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@@ -105,7 +105,7 @@ function WebGLBackground( renderer, state, objects, premultipliedAlpha ) {
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}
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// push to the pre-sorted opaque render list
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- renderList.push( boxMesh, boxMesh.geometry, boxMesh.material, 0, null );
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+ renderList.unshift( boxMesh, boxMesh.geometry, boxMesh.material, 0, null );
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} else if ( background && background.isTexture ) {
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@@ -119,7 +119,7 @@ function WebGLBackground( renderer, state, objects, premultipliedAlpha ) {
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vertexShader: ShaderLib.background.vertexShader,
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fragmentShader: ShaderLib.background.fragmentShader,
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side: FrontSide,
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- depthTest: true,
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+ depthTest: false,
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depthWrite: false,
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fog: false
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} )
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@@ -164,7 +164,7 @@ function WebGLBackground( renderer, state, objects, premultipliedAlpha ) {
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// push to the pre-sorted opaque render list
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- renderList.push( planeMesh, planeMesh.geometry, planeMesh.material, 0, null );
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+ renderList.unshift( planeMesh, planeMesh.geometry, planeMesh.material, 0, null );
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}
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