Browse Source

Animation: Removed JITCompile stuff.

Mr.doob 13 years ago
parent
commit
b02db06c57
1 changed files with 82 additions and 179 deletions
  1. 82 179
      src/extras/animation/Animation.js

+ 82 - 179
src/extras/animation/Animation.js

@@ -4,7 +4,7 @@
  * @author alteredq / http://alteredqualia.com/
  */
 
-THREE.Animation = function( root, name, interpolationType, JITCompile ) {
+THREE.Animation = function ( root, name, interpolationType ) {
 
 	this.root = root;
 	this.data = THREE.AnimationHandler.get( name );
@@ -18,16 +18,15 @@ THREE.Animation = function( root, name, interpolationType, JITCompile ) {
 	this.loop = true;
 
 	this.interpolationType = interpolationType !== undefined ? interpolationType : THREE.AnimationHandler.LINEAR;
-	this.JITCompile = JITCompile !== undefined ? JITCompile : true;
 
 	this.points = [];
 	this.target = new THREE.Vector3();
 
 };
 
-THREE.Animation.prototype.play = function( loop, startTimeMS ) {
+THREE.Animation.prototype.play = function ( loop, startTimeMS ) {
 
-	if ( !this.isPlaying ) {
+	if ( this.isPlaying === false ) {
 
 		this.isPlaying = true;
 		this.loop = loop !== undefined ? loop : true;
@@ -85,7 +84,7 @@ THREE.Animation.prototype.play = function( loop, startTimeMS ) {
 
 THREE.Animation.prototype.pause = function() {
 
-	if( this.isPaused ) {
+	if ( this.isPaused === true ) {
 
 		THREE.AnimationHandler.addToUpdate( this );
 
@@ -106,37 +105,14 @@ THREE.Animation.prototype.stop = function() {
 	this.isPaused  = false;
 	THREE.AnimationHandler.removeFromUpdate( this );
 
-	// reset JIT matrix and remove cache
-
-	for ( var h = 0; h < this.hierarchy.length; h ++ ) {
-
-		if ( this.hierarchy[ h ].animationCache !== undefined ) {
-
-			if( this.hierarchy[ h ] instanceof THREE.Bone ) {
-
-				this.hierarchy[ h ].skinMatrix = this.hierarchy[ h ].animationCache.originalMatrix;
-
-			} else {
-
-				this.hierarchy[ h ].matrix = this.hierarchy[ h ].animationCache.originalMatrix;
-
-			}
-
-
-			delete this.hierarchy[ h ].animationCache;
-
-		}
-
-	}
-
 };
 
 
-THREE.Animation.prototype.update = function( deltaTimeMS ) {
+THREE.Animation.prototype.update = function ( deltaTimeMS ) {
 
 	// early out
 
-	if ( !this.isPlaying ) return;
+	if ( this.isPlaying === false ) return;
 
 
 	// vars
@@ -155,217 +131,144 @@ THREE.Animation.prototype.update = function( deltaTimeMS ) {
 	var currentPoint, forwardPoint, angle;
 
 
-	// update
-
 	this.currentTime += deltaTimeMS * this.timeScale;
 
 	unloopedCurrentTime = this.currentTime;
-	currentTime         = this.currentTime = this.currentTime % this.data.length;
-	frame               = parseInt( Math.min( currentTime * this.data.fps, this.data.length * this.data.fps ), 10 );
-
+	currentTime = this.currentTime = this.currentTime % this.data.length;
+	frame = parseInt( Math.min( currentTime * this.data.fps, this.data.length * this.data.fps ), 10 );
 
-	// update
 
 	for ( var h = 0, hl = this.hierarchy.length; h < hl; h ++ ) {
 
 		object = this.hierarchy[ h ];
 		animationCache = object.animationCache;
 
