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Shadowing / Culling

* Removed useless and outdated ShadowMapPlugin docs.

* Consistified WebGLState, added culling.

* Let WebGLShadowMap set culling through WebGLState.

* WebGLShadowMap: Removed redundant state setup.

* WebGLRenderer: Removed needless factorization.

* Removed cull state mess from WebGLShadowMap.

- Instead flip .side on the depth material with the same effect.
- See #8760.

* Updated builds.
tschw 9 years ago
parent
commit
b07f8b94d4

+ 90 - 70
build/three.js

@@ -26368,7 +26368,12 @@ THREE.WebGLRenderer = function ( parameters ) {
 
 	function setMaterial( material ) {
 
-		setMaterialFaces( material );
+		if ( material.side !== THREE.DoubleSide )
+			state.enable( _gl.CULL_FACE );
+		else
+			state.disable( _gl.CULL_FACE );
+
+		state.setFlipSided( material.side === THREE.BackSide );
 
 		if ( material.transparent === true ) {
 
@@ -26388,13 +26393,6 @@ THREE.WebGLRenderer = function ( parameters ) {
 
 	}
 
-	function setMaterialFaces( material ) {
-
-		material.side !== THREE.DoubleSide ? state.enable( _gl.CULL_FACE ) : state.disable( _gl.CULL_FACE );
-		state.setFlipSided( material.side === THREE.BackSide );
-
-	}
-
 	function setProgram( camera, fog, material, object ) {
 
 		_usedTextureUnits = 0;
@@ -27261,39 +27259,8 @@ THREE.WebGLRenderer = function ( parameters ) {
 
 	this.setFaceCulling = function ( cullFace, frontFaceDirection ) {
 
-		if ( cullFace === THREE.CullFaceNone ) {
-
-			state.disable( _gl.CULL_FACE );
-
-		} else {
-
-			if ( frontFaceDirection === THREE.FrontFaceDirectionCW ) {
-
-				_gl.frontFace( _gl.CW );
-
-			} else {
-
-				_gl.frontFace( _gl.CCW );
-
-			}
-
-			if ( cullFace === THREE.CullFaceBack ) {
-
-				_gl.cullFace( _gl.BACK );
-
-			} else if ( cullFace === THREE.CullFaceFront ) {
-
-				_gl.cullFace( _gl.FRONT );
-
-			} else {
-
-				_gl.cullFace( _gl.FRONT_AND_BACK );
-
-			}
-
-			state.enable( _gl.CULL_FACE );
-
-		}
+		state.setCullFace( cullFace );
+		state.setFlipSided( frontFaceDirection === THREE.FrontFaceDirectionCW );
 
 	};
 
@@ -30163,8 +30130,8 @@ THREE.WebGLShadowMap = function ( _renderer, _lights, _objects ) {
 	this.needsUpdate = false;
 
 	this.type = THREE.PCFShadowMap;
-	this.cullFace = THREE.CullFaceFront;
 
+	this.flipSidedFaces = true;
 	this.allowDoubleSided = false;
 
 	this.render = function ( scene, camera ) {
@@ -30177,9 +30144,6 @@ THREE.WebGLShadowMap = function ( _renderer, _lights, _objects ) {
 		// Set GL state for depth map.
 		_state.clearColor( 1, 1, 1, 1 );
 		_state.disable( _gl.BLEND );
-		_state.enable( _gl.CULL_FACE );
-		_gl.frontFace( _gl.CCW );
-		_gl.cullFace( scope.cullFace === THREE.CullFaceFront ? _gl.FRONT : _gl.BACK );
 		_state.setDepthTest( true );
 		_state.setScissorTest( false );
 
@@ -30359,14 +30323,6 @@ THREE.WebGLShadowMap = function ( _renderer, _lights, _objects ) {
 		clearAlpha = _renderer.getClearAlpha();
 		_renderer.setClearColor( clearColor, clearAlpha );
 
-		_state.enable( _gl.BLEND );
-
-		if ( scope.cullFace === THREE.CullFaceFront ) {
-
-			_gl.cullFace( _gl.BACK );
-
-		}
-
 		scope.needsUpdate = false;
 
 	};
@@ -30440,9 +30396,15 @@ THREE.WebGLShadowMap = function ( _renderer, _lights, _objects ) {
 
 		result.visible = material.visible;
 		result.wireframe = material.wireframe;
-		result.side = scope.allowDoubleSided ? material.side : THREE.FrontSide;
+
+		var side = material.side;
+		if ( ! scope.allowDoubleSided ) 		side &= 1;
+		if ( scope.flipSidedFaces && side < 2 ) side ^= 1;
+		result.side = side;
+
 		result.clipShadows = material.clipShadows;
 		result.clippingPlanes = material.clippingPlanes;
+
 		result.wireframeLinewidth = material.wireframeLinewidth;
 		result.linewidth = material.linewidth;
 
@@ -30487,6 +30449,27 @@ THREE.WebGLShadowMap = function ( _renderer, _lights, _objects ) {
 
 	}
 
+	Object.defineProperty( this, 'cullFace', {
+
+		set: function( cullFace ) {
+
+			var flipSided = ( cullFace !== THREE.CullFaceBack );
+
+			console.warn( "WebGLRenderer: .shadowMap.cullFace is deprecated. " +
+					" Set .shadowMap.flipSidedFaces to " + flipSided + "." );
+
+			this.flipSidedFaces = flipSided;
+
+		},
+
+		get: function() {
+
+			return this.flipSidedFaces ? THREE.CullFaceFront : THREE.CullFaceBack;
+
+		}
+
+	} );
+
 };
 
 // File:src/renderers/webgl/WebGLState.js
@@ -30533,6 +30516,7 @@ THREE.WebGLState = function ( gl, extensions, paramThreeToGL ) {
 	var currentStencilZPass = null;
 
 	var currentFlipSided = null;
+	var currentCullFace = null;
 
 	var currentLineWidth = null;
 
@@ -30560,15 +30544,14 @@ THREE.WebGLState = function ( gl, extensions, paramThreeToGL ) {
 		this.clearStencil( 0 );
 
 		this.enable( gl.DEPTH_TEST );
-		gl.depthFunc( gl.LEQUAL );
+		this.setDepthFunc( THREE.LessEqualDepth );
 
-		gl.frontFace( gl.CCW );
-		gl.cullFace( gl.BACK );
+		this.setFlipSided( false );
+		this.setCullFace( THREE.CullFaceBack );
 		this.enable( gl.CULL_FACE );
 
 		this.enable( gl.BLEND );
-		gl.blendEquation( gl.FUNC_ADD );
-		gl.blendFunc( gl.SRC_ALPHA, gl.ONE_MINUS_SRC_ALPHA );
+		this.setBlending( THREE.NormalBlending );
 
 	};
 
@@ -30626,7 +30609,7 @@ THREE.WebGLState = function ( gl, extensions, paramThreeToGL ) {
 
 	this.disableUnusedAttributes = function () {
 
-		for ( var i = 0, l = enabledAttributes.length; i < l; i ++ ) {
+		for ( var i = 0, l = enabledAttributes.length; i !== l; ++ i ) {
 
 			if ( enabledAttributes[ i ] !== newAttributes[ i ] ) {
 
@@ -30689,13 +30672,15 @@ THREE.WebGLState = function ( gl, extensions, paramThreeToGL ) {
 
 	this.setBlending = function ( blending, blendEquation, blendSrc, blendDst, blendEquationAlpha, blendSrcAlpha, blendDstAlpha, premultipliedAlpha ) {
 
-		if ( blending === THREE.NoBlending ) {
+		if ( blending !== THREE.NoBlending ) {
 
-			this.disable( gl.BLEND );
+			this.enable( gl.BLEND );
 
 		} else {
 
-			this.enable( gl.BLEND );
+			this.disable( gl.BLEND );
+			currentBlending = blending; // no blending, that is
+			return;
 
 		}
 
@@ -30988,6 +30973,40 @@ THREE.WebGLState = function ( gl, extensions, paramThreeToGL ) {
 
 	};
 
+	this.setCullFace = function ( cullFace ) {
+
+		if ( cullFace !== THREE.CullFaceNone ) {
+
+			this.enable( gl.CULL_FACE );
+
+			if ( cullFace !== currentCullFace ) {
+
+				if ( cullFace === THREE.CullFaceBack ) {
+
+					gl.cullFace( gl.BACK );
+
+				} else if ( cullFace === THREE.CullFaceFront ) {
+
+					gl.cullFace( gl.FRONT );
+
+				} else {
+
+					gl.cullFace( gl.FRONT_AND_BACK );
+
+				}
+
+			}
+
+		} else {
+
+			this.disable( gl.CULL_FACE );
+
+		}
+
+		currentCullFace = cullFace;
+
+	};
+
 	this.setLineWidth = function ( width ) {
 
 		if ( width !== currentLineWidth ) {
@@ -31006,18 +31025,18 @@ THREE.WebGLState = function ( gl, extensions, paramThreeToGL ) {
 
 			this.enable( gl.POLYGON_OFFSET_FILL );
 
-		} else {
+			if ( currentPolygonOffsetFactor !== factor || currentPolygonOffsetUnits !== units ) {
 
-			this.disable( gl.POLYGON_OFFSET_FILL );
+				gl.polygonOffset( factor, units );
 
-		}
+				currentPolygonOffsetFactor = factor;
+				currentPolygonOffsetUnits = units;
 
-		if ( polygonOffset && ( currentPolygonOffsetFactor !== factor || currentPolygonOffsetUnits !== units ) ) {
+			}
 
-			gl.polygonOffset( factor, units );
+		} else {
 
-			currentPolygonOffsetFactor = factor;
-			currentPolygonOffsetUnits = units;
+			this.disable( gl.POLYGON_OFFSET_FILL );
 
 		}
 
@@ -31206,6 +31225,7 @@ THREE.WebGLState = function ( gl, extensions, paramThreeToGL ) {
 		currentStencilWrite = null;
 
 		currentFlipSided = null;
+		currentCullFace = null;
 
 	};
 

