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@@ -14,8 +14,6 @@ class USDZExporter {
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const materials = {};
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const textures = {};
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- const materialsWithColor = new Set();
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- const coloredTextures = new Map(); // material -> diffuse map file name
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scene.traverseVisible( ( object ) => {
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@@ -36,20 +34,6 @@ class USDZExporter {
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if ( ! ( material.uuid in materials ) ) {
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materials[ material.uuid ] = material;
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- // note: material.colorWhite dows not work (always true for some reason)
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- const materialIsNotWhite = material.color.r != 1 || material.color.g != 1 || material.color.b != 1;
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- if ( material.map !== null ) {
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- if(materialIsNotWhite) {
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- materialsWithColor.add(material);
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- } else {
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- textures[ material.map.uuid ] = material.map;
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- }
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- }
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- if ( material.normalMap !== null ) textures[ material.normalMap.uuid ] = material.normalMap;
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- if ( material.aoMap !== null ) textures[ material.aoMap.uuid ] = material.aoMap;
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- if ( material.roughnessMap !== null ) textures[ material.roughnessMap.uuid ] = material.roughnessMap;
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- if ( material.metalnessMap !== null ) textures[ material.metalnessMap.uuid ] = material.metalnessMap;
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- if ( material.emissiveMap !== null ) textures[ material.emissiveMap.uuid ] = material.emissiveMap;
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}
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@@ -59,34 +43,19 @@ class USDZExporter {
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} );
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- for (const material of materialsWithColor) {
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- const color256 = {
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- r: Math.floor(material.color.r * 256),
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- g: Math.floor(material.color.g * 256),
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- b: Math.floor(material.color.b * 256),
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- };
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- const textureSignature = `${material.map.id}_${color256.r}_${color256.g}_${color256.b}`;
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- const texturePath = `textures/Texture_${textureSignature}.jpg`;
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-
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- if (!files[texturePath]) {
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- files[texturePath] = await imgToU8(material.map.image, color256);
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- }
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-
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- coloredTextures.set(material, textureSignature);
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- }
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-
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- output += buildMaterials( materials, coloredTextures );
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+ output += buildMaterials( materials, textures );
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files[ modelFileName ] = fflate.strToU8( output );
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output = null;
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- for ( const uuid in textures ) {
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+ for ( const id in textures ) {
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- const texture = textures[ uuid ];
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- files[ 'textures/Texture_' + texture.id + '.jpg' ] = await imgToU8( texture.image );
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+ const texture = textures[ id ];
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+ const color = id.split( '_' )[ 1 ];
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- }
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+ files[ 'textures/Texture_' + id + '.jpg' ] = await imgToU8( texture.image, color );
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+ }
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// 64 byte alignment
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// https://github.com/101arrowz/fflate/issues/39#issuecomment-777263109
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@@ -115,12 +84,7 @@ class USDZExporter {
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}
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- return await new Promise((resolve, reject) => {
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- fflate.zip(files, { level: 0 }, (err, zipped) => {
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- if (err) reject(err);
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- else resolve(zipped);
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- });
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- });
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+ return fflate.zipSync( files, { level: 0 } );
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}
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@@ -142,10 +106,12 @@ async function imgToU8( image, color ) {
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const context = canvas.getContext( '2d' );
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context.drawImage( image, 0, 0, canvas.width, canvas.height );
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- if(!!color) {
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- context.globalCompositeOperation = "multiply";
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- context.fillStyle = `rgb(${color.r}, ${color.g}, ${color.b})`;
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- context.fillRect(0, 0, image.width, image.height);
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+ if ( color !== undefined ) {
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+
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+ context.globalCompositeOperation = 'multiply';
