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@@ -8,42 +8,43 @@ THREE.Vector3.prototype={set:function(a,b,f){this.x=a;this.y=b;this.z=f;return t
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cross:function(a,b){this.x=a.y*b.z-a.z*b.y;this.y=a.z*b.x-a.x*b.z;this.z=a.x*b.y-a.y*b.x;return this},crossSelf:function(a){var b=this.x,f=this.y,c=this.z;this.x=f*a.z-c*a.y;this.y=c*a.x-b*a.z;this.z=b*a.y-f*a.x;return this},multiplySelf:function(a){this.x*=a.x;this.y*=a.y;this.z*=a.z;return this},multiplyScalar:function(a){this.x*=a;this.y*=a;this.z*=a;return this},divideScalar:function(a){this.x/=a;this.y/=a;this.z/=a;return this},dot:function(a){return this.x*a.x+this.y*a.y+this.z*a.z},distanceTo:function(a){return Math.sqrt(this.distanceToSquared(a))},
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cross:function(a,b){this.x=a.y*b.z-a.z*b.y;this.y=a.z*b.x-a.x*b.z;this.z=a.x*b.y-a.y*b.x;return this},crossSelf:function(a){var b=this.x,f=this.y,c=this.z;this.x=f*a.z-c*a.y;this.y=c*a.x-b*a.z;this.z=b*a.y-f*a.x;return this},multiplySelf:function(a){this.x*=a.x;this.y*=a.y;this.z*=a.z;return this},multiplyScalar:function(a){this.x*=a;this.y*=a;this.z*=a;return this},divideScalar:function(a){this.x/=a;this.y/=a;this.z/=a;return this},dot:function(a){return this.x*a.x+this.y*a.y+this.z*a.z},distanceTo:function(a){return Math.sqrt(this.distanceToSquared(a))},
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distanceToSquared:function(a){var b=this.x-a.x,f=this.y-a.y;a=this.z-a.z;return b*b+f*f+a*a},length:function(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z)},lengthSq:function(){return this.x*this.x+this.y*this.y+this.z*this.z},negate:function(){this.x=-this.x;this.y=-this.y;this.z=-this.z;return this},normalize:function(){this.length()>0?this.multiplyScalar(1/this.length()):this.multiplyScalar(0);return this},setLength:function(a){return this.normalize().multiplyScalar(a)},isZero:function(){return Math.abs(this.x)<
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distanceToSquared:function(a){var b=this.x-a.x,f=this.y-a.y;a=this.z-a.z;return b*b+f*f+a*a},length:function(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z)},lengthSq:function(){return this.x*this.x+this.y*this.y+this.z*this.z},negate:function(){this.x=-this.x;this.y=-this.y;this.z=-this.z;return this},normalize:function(){this.length()>0?this.multiplyScalar(1/this.length()):this.multiplyScalar(0);return this},setLength:function(a){return this.normalize().multiplyScalar(a)},isZero:function(){return Math.abs(this.x)<
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1.0E-4&&Math.abs(this.y)<1.0E-4&&Math.abs(this.z)<1.0E-4},clone:function(){return new THREE.Vector3(this.x,this.y,this.z)},toString:function(){return"THREE.Vector3 ( "+this.x+", "+this.y+", "+this.z+" )"}};THREE.Vector4=function(a,b,f,c){this.x=a||0;this.y=b||0;this.z=f||0;this.w=c||1};
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1.0E-4&&Math.abs(this.y)<1.0E-4&&Math.abs(this.z)<1.0E-4},clone:function(){return new THREE.Vector3(this.x,this.y,this.z)},toString:function(){return"THREE.Vector3 ( "+this.x+", "+this.y+", "+this.z+" )"}};THREE.Vector4=function(a,b,f,c){this.x=a||0;this.y=b||0;this.z=f||0;this.w=c||1};
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-THREE.Vector4.prototype={set:function(a,b,f,c){this.x=a;this.y=b;this.z=f;this.w=c;return this},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;this.w=a.w;return this},add:function(a,b){this.x=a.x+b.x;this.y=a.y+b.y;this.z=a.z+b.z;this.w=a.w+b.w;return this},addSelf:function(a){this.x+=a.x;this.y+=a.y;this.z+=a.z;this.w+=a.w;return this},sub:function(a,b){this.x=a.x-b.x;this.y=a.y-b.y;this.z=a.z-b.z;this.w=a.w-b.w;return this},subSelf:function(a){this.x-=a.x;this.y-=a.y;this.z-=a.z;this.w-=a.w;
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-return this},clone:function(){return new THREE.Vector4(this.x,this.y,this.z,this.w)},toString:function(){return"THREE.Vector4 ("+this.x+", "+this.y+", "+this.z+", "+this.w+")"}};THREE.Ray=function(a,b){this.origin=a||new THREE.Vector3;this.direction=b||new THREE.Vector3};
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-THREE.Ray.prototype={intersectScene:function(a){var b,f,c=a.objects,d=[];a=0;for(b=c.length;a<b;a++){f=c[a];if(f instanceof THREE.Mesh)d=d.concat(this.intersectObject(f))}d.sort(function(n,o){return n.distance-o.distance});return d},intersectObject:function(a){function b(v,h,I,w){w=w.clone().subSelf(h);I=I.clone().subSelf(h);var x=v.clone().subSelf(h);v=w.dot(w);h=w.dot(I);w=w.dot(x);var F=I.dot(I);I=I.dot(x);x=1/(v*F-h*h);F=(F*w-h*I)*x;v=(v*I-h*w)*x;return F>0&&v>0&&F+v<1}var f,c,d,n,o,s,e,g,j,i,
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-l,m=a.geometry,r=m.vertices,p=[];f=0;for(c=m.faces.length;f<c;f++){d=m.faces[f];i=this.origin.clone();l=this.direction.clone();n=a.matrix.transform(r[d.a].position.clone());o=a.matrix.transform(r[d.b].position.clone());s=a.matrix.transform(r[d.c].position.clone());e=d instanceof THREE.Face4?a.matrix.transform(r[d.d].position.clone()):null;g=a.matrixRotation.transform(d.normal.clone());j=l.dot(g);if(j<0){g=g.dot((new THREE.Vector3).sub(n,i))/j;i=i.addSelf(l.multiplyScalar(g));if(d instanceof THREE.Face3){if(b(i,
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-n,o,s)){d={distance:this.origin.distanceTo(i),point:i,face:d,object:a};p.push(d)}}else if(d instanceof THREE.Face4)if(b(i,n,o,e)||b(i,o,s,e)){d={distance:this.origin.distanceTo(i),point:i,face:d,object:a};p.push(d)}}}return p}};
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-THREE.Rectangle=function(){function a(){n=c-b;o=d-f}var b,f,c,d,n,o,s=true;this.getX=function(){return b};this.getY=function(){return f};this.getWidth=function(){return n};this.getHeight=function(){return o};this.getLeft=function(){return b};this.getTop=function(){return f};this.getRight=function(){return c};this.getBottom=function(){return d};this.set=function(e,g,j,i){s=false;b=e;f=g;c=j;d=i;a()};this.addPoint=function(e,g){if(s){s=false;b=e;f=g;c=e;d=g}else{b=Math.min(b,e);f=Math.min(f,g);c=Math.max(c,
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-e);d=Math.max(d,g)}a()};this.addRectangle=function(e){if(s){s=false;b=e.getLeft();f=e.getTop();c=e.getRight();d=e.getBottom()}else{b=Math.min(b,e.getLeft());f=Math.min(f,e.getTop());c=Math.max(c,e.getRight());d=Math.max(d,e.getBottom())}a()};this.inflate=function(e){b-=e;f-=e;c+=e;d+=e;a()};this.minSelf=function(e){b=Math.max(b,e.getLeft());f=Math.max(f,e.getTop());c=Math.min(c,e.getRight());d=Math.min(d,e.getBottom());a()};this.instersects=function(e){return Math.min(c,e.getRight())-Math.max(b,e.getLeft())>=
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-0&&Math.min(d,e.getBottom())-Math.max(f,e.getTop())>=0};this.empty=function(){s=true;d=c=f=b=0;a()};this.isEmpty=function(){return s};this.toString=function(){return"THREE.Rectangle ( left: "+b+", right: "+c+", top: "+f+", bottom: "+d+", width: "+n+", height: "+o+" )"}};THREE.Matrix3=function(){this.m=[]};THREE.Matrix3.prototype={transpose:function(){var a;a=this.m[1];this.m[1]=this.m[3];this.m[3]=a;a=this.m[2];this.m[2]=this.m[6];this.m[6]=a;a=this.m[5];this.m[5]=this.m[7];this.m[7]=a;return this}};
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+THREE.Vector4.prototype={set:function(a,b,f,c){this.x=a;this.y=b;this.z=f;this.w=c;return this},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;this.w=a.w||1;return this},add:function(a,b){this.x=a.x+b.x;this.y=a.y+b.y;this.z=a.z+b.z;this.w=a.w+b.w;return this},addSelf:function(a){this.x+=a.x;this.y+=a.y;this.z+=a.z;this.w+=a.w;return this},sub:function(a,b){this.x=a.x-b.x;this.y=a.y-b.y;this.z=a.z-b.z;this.w=a.w-b.w;return this},subSelf:function(a){this.x-=a.x;this.y-=a.y;this.z-=a.z;this.w-=a.w;
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+return this},multiplyScalar:function(a){this.x*=a;this.y*=a;this.z*=a;this.w*=a;return this},divideScalar:function(a){this.x/=a;this.y/=a;this.z/=a;this.w/=a;return this},lerpSelf:function(a,b){this.x+=(a.x-this.x)*b;this.y+=(a.y-this.y)*b;this.z+=(a.z-this.z)*b;this.w+=(a.w-this.w)*b},clone:function(){return new THREE.Vector4(this.x,this.y,this.z,this.w)},toString:function(){return"THREE.Vector4 ("+this.x+", "+this.y+", "+this.z+", "+this.w+")"}};
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+THREE.Ray=function(a,b){this.origin=a||new THREE.Vector3;this.direction=b||new THREE.Vector3};
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+THREE.Ray.prototype={intersectScene:function(a){var b,f,c=a.objects,d=[];a=0;for(b=c.length;a<b;a++){f=c[a];if(f instanceof THREE.Mesh)d=d.concat(this.intersectObject(f))}d.sort(function(j,o){return j.distance-o.distance});return d},intersectObject:function(a){function b(x,h,z,r){r=r.clone().subSelf(h);z=z.clone().subSelf(h);var C=x.clone().subSelf(h);x=r.dot(r);h=r.dot(z);r=r.dot(C);var u=z.dot(z);z=z.dot(C);C=1/(x*u-h*h);u=(u*r-h*z)*C;x=(x*z-h*r)*C;return u>0&&x>0&&u+x<1}var f,c,d,j,o,t,e,g,l,i,
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+m,s=a.geometry,n=s.vertices,q=[];f=0;for(c=s.faces.length;f<c;f++){d=s.faces[f];i=this.origin.clone();m=this.direction.clone();j=a.matrix.transform(n[d.a].position.clone());o=a.matrix.transform(n[d.b].position.clone());t=a.matrix.transform(n[d.c].position.clone());e=d instanceof THREE.Face4?a.matrix.transform(n[d.d].position.clone()):null;g=a.matrixRotation.transform(d.normal.clone());l=m.dot(g);if(l<0){g=g.dot((new THREE.Vector3).sub(j,i))/l;i=i.addSelf(m.multiplyScalar(g));if(d instanceof THREE.Face3){if(b(i,
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+j,o,t)){d={distance:this.origin.distanceTo(i),point:i,face:d,object:a};q.push(d)}}else if(d instanceof THREE.Face4)if(b(i,j,o,e)||b(i,o,t,e)){d={distance:this.origin.distanceTo(i),point:i,face:d,object:a};q.push(d)}}}return q}};
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+THREE.Rectangle=function(){function a(){j=c-b;o=d-f}var b,f,c,d,j,o,t=true;this.getX=function(){return b};this.getY=function(){return f};this.getWidth=function(){return j};this.getHeight=function(){return o};this.getLeft=function(){return b};this.getTop=function(){return f};this.getRight=function(){return c};this.getBottom=function(){return d};this.set=function(e,g,l,i){t=false;b=e;f=g;c=l;d=i;a()};this.addPoint=function(e,g){if(t){t=false;b=e;f=g;c=e;d=g}else{b=Math.min(b,e);f=Math.min(f,g);c=Math.max(c,
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+e);d=Math.max(d,g)}a()};this.addRectangle=function(e){if(t){t=false;b=e.getLeft();f=e.getTop();c=e.getRight();d=e.getBottom()}else{b=Math.min(b,e.getLeft());f=Math.min(f,e.getTop());c=Math.max(c,e.getRight());d=Math.max(d,e.getBottom())}a()};this.inflate=function(e){b-=e;f-=e;c+=e;d+=e;a()};this.minSelf=function(e){b=Math.max(b,e.getLeft());f=Math.max(f,e.getTop());c=Math.min(c,e.getRight());d=Math.min(d,e.getBottom());a()};this.instersects=function(e){return Math.min(c,e.getRight())-Math.max(b,e.getLeft())>=
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+0&&Math.min(d,e.getBottom())-Math.max(f,e.getTop())>=0};this.empty=function(){t=true;d=c=f=b=0;a()};this.isEmpty=function(){return t};this.toString=function(){return"THREE.Rectangle ( left: "+b+", right: "+c+", top: "+f+", bottom: "+d+", width: "+j+", height: "+o+" )"}};THREE.Matrix3=function(){this.m=[]};THREE.Matrix3.prototype={transpose:function(){var a;a=this.m[1];this.m[1]=this.m[3];this.m[3]=a;a=this.m[2];this.m[2]=this.m[6];this.m[6]=a;a=this.m[5];this.m[5]=this.m[7];this.m[7]=a;return this}};
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THREE.Matrix4=function(){this._x=new THREE.Vector3;this._y=new THREE.Vector3;this._z=new THREE.Vector3};
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THREE.Matrix4=function(){this._x=new THREE.Vector3;this._y=new THREE.Vector3;this._z=new THREE.Vector3};
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THREE.Matrix4.prototype={n11:1,n12:0,n13:0,n14:0,n21:0,n22:1,n23:0,n24:0,n31:0,n32:0,n33:1,n34:0,n41:0,n42:0,n43:0,n44:1,identity:function(){this.n11=1;this.n21=this.n14=this.n13=this.n12=0;this.n22=1;this.n32=this.n31=this.n24=this.n23=0;this.n33=1;this.n43=this.n42=this.n41=this.n34=0;this.n44=1},copy:function(a){this.n11=a.n11;this.n12=a.n12;this.n13=a.n13;this.n14=a.n14;this.n21=a.n21;this.n22=a.n22;this.n23=a.n23;this.n24=a.n24;this.n31=a.n31;this.n32=a.n32;this.n33=a.n33;this.n34=a.n34;this.n41=
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THREE.Matrix4.prototype={n11:1,n12:0,n13:0,n14:0,n21:0,n22:1,n23:0,n24:0,n31:0,n32:0,n33:1,n34:0,n41:0,n42:0,n43:0,n44:1,identity:function(){this.n11=1;this.n21=this.n14=this.n13=this.n12=0;this.n22=1;this.n32=this.n31=this.n24=this.n23=0;this.n33=1;this.n43=this.n42=this.n41=this.n34=0;this.n44=1},copy:function(a){this.n11=a.n11;this.n12=a.n12;this.n13=a.n13;this.n14=a.n14;this.n21=a.n21;this.n22=a.n22;this.n23=a.n23;this.n24=a.n24;this.n31=a.n31;this.n32=a.n32;this.n33=a.n33;this.n34=a.n34;this.n41=
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-a.n41;this.n42=a.n42;this.n43=a.n43;this.n44=a.n44},lookAt:function(a,b,f){var c=this._x,d=this._y,n=this._z;n.sub(a,b);n.normalize();c.cross(f,n);c.normalize();d.cross(n,c);d.normalize();this.n11=c.x;this.n12=c.y;this.n13=c.z;this.n14=-c.dot(a);this.n21=d.x;this.n22=d.y;this.n23=d.z;this.n24=-d.dot(a);this.n31=n.x;this.n32=n.y;this.n33=n.z;this.n34=-n.dot(a);this.n43=this.n42=this.n41=0;this.n44=1},transform:function(a){var b=a.x,f=a.y,c=a.z,d=a.w?a.w:1;a.x=this.n11*b+this.n12*f+this.n13*c+this.n14*
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+a.n41;this.n42=a.n42;this.n43=a.n43;this.n44=a.n44},lookAt:function(a,b,f){var c=this._x,d=this._y,j=this._z;j.sub(a,b);j.normalize();c.cross(f,j);c.normalize();d.cross(j,c);d.normalize();this.n11=c.x;this.n12=c.y;this.n13=c.z;this.n14=-c.dot(a);this.n21=d.x;this.n22=d.y;this.n23=d.z;this.n24=-d.dot(a);this.n31=j.x;this.n32=j.y;this.n33=j.z;this.n34=-j.dot(a);this.n43=this.n42=this.n41=0;this.n44=1},transform:function(a){var b=a.x,f=a.y,c=a.z,d=a.w?a.w:1;a.x=this.n11*b+this.n12*f+this.n13*c+this.n14*
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d;a.y=this.n21*b+this.n22*f+this.n23*c+this.n24*d;a.z=this.n31*b+this.n32*f+this.n33*c+this.n34*d;d=this.n41*b+this.n42*f+this.n43*c+this.n44*d;if(a.w)a.w=d;else{a.x/=d;a.y/=d;a.z/=d}return a},crossVector:function(a){var b=new THREE.Vector4;b.x=this.n11*a.x+this.n12*a.y+this.n13*a.z+this.n14*a.w;b.y=this.n21*a.x+this.n22*a.y+this.n23*a.z+this.n24*a.w;b.z=this.n31*a.x+this.n32*a.y+this.n33*a.z+this.n34*a.w;b.w=a.w?this.n41*a.x+this.n42*a.y+this.n43*a.z+this.n44*a.w:1;return b},multiply:function(a,
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d;a.y=this.n21*b+this.n22*f+this.n23*c+this.n24*d;a.z=this.n31*b+this.n32*f+this.n33*c+this.n34*d;d=this.n41*b+this.n42*f+this.n43*c+this.n44*d;if(a.w)a.w=d;else{a.x/=d;a.y/=d;a.z/=d}return a},crossVector:function(a){var b=new THREE.Vector4;b.x=this.n11*a.x+this.n12*a.y+this.n13*a.z+this.n14*a.w;b.y=this.n21*a.x+this.n22*a.y+this.n23*a.z+this.n24*a.w;b.z=this.n31*a.x+this.n32*a.y+this.n33*a.z+this.n34*a.w;b.w=a.w?this.n41*a.x+this.n42*a.y+this.n43*a.z+this.n44*a.w:1;return b},multiply:function(a,
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b){this.n11=a.n11*b.n11+a.n12*b.n21+a.n13*b.n31+a.n14*b.n41;this.n12=a.n11*b.n12+a.n12*b.n22+a.n13*b.n32+a.n14*b.n42;this.n13=a.n11*b.n13+a.n12*b.n23+a.n13*b.n33+a.n14*b.n43;this.n14=a.n11*b.n14+a.n12*b.n24+a.n13*b.n34+a.n14*b.n44;this.n21=a.n21*b.n11+a.n22*b.n21+a.n23*b.n31+a.n24*b.n41;this.n22=a.n21*b.n12+a.n22*b.n22+a.n23*b.n32+a.n24*b.n42;this.n23=a.n21*b.n13+a.n22*b.n23+a.n23*b.n33+a.n24*b.n43;this.n24=a.n21*b.n14+a.n22*b.n24+a.n23*b.n34+a.n24*b.n44;this.n31=a.n31*b.n11+a.n32*b.n21+a.n33*b.n31+
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b){this.n11=a.n11*b.n11+a.n12*b.n21+a.n13*b.n31+a.n14*b.n41;this.n12=a.n11*b.n12+a.n12*b.n22+a.n13*b.n32+a.n14*b.n42;this.n13=a.n11*b.n13+a.n12*b.n23+a.n13*b.n33+a.n14*b.n43;this.n14=a.n11*b.n14+a.n12*b.n24+a.n13*b.n34+a.n14*b.n44;this.n21=a.n21*b.n11+a.n22*b.n21+a.n23*b.n31+a.n24*b.n41;this.n22=a.n21*b.n12+a.n22*b.n22+a.n23*b.n32+a.n24*b.n42;this.n23=a.n21*b.n13+a.n22*b.n23+a.n23*b.n33+a.n24*b.n43;this.n24=a.n21*b.n14+a.n22*b.n24+a.n23*b.n34+a.n24*b.n44;this.n31=a.n31*b.n11+a.n32*b.n21+a.n33*b.n31+