-		// use JIT?
-
-		if ( this.JITCompile && JIThierarchy[ h ][ frame ] !== undefined ) {
-
-			if( object instanceof THREE.Bone ) {
-
-				object.skinMatrix = JIThierarchy[ h ][ frame ];
-
-				object.matrixAutoUpdate = false;
-				object.matrixWorldNeedsUpdate = false;
-
-			} else {
-
-				object.matrix = JIThierarchy[ h ][ frame ];
-
-				object.matrixAutoUpdate = false;
-				object.matrixWorldNeedsUpdate = true;
-
-			}
-
-		// use interpolation
-
-		} else {
-
-			// make sure so original matrix and not JIT matrix is set
-
-			if ( this.JITCompile ) {
-
-				if ( object instanceof THREE.Bone ) {
-
-					object.skinMatrix = object.animationCache.originalMatrix;
-
-				} else {
-
-					object.matrix = object.animationCache.originalMatrix;
-
-				}
-
-			}
-
+		// loop through pos/rot/scl
 
-			// loop through pos/rot/scl
+		for ( var t = 0; t < 3; t ++ ) {
 
-			for ( var t = 0; t < 3; t ++ ) {
+			// get keys
 
-				// get keys
+			type    = types[ t ];
+			prevKey = animationCache.prevKey[ type ];
+			nextKey = animationCache.nextKey[ type ];
 
-				type    = types[ t ];
-				prevKey = animationCache.prevKey[ type ];
-				nextKey = animationCache.nextKey[ type ];
+			// switch keys?
 
-				// switch keys?
+			if ( nextKey.time <= unloopedCurrentTime ) {
 
-				if ( nextKey.time <= unloopedCurrentTime ) {
+				// did we loop?
 
-					// did we loop?
+				if ( currentTime < unloopedCurrentTime ) {
 
-					if ( currentTime < unloopedCurrentTime ) {
+					if ( this.loop ) {
 
-						if ( this.loop ) {
+						prevKey = this.data.hierarchy[ h ].keys[ 0 ];
+						nextKey = this.getNextKeyWith( type, h, 1 );
 
-							prevKey = this.data.hierarchy[ h ].keys[ 0 ];
-							nextKey = this.getNextKeyWith( type, h, 1 );
+						while( nextKey.time < currentTime ) {
 
-							while( nextKey.time < currentTime ) {
-
-								prevKey = nextKey;
-								nextKey = this.getNextKeyWith( type, h, nextKey.index + 1 );
-
-							}
-
-						} else {
-
-							this.stop();
-							return;
+							prevKey = nextKey;
+							nextKey = this.getNextKeyWith( type, h, nextKey.index + 1 );
 
 						}
 
 					} else {
 
-						do {
-
-							prevKey = nextKey;
-							nextKey = this.getNextKeyWith( type, h, nextKey.index + 1 );
-
-						} while( nextKey.time < currentTime )
+						this.stop();
+						return;
 
 					}
 
-					animationCache.prevKey[ type ] = prevKey;
-					animationCache.nextKey[ type ] = nextKey;
-
-				}
-
-
-				object.matrixAutoUpdate = true;
-				object.matrixWorldNeedsUpdate = true;
-
-				scale = ( currentTime - prevKey.time ) / ( nextKey.time - prevKey.time );
-				prevXYZ = prevKey[ type ];
-				nextXYZ = nextKey[ type ];
-
+				} else {
 
-				// check scale error
+					do {
 
-				if ( scale < 0 || scale > 1 ) {
+						prevKey = nextKey;
+						nextKey = this.getNextKeyWith( type, h, nextKey.index + 1 );
 
-					console.log( "THREE.Animation.update: Warning! Scale out of bounds:" + scale + " on bone " + h );
-					scale = scale < 0 ? 0 : 1;
+					} while( nextKey.time < currentTime )
 