+ 130 - 130
build/three.min.js

@@ -107,13 +107,13 @@ b[12]=a[12];b[13]=a[13];b[14]=a[14];return this},extractBasis:function(a,b,c){a.
 d,m=c*g,n=c*d,b[0]=g*h,b[4]=n-a*e,b[8]=m*e+k,b[1]=e,b[5]=f*h,b[9]=-c*h,b[2]=-d*h,b[6]=k*e+m,b[10]=a-n*e):"XZY"===a.order&&(a=f*g,k=f*d,m=c*g,n=c*d,b[0]=g*h,b[4]=-e,b[8]=d*h,b[1]=a*e+n,b[5]=f*h,b[9]=k*e-m,b[2]=m*e-k,b[6]=c*h,b[10]=n*e+a);b[3]=0;b[7]=0;b[11]=0;b[12]=0;b[13]=0;b[14]=0;b[15]=1;return this},makeRotationFromQuaternion:function(a){var b=this.elements,c=a.x,d=a.y,e=a.z,f=a.w,g=c+c,h=d+d,k=e+e;a=c*g;var m=c*h,c=c*k,n=d*h,d=d*k,e=e*k,g=f*g,h=f*h,f=f*k;b[0]=1-(n+e);b[4]=m-f;b[8]=c+h;b[1]=m+
 f;b[5]=1-(a+e);b[9]=d-g;b[2]=c-h;b[6]=d+g;b[10]=1-(a+n);b[3]=0;b[7]=0;b[11]=0;b[12]=0;b[13]=0;b[14]=0;b[15]=1;return this},lookAt:function(){var a,b,c;return function(d,e,f){void 0===a&&(a=new THREE.Vector3);void 0===b&&(b=new THREE.Vector3);void 0===c&&(c=new THREE.Vector3);var g=this.elements;c.subVectors(d,e).normalize();0===c.lengthSq()&&(c.z=1);a.crossVectors(f,c).normalize();0===a.lengthSq()&&(c.x+=1E-4,a.crossVectors(f,c).normalize());b.crossVectors(c,a);g[0]=a.x;g[4]=b.x;g[8]=c.x;g[1]=a.y;
 g[5]=b.y;g[9]=c.y;g[2]=a.z;g[6]=b.z;g[10]=c.z;return this}}(),multiply:function(a,b){return void 0!==b?(console.warn("THREE.Matrix4: .multiply() now only accepts one argument. Use .multiplyMatrices( a, b ) instead."),this.multiplyMatrices(a,b)):this.multiplyMatrices(this,a)},premultiply:function(a){return this.multiplyMatrices(a,this)},multiplyMatrices:function(a,b){var c=a.elements,d=b.elements,e=this.elements,f=c[0],g=c[4],h=c[8],k=c[12],m=c[1],n=c[5],p=c[9],l=c[13],q=c[2],r=c[6],s=c[10],u=c[14],
-w=c[3],v=c[7],C=c[11],c=c[15],x=d[0],y=d[4],z=d[8],A=d[12],B=d[1],N=d[5],D=d[9],G=d[13],H=d[2],O=d[6],P=d[10],F=d[14],M=d[3],K=d[7],J=d[11],d=d[15];e[0]=f*x+g*B+h*H+k*M;e[4]=f*y+g*N+h*O+k*K;e[8]=f*z+g*D+h*P+k*J;e[12]=f*A+g*G+h*F+k*d;e[1]=m*x+n*B+p*H+l*M;e[5]=m*y+n*N+p*O+l*K;e[9]=m*z+n*D+p*P+l*J;e[13]=m*A+n*G+p*F+l*d;e[2]=q*x+r*B+s*H+u*M;e[6]=q*y+r*N+s*O+u*K;e[10]=q*z+r*D+s*P+u*J;e[14]=q*A+r*G+s*F+u*d;e[3]=w*x+v*B+C*H+c*M;e[7]=w*y+v*N+C*O+c*K;e[11]=w*z+v*D+C*P+c*J;e[15]=w*A+v*G+C*F+c*d;return this},
+w=c[3],v=c[7],C=c[11],c=c[15],x=d[0],B=d[4],z=d[8],y=d[12],D=d[1],N=d[5],E=d[9],H=d[13],I=d[2],O=d[6],Q=d[10],G=d[14],M=d[3],K=d[7],J=d[11],d=d[15];e[0]=f*x+g*D+h*I+k*M;e[4]=f*B+g*N+h*O+k*K;e[8]=f*z+g*E+h*Q+k*J;e[12]=f*y+g*H+h*G+k*d;e[1]=m*x+n*D+p*I+l*M;e[5]=m*B+n*N+p*O+l*K;e[9]=m*z+n*E+p*Q+l*J;e[13]=m*y+n*H+p*G+l*d;e[2]=q*x+r*D+s*I+u*M;e[6]=q*B+r*N+s*O+u*K;e[10]=q*z+r*E+s*Q+u*J;e[14]=q*y+r*H+s*G+u*d;e[3]=w*x+v*D+C*I+c*M;e[7]=w*B+v*N+C*O+c*K;e[11]=w*z+v*E+C*Q+c*J;e[15]=w*y+v*H+C*G+c*d;return this},
 multiplyToArray:function(a,b,c){var d=this.elements;this.multiplyMatrices(a,b);c[0]=d[0];c[1]=d[1];c[2]=d[2];c[3]=d[3];c[4]=d[4];c[5]=d[5];c[6]=d[6];c[7]=d[7];c[8]=d[8];c[9]=d[9];c[10]=d[10];c[11]=d[11];c[12]=d[12];c[13]=d[13];c[14]=d[14];c[15]=d[15];return this},multiplyScalar:function(a){var b=this.elements;b[0]*=a;b[4]*=a;b[8]*=a;b[12]*=a;b[1]*=a;b[5]*=a;b[9]*=a;b[13]*=a;b[2]*=a;b[6]*=a;b[10]*=a;b[14]*=a;b[3]*=a;b[7]*=a;b[11]*=a;b[15]*=a;return this},applyToVector3Array:function(){var a;return function(b,
 c,d){void 0===a&&(a=new THREE.Vector3);void 0===c&&(c=0);void 0===d&&(d=b.length);for(var e=0;e<d;e+=3,c+=3)a.fromArray(b,c),a.applyMatrix4(this),a.toArray(b,c);return b}}(),applyToBuffer:function(){var a;return function(b,c,d){void 0===a&&(a=new THREE.Vector3);void 0===c&&(c=0);void 0===d&&(d=b.length/b.itemSize);for(var e=0;e<d;e++,c++)a.x=b.getX(c),a.y=b.getY(c),a.z=b.getZ(c),a.applyMatrix4(this),b.setXYZ(a.x,a.y,a.z);return b}}(),determinant:function(){var a=this.elements,b=a[0],c=a[4],d=a[8],
 e=a[12],f=a[1],g=a[5],h=a[9],k=a[13],m=a[2],n=a[6],p=a[10],l=a[14];return a[3]*(+e*h*n-d*k*n-e*g*p+c*k*p+d*g*l-c*h*l)+a[7]*(+b*h*l-b*k*p+e*f*p-d*f*l+d*k*m-e*h*m)+a[11]*(+b*k*n-b*g*l-e*f*n+c*f*l+e*g*m-c*k*m)+a[15]*(-d*g*m-b*h*n+b*g*p+d*f*n-c*f*p+c*h*m)},transpose:function(){var a=this.elements,b;b=a[1];a[1]=a[4];a[4]=b;b=a[2];a[2]=a[8];a[8]=b;b=a[6];a[6]=a[9];a[9]=b;b=a[3];a[3]=a[12];a[12]=b;b=a[7];a[7]=a[13];a[13]=b;b=a[11];a[11]=a[14];a[14]=b;return this},flattenToArrayOffset:function(a,b){console.warn("THREE.Matrix3: .flattenToArrayOffset is deprecated - just use .toArray instead.");
 return this.toArray(a,b)},getPosition:function(){var a;return function(){void 0===a&&(a=new THREE.Vector3);console.warn("THREE.Matrix4: .getPosition() has been removed. Use Vector3.setFromMatrixPosition( matrix ) instead.");return a.setFromMatrixColumn(this,3)}}(),setPosition:function(a){var b=this.elements;b[12]=a.x;b[13]=a.y;b[14]=a.z;return this},getInverse:function(a,b){var c=this.elements,d=a.elements,e=d[0],f=d[1],g=d[2],h=d[3],k=d[4],m=d[5],n=d[6],p=d[7],l=d[8],q=d[9],r=d[10],s=d[11],u=d[12],
-w=d[13],v=d[14],d=d[15],C=q*v*p-w*r*p+w*n*s-m*v*s-q*n*d+m*r*d,x=u*r*p-l*v*p-u*n*s+k*v*s+l*n*d-k*r*d,y=l*w*p-u*q*p+u*m*s-k*w*s-l*m*d+k*q*d,z=u*q*n-l*w*n-u*m*r+k*w*r+l*m*v-k*q*v,A=e*C+f*x+g*y+h*z;if(0===A){if(b)throw Error("THREE.Matrix4.getInverse(): can't invert matrix, determinant is 0");console.warn("THREE.Matrix4.getInverse(): can't invert matrix, determinant is 0");return this.identity()}c[0]=C;c[1]=w*r*h-q*v*h-w*g*s+f*v*s+q*g*d-f*r*d;c[2]=m*v*h-w*n*h+w*g*p-f*v*p-m*g*d+f*n*d;c[3]=q*n*h-m*r*h-
-q*g*p+f*r*p+m*g*s-f*n*s;c[4]=x;c[5]=l*v*h-u*r*h+u*g*s-e*v*s-l*g*d+e*r*d;c[6]=u*n*h-k*v*h-u*g*p+e*v*p+k*g*d-e*n*d;c[7]=k*r*h-l*n*h+l*g*p-e*r*p-k*g*s+e*n*s;c[8]=y;c[9]=u*q*h-l*w*h-u*f*s+e*w*s+l*f*d-e*q*d;c[10]=k*w*h-u*m*h+u*f*p-e*w*p-k*f*d+e*m*d;c[11]=l*m*h-k*q*h-l*f*p+e*q*p+k*f*s-e*m*s;c[12]=z;c[13]=l*w*g-u*q*g+u*f*r-e*w*r-l*f*v+e*q*v;c[14]=u*m*g-k*w*g-u*f*n+e*w*n+k*f*v-e*m*v;c[15]=k*q*g-l*m*g+l*f*n-e*q*n-k*f*r+e*m*r;return this.multiplyScalar(1/A)},scale:function(a){var b=this.elements,c=a.x,d=a.y;
+w=d[13],v=d[14],d=d[15],C=q*v*p-w*r*p+w*n*s-m*v*s-q*n*d+m*r*d,x=u*r*p-l*v*p-u*n*s+k*v*s+l*n*d-k*r*d,B=l*w*p-u*q*p+u*m*s-k*w*s-l*m*d+k*q*d,z=u*q*n-l*w*n-u*m*r+k*w*r+l*m*v-k*q*v,y=e*C+f*x+g*B+h*z;if(0===y){if(b)throw Error("THREE.Matrix4.getInverse(): can't invert matrix, determinant is 0");console.warn("THREE.Matrix4.getInverse(): can't invert matrix, determinant is 0");return this.identity()}c[0]=C;c[1]=w*r*h-q*v*h-w*g*s+f*v*s+q*g*d-f*r*d;c[2]=m*v*h-w*n*h+w*g*p-f*v*p-m*g*d+f*n*d;c[3]=q*n*h-m*r*h-
+q*g*p+f*r*p+m*g*s-f*n*s;c[4]=x;c[5]=l*v*h-u*r*h+u*g*s-e*v*s-l*g*d+e*r*d;c[6]=u*n*h-k*v*h-u*g*p+e*v*p+k*g*d-e*n*d;c[7]=k*r*h-l*n*h+l*g*p-e*r*p-k*g*s+e*n*s;c[8]=B;c[9]=u*q*h-l*w*h-u*f*s+e*w*s+l*f*d-e*q*d;c[10]=k*w*h-u*m*h+u*f*p-e*w*p-k*f*d+e*m*d;c[11]=l*m*h-k*q*h-l*f*p+e*q*p+k*f*s-e*m*s;c[12]=z;c[13]=l*w*g-u*q*g+u*f*r-e*w*r-l*f*v+e*q*v;c[14]=u*m*g-k*w*g-u*f*n+e*w*n+k*f*v-e*m*v;c[15]=k*q*g-l*m*g+l*f*n-e*q*n-k*f*r+e*m*r;return this.multiplyScalar(1/y)},scale:function(a){var b=this.elements,c=a.x,d=a.y;
 a=a.z;b[0]*=c;b[4]*=d;b[8]*=a;b[1]*=c;b[5]*=d;b[9]*=a;b[2]*=c;b[6]*=d;b[10]*=a;b[3]*=c;b[7]*=d;b[11]*=a;return this},getMaxScaleOnAxis:function(){var a=this.elements;return Math.sqrt(Math.max(a[0]*a[0]+a[1]*a[1]+a[2]*a[2],a[4]*a[4]+a[5]*a[5]+a[6]*a[6],a[8]*a[8]+a[9]*a[9]+a[10]*a[10]))},makeTranslation:function(a,b,c){this.set(1,0,0,a,0,1,0,b,0,0,1,c,0,0,0,1);return this},makeRotationX:function(a){var b=Math.cos(a);a=Math.sin(a);this.set(1,0,0,0,0,b,-a,0,0,a,b,0,0,0,0,1);return this},makeRotationY:function(a){var b=
 Math.cos(a);a=Math.sin(a);this.set(b,0,a,0,0,1,0,0,-a,0,b,0,0,0,0,1);return this},makeRotationZ:function(a){var b=Math.cos(a);a=Math.sin(a);this.set(b,-a,0,0,a,b,0,0,0,0,1,0,0,0,0,1);return this},makeRotationAxis:function(a,b){var c=Math.cos(b),d=Math.sin(b),e=1-c,f=a.x,g=a.y,h=a.z,k=e*f,m=e*g;this.set(k*f+c,k*g-d*h,k*h+d*g,0,k*g+d*h,m*g+c,m*h-d*f,0,k*h-d*g,m*h+d*f,e*h*h+c,0,0,0,0,1);return this},makeScale:function(a,b,c){this.set(a,0,0,0,0,b,0,0,0,0,c,0,0,0,0,1);return this},compose:function(a,b,
 c){this.makeRotationFromQuaternion(b);this.scale(c);this.setPosition(a);return this},decompose:function(){var a,b;return function(c,d,e){void 0===a&&(a=new THREE.Vector3);void 0===b&&(b=new THREE.Matrix4);var f=this.elements,g=a.set(f[0],f[1],f[2]).length(),h=a.set(f[4],f[5],f[6]).length(),k=a.set(f[8],f[9],f[10]).length();0>this.determinant()&&(g=-g);c.x=f[12];c.y=f[13];c.z=f[14];b.elements.set(this.elements);c=1/g;var f=1/h,m=1/k;b.elements[0]*=c;b.elements[1]*=c;b.elements[2]*=c;b.elements[4]*=
@@ -389,9 +389,9 @@ THREE.ImageLoader.prototype={constructor:THREE.ImageLoader,load:function(a,b,c,d
 d(b);e.manager.itemError(a)},!1);void 0!==this.crossOrigin&&(g.crossOrigin=this.crossOrigin);e.manager.itemStart(a);g.src=a;return g},setCrossOrigin:function(a){this.crossOrigin=a},setPath:function(a){this.path=a}};THREE.JSONLoader=function(a){"boolean"===typeof a&&(console.warn("THREE.JSONLoader: showStatus parameter has been removed from constructor."),a=void 0);this.manager=void 0!==a?a:THREE.DefaultLoadingManager;this.withCredentials=!1};
 THREE.JSONLoader.prototype={constructor:THREE.JSONLoader,get statusDomElement(){void 0===this._statusDomElement&&(this._statusDomElement=document.createElement("div"));console.warn("THREE.JSONLoader: .statusDomElement has been removed.");return this._statusDomElement},load:function(a,b,c,d){var e=this,f=this.texturePath&&"string"===typeof this.texturePath?this.texturePath:THREE.Loader.prototype.extractUrlBase(a),g=new THREE.XHRLoader(this.manager);g.setWithCredentials(this.withCredentials);g.load(a,
 function(c){c=JSON.parse(c);var d=c.metadata;if(void 0!==d&&(d=d.type,void 0!==d)){if("object"===d.toLowerCase()){console.error("THREE.JSONLoader: "+a+" should be loaded with THREE.ObjectLoader instead.");return}if("scene"===d.toLowerCase()){console.error("THREE.JSONLoader: "+a+" should be loaded with THREE.SceneLoader instead.");return}}c=e.parse(c,f);b(c.geometry,c.materials)},c,d)},setTexturePath:function(a){this.texturePath=a},parse:function(a,b){var c=new THREE.Geometry,d=void 0!==a.scale?1/
-a.scale:1;(function(b){var d,g,h,k,m,n,p,l,q,r,s,u,w,v=a.faces;n=a.vertices;var C=a.normals,x=a.colors,y=0;if(void 0!==a.uvs){for(d=0;d<a.uvs.length;d++)a.uvs[d].length&&y++;for(d=0;d<y;d++)c.faceVertexUvs[d]=[]}k=0;for(m=n.length;k<m;)d=new THREE.Vector3,d.x=n[k++]*b,d.y=n[k++]*b,d.z=n[k++]*b,c.vertices.push(d);k=0;for(m=v.length;k<m;)if(b=v[k++],q=b&1,h=b&2,d=b&8,p=b&16,r=b&32,n=b&64,b&=128,q){q=new THREE.Face3;q.a=v[k];q.b=v[k+1];q.c=v[k+3];s=new THREE.Face3;s.a=v[k+1];s.b=v[k+2];s.c=v[k+3];k+=
-4;h&&(h=v[k++],q.materialIndex=h,s.materialIndex=h);h=c.faces.length;if(d)for(d=0;d<y;d++)for(u=a.uvs[d],c.faceVertexUvs[d][h]=[],c.faceVertexUvs[d][h+1]=[],g=0;4>g;g++)l=v[k++],w=u[2*l],l=u[2*l+1],w=new THREE.Vector2(w,l),2!==g&&c.faceVertexUvs[d][h].push(w),0!==g&&c.faceVertexUvs[d][h+1].push(w);p&&(p=3*v[k++],q.normal.set(C[p++],C[p++],C[p]),s.normal.copy(q.normal));if(r)for(d=0;4>d;d++)p=3*v[k++],r=new THREE.Vector3(C[p++],C[p++],C[p]),2!==d&&q.vertexNormals.push(r),0!==d&&s.vertexNormals.push(r);
-n&&(n=v[k++],n=x[n],q.color.setHex(n),s.color.setHex(n));if(b)for(d=0;4>d;d++)n=v[k++],n=x[n],2!==d&&q.vertexColors.push(new THREE.Color(n)),0!==d&&s.vertexColors.push(new THREE.Color(n));c.faces.push(q);c.faces.push(s)}else{q=new THREE.Face3;q.a=v[k++];q.b=v[k++];q.c=v[k++];h&&(h=v[k++],q.materialIndex=h);h=c.faces.length;if(d)for(d=0;d<y;d++)for(u=a.uvs[d],c.faceVertexUvs[d][h]=[],g=0;3>g;g++)l=v[k++],w=u[2*l],l=u[2*l+1],w=new THREE.Vector2(w,l),c.faceVertexUvs[d][h].push(w);p&&(p=3*v[k++],q.normal.set(C[p++],
+a.scale:1;(function(b){var d,g,h,k,m,n,p,l,q,r,s,u,w,v=a.faces;n=a.vertices;var C=a.normals,x=a.colors,B=0;if(void 0!==a.uvs){for(d=0;d<a.uvs.length;d++)a.uvs[d].length&&B++;for(d=0;d<B;d++)c.faceVertexUvs[d]=[]}k=0;for(m=n.length;k<m;)d=new THREE.Vector3,d.x=n[k++]*b,d.y=n[k++]*b,d.z=n[k++]*b,c.vertices.push(d);k=0;for(m=v.length;k<m;)if(b=v[k++],q=b&1,h=b&2,d=b&8,p=b&16,r=b&32,n=b&64,b&=128,q){q=new THREE.Face3;q.a=v[k];q.b=v[k+1];q.c=v[k+3];s=new THREE.Face3;s.a=v[k+1];s.b=v[k+2];s.c=v[k+3];k+=
+4;h&&(h=v[k++],q.materialIndex=h,s.materialIndex=h);h=c.faces.length;if(d)for(d=0;d<B;d++)for(u=a.uvs[d],c.faceVertexUvs[d][h]=[],c.faceVertexUvs[d][h+1]=[],g=0;4>g;g++)l=v[k++],w=u[2*l],l=u[2*l+1],w=new THREE.Vector2(w,l),2!==g&&c.faceVertexUvs[d][h].push(w),0!==g&&c.faceVertexUvs[d][h+1].push(w);p&&(p=3*v[k++],q.normal.set(C[p++],C[p++],C[p]),s.normal.copy(q.normal));if(r)for(d=0;4>d;d++)p=3*v[k++],r=new THREE.Vector3(C[p++],C[p++],C[p]),2!==d&&q.vertexNormals.push(r),0!==d&&s.vertexNormals.push(r);