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-a.n34*b.n41;this.n32=a.n31*b.n12+a.n32*b.n22+a.n33*b.n32+a.n34*b.n42;this.n33=a.n31*b.n13+a.n32*b.n23+a.n33*b.n33+a.n34*b.n43;this.n34=a.n31*b.n14+a.n32*b.n24+a.n33*b.n34+a.n34*b.n44;this.n41=a.n41*b.n11+a.n42*b.n21+a.n43*b.n31+a.n44*b.n41;this.n42=a.n41*b.n12+a.n42*b.n22+a.n43*b.n32+a.n44*b.n42;this.n43=a.n41*b.n13+a.n42*b.n23+a.n43*b.n33+a.n44*b.n43;this.n44=a.n41*b.n14+a.n42*b.n24+a.n43*b.n34+a.n44*b.n44},multiplySelf:function(a){var b=this.n11,f=this.n12,c=this.n13,d=this.n14,n=this.n21,o=this.n22,
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|
|
|
-s=this.n23,e=this.n24,g=this.n31,j=this.n32,i=this.n33,l=this.n34,m=this.n41,r=this.n42,p=this.n43,v=this.n44;this.n11=b*a.n11+f*a.n21+c*a.n31+d*a.n41;this.n12=b*a.n12+f*a.n22+c*a.n32+d*a.n42;this.n13=b*a.n13+f*a.n23+c*a.n33+d*a.n43;this.n14=b*a.n14+f*a.n24+c*a.n34+d*a.n44;this.n21=n*a.n11+o*a.n21+s*a.n31+e*a.n41;this.n22=n*a.n12+o*a.n22+s*a.n32+e*a.n42;this.n23=n*a.n13+o*a.n23+s*a.n33+e*a.n43;this.n24=n*a.n14+o*a.n24+s*a.n34+e*a.n44;this.n31=g*a.n11+j*a.n21+i*a.n31+l*a.n41;this.n32=g*a.n12+j*a.n22+
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|
-i*a.n32+l*a.n42;this.n33=g*a.n13+j*a.n23+i*a.n33+l*a.n43;this.n34=g*a.n14+j*a.n24+i*a.n34+l*a.n44;this.n41=m*a.n11+r*a.n21+p*a.n31+v*a.n41;this.n42=m*a.n12+r*a.n22+p*a.n32+v*a.n42;this.n43=m*a.n13+r*a.n23+p*a.n33+v*a.n43;this.n44=m*a.n14+r*a.n24+p*a.n34+v*a.n44},multiplyScalar:function(a){this.n11*=a;this.n12*=a;this.n13*=a;this.n14*=a;this.n21*=a;this.n22*=a;this.n23*=a;this.n24*=a;this.n31*=a;this.n32*=a;this.n33*=a;this.n34*=a;this.n41*=a;this.n42*=a;this.n43*=a;this.n44*=a},determinant:function(){return this.n14*
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|
|
|
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|
+a.n34*b.n41;this.n32=a.n31*b.n12+a.n32*b.n22+a.n33*b.n32+a.n34*b.n42;this.n33=a.n31*b.n13+a.n32*b.n23+a.n33*b.n33+a.n34*b.n43;this.n34=a.n31*b.n14+a.n32*b.n24+a.n33*b.n34+a.n34*b.n44;this.n41=a.n41*b.n11+a.n42*b.n21+a.n43*b.n31+a.n44*b.n41;this.n42=a.n41*b.n12+a.n42*b.n22+a.n43*b.n32+a.n44*b.n42;this.n43=a.n41*b.n13+a.n42*b.n23+a.n43*b.n33+a.n44*b.n43;this.n44=a.n41*b.n14+a.n42*b.n24+a.n43*b.n34+a.n44*b.n44},multiplySelf:function(a){var b=this.n11,f=this.n12,c=this.n13,d=this.n14,j=this.n21,o=this.n22,
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|
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|
+t=this.n23,e=this.n24,g=this.n31,l=this.n32,i=this.n33,m=this.n34,s=this.n41,n=this.n42,q=this.n43,x=this.n44;this.n11=b*a.n11+f*a.n21+c*a.n31+d*a.n41;this.n12=b*a.n12+f*a.n22+c*a.n32+d*a.n42;this.n13=b*a.n13+f*a.n23+c*a.n33+d*a.n43;this.n14=b*a.n14+f*a.n24+c*a.n34+d*a.n44;this.n21=j*a.n11+o*a.n21+t*a.n31+e*a.n41;this.n22=j*a.n12+o*a.n22+t*a.n32+e*a.n42;this.n23=j*a.n13+o*a.n23+t*a.n33+e*a.n43;this.n24=j*a.n14+o*a.n24+t*a.n34+e*a.n44;this.n31=g*a.n11+l*a.n21+i*a.n31+m*a.n41;this.n32=g*a.n12+l*a.n22+
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|
+i*a.n32+m*a.n42;this.n33=g*a.n13+l*a.n23+i*a.n33+m*a.n43;this.n34=g*a.n14+l*a.n24+i*a.n34+m*a.n44;this.n41=s*a.n11+n*a.n21+q*a.n31+x*a.n41;this.n42=s*a.n12+n*a.n22+q*a.n32+x*a.n42;this.n43=s*a.n13+n*a.n23+q*a.n33+x*a.n43;this.n44=s*a.n14+n*a.n24+q*a.n34+x*a.n44},multiplyScalar:function(a){this.n11*=a;this.n12*=a;this.n13*=a;this.n14*=a;this.n21*=a;this.n22*=a;this.n23*=a;this.n24*=a;this.n31*=a;this.n32*=a;this.n33*=a;this.n34*=a;this.n41*=a;this.n42*=a;this.n43*=a;this.n44*=a},determinant:function(){return this.n14*
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|
this.n23*this.n32*this.n41-this.n13*this.n24*this.n32*this.n41-this.n14*this.n22*this.n33*this.n41+this.n12*this.n24*this.n33*this.n41+this.n13*this.n22*this.n34*this.n41-this.n12*this.n23*this.n34*this.n41-this.n14*this.n23*this.n31*this.n42+this.n13*this.n24*this.n31*this.n42+this.n14*this.n21*this.n33*this.n42-this.n11*this.n24*this.n33*this.n42-this.n13*this.n21*this.n34*this.n42+this.n11*this.n23*this.n34*this.n42+this.n14*this.n22*this.n31*this.n43-this.n12*this.n24*this.n31*this.n43-this.n14*
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|
this.n23*this.n32*this.n41-this.n13*this.n24*this.n32*this.n41-this.n14*this.n22*this.n33*this.n41+this.n12*this.n24*this.n33*this.n41+this.n13*this.n22*this.n34*this.n41-this.n12*this.n23*this.n34*this.n41-this.n14*this.n23*this.n31*this.n42+this.n13*this.n24*this.n31*this.n42+this.n14*this.n21*this.n33*this.n42-this.n11*this.n24*this.n33*this.n42-this.n13*this.n21*this.n34*this.n42+this.n11*this.n23*this.n34*this.n42+this.n14*this.n22*this.n31*this.n43-this.n12*this.n24*this.n31*this.n43-this.n14*
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|
this.n21*this.n32*this.n43+this.n11*this.n24*this.n32*this.n43+this.n12*this.n21*this.n34*this.n43-this.n11*this.n22*this.n34*this.n43-this.n13*this.n22*this.n31*this.n44+this.n12*this.n23*this.n31*this.n44+this.n13*this.n21*this.n32*this.n44-this.n11*this.n23*this.n32*this.n44-this.n12*this.n21*this.n33*this.n44+this.n11*this.n22*this.n33*this.n44},transpose:function(){function a(b,f,c){var d=b[f];b[f]=b[c];b[c]=d}a(this,"n21","n12");a(this,"n31","n13");a(this,"n32","n23");a(this,"n41","n14");a(this,
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this.n21*this.n32*this.n43+this.n11*this.n24*this.n32*this.n43+this.n12*this.n21*this.n34*this.n43-this.n11*this.n22*this.n34*this.n43-this.n13*this.n22*this.n31*this.n44+this.n12*this.n23*this.n31*this.n44+this.n13*this.n21*this.n32*this.n44-this.n11*this.n23*this.n32*this.n44-this.n12*this.n21*this.n33*this.n44+this.n11*this.n22*this.n33*this.n44},transpose:function(){function a(b,f,c){var d=b[f];b[f]=b[c];b[c]=d}a(this,"n21","n12");a(this,"n31","n13");a(this,"n32","n23");a(this,"n41","n14");a(this,
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"n42","n24");a(this,"n43","n34");return this},clone:function(){var a=new THREE.Matrix4;a.n11=this.n11;a.n12=this.n12;a.n13=this.n13;a.n14=this.n14;a.n21=this.n21;a.n22=this.n22;a.n23=this.n23;a.n24=this.n24;a.n31=this.n31;a.n32=this.n32;a.n33=this.n33;a.n34=this.n34;a.n41=this.n41;a.n42=this.n42;a.n43=this.n43;a.n44=this.n44;return a},flatten:function(){return[this.n11,this.n21,this.n31,this.n41,this.n12,this.n22,this.n32,this.n42,this.n13,this.n23,this.n33,this.n43,this.n14,this.n24,this.n34,this.n44]},
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"n42","n24");a(this,"n43","n34");return this},clone:function(){var a=new THREE.Matrix4;a.n11=this.n11;a.n12=this.n12;a.n13=this.n13;a.n14=this.n14;a.n21=this.n21;a.n22=this.n22;a.n23=this.n23;a.n24=this.n24;a.n31=this.n31;a.n32=this.n32;a.n33=this.n33;a.n34=this.n34;a.n41=this.n41;a.n42=this.n42;a.n43=this.n43;a.n44=this.n44;return a},flatten:function(){return[this.n11,this.n21,this.n31,this.n41,this.n12,this.n22,this.n32,this.n42,this.n13,this.n23,this.n33,this.n43,this.n14,this.n24,this.n34,this.n44]},
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toString:function(){return"| "+this.n11+" "+this.n12+" "+this.n13+" "+this.n14+" |\n| "+this.n21+" "+this.n22+" "+this.n23+" "+this.n24+" |\n| "+this.n31+" "+this.n32+" "+this.n33+" "+this.n34+" |\n| "+this.n41+" "+this.n42+" "+this.n43+" "+this.n44+" |"}};THREE.Matrix4.translationMatrix=function(a,b,f){var c=new THREE.Matrix4;c.n14=a;c.n24=b;c.n34=f;return c};THREE.Matrix4.scaleMatrix=function(a,b,f){var c=new THREE.Matrix4;c.n11=a;c.n22=b;c.n33=f;return c};
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toString:function(){return"| "+this.n11+" "+this.n12+" "+this.n13+" "+this.n14+" |\n| "+this.n21+" "+this.n22+" "+this.n23+" "+this.n24+" |\n| "+this.n31+" "+this.n32+" "+this.n33+" "+this.n34+" |\n| "+this.n41+" "+this.n42+" "+this.n43+" "+this.n44+" |"}};THREE.Matrix4.translationMatrix=function(a,b,f){var c=new THREE.Matrix4;c.n14=a;c.n24=b;c.n34=f;return c};THREE.Matrix4.scaleMatrix=function(a,b,f){var c=new THREE.Matrix4;c.n11=a;c.n22=b;c.n33=f;return c};
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THREE.Matrix4.rotationXMatrix=function(a){var b=new THREE.Matrix4;b.n22=b.n33=Math.cos(a);b.n32=Math.sin(a);b.n23=-b.n32;return b};THREE.Matrix4.rotationYMatrix=function(a){var b=new THREE.Matrix4;b.n11=b.n33=Math.cos(a);b.n13=Math.sin(a);b.n31=-b.n13;return b};THREE.Matrix4.rotationZMatrix=function(a){var b=new THREE.Matrix4;b.n11=b.n22=Math.cos(a);b.n21=Math.sin(a);b.n12=-b.n21;return b};
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THREE.Matrix4.rotationXMatrix=function(a){var b=new THREE.Matrix4;b.n22=b.n33=Math.cos(a);b.n32=Math.sin(a);b.n23=-b.n32;return b};THREE.Matrix4.rotationYMatrix=function(a){var b=new THREE.Matrix4;b.n11=b.n33=Math.cos(a);b.n13=Math.sin(a);b.n31=-b.n13;return b};THREE.Matrix4.rotationZMatrix=function(a){var b=new THREE.Matrix4;b.n11=b.n22=Math.cos(a);b.n21=Math.sin(a);b.n12=-b.n21;return b};
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-THREE.Matrix4.rotationAxisAngleMatrix=function(a,b){var f=new THREE.Matrix4,c=Math.cos(b),d=Math.sin(b),n=1-c,o=a.x,s=a.y,e=a.z;f.n11=n*o*o+c;f.n12=n*o*s-d*e;f.n13=n*o*e+d*s;f.n21=n*o*s+d*e;f.n22=n*s*s+c;f.n23=n*s*e-d*o;f.n31=n*o*e-d*s;f.n32=n*s*e+d*o;f.n33=n*e*e+c;return f};
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|
|
|
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|
+THREE.Matrix4.rotationAxisAngleMatrix=function(a,b){var f=new THREE.Matrix4,c=Math.cos(b),d=Math.sin(b),j=1-c,o=a.x,t=a.y,e=a.z;f.n11=j*o*o+c;f.n12=j*o*t-d*e;f.n13=j*o*e+d*t;f.n21=j*o*t+d*e;f.n22=j*t*t+c;f.n23=j*t*e-d*o;f.n31=j*o*e-d*t;f.n32=j*t*e+d*o;f.n33=j*e*e+c;return f};
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|
THREE.Matrix4.makeInvert=function(a){var b=new THREE.Matrix4;b.n11=a.n23*a.n34*a.n42-a.n24*a.n33*a.n42+a.n24*a.n32*a.n43-a.n22*a.n34*a.n43-a.n23*a.n32*a.n44+a.n22*a.n33*a.n44;b.n12=a.n14*a.n33*a.n42-a.n13*a.n34*a.n42-a.n14*a.n32*a.n43+a.n12*a.n34*a.n43+a.n13*a.n32*a.n44-a.n12*a.n33*a.n44;b.n13=a.n13*a.n24*a.n42-a.n14*a.n23*a.n42+a.n14*a.n22*a.n43-a.n12*a.n24*a.n43-a.n13*a.n22*a.n44+a.n12*a.n23*a.n44;b.n14=a.n14*a.n23*a.n32-a.n13*a.n24*a.n32-a.n14*a.n22*a.n33+a.n12*a.n24*a.n33+a.n13*a.n22*a.n34-a.n12*
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THREE.Matrix4.makeInvert=function(a){var b=new THREE.Matrix4;b.n11=a.n23*a.n34*a.n42-a.n24*a.n33*a.n42+a.n24*a.n32*a.n43-a.n22*a.n34*a.n43-a.n23*a.n32*a.n44+a.n22*a.n33*a.n44;b.n12=a.n14*a.n33*a.n42-a.n13*a.n34*a.n42-a.n14*a.n32*a.n43+a.n12*a.n34*a.n43+a.n13*a.n32*a.n44-a.n12*a.n33*a.n44;b.n13=a.n13*a.n24*a.n42-a.n14*a.n23*a.n42+a.n14*a.n22*a.n43-a.n12*a.n24*a.n43-a.n13*a.n22*a.n44+a.n12*a.n23*a.n44;b.n14=a.n14*a.n23*a.n32-a.n13*a.n24*a.n32-a.n14*a.n22*a.n33+a.n12*a.n24*a.n33+a.n13*a.n22*a.n34-a.n12*
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|
a.n23*a.n34;b.n21=a.n24*a.n33*a.n41-a.n23*a.n34*a.n41-a.n24*a.n31*a.n43+a.n21*a.n34*a.n43+a.n23*a.n31*a.n44-a.n21*a.n33*a.n44;b.n22=a.n13*a.n34*a.n41-a.n14*a.n33*a.n41+a.n14*a.n31*a.n43-a.n11*a.n34*a.n43-a.n13*a.n31*a.n44+a.n11*a.n33*a.n44;b.n23=a.n14*a.n23*a.n41-a.n13*a.n24*a.n41-a.n14*a.n21*a.n43+a.n11*a.n24*a.n43+a.n13*a.n21*a.n44-a.n11*a.n23*a.n44;b.n24=a.n13*a.n24*a.n31-a.n14*a.n23*a.n31+a.n14*a.n21*a.n33-a.n11*a.n24*a.n33-a.n13*a.n21*a.n34+a.n11*a.n23*a.n34;b.n31=a.n22*a.n34*a.n41-a.n24*a.n32*
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a.n23*a.n34;b.n21=a.n24*a.n33*a.n41-a.n23*a.n34*a.n41-a.n24*a.n31*a.n43+a.n21*a.n34*a.n43+a.n23*a.n31*a.n44-a.n21*a.n33*a.n44;b.n22=a.n13*a.n34*a.n41-a.n14*a.n33*a.n41+a.n14*a.n31*a.n43-a.n11*a.n34*a.n43-a.n13*a.n31*a.n44+a.n11*a.n33*a.n44;b.n23=a.n14*a.n23*a.n41-a.n13*a.n24*a.n41-a.n14*a.n21*a.n43+a.n11*a.n24*a.n43+a.n13*a.n21*a.n44-a.n11*a.n23*a.n44;b.n24=a.n13*a.n24*a.n31-a.n14*a.n23*a.n31+a.n14*a.n21*a.n33-a.n11*a.n24*a.n33-a.n13*a.n21*a.n34+a.n11*a.n23*a.n34;b.n31=a.n22*a.n34*a.n41-a.n24*a.n32*
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|
a.n41+a.n24*a.n31*a.n42-a.n21*a.n34*a.n42-a.n22*a.n31*a.n44+a.n21*a.n32*a.n44;b.n32=a.n14*a.n32*a.n41-a.n12*a.n34*a.n41-a.n14*a.n31*a.n42+a.n11*a.n34*a.n42+a.n12*a.n31*a.n44-a.n11*a.n32*a.n44;b.n33=a.n13*a.n24*a.n41-a.n14*a.n22*a.n41+a.n14*a.n21*a.n42-a.n11*a.n24*a.n42-a.n12*a.n21*a.n44+a.n11*a.n22*a.n44;b.n34=a.n14*a.n22*a.n31-a.n12*a.n24*a.n31-a.n14*a.n21*a.n32+a.n11*a.n24*a.n32+a.n12*a.n21*a.n34-a.n11*a.n22*a.n34;b.n41=a.n23*a.n32*a.n41-a.n22*a.n33*a.n41-a.n23*a.n31*a.n42+a.n21*a.n33*a.n42+a.n22*
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|
a.n41+a.n24*a.n31*a.n42-a.n21*a.n34*a.n42-a.n22*a.n31*a.n44+a.n21*a.n32*a.n44;b.n32=a.n14*a.n32*a.n41-a.n12*a.n34*a.n41-a.n14*a.n31*a.n42+a.n11*a.n34*a.n42+a.n12*a.n31*a.n44-a.n11*a.n32*a.n44;b.n33=a.n13*a.n24*a.n41-a.n14*a.n22*a.n41+a.n14*a.n21*a.n42-a.n11*a.n24*a.n42-a.n12*a.n21*a.n44+a.n11*a.n22*a.n44;b.n34=a.n14*a.n22*a.n31-a.n12*a.n24*a.n31-a.n14*a.n21*a.n32+a.n11*a.n24*a.n32+a.n12*a.n21*a.n34-a.n11*a.n22*a.n34;b.n41=a.n23*a.n32*a.n41-a.n22*a.n33*a.n41-a.n23*a.n31*a.n42+a.n21*a.n33*a.n42+a.n22*
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|
a.n31*a.n43-a.n21*a.n32*a.n43;b.n42=a.n12*a.n33*a.n41-a.n13*a.n32*a.n41+a.n13*a.n31*a.n42-a.n11*a.n33*a.n42-a.n12*a.n31*a.n43+a.n11*a.n32*a.n43;b.n43=a.n13*a.n22*a.n41-a.n12*a.n23*a.n41-a.n13*a.n21*a.n42+a.n11*a.n23*a.n42+a.n12*a.n21*a.n43-a.n11*a.n22*a.n43;b.n44=a.n12*a.n23*a.n31-a.n13*a.n22*a.n31+a.n13*a.n21*a.n32-a.n11*a.n23*a.n32-a.n12*a.n21*a.n33+a.n11*a.n22*a.n33;b.multiplyScalar(1/a.determinant());return b};
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a.n31*a.n43-a.n21*a.n32*a.n43;b.n42=a.n12*a.n33*a.n41-a.n13*a.n32*a.n41+a.n13*a.n31*a.n42-a.n11*a.n33*a.n42-a.n12*a.n31*a.n43+a.n11*a.n32*a.n43;b.n43=a.n13*a.n22*a.n41-a.n12*a.n23*a.n41-a.n13*a.n21*a.n42+a.n11*a.n23*a.n42+a.n12*a.n21*a.n43-a.n11*a.n22*a.n43;b.n44=a.n12*a.n23*a.n31-a.n13*a.n22*a.n31+a.n13*a.n21*a.n32-a.n11*a.n23*a.n32-a.n12*a.n21*a.n33+a.n11*a.n22*a.n33;b.multiplyScalar(1/a.determinant());return b};
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-THREE.Matrix4.makeInvert3x3=function(a){var b=a.flatten();a=new THREE.Matrix3;var f=b[10]*b[5]-b[6]*b[9],c=-b[10]*b[1]+b[2]*b[9],d=b[6]*b[1]-b[2]*b[5],n=-b[10]*b[4]+b[6]*b[8],o=b[10]*b[0]-b[2]*b[8],s=-b[6]*b[0]+b[2]*b[4],e=b[9]*b[4]-b[5]*b[8],g=-b[9]*b[0]+b[1]*b[8],j=b[5]*b[0]-b[1]*b[4];b=b[0]*f+b[1]*n+b[2]*e;if(b==0)throw"matrix not invertible";b=1/b;a.m[0]=b*f;a.m[1]=b*c;a.m[2]=b*d;a.m[3]=b*n;a.m[4]=b*o;a.m[5]=b*s;a.m[6]=b*e;a.m[7]=b*g;a.m[8]=b*j;return a};
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-THREE.Matrix4.makeFrustum=function(a,b,f,c,d,n){var o,s,e;o=new THREE.Matrix4;s=2*d/(b-a);e=2*d/(c-f);a=(b+a)/(b-a);f=(c+f)/(c-f);c=-(n+d)/(n-d);d=-2*n*d/(n-d);o.n11=s;o.n12=0;o.n13=a;o.n14=0;o.n21=0;o.n22=e;o.n23=f;o.n24=0;o.n31=0;o.n32=0;o.n33=c;o.n34=d;o.n41=0;o.n42=0;o.n43=-1;o.n44=0;return o};THREE.Matrix4.makePerspective=function(a,b,f,c){var d;a=f*Math.tan(a*Math.PI/360);d=-a;return THREE.Matrix4.makeFrustum(d*b,a*b,d,a,f,c)};
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-THREE.Matrix4.makeOrtho=function(a,b,f,c,d,n){var o,s,e,g;o=new THREE.Matrix4;s=b-a;e=f-c;g=n-d;a=(b+a)/s;f=(f+c)/e;d=(n+d)/g;o.n11=2/s;o.n12=0;o.n13=0;o.n14=-a;o.n21=0;o.n22=2/e;o.n23=0;o.n24=-f;o.n31=0;o.n32=0;o.n33=-2/g;o.n34=-d;o.n41=0;o.n42=0;o.n43=0;o.n44=1;return o};
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-THREE.Vertex=function(a,b){this.position=a||new THREE.Vector3;this.positionWorld=new THREE.Vector3;this.positionScreen=new THREE.Vector3;this.normal=b||new THREE.Vector3;this.normalWorld=new THREE.Vector3;this.normalScreen=new THREE.Vector3;this.__visible=true};THREE.Vertex.prototype={toString:function(){return"THREE.Vertex ( position: "+this.position+", normal: "+this.normal+" )"}};
