|
@@ -1276,7 +1276,7 @@ THREE.glTFLoader.prototype.load = function( url, callback ) {
|
|
|
|
|
|
joint.skin = threeMesh;
|
|
joint.skin = threeMesh;
|
|
joints.push(joint);
|
|
joints.push(joint);
|
|
- threeMesh.bones.push(joint);
|
|
|
|
|
|
+ threeMesh.skeleton.bones.push(joint);
|
|
|
|
|
|
var m = skin.inverseBindMatrices;
|
|
var m = skin.inverseBindMatrices;
|
|
var mat = new THREE.Matrix4(
|
|
var mat = new THREE.Matrix4(
|
|
@@ -1285,7 +1285,7 @@ THREE.glTFLoader.prototype.load = function( url, callback ) {
|
|
m[i * 16 + 2], m[i * 16 + 6], m[i * 16 + 10], m[i * 16 + 14],
|
|
m[i * 16 + 2], m[i * 16 + 6], m[i * 16 + 10], m[i * 16 + 14],
|
|
m[i * 16 + 3], m[i * 16 + 7], m[i * 16 + 11], m[i * 16 + 15]
|
|
m[i * 16 + 3], m[i * 16 + 7], m[i * 16 + 11], m[i * 16 + 15]
|
|
);
|
|
);
|
|
- threeMesh.boneInverses.push(mat);
|
|
|
|
|
|
+ threeMesh.skeleton.boneInverses.push(mat);
|
|
threeMesh.pose();
|
|
threeMesh.pose();
|
|
|
|
|
|
} else {
|
|
} else {
|