 				}
 
-				// interpolate
-
-				if ( type === "pos" ) {
-
-					vector = object.position;
-
-					if( this.interpolationType === THREE.AnimationHandler.LINEAR ) {
+				animationCache.prevKey[ type ] = prevKey;
+				animationCache.nextKey[ type ] = nextKey;
 
-						vector.x = prevXYZ[ 0 ] + ( nextXYZ[ 0 ] - prevXYZ[ 0 ] ) * scale;
-						vector.y = prevXYZ[ 1 ] + ( nextXYZ[ 1 ] - prevXYZ[ 1 ] ) * scale;
-						vector.z = prevXYZ[ 2 ] + ( nextXYZ[ 2 ] - prevXYZ[ 2 ] ) * scale;
-
-					} else if ( this.interpolationType === THREE.AnimationHandler.CATMULLROM ||
-							    this.interpolationType === THREE.AnimationHandler.CATMULLROM_FORWARD ) {
-
-						this.points[ 0 ] = this.getPrevKeyWith( "pos", h, prevKey.index - 1 )[ "pos" ];
-						this.points[ 1 ] = prevXYZ;
-						this.points[ 2 ] = nextXYZ;
-						this.points[ 3 ] = this.getNextKeyWith( "pos", h, nextKey.index + 1 )[ "pos" ];
-
-						scale = scale * 0.33 + 0.33;
+			}
 
-						currentPoint = this.interpolateCatmullRom( this.points, scale );
 
-						vector.x = currentPoint[ 0 ];
-						vector.y = currentPoint[ 1 ];
-						vector.z = currentPoint[ 2 ];
+			object.matrixAutoUpdate = true;
+			object.matrixWorldNeedsUpdate = true;
 
-						if( this.interpolationType === THREE.AnimationHandler.CATMULLROM_FORWARD ) {
+			scale = ( currentTime - prevKey.time ) / ( nextKey.time - prevKey.time );
+			prevXYZ = prevKey[ type ];
+			nextXYZ = nextKey[ type ];
 
-							forwardPoint = this.interpolateCatmullRom( this.points, scale * 1.01 );
 
-							this.target.set( forwardPoint[ 0 ], forwardPoint[ 1 ], forwardPoint[ 2 ] );
-							this.target.subSelf( vector );
-							this.target.y = 0;
-							this.target.normalize();
+			// check scale error
 
-							angle = Math.atan2( this.target.x, this.target.z );
-							object.rotation.set( 0, angle, 0 );
+			if ( scale < 0 || scale > 1 ) {
 
-						}
+				console.log( "THREE.Animation.update: Warning! Scale out of bounds:" + scale + " on bone " + h );
+				scale = scale < 0 ? 0 : 1;
 
-					}
+			}
 
-				} else if ( type === "rot" ) {
+			// interpolate
 
-					THREE.Quaternion.slerp( prevXYZ, nextXYZ, object.quaternion, scale );
+			if ( type === "pos" ) {
 
-				} else if( type === "scl" ) {
+				vector = object.position;
 
-					vector = object.scale;
+				if ( this.interpolationType === THREE.AnimationHandler.LINEAR ) {
 
 					vector.x = prevXYZ[ 0 ] + ( nextXYZ[ 0 ] - prevXYZ[ 0 ] ) * scale;
 					vector.y = prevXYZ[ 1 ] + ( nextXYZ[ 1 ] - prevXYZ[ 1 ] ) * scale;
 					vector.z = prevXYZ[ 2 ] + ( nextXYZ[ 2 ] - prevXYZ[ 2 ] ) * scale;
 
-				}
+				} else if ( this.interpolationType === THREE.AnimationHandler.CATMULLROM ||
+						    this.interpolationType === THREE.AnimationHandler.CATMULLROM_FORWARD ) {
 
-			}
+					this.points[ 0 ] = this.getPrevKeyWith( "pos", h, prevKey.index - 1 )[ "pos" ];
+					this.points[ 1 ] = prevXYZ;
+					this.points[ 2 ] = nextXYZ;
+					this.points[ 3 ] = this.getNextKeyWith( "pos", h, nextKey.index + 1 )[ "pos" ];
 