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+THREE.Matrix4.makeInvert3x3=function(a){var b=a.flatten();a=new THREE.Matrix3;var f=b[10]*b[5]-b[6]*b[9],c=-b[10]*b[1]+b[2]*b[9],d=b[6]*b[1]-b[2]*b[5],j=-b[10]*b[4]+b[6]*b[8],o=b[10]*b[0]-b[2]*b[8],t=-b[6]*b[0]+b[2]*b[4],e=b[9]*b[4]-b[5]*b[8],g=-b[9]*b[0]+b[1]*b[8],l=b[5]*b[0]-b[1]*b[4];b=b[0]*f+b[1]*j+b[2]*e;if(b==0)throw"matrix not invertible";b=1/b;a.m[0]=b*f;a.m[1]=b*c;a.m[2]=b*d;a.m[3]=b*j;a.m[4]=b*o;a.m[5]=b*t;a.m[6]=b*e;a.m[7]=b*g;a.m[8]=b*l;return a};
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+THREE.Matrix4.makeFrustum=function(a,b,f,c,d,j){var o,t,e;o=new THREE.Matrix4;t=2*d/(b-a);e=2*d/(c-f);a=(b+a)/(b-a);f=(c+f)/(c-f);c=-(j+d)/(j-d);d=-2*j*d/(j-d);o.n11=t;o.n12=0;o.n13=a;o.n14=0;o.n21=0;o.n22=e;o.n23=f;o.n24=0;o.n31=0;o.n32=0;o.n33=c;o.n34=d;o.n41=0;o.n42=0;o.n43=-1;o.n44=0;return o};THREE.Matrix4.makePerspective=function(a,b,f,c){var d;a=f*Math.tan(a*Math.PI/360);d=-a;return THREE.Matrix4.makeFrustum(d*b,a*b,d,a,f,c)};
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+THREE.Matrix4.makeOrtho=function(a,b,f,c,d,j){var o,t,e,g;o=new THREE.Matrix4;t=b-a;e=f-c;g=j-d;a=(b+a)/t;f=(f+c)/e;d=(j+d)/g;o.n11=2/t;o.n12=0;o.n13=0;o.n14=-a;o.n21=0;o.n22=2/e;o.n23=0;o.n24=-f;o.n31=0;o.n32=0;o.n33=-2/g;o.n34=-d;o.n41=0;o.n42=0;o.n43=0;o.n44=1;return o};
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+THREE.Vertex=function(a,b){this.position=a||new THREE.Vector3;this.positionWorld=new THREE.Vector3;this.positionScreen=new THREE.Vector4;this.normal=b||new THREE.Vector3;this.normalWorld=new THREE.Vector3;this.normalScreen=new THREE.Vector3;this.__visible=true};THREE.Vertex.prototype={toString:function(){return"THREE.Vertex ( position: "+this.position+", normal: "+this.normal+" )"}};
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THREE.Face3=function(a,b,f,c,d){this.a=a;this.b=b;this.c=f;this.centroid=new THREE.Vector3;this.normal=c instanceof THREE.Vector3?c:new THREE.Vector3;this.vertexNormals=c instanceof Array?c:[];this.material=d instanceof Array?d:[d]};THREE.Face3.prototype={toString:function(){return"THREE.Face3 ( "+this.a+", "+this.b+", "+this.c+" )"}};
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THREE.Face3=function(a,b,f,c,d){this.a=a;this.b=b;this.c=f;this.centroid=new THREE.Vector3;this.normal=c instanceof THREE.Vector3?c:new THREE.Vector3;this.vertexNormals=c instanceof Array?c:[];this.material=d instanceof Array?d:[d]};THREE.Face3.prototype={toString:function(){return"THREE.Face3 ( "+this.a+", "+this.b+", "+this.c+" )"}};
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-THREE.Face4=function(a,b,f,c,d,n){this.a=a;this.b=b;this.c=f;this.d=c;this.centroid=new THREE.Vector3;this.normal=d instanceof THREE.Vector3?d:new THREE.Vector3;this.vertexNormals=d instanceof Array?d:[];this.material=n instanceof Array?n:[n]};THREE.Face4.prototype={toString:function(){return"THREE.Face4 ( "+this.a+", "+this.b+", "+this.c+" "+this.d+" )"}};THREE.UV=function(a,b){this.u=a||0;this.v=b||0};
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+THREE.Face4=function(a,b,f,c,d,j){this.a=a;this.b=b;this.c=f;this.d=c;this.centroid=new THREE.Vector3;this.normal=d instanceof THREE.Vector3?d:new THREE.Vector3;this.vertexNormals=d instanceof Array?d:[];this.material=j instanceof Array?j:[j]};THREE.Face4.prototype={toString:function(){return"THREE.Face4 ( "+this.a+", "+this.b+", "+this.c+" "+this.d+" )"}};THREE.UV=function(a,b){this.u=a||0;this.v=b||0};
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THREE.UV.prototype={copy:function(a){this.u=a.u;this.v=a.v},toString:function(){return"THREE.UV ("+this.u+", "+this.v+")"}};THREE.Geometry=function(){this.vertices=[];this.faces=[];this.uvs=[]};
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THREE.UV.prototype={copy:function(a){this.u=a.u;this.v=a.v},toString:function(){return"THREE.UV ("+this.u+", "+this.v+")"}};THREE.Geometry=function(){this.vertices=[];this.faces=[];this.uvs=[]};
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THREE.Geometry.prototype={computeCentroids:function(){var a,b,f;a=0;for(b=this.faces.length;a<b;a++){f=this.faces[a];f.centroid.set(0,0,0);if(f instanceof THREE.Face3){f.centroid.addSelf(this.vertices[f.a].position);f.centroid.addSelf(this.vertices[f.b].position);f.centroid.addSelf(this.vertices[f.c].position);f.centroid.divideScalar(3)}else if(f instanceof THREE.Face4){f.centroid.addSelf(this.vertices[f.a].position);f.centroid.addSelf(this.vertices[f.b].position);f.centroid.addSelf(this.vertices[f.c].position);
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THREE.Geometry.prototype={computeCentroids:function(){var a,b,f;a=0;for(b=this.faces.length;a<b;a++){f=this.faces[a];f.centroid.set(0,0,0);if(f instanceof THREE.Face3){f.centroid.addSelf(this.vertices[f.a].position);f.centroid.addSelf(this.vertices[f.b].position);f.centroid.addSelf(this.vertices[f.c].position);f.centroid.divideScalar(3)}else if(f instanceof THREE.Face4){f.centroid.addSelf(this.vertices[f.a].position);f.centroid.addSelf(this.vertices[f.b].position);f.centroid.addSelf(this.vertices[f.c].position);
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-f.centroid.addSelf(this.vertices[f.d].position);f.centroid.divideScalar(4)}}},computeNormals:function(a){var b,f,c,d,n,o,s=new THREE.Vector3,e=new THREE.Vector3;c=0;for(d=this.vertices.length;c<d;c++){n=this.vertices[c];n.normal.set(0,0,0)}c=0;for(d=this.faces.length;c<d;c++){n=this.faces[c];if(a&&n.vertexNormals.length){s.set(0,0,0);b=0;for(f=n.normal.length;b<f;b++)s.addSelf(n.vertexNormals[b]);s.divideScalar(3)}else{b=this.vertices[n.a];f=this.vertices[n.b];o=this.vertices[n.c];s.sub(o.position,
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-f.position);e.sub(b.position,f.position);s.crossSelf(e)}s.isZero()||s.normalize();n.normal.copy(s)}},computeBoundingBox:function(){if(this.vertices.length>0){this.bbox={x:[this.vertices[0].position.x,this.vertices[0].position.x],y:[this.vertices[0].position.y,this.vertices[0].position.y],z:[this.vertices[0].position.z,this.vertices[0].position.z]};for(var a=1,b=this.vertices.length;a<b;a++){vertex=this.vertices[a];if(vertex.position.x<this.bbox.x[0])this.bbox.x[0]=vertex.position.x;else if(vertex.position.x>
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+f.centroid.addSelf(this.vertices[f.d].position);f.centroid.divideScalar(4)}}},computeNormals:function(a){var b,f,c,d,j,o,t=new THREE.Vector3,e=new THREE.Vector3;c=0;for(d=this.vertices.length;c<d;c++){j=this.vertices[c];j.normal.set(0,0,0)}c=0;for(d=this.faces.length;c<d;c++){j=this.faces[c];if(a&&j.vertexNormals.length){t.set(0,0,0);b=0;for(f=j.normal.length;b<f;b++)t.addSelf(j.vertexNormals[b]);t.divideScalar(3)}else{b=this.vertices[j.a];f=this.vertices[j.b];o=this.vertices[j.c];t.sub(o.position,
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+f.position);e.sub(b.position,f.position);t.crossSelf(e)}t.isZero()||t.normalize();j.normal.copy(t)}},computeBoundingBox:function(){if(this.vertices.length>0){this.bbox={x:[this.vertices[0].position.x,this.vertices[0].position.x],y:[this.vertices[0].position.y,this.vertices[0].position.y],z:[this.vertices[0].position.z,this.vertices[0].position.z]};for(var a=1,b=this.vertices.length;a<b;a++){vertex=this.vertices[a];if(vertex.position.x<this.bbox.x[0])this.bbox.x[0]=vertex.position.x;else if(vertex.position.x>
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this.bbox.x[1])this.bbox.x[1]=vertex.position.x;if(vertex.position.y<this.bbox.y[0])this.bbox.y[0]=vertex.position.y;else if(vertex.position.y>this.bbox.y[1])this.bbox.y[1]=vertex.position.y;if(vertex.position.z<this.bbox.z[0])this.bbox.z[0]=vertex.position.z;else if(vertex.position.z>this.bbox.z[1])this.bbox.z[1]=vertex.position.z}}},toString:function(){return"THREE.Geometry ( vertices: "+this.vertices+", faces: "+this.faces+" )"}};
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this.bbox.x[1])this.bbox.x[1]=vertex.position.x;if(vertex.position.y<this.bbox.y[0])this.bbox.y[0]=vertex.position.y;else if(vertex.position.y>this.bbox.y[1])this.bbox.y[1]=vertex.position.y;if(vertex.position.z<this.bbox.z[0])this.bbox.z[0]=vertex.position.z;else if(vertex.position.z>this.bbox.z[1])this.bbox.z[1]=vertex.position.z}}},toString:function(){return"THREE.Geometry ( vertices: "+this.vertices+", faces: "+this.faces+" )"}};
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THREE.Camera=function(a,b,f,c){this.position=new THREE.Vector3(0,0,0);this.target={position:new THREE.Vector3(0,0,0)};this.up=new THREE.Vector3(0,1,0);this.matrix=new THREE.Matrix4;this.projectionMatrix=THREE.Matrix4.makePerspective(a,b,f,c);this.autoUpdateMatrix=true;this.updateMatrix=function(){this.matrix.lookAt(this.position,this.target.position,this.up)};this.toString=function(){return"THREE.Camera ( "+this.position+", "+this.target.position+" )"}};
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THREE.Camera=function(a,b,f,c){this.position=new THREE.Vector3(0,0,0);this.target={position:new THREE.Vector3(0,0,0)};this.up=new THREE.Vector3(0,1,0);this.matrix=new THREE.Matrix4;this.projectionMatrix=THREE.Matrix4.makePerspective(a,b,f,c);this.autoUpdateMatrix=true;this.updateMatrix=function(){this.matrix.lookAt(this.position,this.target.position,this.up)};this.toString=function(){return"THREE.Camera ( "+this.position+", "+this.target.position+" )"}};
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THREE.Light=function(a){this.color=new THREE.Color(-16777216|a)};THREE.AmbientLight=function(a){THREE.Light.call(this,a)};THREE.AmbientLight.prototype=new THREE.Light;THREE.AmbientLight.prototype.constructor=THREE.AmbientLight;THREE.DirectionalLight=function(a,b){THREE.Light.call(this,a);this.position=new THREE.Vector3(0,1,0);this.intensity=b||1};THREE.DirectionalLight.prototype=new THREE.Light;THREE.DirectionalLight.prototype.constructor=THREE.DirectionalLight;
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THREE.Light=function(a){this.color=new THREE.Color(-16777216|a)};THREE.AmbientLight=function(a){THREE.Light.call(this,a)};THREE.AmbientLight.prototype=new THREE.Light;THREE.AmbientLight.prototype.constructor=THREE.AmbientLight;THREE.DirectionalLight=function(a,b){THREE.Light.call(this,a);this.position=new THREE.Vector3(0,1,0);this.intensity=b||1};THREE.DirectionalLight.prototype=new THREE.Light;THREE.DirectionalLight.prototype.constructor=THREE.DirectionalLight;
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@@ -52,8 +53,8 @@ THREE.Object3D=function(){this.position=new THREE.Vector3;this.rotation=new THRE
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this.matrixRotation.multiplySelf(THREE.Matrix4.rotationYMatrix(this.rotation.y));this.matrixRotation.multiplySelf(THREE.Matrix4.rotationZMatrix(this.rotation.z));this.matrixScale=THREE.Matrix4.scaleMatrix(this.scale.x,this.scale.y,this.scale.z);this.matrix.copy(this.matrixPosition);this.matrix.multiplySelf(this.matrixRotation);this.matrix.multiplySelf(this.matrixScale)}};THREE.Particle=function(a){THREE.Object3D.call(this);this.material=a instanceof Array?a:[a];this.autoUpdateMatrix=false};
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this.matrixRotation.multiplySelf(THREE.Matrix4.rotationYMatrix(this.rotation.y));this.matrixRotation.multiplySelf(THREE.Matrix4.rotationZMatrix(this.rotation.z));this.matrixScale=THREE.Matrix4.scaleMatrix(this.scale.x,this.scale.y,this.scale.z);this.matrix.copy(this.matrixPosition);this.matrix.multiplySelf(this.matrixRotation);this.matrix.multiplySelf(this.matrixScale)}};THREE.Particle=function(a){THREE.Object3D.call(this);this.material=a instanceof Array?a:[a];this.autoUpdateMatrix=false};
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THREE.Particle.prototype=new THREE.Object3D;THREE.Particle.prototype.constructor=THREE.Particle;THREE.Line=function(a,b){THREE.Object3D.call(this);this.geometry=a;this.material=b instanceof Array?b:[b]};THREE.Line.prototype=new THREE.Object3D;THREE.Line.prototype.constructor=THREE.Line;
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THREE.Particle.prototype=new THREE.Object3D;THREE.Particle.prototype.constructor=THREE.Particle;THREE.Line=function(a,b){THREE.Object3D.call(this);this.geometry=a;this.material=b instanceof Array?b:[b]};THREE.Line.prototype=new THREE.Object3D;THREE.Line.prototype.constructor=THREE.Line;
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THREE.Mesh=function(a,b,f){THREE.Object3D.call(this);this.geometry=a;this.material=b instanceof Array?b:[b];this.overdraw=this.doubleSided=this.flipSided=false;this.materialFaceGroup={};this.sortFacesByMaterial();f&&this.normalizeUVs();this.geometry.computeBoundingBox()};THREE.Mesh.prototype=new THREE.Object3D;THREE.Mesh.prototype.constructor=THREE.Mesh;
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THREE.Mesh=function(a,b,f){THREE.Object3D.call(this);this.geometry=a;this.material=b instanceof Array?b:[b];this.overdraw=this.doubleSided=this.flipSided=false;this.materialFaceGroup={};this.sortFacesByMaterial();f&&this.normalizeUVs();this.geometry.computeBoundingBox()};THREE.Mesh.prototype=new THREE.Object3D;THREE.Mesh.prototype.constructor=THREE.Mesh;
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-THREE.Mesh.prototype.sortFacesByMaterial=function(){function a(j){var i=[];b=0;for(f=j.length;b<f;b++)j[b]==undefined?i.push("undefined"):i.push(j[b].toString());return i.join("_")}var b,f,c,d,n,o,s,e,g={};c=0;for(d=this.geometry.faces.length;c<d;c++){n=this.geometry.faces[c];o=n.material;s=a(o);if(g[s]==undefined)g[s]={hash:s,counter:0};e=g[s].hash+"_"+g[s].counter;if(this.materialFaceGroup[e]==undefined)this.materialFaceGroup[e]={faces:[],material:o,vertices:0};n=n instanceof THREE.Face3?3:4;if(this.materialFaceGroup[e].vertices+
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-n>65535){g[s].counter+=1;e=g[s].hash+"_"+g[s].counter;if(this.materialFaceGroup[e]==undefined)this.materialFaceGroup[e]={faces:[],material:o,vertices:0}}this.materialFaceGroup[e].faces.push(c);this.materialFaceGroup[e].vertices+=n}};THREE.Mesh.prototype.normalizeUVs=function(){var a,b,f,c,d;a=0;for(b=this.geometry.uvs.length;a<b;a++){d=this.geometry.uvs[a];f=0;for(c=d.length;f<c;f++){if(d[f].u!=1)d[f].u-=Math.floor(d[f].u);if(d[f].v!=1)d[f].v-=Math.floor(d[f].v)}}};THREE.FlatShading=0;
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+THREE.Mesh.prototype.sortFacesByMaterial=function(){function a(l){var i=[];b=0;for(f=l.length;b<f;b++)l[b]==undefined?i.push("undefined"):i.push(l[b].toString());return i.join("_")}var b,f,c,d,j,o,t,e,g={};c=0;for(d=this.geometry.faces.length;c<d;c++){j=this.geometry.faces[c];o=j.material;t=a(o);if(g[t]==undefined)g[t]={hash:t,counter:0};e=g[t].hash+"_"+g[t].counter;if(this.materialFaceGroup[e]==undefined)this.materialFaceGroup[e]={faces:[],material:o,vertices:0};j=j instanceof THREE.Face3?3:4;if(this.materialFaceGroup[e].vertices+
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+j>65535){g[t].counter+=1;e=g[t].hash+"_"+g[t].counter;if(this.materialFaceGroup[e]==undefined)this.materialFaceGroup[e]={faces:[],material:o,vertices:0}}this.materialFaceGroup[e].faces.push(c);this.materialFaceGroup[e].vertices+=j}};THREE.Mesh.prototype.normalizeUVs=function(){var a,b,f,c,d;a=0;for(b=this.geometry.uvs.length;a<b;a++){d=this.geometry.uvs[a];f=0;for(c=d.length;f<c;f++){if(d[f].u!=1)d[f].u-=Math.floor(d[f].u);if(d[f].v!=1)d[f].v-=Math.floor(d[f].v)}}};THREE.FlatShading=0;
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THREE.SmoothShading=1;THREE.NormalBlending=0;THREE.AdditiveBlending=1;THREE.SubtractiveBlending=2;
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THREE.SmoothShading=1;THREE.NormalBlending=0;THREE.AdditiveBlending=1;THREE.SubtractiveBlending=2;
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THREE.LineBasicMaterial=function(a){this.color=new THREE.Color(16711680);this.opacity=1;this.blending=THREE.NormalBlending;this.linewidth=1;if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.opacity!==undefined)this.opacity=a.opacity;if(a.blending!==undefined)this.blending=a.blending;if(a.linewidth!==undefined)this.linewidth=a.linewidth}this.toString=function(){return"THREE.LineBasicMaterial (<br/>color: "+this.color+"<br/>opacity: "+this.opacity+"<br/>blending: "+this.blending+"<br/>linewidth: "+