+n&&(n=v[k++],n=x[n],q.color.setHex(n),s.color.setHex(n));if(b)for(d=0;4>d;d++)n=v[k++],n=x[n],2!==d&&q.vertexColors.push(new THREE.Color(n)),0!==d&&s.vertexColors.push(new THREE.Color(n));c.faces.push(q);c.faces.push(s)}else{q=new THREE.Face3;q.a=v[k++];q.b=v[k++];q.c=v[k++];h&&(h=v[k++],q.materialIndex=h);h=c.faces.length;if(d)for(d=0;d<B;d++)for(u=a.uvs[d],c.faceVertexUvs[d][h]=[],g=0;3>g;g++)l=v[k++],w=u[2*l],l=u[2*l+1],w=new THREE.Vector2(w,l),c.faceVertexUvs[d][h].push(w);p&&(p=3*v[k++],q.normal.set(C[p++],
 C[p++],C[p]));if(r)for(d=0;3>d;d++)p=3*v[k++],r=new THREE.Vector3(C[p++],C[p++],C[p]),q.vertexNormals.push(r);n&&(n=v[k++],q.color.setHex(x[n]));if(b)for(d=0;3>d;d++)n=v[k++],q.vertexColors.push(new THREE.Color(x[n]));c.faces.push(q)}})(d);(function(){var b=void 0!==a.influencesPerVertex?a.influencesPerVertex:2;if(a.skinWeights)for(var d=0,g=a.skinWeights.length;d<g;d+=b)c.skinWeights.push(new THREE.Vector4(a.skinWeights[d],1<b?a.skinWeights[d+1]:0,2<b?a.skinWeights[d+2]:0,3<b?a.skinWeights[d+3]:
 0));if(a.skinIndices)for(d=0,g=a.skinIndices.length;d<g;d+=b)c.skinIndices.push(new THREE.Vector4(a.skinIndices[d],1<b?a.skinIndices[d+1]:0,2<b?a.skinIndices[d+2]:0,3<b?a.skinIndices[d+3]:0));c.bones=a.bones;c.bones&&0<c.bones.length&&(c.skinWeights.length!==c.skinIndices.length||c.skinIndices.length!==c.vertices.length)&&console.warn("When skinning, number of vertices ("+c.vertices.length+"), skinIndices ("+c.skinIndices.length+"), and skinWeights ("+c.skinWeights.length+") should match.")})();(function(b){if(void 0!==
 a.morphTargets)for(var d=0,g=a.morphTargets.length;d<g;d++){c.morphTargets[d]={};c.morphTargets[d].name=a.morphTargets[d].name;c.morphTargets[d].vertices=[];for(var h=c.morphTargets[d].vertices,k=a.morphTargets[d].vertices,m=0,n=k.length;m<n;m+=3){var p=new THREE.Vector3;p.x=k[m]*b;p.y=k[m+1]*b;p.z=k[m+2]*b;h.push(p)}}if(void 0!==a.morphColors&&0<a.morphColors.length)for(console.warn('THREE.JSONLoader: "morphColors" no longer supported. Using them as face colors.'),b=c.faces,h=a.morphColors[0].colors,
@@ -504,10 +504,10 @@ THREE.Mesh.prototype.updateMorphTargets=function(){if(void 0!==this.geometry.mor
 THREE.Mesh.prototype.getMorphTargetIndexByName=function(a){if(void 0!==this.morphTargetDictionary[a])return this.morphTargetDictionary[a];console.warn("THREE.Mesh.getMorphTargetIndexByName: morph target "+a+" does not exist. Returning 0.");return 0};
 THREE.Mesh.prototype.raycast=function(){function a(a,b,c,d,e,f,g){THREE.Triangle.barycoordFromPoint(a,b,c,d,s);e.multiplyScalar(s.x);f.multiplyScalar(s.y);g.multiplyScalar(s.z);e.add(f).add(g);return e.clone()}function b(a,b,c,d,e,f,g){var h=a.material;if(null===(h.side===THREE.BackSide?c.intersectTriangle(f,e,d,!0,g):c.intersectTriangle(d,e,f,h.side!==THREE.DoubleSide,g)))return null;w.copy(g);w.applyMatrix4(a.matrixWorld);c=b.ray.origin.distanceTo(w);return c<b.near||c>b.far?null:{distance:c,point:w.clone(),
 object:a}}function c(c,d,e,f,m,n,p,s){g.fromArray(f,3*n);h.fromArray(f,3*p);k.fromArray(f,3*s);if(c=b(c,d,e,g,h,k,u))m&&(l.fromArray(m,2*n),q.fromArray(m,2*p),r.fromArray(m,2*s),c.uv=a(u,g,h,k,l,q,r)),c.face=new THREE.Face3(n,p,s,THREE.Triangle.normal(g,h,k)),c.faceIndex=n;return c}var d=new THREE.Matrix4,e=new THREE.Ray,f=new THREE.Sphere,g=new THREE.Vector3,h=new THREE.Vector3,k=new THREE.Vector3,m=new THREE.Vector3,n=new THREE.Vector3,p=new THREE.Vector3,l=new THREE.Vector2,q=new THREE.Vector2,
-r=new THREE.Vector2,s=new THREE.Vector3,u=new THREE.Vector3,w=new THREE.Vector3;return function(s,w){var x=this.geometry,y=this.material,z=this.matrixWorld;if(void 0!==y&&(null===x.boundingSphere&&x.computeBoundingSphere(),f.copy(x.boundingSphere),f.applyMatrix4(z),!1!==s.ray.intersectsSphere(f)&&(d.getInverse(z),e.copy(s.ray).applyMatrix4(d),null===x.boundingBox||!1!==e.intersectsBox(x.boundingBox)))){var A,B;if(x instanceof THREE.BufferGeometry){var N,D,y=x.index,z=x.attributes,x=z.position.array;
-void 0!==z.uv&&(A=z.uv.array);if(null!==y)for(var z=y.array,G=0,H=z.length;G<H;G+=3){if(y=z[G],N=z[G+1],D=z[G+2],B=c(this,s,e,x,A,y,N,D))B.faceIndex=Math.floor(G/3),w.push(B)}else for(G=0,H=x.length;G<H;G+=9)if(y=G/3,N=y+1,D=y+2,B=c(this,s,e,x,A,y,N,D))B.index=y,w.push(B)}else if(x instanceof THREE.Geometry){var O,P,z=y instanceof THREE.MultiMaterial,G=!0===z?y.materials:null,H=x.vertices;N=x.faces;D=x.faceVertexUvs[0];0<D.length&&(A=D);for(var F=0,M=N.length;F<M;F++){var K=N[F];B=!0===z?G[K.materialIndex]:
-y;if(void 0!==B){D=H[K.a];O=H[K.b];P=H[K.c];if(!0===B.morphTargets){B=x.morphTargets;var J=this.morphTargetInfluences;g.set(0,0,0);h.set(0,0,0);k.set(0,0,0);for(var I=0,Q=B.length;I<Q;I++){var R=J[I];if(0!==R){var E=B[I].vertices;g.addScaledVector(m.subVectors(E[K.a],D),R);h.addScaledVector(n.subVectors(E[K.b],O),R);k.addScaledVector(p.subVectors(E[K.c],P),R)}}g.add(D);h.add(O);k.add(P);D=g;O=h;P=k}if(B=b(this,s,e,D,O,P,u))A&&(J=A[F],l.copy(J[0]),q.copy(J[1]),r.copy(J[2]),B.uv=a(u,D,O,P,l,q,r)),B.face=
-K,B.faceIndex=F,w.push(B)}}}}}}();THREE.Mesh.prototype.clone=function(){return(new this.constructor(this.geometry,this.material)).copy(this)};THREE.Bone=function(a){THREE.Object3D.call(this);this.type="Bone";this.skin=a};THREE.Bone.prototype=Object.create(THREE.Object3D.prototype);THREE.Bone.prototype.constructor=THREE.Bone;THREE.Bone.prototype.copy=function(a){THREE.Object3D.prototype.copy.call(this,a);this.skin=a.skin;return this};
+r=new THREE.Vector2,s=new THREE.Vector3,u=new THREE.Vector3,w=new THREE.Vector3;return function(s,w){var x=this.geometry,B=this.material,z=this.matrixWorld;if(void 0!==B&&(null===x.boundingSphere&&x.computeBoundingSphere(),f.copy(x.boundingSphere),f.applyMatrix4(z),!1!==s.ray.intersectsSphere(f)&&(d.getInverse(z),e.copy(s.ray).applyMatrix4(d),null===x.boundingBox||!1!==e.intersectsBox(x.boundingBox)))){var y,D;if(x instanceof THREE.BufferGeometry){var N,E,B=x.index,z=x.attributes,x=z.position.array;
+void 0!==z.uv&&(y=z.uv.array);if(null!==B)for(var z=B.array,H=0,I=z.length;H<I;H+=3){if(B=z[H],N=z[H+1],E=z[H+2],D=c(this,s,e,x,y,B,N,E))D.faceIndex=Math.floor(H/3),w.push(D)}else for(H=0,I=x.length;H<I;H+=9)if(B=H/3,N=B+1,E=B+2,D=c(this,s,e,x,y,B,N,E))D.index=B,w.push(D)}else if(x instanceof THREE.Geometry){var O,Q,z=B instanceof THREE.MultiMaterial,H=!0===z?B.materials:null,I=x.vertices;N=x.faces;E=x.faceVertexUvs[0];0<E.length&&(y=E);for(var G=0,M=N.length;G<M;G++){var K=N[G];D=!0===z?H[K.materialIndex]:
+B;if(void 0!==D){E=I[K.a];O=I[K.b];Q=I[K.c];if(!0===D.morphTargets){D=x.morphTargets;var J=this.morphTargetInfluences;g.set(0,0,0);h.set(0,0,0);k.set(0,0,0);for(var P=0,A=D.length;P<A;P++){var R=J[P];if(0!==R){var F=D[P].vertices;g.addScaledVector(m.subVectors(F[K.a],E),R);h.addScaledVector(n.subVectors(F[K.b],O),R);k.addScaledVector(p.subVectors(F[K.c],Q),R)}}g.add(E);h.add(O);k.add(Q);E=g;O=h;Q=k}if(D=b(this,s,e,E,O,Q,u))y&&(J=y[G],l.copy(J[0]),q.copy(J[1]),r.copy(J[2]),D.uv=a(u,E,O,Q,l,q,r)),D.face=
+K,D.faceIndex=G,w.push(D)}}}}}}();THREE.Mesh.prototype.clone=function(){return(new this.constructor(this.geometry,this.material)).copy(this)};THREE.Bone=function(a){THREE.Object3D.call(this);this.type="Bone";this.skin=a};THREE.Bone.prototype=Object.create(THREE.Object3D.prototype);THREE.Bone.prototype.constructor=THREE.Bone;THREE.Bone.prototype.copy=function(a){THREE.Object3D.prototype.copy.call(this,a);this.skin=a.skin;return this};
 THREE.Skeleton=function(a,b,c){this.useVertexTexture=void 0!==c?c:!0;this.identityMatrix=new THREE.Matrix4;a=a||[];this.bones=a.slice(0);this.useVertexTexture?(a=Math.sqrt(4*this.bones.length),a=THREE.Math.nextPowerOfTwo(Math.ceil(a)),this.boneTextureHeight=this.boneTextureWidth=a=Math.max(a,4),this.boneMatrices=new Float32Array(this.boneTextureWidth*this.boneTextureHeight*4),this.boneTexture=new THREE.DataTexture(this.boneMatrices,this.boneTextureWidth,this.boneTextureHeight,THREE.RGBAFormat,THREE.FloatType)):
 this.boneMatrices=new Float32Array(16*this.bones.length);if(void 0===b)this.calculateInverses();else if(this.bones.length===b.length)this.boneInverses=b.slice(0);else for(console.warn("THREE.Skeleton bonInverses is the wrong length."),this.boneInverses=[],b=0,a=this.bones.length;b<a;b++)this.boneInverses.push(new THREE.Matrix4)};
 THREE.Skeleton.prototype.calculateInverses=function(){this.boneInverses=[];for(var a=0,b=this.bones.length;a<b;a++){var c=new THREE.Matrix4;this.bones[a]&&c.getInverse(this.bones[a].matrixWorld);this.boneInverses.push(c)}};
@@ -599,21 +599,21 @@ envMapIntensity:{type:"1f",value:1}}]),vertexShader:THREE.ShaderChunk.meshphysic
 vertexShader:THREE.ShaderChunk.linedashed_vert,fragmentShader:THREE.ShaderChunk.linedashed_frag},depth:{uniforms:THREE.UniformsUtils.merge([THREE.UniformsLib.common,THREE.UniformsLib.displacementmap]),vertexShader:THREE.ShaderChunk.depth_vert,fragmentShader:THREE.ShaderChunk.depth_frag},normal:{uniforms:{opacity:{type:"1f",value:1}},vertexShader:THREE.ShaderChunk.normal_vert,fragmentShader:THREE.ShaderChunk.normal_frag},cube:{uniforms:{tCube:{type:"t",value:null},tFlip:{type:"1f",value:-1}},vertexShader:THREE.ShaderChunk.cube_vert,
 fragmentShader:THREE.ShaderChunk.cube_frag},equirect:{uniforms:{tEquirect:{type:"t",value:null},tFlip:{type:"1f",value:-1}},vertexShader:THREE.ShaderChunk.equirect_vert,fragmentShader:THREE.ShaderChunk.equirect_frag},distanceRGBA:{uniforms:{lightPos:{type:"v3",value:new THREE.Vector3}},vertexShader:THREE.ShaderChunk.distanceRGBA_vert,fragmentShader:THREE.ShaderChunk.distanceRGBA_frag}};
 THREE.ShaderLib.physical={uniforms:THREE.UniformsUtils.merge([THREE.ShaderLib.standard.uniforms,{}]),vertexShader:THREE.ShaderChunk.meshphysical_vert,fragmentShader:THREE.ShaderChunk.meshphysical_frag};
-THREE.WebGLRenderer=function(a){function b(a,b,c,d){!0===I&&(a*=d,b*=d,c*=d);L.clearColor(a,b,c,d)}function c(){L.init();L.scissor(ua.copy(Fa).multiplyScalar($));L.viewport(la.copy(ma).multiplyScalar($));b(aa.r,aa.g,aa.b,ja)}function d(){ga=ca=null;na="";oa=-1;L.reset()}function e(a){a.preventDefault();d();c();U.clear()}function f(a){a=a.target;a.removeEventListener("dispose",f);a:{var b=U.get(a);if(a.image&&b.__image__webglTextureCube)t.deleteTexture(b.__image__webglTextureCube);else{if(void 0===
+THREE.WebGLRenderer=function(a){function b(a,b,c,d){!0===P&&(a*=d,b*=d,c*=d);L.clearColor(a,b,c,d)}function c(){L.init();L.scissor(ua.copy(Fa).multiplyScalar($));L.viewport(la.copy(ma).multiplyScalar($));b(aa.r,aa.g,aa.b,ja)}function d(){ga=ba=null;na="";oa=-1;L.reset()}function e(a){a.preventDefault();d();c();U.clear()}function f(a){a=a.target;a.removeEventListener("dispose",f);a:{var b=U.get(a);if(a.image&&b.__image__webglTextureCube)t.deleteTexture(b.__image__webglTextureCube);else{if(void 0===
 b.__webglInit)break a;t.deleteTexture(b.__webglTexture)}U.delete(a)}ka.textures--}function g(a){a=a.target;a.removeEventListener("dispose",g);var b=U.get(a),c=U.get(a.texture);if(a){void 0!==c.__webglTexture&&t.deleteTexture(c.__webglTexture);a.depthTexture&&a.depthTexture.dispose();if(a instanceof THREE.WebGLRenderTargetCube)for(c=0;6>c;c++)t.deleteFramebuffer(b.__webglFramebuffer[c]),b.__webglDepthbuffer&&t.deleteRenderbuffer(b.__webglDepthbuffer[c]);else t.deleteFramebuffer(b.__webglFramebuffer),
 b.__webglDepthbuffer&&t.deleteRenderbuffer(b.__webglDepthbuffer);U.delete(a.texture);U.delete(a)}ka.textures--}function h(a){a=a.target;a.removeEventListener("dispose",h);k(a);U.delete(a)}function k(a){var b=U.get(a).program;a.program=void 0;void 0!==b&&pa.releaseProgram(b)}function m(a,b){return Math.abs(b[0])-Math.abs(a[0])}function n(a,b){return a.object.renderOrder!==b.object.renderOrder?a.object.renderOrder-b.object.renderOrder:a.material.id!==b.material.id?a.material.id-b.material.id:a.z!==