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+ context.fillStyle = `#${ color }`;
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+ context.fillRect( 0, 0, canvas.width, canvas.height );
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+
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}
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const blob = await new Promise( resolve => canvas.toBlob( resolve, 'image/jpeg', 1 ) );
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@@ -330,7 +296,7 @@ function buildVector2Array( attribute, count ) {
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// Materials
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-function buildMaterials( materials, coloredTextures ) {
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+function buildMaterials( materials, textures ) {
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const array = [];
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@@ -338,7 +304,7 @@ function buildMaterials( materials, coloredTextures ) {
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const material = materials[ uuid ];
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- array.push( buildMaterial( material, coloredTextures ) );
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+ array.push( buildMaterial( material, textures ) );
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}
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@@ -351,17 +317,20 @@ ${ array.join( '' ) }
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}
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-function buildMaterial( material, coloredTextures ) {
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+function buildMaterial( material, textures ) {
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// https://graphics.pixar.com/usd/docs/UsdPreviewSurface-Proposal.html
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const pad = ' ';
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- const parameters = [];
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- const textures = [];
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+ const inputs = [];
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+ const samplers = [];
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+
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+ function buildTexture( texture, mapType, color ) {
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+
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+ const id = texture.id + ( color ? '_' + color.getHexString() : '' );
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- function buildTexture( texture, mapType, textureSignature ) {
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+ textures[ id ] = texture;
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- const textureId = textureSignature || texture.id;
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return `
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def Shader "Transform2d_${ mapType }" (
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sdrMetadata = {
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@@ -379,7 +348,7 @@ function buildMaterial( material, coloredTextures ) {
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def Shader "Texture_${ texture.id }_${ mapType }"
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{
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uniform token info:id = "UsdUVTexture"
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- asset inputs:file = @textures/Texture_${ textureId }.jpg@
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+ asset inputs:file = @textures/Texture_${ id }.jpg@
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float2 inputs:st.connect = </Materials/Material_${ material.id }/Transform2d_${ mapType }.outputs:result>
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token inputs:wrapS = "repeat"
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token inputs:wrapT = "repeat"
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@@ -393,95 +362,95 @@ function buildMaterial( material, coloredTextures ) {
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if ( material.map !== null ) {
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- parameters.push( `${ pad }color3f inputs:diffuseColor.connect = </Materials/Material_${ material.id }/Texture_${ material.map.id }_diffuse.outputs:rgb>` );
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+ inputs.push( `${ pad }color3f inputs:diffuseColor.connect = </Materials/Material_${ material.id }/Texture_${ material.map.id }_diffuse.outputs:rgb>` );
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- textures.push( buildTexture( material.map, 'diffuse', coloredTextures.get(material) ) );
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+ samplers.push( buildTexture( material.map, 'diffuse', material.color ) );
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} else {
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- parameters.push( `${ pad }color3f inputs:diffuseColor = ${ buildColor( material.color ) }` );
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+ inputs.push( `${ pad }color3f inputs:diffuseColor = ${ buildColor( material.color ) }` );
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}
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if ( material.emissiveMap !== null ) {
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- parameters.push( `${ pad }color3f inputs:emissiveColor.connect = </Materials/Material_${ material.id }/Texture_${ material.emissiveMap.id }_emissive.outputs:rgb>` );
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+ inputs.push( `${ pad }color3f inputs:emissiveColor.connect = </Materials/Material_${ material.id }/Texture_${ material.emissiveMap.id }_emissive.outputs:rgb>` );
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- textures.push( buildTexture( material.emissiveMap, 'emissive' ) );
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+ samplers.push( buildTexture( material.emissiveMap, 'emissive' ) );
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} else if ( material.emissive.getHex() > 0 ) {
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- parameters.push( `${ pad }color3f inputs:emissiveColor = ${ buildColor( material.emissive ) }` );
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+ inputs.push( `${ pad }color3f inputs:emissiveColor = ${ buildColor( material.emissive ) }` );
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}
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if ( material.normalMap !== null ) {
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- parameters.push( `${ pad }normal3f inputs:normal.connect = </Materials/Material_${ material.id }/Texture_${ material.normalMap.id }_normal.outputs:rgb>` );
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+ inputs.push( `${ pad }normal3f inputs:normal.connect = </Materials/Material_${ material.id }/Texture_${ material.normalMap.id }_normal.outputs:rgb>` );
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- textures.push( buildTexture( material.normalMap, 'normal' ) );