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THREE.LineBasicMaterial=function(a){this.color=new THREE.Color(16711680);this.opacity=1;this.blending=THREE.NormalBlending;this.linewidth=1;if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.opacity!==undefined)this.opacity=a.opacity;if(a.blending!==undefined)this.blending=a.blending;if(a.linewidth!==undefined)this.linewidth=a.linewidth}this.toString=function(){return"THREE.LineBasicMaterial (<br/>color: "+this.color+"<br/>opacity: "+this.opacity+"<br/>blending: "+this.blending+"<br/>linewidth: "+
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this.linewidth+"<br/>)"}};
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this.linewidth+"<br/>)"}};
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@@ -70,51 +71,52 @@ THREE.ParticleBasicMaterial=function(a){this.color=new THREE.Color(16711680);thi
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this.blending+"<br/>)"}};THREE.ParticleCircleMaterial=function(a){this.color=new THREE.Color(16711680);this.opacity=1;this.blending=THREE.NormalBlending;if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.opacity!==undefined)this.opacity=a.opacity;if(a.blending!==undefined)this.blending=a.blending}this.toString=function(){return"THREE.ParticleCircleMaterial (<br/>color: "+this.color+"<br/>opacity: "+this.opacity+"<br/>blending: "+this.blending+"<br/>)"}};
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this.blending+"<br/>)"}};THREE.ParticleCircleMaterial=function(a){this.color=new THREE.Color(16711680);this.opacity=1;this.blending=THREE.NormalBlending;if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.opacity!==undefined)this.opacity=a.opacity;if(a.blending!==undefined)this.blending=a.blending}this.toString=function(){return"THREE.ParticleCircleMaterial (<br/>color: "+this.color+"<br/>opacity: "+this.opacity+"<br/>blending: "+this.blending+"<br/>)"}};
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THREE.ParticleDOMMaterial=function(a){this.domElement=a;this.toString=function(){return"THREE.ParticleDOMMaterial ( domElement: "+this.domElement+" )"}};THREE.Texture=function(a,b){this.image=a;this.mapping=b?b:THREE.UVMapping;this.toString=function(){return"THREE.Texture (<br/>image: "+this.image+"<br/>mapping: "+this.mapping+"<br/>)"}};THREE.UVMapping=0;THREE.ReflectionMap=1;THREE.CubeMap=2;
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THREE.ParticleDOMMaterial=function(a){this.domElement=a;this.toString=function(){return"THREE.ParticleDOMMaterial ( domElement: "+this.domElement+" )"}};THREE.Texture=function(a,b){this.image=a;this.mapping=b?b:THREE.UVMapping;this.toString=function(){return"THREE.Texture (<br/>image: "+this.image+"<br/>mapping: "+this.mapping+"<br/>)"}};THREE.UVMapping=0;THREE.ReflectionMap=1;THREE.CubeMap=2;
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THREE.Scene=function(){this.objects=[];this.lights=[];this.addObject=function(a){this.objects.push(a)};this.removeObject=function(a){a=this.objects.indexOf(a);a!==-1&&this.objects.splice(a,1)};this.addLight=function(a){this.lights.push(a)};this.removeLight=function(a){a=this.lights.indexOf(a);a!==-1&&this.lights.splice(a,1)};this.toString=function(){return"THREE.Scene ( "+this.objects+" )"}};
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THREE.Scene=function(){this.objects=[];this.lights=[];this.addObject=function(a){this.objects.push(a)};this.removeObject=function(a){a=this.objects.indexOf(a);a!==-1&&this.objects.splice(a,1)};this.addLight=function(a){this.lights.push(a)};this.removeLight=function(a){a=this.lights.indexOf(a);a!==-1&&this.lights.splice(a,1)};this.toString=function(){return"THREE.Scene ( "+this.objects+" )"}};
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-THREE.Projector=function(){var a=null,b,f,c=[],d,n,o=[],s,e,g=[],j,i,l=[],m=new THREE.Vector4,r=new THREE.Matrix4,p=new THREE.Matrix4;this.projectScene=function(v,h){var I,w,x,F,U,q,y,t,J,K,M,S,V,Y;a=[];i=e=n=f=0;h.autoUpdateMatrix&&h.updateMatrix();r.multiply(h.projectionMatrix,h.matrix);U=v.objects;I=0;for(w=U.length;I<w;I++){q=U[I];y=q.matrix;q.autoUpdateMatrix&&q.updateMatrix();if(q instanceof THREE.Mesh){p.multiply(r,y);t=q.geometry.vertices;x=0;for(F=t.length;x<F;x++){J=t[x];K=J.positionScreen;
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-K.copy(J.position);p.transform(K);J.__visible=K.z>0&&K.z<1}J=q.geometry.faces;x=0;for(F=J.length;x<F;x++){K=J[x];if(K instanceof THREE.Face3){M=t[K.a];S=t[K.b];V=t[K.c];if(M.__visible&&S.__visible&&V.__visible)if(q.doubleSided||q.flipSided!=(V.positionScreen.x-M.positionScreen.x)*(S.positionScreen.y-M.positionScreen.y)-(V.positionScreen.y-M.positionScreen.y)*(S.positionScreen.x-M.positionScreen.x)<0){b=c[f]=c[f]||new THREE.RenderableFace3;b.v1.positionScreen.copy(M.positionScreen);b.v2.positionScreen.copy(S.positionScreen);
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-b.v3.positionScreen.copy(V.positionScreen);b.normalWorld.copy(K.normal);q.matrixRotation.transform(b.normalWorld);b.centroidWorld.copy(K.centroid);y.transform(b.centroidWorld);b.centroidScreen.copy(b.centroidWorld);r.transform(b.centroidScreen);b.z=b.centroidScreen.z;b.meshMaterial=q.material;b.faceMaterial=K.material;b.overdraw=q.overdraw;b.uvs=q.geometry.uvs[x];b.color=K.color;a.push(b);f++}}else if(K instanceof THREE.Face4){M=t[K.a];S=t[K.b];V=t[K.c];Y=t[K.d];if(M.__visible&&S.__visible&&V.__visible&&
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-Y.__visible)if(q.doubleSided||q.flipSided!=((Y.positionScreen.x-M.positionScreen.x)*(S.positionScreen.y-M.positionScreen.y)-(Y.positionScreen.y-M.positionScreen.y)*(S.positionScreen.x-M.positionScreen.x)<0||(S.positionScreen.x-V.positionScreen.x)*(Y.positionScreen.y-V.positionScreen.y)-(S.positionScreen.y-V.positionScreen.y)*(Y.positionScreen.x-V.positionScreen.x)<0)){d=o[n]=o[n]||new THREE.RenderableFace4;d.v1.positionScreen.copy(M.positionScreen);d.v2.positionScreen.copy(S.positionScreen);d.v3.positionScreen.copy(V.positionScreen);
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-d.v4.positionScreen.copy(Y.positionScreen);d.normalWorld.copy(K.normal);q.matrixRotation.transform(d.normalWorld);d.centroidWorld.copy(K.centroid);y.transform(d.centroidWorld);d.centroidScreen.copy(d.centroidWorld);r.transform(d.centroidScreen);d.z=d.centroidScreen.z;d.meshMaterial=q.material;d.faceMaterial=K.material;d.overdraw=q.overdraw;d.uvs=q.geometry.uvs[x];d.color=K.color;a.push(d);n++}}}}else if(q instanceof THREE.Line){p.multiply(r,y);t=q.geometry.vertices;x=0;for(F=t.length;x<F;x++){J=t[x];
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-K=J.positionScreen;K.copy(J.position);p.transform(K);J.__visible=K.z>0&&K.z<1;if(J.__visible&&x>0){y=q.geometry.vertices[x-1];if(J.__visible&&y.__visible){s=g[e]=g[e]||new THREE.RenderableLine;s.v1.positionScreen.copy(J.positionScreen);s.v2.positionScreen.copy(y.positionScreen);s.z=Math.max(J.positionScreen.z,y.positionScreen.z);s.material=q.material;a.push(s);e++}}}}else if(q instanceof THREE.Particle){m.set(q.position.x,q.position.y,q.position.z,1);r.transform(m);m.z/=m.w;if(m.z>0&&m.z<1){j=l[i]=
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-l[i]||new THREE.RenderableParticle;j.x=m.x/m.w;j.y=m.y/m.w;j.z=m.z;j.rotation=q.rotation.z;j.scale.x=q.scale.x*Math.abs(j.x-(m.x+h.projectionMatrix.n11)/(m.w+h.projectionMatrix.n14));j.scale.y=q.scale.y*Math.abs(j.y-(m.y+h.projectionMatrix.n22)/(m.w+h.projectionMatrix.n24));j.material=q.material;a.push(j);i++}}}a.sort(function(D,W){return W.z-D.z});return a};this.unprojectVector=function(v,h){var I=new THREE.Matrix4;I.multiply(THREE.Matrix4.makeInvert(h.matrix),THREE.Matrix4.makeInvert(h.projectionMatrix));
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-I.transform(v);return v}};
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-THREE.DOMRenderer=function(){THREE.Renderer.call(this);var a=null,b=new THREE.Projector,f,c,d,n;this.domElement=document.createElement("div");this.setSize=function(o,s){f=o;c=s;d=f/2;n=c/2};this.render=function(o,s){var e,g,j,i,l,m,r,p;a=b.projectScene(o,s);e=0;for(g=a.length;e<g;e++){l=a[e];if(l instanceof THREE.RenderableParticle){r=l.x*d+d;p=l.y*n+n;j=0;for(i=l.material.length;j<i;j++){m=l.material[j];if(m instanceof THREE.ParticleDOMMaterial){m=m.domElement;m.style.left=r+"px";m.style.top=p+"px"}}}}}};
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-THREE.CanvasRenderer=function(){function a(C,L,G){var H,k,E;lights=C.lights;C=0;for(H=lights.length;C<H;C++){k=lights[C];E=k.color;if(k instanceof THREE.DirectionalLight){k=L.normalWorld.dot(k.position)*k.intensity;if(k>0){G.r+=E.r*k;G.g+=E.g*k;G.b+=E.b*k}}else if(k instanceof THREE.PointLight){Ha.sub(k.position,L.centroidWorld);Ha.normalize();k=L.normalWorld.dot(Ha)*k.intensity;if(k>0){G.r+=E.r*k;G.g+=E.g*k;G.b+=E.b*k}}}}function b(C,L,G,H,k,E){S=C.positionScreen.x;V=C.positionScreen.y;Y=L.positionScreen.x;
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-D=L.positionScreen.y;W=G.positionScreen.x;N=G.positionScreen.y;if(k.opacity!=I)h.globalAlpha=I=k.opacity;k.blending!=w&&o(k.blending);if(k.map){fa=k.map.image;qa=fa.width-1;ra=fa.height-1;da.u=H.uvs[0].u*qa;da.v=H.uvs[0].v*ra;$.u=H.uvs[1].u*qa;$.v=H.uvs[1].v*ra;ea.u=H.uvs[2].u*qa;ea.v=H.uvs[2].v*ra;n(fa,S,V,Y,D,W,N,da.u,da.v,$.u,$.v,ea.u,ea.v)}else if(k instanceof THREE.MeshBasicMaterial)c(S,V,Y,D,W,N,k.color,k.wireframe,k.wireframe_linewidth);else if(k instanceof THREE.MeshLambertMaterial){if(Da){ba.r=
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|
-ga.r;ba.g=ga.g;ba.b=ga.b;a(E,H,ba);P.r=k.color.r*ba.r;P.g=k.color.g*ba.g;P.b=k.color.b*ba.b;P.updateStyleString()}else P.__styleString=k.color.__styleString;c(S,V,Y,D,W,N,P,k.wireframe,k.wireframe_linewidth)}else if(k instanceof THREE.MeshDepthMaterial){sa=k.__2near;ta=k.__farPlusNear;ua=k.__farMinusNear;T=~~((1-sa/(ta-C.positionScreen.z*ua))*255);ha=~~((1-sa/(ta-L.positionScreen.z*ua))*255);na=~~((1-sa/(ta-G.positionScreen.z*ua))*255);fa=s([T,T,T],[ha,ha,ha],[na,na,na],[na,na,na]);da.u=0;da.v=0;
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-$.u=la;$.v=0;ea.u=0;ea.v=la;n(fa,S,V,Y,D,W,N,da.u,da.v,$.u,$.v,ea.u,ea.v)}else if(k instanceof THREE.MeshNormalMaterial){P.r=e(H.normalWorld.x);P.g=e(H.normalWorld.y);P.b=e(H.normalWorld.z);P.updateStyleString();c(S,V,Y,D,W,N,P,k.wireframe,k.wireframe_linewidth)}}function f(C,L,G,H,k,E,Q,u,R){S=C.positionScreen.x;V=C.positionScreen.y;Y=L.positionScreen.x;D=L.positionScreen.y;W=G.positionScreen.x;N=G.positionScreen.y;Z=H.positionScreen.x;B=H.positionScreen.y;z=k.positionScreen.x;X=k.positionScreen.y;
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|
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|
-pa=E.positionScreen.x;O=E.positionScreen.y;if(u.opacity!=I)h.globalAlpha=I=u.opacity;u.blending!=w&&o(u.blending);if(u.map){fa=u.map.image;qa=fa.width-1;ra=fa.height-1;da.copy(Q.uvs[0]);$.copy(Q.uvs[1]);ea.copy(Q.uvs[2]);ia.copy(Q.uvs[3]);da.u*=qa;da.v*=ra;$.u*=qa;$.v*=ra;ea.u*=qa;ea.v*=ra;ia.u*=qa;ia.v*=ra;n(fa,S,V,Y,D,Z,B,da.u,da.v,$.u,$.v,ia.u,ia.v);n(fa,z,X,W,N,pa,O,$.u,$.v,ea.u,ea.v,ia.u,ia.v)}else if(u instanceof THREE.MeshBasicMaterial)d(S,V,Y,D,W,N,Z,B,u.color,u.wireframe,u.wireframe_linewidth);
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|
-else if(u instanceof THREE.MeshLambertMaterial){if(Da){ba.r=ga.r;ba.g=ga.g;ba.b=ga.b;a(R,Q,ba);P.r=u.color.r*ba.r;P.g=u.color.g*ba.g;P.b=u.color.b*ba.b;P.updateStyleString()}else P.__styleString=u.color.__styleString;d(S,V,Y,D,W,N,Z,B,P,u.wireframe,u.wireframe_linewidth)}else if(u instanceof THREE.MeshDepthMaterial){sa=u.__2near;ta=u.__farPlusNear;ua=u.__farMinusNear;T=~~((1-sa/(ta-C.positionScreen.z*ua))*255);ha=~~((1-sa/(ta-L.positionScreen.z*ua))*255);na=~~((1-sa/(ta-G.positionScreen.z*ua))*255);
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|
-Ea=~~((1-sa/(ta-H.positionScreen.z*ua))*255);fa=s([T,T,T],[ha,ha,ha],[Ea,Ea,Ea],[na,na,na]);da.u=0;da.v=0;$.u=la;$.v=0;ea.u=la;ea.v=la;ia.u=0;ia.v=la;n(fa,S,V,Y,D,Z,B,da.u,da.v,$.u,$.v,ia.u,ia.v);n(fa,z,X,W,N,pa,O,$.u,$.v,ea.u,ea.v,ia.u,ia.v)}else if(u instanceof THREE.MeshNormalMaterial){P.r=e(Q.normalWorld.x);P.g=e(Q.normalWorld.y);P.b=e(Q.normalWorld.z);P.updateStyleString();d(S,V,Y,D,W,N,Z,B,P,u.wireframe,u.wireframe_linewidth)}}function c(C,L,G,H,k,E,Q,u,R){h.beginPath();h.moveTo(C,L);h.lineTo(G,
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|
-H);h.lineTo(k,E);h.lineTo(C,L);h.closePath();if(u){if(U!=R)h.lineWidth=U=R;if(x!=Q.__styleString)h.strokeStyle=x=Q.__styleString;h.stroke();aa.inflate(R*2)}else{if(F!=Q.__styleString)h.fillStyle=F=Q.__styleString;h.fill()}}function d(C,L,G,H,k,E,Q,u,R,A,ca){h.beginPath();h.moveTo(C,L);h.lineTo(G,H);h.lineTo(k,E);h.lineTo(Q,u);h.lineTo(C,L);h.closePath();if(A){if(U!=ca)h.lineWidth=U=ca;if(x!=R.__styleString)h.strokeStyle=x=R.__styleString;h.stroke();aa.inflate(ca*2)}else{if(F!=R.__styleString)h.fillStyle=
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|
-F=R.__styleString;h.fill()}}function n(C,L,G,H,k,E,Q,u,R,A,ca,ma,va){h.beginPath();h.moveTo(L,G);h.lineTo(H,k);h.lineTo(E,Q);h.closePath();H-=L;k-=G;E-=L;Q-=G;A-=u;ca-=R;ma-=u;va-=R;var wa=1/(A*va-ma*ca),za=(va*H-ca*E)*wa;ca=(va*k-ca*Q)*wa;H=(A*E-ma*H)*wa;k=(A*Q-ma*k)*wa;L=L-za*u-H*R;G=G-ca*u-k*R;h.save();h.transform(za,ca,H,k,L,G);h.clip();h.drawImage(C,0,0);h.restore()}function o(C){switch(C){case THREE.NormalBlending:h.globalCompositeOperation="source-over";break;case THREE.AdditiveBlending:h.globalCompositeOperation=
|
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|
|
-"lighter";break;case THREE.SubtractiveBlending:h.globalCompositeOperation="darker"}w=C}function s(C,L,G,H){ja[0]=C[0];ja[1]=C[1];ja[2]=C[2];ja[4]=L[0];ja[5]=L[1];ja[6]=L[2];ja[8]=G[0];ja[9]=G[1];ja[10]=G[2];ja[12]=H[0];ja[13]=H[1];ja[14]=H[2];Aa.putImageData(Ia,0,0);Fa.drawImage(Ba,0,0);return Ca}function e(C){return C<0?Math.min((1+C)*0.5,0.5):0.5+Math.min(C*0.5,0.5)}function g(C,L){var G=L.x-C.x,H=L.y-C.y,k=1/Math.sqrt(G*G+H*H);G*=k;H*=k;L.x+=G;L.y+=H;C.x-=G;C.y-=H}var j=null,i=new THREE.Projector,
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|
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|
-l=document.createElement("canvas"),m,r,p,v,h=l.getContext("2d"),I=1,w=0,x=null,F=null,U=1,q,y,t,J,K=new THREE.Vertex,M=new THREE.Vertex,S,V,Y,D,W,N,Z,B,z,X,pa,O,T,ha,na,Ea,sa,ta,ua,fa,qa,ra,oa=new THREE.Rectangle,ka=new THREE.Rectangle,aa=new THREE.Rectangle,Da=false,P=new THREE.Color(4294967295),ba=new THREE.Color(4294967295),ga=new THREE.Color(4278190080),xa=new THREE.Color(4278190080),ya=new THREE.Color(4278190080),Ma=Math.PI*2,Ha=new THREE.Vector3,da=new THREE.UV,$=new THREE.UV,ea=new THREE.UV,
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|
-ia=new THREE.UV,Ba,Aa,Ia,ja,Ca,Fa,la=16;Ba=document.createElement("canvas");Ba.width=Ba.height=2;Aa=Ba.getContext("2d");Aa.fillStyle="rgba(0,0,0,1)";Aa.fillRect(0,0,2,2);Ia=Aa.getImageData(0,0,2,2);ja=Ia.data;Ca=document.createElement("canvas");Ca.width=Ca.height=la;Fa=Ca.getContext("2d");Fa.translate(-la/2,-la/2);Fa.scale(la,la);la--;this.domElement=l;this.autoClear=true;this.setSize=function(C,L){m=C;r=L;p=m/2;v=r/2;l.width=m;l.height=r;h.lineJoin="round";h.lineCap="round";oa.set(-p,-v,p,v)};this.clear=
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|
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|
-function(){if(!ka.isEmpty()){ka.inflate(1);ka.minSelf(oa);h.setTransform(1,0,0,-1,p,v);h.clearRect(ka.getX(),ka.getY(),ka.getWidth(),ka.getHeight());ka.empty()}};this.render=function(C,L){var G,H,k,E,Q,u,R,A;this.autoClear&&this.clear();j=i.projectScene(C,L);h.setTransform(1,0,0,-1,p,v);h.fillStyle="rgba(0, 255, 255, 0.5)";h.fillRect(oa.getX(),oa.getY(),oa.getWidth(),oa.getHeight());if(Da=C.lights.length>0){Q=C.lights;ga.setRGB(0,0,0);xa.setRGB(0,0,0);ya.setRGB(0,0,0);G=0;for(H=Q.length;G<H;G++){k=
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|
|
|
