@@ -1072,6 +1072,8 @@ THREE.GLTFLoader = ( function () {
if ( texture.name !== undefined ) _texture.name = texture.name;
+ _texture.type = texture.type !== undefined ? WEBGL_TEXTURE_TYPES[ texture.type ] : THREE.UnsignedByteType;
+
if ( texture.sampler ) {
var sampler = json.samplers[ texture.sampler ];