-b.z?a.z-b.z:a.id-b.id}function p(a,b){return a.object.renderOrder!==b.object.renderOrder?a.object.renderOrder-b.object.renderOrder:a.z!==b.z?b.z-a.z:a.id-b.id}function l(a,b,c,d,e){var f;c.transparent?(d=T,f=++X):(d=E,f=++Z);f=d[f];void 0!==f?(f.id=a.id,f.object=a,f.geometry=b,f.material=c,f.z=Y.z,f.group=e):(f={id:a.id,object:a,geometry:b,material:c,z:Y.z,group:e},d.push(f))}function q(a){var b=a.geometry;null===b.boundingSphere&&b.computeBoundingSphere();var c=Ma.copy(b.boundingSphere).applyMatrix4(a.matrixWorld);
-if(!Ha.intersectsSphere(c))return!1;if(0===da)return!0;a=W.clippingPlanes;var b=c.center,c=-c.radius,d=0;do if(a[d].distanceToPoint(b)<c)return!1;while(++d!==da);return!0}function r(a,b){if(!1!==a.visible){if(a.layers.test(b.layers))if(a instanceof THREE.Light)R.push(a);else if(a instanceof THREE.Sprite)!1!==a.frustumCulled&&!0!==q(a)||ha.push(a);else if(a instanceof THREE.LensFlare)qa.push(a);else if(a instanceof THREE.ImmediateRenderObject)!0===W.sortObjects&&(Y.setFromMatrixPosition(a.matrixWorld),
+b.z?a.z-b.z:a.id-b.id}function p(a,b){return a.object.renderOrder!==b.object.renderOrder?a.object.renderOrder-b.object.renderOrder:a.z!==b.z?b.z-a.z:a.id-b.id}function l(a,b,c,d,e){var f;c.transparent?(d=T,f=++X):(d=F,f=++Z);f=d[f];void 0!==f?(f.id=a.id,f.object=a,f.geometry=b,f.material=c,f.z=Y.z,f.group=e):(f={id:a.id,object:a,geometry:b,material:c,z:Y.z,group:e},d.push(f))}function q(a){var b=a.geometry;null===b.boundingSphere&&b.computeBoundingSphere();var c=Ma.copy(b.boundingSphere).applyMatrix4(a.matrixWorld);
+if(!Ha.intersectsSphere(c))return!1;if(0===ca)return!0;a=W.clippingPlanes;var b=c.center,c=-c.radius,d=0;do if(a[d].distanceToPoint(b)<c)return!1;while(++d!==ca);return!0}function r(a,b){if(!1!==a.visible){if(a.layers.test(b.layers))if(a instanceof THREE.Light)R.push(a);else if(a instanceof THREE.Sprite)!1!==a.frustumCulled&&!0!==q(a)||ha.push(a);else if(a instanceof THREE.LensFlare)qa.push(a);else if(a instanceof THREE.ImmediateRenderObject)!0===W.sortObjects&&(Y.setFromMatrixPosition(a.matrixWorld),
 Y.applyProjection(va)),l(a,null,a.material,Y.z,null);else if(a instanceof THREE.Mesh||a instanceof THREE.Line||a instanceof THREE.Points)if(a instanceof THREE.SkinnedMesh&&a.skeleton.update(),!1===a.frustumCulled||!0===q(a)){var c=a.material;if(!0===c.visible){!0===W.sortObjects&&(Y.setFromMatrixPosition(a.matrixWorld),Y.applyProjection(va));var d=ra.update(a);if(c instanceof THREE.MultiMaterial)for(var e=d.groups,f=c.materials,c=0,g=e.length;c<g;c++){var h=e[c],k=f[h.materialIndex];!0===k.visible&&
 l(a,d,k,Y.z,h)}else l(a,d,c,Y.z,null)}}d=a.children;c=0;for(g=d.length;c<g;c++)r(d[c],b)}}function s(a,b,c,d){for(var e=0,f=a.length;e<f;e++){var g=a[e],h=g.object,k=g.geometry,m=void 0===d?g.material:d,g=g.group;h.modelViewMatrix.multiplyMatrices(b.matrixWorldInverse,h.matrixWorld);h.normalMatrix.getNormalMatrix(h.modelViewMatrix);if(h instanceof THREE.ImmediateRenderObject){u(m);var l=w(b,c,m,h);na="";h.render(function(a){W.renderBufferImmediate(a,l,m)})}else W.renderBufferDirect(b,c,k,m,h,g)}}
 function u(a){a.side!==THREE.DoubleSide?L.enable(t.CULL_FACE):L.disable(t.CULL_FACE);L.setFlipSided(a.side===THREE.BackSide);!0===a.transparent?L.setBlending(a.blending,a.blendEquation,a.blendSrc,a.blendDst,a.blendEquationAlpha,a.blendSrcAlpha,a.blendDstAlpha,a.premultipliedAlpha):L.setBlending(THREE.NoBlending);L.setDepthFunc(a.depthFunc);L.setDepthTest(a.depthTest);L.setDepthWrite(a.depthWrite);L.setColorWrite(a.colorWrite);L.setPolygonOffset(a.polygonOffset,a.polygonOffsetFactor,a.polygonOffsetUnits)}
-function w(a,b,c,d){wa=0;var e=U.get(c);if(xa){if(ya||a!==ga){var f=c.clippingPlanes,g=a===ga&&c.id===oa;if(!ya||null===f||0===f.length||sa&&!c.clipShadows)sa?C(null):x();else{var m=sa?0:ta,l=4*m,n=e.clippingState||null;fa.value=n;n=C(f,a,l,g);for(f=0;f!==l;++f)n[f]=za[f];e.clippingState=n;da+=m}}void 0!==e.numClippingPlanes&&e.numClippingPlanes!==da&&(c.needsUpdate=!0)}void 0===e.program&&(c.needsUpdate=!0);void 0!==e.lightsHash&&e.lightsHash!==S.hash&&(c.needsUpdate=!0);if(c.needsUpdate){a:{m=U.get(c);
-l=pa.getParameters(c,S,b,da,d);n=pa.getProgramCode(c,l);f=m.program;g=!0;if(void 0===f)c.addEventListener("dispose",h);else if(f.code!==n)k(c);else if(void 0!==l.shaderID)break a;else g=!1;g&&(l.shaderID?(f=THREE.ShaderLib[l.shaderID],m.__webglShader={name:c.type,uniforms:THREE.UniformsUtils.clone(f.uniforms),vertexShader:f.vertexShader,fragmentShader:f.fragmentShader}):m.__webglShader={name:c.type,uniforms:c.uniforms,vertexShader:c.vertexShader,fragmentShader:c.fragmentShader},c.__webglShader=m.__webglShader,
-f=pa.acquireProgram(c,l,n),m.program=f,c.program=f);l=f.getAttributes();if(c.morphTargets)for(n=c.numSupportedMorphTargets=0;n<W.maxMorphTargets;n++)0<=l["morphTarget"+n]&&c.numSupportedMorphTargets++;if(c.morphNormals)for(n=c.numSupportedMorphNormals=0;n<W.maxMorphNormals;n++)0<=l["morphNormal"+n]&&c.numSupportedMorphNormals++;l=m.__webglShader.uniforms;(c instanceof THREE.ShaderMaterial||c instanceof THREE.RawShaderMaterial)&&!0!==c.clipping||(m.numClippingPlanes=da,l.clippingPlanes=fa);if(c instanceof
+function w(a,b,c,d){wa=0;var e=U.get(c);if(xa){if(ya||a!==ga){var f=c.clippingPlanes,g=a===ga&&c.id===oa;if(!ya||null===f||0===f.length||sa&&!c.clipShadows)sa?C(null):x();else{var m=sa?0:ta,l=4*m,n=e.clippingState||null;ea.value=n;n=C(f,a,l,g);for(f=0;f!==l;++f)n[f]=za[f];e.clippingState=n;ca+=m}}void 0!==e.numClippingPlanes&&e.numClippingPlanes!==ca&&(c.needsUpdate=!0)}void 0===e.program&&(c.needsUpdate=!0);void 0!==e.lightsHash&&e.lightsHash!==S.hash&&(c.needsUpdate=!0);if(c.needsUpdate){a:{m=U.get(c);
+l=pa.getParameters(c,S,b,ca,d);n=pa.getProgramCode(c,l);f=m.program;g=!0;if(void 0===f)c.addEventListener("dispose",h);else if(f.code!==n)k(c);else if(void 0!==l.shaderID)break a;else g=!1;g&&(l.shaderID?(f=THREE.ShaderLib[l.shaderID],m.__webglShader={name:c.type,uniforms:THREE.UniformsUtils.clone(f.uniforms),vertexShader:f.vertexShader,fragmentShader:f.fragmentShader}):m.__webglShader={name:c.type,uniforms:c.uniforms,vertexShader:c.vertexShader,fragmentShader:c.fragmentShader},c.__webglShader=m.__webglShader,
+f=pa.acquireProgram(c,l,n),m.program=f,c.program=f);l=f.getAttributes();if(c.morphTargets)for(n=c.numSupportedMorphTargets=0;n<W.maxMorphTargets;n++)0<=l["morphTarget"+n]&&c.numSupportedMorphTargets++;if(c.morphNormals)for(n=c.numSupportedMorphNormals=0;n<W.maxMorphNormals;n++)0<=l["morphNormal"+n]&&c.numSupportedMorphNormals++;l=m.__webglShader.uniforms;(c instanceof THREE.ShaderMaterial||c instanceof THREE.RawShaderMaterial)&&!0!==c.clipping||(m.numClippingPlanes=ca,l.clippingPlanes=ea);if(c instanceof
 THREE.MeshPhongMaterial||c instanceof THREE.MeshLambertMaterial||c instanceof THREE.MeshStandardMaterial||c.lights)m.lightsHash=S.hash,l.ambientLightColor.value=S.ambient,l.directionalLights.value=S.directional,l.spotLights.value=S.spot,l.pointLights.value=S.point,l.hemisphereLights.value=S.hemi,l.directionalShadowMap.value=S.directionalShadowMap,l.directionalShadowMatrix.value=S.directionalShadowMatrix,l.spotShadowMap.value=S.spotShadowMap,l.spotShadowMatrix.value=S.spotShadowMatrix,l.pointShadowMap.value=
-S.pointShadowMap,l.pointShadowMatrix.value=S.pointShadowMatrix;n=m.program.getUniforms();n=THREE.WebGLUniforms.seqWithValue(n.seq,l);m.uniformsList=n;m.dynamicUniforms=THREE.WebGLUniforms.splitDynamic(n,l)}c.needsUpdate=!1}var p=!1,g=f=!1,m=e.program,n=m.getUniforms(),l=e.__webglShader.uniforms;m.id!==ca&&(t.useProgram(m.program),ca=m.id,g=f=p=!0);c.id!==oa&&(oa=c.id,f=!0);if(p||a!==ga){n.set(t,a,"projectionMatrix");ea.logarithmicDepthBuffer&&n.setValue(t,"logDepthBufFC",2/(Math.log(a.far+1)/Math.LN2));
+S.pointShadowMap,l.pointShadowMatrix.value=S.pointShadowMatrix;n=m.program.getUniforms();n=THREE.WebGLUniforms.seqWithValue(n.seq,l);m.uniformsList=n;m.dynamicUniforms=THREE.WebGLUniforms.splitDynamic(n,l)}c.needsUpdate=!1}var p=!1,g=f=!1,m=e.program,n=m.getUniforms(),l=e.__webglShader.uniforms;m.id!==ba&&(t.useProgram(m.program),ba=m.id,g=f=p=!0);c.id!==oa&&(oa=c.id,f=!0);if(p||a!==ga){n.set(t,a,"projectionMatrix");da.logarithmicDepthBuffer&&n.setValue(t,"logDepthBufFC",2/(Math.log(a.far+1)/Math.LN2));
 a!==ga&&(ga=a,g=f=!0);if(c instanceof THREE.ShaderMaterial||c instanceof THREE.MeshPhongMaterial||c instanceof THREE.MeshStandardMaterial||c.envMap)p=n.map.cameraPosition,void 0!==p&&p.setValue(t,Y.setFromMatrixPosition(a.matrixWorld));(c instanceof THREE.MeshPhongMaterial||c instanceof THREE.MeshLambertMaterial||c instanceof THREE.MeshBasicMaterial||c instanceof THREE.MeshStandardMaterial||c instanceof THREE.ShaderMaterial||c.skinning)&&n.setValue(t,"viewMatrix",a.matrixWorldInverse);n.set(t,W,"toneMappingExposure");
-n.set(t,W,"toneMappingWhitePoint")}c.skinning&&(n.setOptional(t,d,"bindMatrix"),n.setOptional(t,d,"bindMatrixInverse"),p=d.skeleton)&&(ea.floatVertexTextures&&p.useVertexTexture?(n.set(t,p,"boneTexture"),n.set(t,p,"boneTextureWidth"),n.set(t,p,"boneTextureHeight")):n.setOptional(t,p,"boneMatrices"));if(f){if(c instanceof THREE.MeshPhongMaterial||c instanceof THREE.MeshLambertMaterial||c instanceof THREE.MeshStandardMaterial||c.lights)f=g,l.ambientLightColor.needsUpdate=f,l.directionalLights.needsUpdate=
+n.set(t,W,"toneMappingWhitePoint")}c.skinning&&(n.setOptional(t,d,"bindMatrix"),n.setOptional(t,d,"bindMatrixInverse"),p=d.skeleton)&&(da.floatVertexTextures&&p.useVertexTexture?(n.set(t,p,"boneTexture"),n.set(t,p,"boneTextureWidth"),n.set(t,p,"boneTextureHeight")):n.setOptional(t,p,"boneMatrices"));if(f){if(c instanceof THREE.MeshPhongMaterial||c instanceof THREE.MeshLambertMaterial||c instanceof THREE.MeshStandardMaterial||c.lights)f=g,l.ambientLightColor.needsUpdate=f,l.directionalLights.needsUpdate=
 f,l.pointLights.needsUpdate=f,l.spotLights.needsUpdate=f,l.hemisphereLights.needsUpdate=f;b&&c.fog&&(l.fogColor.value=b.color,b instanceof THREE.Fog?(l.fogNear.value=b.near,l.fogFar.value=b.far):b instanceof THREE.FogExp2&&(l.fogDensity.value=b.density));if(c instanceof THREE.MeshBasicMaterial||c instanceof THREE.MeshLambertMaterial||c instanceof THREE.MeshPhongMaterial||c instanceof THREE.MeshStandardMaterial||c instanceof THREE.MeshDepthMaterial){l.opacity.value=c.opacity;l.diffuse.value=c.color;
 c.emissive&&l.emissive.value.copy(c.emissive).multiplyScalar(c.emissiveIntensity);l.map.value=c.map;l.specularMap.value=c.specularMap;l.alphaMap.value=c.alphaMap;c.aoMap&&(l.aoMap.value=c.aoMap,l.aoMapIntensity.value=c.aoMapIntensity);var q;c.map?q=c.map:c.specularMap?q=c.specularMap:c.displacementMap?q=c.displacementMap:c.normalMap?q=c.normalMap:c.bumpMap?q=c.bumpMap:c.roughnessMap?q=c.roughnessMap:c.metalnessMap?q=c.metalnessMap:c.alphaMap?q=c.alphaMap:c.emissiveMap&&(q=c.emissiveMap);void 0!==
 q&&(q instanceof THREE.WebGLRenderTarget&&(q=q.texture),b=q.offset,q=q.repeat,l.offsetRepeat.value.set(b.x,b.y,q.x,q.y));l.envMap.value=c.envMap;l.flipEnvMap.value=c.envMap instanceof THREE.WebGLRenderTargetCube?1:-1;l.reflectivity.value=c.reflectivity;l.refractionRatio.value=c.refractionRatio}c instanceof THREE.LineBasicMaterial?(l.diffuse.value=c.color,l.opacity.value=c.opacity):c instanceof THREE.LineDashedMaterial?(l.diffuse.value=c.color,l.opacity.value=c.opacity,l.dashSize.value=c.dashSize,
@@ -621,63 +621,62 @@ l.totalSize.value=c.dashSize+c.gapSize,l.scale.value=c.scale):c instanceof THREE
 (l.specular.value=c.specular,l.shininess.value=Math.max(c.shininess,1E-4),c.lightMap&&(l.lightMap.value=c.lightMap,l.lightMapIntensity.value=c.lightMapIntensity),c.emissiveMap&&(l.emissiveMap.value=c.emissiveMap),c.bumpMap&&(l.bumpMap.value=c.bumpMap,l.bumpScale.value=c.bumpScale),c.normalMap&&(l.normalMap.value=c.normalMap,l.normalScale.value.copy(c.normalScale)),c.displacementMap&&(l.displacementMap.value=c.displacementMap,l.displacementScale.value=c.displacementScale,l.displacementBias.value=c.displacementBias)):
 c instanceof THREE.MeshPhysicalMaterial?v(l,c):c instanceof THREE.MeshStandardMaterial?v(l,c):c instanceof THREE.MeshDepthMaterial?c.displacementMap&&(l.displacementMap.value=c.displacementMap,l.displacementScale.value=c.displacementScale,l.displacementBias.value=c.displacementBias):c instanceof THREE.MeshNormalMaterial&&(l.opacity.value=c.opacity);THREE.WebGLUniforms.upload(t,e.uniformsList,l,W)}n.set(t,d,"modelViewMatrix");n.set(t,d,"normalMatrix");n.setValue(t,"modelMatrix",d.matrixWorld);e=e.dynamicUniforms;
