|
@@ -0,0 +1,121 @@
|
|
|
+<!DOCTYPE html>
|
|
|
+<html lang="en">
|
|
|
+ <head>
|
|
|
+ <title>three.js vr - postprocessing</title>
|
|
|
+ <meta charset="utf-8">
|
|
|
+ <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
|
|
|
+ <link type="text/css" rel="stylesheet" href="main.css">
|
|
|
+ <style>
|
|
|
+ #info > * {
|
|
|
+ max-width: 650px;
|
|
|
+ margin-left: auto;
|
|
|
+ margin-right: auto;
|
|
|
+ }
|
|
|
+ </style>
|
|
|
+ </head>
|
|
|
+ <body>
|
|
|
+
|
|
|
+ <div id="container"></div>
|
|
|
+
|
|
|
+ <div id="info">
|
|
|
+ <a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> vr - postprocessing<br/>
|
|
|
+ (Oculus Browser 15.1+)
|
|
|
+ </div>
|
|
|
+
|
|
|
+ <!-- Import maps polyfill -->
|
|
|
+ <!-- Remove this when import maps will be widely supported -->
|
|
|
+ <script async src="https://unpkg.com/[email protected]/dist/es-module-shims.js"></script>
|
|
|
+
|
|
|
+ <script type="importmap">
|
|
|
+ {
|
|
|
+ "imports": {
|
|
|
+ "three": "../build/three.module.js",
|
|
|
+ "three/addons/": "./jsm/"
|
|
|
+ }
|
|
|
+ }
|
|
|
+ </script>
|
|
|
+
|
|
|
+ <script type="module">
|
|
|
+
|
|
|
+ import * as THREE from 'three';
|
|
|
+ import { VRButton } from 'three/addons/webxr/VRButton.js';
|
|
|
+ import { EffectComposer } from 'three/addons/postprocessing/EffectComposer.js';
|
|
|
+ import { RenderPass } from 'three/addons/postprocessing/RenderPass.js';
|
|
|
+ import { UnrealBloomPass } from 'three/addons/postprocessing/UnrealBloomPass.js';
|
|
|
+ import { OutputPass } from 'three/addons/postprocessing/OutputPass.js';
|
|
|
+
|
|
|
+ let renderer, camera, scene, composer;
|
|
|
+
|
|
|
+ init();
|
|
|
+ animate();
|
|
|
+
|
|
|
+ function init() {
|
|
|
+
|
|
|
+ renderer = new THREE.WebGLRenderer();
|
|
|
+ renderer.setSize( window.innerWidth, window.innerHeight );
|
|
|
+ document.body.appendChild( renderer.domElement );
|
|
|
+
|
|
|
+ renderer.xr.enabled = true;
|
|
|
+ document.body.appendChild( VRButton.createButton( renderer ) );
|
|
|
+
|
|
|
+ camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight );
|
|
|
+
|
|
|
+ scene = new THREE.Scene();
|
|
|
+ scene.position.z = - 8; // XR camera starts at 0,0
|
|
|
+
|
|
|
+ const triangleGeometry = new THREE.BufferGeometry();
|
|
|
+
|
|
|
+ const triangleVertices = [ - 1, - 1, 1, 1, - 1, 1, 0, 1, 1 ];
|
|
|
+ triangleGeometry.setAttribute( 'position', new THREE.Float32BufferAttribute( triangleVertices, 3 ) );
|
|
|
+
|
|
|
+ const orangeMaterial = new THREE.MeshBasicMaterial( { color: 'orange', side: THREE.DoubleSide } );
|
|
|
+ const orange = new THREE.Mesh( triangleGeometry, orangeMaterial );
|
|
|
+ orange.position.x = - 3;
|
|
|
+ scene.add( orange );
|
|
|
+
|
|
|
+ const redMaterial = new THREE.MeshBasicMaterial( { color: 0xff2060, side: THREE.DoubleSide } );
|
|
|
+ const red = new THREE.Mesh( triangleGeometry, redMaterial );
|
|
|
+ scene.add( red );
|
|
|
+
|
|
|
+ const blueMaterial = new THREE.MeshBasicMaterial( { color: 'cyan', side: THREE.DoubleSide } );
|
|
|
+ const blue = new THREE.Mesh( triangleGeometry, blueMaterial );
|
|
|
+ blue.position.x = 3;
|
|
|
+ scene.add( blue );
|
|
|
+
|
|
|
+ composer = new EffectComposer( renderer );
|
|
|
+ composer.setSize( window.innerWidth, window.innerHeight );
|
|
|
+ composer.addPass( new RenderPass( scene, camera ) );
|
|
|
+ composer.addPass( new UnrealBloomPass( undefined, 0.5, 1, 0 ) );
|
|
|
+ composer.addPass( new OutputPass( THREE.ACESFilmicToneMapping ) );
|
|
|
+
|
|
|
+ window.addEventListener( 'resize', onWindowResize );
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ function onWindowResize() {
|
|
|
+
|
|
|
+ renderer.setSize( window.innerWidth, window.innerHeight );
|
|
|
+ composer.setSize( window.innerWidth, window.innerHeight );
|
|
|
+
|
|
|
+ camera.aspect = window.innerWidth / window.innerHeight;
|
|
|
+ camera.updateProjectionMatrix();
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ function animate() {
|
|
|
+
|
|
|
+ renderer.setAnimationLoop( render );
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ function render() {
|
|
|
+
|
|
|
+ composer.render();
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ </script>
|
|
|
+
|
|
|
+ </body>
|
|
|
+
|
|
|
+</html>
|