-		}
+					scale = scale * 0.33 + 0.33;
 
-	}
+					currentPoint = this.interpolateCatmullRom( this.points, scale );
 
-	// update JIT?
+					vector.x = currentPoint[ 0 ];
+					vector.y = currentPoint[ 1 ];
+					vector.z = currentPoint[ 2 ];
 
-	if ( this.JITCompile ) {
+					if ( this.interpolationType === THREE.AnimationHandler.CATMULLROM_FORWARD ) {
 
-		if ( JIThierarchy[ 0 ][ frame ] === undefined ) {
+						forwardPoint = this.interpolateCatmullRom( this.points, scale * 1.01 );
 
-			this.hierarchy[ 0 ].updateMatrixWorld( true );
+						this.target.set( forwardPoint[ 0 ], forwardPoint[ 1 ], forwardPoint[ 2 ] );
+						this.target.subSelf( vector );
+						this.target.y = 0;
+						this.target.normalize();
 
-			for ( var h = 0; h < this.hierarchy.length; h ++ ) {
+						angle = Math.atan2( this.target.x, this.target.z );
+						object.rotation.set( 0, angle, 0 );
 
-				if ( this.hierarchy[ h ] instanceof THREE.Bone ) {
+					}
 
-					JIThierarchy[ h ][ frame ] = this.hierarchy[ h ].skinMatrix.clone();
+				}
 
-				} else {
+			} else if ( type === "rot" ) {
 
-					JIThierarchy[ h ][ frame ] = this.hierarchy[ h ].matrix.clone();
+				THREE.Quaternion.slerp( prevXYZ, nextXYZ, object.quaternion, scale );
 
-				}
+			} else if ( type === "scl" ) {
+
+				vector = object.scale;
+
+				vector.x = prevXYZ[ 0 ] + ( nextXYZ[ 0 ] - prevXYZ[ 0 ] ) * scale;
+				vector.y = prevXYZ[ 1 ] + ( nextXYZ[ 1 ] - prevXYZ[ 1 ] ) * scale;
+				vector.z = prevXYZ[ 2 ] + ( nextXYZ[ 2 ] - prevXYZ[ 2 ] ) * scale;
 
 			}
 
@@ -408,7 +311,7 @@ THREE.Animation.prototype.interpolateCatmullRom = function ( points, scale ) {
 
 };
 
-THREE.Animation.prototype.interpolate = function( p0, p1, p2, p3, t, t2, t3 ) {
+THREE.Animation.prototype.interpolate = function ( p0, p1, p2, p3, t, t2, t3 ) {
 
 	var v0 = ( p2 - p0 ) * 0.5,
 		v1 = ( p3 - p1 ) * 0.5;
@@ -421,7 +324,7 @@ THREE.Animation.prototype.interpolate = function( p0, p1, p2, p3, t, t2, t3 ) {
 
 // Get next key with
 
-THREE.Animation.prototype.getNextKeyWith = function( type, h, key ) {
+THREE.Animation.prototype.getNextKeyWith = function ( type, h, key ) {
 
 	var keys = this.data.hierarchy[ h ].keys;
 
@@ -452,7 +355,7 @@ THREE.Animation.prototype.getNextKeyWith = function( type, h, key ) {
 
 // Get previous key with
 
-THREE.Animation.prototype.getPrevKeyWith = function( type, h, key ) {
+THREE.Animation.prototype.getPrevKeyWith = function ( type, h, key ) {
 
 	var keys = this.data.hierarchy[ h ].keys;
 
@@ -480,4 +383,4 @@ THREE.Animation.prototype.getPrevKeyWith = function( type, h, key ) {
 
 	return this.data.hierarchy[ h ].keys[ keys.length - 1 ];
 
-};
+};