 null!==e&&(THREE.WebGLUniforms.evalDynamic(e,l,d,a),THREE.WebGLUniforms.upload(t,e,l,W));return m}function v(a,b){a.roughness.value=b.roughness;a.metalness.value=b.metalness;b.roughnessMap&&(a.roughnessMap.value=b.roughnessMap);b.metalnessMap&&(a.metalnessMap.value=b.metalnessMap);b.lightMap&&(a.lightMap.value=b.lightMap,a.lightMapIntensity.value=b.lightMapIntensity);b.emissiveMap&&(a.emissiveMap.value=b.emissiveMap);b.bumpMap&&(a.bumpMap.value=b.bumpMap,a.bumpScale.value=b.bumpScale);b.normalMap&&
-(a.normalMap.value=b.normalMap,a.normalScale.value.copy(b.normalScale));b.displacementMap&&(a.displacementMap.value=b.displacementMap,a.displacementScale.value=b.displacementScale,a.displacementBias.value=b.displacementBias);b.envMap&&(a.envMapIntensity.value=b.envMapIntensity)}function C(a,b,c,d){var e=null!==a?a.length:0,f=null;if(0!==e){f=fa.value;if(!0!==d||null===f){var g=c+4*e;b=b.matrixWorldInverse;d=Na.getNormalMatrix(b);if(null===f||f.length<g)f=new Float32Array(g);for(g=0;g!==e;++g,c+=4){var h=
-Oa.copy(a[g]).applyMatrix4(b,d);h.normal.toArray(f,c);f[c+3]=h.constant}}fa.value=f;fa.needsUpdate=!0}da=e;return f}function x(){fa.value!==za&&(fa.value=za,fa.needsUpdate=0<ta);da=ta}function y(a,b,c){c?(t.texParameteri(a,t.TEXTURE_WRAP_S,H(b.wrapS)),t.texParameteri(a,t.TEXTURE_WRAP_T,H(b.wrapT)),t.texParameteri(a,t.TEXTURE_MAG_FILTER,H(b.magFilter)),t.texParameteri(a,t.TEXTURE_MIN_FILTER,H(b.minFilter))):(t.texParameteri(a,t.TEXTURE_WRAP_S,t.CLAMP_TO_EDGE),t.texParameteri(a,t.TEXTURE_WRAP_T,t.CLAMP_TO_EDGE),
-b.wrapS===THREE.ClampToEdgeWrapping&&b.wrapT===THREE.ClampToEdgeWrapping||console.warn("THREE.WebGLRenderer: Texture is not power of two. Texture.wrapS and Texture.wrapT should be set to THREE.ClampToEdgeWrapping.",b),t.texParameteri(a,t.TEXTURE_MAG_FILTER,G(b.magFilter)),t.texParameteri(a,t.TEXTURE_MIN_FILTER,G(b.minFilter)),b.minFilter!==THREE.NearestFilter&&b.minFilter!==THREE.LinearFilter&&console.warn("THREE.WebGLRenderer: Texture is not power of two. Texture.minFilter should be set to THREE.NearestFilter or THREE.LinearFilter.",
+(a.normalMap.value=b.normalMap,a.normalScale.value.copy(b.normalScale));b.displacementMap&&(a.displacementMap.value=b.displacementMap,a.displacementScale.value=b.displacementScale,a.displacementBias.value=b.displacementBias);b.envMap&&(a.envMapIntensity.value=b.envMapIntensity)}function C(a,b,c,d){var e=null!==a?a.length:0,f=null;if(0!==e){f=ea.value;if(!0!==d||null===f){var g=c+4*e;b=b.matrixWorldInverse;d=Na.getNormalMatrix(b);if(null===f||f.length<g)f=new Float32Array(g);for(g=0;g!==e;++g,c+=4){var h=
+Oa.copy(a[g]).applyMatrix4(b,d);h.normal.toArray(f,c);f[c+3]=h.constant}}ea.value=f;ea.needsUpdate=!0}ca=e;return f}function x(){ea.value!==za&&(ea.value=za,ea.needsUpdate=0<ta);ca=ta}function B(a,b,c){c?(t.texParameteri(a,t.TEXTURE_WRAP_S,I(b.wrapS)),t.texParameteri(a,t.TEXTURE_WRAP_T,I(b.wrapT)),t.texParameteri(a,t.TEXTURE_MAG_FILTER,I(b.magFilter)),t.texParameteri(a,t.TEXTURE_MIN_FILTER,I(b.minFilter))):(t.texParameteri(a,t.TEXTURE_WRAP_S,t.CLAMP_TO_EDGE),t.texParameteri(a,t.TEXTURE_WRAP_T,t.CLAMP_TO_EDGE),
+b.wrapS===THREE.ClampToEdgeWrapping&&b.wrapT===THREE.ClampToEdgeWrapping||console.warn("THREE.WebGLRenderer: Texture is not power of two. Texture.wrapS and Texture.wrapT should be set to THREE.ClampToEdgeWrapping.",b),t.texParameteri(a,t.TEXTURE_MAG_FILTER,H(b.magFilter)),t.texParameteri(a,t.TEXTURE_MIN_FILTER,H(b.minFilter)),b.minFilter!==THREE.NearestFilter&&b.minFilter!==THREE.LinearFilter&&console.warn("THREE.WebGLRenderer: Texture is not power of two. Texture.minFilter should be set to THREE.NearestFilter or THREE.LinearFilter.",
 b));!(c=V.get("EXT_texture_filter_anisotropic"))||b.type===THREE.FloatType&&null===V.get("OES_texture_float_linear")||b.type===THREE.HalfFloatType&&null===V.get("OES_texture_half_float_linear")||!(1<b.anisotropy||U.get(b).__currentAnisotropy)||(t.texParameterf(a,c.TEXTURE_MAX_ANISOTROPY_EXT,Math.min(b.anisotropy,W.getMaxAnisotropy())),U.get(b).__currentAnisotropy=b.anisotropy)}function z(a,b){a instanceof THREE.WebGLRenderTarget&&(a=a.texture);var c=U.get(a);if(0<a.version&&c.__version!==a.version){var d=
 a.image;if(void 0===d)console.warn("THREE.WebGLRenderer: Texture marked for update but image is undefined",a);else if(!1===d.complete)console.warn("THREE.WebGLRenderer: Texture marked for update but image is incomplete",a);else{d=a;void 0===c.__webglInit&&(c.__webglInit=!0,d.addEventListener("dispose",f),c.__webglTexture=t.createTexture(),ka.textures++);L.activeTexture(t.TEXTURE0+b);L.bindTexture(t.TEXTURE_2D,c.__webglTexture);t.pixelStorei(t.UNPACK_FLIP_Y_WEBGL,d.flipY);t.pixelStorei(t.UNPACK_PREMULTIPLY_ALPHA_WEBGL,
-d.premultiplyAlpha);t.pixelStorei(t.UNPACK_ALIGNMENT,d.unpackAlignment);var e=A(d.image,ea.maxTextureSize);if((d.wrapS!==THREE.ClampToEdgeWrapping||d.wrapT!==THREE.ClampToEdgeWrapping||d.minFilter!==THREE.NearestFilter&&d.minFilter!==THREE.LinearFilter)&&!1===B(e)){var g=e;if(g instanceof HTMLImageElement||g instanceof HTMLCanvasElement){var h=document.createElement("canvas");h.width=THREE.Math.nearestPowerOfTwo(g.width);h.height=THREE.Math.nearestPowerOfTwo(g.height);h.getContext("2d").drawImage(g,
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+d.premultiplyAlpha);t.pixelStorei(t.UNPACK_ALIGNMENT,d.unpackAlignment);var e=y(d.image,da.maxTextureSize);if((d.wrapS!==THREE.ClampToEdgeWrapping||d.wrapT!==THREE.ClampToEdgeWrapping||d.minFilter!==THREE.NearestFilter&&d.minFilter!==THREE.LinearFilter)&&!1===D(e)){var g=e;if(g instanceof HTMLImageElement||g instanceof HTMLCanvasElement){var h=document.createElement("canvas");h.width=THREE.Math.nearestPowerOfTwo(g.width);h.height=THREE.Math.nearestPowerOfTwo(g.height);h.getContext("2d").drawImage(g,
+0,0,h.width,h.height);console.warn("THREE.WebGLRenderer: image is not power of two ("+g.width+"x"+g.height+"). Resized to "+h.width+"x"+h.height,g);e=h}else e=g}var g=D(e),h=I(d.format),k=I(d.type);B(t.TEXTURE_2D,d,g);var l=d.mipmaps;if(d instanceof THREE.DepthTexture){l=t.DEPTH_COMPONENT;if(d.type===THREE.FloatType){if(!Ia)throw Error("Float Depth Texture only supported in WebGL2.0");l=t.DEPTH_COMPONENT32F}else Ia&&(l=t.DEPTH_COMPONENT16);L.texImage2D(t.TEXTURE_2D,0,l,e.width,e.height,0,h,k,null)}else if(d instanceof
 THREE.DataTexture)if(0<l.length&&g){for(var m=0,n=l.length;m<n;m++)e=l[m],L.texImage2D(t.TEXTURE_2D,m,h,e.width,e.height,0,h,k,e.data);d.generateMipmaps=!1}else L.texImage2D(t.TEXTURE_2D,0,h,e.width,e.height,0,h,k,e.data);else if(d instanceof THREE.CompressedTexture)for(m=0,n=l.length;m<n;m++)e=l[m],d.format!==THREE.RGBAFormat&&d.format!==THREE.RGBFormat?-1<L.getCompressedTextureFormats().indexOf(h)?L.compressedTexImage2D(t.TEXTURE_2D,m,h,e.width,e.height,0,e.data):console.warn("THREE.WebGLRenderer: Attempt to load unsupported compressed texture format in .uploadTexture()"):
-L.texImage2D(t.TEXTURE_2D,m,h,e.width,e.height,0,h,k,e.data);else if(0<l.length&&g){m=0;for(n=l.length;m<n;m++)e=l[m],L.texImage2D(t.TEXTURE_2D,m,h,h,k,e);d.generateMipmaps=!1}else L.texImage2D(t.TEXTURE_2D,0,h,h,k,e);d.generateMipmaps&&g&&t.generateMipmap(t.TEXTURE_2D);c.__version=d.version;if(d.onUpdate)d.onUpdate(d)}}else L.activeTexture(t.TEXTURE0+b),L.bindTexture(t.TEXTURE_2D,c.__webglTexture)}function A(a,b){if(a.width>b||a.height>b){var c=b/Math.max(a.width,a.height),d=document.createElement("canvas");
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+L.texImage2D(t.TEXTURE_2D,m,h,e.width,e.height,0,h,k,e.data);else if(0<l.length&&g){m=0;for(n=l.length;m<n;m++)e=l[m],L.texImage2D(t.TEXTURE_2D,m,h,h,k,e);d.generateMipmaps=!1}else L.texImage2D(t.TEXTURE_2D,0,h,h,k,e);d.generateMipmaps&&g&&t.generateMipmap(t.TEXTURE_2D);c.__version=d.version;if(d.onUpdate)d.onUpdate(d)}}else L.activeTexture(t.TEXTURE0+b),L.bindTexture(t.TEXTURE_2D,c.__webglTexture)}function y(a,b){if(a.width>b||a.height>b){var c=b/Math.max(a.width,a.height),d=document.createElement("canvas");
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+t.RENDERBUFFER,a)):t.renderbufferStorage(t.RENDERBUFFER,t.RGBA4,b.width,b.height);t.bindRenderbuffer(t.RENDERBUFFER,null)}function H(a){return a===THREE.NearestFilter||a===THREE.NearestMipMapNearestFilter||a===THREE.NearestMipMapLinearFilter?t.NEAREST:t.LINEAR}function I(a){var b;if(a===THREE.RepeatWrapping)return t.REPEAT;if(a===THREE.ClampToEdgeWrapping)return t.CLAMP_TO_EDGE;if(a===THREE.MirroredRepeatWrapping)return t.MIRRORED_REPEAT;if(a===THREE.NearestFilter)return t.NEAREST;if(a===THREE.NearestMipMapNearestFilter)return t.NEAREST_MIPMAP_NEAREST;
 if(a===THREE.NearestMipMapLinearFilter)return t.NEAREST_MIPMAP_LINEAR;if(a===THREE.LinearFilter)return t.LINEAR;if(a===THREE.LinearMipMapNearestFilter)return t.LINEAR_MIPMAP_NEAREST;if(a===THREE.LinearMipMapLinearFilter)return t.LINEAR_MIPMAP_LINEAR;if(a===THREE.UnsignedByteType)return t.UNSIGNED_BYTE;if(a===THREE.UnsignedShort4444Type)return t.UNSIGNED_SHORT_4_4_4_4;if(a===THREE.UnsignedShort5551Type)return t.UNSIGNED_SHORT_5_5_5_1;if(a===THREE.UnsignedShort565Type)return t.UNSIGNED_SHORT_5_6_5;
 if(a===THREE.ByteType)return t.BYTE;if(a===THREE.ShortType)return t.SHORT;if(a===THREE.UnsignedShortType)return t.UNSIGNED_SHORT;if(a===THREE.IntType)return t.INT;if(a===THREE.UnsignedIntType)return t.UNSIGNED_INT;if(a===THREE.FloatType)return t.FLOAT;b=V.get("OES_texture_half_float");if(null!==b&&a===THREE.HalfFloatType)return b.HALF_FLOAT_OES;if(a===THREE.AlphaFormat)return t.ALPHA;if(a===THREE.RGBFormat)return t.RGB;if(a===THREE.RGBAFormat)return t.RGBA;if(a===THREE.LuminanceFormat)return t.LUMINANCE;
 if(a===THREE.LuminanceAlphaFormat)return t.LUMINANCE_ALPHA;if(a===THREE.DepthFormat)return t.DEPTH_COMPONENT;if(a===THREE.AddEquation)return t.FUNC_ADD;if(a===THREE.SubtractEquation)return t.FUNC_SUBTRACT;if(a===THREE.ReverseSubtractEquation)return t.FUNC_REVERSE_SUBTRACT;if(a===THREE.ZeroFactor)return t.ZERO;if(a===THREE.OneFactor)return t.ONE;if(a===THREE.SrcColorFactor)return t.SRC_COLOR;if(a===THREE.OneMinusSrcColorFactor)return t.ONE_MINUS_SRC_COLOR;if(a===THREE.SrcAlphaFactor)return t.SRC_ALPHA;
 if(a===THREE.OneMinusSrcAlphaFactor)return t.ONE_MINUS_SRC_ALPHA;if(a===THREE.DstAlphaFactor)return t.DST_ALPHA;if(a===THREE.OneMinusDstAlphaFactor)return t.ONE_MINUS_DST_ALPHA;if(a===THREE.DstColorFactor)return t.DST_COLOR;if(a===THREE.OneMinusDstColorFactor)return t.ONE_MINUS_DST_COLOR;if(a===THREE.SrcAlphaSaturateFactor)return t.SRC_ALPHA_SATURATE;b=V.get("WEBGL_compressed_texture_s3tc");if(null!==b){if(a===THREE.RGB_S3TC_DXT1_Format)return b.COMPRESSED_RGB_S3TC_DXT1_EXT;if(a===THREE.RGBA_S3TC_DXT1_Format)return b.COMPRESSED_RGBA_S3TC_DXT1_EXT;
 if(a===THREE.RGBA_S3TC_DXT3_Format)return b.COMPRESSED_RGBA_S3TC_DXT3_EXT;if(a===THREE.RGBA_S3TC_DXT5_Format)return b.COMPRESSED_RGBA_S3TC_DXT5_EXT}b=V.get("WEBGL_compressed_texture_pvrtc");if(null!==b){if(a===THREE.RGB_PVRTC_4BPPV1_Format)return b.COMPRESSED_RGB_PVRTC_4BPPV1_IMG;if(a===THREE.RGB_PVRTC_2BPPV1_Format)return b.COMPRESSED_RGB_PVRTC_2BPPV1_IMG;if(a===THREE.RGBA_PVRTC_4BPPV1_Format)return b.COMPRESSED_RGBA_PVRTC_4BPPV1_IMG;if(a===THREE.RGBA_PVRTC_2BPPV1_Format)return b.COMPRESSED_RGBA_PVRTC_2BPPV1_IMG}b=
-V.get("WEBGL_compressed_texture_etc1");if(null!==b&&a===THREE.RGB_ETC1_Format)return b.COMPRESSED_RGB_ETC1_WEBGL;b=V.get("EXT_blend_minmax");if(null!==b){if(a===THREE.MinEquation)return b.MIN_EXT;if(a===THREE.MaxEquation)return b.MAX_EXT}return 0}console.log("THREE.WebGLRenderer",THREE.REVISION);a=a||{};var O=void 0!==a.canvas?a.canvas:document.createElement("canvas"),P=void 0!==a.context?a.context:null,F=void 0!==a.alpha?a.alpha:!1,M=void 0!==a.depth?a.depth:!0,K=void 0!==a.stencil?a.stencil:!0,
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+V.get("WEBGL_compressed_texture_etc1");if(null!==b&&a===THREE.RGB_ETC1_Format)return b.COMPRESSED_RGB_ETC1_WEBGL;b=V.get("EXT_blend_minmax");if(null!==b){if(a===THREE.MinEquation)return b.MIN_EXT;if(a===THREE.MaxEquation)return b.MAX_EXT}return 0}console.log("THREE.WebGLRenderer",THREE.REVISION);a=a||{};var O=void 0!==a.canvas?a.canvas:document.createElement("canvas"),Q=void 0!==a.context?a.context:null,G=void 0!==a.alpha?a.alpha:!1,M=void 0!==a.depth?a.depth:!0,K=void 0!==a.stencil?a.stencil:!0,