-Q[G];E=k.color;if(k instanceof THREE.AmbientLight){ga.r+=E.r;ga.g+=E.g;ga.b+=E.b}else if(k instanceof THREE.DirectionalLight){xa.r+=E.r;xa.g+=E.g;xa.b+=E.b}else if(k instanceof THREE.PointLight){ya.r+=E.r;ya.g+=E.g;ya.b+=E.b}}}G=0;for(H=j.length;G<H;G++){k=j[G];aa.empty();if(k instanceof THREE.RenderableParticle){q=k;q.x*=p;q.y*=v;E=0;for(Q=k.material.length;E<Q;E++)if(A=k.material[E]){u=q;R=k;A=A;var ca=void 0,ma=void 0,va=void 0,wa=void 0,za=void 0,Ja=void 0,Ga=void 0,Ka=void 0,La=void 0;if(A.opacity!=
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|
|
|
-I)h.globalAlpha=I=A.opacity;A.blending!=w&&o(A.blending);if(A instanceof THREE.ParticleBasicMaterial){Ga=A.bitmap;Ka=Ga.width/2;La=Ga.height/2;va=R.scale.x*p;wa=R.scale.y*v;ca=va*Ka;ma=wa*La;za=A.offset.x*va;Ja=A.offset.y*wa;aa.set(u.x+za-ca,u.y+Ja-ma,u.x+za+ca,u.y+Ja+ma);if(oa.instersects(aa)){h.save();h.translate(u.x,u.y);h.rotate(-R.rotation);h.scale(va,-wa);h.translate(-Ka+A.offset.x,-La-A.offset.y);h.drawImage(Ga,0,0);h.restore();h.beginPath();h.moveTo(u.x-10,u.y);h.lineTo(u.x+10,u.y);h.moveTo(u.x,
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|
|
|
-u.y-10);h.lineTo(u.x,u.y+10);h.closePath();h.strokeStyle="rgb(255,255,0)";h.stroke()}}else if(A instanceof THREE.ParticleCircleMaterial){if(Da){ba.r=ga.r+xa.r+ya.r;ba.g=ga.g+xa.g+ya.g;ba.b=ga.b+xa.b+ya.b;P.r=A.color.r*ba.r;P.g=A.color.g*ba.g;P.b=A.color.b*ba.b;P.updateStyleString()}else P.__styleString=A.color.__styleString;ca=R.scale.x*p;ma=R.scale.y*v;aa.set(u.x-ca,u.y-ma,u.x+ca,u.y+ma);if(oa.instersects(aa)){if(F!==P.__styleString)h.fillStyle=F=P.__styleString;h.save();h.translate(u.x,u.y);h.rotate(-R.rotation);
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|
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|
-h.scale(ca,ma);h.beginPath();h.arc(0,0,1,0,Ma,true);h.closePath();h.fill();h.restore()}}}}else if(k instanceof THREE.RenderableLine){q=k.v1;y=k.v2;q.positionScreen.x*=p;q.positionScreen.y*=v;y.positionScreen.x*=p;y.positionScreen.y*=v;aa.addPoint(q.positionScreen.x,q.positionScreen.y);aa.addPoint(y.positionScreen.x,y.positionScreen.y);if(!oa.instersects(aa))continue;E=0;for(Q=k.material.length;E<Q;)if(A=k.material[E++]){u=q;R=y;A=A;if(A.opacity!=I)h.globalAlpha=I=A.opacity;A.blending!=w&&o(A.blending);
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|
|
|
-h.beginPath();h.moveTo(u.positionScreen.x,u.positionScreen.y);h.lineTo(R.positionScreen.x,R.positionScreen.y);h.closePath();if(A instanceof THREE.LineBasicMaterial){P.__styleString=A.color.__styleString;if(U!=A.linewidth)h.lineWidth=U=A.linewidth;if(x!=P.__styleString)h.strokeStyle=x=P.__styleString;h.stroke();aa.inflate(A.linewidth*2)}}}else if(k instanceof THREE.RenderableFace3){q=k.v1;y=k.v2;t=k.v3;q.positionScreen.x*=p;q.positionScreen.y*=v;y.positionScreen.x*=p;y.positionScreen.y*=v;t.positionScreen.x*=
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|
|
|
-p;t.positionScreen.y*=v;if(k.overdraw){g(q.positionScreen,y.positionScreen);g(y.positionScreen,t.positionScreen);g(t.positionScreen,q.positionScreen)}aa.addPoint(q.positionScreen.x,q.positionScreen.y);aa.addPoint(y.positionScreen.x,y.positionScreen.y);aa.addPoint(t.positionScreen.x,t.positionScreen.y);if(!oa.instersects(aa))continue;E=0;for(Q=k.meshMaterial.length;E<Q;){A=k.meshMaterial[E++];if(A instanceof THREE.MeshFaceMaterial){u=0;for(R=k.faceMaterial.length;u<R;)(A=k.faceMaterial[u++])&&b(q,
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|
-y,t,k,A,C)}else A&&b(q,y,t,k,A,C)}}else if(k instanceof THREE.RenderableFace4){q=k.v1;y=k.v2;t=k.v3;J=k.v4;q.positionScreen.x*=p;q.positionScreen.y*=v;y.positionScreen.x*=p;y.positionScreen.y*=v;t.positionScreen.x*=p;t.positionScreen.y*=v;J.positionScreen.x*=p;J.positionScreen.y*=v;K.positionScreen.copy(y.positionScreen);M.positionScreen.copy(J.positionScreen);if(k.overdraw){g(q.positionScreen,y.positionScreen);g(y.positionScreen,J.positionScreen);g(J.positionScreen,q.positionScreen)}if(k.overdraw){g(t.positionScreen,
|
|
|
|
-K.positionScreen);g(t.positionScreen,M.positionScreen)}aa.addPoint(q.positionScreen.x,q.positionScreen.y);aa.addPoint(y.positionScreen.x,y.positionScreen.y);aa.addPoint(t.positionScreen.x,t.positionScreen.y);aa.addPoint(J.positionScreen.x,J.positionScreen.y);if(!oa.instersects(aa))continue;E=0;for(Q=k.meshMaterial.length;E<Q;){A=k.meshMaterial[E++];if(A instanceof THREE.MeshFaceMaterial){u=0;for(R=k.faceMaterial.length;u<R;)(A=k.faceMaterial[u++])&&f(q,y,t,J,K,M,k,A,C)}else A&&f(q,y,t,J,K,M,k,A,C)}}ka.addRectangle(aa)}h.lineWidth=
|
|
|
|
|
|
+THREE.Projector=function(){function a(h,z){var r;r=0;var C=1,u=h.z+h.w,K=z.z+z.w,v=-h.z+h.w,p=-z.z+z.w;if(u>=0&&K>=0&&v>=0&&p>=0)r=true;else if(u<0&&K<0||v<0&&p<0)r=false;else{if(u<0)r=Math.max(r,u/(u-K));else if(K<0)C=Math.min(C,u/(u-K));if(v<0)r=Math.max(r,v/(v-p));else if(p<0)C=Math.min(C,v/(v-p));if(C<r)r=false;else{h.lerpSelf(z,r);z.lerpSelf(h,1-C);r=true}}return r}var b=null,f,c,d=[],j,o,t=[],e,g,l=[],i,m,s=[],n=new THREE.Vector4,q=new THREE.Matrix4,x=new THREE.Matrix4;this.projectScene=function(h,
|
|
|
|
+z){var r,C,u,K,v,p,y,L,X,F,R,V,S,B;b=[];m=g=o=c=0;z.autoUpdateMatrix&&z.updateMatrix();q.multiply(z.projectionMatrix,z.matrix);v=h.objects;r=0;for(C=v.length;r<C;r++){p=v[r];y=p.matrix;p.autoUpdateMatrix&&p.updateMatrix();if(p instanceof THREE.Mesh){x.multiply(q,y);L=p.geometry.vertices;u=0;for(K=L.length;u<K;u++){X=L[u];F=X.positionScreen;F.copy(X.position);x.transform(F);F.multiplyScalar(1/F.w);X.__visible=F.z>0&&F.z<1}X=p.geometry.faces;u=0;for(K=X.length;u<K;u++){F=X[u];if(F instanceof THREE.Face3){R=
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|
|
|
+L[F.a];V=L[F.b];S=L[F.c];if(R.__visible&&V.__visible&&S.__visible)if(p.doubleSided||p.flipSided!=(S.positionScreen.x-R.positionScreen.x)*(V.positionScreen.y-R.positionScreen.y)-(S.positionScreen.y-R.positionScreen.y)*(V.positionScreen.x-R.positionScreen.x)<0){f=d[c]=d[c]||new THREE.RenderableFace3;f.v1.positionScreen.copy(R.positionScreen);f.v2.positionScreen.copy(V.positionScreen);f.v3.positionScreen.copy(S.positionScreen);f.normalWorld.copy(F.normal);p.matrixRotation.transform(f.normalWorld);f.centroidWorld.copy(F.centroid);
|
|
|
|
+y.transform(f.centroidWorld);f.centroidScreen.copy(f.centroidWorld);q.transform(f.centroidScreen);f.z=f.centroidScreen.z;f.meshMaterial=p.material;f.faceMaterial=F.material;f.overdraw=p.overdraw;f.uvs=p.geometry.uvs[u];f.color=F.color;b.push(f);c++}}else if(F instanceof THREE.Face4){R=L[F.a];V=L[F.b];S=L[F.c];B=L[F.d];if(R.__visible&&V.__visible&&S.__visible&&B.__visible)if(p.doubleSided||p.flipSided!=((B.positionScreen.x-R.positionScreen.x)*(V.positionScreen.y-R.positionScreen.y)-(B.positionScreen.y-
|
|
|
|
+R.positionScreen.y)*(V.positionScreen.x-R.positionScreen.x)<0||(V.positionScreen.x-S.positionScreen.x)*(B.positionScreen.y-S.positionScreen.y)-(V.positionScreen.y-S.positionScreen.y)*(B.positionScreen.x-S.positionScreen.x)<0)){j=t[o]=t[o]||new THREE.RenderableFace4;j.v1.positionScreen.copy(R.positionScreen);j.v2.positionScreen.copy(V.positionScreen);j.v3.positionScreen.copy(S.positionScreen);j.v4.positionScreen.copy(B.positionScreen);j.normalWorld.copy(F.normal);p.matrixRotation.transform(j.normalWorld);
|
|
|
|
+j.centroidWorld.copy(F.centroid);y.transform(j.centroidWorld);j.centroidScreen.copy(j.centroidWorld);q.transform(j.centroidScreen);j.z=j.centroidScreen.z;j.meshMaterial=p.material;j.faceMaterial=F.material;j.overdraw=p.overdraw;j.uvs=p.geometry.uvs[u];j.color=F.color;b.push(j);o++}}}}else if(p instanceof THREE.Line){x.multiply(q,y);L=p.geometry.vertices;u=0;for(K=L.length;u<K;u++){X=L[u];X.positionScreen.copy(X.position);x.transform(X.positionScreen)}u=1;for(K=L.length;u<K;u++){y=L[u];X=L[u-1];if(a(y.positionScreen,
|
|
|
|
+X.positionScreen)){y.positionScreen.multiplyScalar(1/y.positionScreen.w);X.positionScreen.multiplyScalar(1/X.positionScreen.w);e=l[g]=l[g]||new THREE.RenderableLine;e.v1.positionScreen.copy(y.positionScreen);e.v2.positionScreen.copy(X.positionScreen);e.z=Math.max(y.positionScreen.z,X.positionScreen.z);e.material=p.material;b.push(e);g++}}}else if(p instanceof THREE.Particle){n.set(p.position.x,p.position.y,p.position.z,1);z.matrix.transform(n);z.projectionMatrix.transform(n);p.screen.set(n.x/n.w,
|
|
|
|
+n.y/n.w,n.z/n.w);if(p.screen.z>0&&p.screen.z<1){i=s[m]=s[m]||new THREE.RenderableParticle;i.x=p.screen.x;i.y=p.screen.y;i.z=p.screen.z;i.rotation=p.rotation.z;i.scale.x=p.scale.x*Math.abs(n.x/n.w-(n.x+z.projectionMatrix.n11)/(n.w+z.projectionMatrix.n14));i.scale.y=p.scale.y*Math.abs(n.y/n.w-(n.y+z.projectionMatrix.n22)/(n.w+z.projectionMatrix.n24));i.material=p.material;i.color=p.color;b.push(i);m++}}}b.sort(function(W,N){return N.z-W.z});return b};this.unprojectVector=function(h,z){var r=new THREE.Matrix4;
|
|
|
|
+r.multiply(THREE.Matrix4.makeInvert(z.matrix),THREE.Matrix4.makeInvert(z.projectionMatrix));r.transform(h);return h}};
|
|
|
|
+THREE.DOMRenderer=function(){THREE.Renderer.call(this);var a=null,b=new THREE.Projector,f,c,d,j;this.domElement=document.createElement("div");this.setSize=function(o,t){f=o;c=t;d=f/2;j=c/2};this.render=function(o,t){var e,g,l,i,m,s,n,q;a=b.projectScene(o,t);e=0;for(g=a.length;e<g;e++){m=a[e];if(m instanceof THREE.RenderableParticle){n=m.x*d+d;q=m.y*j+j;l=0;for(i=m.material.length;l<i;l++){s=m.material[l];if(s instanceof THREE.ParticleDOMMaterial){s=s.domElement;s.style.left=n+"px";s.style.top=q+"px"}}}}}};
|
|
|
|
+THREE.CanvasRenderer=function(){function a(G,M,I){var J,k,H;lights=G.lights;G=0;for(J=lights.length;G<J;G++){k=lights[G];H=k.color;if(k instanceof THREE.DirectionalLight){k=M.normalWorld.dot(k.position)*k.intensity;if(k>0){I.r+=H.r*k;I.g+=H.g*k;I.b+=H.b*k}}else if(k instanceof THREE.PointLight){Ha.sub(k.position,M.centroidWorld);Ha.normalize();k=M.normalWorld.dot(Ha)*k.intensity;if(k>0){I.r+=H.r*k;I.g+=H.g*k;I.b+=H.b*k}}}}function b(G,M,I,J,k,H){R=G.positionScreen.x;V=G.positionScreen.y;S=M.positionScreen.x;
|
|
|
|
+B=M.positionScreen.y;W=I.positionScreen.x;N=I.positionScreen.y;if(k.opacity!=z)h.globalAlpha=z=k.opacity;k.blending!=r&&o(k.blending);if(k.map){fa=k.map.image;qa=fa.width-1;ra=fa.height-1;da.u=J.uvs[0].u*qa;da.v=J.uvs[0].v*ra;$.u=J.uvs[1].u*qa;$.v=J.uvs[1].v*ra;ea.u=J.uvs[2].u*qa;ea.v=J.uvs[2].v*ra;j(fa,R,V,S,B,W,N,da.u,da.v,$.u,$.v,ea.u,ea.v)}else if(k instanceof THREE.MeshBasicMaterial)c(R,V,S,B,W,N,k.color,k.wireframe,k.wireframe_linewidth);else if(k instanceof THREE.MeshLambertMaterial){if(Da){ba.r=
|
|
|
|
+ga.r;ba.g=ga.g;ba.b=ga.b;a(H,J,ba);P.r=k.color.r*ba.r;P.g=k.color.g*ba.g;P.b=k.color.b*ba.b;P.updateStyleString()}else P.__styleString=k.color.__styleString;c(R,V,S,B,W,N,P,k.wireframe,k.wireframe_linewidth)}else if(k instanceof THREE.MeshDepthMaterial){sa=k.__2near;ta=k.__farPlusNear;ua=k.__farMinusNear;U=~~((1-sa/(ta-G.positionScreen.z*ua))*255);ha=~~((1-sa/(ta-M.positionScreen.z*ua))*255);na=~~((1-sa/(ta-I.positionScreen.z*ua))*255);fa=t([U,U,U],[ha,ha,ha],[na,na,na],[na,na,na]);da.u=0;da.v=0;
|
|
|
|
+$.u=la;$.v=0;ea.u=0;ea.v=la;j(fa,R,V,S,B,W,N,da.u,da.v,$.u,$.v,ea.u,ea.v)}else if(k instanceof THREE.MeshNormalMaterial){P.r=e(J.normalWorld.x);P.g=e(J.normalWorld.y);P.b=e(J.normalWorld.z);P.updateStyleString();c(R,V,S,B,W,N,P,k.wireframe,k.wireframe_linewidth)}}function f(G,M,I,J,k,H,Q,w,T){R=G.positionScreen.x;V=G.positionScreen.y;S=M.positionScreen.x;B=M.positionScreen.y;W=I.positionScreen.x;N=I.positionScreen.y;Z=J.positionScreen.x;E=J.positionScreen.y;A=k.positionScreen.x;Y=k.positionScreen.y;
|
|
|
|
+pa=H.positionScreen.x;O=H.positionScreen.y;if(w.opacity!=z)h.globalAlpha=z=w.opacity;w.blending!=r&&o(w.blending);if(w.map){fa=w.map.image;qa=fa.width-1;ra=fa.height-1;da.copy(Q.uvs[0]);$.copy(Q.uvs[1]);ea.copy(Q.uvs[2]);ia.copy(Q.uvs[3]);da.u*=qa;da.v*=ra;$.u*=qa;$.v*=ra;ea.u*=qa;ea.v*=ra;ia.u*=qa;ia.v*=ra;j(fa,R,V,S,B,Z,E,da.u,da.v,$.u,$.v,ia.u,ia.v);j(fa,A,Y,W,N,pa,O,$.u,$.v,ea.u,ea.v,ia.u,ia.v)}else if(w instanceof THREE.MeshBasicMaterial)d(R,V,S,B,W,N,Z,E,w.color,w.wireframe,w.wireframe_linewidth);
|
|
|
|
+else if(w instanceof THREE.MeshLambertMaterial){if(Da){ba.r=ga.r;ba.g=ga.g;ba.b=ga.b;a(T,Q,ba);P.r=w.color.r*ba.r;P.g=w.color.g*ba.g;P.b=w.color.b*ba.b;P.updateStyleString()}else P.__styleString=w.color.__styleString;d(R,V,S,B,W,N,Z,E,P,w.wireframe,w.wireframe_linewidth)}else if(w instanceof THREE.MeshDepthMaterial){sa=w.__2near;ta=w.__farPlusNear;ua=w.__farMinusNear;U=~~((1-sa/(ta-G.positionScreen.z*ua))*255);ha=~~((1-sa/(ta-M.positionScreen.z*ua))*255);na=~~((1-sa/(ta-I.positionScreen.z*ua))*255);
|
|
|
|
+Ea=~~((1-sa/(ta-J.positionScreen.z*ua))*255);fa=t([U,U,U],[ha,ha,ha],[Ea,Ea,Ea],[na,na,na]);da.u=0;da.v=0;$.u=la;$.v=0;ea.u=la;ea.v=la;ia.u=0;ia.v=la;j(fa,R,V,S,B,Z,E,da.u,da.v,$.u,$.v,ia.u,ia.v);j(fa,A,Y,W,N,pa,O,$.u,$.v,ea.u,ea.v,ia.u,ia.v)}else if(w instanceof THREE.MeshNormalMaterial){P.r=e(Q.normalWorld.x);P.g=e(Q.normalWorld.y);P.b=e(Q.normalWorld.z);P.updateStyleString();d(R,V,S,B,W,N,Z,E,P,w.wireframe,w.wireframe_linewidth)}}function c(G,M,I,J,k,H,Q,w,T){h.beginPath();h.moveTo(G,M);h.lineTo(I,
|
|
|
|
+J);h.lineTo(k,H);h.lineTo(G,M);h.closePath();if(w){if(K!=T)h.lineWidth=K=T;if(C!=Q.__styleString)h.strokeStyle=C=Q.__styleString;h.stroke();aa.inflate(T*2)}else{if(u!=Q.__styleString)h.fillStyle=u=Q.__styleString;h.fill()}}function d(G,M,I,J,k,H,Q,w,T,D,ca){h.beginPath();h.moveTo(G,M);h.lineTo(I,J);h.lineTo(k,H);h.lineTo(Q,w);h.lineTo(G,M);h.closePath();if(D){if(K!=ca)h.lineWidth=K=ca;if(C!=T.__styleString)h.strokeStyle=C=T.__styleString;h.stroke();aa.inflate(ca*2)}else{if(u!=T.__styleString)h.fillStyle=
|
|
|
|
+u=T.__styleString;h.fill()}}function j(G,M,I,J,k,H,Q,w,T,D,ca,ma,va){h.beginPath();h.moveTo(M,I);h.lineTo(J,k);h.lineTo(H,Q);h.closePath();J-=M;k-=I;H-=M;Q-=I;D-=w;ca-=T;ma-=w;va-=T;var wa=1/(D*va-ma*ca),za=(va*J-ca*H)*wa;ca=(va*k-ca*Q)*wa;J=(D*H-ma*J)*wa;k=(D*Q-ma*k)*wa;M=M-za*w-J*T;I=I-ca*w-k*T;h.save();h.transform(za,ca,J,k,M,I);h.clip();h.drawImage(G,0,0);h.restore()}function o(G){switch(G){case THREE.NormalBlending:h.globalCompositeOperation="source-over";break;case THREE.AdditiveBlending:h.globalCompositeOperation=
|
|
|
|
+"lighter";break;case THREE.SubtractiveBlending:h.globalCompositeOperation="darker"}r=G}function t(G,M,I,J){ja[0]=G[0];ja[1]=G[1];ja[2]=G[2];ja[4]=M[0];ja[5]=M[1];ja[6]=M[2];ja[8]=I[0];ja[9]=I[1];ja[10]=I[2];ja[12]=J[0];ja[13]=J[1];ja[14]=J[2];Aa.putImageData(Ia,0,0);Fa.drawImage(Ba,0,0);return Ca}function e(G){return G<0?Math.min((1+G)*0.5,0.5):0.5+Math.min(G*0.5,0.5)}function g(G,M){var I=M.x-G.x,J=M.y-G.y,k=1/Math.sqrt(I*I+J*J);I*=k;J*=k;M.x+=I;M.y+=J;G.x-=I;G.y-=J}var l=null,i=new THREE.Projector,
|
|
|
|
+m=document.createElement("canvas"),s,n,q,x,h=m.getContext("2d"),z=1,r=0,C=null,u=null,K=1,v,p,y,L,X=new THREE.Vertex,F=new THREE.Vertex,R,V,S,B,W,N,Z,E,A,Y,pa,O,U,ha,na,Ea,sa,ta,ua,fa,qa,ra,oa=new THREE.Rectangle,ka=new THREE.Rectangle,aa=new THREE.Rectangle,Da=false,P=new THREE.Color(4294967295),ba=new THREE.Color(4294967295),ga=new THREE.Color(4278190080),xa=new THREE.Color(4278190080),ya=new THREE.Color(4278190080),Ma=Math.PI*2,Ha=new THREE.Vector3,da=new THREE.UV,$=new THREE.UV,ea=new THREE.UV,
|
|
|
|
+ia=new THREE.UV,Ba,Aa,Ia,ja,Ca,Fa,la=16;Ba=document.createElement("canvas");Ba.width=Ba.height=2;Aa=Ba.getContext("2d");Aa.fillStyle="rgba(0,0,0,1)";Aa.fillRect(0,0,2,2);Ia=Aa.getImageData(0,0,2,2);ja=Ia.data;Ca=document.createElement("canvas");Ca.width=Ca.height=la;Fa=Ca.getContext("2d");Fa.translate(-la/2,-la/2);Fa.scale(la,la);la--;this.domElement=m;this.autoClear=true;this.setSize=function(G,M){s=G;n=M;q=s/2;x=n/2;m.width=s;m.height=n;h.lineJoin="round";h.lineCap="round";oa.set(-q,-x,q,x)};this.clear=
|
|
|
|
+function(){if(!ka.isEmpty()){ka.inflate(1);ka.minSelf(oa);h.setTransform(1,0,0,-1,q,x);h.clearRect(ka.getX(),ka.getY(),ka.getWidth(),ka.getHeight());ka.empty()}};this.render=function(G,M){var I,J,k,H,Q,w,T,D;this.autoClear&&this.clear();l=i.projectScene(G,M);h.setTransform(1,0,0,-1,q,x);h.fillStyle="rgba(0, 255, 255, 0.5)";h.fillRect(oa.getX(),oa.getY(),oa.getWidth(),oa.getHeight());if(Da=G.lights.length>0){Q=G.lights;ga.setRGB(0,0,0);xa.setRGB(0,0,0);ya.setRGB(0,0,0);I=0;for(J=Q.length;I<J;I++){k=
