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+<!DOCTYPE html>
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+<html lang="en">
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+ <head>
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+ <title>three.js webgl - arraycamera</title>
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+ <meta charset="utf-8">
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+ <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
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+ <style>
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+ body {
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+ margin: 0px;
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+ background-color: #000000;
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+ overflow: hidden;
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+ }
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+ </style>
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+ </head>
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+ <body>
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+
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+ <script src="../build/three.js"></script>
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+
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+ <script>
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+
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+ var mesh, renderer, scene, camera;
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+ var arrayCamera;
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+
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+ init();
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+ animate();
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+
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+ function init() {
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+
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+ // renderer
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+ renderer = new THREE.WebGLRenderer();
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+ renderer.setSize( window.innerWidth, window.innerHeight );
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+ document.body.appendChild( renderer.domElement );
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+
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+ // scene
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+ scene = new THREE.Scene();
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+
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+ // camera
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+ camera = new THREE.PerspectiveCamera( 40, window.innerWidth / window.innerHeight, 1, 10000 );
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+ camera.position.set( 20, 20, 20 );
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+ camera.lookAt( scene.position );
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+ camera.updateMatrixWorld();
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+ camera.updateProjectionMatrix();
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+ camera.matrixWorldInverse.getInverse(camera.matrixWorld);
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+
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+ arrayCamera = new THREE.ArrayCamera( [
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+ camera.clone(),
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+ camera.clone()
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+ ] );
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+ arrayCamera.cameras[0].bounds = new THREE.Vector4(0.0, 0.0, 0.5, 1.0);
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+ arrayCamera.cameras[1].bounds = new THREE.Vector4(0.5, 0.0, 0.5, 1.0);
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+ arrayCamera.cameras[0].layers.enable(1);
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+ arrayCamera.cameras[1].layers.enable(2);
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+ arrayCamera.position.set( 20, 20, 20 );
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+ arrayCamera.lookAt( scene.position );
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+ arrayCamera.enabled = true;
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+
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+ // ambient
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+ scene.add( new THREE.AmbientLight( 0x222222 ) );
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+
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+ // light
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+ var light = new THREE.DirectionalLight( 0xffffff, 1 );
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+ light.position.set( 20, 20, 0 );
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+ scene.add( light );
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+
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+ // axes
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+ scene.add( new THREE.AxisHelper( 20 ) );
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+
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+ // geometry
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+ var geometry = new THREE.SphereGeometry( 5, 12, 8 );
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+
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+ // material
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+ var material = new THREE.MeshPhongMaterial( {
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+ color: 0x00ffff,
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+ shading: THREE.FlatShading,
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+ transparent: true,
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+ opacity: 0.7,
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+ } );
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+
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+ // mesh
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+ mesh = new THREE.Mesh( geometry, material );
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+ scene.add( mesh );
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+
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+ }
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+
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+ function animate() {
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+
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+ requestAnimationFrame( animate );
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+
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+ renderer.autoClear = true;
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+ renderer.render( scene, arrayCamera ); // should render left and right
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+ renderer.autoClear = false;
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+ renderer.render( scene, camera ); // should render center
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+
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+ }
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+
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+ </script>
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+
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+ </body>
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+</html>
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