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+THREE.LinearToneMapping;this.toneMappingWhitePoint=this.toneMappingExposure=1;this.maxMorphTargets=8;this.maxMorphNormals=4;this.autoScaleCubemaps=!0;var W=this,ba=null,Aa=null,Ba=null,oa=-1,na="",ga=null,ua=new THREE.Vector4,Ga=null,la=new THREE.Vector4,wa=0,aa=new THREE.Color(0),ja=0,Ca=O.width,Da=O.height,$=1,Fa=new THREE.Vector4(0,0,Ca,Da),Ja=!1,ma=new THREE.Vector4(0,0,Ca,Da),Ha=new THREE.Frustum,xa=!1,ya=!1,sa=!1,ca=0,ea={type:"4fv",value:null,needsUpdate:!1},za=null,ta=0,Na=new THREE.Matrix3,
+Ma=new THREE.Sphere,Oa=new THREE.Plane,va=new THREE.Matrix4,Y=new THREE.Vector3,S={hash:"",ambient:[0,0,0],directional:[],directionalShadowMap:[],directionalShadowMatrix:[],spot:[],spotShadowMap:[],spotShadowMatrix:[],point:[],pointShadowMap:[],pointShadowMatrix:[],hemi:[],shadows:[]},ka={geometries:0,textures:0},ia={calls:0,vertices:0,faces:0,points:0};this.info={render:ia,memory:ka,programs:null};var t;try{G={alpha:G,depth:M,stencil:K,antialias:J,premultipliedAlpha:P,preserveDrawingBuffer:A};t=
+Q||O.getContext("webgl",G)||O.getContext("experimental-webgl",G);if(null===t){if(null!==O.getContext("webgl"))throw"Error creating WebGL context with your selected attributes.";throw"Error creating WebGL context.";}void 0===t.getShaderPrecisionFormat&&(t.getShaderPrecisionFormat=function(){return{rangeMin:1,rangeMax:1,precision:1}});O.addEventListener("webglcontextlost",e,!1)}catch(Pa){console.error("THREE.WebGLRenderer: "+Pa)}var Ia="undefined"!==typeof WebGL2RenderingContext&&t instanceof WebGL2RenderingContext,
+V=new THREE.WebGLExtensions(t);V.get("WEBGL_depth_texture");V.get("OES_texture_float");V.get("OES_texture_float_linear");V.get("OES_texture_half_float");V.get("OES_texture_half_float_linear");V.get("OES_standard_derivatives");V.get("ANGLE_instanced_arrays");V.get("OES_element_index_uint")&&(THREE.BufferGeometry.MaxIndex=4294967296);var da=new THREE.WebGLCapabilities(t,V,a),L=new THREE.WebGLState(t,V,I),U=new THREE.WebGLProperties,ra=new THREE.WebGLObjects(t,U,this.info),pa=new THREE.WebGLPrograms(this,
+da),Ea=new THREE.WebGLLights;this.info.programs=pa.programs;var Qa=new THREE.WebGLBufferRenderer(t,V,ia),Ra=new THREE.WebGLIndexedBufferRenderer(t,V,ia);c();this.context=t;this.capabilities=da;this.extensions=V;this.properties=U;this.state=L;var Ka=new THREE.WebGLShadowMap(this,S,ra);this.shadowMap=Ka;var Sa=new THREE.SpritePlugin(this,ha),Ta=new THREE.LensFlarePlugin(this,qa);this.getContext=function(){return t};this.getContextAttributes=function(){return t.getContextAttributes()};this.forceContextLoss=
+function(){V.get("WEBGL_lose_context").loseContext()};this.getMaxAnisotropy=function(){var a;return function(){if(void 0!==a)return a;var b=V.get("EXT_texture_filter_anisotropic");return a=null!==b?t.getParameter(b.MAX_TEXTURE_MAX_ANISOTROPY_EXT):0}}();this.getPrecision=function(){return da.precision};this.getPixelRatio=function(){return $};this.setPixelRatio=function(a){void 0!==a&&($=a,this.setSize(ma.z,ma.w,!1))};this.getSize=function(){return{width:Ca,height:Da}};this.setSize=function(a,b,c){Ca=
 a;Da=b;O.width=a*$;O.height=b*$;!1!==c&&(O.style.width=a+"px",O.style.height=b+"px");this.setViewport(0,0,a,b)};this.setViewport=function(a,b,c,d){L.viewport(ma.set(a,b,c,d))};this.setScissor=function(a,b,c,d){L.scissor(Fa.set(a,b,c,d))};this.setScissorTest=function(a){L.setScissorTest(Ja=a)};this.getClearColor=function(){return aa};this.setClearColor=function(a,c){aa.set(a);ja=void 0!==c?c:1;b(aa.r,aa.g,aa.b,ja)};this.getClearAlpha=function(){return ja};this.setClearAlpha=function(a){ja=a;b(aa.r,
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 d.normal);if("MeshPhongMaterial"!==c.type&&"MeshStandardMaterial"!==c.type&&"MeshPhysicalMaterial"!==c.type&&c.shading===THREE.FlatShading)for(var e=0,f=3*a.count;e<f;e+=9){var g=a.normalArray,h=(g[e+0]+g[e+3]+g[e+6])/3,k=(g[e+1]+g[e+4]+g[e+7])/3,l=(g[e+2]+g[e+5]+g[e+8])/3;g[e+0]=h;g[e+1]=k;g[e+2]=l;g[e+3]=h;g[e+4]=k;g[e+5]=l;g[e+6]=h;g[e+7]=k;g[e+8]=l}t.bufferData(t.ARRAY_BUFFER,a.normalArray,t.DYNAMIC_DRAW);L.enableAttribute(b.normal);t.vertexAttribPointer(b.normal,3,t.FLOAT,!1,0,0)}a.hasUvs&&c.map&&
 (t.bindBuffer(t.ARRAY_BUFFER,d.uv),t.bufferData(t.ARRAY_BUFFER,a.uvArray,t.DYNAMIC_DRAW),L.enableAttribute(b.uv),t.vertexAttribPointer(b.uv,2,t.FLOAT,!1,0,0));a.hasColors&&c.vertexColors!==THREE.NoColors&&(t.bindBuffer(t.ARRAY_BUFFER,d.color),t.bufferData(t.ARRAY_BUFFER,a.colorArray,t.DYNAMIC_DRAW),L.enableAttribute(b.color),t.vertexAttribPointer(b.color,3,t.FLOAT,!1,0,0));L.disableUnusedAttributes();t.drawArrays(t.TRIANGLES,0,a.count);a.count=0};this.renderBufferDirect=function(a,b,c,d,e,f){u(d);
-var g=w(a,b,d,e),h=!1;a=c.id+"_"+g.id+"_"+d.wireframe;a!==na&&(na=a,h=!0);b=e.morphTargetInfluences;if(void 0!==b){a=[];for(var k=0,h=b.length;k<h;k++){var l=b[k];a.push([l,k])}a.sort(m);8<a.length&&(a.length=8);for(var n=c.morphAttributes,k=0,h=a.length;k<h;k++)l=a[k],ba[k]=l[0],0!==l[0]?(b=l[1],!0===d.morphTargets&&n.position&&c.addAttribute("morphTarget"+k,n.position[b]),!0===d.morphNormals&&n.normal&&c.addAttribute("morphNormal"+k,n.normal[b])):(!0===d.morphTargets&&c.removeAttribute("morphTarget"+
-k),!0===d.morphNormals&&c.removeAttribute("morphNormal"+k));g.getUniforms().setValue(t,"morphTargetInfluences",ba);h=!0}b=c.index;k=c.attributes.position;!0===d.wireframe&&(b=ra.getWireframeAttribute(c));null!==b?(a=Ra,a.setIndex(b)):a=Qa;if(h){a:{var h=void 0,p;if(c instanceof THREE.InstancedBufferGeometry&&(p=V.get("ANGLE_instanced_arrays"),null===p)){console.error("THREE.WebGLRenderer.setupVertexAttributes: using THREE.InstancedBufferGeometry but hardware does not support extension ANGLE_instanced_arrays.");
+var g=w(a,b,d,e),h=!1;a=c.id+"_"+g.id+"_"+d.wireframe;a!==na&&(na=a,h=!0);b=e.morphTargetInfluences;if(void 0!==b){a=[];for(var k=0,h=b.length;k<h;k++){var l=b[k];a.push([l,k])}a.sort(m);8<a.length&&(a.length=8);for(var n=c.morphAttributes,k=0,h=a.length;k<h;k++)l=a[k],fa[k]=l[0],0!==l[0]?(b=l[1],!0===d.morphTargets&&n.position&&c.addAttribute("morphTarget"+k,n.position[b]),!0===d.morphNormals&&n.normal&&c.addAttribute("morphNormal"+k,n.normal[b])):(!0===d.morphTargets&&c.removeAttribute("morphTarget"+
+k),!0===d.morphNormals&&c.removeAttribute("morphNormal"+k));g.getUniforms().setValue(t,"morphTargetInfluences",fa);h=!0}b=c.index;k=c.attributes.position;!0===d.wireframe&&(b=ra.getWireframeAttribute(c));null!==b?(a=Ra,a.setIndex(b)):a=Qa;if(h){a:{var h=void 0,p;if(c instanceof THREE.InstancedBufferGeometry&&(p=V.get("ANGLE_instanced_arrays"),null===p)){console.error("THREE.WebGLRenderer.setupVertexAttributes: using THREE.InstancedBufferGeometry but hardware does not support extension ANGLE_instanced_arrays.");
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-v=t.BYTE:x instanceof Uint8Array&&(v=t.UNSIGNED_BYTE);var x=s.itemSize,J=ra.getAttributeBuffer(s);if(s instanceof THREE.InterleavedBufferAttribute){var I=s.data,A=I.stride,s=s.offset;I instanceof THREE.InstancedInterleavedBuffer?(L.enableAttributeAndDivisor(r,I.meshPerAttribute,p),void 0===c.maxInstancedCount&&(c.maxInstancedCount=I.meshPerAttribute*I.count)):L.enableAttribute(r);t.bindBuffer(t.ARRAY_BUFFER,J);t.vertexAttribPointer(r,x,v,C,A*I.array.BYTES_PER_ELEMENT,(h*A+s)*I.array.BYTES_PER_ELEMENT)}else s instanceof
+v=t.BYTE:x instanceof Uint8Array&&(v=t.UNSIGNED_BYTE);var x=s.itemSize,J=ra.getAttributeBuffer(s);if(s instanceof THREE.InterleavedBufferAttribute){var y=s.data,P=y.stride,s=s.offset;y instanceof THREE.InstancedInterleavedBuffer?(L.enableAttributeAndDivisor(r,y.meshPerAttribute,p),void 0===c.maxInstancedCount&&(c.maxInstancedCount=y.meshPerAttribute*y.count)):L.enableAttribute(r);t.bindBuffer(t.ARRAY_BUFFER,J);t.vertexAttribPointer(r,x,v,C,P*y.array.BYTES_PER_ELEMENT,(h*P+s)*y.array.BYTES_PER_ELEMENT)}else s instanceof
 THREE.InstancedBufferAttribute?(L.enableAttributeAndDivisor(r,s.meshPerAttribute,p),void 0===c.maxInstancedCount&&(c.maxInstancedCount=s.meshPerAttribute*s.count)):L.enableAttribute(r),t.bindBuffer(t.ARRAY_BUFFER,J),t.vertexAttribPointer(r,x,v,C,0,h*x*s.array.BYTES_PER_ELEMENT)}else if(void 0!==n&&(v=n[q],void 0!==v))switch(v.length){case 2:t.vertexAttrib2fv(r,v);break;case 3:t.vertexAttrib3fv(r,v);break;case 4:t.vertexAttrib4fv(r,v);break;default:t.vertexAttrib1fv(r,v)}}}L.disableUnusedAttributes()}null!==
 b&&t.bindBuffer(t.ELEMENT_ARRAY_BUFFER,ra.getAttributeBuffer(b))}p=Infinity;null!==b?p=b.count:void 0!==k&&(p=k.count);q=c.drawRange.start;b=c.drawRange.count;k=null!==f?f.start:0;h=null!==f?f.count:Infinity;f=Math.max(0,q,k);p=Math.min(0+p,q+b,k+h)-1;p=Math.max(0,p-f+1);if(e instanceof THREE.Mesh)if(!0===d.wireframe)L.setLineWidth(d.wireframeLinewidth*(null===Aa?$:1)),a.setMode(t.LINES);else switch(e.drawMode){case THREE.TrianglesDrawMode:a.setMode(t.TRIANGLES);break;case THREE.TriangleStripDrawMode:a.setMode(t.TRIANGLE_STRIP);
 break;case THREE.TriangleFanDrawMode:a.setMode(t.TRIANGLE_FAN)}else e instanceof THREE.Line?(d=d.linewidth,void 0===d&&(d=1),L.setLineWidth(d*(null===Aa?$:1)),e instanceof THREE.LineSegments?a.setMode(t.LINES):a.setMode(t.LINE_STRIP)):e instanceof THREE.Points&&a.setMode(t.POINTS);c instanceof THREE.InstancedBufferGeometry?0<c.maxInstancedCount&&a.renderInstances(c,f,p):a.render(f,p)};this.render=function(a,b,c,d){if(!1===b instanceof THREE.Camera)console.error("THREE.WebGLRenderer.render: camera is not an instance of THREE.Camera.");
-else{var e=a.fog;na="";oa=-1;ga=null;!0===a.autoUpdate&&a.updateMatrixWorld();null===b.parent&&b.updateMatrixWorld();b.matrixWorldInverse.getInverse(b.matrixWorld);va.multiplyMatrices(b.projectionMatrix,b.matrixWorldInverse);Ha.setFromMatrix(va);R.length=0;X=Z=-1;ha.length=0;qa.length=0;var f=this.clippingPlanes;xa=0!==W.clippingPlanes.length||W.localClippingEnabled||0!==ta||ya;ya=W.localClippingEnabled;za=C(f,b,0);ta=null!==f?f.length:0;r(a,b);E.length=Z+1;T.length=X+1;!0===W.sortObjects&&(E.sort(n),
-T.sort(p));xa&&(sa=!0,C(null));for(var f=R,g=0,h=0,k=f.length;h<k;h++){var l=f[h];l.castShadow&&(S.shadows[g++]=l)}S.shadows.length=g;Ka.render(a,b);for(var f=R,m=l=0,q=0,v,w,u,ba=b.matrixWorldInverse,J=0,I=0,A=0,z=0,g=0,h=f.length;g<h;g++)if(k=f[g],v=k.color,w=k.intensity,u=k.distance,k instanceof THREE.AmbientLight)l+=v.r*w,m+=v.g*w,q+=v.b*w;else if(k instanceof THREE.DirectionalLight){var y=Ea.get(k);y.color.copy(k.color).multiplyScalar(k.intensity);y.direction.setFromMatrixPosition(k.matrixWorld);
-Y.setFromMatrixPosition(k.target.matrixWorld);y.direction.sub(Y);y.direction.transformDirection(ba);if(y.shadow=k.castShadow)y.shadowBias=k.shadow.bias,y.shadowRadius=k.shadow.radius,y.shadowMapSize=k.shadow.mapSize;S.directionalShadowMap[J]=k.shadow.map;S.directionalShadowMatrix[J]=k.shadow.matrix;S.directional[J++]=y}else if(k instanceof THREE.SpotLight){y=Ea.get(k);y.position.setFromMatrixPosition(k.matrixWorld);y.position.applyMatrix4(ba);y.color.copy(v).multiplyScalar(w);y.distance=u;y.direction.setFromMatrixPosition(k.matrixWorld);
-Y.setFromMatrixPosition(k.target.matrixWorld);y.direction.sub(Y);y.direction.transformDirection(ba);y.coneCos=Math.cos(k.angle);y.penumbraCos=Math.cos(k.angle*(1-k.penumbra));y.decay=0===k.distance?0:k.decay;if(y.shadow=k.castShadow)y.shadowBias=k.shadow.bias,y.shadowRadius=k.shadow.radius,y.shadowMapSize=k.shadow.mapSize;S.spotShadowMap[A]=k.shadow.map;S.spotShadowMatrix[A]=k.shadow.matrix;S.spot[A++]=y}else if(k instanceof THREE.PointLight){y=Ea.get(k);y.position.setFromMatrixPosition(k.matrixWorld);
-y.position.applyMatrix4(ba);y.color.copy(k.color).multiplyScalar(k.intensity);y.distance=k.distance;y.decay=0===k.distance?0:k.decay;if(y.shadow=k.castShadow)y.shadowBias=k.shadow.bias,y.shadowRadius=k.shadow.radius,y.shadowMapSize=k.shadow.mapSize;S.pointShadowMap[I]=k.shadow.map;void 0===S.pointShadowMatrix[I]&&(S.pointShadowMatrix[I]=new THREE.Matrix4);Y.setFromMatrixPosition(k.matrixWorld).negate();S.pointShadowMatrix[I].identity().setPosition(Y);S.point[I++]=y}else k instanceof THREE.HemisphereLight&&