|
|
|
|
+Q[I];H=k.color;if(k instanceof THREE.AmbientLight){ga.r+=H.r;ga.g+=H.g;ga.b+=H.b}else if(k instanceof THREE.DirectionalLight){xa.r+=H.r;xa.g+=H.g;xa.b+=H.b}else if(k instanceof THREE.PointLight){ya.r+=H.r;ya.g+=H.g;ya.b+=H.b}}}I=0;for(J=l.length;I<J;I++){k=l[I];aa.empty();if(k instanceof THREE.RenderableParticle){v=k;v.x*=q;v.y*=x;H=0;for(Q=k.material.length;H<Q;H++)if(D=k.material[H]){w=v;T=k;D=D;var ca=void 0,ma=void 0,va=void 0,wa=void 0,za=void 0,Ja=void 0,Ga=void 0,Ka=void 0,La=void 0;if(D.opacity!=
|
|
|
|
+z)h.globalAlpha=z=D.opacity;D.blending!=r&&o(D.blending);if(D instanceof THREE.ParticleBasicMaterial){Ga=D.bitmap;Ka=Ga.width/2;La=Ga.height/2;va=T.scale.x*q;wa=T.scale.y*x;ca=va*Ka;ma=wa*La;za=D.offset.x*va;Ja=D.offset.y*wa;aa.set(w.x+za-ca,w.y+Ja-ma,w.x+za+ca,w.y+Ja+ma);if(oa.instersects(aa)){h.save();h.translate(w.x,w.y);h.rotate(-T.rotation);h.scale(va,-wa);h.translate(-Ka+D.offset.x,-La-D.offset.y);h.drawImage(Ga,0,0);h.restore();h.beginPath();h.moveTo(w.x-10,w.y);h.lineTo(w.x+10,w.y);h.moveTo(w.x,
|
|
|
|
+w.y-10);h.lineTo(w.x,w.y+10);h.closePath();h.strokeStyle="rgb(255,255,0)";h.stroke()}}else if(D instanceof THREE.ParticleCircleMaterial){if(Da){ba.r=ga.r+xa.r+ya.r;ba.g=ga.g+xa.g+ya.g;ba.b=ga.b+xa.b+ya.b;P.r=D.color.r*ba.r;P.g=D.color.g*ba.g;P.b=D.color.b*ba.b;P.updateStyleString()}else P.__styleString=D.color.__styleString;ca=T.scale.x*q;ma=T.scale.y*x;aa.set(w.x-ca,w.y-ma,w.x+ca,w.y+ma);if(oa.instersects(aa)){if(u!==P.__styleString)h.fillStyle=u=P.__styleString;h.save();h.translate(w.x,w.y);h.rotate(-T.rotation);
|
|
|
|
+h.scale(ca,ma);h.beginPath();h.arc(0,0,1,0,Ma,true);h.closePath();h.fill();h.restore()}}}}else if(k instanceof THREE.RenderableLine){v=k.v1;p=k.v2;v.positionScreen.x*=q;v.positionScreen.y*=x;p.positionScreen.x*=q;p.positionScreen.y*=x;aa.addPoint(v.positionScreen.x,v.positionScreen.y);aa.addPoint(p.positionScreen.x,p.positionScreen.y);if(!oa.instersects(aa))continue;H=0;for(Q=k.material.length;H<Q;)if(D=k.material[H++]){w=v;T=p;D=D;if(D.opacity!=z)h.globalAlpha=z=D.opacity;D.blending!=r&&o(D.blending);
|
|
|
|
+h.beginPath();h.moveTo(w.positionScreen.x,w.positionScreen.y);h.lineTo(T.positionScreen.x,T.positionScreen.y);h.closePath();if(D instanceof THREE.LineBasicMaterial){P.__styleString=D.color.__styleString;if(K!=D.linewidth)h.lineWidth=K=D.linewidth;if(C!=P.__styleString)h.strokeStyle=C=P.__styleString;h.stroke();aa.inflate(D.linewidth*2)}}}else if(k instanceof THREE.RenderableFace3){v=k.v1;p=k.v2;y=k.v3;v.positionScreen.x*=q;v.positionScreen.y*=x;p.positionScreen.x*=q;p.positionScreen.y*=x;y.positionScreen.x*=
|
|
|
|
+q;y.positionScreen.y*=x;if(k.overdraw){g(v.positionScreen,p.positionScreen);g(p.positionScreen,y.positionScreen);g(y.positionScreen,v.positionScreen)}aa.addPoint(v.positionScreen.x,v.positionScreen.y);aa.addPoint(p.positionScreen.x,p.positionScreen.y);aa.addPoint(y.positionScreen.x,y.positionScreen.y);if(!oa.instersects(aa))continue;H=0;for(Q=k.meshMaterial.length;H<Q;){D=k.meshMaterial[H++];if(D instanceof THREE.MeshFaceMaterial){w=0;for(T=k.faceMaterial.length;w<T;)(D=k.faceMaterial[w++])&&b(v,
|
|
|
|
+p,y,k,D,G)}else D&&b(v,p,y,k,D,G)}}else if(k instanceof THREE.RenderableFace4){v=k.v1;p=k.v2;y=k.v3;L=k.v4;v.positionScreen.x*=q;v.positionScreen.y*=x;p.positionScreen.x*=q;p.positionScreen.y*=x;y.positionScreen.x*=q;y.positionScreen.y*=x;L.positionScreen.x*=q;L.positionScreen.y*=x;X.positionScreen.copy(p.positionScreen);F.positionScreen.copy(L.positionScreen);if(k.overdraw){g(v.positionScreen,p.positionScreen);g(p.positionScreen,L.positionScreen);g(L.positionScreen,v.positionScreen)}if(k.overdraw){g(y.positionScreen,
|
|
|
|
+X.positionScreen);g(y.positionScreen,F.positionScreen)}aa.addPoint(v.positionScreen.x,v.positionScreen.y);aa.addPoint(p.positionScreen.x,p.positionScreen.y);aa.addPoint(y.positionScreen.x,y.positionScreen.y);aa.addPoint(L.positionScreen.x,L.positionScreen.y);if(!oa.instersects(aa))continue;H=0;for(Q=k.meshMaterial.length;H<Q;){D=k.meshMaterial[H++];if(D instanceof THREE.MeshFaceMaterial){w=0;for(T=k.faceMaterial.length;w<T;)(D=k.faceMaterial[w++])&&f(v,p,y,L,X,F,k,D,G)}else D&&f(v,p,y,L,X,F,k,D,G)}}ka.addRectangle(aa)}h.lineWidth=
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|
1;h.strokeStyle="rgba( 255, 0, 0, 0.5 )";h.strokeRect(ka.getX(),ka.getY(),ka.getWidth(),ka.getHeight());h.setTransform(1,0,0,1,0,0)}};
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1;h.strokeStyle="rgba( 255, 0, 0, 0.5 )";h.strokeRect(ka.getX(),ka.getY(),ka.getWidth(),ka.getHeight());h.setTransform(1,0,0,1,0,0)}};
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|
-THREE.SVGRenderer=function(){function a(D,W,N){var Z,B,z,X;Z=0;for(B=D.lights.length;Z<B;Z++){z=D.lights[Z];if(z instanceof THREE.DirectionalLight){X=W.normalWorld.dot(z.position)*z.intensity;if(X>0){N.r+=z.color.r*X;N.g+=z.color.g*X;N.b+=z.color.b*X}}else if(z instanceof THREE.PointLight){t.sub(z.position,W.centroidWorld);t.normalize();X=W.normalWorld.dot(t)*z.intensity;if(X>0){N.r+=z.color.r*X;N.g+=z.color.g*X;N.b+=z.color.b*X}}}}function b(D,W,N,Z,B,z){M=c(S++);M.setAttribute("d","M "+D.positionScreen.x+
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|
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|
-" "+D.positionScreen.y+" L "+W.positionScreen.x+" "+W.positionScreen.y+" L "+N.positionScreen.x+","+N.positionScreen.y+"z");if(B instanceof THREE.MeshBasicMaterial)w.__styleString=B.color.__styleString;else if(B instanceof THREE.MeshLambertMaterial)if(I){x.r=F.r;x.g=F.g;x.b=F.b;a(z,Z,x);w.r=B.color.r*x.r;w.g=B.color.g*x.g;w.b=B.color.b*x.b;w.updateStyleString()}else w.__styleString=B.color.__styleString;else if(B instanceof THREE.MeshDepthMaterial){y=1-B.__2near/(B.__farPlusNear-Z.z*B.__farMinusNear);
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|
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|
-w.setRGB(y,y,y)}else B instanceof THREE.MeshNormalMaterial&&w.setRGB(d(Z.normalWorld.x),d(Z.normalWorld.y),d(Z.normalWorld.z));B.wireframe?M.setAttribute("style","fill: none; stroke: "+w.__styleString+"; stroke-width: "+B.wireframe_linewidth+"; stroke-opacity: "+B.opacity+"; stroke-linecap: round; stroke-linejoin: round"):M.setAttribute("style","fill: "+w.__styleString+"; fill-opacity: "+B.opacity);s.appendChild(M)}function f(D,W,N,Z,B,z,X){M=c(S++);M.setAttribute("d","M "+D.positionScreen.x+" "+
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|
-D.positionScreen.y+" L "+W.positionScreen.x+" "+W.positionScreen.y+" L "+N.positionScreen.x+","+N.positionScreen.y+" L "+Z.positionScreen.x+","+Z.positionScreen.y+"z");if(z instanceof THREE.MeshBasicMaterial)w.__styleString=z.color.__styleString;else if(z instanceof THREE.MeshLambertMaterial)if(I){x.r=F.r;x.g=F.g;x.b=F.b;a(X,B,x);w.r=z.color.r*x.r;w.g=z.color.g*x.g;w.b=z.color.b*x.b;w.updateStyleString()}else w.__styleString=z.color.__styleString;else if(z instanceof THREE.MeshDepthMaterial){y=1-
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|
|
|
-z.__2near/(z.__farPlusNear-B.z*z.__farMinusNear);w.setRGB(y,y,y)}else z instanceof THREE.MeshNormalMaterial&&w.setRGB(d(B.normalWorld.x),d(B.normalWorld.y),d(B.normalWorld.z));z.wireframe?M.setAttribute("style","fill: none; stroke: "+w.__styleString+"; stroke-width: "+z.wireframe_linewidth+"; stroke-opacity: "+z.opacity+"; stroke-linecap: round; stroke-linejoin: round"):M.setAttribute("style","fill: "+w.__styleString+"; fill-opacity: "+z.opacity);s.appendChild(M)}function c(D){if(J[D]==null){J[D]=
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|
-document.createElementNS("http://www.w3.org/2000/svg","path");Y==0&&J[D].setAttribute("shape-rendering","crispEdges");return J[D]}return J[D]}function d(D){return D<0?Math.min((1+D)*0.5,0.5):0.5+Math.min(D*0.5,0.5)}var n=null,o=new THREE.Projector,s=document.createElementNS("http://www.w3.org/2000/svg","svg"),e,g,j,i,l,m,r,p,v=new THREE.Rectangle,h=new THREE.Rectangle,I=false,w=new THREE.Color(4294967295),x=new THREE.Color(4294967295),F=new THREE.Color(4278190080),U=new THREE.Color(4278190080),q=
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|
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|
-new THREE.Color(4278190080),y,t=new THREE.Vector3,J=[],K=[],M,S,V,Y=1;this.domElement=s;this.autoClear=true;this.setQuality=function(D){switch(D){case "high":Y=1;break;case "low":Y=0}};this.setSize=function(D,W){e=D;g=W;j=e/2;i=g/2;s.setAttribute("viewBox",-j+" "+-i+" "+e+" "+g);s.setAttribute("width",e);s.setAttribute("height",g);v.set(-j,-i,j,i)};this.clear=function(){for(;s.childNodes.length>0;)s.removeChild(s.childNodes[0])};this.render=function(D,W){var N,Z,B,z,X,pa,O,T;this.autoClear&&this.clear();
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|
|
|
-n=o.projectScene(D,W);V=S=0;if(I=D.lights.length>0){O=D.lights;F.setRGB(0,0,0);U.setRGB(0,0,0);q.setRGB(0,0,0);N=0;for(Z=O.length;N<Z;N++){B=O[N];z=B.color;if(B instanceof THREE.AmbientLight){F.r+=z.r;F.g+=z.g;F.b+=z.b}else if(B instanceof THREE.DirectionalLight){U.r+=z.r;U.g+=z.g;U.b+=z.b}else if(B instanceof THREE.PointLight){q.r+=z.r;q.g+=z.g;q.b+=z.b}}}N=0;for(Z=n.length;N<Z;N++){O=n[N];h.empty();if(O instanceof THREE.RenderableParticle){l=O;l.x*=j;l.y*=-i;B=0;for(z=O.material.length;B<z;B++)if(T=
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|
-O.material[B]){X=l;pa=O;T=T;var ha=V++;if(K[ha]==null){K[ha]=document.createElementNS("http://www.w3.org/2000/svg","circle");Y==0&&K[ha].setAttribute("shape-rendering","crispEdges")}M=K[ha];M.setAttribute("cx",X.x);M.setAttribute("cy",X.y);M.setAttribute("r",pa.scale.x*j);if(T instanceof THREE.ParticleCircleMaterial){if(I){x.r=F.r+U.r+q.r;x.g=F.g+U.g+q.g;x.b=F.b+U.b+q.b;w.r=T.color.r*x.r;w.g=T.color.g*x.g;w.b=T.color.b*x.b;w.updateStyleString()}else w=T.color;M.setAttribute("style","fill: "+w.__styleString)}s.appendChild(M)}}else if(O instanceof
|
|
|
|
-THREE.RenderableFace3){l=O.v1;m=O.v2;r=O.v3;l.positionScreen.x*=j;l.positionScreen.y*=-i;m.positionScreen.x*=j;m.positionScreen.y*=-i;r.positionScreen.x*=j;r.positionScreen.y*=-i;h.addPoint(l.positionScreen.x,l.positionScreen.y);h.addPoint(m.positionScreen.x,m.positionScreen.y);h.addPoint(r.positionScreen.x,r.positionScreen.y);if(v.instersects(h)){B=0;for(z=O.meshMaterial.length;B<z;){T=O.meshMaterial[B++];if(T instanceof THREE.MeshFaceMaterial){X=0;for(pa=O.faceMaterial.length;X<pa;)(T=O.faceMaterial[X++])&&
|
|
|
|
-b(l,m,r,O,T,D)}else T&&b(l,m,r,O,T,D)}}}else if(O instanceof THREE.RenderableFace4){l=O.v1;m=O.v2;r=O.v3;p=O.v4;l.positionScreen.x*=j;l.positionScreen.y*=-i;m.positionScreen.x*=j;m.positionScreen.y*=-i;r.positionScreen.x*=j;r.positionScreen.y*=-i;p.positionScreen.x*=j;p.positionScreen.y*=-i;h.addPoint(l.positionScreen.x,l.positionScreen.y);h.addPoint(m.positionScreen.x,m.positionScreen.y);h.addPoint(r.positionScreen.x,r.positionScreen.y);h.addPoint(p.positionScreen.x,p.positionScreen.y);if(v.instersects(h)){B=
|
|
|
|
-0;for(z=O.meshMaterial.length;B<z;){T=O.meshMaterial[B++];if(T instanceof THREE.MeshFaceMaterial){X=0;for(pa=O.faceMaterial.length;X<pa;)(T=O.faceMaterial[X++])&&f(l,m,r,p,O,T,D)}else T&&f(l,m,r,p,O,T,D)}}}}}};
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|
|
|
-THREE.WebGLRenderer=function(a){function b(e,g){var j;if(e=="fragment")j=c.createShader(c.FRAGMENT_SHADER);else if(e=="vertex")j=c.createShader(c.VERTEX_SHADER);c.shaderSource(j,g);c.compileShader(j);if(!c.getShaderParameter(j,c.COMPILE_STATUS)){alert(c.getShaderInfoLog(j));return null}return j}var f=document.createElement("canvas"),c,d,n=new THREE.Matrix4,o;a=function(e,g){if(e){var j,i,l,m=pointLights=maxDirLights=maxPointLights=0;j=0;for(i=e.lights.length;j<i;j++){l=e.lights[j];l instanceof THREE.DirectionalLight&&
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|
|
|
-m++;l instanceof THREE.PointLight&&pointLights++}if(pointLights+m<=g){maxDirLights=m;maxPointLights=pointLights}else{maxDirLights=Math.ceil(g*m/(pointLights+m));maxPointLights=g-maxDirLights}return{directional:maxDirLights,point:maxPointLights}}return{directional:1,point:g-1}}(a,5);this.domElement=f;this.autoClear=true;try{c=f.getContext("experimental-webgl",{antialias:true})}catch(s){}if(!c){alert("WebGL not supported");throw"cannot create webgl context";}c.clearColor(0,0,0,1);c.clearDepth(1);c.enable(c.DEPTH_TEST);
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|
|
|
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|
+THREE.SVGRenderer=function(){function a(B,W,N){var Z,E,A,Y;Z=0;for(E=B.lights.length;Z<E;Z++){A=B.lights[Z];if(A instanceof THREE.DirectionalLight){Y=W.normalWorld.dot(A.position)*A.intensity;if(Y>0){N.r+=A.color.r*Y;N.g+=A.color.g*Y;N.b+=A.color.b*Y}}else if(A instanceof THREE.PointLight){y.sub(A.position,W.centroidWorld);y.normalize();Y=W.normalWorld.dot(y)*A.intensity;if(Y>0){N.r+=A.color.r*Y;N.g+=A.color.g*Y;N.b+=A.color.b*Y}}}}function b(B,W,N,Z,E,A){F=c(R++);F.setAttribute("d","M "+B.positionScreen.x+
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|
|
|
+" "+B.positionScreen.y+" L "+W.positionScreen.x+" "+W.positionScreen.y+" L "+N.positionScreen.x+","+N.positionScreen.y+"z");if(E instanceof THREE.MeshBasicMaterial)r.__styleString=E.color.__styleString;else if(E instanceof THREE.MeshLambertMaterial)if(z){C.r=u.r;C.g=u.g;C.b=u.b;a(A,Z,C);r.r=E.color.r*C.r;r.g=E.color.g*C.g;r.b=E.color.b*C.b;r.updateStyleString()}else r.__styleString=E.color.__styleString;else if(E instanceof THREE.MeshDepthMaterial){p=1-E.__2near/(E.__farPlusNear-Z.z*E.__farMinusNear);
|
|
|
|
+r.setRGB(p,p,p)}else E instanceof THREE.MeshNormalMaterial&&r.setRGB(d(Z.normalWorld.x),d(Z.normalWorld.y),d(Z.normalWorld.z));E.wireframe?F.setAttribute("style","fill: none; stroke: "+r.__styleString+"; stroke-width: "+E.wireframe_linewidth+"; stroke-opacity: "+E.opacity+"; stroke-linecap: round; stroke-linejoin: round"):F.setAttribute("style","fill: "+r.__styleString+"; fill-opacity: "+E.opacity);t.appendChild(F)}function f(B,W,N,Z,E,A,Y){F=c(R++);F.setAttribute("d","M "+B.positionScreen.x+" "+
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|
|
|
+B.positionScreen.y+" L "+W.positionScreen.x+" "+W.positionScreen.y+" L "+N.positionScreen.x+","+N.positionScreen.y+" L "+Z.positionScreen.x+","+Z.positionScreen.y+"z");if(A instanceof THREE.MeshBasicMaterial)r.__styleString=A.color.__styleString;else if(A instanceof THREE.MeshLambertMaterial)if(z){C.r=u.r;C.g=u.g;C.b=u.b;a(Y,E,C);r.r=A.color.r*C.r;r.g=A.color.g*C.g;r.b=A.color.b*C.b;r.updateStyleString()}else r.__styleString=A.color.__styleString;else if(A instanceof THREE.MeshDepthMaterial){p=1-
|
|
|
|
+A.__2near/(A.__farPlusNear-E.z*A.__farMinusNear);r.setRGB(p,p,p)}else A instanceof THREE.MeshNormalMaterial&&r.setRGB(d(E.normalWorld.x),d(E.normalWorld.y),d(E.normalWorld.z));A.wireframe?F.setAttribute("style","fill: none; stroke: "+r.__styleString+"; stroke-width: "+A.wireframe_linewidth+"; stroke-opacity: "+A.opacity+"; stroke-linecap: round; stroke-linejoin: round"):F.setAttribute("style","fill: "+r.__styleString+"; fill-opacity: "+A.opacity);t.appendChild(F)}function c(B){if(L[B]==null){L[B]=
|
|
|
|
+document.createElementNS("http://www.w3.org/2000/svg","path");S==0&&L[B].setAttribute("shape-rendering","crispEdges");return L[B]}return L[B]}function d(B){return B<0?Math.min((1+B)*0.5,0.5):0.5+Math.min(B*0.5,0.5)}var j=null,o=new THREE.Projector,t=document.createElementNS("http://www.w3.org/2000/svg","svg"),e,g,l,i,m,s,n,q,x=new THREE.Rectangle,h=new THREE.Rectangle,z=false,r=new THREE.Color(4294967295),C=new THREE.Color(4294967295),u=new THREE.Color(4278190080),K=new THREE.Color(4278190080),v=
|
|
|
|
+new THREE.Color(4278190080),p,y=new THREE.Vector3,L=[],X=[],F,R,V,S=1;this.domElement=t;this.autoClear=true;this.setQuality=function(B){switch(B){case "high":S=1;break;case "low":S=0}};this.setSize=function(B,W){e=B;g=W;l=e/2;i=g/2;t.setAttribute("viewBox",-l+" "+-i+" "+e+" "+g);t.setAttribute("width",e);t.setAttribute("height",g);x.set(-l,-i,l,i)};this.clear=function(){for(;t.childNodes.length>0;)t.removeChild(t.childNodes[0])};this.render=function(B,W){var N,Z,E,A,Y,pa,O,U;this.autoClear&&this.clear();
