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@@ -107,6 +107,7 @@ function WebGLMorphtargets( gl, capabilities, textures ) {
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buffer[ offset + stride + 0 ] = morph.x;
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buffer[ offset + stride + 1 ] = morph.y;
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buffer[ offset + stride + 2 ] = morph.z;
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+ buffer[ offset + stride + 3 ] = 0;
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if ( hasMorphNormals === true ) {
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@@ -114,9 +115,10 @@ function WebGLMorphtargets( gl, capabilities, textures ) {
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if ( morphNormal.normalized === true ) denormalize( morph, morphNormal );
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- buffer[ offset + stride + 3 ] = morph.x;
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- buffer[ offset + stride + 4 ] = morph.y;
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- buffer[ offset + stride + 5 ] = morph.z;
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+ buffer[ offset + stride + 4 ] = morph.x;
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+ buffer[ offset + stride + 5 ] = morph.y;
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+ buffer[ offset + stride + 6 ] = morph.z;
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+ buffer[ offset + stride + 7 ] = 0;
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}
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