-(y=Ea.get(k),y.direction.setFromMatrixPosition(k.matrixWorld),y.direction.transformDirection(ba),y.direction.normalize(),y.skyColor.copy(k.color).multiplyScalar(w),y.groundColor.copy(k.groundColor).multiplyScalar(w),S.hemi[z++]=y);S.ambient[0]=l;S.ambient[1]=m;S.ambient[2]=q;S.directional.length=J;S.spot.length=A;S.point.length=I;S.hemi.length=z;S.hash=J+","+I+","+A+","+z+","+S.shadows.length;xa&&(sa=!1,x());ia.calls=0;ia.vertices=0;ia.faces=0;ia.points=0;void 0===c&&(c=null);this.setRenderTarget(c);
-(this.autoClear||d)&&this.clear(this.autoClearColor,this.autoClearDepth,this.autoClearStencil);a.overrideMaterial?(d=a.overrideMaterial,s(E,b,e,d),s(T,b,e,d)):(L.setBlending(THREE.NoBlending),s(E,b,e),s(T,b,e));Sa.render(a,b);Ta.render(a,b,la);c&&(a=c.texture,a.generateMipmaps&&B(c)&&a.minFilter!==THREE.NearestFilter&&a.minFilter!==THREE.LinearFilter&&(a=c instanceof THREE.WebGLRenderTargetCube?t.TEXTURE_CUBE_MAP:t.TEXTURE_2D,c=U.get(c.texture).__webglTexture,L.bindTexture(a,c),t.generateMipmap(a),
-L.bindTexture(a,null)));L.setDepthTest(!0);L.setDepthWrite(!0);L.setColorWrite(!0)}};this.setFaceCulling=function(a,b){a===THREE.CullFaceNone?L.disable(t.CULL_FACE):(b===THREE.FrontFaceDirectionCW?t.frontFace(t.CW):t.frontFace(t.CCW),a===THREE.CullFaceBack?t.cullFace(t.BACK):a===THREE.CullFaceFront?t.cullFace(t.FRONT):t.cullFace(t.FRONT_AND_BACK),L.enable(t.CULL_FACE))};var La=!1;this.setTexture=function(a,b){La||(console.warn("THREE.WebGLRenderer: .setTexture is deprecated, use setTexture2D instead."),
-La=!0);z(a,b)};this.allocTextureUnit=function(){var a=wa;a>=ea.maxTextures&&console.warn("WebGLRenderer: trying to use "+a+" texture units while this GPU supports only "+ea.maxTextures);wa+=1;return a};this.setTexture2D=z;this.setTextureCube=function(a,b){if(a instanceof THREE.CubeTexture||Array.isArray(a.image)&&6===a.image.length){var c=U.get(a);if(6===a.image.length)if(0<a.version&&c.__version!==a.version){c.__image__webglTextureCube||(a.addEventListener("dispose",f),c.__image__webglTextureCube=
-t.createTexture(),ka.textures++);L.activeTexture(t.TEXTURE0+b);L.bindTexture(t.TEXTURE_CUBE_MAP,c.__image__webglTextureCube);t.pixelStorei(t.UNPACK_FLIP_Y_WEBGL,a.flipY);for(var d=a instanceof THREE.CompressedTexture,e=a.image[0]instanceof THREE.DataTexture,g=[],h=0;6>h;h++)g[h]=!W.autoScaleCubemaps||d||e?e?a.image[h].image:a.image[h]:A(a.image[h],ea.maxCubemapSize);var k=B(g[0]),l=H(a.format),m=H(a.type);y(t.TEXTURE_CUBE_MAP,a,k);for(h=0;6>h;h++)if(d)for(var n,p=g[h].mipmaps,q=0,r=p.length;q<r;q++)n=
-p[q],a.format!==THREE.RGBAFormat&&a.format!==THREE.RGBFormat?-1<L.getCompressedTextureFormats().indexOf(l)?L.compressedTexImage2D(t.TEXTURE_CUBE_MAP_POSITIVE_X+h,q,l,n.width,n.height,0,n.data):console.warn("THREE.WebGLRenderer: Attempt to load unsupported compressed texture format in .setCubeTexture()"):L.texImage2D(t.TEXTURE_CUBE_MAP_POSITIVE_X+h,q,l,n.width,n.height,0,l,m,n.data);else e?L.texImage2D(t.TEXTURE_CUBE_MAP_POSITIVE_X+h,0,l,g[h].width,g[h].height,0,l,m,g[h].data):L.texImage2D(t.TEXTURE_CUBE_MAP_POSITIVE_X+
-h,0,l,l,m,g[h]);a.generateMipmaps&&k&&t.generateMipmap(t.TEXTURE_CUBE_MAP);c.__version=a.version;if(a.onUpdate)a.onUpdate(a)}else L.activeTexture(t.TEXTURE0+b),L.bindTexture(t.TEXTURE_CUBE_MAP,c.__image__webglTextureCube)}else c=a.texture,L.activeTexture(t.TEXTURE0+b),L.bindTexture(t.TEXTURE_CUBE_MAP,U.get(c).__webglTexture)};this.getCurrentRenderTarget=function(){return Aa};this.setRenderTarget=function(a){if((Aa=a)&&void 0===U.get(a).__webglFramebuffer){var b=U.get(a),c=U.get(a.texture);a.addEventListener("dispose",
-g);c.__webglTexture=t.createTexture();ka.textures++;var d=a instanceof THREE.WebGLRenderTargetCube,e=THREE.Math.isPowerOfTwo(a.width)&&THREE.Math.isPowerOfTwo(a.height);if(d){b.__webglFramebuffer=[];for(var f=0;6>f;f++)b.__webglFramebuffer[f]=t.createFramebuffer()}else b.__webglFramebuffer=t.createFramebuffer();if(d){L.bindTexture(t.TEXTURE_CUBE_MAP,c.__webglTexture);y(t.TEXTURE_CUBE_MAP,a.texture,e);for(f=0;6>f;f++)N(b.__webglFramebuffer[f],a,t.COLOR_ATTACHMENT0,t.TEXTURE_CUBE_MAP_POSITIVE_X+f);
-a.texture.generateMipmaps&&e&&t.generateMipmap(t.TEXTURE_CUBE_MAP);L.bindTexture(t.TEXTURE_CUBE_MAP,null)}else L.bindTexture(t.TEXTURE_2D,c.__webglTexture),y(t.TEXTURE_2D,a.texture,e),N(b.__webglFramebuffer,a,t.COLOR_ATTACHMENT0,t.TEXTURE_2D),a.texture.generateMipmaps&&e&&t.generateMipmap(t.TEXTURE_2D),L.bindTexture(t.TEXTURE_2D,null);if(a.depthBuffer){b=U.get(a);c=a instanceof THREE.WebGLRenderTargetCube;if(a.depthTexture){if(c)throw Error("target.depthTexture not supported in Cube render targets");
-if(a instanceof THREE.WebGLRenderTargetCube)throw Error("Depth Texture with cube render targets is not supported!");t.bindFramebuffer(t.FRAMEBUFFER,b.__webglFramebuffer);if(!(a.depthTexture instanceof THREE.DepthTexture))throw Error("renderTarget.depthTexture must be an instance of THREE.DepthTexture");U.get(a.depthTexture).__webglTexture&&a.depthTexture.image.width===a.width&&a.depthTexture.image.height===a.height||(a.depthTexture.image.width=a.width,a.depthTexture.image.height=a.height,a.depthTexture.needsUpdate=
-!0);W.setTexture(a.depthTexture,0);b=U.get(a.depthTexture).__webglTexture;t.framebufferTexture2D(t.FRAMEBUFFER,t.DEPTH_ATTACHMENT,t.TEXTURE_2D,b,0)}else if(c)for(b.__webglDepthbuffer=[],c=0;6>c;c++)t.bindFramebuffer(t.FRAMEBUFFER,b.__webglFramebuffer[c]),b.__webglDepthbuffer[c]=t.createRenderbuffer(),D(b.__webglDepthbuffer[c],a);else t.bindFramebuffer(t.FRAMEBUFFER,b.__webglFramebuffer),b.__webglDepthbuffer=t.createRenderbuffer(),D(b.__webglDepthbuffer,a);t.bindFramebuffer(t.FRAMEBUFFER,null)}}b=
-a instanceof THREE.WebGLRenderTargetCube;a?(c=U.get(a),c=b?c.__webglFramebuffer[a.activeCubeFace]:c.__webglFramebuffer,ua.copy(a.scissor),Ga=a.scissorTest,la.copy(a.viewport)):(c=null,ua.copy(Fa).multiplyScalar($),Ga=Ja,la.copy(ma).multiplyScalar($));Ba!==c&&(t.bindFramebuffer(t.FRAMEBUFFER,c),Ba=c);L.scissor(ua);L.setScissorTest(Ga);L.viewport(la);b&&(b=U.get(a.texture),t.framebufferTexture2D(t.FRAMEBUFFER,t.COLOR_ATTACHMENT0,t.TEXTURE_CUBE_MAP_POSITIVE_X+a.activeCubeFace,b.__webglTexture,a.activeMipMapLevel))};
-this.readRenderTargetPixels=function(a,b,c,d,e,f){if(!1===a instanceof THREE.WebGLRenderTarget)console.error("THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not THREE.WebGLRenderTarget.");else{var g=U.get(a).__webglFramebuffer;if(g){var h=!1;g!==Ba&&(t.bindFramebuffer(t.FRAMEBUFFER,g),h=!0);try{var k=a.texture;k.format!==THREE.RGBAFormat&&H(k.format)!==t.getParameter(t.IMPLEMENTATION_COLOR_READ_FORMAT)?console.error("THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not in RGBA or implementation defined format."):
-k.type===THREE.UnsignedByteType||H(k.type)===t.getParameter(t.IMPLEMENTATION_COLOR_READ_TYPE)||k.type===THREE.FloatType&&V.get("WEBGL_color_buffer_float")||k.type===THREE.HalfFloatType&&V.get("EXT_color_buffer_half_float")?t.checkFramebufferStatus(t.FRAMEBUFFER)===t.FRAMEBUFFER_COMPLETE?0<=b&&b<=a.width-d&&0<=c&&c<=a.height-e&&t.readPixels(b,c,d,e,H(k.format),H(k.type),f):console.error("THREE.WebGLRenderer.readRenderTargetPixels: readPixels from renderTarget failed. Framebuffer not complete."):console.error("THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not in UnsignedByteType or implementation defined type.")}finally{h&&
-t.bindFramebuffer(t.FRAMEBUFFER,Ba)}}}}};
+else{var e=a.fog;na="";oa=-1;ga=null;!0===a.autoUpdate&&a.updateMatrixWorld();null===b.parent&&b.updateMatrixWorld();b.matrixWorldInverse.getInverse(b.matrixWorld);va.multiplyMatrices(b.projectionMatrix,b.matrixWorldInverse);Ha.setFromMatrix(va);R.length=0;X=Z=-1;ha.length=0;qa.length=0;var f=this.clippingPlanes;xa=0!==W.clippingPlanes.length||W.localClippingEnabled||0!==ta||ya;ya=W.localClippingEnabled;za=C(f,b,0);ta=null!==f?f.length:0;r(a,b);F.length=Z+1;T.length=X+1;!0===W.sortObjects&&(F.sort(n),
+T.sort(p));xa&&(sa=!0,C(null));for(var f=R,g=0,h=0,k=f.length;h<k;h++){var l=f[h];l.castShadow&&(S.shadows[g++]=l)}S.shadows.length=g;Ka.render(a,b);for(var f=R,m=l=0,q=0,v,w,u,J=b.matrixWorldInverse,y=0,P=0,z=0,B=0,g=0,h=f.length;g<h;g++)if(k=f[g],v=k.color,w=k.intensity,u=k.distance,k instanceof THREE.AmbientLight)l+=v.r*w,m+=v.g*w,q+=v.b*w;else if(k instanceof THREE.DirectionalLight){var A=Ea.get(k);A.color.copy(k.color).multiplyScalar(k.intensity);A.direction.setFromMatrixPosition(k.matrixWorld);
+Y.setFromMatrixPosition(k.target.matrixWorld);A.direction.sub(Y);A.direction.transformDirection(J);if(A.shadow=k.castShadow)A.shadowBias=k.shadow.bias,A.shadowRadius=k.shadow.radius,A.shadowMapSize=k.shadow.mapSize;S.directionalShadowMap[y]=k.shadow.map;S.directionalShadowMatrix[y]=k.shadow.matrix;S.directional[y++]=A}else if(k instanceof THREE.SpotLight){A=Ea.get(k);A.position.setFromMatrixPosition(k.matrixWorld);A.position.applyMatrix4(J);A.color.copy(v).multiplyScalar(w);A.distance=u;A.direction.setFromMatrixPosition(k.matrixWorld);
+Y.setFromMatrixPosition(k.target.matrixWorld);A.direction.sub(Y);A.direction.transformDirection(J);A.coneCos=Math.cos(k.angle);A.penumbraCos=Math.cos(k.angle*(1-k.penumbra));A.decay=0===k.distance?0:k.decay;if(A.shadow=k.castShadow)A.shadowBias=k.shadow.bias,A.shadowRadius=k.shadow.radius,A.shadowMapSize=k.shadow.mapSize;S.spotShadowMap[z]=k.shadow.map;S.spotShadowMatrix[z]=k.shadow.matrix;S.spot[z++]=A}else if(k instanceof THREE.PointLight){A=Ea.get(k);A.position.setFromMatrixPosition(k.matrixWorld);
+A.position.applyMatrix4(J);A.color.copy(k.color).multiplyScalar(k.intensity);A.distance=k.distance;A.decay=0===k.distance?0:k.decay;if(A.shadow=k.castShadow)A.shadowBias=k.shadow.bias,A.shadowRadius=k.shadow.radius,A.shadowMapSize=k.shadow.mapSize;S.pointShadowMap[P]=k.shadow.map;void 0===S.pointShadowMatrix[P]&&(S.pointShadowMatrix[P]=new THREE.Matrix4);Y.setFromMatrixPosition(k.matrixWorld).negate();S.pointShadowMatrix[P].identity().setPosition(Y);S.point[P++]=A}else k instanceof THREE.HemisphereLight&&
+(A=Ea.get(k),A.direction.setFromMatrixPosition(k.matrixWorld),A.direction.transformDirection(J),A.direction.normalize(),A.skyColor.copy(k.color).multiplyScalar(w),A.groundColor.copy(k.groundColor).multiplyScalar(w),S.hemi[B++]=A);S.ambient[0]=l;S.ambient[1]=m;S.ambient[2]=q;S.directional.length=y;S.spot.length=z;S.point.length=P;S.hemi.length=B;S.hash=y+","+P+","+z+","+B+","+S.shadows.length;xa&&(sa=!1,x());ia.calls=0;ia.vertices=0;ia.faces=0;ia.points=0;void 0===c&&(c=null);this.setRenderTarget(c);
+(this.autoClear||d)&&this.clear(this.autoClearColor,this.autoClearDepth,this.autoClearStencil);a.overrideMaterial?(d=a.overrideMaterial,s(F,b,e,d),s(T,b,e,d)):(L.setBlending(THREE.NoBlending),s(F,b,e),s(T,b,e));Sa.render(a,b);Ta.render(a,b,la);c&&(a=c.texture,a.generateMipmaps&&D(c)&&a.minFilter!==THREE.NearestFilter&&a.minFilter!==THREE.LinearFilter&&(a=c instanceof THREE.WebGLRenderTargetCube?t.TEXTURE_CUBE_MAP:t.TEXTURE_2D,c=U.get(c.texture).__webglTexture,L.bindTexture(a,c),t.generateMipmap(a),
+L.bindTexture(a,null)));L.setDepthTest(!0);L.setDepthWrite(!0);L.setColorWrite(!0)}};this.setFaceCulling=function(a,b){L.setCullFace(a);L.setFlipSided(b===THREE.FrontFaceDirectionCW)};var La=!1;this.setTexture=function(a,b){La||(console.warn("THREE.WebGLRenderer: .setTexture is deprecated, use setTexture2D instead."),La=!0);z(a,b)};this.allocTextureUnit=function(){var a=wa;a>=da.maxTextures&&console.warn("WebGLRenderer: trying to use "+a+" texture units while this GPU supports only "+da.maxTextures);
+wa+=1;return a};this.setTexture2D=z;this.setTextureCube=function(a,b){if(a instanceof THREE.CubeTexture||Array.isArray(a.image)&&6===a.image.length){var c=U.get(a);if(6===a.image.length)if(0<a.version&&c.__version!==a.version){c.__image__webglTextureCube||(a.addEventListener("dispose",f),c.__image__webglTextureCube=t.createTexture(),ka.textures++);L.activeTexture(t.TEXTURE0+b);L.bindTexture(t.TEXTURE_CUBE_MAP,c.__image__webglTextureCube);t.pixelStorei(t.UNPACK_FLIP_Y_WEBGL,a.flipY);for(var d=a instanceof
+THREE.CompressedTexture,e=a.image[0]instanceof THREE.DataTexture,g=[],h=0;6>h;h++)g[h]=!W.autoScaleCubemaps||d||e?e?a.image[h].image:a.image[h]:y(a.image[h],da.maxCubemapSize);var k=D(g[0]),l=I(a.format),m=I(a.type);B(t.TEXTURE_CUBE_MAP,a,k);for(h=0;6>h;h++)if(d)for(var n,p=g[h].mipmaps,q=0,r=p.length;q<r;q++)n=p[q],a.format!==THREE.RGBAFormat&&a.format!==THREE.RGBFormat?-1<L.getCompressedTextureFormats().indexOf(l)?L.compressedTexImage2D(t.TEXTURE_CUBE_MAP_POSITIVE_X+h,q,l,n.width,n.height,0,n.data):
