@@ -7,6 +7,8 @@ THREE.DirectionalLightHelper = function ( light, sphereSize ) {
THREE.Object3D.call( this );
+ this.matrixAutoUpdate = false;
+
this.light = light;
var geometry = new THREE.SphereGeometry( sphereSize, 4, 2 );
@@ -7,6 +7,8 @@ THREE.SpotLightHelper = function ( light, sphereSize ) {