|
|
|
|
+j=o.projectScene(B,W);V=R=0;if(z=B.lights.length>0){O=B.lights;u.setRGB(0,0,0);K.setRGB(0,0,0);v.setRGB(0,0,0);N=0;for(Z=O.length;N<Z;N++){E=O[N];A=E.color;if(E instanceof THREE.AmbientLight){u.r+=A.r;u.g+=A.g;u.b+=A.b}else if(E instanceof THREE.DirectionalLight){K.r+=A.r;K.g+=A.g;K.b+=A.b}else if(E instanceof THREE.PointLight){v.r+=A.r;v.g+=A.g;v.b+=A.b}}}N=0;for(Z=j.length;N<Z;N++){O=j[N];h.empty();if(O instanceof THREE.RenderableParticle){m=O;m.x*=l;m.y*=-i;E=0;for(A=O.material.length;E<A;E++)if(U=
|
|
|
|
+O.material[E]){Y=m;pa=O;U=U;var ha=V++;if(X[ha]==null){X[ha]=document.createElementNS("http://www.w3.org/2000/svg","circle");S==0&&X[ha].setAttribute("shape-rendering","crispEdges")}F=X[ha];F.setAttribute("cx",Y.x);F.setAttribute("cy",Y.y);F.setAttribute("r",pa.scale.x*l);if(U instanceof THREE.ParticleCircleMaterial){if(z){C.r=u.r+K.r+v.r;C.g=u.g+K.g+v.g;C.b=u.b+K.b+v.b;r.r=U.color.r*C.r;r.g=U.color.g*C.g;r.b=U.color.b*C.b;r.updateStyleString()}else r=U.color;F.setAttribute("style","fill: "+r.__styleString)}t.appendChild(F)}}else if(O instanceof
|
|
|
|
+THREE.RenderableFace3){m=O.v1;s=O.v2;n=O.v3;m.positionScreen.x*=l;m.positionScreen.y*=-i;s.positionScreen.x*=l;s.positionScreen.y*=-i;n.positionScreen.x*=l;n.positionScreen.y*=-i;h.addPoint(m.positionScreen.x,m.positionScreen.y);h.addPoint(s.positionScreen.x,s.positionScreen.y);h.addPoint(n.positionScreen.x,n.positionScreen.y);if(x.instersects(h)){E=0;for(A=O.meshMaterial.length;E<A;){U=O.meshMaterial[E++];if(U instanceof THREE.MeshFaceMaterial){Y=0;for(pa=O.faceMaterial.length;Y<pa;)(U=O.faceMaterial[Y++])&&
|
|
|
|
+b(m,s,n,O,U,B)}else U&&b(m,s,n,O,U,B)}}}else if(O instanceof THREE.RenderableFace4){m=O.v1;s=O.v2;n=O.v3;q=O.v4;m.positionScreen.x*=l;m.positionScreen.y*=-i;s.positionScreen.x*=l;s.positionScreen.y*=-i;n.positionScreen.x*=l;n.positionScreen.y*=-i;q.positionScreen.x*=l;q.positionScreen.y*=-i;h.addPoint(m.positionScreen.x,m.positionScreen.y);h.addPoint(s.positionScreen.x,s.positionScreen.y);h.addPoint(n.positionScreen.x,n.positionScreen.y);h.addPoint(q.positionScreen.x,q.positionScreen.y);if(x.instersects(h)){E=
|
|
|
|
+0;for(A=O.meshMaterial.length;E<A;){U=O.meshMaterial[E++];if(U instanceof THREE.MeshFaceMaterial){Y=0;for(pa=O.faceMaterial.length;Y<pa;)(U=O.faceMaterial[Y++])&&f(m,s,n,q,O,U,B)}else U&&f(m,s,n,q,O,U,B)}}}}}};
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|
|
|
+THREE.WebGLRenderer=function(a){function b(e,g){var l;if(e=="fragment")l=c.createShader(c.FRAGMENT_SHADER);else if(e=="vertex")l=c.createShader(c.VERTEX_SHADER);c.shaderSource(l,g);c.compileShader(l);if(!c.getShaderParameter(l,c.COMPILE_STATUS)){alert(c.getShaderInfoLog(l));return null}return l}var f=document.createElement("canvas"),c,d,j=new THREE.Matrix4,o;a=function(e,g){if(e){var l,i,m,s=pointLights=maxDirLights=maxPointLights=0;l=0;for(i=e.lights.length;l<i;l++){m=e.lights[l];m instanceof THREE.DirectionalLight&&
|
|
|
|
+s++;m instanceof THREE.PointLight&&pointLights++}if(pointLights+s<=g){maxDirLights=s;maxPointLights=pointLights}else{maxDirLights=Math.ceil(g*s/(pointLights+s));maxPointLights=g-maxDirLights}return{directional:maxDirLights,point:maxPointLights}}return{directional:1,point:g-1}}(a,5);this.domElement=f;this.autoClear=true;try{c=f.getContext("experimental-webgl",{antialias:true})}catch(t){}if(!c){alert("WebGL not supported");throw"cannot create webgl context";}c.clearColor(0,0,0,1);c.clearDepth(1);c.enable(c.DEPTH_TEST);
|
|
c.depthFunc(c.LEQUAL);c.frontFace(c.CCW);c.cullFace(c.BACK);c.enable(c.CULL_FACE);c.enable(c.BLEND);c.blendFunc(c.ONE,c.ONE_MINUS_SRC_ALPHA);c.clearColor(0,0,0,0);(function(e,g){d=c.createProgram();c.attachShader(d,b("fragment",["#ifdef GL_ES\nprecision highp float;\n#endif",e?"#define MAX_DIR_LIGHTS "+e:"",g?"#define MAX_POINT_LIGHTS "+g:"","uniform int material;\nuniform bool enableMap;\nuniform sampler2D tMap;\nuniform vec4 mColor;\nuniform float mOpacity;\nuniform vec4 mAmbient;\nuniform vec4 mSpecular;\nuniform float mShininess;\nuniform float m2Near;\nuniform float mFarPlusNear;\nuniform float mFarMinusNear;\nuniform int pointLightNumber;\nuniform int directionalLightNumber;",
|
|
c.depthFunc(c.LEQUAL);c.frontFace(c.CCW);c.cullFace(c.BACK);c.enable(c.CULL_FACE);c.enable(c.BLEND);c.blendFunc(c.ONE,c.ONE_MINUS_SRC_ALPHA);c.clearColor(0,0,0,0);(function(e,g){d=c.createProgram();c.attachShader(d,b("fragment",["#ifdef GL_ES\nprecision highp float;\n#endif",e?"#define MAX_DIR_LIGHTS "+e:"",g?"#define MAX_POINT_LIGHTS "+g:"","uniform int material;\nuniform bool enableMap;\nuniform sampler2D tMap;\nuniform vec4 mColor;\nuniform float mOpacity;\nuniform vec4 mAmbient;\nuniform vec4 mSpecular;\nuniform float mShininess;\nuniform float m2Near;\nuniform float mFarPlusNear;\nuniform float mFarMinusNear;\nuniform int pointLightNumber;\nuniform int directionalLightNumber;",
|
|
e?"uniform mat4 viewMatrix;":"",e?"uniform vec3 directionalLightDirection[ MAX_DIR_LIGHTS ];":"","varying vec3 vNormal;\nvarying vec2 vUv;\nvarying vec3 vLightWeighting;",g?"varying vec3 vPointLightVector[ MAX_POINT_LIGHTS ];":"","varying vec3 vViewPosition;\nvoid main() {\nvec4 mapColor = vec4( 1.0, 1.0, 1.0, 1.0 );\nif ( enableMap ) {\nmapColor = texture2D( tMap, vUv );\n}\nif ( material == 4 ) { \ngl_FragColor = vec4( 0.5*normalize( vNormal ) + vec3(0.5, 0.5, 0.5), mOpacity );\n} else if ( material == 3 ) { \nfloat w = 0.5;\ngl_FragColor = vec4( w, w, w, mOpacity );\n} else if ( material == 2 ) { \nvec3 normal = normalize( vNormal );\nvec3 viewPosition = normalize( vViewPosition );",
|
|
e?"uniform mat4 viewMatrix;":"",e?"uniform vec3 directionalLightDirection[ MAX_DIR_LIGHTS ];":"","varying vec3 vNormal;\nvarying vec2 vUv;\nvarying vec3 vLightWeighting;",g?"varying vec3 vPointLightVector[ MAX_POINT_LIGHTS ];":"","varying vec3 vViewPosition;\nvoid main() {\nvec4 mapColor = vec4( 1.0, 1.0, 1.0, 1.0 );\nif ( enableMap ) {\nmapColor = texture2D( tMap, vUv );\n}\nif ( material == 4 ) { \ngl_FragColor = vec4( 0.5*normalize( vNormal ) + vec3(0.5, 0.5, 0.5), mOpacity );\n} else if ( material == 3 ) { \nfloat w = 0.5;\ngl_FragColor = vec4( w, w, w, mOpacity );\n} else if ( material == 2 ) { \nvec3 normal = normalize( vNormal );\nvec3 viewPosition = normalize( vViewPosition );",
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|
g?"vec4 pointDiffuse = vec4( 0.0, 0.0, 0.0, 0.0 );":"",g?"vec4 pointSpecular = vec4( 0.0, 0.0, 0.0, 0.0 );":"",g?"for( int i = 0; i < pointLightNumber; i++ ) {":"",g?"vec3 pointVector = normalize( vPointLightVector[ i ] );":"",g?"vec3 pointHalfVector = normalize( vPointLightVector[ i ] + vViewPosition );":"",g?"float pointDotNormalHalf = dot( normal, pointHalfVector );":"",g?"float pointDiffuseWeight = max( dot( normal, pointVector ), 0.0 );":"",g?"float pointSpecularWeight = 0.0;":"",g?"if ( pointDotNormalHalf >= 0.0 )":
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g?"vec4 pointDiffuse = vec4( 0.0, 0.0, 0.0, 0.0 );":"",g?"vec4 pointSpecular = vec4( 0.0, 0.0, 0.0, 0.0 );":"",g?"for( int i = 0; i < pointLightNumber; i++ ) {":"",g?"vec3 pointVector = normalize( vPointLightVector[ i ] );":"",g?"vec3 pointHalfVector = normalize( vPointLightVector[ i ] + vViewPosition );":"",g?"float pointDotNormalHalf = dot( normal, pointHalfVector );":"",g?"float pointDiffuseWeight = max( dot( normal, pointVector ), 0.0 );":"",g?"float pointSpecularWeight = 0.0;":"",g?"if ( pointDotNormalHalf >= 0.0 )":
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@@ -128,22 +130,22 @@ g?"vLightWeighting += pointLightColor[ i ] * pointLightWeighting;":"",g?"}":"","
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"normalMatrix");d.objMatrix=c.getUniformLocation(d,"objMatrix");d.cameraPosition=c.getUniformLocation(d,"cameraPosition");d.enableLighting=c.getUniformLocation(d,"enableLighting");d.ambientLightColor=c.getUniformLocation(d,"ambientLightColor");if(e){d.directionalLightNumber=c.getUniformLocation(d,"directionalLightNumber");d.directionalLightColor=c.getUniformLocation(d,"directionalLightColor");d.directionalLightDirection=c.getUniformLocation(d,"directionalLightDirection")}if(g){d.pointLightNumber=
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"normalMatrix");d.objMatrix=c.getUniformLocation(d,"objMatrix");d.cameraPosition=c.getUniformLocation(d,"cameraPosition");d.enableLighting=c.getUniformLocation(d,"enableLighting");d.ambientLightColor=c.getUniformLocation(d,"ambientLightColor");if(e){d.directionalLightNumber=c.getUniformLocation(d,"directionalLightNumber");d.directionalLightColor=c.getUniformLocation(d,"directionalLightColor");d.directionalLightDirection=c.getUniformLocation(d,"directionalLightDirection")}if(g){d.pointLightNumber=
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c.getUniformLocation(d,"pointLightNumber");d.pointLightColor=c.getUniformLocation(d,"pointLightColor");d.pointLightPosition=c.getUniformLocation(d,"pointLightPosition")}d.material=c.getUniformLocation(d,"material");d.mColor=c.getUniformLocation(d,"mColor");d.mOpacity=c.getUniformLocation(d,"mOpacity");d.mAmbient=c.getUniformLocation(d,"mAmbient");d.mSpecular=c.getUniformLocation(d,"mSpecular");d.mShininess=c.getUniformLocation(d,"mShininess");d.enableMap=c.getUniformLocation(d,"enableMap");c.uniform1i(d.enableMap,
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c.getUniformLocation(d,"pointLightNumber");d.pointLightColor=c.getUniformLocation(d,"pointLightColor");d.pointLightPosition=c.getUniformLocation(d,"pointLightPosition")}d.material=c.getUniformLocation(d,"material");d.mColor=c.getUniformLocation(d,"mColor");d.mOpacity=c.getUniformLocation(d,"mOpacity");d.mAmbient=c.getUniformLocation(d,"mAmbient");d.mSpecular=c.getUniformLocation(d,"mSpecular");d.mShininess=c.getUniformLocation(d,"mShininess");d.enableMap=c.getUniformLocation(d,"enableMap");c.uniform1i(d.enableMap,
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0);d.tMap=c.getUniformLocation(d,"tMap");c.uniform1i(d.tMap,0);d.m2Near=c.getUniformLocation(d,"m2Near");d.mFarPlusNear=c.getUniformLocation(d,"mFarPlusNear");d.mFarMinusNear=c.getUniformLocation(d,"mFarMinusNear");d.position=c.getAttribLocation(d,"position");c.enableVertexAttribArray(d.position);d.normal=c.getAttribLocation(d,"normal");c.enableVertexAttribArray(d.normal);d.uv=c.getAttribLocation(d,"uv");c.enableVertexAttribArray(d.uv);d.viewMatrixArray=new Float32Array(16);d.modelViewMatrixArray=
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0);d.tMap=c.getUniformLocation(d,"tMap");c.uniform1i(d.tMap,0);d.m2Near=c.getUniformLocation(d,"m2Near");d.mFarPlusNear=c.getUniformLocation(d,"mFarPlusNear");d.mFarMinusNear=c.getUniformLocation(d,"mFarMinusNear");d.position=c.getAttribLocation(d,"position");c.enableVertexAttribArray(d.position);d.normal=c.getAttribLocation(d,"normal");c.enableVertexAttribArray(d.normal);d.uv=c.getAttribLocation(d,"uv");c.enableVertexAttribArray(d.uv);d.viewMatrixArray=new Float32Array(16);d.modelViewMatrixArray=
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-new Float32Array(16);d.projectionMatrixArray=new Float32Array(16)})(a.directional,a.point);this.setSize=function(e,g){f.width=e;f.height=g;c.viewport(0,0,f.width,f.height)};this.clear=function(){c.clear(c.COLOR_BUFFER_BIT|c.DEPTH_BUFFER_BIT)};this.setupLights=function(e){var g,j,i,l,m=[],r=[],p=[];l=[];var v=[];c.uniform1i(d.enableLighting,e.lights.length);g=0;for(j=e.lights.length;g<j;g++){i=e.lights[g];if(i instanceof THREE.AmbientLight)m.push(i);else if(i instanceof THREE.DirectionalLight)p.push(i);
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-else i instanceof THREE.PointLight&&r.push(i)}g=e=i=l=0;for(j=m.length;g<j;g++){e+=m[g].color.r;i+=m[g].color.g;l+=m[g].color.b}c.uniform3f(d.ambientLightColor,e,i,l);l=[];v=[];g=0;for(j=p.length;g<j;g++){i=p[g];l.push(i.color.r*i.intensity);l.push(i.color.g*i.intensity);l.push(i.color.b*i.intensity);v.push(i.position.x);v.push(i.position.y);v.push(i.position.z)}if(p.length){c.uniform1i(d.directionalLightNumber,p.length);c.uniform3fv(d.directionalLightDirection,v);c.uniform3fv(d.directionalLightColor,
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-l)}l=[];v=[];g=0;for(j=r.length;g<j;g++){i=r[g];l.push(i.color.r*i.intensity);l.push(i.color.g*i.intensity);l.push(i.color.b*i.intensity);v.push(i.position.x);v.push(i.position.y);v.push(i.position.z)}if(r.length){c.uniform1i(d.pointLightNumber,r.length);c.uniform3fv(d.pointLightPosition,v);c.uniform3fv(d.pointLightColor,l)}};this.createBuffers=function(e,g){var j,i,l,m,r,p,v,h,I,w=e.materialFaceGroup[g],x=[],F=[],U=[],q=[],y=[],t=0,J=false;j=0;for(i=e.material.length;j<i;j++){meshMaterial=e.material[j];
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-if(meshMaterial instanceof THREE.MeshFaceMaterial){r=0;for(p=w.material.length;r<p;r++)if(w.material[r].shading!=undefined&&w.material[r].shading==THREE.SmoothShading){J=true;break}}else if(meshMaterial.shading!=undefined&&meshMaterial.shading==THREE.SmoothShading){J=true;break}if(J)break}j=0;for(i=w.faces.length;j<i;j++){l=w.faces[j];m=e.geometry.faces[l];r=m.vertexNormals;p=m.normal;l=e.geometry.uvs[l];if(m instanceof THREE.Face3){v=e.geometry.vertices[m.a].position;h=e.geometry.vertices[m.b].position;
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-I=e.geometry.vertices[m.c].position;U.push(v.x,v.y,v.z);U.push(h.x,h.y,h.z);U.push(I.x,I.y,I.z);if(r.length==3&&J){q.push(r[0].x,r[0].y,r[0].z);q.push(r[1].x,r[1].y,r[1].z);q.push(r[2].x,r[2].y,r[2].z)}else{q.push(p.x,p.y,p.z);q.push(p.x,p.y,p.z);q.push(p.x,p.y,p.z)}if(l){y.push(l[0].u,l[0].v);y.push(l[1].u,l[1].v);y.push(l[2].u,l[2].v)}x.push(t,t+1,t+2);F.push(t,t+1);F.push(t,t+2);F.push(t+1,t+2);t+=3}else if(m instanceof THREE.Face4){v=e.geometry.vertices[m.a].position;h=e.geometry.vertices[m.b].position;
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-I=e.geometry.vertices[m.c].position;m=e.geometry.vertices[m.d].position;U.push(v.x,v.y,v.z);U.push(h.x,h.y,h.z);U.push(I.x,I.y,I.z);U.push(m.x,m.y,m.z);if(r.length==4&&J){q.push(r[0].x,r[0].y,r[0].z);q.push(r[1].x,r[1].y,r[1].z);q.push(r[2].x,r[2].y,r[2].z);q.push(r[3].x,r[3].y,r[3].z)}else{q.push(p.x,p.y,p.z);q.push(p.x,p.y,p.z);q.push(p.x,p.y,p.z);q.push(p.x,p.y,p.z)}if(l){y.push(l[0].u,l[0].v);y.push(l[1].u,l[1].v);y.push(l[2].u,l[2].v);y.push(l[3].u,l[3].v)}x.push(t,t+1,t+2);x.push(t,t+2,t+3);
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-F.push(t,t+1);F.push(t,t+2);F.push(t,t+3);F.push(t+1,t+2);F.push(t+2,t+3);t+=4}}if(U.length){w.__webGLVertexBuffer=c.createBuffer();c.bindBuffer(c.ARRAY_BUFFER,w.__webGLVertexBuffer);c.bufferData(c.ARRAY_BUFFER,new Float32Array(U),c.STATIC_DRAW);w.__webGLNormalBuffer=c.createBuffer();c.bindBuffer(c.ARRAY_BUFFER,w.__webGLNormalBuffer);c.bufferData(c.ARRAY_BUFFER,new Float32Array(q),c.STATIC_DRAW);w.__webGLUVBuffer=c.createBuffer();c.bindBuffer(c.ARRAY_BUFFER,w.__webGLUVBuffer);c.bufferData(c.ARRAY_BUFFER,
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-new Float32Array(y),c.STATIC_DRAW);w.__webGLFaceBuffer=c.createBuffer();c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,w.__webGLFaceBuffer);c.bufferData(c.ELEMENT_ARRAY_BUFFER,new Uint16Array(x),c.STATIC_DRAW);w.__webGLLineBuffer=c.createBuffer();c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,w.__webGLLineBuffer);c.bufferData(c.ELEMENT_ARRAY_BUFFER,new Uint16Array(F),c.STATIC_DRAW);w.__webGLFaceCount=x.length;w.__webGLLineCount=F.length}};this.renderBuffer=function(e,g){var j,i,l,m,r,p,v;if(e instanceof THREE.MeshPhongMaterial||
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-e instanceof THREE.MeshLambertMaterial||e instanceof THREE.MeshBasicMaterial){j=e.color;i=e.opacity;l=e.wireframe;m=e.wireframe_linewidth;v=e.map;c.uniform4f(d.mColor,j.r*i,j.g*i,j.b*i,i)}if(e instanceof THREE.MeshNormalMaterial){i=e.opacity;c.uniform1f(d.mOpacity,i);c.uniform1i(d.material,4)}else if(e instanceof THREE.MeshDepthMaterial){i=e.opacity;l=e.wireframe;m=e.wireframe_linewidth;c.uniform1f(d.mOpacity,i);c.uniform1f(d.m2Near,e.__2near);c.uniform1f(d.mFarPlusNear,e.__farPlusNear);c.uniform1f(d.mFarMinusNear,
