|
@@ -82,7 +82,7 @@
|
|
|
|
|
|
<h2>Methods</h2>
|
|
|
|
|
|
- <h3>[method:void addPass]( [param:Pass pass] )</h3>
|
|
|
+ <h3>[method:undefined addPass]( [param:Pass pass] )</h3>
|
|
|
|
|
|
<p>
|
|
|
pass -- The pass to add to the pass chain.<br /><br />
|
|
@@ -90,7 +90,7 @@
|
|
|
Adds the given pass to the pass chain.
|
|
|
</p>
|
|
|
|
|
|
- <h3>[method:void insertPass]( [param:Pass pass], [param:Integer index] )</h3>
|
|
|
+ <h3>[method:undefined insertPass]( [param:Pass pass], [param:Integer index] )</h3>
|
|
|
|
|
|
<p>
|
|
|
pass -- The pass to insert into the pass chain.<br />
|
|
@@ -108,7 +108,7 @@
|
|
|
Used by [name] to determine when a pass should be rendered to screen.
|
|
|
</p>
|
|
|
|
|
|
- <h3>[method:void removePass]( [param:Pass pass] )</h3>
|
|
|
+ <h3>[method:undefined removePass]( [param:Pass pass] )</h3>
|
|
|
|
|
|
<p>
|
|
|
pass -- The pass to remove from the pass chain.<br /><br />
|
|
@@ -116,7 +116,7 @@
|
|
|
Removes the given pass from the pass chain.
|
|
|
</p>
|
|
|
|
|
|
- <h3>[method:void render]( [param:Float deltaTime] )</h3>
|
|
|
+ <h3>[method:undefined render]( [param:Float deltaTime] )</h3>
|
|
|
|
|
|
<p>
|
|
|
deltaTime -- The delta time value.<br /><br />
|
|
@@ -124,7 +124,7 @@
|
|
|
Executes all enabled post-processing passes in order to produce the final frame.
|
|
|
</p>
|
|
|
|
|
|
- <h3>[method:void reset]( [param:WebGLRenderTarget renderTarget] )</h3>
|
|
|
+ <h3>[method:undefined reset]( [param:WebGLRenderTarget renderTarget] )</h3>
|
|
|
|
|
|
<p>
|
|
|
[page:WebGLRenderTarget renderTarget] -- (optional) A preconfigured render target internally used by [name]..<br /><br />
|
|
@@ -132,7 +132,7 @@
|
|
|
Resets the internal state of the [name].
|
|
|
</p>
|
|
|
|
|
|
- <h3>[method:void setPixelRatio]( [param:Float pixelRatio] )</h3>
|
|
|
+ <h3>[method:undefined setPixelRatio]( [param:Float pixelRatio] )</h3>
|
|
|
|
|
|
<p>
|
|
|
pixelRatio -- The device pixel ratio.<br /><br />
|
|
@@ -141,7 +141,7 @@
|
|
|
Thus, the semantic of the method is similar to [page:WebGLRenderer.setPixelRatio]().
|
|
|
</p>
|
|
|
|
|
|
- <h3>[method:void setSize]( [param:Integer width], [param:Integer height] )</h3>
|
|
|
+ <h3>[method:undefined setSize]( [param:Integer width], [param:Integer height] )</h3>
|
|
|
|
|
|
<p>
|
|
|
width -- The width of the [name].<br />
|
|
@@ -151,7 +151,7 @@
|
|
|
Thus, the semantic of the method is similar to [page:WebGLRenderer.setSize]().
|
|
|
</p>
|
|
|
|
|
|
- <h3>[method:void swapBuffers]()</h3>
|
|
|
+ <h3>[method:undefined swapBuffers]()</h3>
|
|
|
|
|
|
<p>Swaps the internal read/write buffers.</p>
|
|
|
|