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+ samplers.push( buildTexture( material.normalMap, 'normal' ) );
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}
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if ( material.aoMap !== null ) {
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- parameters.push( `${ pad }float inputs:occlusion.connect = </Materials/Material_${ material.id }/Texture_${ material.aoMap.id }_occlusion.outputs:r>` );
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+ inputs.push( `${ pad }float inputs:occlusion.connect = </Materials/Material_${ material.id }/Texture_${ material.aoMap.id }_occlusion.outputs:r>` );
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- textures.push( buildTexture( material.aoMap, 'occlusion' ) );
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+ samplers.push( buildTexture( material.aoMap, 'occlusion' ) );
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}
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if ( material.roughnessMap !== null ) {
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- parameters.push( `${ pad }float inputs:roughness.connect = </Materials/Material_${ material.id }/Texture_${ material.roughnessMap.id }_roughness.outputs:g>` );
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+ inputs.push( `${ pad }float inputs:roughness.connect = </Materials/Material_${ material.id }/Texture_${ material.roughnessMap.id }_roughness.outputs:g>` );
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- textures.push( buildTexture( material.roughnessMap, 'roughness' ) );
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+ samplers.push( buildTexture( material.roughnessMap, 'roughness' ) );
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} else {
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- parameters.push( `${ pad }float inputs:roughness = ${ material.roughness }` );
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+ inputs.push( `${ pad }float inputs:roughness = ${ material.roughness }` );
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}
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if ( material.metalnessMap !== null ) {
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- parameters.push( `${ pad }float inputs:metallic.connect = </Materials/Material_${ material.id }/Texture_${ material.metalnessMap.id }_metallic.outputs:b>` );
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+ inputs.push( `${ pad }float inputs:metallic.connect = </Materials/Material_${ material.id }/Texture_${ material.metalnessMap.id }_metallic.outputs:b>` );
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- textures.push( buildTexture( material.metalnessMap, 'metallic' ) );
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+ samplers.push( buildTexture( material.metalnessMap, 'metallic' ) );
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} else {
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- parameters.push( `${ pad }float inputs:metallic = ${ material.metalness }` );
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+ inputs.push( `${ pad }float inputs:metallic = ${ material.metalness }` );
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}
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- parameters.push( `${ pad }float inputs:opacity = ${ material.opacity }` );
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+ inputs.push( `${ pad }float inputs:opacity = ${ material.opacity }` );
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return `
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- def Material "Material_${ material.id }"
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- {
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- def Shader "PreviewSurface"
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- {
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- uniform token info:id = "UsdPreviewSurface"
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-${ parameters.join( '\n' ) }
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- int inputs:useSpecularWorkflow = 0
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- token outputs:surface
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- }
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+ def Material "Material_${ material.id }"
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+ {
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+ def Shader "PreviewSurface"
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+ {
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+ uniform token info:id = "UsdPreviewSurface"
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+${ inputs.join( '\n' ) }
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+ int inputs:useSpecularWorkflow = 0
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+ token outputs:surface
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+ }
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- token outputs:surface.connect = </Materials/Material_${ material.id }/PreviewSurface.outputs:surface>
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- token inputs:frame:stPrimvarName = "st"
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+ token outputs:surface.connect = </Materials/Material_${ material.id }/PreviewSurface.outputs:surface>
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+ token inputs:frame:stPrimvarName = "st"
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- def Shader "uvReader_st"
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- {
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- uniform token info:id = "UsdPrimvarReader_float2"
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- token inputs:varname.connect = </Materials/Material_${ material.id }.inputs:frame:stPrimvarName>
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- float2 inputs:fallback = (0.0, 0.0)
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- float2 outputs:result
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- }
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+ def Shader "uvReader_st"
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+ {
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+ uniform token info:id = "UsdPrimvarReader_float2"
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+ token inputs:varname.connect = </Materials/Material_${ material.id }.inputs:frame:stPrimvarName>
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+ float2 inputs:fallback = (0.0, 0.0)
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+ float2 outputs:result
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+ }
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-${ textures.join( '\n' ) }
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+${ samplers.join( '\n' ) }
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- }
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+ }
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`;
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}
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