|
@@ -0,0 +1,21 @@
|
|
|
+import { Scene } from '../../scenes/Scene';
|
|
|
+import { Camera } from '../../cameras/Camera';
|
|
|
+import { Light } from '../../lights/Light';
|
|
|
+import { WebGLLights } from './WebGLLights';
|
|
|
+
|
|
|
+interface WebGLRenderState {
|
|
|
+ init(): void;
|
|
|
+ state: {
|
|
|
+ lightsArray: Light[];
|
|
|
+ shadowsArray: Light[];
|
|
|
+ lights: WebGLLights;
|
|
|
+ };
|
|
|
+ setupLights( camera: Camera ): void;
|
|
|
+ pushLight( light: Light ): void;
|
|
|
+ pushShadow( shadowLight: Light ): void;
|
|
|
+}
|
|
|
+
|
|
|
+export class WebGLRenderStates {
|
|
|
+ get( scene: Scene, camera: Camera ): WebGLRenderState;
|
|
|
+ dispose(): void;
|
|
|
+}
|