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-e.__farMinusNear);c.uniform1i(d.material,3)}else if(e instanceof THREE.MeshPhongMaterial){j=e.ambient;r=e.specular;p=e.shininess;c.uniform4f(d.mAmbient,j.r,j.g,j.b,i);c.uniform4f(d.mSpecular,r.r,r.g,r.b,i);c.uniform1f(d.mShininess,p);c.uniform1i(d.material,2)}else if(e instanceof THREE.MeshLambertMaterial)c.uniform1i(d.material,1);else e instanceof THREE.MeshBasicMaterial&&c.uniform1i(d.material,0);if(v){if(!e.__webGLTexture&&e.map.loaded){e.__webGLTexture=c.createTexture();c.bindTexture(c.TEXTURE_2D,
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+new Float32Array(16);d.projectionMatrixArray=new Float32Array(16)})(a.directional,a.point);this.setSize=function(e,g){f.width=e;f.height=g;c.viewport(0,0,f.width,f.height)};this.clear=function(){c.clear(c.COLOR_BUFFER_BIT|c.DEPTH_BUFFER_BIT)};this.setupLights=function(e){var g,l,i,m,s=[],n=[],q=[];m=[];var x=[];c.uniform1i(d.enableLighting,e.lights.length);g=0;for(l=e.lights.length;g<l;g++){i=e.lights[g];if(i instanceof THREE.AmbientLight)s.push(i);else if(i instanceof THREE.DirectionalLight)q.push(i);
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+else i instanceof THREE.PointLight&&n.push(i)}g=e=i=m=0;for(l=s.length;g<l;g++){e+=s[g].color.r;i+=s[g].color.g;m+=s[g].color.b}c.uniform3f(d.ambientLightColor,e,i,m);m=[];x=[];g=0;for(l=q.length;g<l;g++){i=q[g];m.push(i.color.r*i.intensity);m.push(i.color.g*i.intensity);m.push(i.color.b*i.intensity);x.push(i.position.x);x.push(i.position.y);x.push(i.position.z)}if(q.length){c.uniform1i(d.directionalLightNumber,q.length);c.uniform3fv(d.directionalLightDirection,x);c.uniform3fv(d.directionalLightColor,
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+m)}m=[];x=[];g=0;for(l=n.length;g<l;g++){i=n[g];m.push(i.color.r*i.intensity);m.push(i.color.g*i.intensity);m.push(i.color.b*i.intensity);x.push(i.position.x);x.push(i.position.y);x.push(i.position.z)}if(n.length){c.uniform1i(d.pointLightNumber,n.length);c.uniform3fv(d.pointLightPosition,x);c.uniform3fv(d.pointLightColor,m)}};this.createBuffers=function(e,g){var l,i,m,s,n,q,x,h,z,r=e.materialFaceGroup[g],C=[],u=[],K=[],v=[],p=[],y=0,L=false;l=0;for(i=e.material.length;l<i;l++){meshMaterial=e.material[l];
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+if(meshMaterial instanceof THREE.MeshFaceMaterial){n=0;for(q=r.material.length;n<q;n++)if(r.material[n].shading!=undefined&&r.material[n].shading==THREE.SmoothShading){L=true;break}}else if(meshMaterial.shading!=undefined&&meshMaterial.shading==THREE.SmoothShading){L=true;break}if(L)break}l=0;for(i=r.faces.length;l<i;l++){m=r.faces[l];s=e.geometry.faces[m];n=s.vertexNormals;q=s.normal;m=e.geometry.uvs[m];if(s instanceof THREE.Face3){x=e.geometry.vertices[s.a].position;h=e.geometry.vertices[s.b].position;
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+z=e.geometry.vertices[s.c].position;K.push(x.x,x.y,x.z);K.push(h.x,h.y,h.z);K.push(z.x,z.y,z.z);if(n.length==3&&L){v.push(n[0].x,n[0].y,n[0].z);v.push(n[1].x,n[1].y,n[1].z);v.push(n[2].x,n[2].y,n[2].z)}else{v.push(q.x,q.y,q.z);v.push(q.x,q.y,q.z);v.push(q.x,q.y,q.z)}if(m){p.push(m[0].u,m[0].v);p.push(m[1].u,m[1].v);p.push(m[2].u,m[2].v)}C.push(y,y+1,y+2);u.push(y,y+1);u.push(y,y+2);u.push(y+1,y+2);y+=3}else if(s instanceof THREE.Face4){x=e.geometry.vertices[s.a].position;h=e.geometry.vertices[s.b].position;
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+z=e.geometry.vertices[s.c].position;s=e.geometry.vertices[s.d].position;K.push(x.x,x.y,x.z);K.push(h.x,h.y,h.z);K.push(z.x,z.y,z.z);K.push(s.x,s.y,s.z);if(n.length==4&&L){v.push(n[0].x,n[0].y,n[0].z);v.push(n[1].x,n[1].y,n[1].z);v.push(n[2].x,n[2].y,n[2].z);v.push(n[3].x,n[3].y,n[3].z)}else{v.push(q.x,q.y,q.z);v.push(q.x,q.y,q.z);v.push(q.x,q.y,q.z);v.push(q.x,q.y,q.z)}if(m){p.push(m[0].u,m[0].v);p.push(m[1].u,m[1].v);p.push(m[2].u,m[2].v);p.push(m[3].u,m[3].v)}C.push(y,y+1,y+2);C.push(y,y+2,y+3);
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+u.push(y,y+1);u.push(y,y+2);u.push(y,y+3);u.push(y+1,y+2);u.push(y+2,y+3);y+=4}}if(K.length){r.__webGLVertexBuffer=c.createBuffer();c.bindBuffer(c.ARRAY_BUFFER,r.__webGLVertexBuffer);c.bufferData(c.ARRAY_BUFFER,new Float32Array(K),c.STATIC_DRAW);r.__webGLNormalBuffer=c.createBuffer();c.bindBuffer(c.ARRAY_BUFFER,r.__webGLNormalBuffer);c.bufferData(c.ARRAY_BUFFER,new Float32Array(v),c.STATIC_DRAW);r.__webGLUVBuffer=c.createBuffer();c.bindBuffer(c.ARRAY_BUFFER,r.__webGLUVBuffer);c.bufferData(c.ARRAY_BUFFER,
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+new Float32Array(p),c.STATIC_DRAW);r.__webGLFaceBuffer=c.createBuffer();c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,r.__webGLFaceBuffer);c.bufferData(c.ELEMENT_ARRAY_BUFFER,new Uint16Array(C),c.STATIC_DRAW);r.__webGLLineBuffer=c.createBuffer();c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,r.__webGLLineBuffer);c.bufferData(c.ELEMENT_ARRAY_BUFFER,new Uint16Array(u),c.STATIC_DRAW);r.__webGLFaceCount=C.length;r.__webGLLineCount=u.length}};this.renderBuffer=function(e,g){var l,i,m,s,n,q,x;if(e instanceof THREE.MeshPhongMaterial||
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+e instanceof THREE.MeshLambertMaterial||e instanceof THREE.MeshBasicMaterial){l=e.color;i=e.opacity;m=e.wireframe;s=e.wireframe_linewidth;x=e.map;c.uniform4f(d.mColor,l.r*i,l.g*i,l.b*i,i)}if(e instanceof THREE.MeshNormalMaterial){i=e.opacity;c.uniform1f(d.mOpacity,i);c.uniform1i(d.material,4)}else if(e instanceof THREE.MeshDepthMaterial){i=e.opacity;m=e.wireframe;s=e.wireframe_linewidth;c.uniform1f(d.mOpacity,i);c.uniform1f(d.m2Near,e.__2near);c.uniform1f(d.mFarPlusNear,e.__farPlusNear);c.uniform1f(d.mFarMinusNear,
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+e.__farMinusNear);c.uniform1i(d.material,3)}else if(e instanceof THREE.MeshPhongMaterial){l=e.ambient;n=e.specular;q=e.shininess;c.uniform4f(d.mAmbient,l.r,l.g,l.b,i);c.uniform4f(d.mSpecular,n.r,n.g,n.b,i);c.uniform1f(d.mShininess,q);c.uniform1i(d.material,2)}else if(e instanceof THREE.MeshLambertMaterial)c.uniform1i(d.material,1);else e instanceof THREE.MeshBasicMaterial&&c.uniform1i(d.material,0);if(x){if(!e.__webGLTexture&&e.map.loaded){e.__webGLTexture=c.createTexture();c.bindTexture(c.TEXTURE_2D,
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e.__webGLTexture);c.texImage2D(c.TEXTURE_2D,0,c.RGBA,c.RGBA,c.UNSIGNED_BYTE,e.map.image);c.texParameteri(c.TEXTURE_2D,c.TEXTURE_MAG_FILTER,c.LINEAR);c.texParameteri(c.TEXTURE_2D,c.TEXTURE_MIN_FILTER,c.LINEAR_MIPMAP_LINEAR);c.generateMipmap(c.TEXTURE_2D);c.bindTexture(c.TEXTURE_2D,null)}c.activeTexture(c.TEXTURE0);c.bindTexture(c.TEXTURE_2D,e.__webGLTexture);c.uniform1i(d.tMap,0);c.uniform1i(d.enableMap,1)}else c.uniform1i(d.enableMap,0);c.bindBuffer(c.ARRAY_BUFFER,g.__webGLVertexBuffer);c.vertexAttribPointer(d.position,
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e.__webGLTexture);c.texImage2D(c.TEXTURE_2D,0,c.RGBA,c.RGBA,c.UNSIGNED_BYTE,e.map.image);c.texParameteri(c.TEXTURE_2D,c.TEXTURE_MAG_FILTER,c.LINEAR);c.texParameteri(c.TEXTURE_2D,c.TEXTURE_MIN_FILTER,c.LINEAR_MIPMAP_LINEAR);c.generateMipmap(c.TEXTURE_2D);c.bindTexture(c.TEXTURE_2D,null)}c.activeTexture(c.TEXTURE0);c.bindTexture(c.TEXTURE_2D,e.__webGLTexture);c.uniform1i(d.tMap,0);c.uniform1i(d.enableMap,1)}else c.uniform1i(d.enableMap,0);c.bindBuffer(c.ARRAY_BUFFER,g.__webGLVertexBuffer);c.vertexAttribPointer(d.position,
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-3,c.FLOAT,false,0,0);c.bindBuffer(c.ARRAY_BUFFER,g.__webGLNormalBuffer);c.vertexAttribPointer(d.normal,3,c.FLOAT,false,0,0);if(v){c.bindBuffer(c.ARRAY_BUFFER,g.__webGLUVBuffer);c.enableVertexAttribArray(d.uv);c.vertexAttribPointer(d.uv,2,c.FLOAT,false,0,0)}else c.disableVertexAttribArray(d.uv);if(l){c.lineWidth(m);c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,g.__webGLLineBuffer);c.drawElements(c.LINES,g.__webGLLineCount,c.UNSIGNED_SHORT,0)}else{c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,g.__webGLFaceBuffer);c.drawElements(c.TRIANGLES,
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-g.__webGLFaceCount,c.UNSIGNED_SHORT,0)}};this.renderPass=function(e,g,j){var i,l,m,r,p;m=0;for(r=e.material.length;m<r;m++){i=e.material[m];if(i instanceof THREE.MeshFaceMaterial){i=0;for(l=g.material.length;i<l;i++){p=g.material[i];if(p.blending==j){this.setBlending(p.blending);this.renderBuffer(p,g)}}}else{p=i;if(p.blending==j){this.setBlending(p.blending);this.renderBuffer(p,g)}}}};this.render=function(e,g){var j,i;this.initWebGLObjects(e);this.autoClear&&this.clear();g.autoUpdateMatrix&&g.updateMatrix();
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-c.uniform3f(d.cameraPosition,g.position.x,g.position.y,g.position.z);this.setupLights(e);j=0;for(i=e.__webGLObjects.length;j<i;j++){webGLObject=e.__webGLObjects[j];this.setupMatrices(webGLObject.__object,g);this.renderPass(webGLObject.__object,webGLObject,THREE.NormalBlending)}j=0;for(i=e.__webGLObjects.length;j<i;j++){webGLObject=e.__webGLObjects[j];this.setupMatrices(webGLObject.__object,g);this.renderPass(webGLObject.__object,webGLObject,THREE.AdditiveBlending);this.renderPass(webGLObject.__object,
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-webGLObject,THREE.SubtractiveBlending)}};this.initWebGLObjects=function(e){var g,j,i,l,m;if(!e.__webGLObjects)e.__webGLObjects=[];g=0;for(j=e.objects.length;g<j;g++){i=e.objects[g];if(i instanceof THREE.Mesh)for(l in i.materialFaceGroup){m=i.materialFaceGroup[l];if(!m.__webGLVertexBuffer){this.createBuffers(i,l);m.__object=i;e.__webGLObjects.push(m)}}}};this.setupMatrices=function(e,g){e.autoUpdateMatrix&&e.updateMatrix();n.multiply(g.matrix,e.matrix);d.viewMatrixArray=new Float32Array(g.matrix.flatten());
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-d.modelViewMatrixArray=new Float32Array(n.flatten());d.projectionMatrixArray=new Float32Array(g.projectionMatrix.flatten());o=THREE.Matrix4.makeInvert3x3(n).transpose();d.normalMatrixArray=new Float32Array(o.m);c.uniformMatrix4fv(d.viewMatrix,false,d.viewMatrixArray);c.uniformMatrix4fv(d.modelViewMatrix,false,d.modelViewMatrixArray);c.uniformMatrix4fv(d.projectionMatrix,false,d.projectionMatrixArray);c.uniformMatrix3fv(d.normalMatrix,false,d.normalMatrixArray);c.uniformMatrix4fv(d.objMatrix,false,
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+3,c.FLOAT,false,0,0);c.bindBuffer(c.ARRAY_BUFFER,g.__webGLNormalBuffer);c.vertexAttribPointer(d.normal,3,c.FLOAT,false,0,0);if(x){c.bindBuffer(c.ARRAY_BUFFER,g.__webGLUVBuffer);c.enableVertexAttribArray(d.uv);c.vertexAttribPointer(d.uv,2,c.FLOAT,false,0,0)}else c.disableVertexAttribArray(d.uv);if(m){c.lineWidth(s);c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,g.__webGLLineBuffer);c.drawElements(c.LINES,g.__webGLLineCount,c.UNSIGNED_SHORT,0)}else{c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,g.__webGLFaceBuffer);c.drawElements(c.TRIANGLES,
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+g.__webGLFaceCount,c.UNSIGNED_SHORT,0)}};this.renderPass=function(e,g,l){var i,m,s,n,q;s=0;for(n=e.material.length;s<n;s++){i=e.material[s];if(i instanceof THREE.MeshFaceMaterial){i=0;for(m=g.material.length;i<m;i++){q=g.material[i];if(q.blending==l){this.setBlending(q.blending);this.renderBuffer(q,g)}}}else{q=i;if(q.blending==l){this.setBlending(q.blending);this.renderBuffer(q,g)}}}};this.render=function(e,g){var l,i;this.initWebGLObjects(e);this.autoClear&&this.clear();g.autoUpdateMatrix&&g.updateMatrix();
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+c.uniform3f(d.cameraPosition,g.position.x,g.position.y,g.position.z);this.setupLights(e);l=0;for(i=e.__webGLObjects.length;l<i;l++){webGLObject=e.__webGLObjects[l];this.setupMatrices(webGLObject.__object,g);this.renderPass(webGLObject.__object,webGLObject,THREE.NormalBlending)}l=0;for(i=e.__webGLObjects.length;l<i;l++){webGLObject=e.__webGLObjects[l];this.setupMatrices(webGLObject.__object,g);this.renderPass(webGLObject.__object,webGLObject,THREE.AdditiveBlending);this.renderPass(webGLObject.__object,
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+webGLObject,THREE.SubtractiveBlending)}};this.initWebGLObjects=function(e){var g,l,i,m,s;if(!e.__webGLObjects)e.__webGLObjects=[];g=0;for(l=e.objects.length;g<l;g++){i=e.objects[g];if(i instanceof THREE.Mesh)for(m in i.materialFaceGroup){s=i.materialFaceGroup[m];if(!s.__webGLVertexBuffer){this.createBuffers(i,m);s.__object=i;e.__webGLObjects.push(s)}}}};this.setupMatrices=function(e,g){e.autoUpdateMatrix&&e.updateMatrix();j.multiply(g.matrix,e.matrix);d.viewMatrixArray=new Float32Array(g.matrix.flatten());
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+d.modelViewMatrixArray=new Float32Array(j.flatten());d.projectionMatrixArray=new Float32Array(g.projectionMatrix.flatten());o=THREE.Matrix4.makeInvert3x3(j).transpose();d.normalMatrixArray=new Float32Array(o.m);c.uniformMatrix4fv(d.viewMatrix,false,d.viewMatrixArray);c.uniformMatrix4fv(d.modelViewMatrix,false,d.modelViewMatrixArray);c.uniformMatrix4fv(d.projectionMatrix,false,d.projectionMatrixArray);c.uniformMatrix3fv(d.normalMatrix,false,d.normalMatrixArray);c.uniformMatrix4fv(d.objMatrix,false,
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new Float32Array(e.matrix.flatten()))};this.setBlending=function(e){switch(e){case THREE.AdditiveBlending:c.blendEquation(c.FUNC_ADD);c.blendFunc(c.ONE,c.ONE);break;case THREE.SubtractiveBlending:c.blendFunc(c.DST_COLOR,c.ZERO);break;default:c.blendEquation(c.FUNC_ADD);c.blendFunc(c.ONE,c.ONE_MINUS_SRC_ALPHA)}};this.setFaceCulling=function(e,g){if(e){!g||g=="ccw"?c.frontFace(c.CCW):c.frontFace(c.CW);if(e=="back")c.cullFace(c.BACK);else e=="front"?c.cullFace(c.FRONT):c.cullFace(c.FRONT_AND_BACK);c.enable(c.CULL_FACE)}else c.disable(c.CULL_FACE)}};
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new Float32Array(e.matrix.flatten()))};this.setBlending=function(e){switch(e){case THREE.AdditiveBlending:c.blendEquation(c.FUNC_ADD);c.blendFunc(c.ONE,c.ONE);break;case THREE.SubtractiveBlending:c.blendFunc(c.DST_COLOR,c.ZERO);break;default:c.blendEquation(c.FUNC_ADD);c.blendFunc(c.ONE,c.ONE_MINUS_SRC_ALPHA)}};this.setFaceCulling=function(e,g){if(e){!g||g=="ccw"?c.frontFace(c.CCW):c.frontFace(c.CW);if(e=="back")c.cullFace(c.BACK);else e=="front"?c.cullFace(c.FRONT):c.cullFace(c.FRONT_AND_BACK);c.enable(c.CULL_FACE)}else c.disable(c.CULL_FACE)}};
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THREE.RenderableFace3=function(){this.v1=new THREE.Vertex;this.v2=new THREE.Vertex;this.v3=new THREE.Vertex;this.centroidWorld=new THREE.Vector3;this.centroidScreen=new THREE.Vector3;this.normalWorld=new THREE.Vector3;this.material=this.color=this.z=null};
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THREE.RenderableFace3=function(){this.v1=new THREE.Vertex;this.v2=new THREE.Vertex;this.v3=new THREE.Vertex;this.centroidWorld=new THREE.Vector3;this.centroidScreen=new THREE.Vector3;this.normalWorld=new THREE.Vector3;this.material=this.color=this.z=null};
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THREE.RenderableFace4=function(){this.v1=new THREE.Vertex;this.v2=new THREE.Vertex;this.v3=new THREE.Vertex;this.v4=new THREE.Vertex;this.centroidWorld=new THREE.Vector3;this.centroidScreen=new THREE.Vector3;this.normalWorld=new THREE.Vector3;this.material=this.color=this.z=null};THREE.RenderableParticle=function(){this.rotation=this.z=this.y=this.x=null;this.scale=new THREE.Vector2;this.material=this.color=null};
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THREE.RenderableFace4=function(){this.v1=new THREE.Vertex;this.v2=new THREE.Vertex;this.v3=new THREE.Vertex;this.v4=new THREE.Vertex;this.centroidWorld=new THREE.Vector3;this.centroidScreen=new THREE.Vector3;this.normalWorld=new THREE.Vector3;this.material=this.color=this.z=null};THREE.RenderableParticle=function(){this.rotation=this.z=this.y=this.x=null;this.scale=new THREE.Vector2;this.material=this.color=null};
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