+console.warn("THREE.WebGLRenderer: Attempt to load unsupported compressed texture format in .setCubeTexture()"):L.texImage2D(t.TEXTURE_CUBE_MAP_POSITIVE_X+h,q,l,n.width,n.height,0,l,m,n.data);else e?L.texImage2D(t.TEXTURE_CUBE_MAP_POSITIVE_X+h,0,l,g[h].width,g[h].height,0,l,m,g[h].data):L.texImage2D(t.TEXTURE_CUBE_MAP_POSITIVE_X+h,0,l,l,m,g[h]);a.generateMipmaps&&k&&t.generateMipmap(t.TEXTURE_CUBE_MAP);c.__version=a.version;if(a.onUpdate)a.onUpdate(a)}else L.activeTexture(t.TEXTURE0+b),L.bindTexture(t.TEXTURE_CUBE_MAP,
+c.__image__webglTextureCube)}else c=a.texture,L.activeTexture(t.TEXTURE0+b),L.bindTexture(t.TEXTURE_CUBE_MAP,U.get(c).__webglTexture)};this.getCurrentRenderTarget=function(){return Aa};this.setRenderTarget=function(a){if((Aa=a)&&void 0===U.get(a).__webglFramebuffer){var b=U.get(a),c=U.get(a.texture);a.addEventListener("dispose",g);c.__webglTexture=t.createTexture();ka.textures++;var d=a instanceof THREE.WebGLRenderTargetCube,e=THREE.Math.isPowerOfTwo(a.width)&&THREE.Math.isPowerOfTwo(a.height);if(d){b.__webglFramebuffer=
+[];for(var f=0;6>f;f++)b.__webglFramebuffer[f]=t.createFramebuffer()}else b.__webglFramebuffer=t.createFramebuffer();if(d){L.bindTexture(t.TEXTURE_CUBE_MAP,c.__webglTexture);B(t.TEXTURE_CUBE_MAP,a.texture,e);for(f=0;6>f;f++)N(b.__webglFramebuffer[f],a,t.COLOR_ATTACHMENT0,t.TEXTURE_CUBE_MAP_POSITIVE_X+f);a.texture.generateMipmaps&&e&&t.generateMipmap(t.TEXTURE_CUBE_MAP);L.bindTexture(t.TEXTURE_CUBE_MAP,null)}else L.bindTexture(t.TEXTURE_2D,c.__webglTexture),B(t.TEXTURE_2D,a.texture,e),N(b.__webglFramebuffer,
+a,t.COLOR_ATTACHMENT0,t.TEXTURE_2D),a.texture.generateMipmaps&&e&&t.generateMipmap(t.TEXTURE_2D),L.bindTexture(t.TEXTURE_2D,null);if(a.depthBuffer){b=U.get(a);c=a instanceof THREE.WebGLRenderTargetCube;if(a.depthTexture){if(c)throw Error("target.depthTexture not supported in Cube render targets");if(a instanceof THREE.WebGLRenderTargetCube)throw Error("Depth Texture with cube render targets is not supported!");t.bindFramebuffer(t.FRAMEBUFFER,b.__webglFramebuffer);if(!(a.depthTexture instanceof THREE.DepthTexture))throw Error("renderTarget.depthTexture must be an instance of THREE.DepthTexture");
+U.get(a.depthTexture).__webglTexture&&a.depthTexture.image.width===a.width&&a.depthTexture.image.height===a.height||(a.depthTexture.image.width=a.width,a.depthTexture.image.height=a.height,a.depthTexture.needsUpdate=!0);W.setTexture(a.depthTexture,0);b=U.get(a.depthTexture).__webglTexture;t.framebufferTexture2D(t.FRAMEBUFFER,t.DEPTH_ATTACHMENT,t.TEXTURE_2D,b,0)}else if(c)for(b.__webglDepthbuffer=[],c=0;6>c;c++)t.bindFramebuffer(t.FRAMEBUFFER,b.__webglFramebuffer[c]),b.__webglDepthbuffer[c]=t.createRenderbuffer(),
+E(b.__webglDepthbuffer[c],a);else t.bindFramebuffer(t.FRAMEBUFFER,b.__webglFramebuffer),b.__webglDepthbuffer=t.createRenderbuffer(),E(b.__webglDepthbuffer,a);t.bindFramebuffer(t.FRAMEBUFFER,null)}}b=a instanceof THREE.WebGLRenderTargetCube;a?(c=U.get(a),c=b?c.__webglFramebuffer[a.activeCubeFace]:c.__webglFramebuffer,ua.copy(a.scissor),Ga=a.scissorTest,la.copy(a.viewport)):(c=null,ua.copy(Fa).multiplyScalar($),Ga=Ja,la.copy(ma).multiplyScalar($));Ba!==c&&(t.bindFramebuffer(t.FRAMEBUFFER,c),Ba=c);L.scissor(ua);
+L.setScissorTest(Ga);L.viewport(la);b&&(b=U.get(a.texture),t.framebufferTexture2D(t.FRAMEBUFFER,t.COLOR_ATTACHMENT0,t.TEXTURE_CUBE_MAP_POSITIVE_X+a.activeCubeFace,b.__webglTexture,a.activeMipMapLevel))};this.readRenderTargetPixels=function(a,b,c,d,e,f){if(!1===a instanceof THREE.WebGLRenderTarget)console.error("THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not THREE.WebGLRenderTarget.");else{var g=U.get(a).__webglFramebuffer;if(g){var h=!1;g!==Ba&&(t.bindFramebuffer(t.FRAMEBUFFER,g),
+h=!0);try{var k=a.texture;k.format!==THREE.RGBAFormat&&I(k.format)!==t.getParameter(t.IMPLEMENTATION_COLOR_READ_FORMAT)?console.error("THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not in RGBA or implementation defined format."):k.type===THREE.UnsignedByteType||I(k.type)===t.getParameter(t.IMPLEMENTATION_COLOR_READ_TYPE)||k.type===THREE.FloatType&&V.get("WEBGL_color_buffer_float")||k.type===THREE.HalfFloatType&&V.get("EXT_color_buffer_half_float")?t.checkFramebufferStatus(t.FRAMEBUFFER)===
+t.FRAMEBUFFER_COMPLETE?0<=b&&b<=a.width-d&&0<=c&&c<=a.height-e&&t.readPixels(b,c,d,e,I(k.format),I(k.type),f):console.error("THREE.WebGLRenderer.readRenderTargetPixels: readPixels from renderTarget failed. Framebuffer not complete."):console.error("THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not in UnsignedByteType or implementation defined type.")}finally{h&&t.bindFramebuffer(t.FRAMEBUFFER,Ba)}}}}};
 THREE.WebGLRenderTarget=function(a,b,c){this.uuid=THREE.Math.generateUUID();this.width=a;this.height=b;this.scissor=new THREE.Vector4(0,0,a,b);this.scissorTest=!1;this.viewport=new THREE.Vector4(0,0,a,b);c=c||{};void 0===c.minFilter&&(c.minFilter=THREE.LinearFilter);this.texture=new THREE.Texture(void 0,void 0,c.wrapS,c.wrapT,c.magFilter,c.minFilter,c.format,c.type,c.anisotropy,c.encoding);this.depthBuffer=void 0!==c.depthBuffer?c.depthBuffer:!0;this.stencilBuffer=void 0!==c.stencilBuffer?c.stencilBuffer:
 !0;this.depthTexture=null};
 THREE.WebGLRenderTarget.prototype={constructor:THREE.WebGLRenderTarget,setSize:function(a,b){if(this.width!==a||this.height!==b)this.width=a,this.height=b,this.dispose();this.viewport.set(0,0,a,b);this.scissor.set(0,0,a,b)},clone:function(){return(new this.constructor).copy(this)},copy:function(a){this.width=a.width;this.height=a.height;this.viewport.copy(a.viewport);this.texture=a.texture.clone();this.depthBuffer=a.depthBuffer;this.stencilBuffer=a.stencilBuffer;this.depthTexture=a.depthTexture;return this},
@@ -705,20 +704,20 @@ a);}}function b(b,c){var d=a(c);return"vec4 "+b+"( vec4 value ) { return "+d[0]+
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 "","uniform mat4 viewMatrix;","uniform vec3 cameraPosition;",r.toneMapping!==THREE.NoToneMapping?"#define TONE_MAPPING":"",r.toneMapping!==THREE.NoToneMapping?THREE.ShaderChunk.tonemapping_pars_fragment:"",r.toneMapping!==THREE.NoToneMapping?d("toneMapping",r.toneMapping):"",r.outputEncoding||r.mapEncoding||r.envMapEncoding||r.emissiveMapEncoding?THREE.ShaderChunk.encodings_pars_fragment:"",r.mapEncoding?b("mapTexelToLinear",r.mapEncoding):"",r.envMapEncoding?b("envMapTexelToLinear",r.envMapEncoding):
-"",r.emissiveMapEncoding?b("emissiveMapTexelToLinear",r.emissiveMapEncoding):"",r.outputEncoding?c("linearToOutputTexel",r.outputEncoding):"",r.depthPacking?"#define DEPTH_PACKING "+q.depthPacking:"","\n"].filter(g).join("\n"));v=k(v,r);v=h(v,r);C=k(C,r);C=h(C,r);!1===q instanceof THREE.ShaderMaterial&&(v=m(v),C=m(C));C=x+C;v=THREE.WebGLShader(s,s.VERTEX_SHADER,w+v);C=THREE.WebGLShader(s,s.FRAGMENT_SHADER,C);s.attachShader(D,v);s.attachShader(D,C);void 0!==q.index0AttributeName?s.bindAttribLocation(D,
-0,q.index0AttributeName):!0===r.morphTargets&&s.bindAttribLocation(D,0,"position");s.linkProgram(D);r=s.getProgramInfoLog(D);y=s.getShaderInfoLog(v);z=s.getShaderInfoLog(C);B=A=!0;if(!1===s.getProgramParameter(D,s.LINK_STATUS))A=!1,console.error("THREE.WebGLProgram: shader error: ",s.getError(),"gl.VALIDATE_STATUS",s.getProgramParameter(D,s.VALIDATE_STATUS),"gl.getProgramInfoLog",r,y,z);else if(""!==r)console.warn("THREE.WebGLProgram: gl.getProgramInfoLog()",r);else if(""===y||""===z)B=!1;B&&(this.diagnostics=
-{runnable:A,material:q,programLog:r,vertexShader:{log:y,prefix:w},fragmentShader:{log:z,prefix:x}});s.deleteShader(v);s.deleteShader(C);var G;this.getUniforms=function(){void 0===G&&(G=new THREE.WebGLUniforms(s,D,a));return G};var H;this.getAttributes=function(){if(void 0===H){for(var a={},b=s.getProgramParameter(D,s.ACTIVE_ATTRIBUTES),c=0;c<b;c++){var d=s.getActiveAttrib(D,c).name;a[d]=s.getAttribLocation(D,d)}H=a}return H};this.destroy=function(){s.deleteProgram(D);this.program=void 0};Object.defineProperties(this,
-{uniforms:{get:function(){console.warn("THREE.WebGLProgram: .uniforms is now .getUniforms().");return this.getUniforms()}},attributes:{get:function(){console.warn("THREE.WebGLProgram: .attributes is now .getAttributes().");return this.getAttributes()}}});this.id=n++;this.code=l;this.usedTimes=1;this.program=D;this.vertexShader=v;this.fragmentShader=C;return this}}();
+"",r.emissiveMapEncoding?b("emissiveMapTexelToLinear",r.emissiveMapEncoding):"",r.outputEncoding?c("linearToOutputTexel",r.outputEncoding):"",r.depthPacking?"#define DEPTH_PACKING "+q.depthPacking:"","\n"].filter(g).join("\n"));v=k(v,r);v=h(v,r);C=k(C,r);C=h(C,r);!1===q instanceof THREE.ShaderMaterial&&(v=m(v),C=m(C));C=x+C;v=THREE.WebGLShader(s,s.VERTEX_SHADER,w+v);C=THREE.WebGLShader(s,s.FRAGMENT_SHADER,C);s.attachShader(E,v);s.attachShader(E,C);void 0!==q.index0AttributeName?s.bindAttribLocation(E,
+0,q.index0AttributeName):!0===r.morphTargets&&s.bindAttribLocation(E,0,"position");s.linkProgram(E);r=s.getProgramInfoLog(E);B=s.getShaderInfoLog(v);z=s.getShaderInfoLog(C);D=y=!0;if(!1===s.getProgramParameter(E,s.LINK_STATUS))y=!1,console.error("THREE.WebGLProgram: shader error: ",s.getError(),"gl.VALIDATE_STATUS",s.getProgramParameter(E,s.VALIDATE_STATUS),"gl.getProgramInfoLog",r,B,z);else if(""!==r)console.warn("THREE.WebGLProgram: gl.getProgramInfoLog()",r);else if(""===B||""===z)D=!1;D&&(this.diagnostics=
+{runnable:y,material:q,programLog:r,vertexShader:{log:B,prefix:w},fragmentShader:{log:z,prefix:x}});s.deleteShader(v);s.deleteShader(C);var H;this.getUniforms=function(){void 0===H&&(H=new THREE.WebGLUniforms(s,E,a));return H};var I;this.getAttributes=function(){if(void 0===I){for(var a={},b=s.getProgramParameter(E,s.ACTIVE_ATTRIBUTES),c=0;c<b;c++){var d=s.getActiveAttrib(E,c).name;a[d]=s.getAttribLocation(E,d)}I=a}return I};this.destroy=function(){s.deleteProgram(E);this.program=void 0};Object.defineProperties(this,
+{uniforms:{get:function(){console.warn("THREE.WebGLProgram: .uniforms is now .getUniforms().");return this.getUniforms()}},attributes:{get:function(){console.warn("THREE.WebGLProgram: .attributes is now .getAttributes().");return this.getAttributes()}}});this.id=n++;this.code=l;this.usedTimes=1;this.program=E;this.vertexShader=v;this.fragmentShader=C;return this}}();
 THREE.WebGLPrograms=function(a,b){function c(a,b){var c;a?a instanceof THREE.Texture?c=a.encoding:a instanceof THREE.WebGLRenderTarget&&(c=a.texture.encoding):c=THREE.LinearEncoding;c===THREE.LinearEncoding&&b&&(c=THREE.GammaEncoding);return c}var d=[],e={MeshDepthMaterial:"depth",MeshNormalMaterial:"normal",MeshBasicMaterial:"basic",MeshLambertMaterial:"lambert",MeshPhongMaterial:"phong",MeshStandardMaterial:"physical",MeshPhysicalMaterial:"physical",LineBasicMaterial:"basic",LineDashedMaterial:"dashed",
 PointsMaterial:"points"},f="precision supportsVertexTextures map mapEncoding envMap envMapMode envMapEncoding lightMap aoMap emissiveMap emissiveMapEncoding bumpMap normalMap displacementMap specularMap roughnessMap metalnessMap alphaMap combine vertexColors fog useFog fogExp flatShading sizeAttenuation logarithmicDepthBuffer skinning maxBones useVertexTexture morphTargets morphNormals maxMorphTargets maxMorphNormals premultipliedAlpha numDirLights numPointLights numSpotLights numHemiLights shadowMapEnabled shadowMapType toneMapping physicallyCorrectLights alphaTest doubleSided flipSided numClippingPlanes depthPacking".split(" ");
 this.getParameters=function(d,f,k,m,n){var p=e[d.type],l;b.floatVertexTextures&&n&&n.skeleton&&n.skeleton.useVertexTexture?l=1024:(l=Math.floor((b.maxVertexUniforms-20)/4),void 0!==n&&n instanceof THREE.SkinnedMesh&&(l=Math.min(n.skeleton.bones.length,l),l<n.skeleton.bones.length&&console.warn("WebGLRenderer: too many bones - "+n.skeleton.bones.length+", this GPU supports just "+l+" (try OpenGL instead of ANGLE)")));var q=a.getPrecision();null!==d.precision&&(q=b.getMaxPrecision(d.precision),q!==
@@ -729,51 +728,52 @@ physicallyCorrectLights:a.physicallyCorrectLights,premultipliedAlpha:d.premultip
 function(b,c,e){for(var f,n=0,p=d.length;n<p;n++){var l=d[n];if(l.code===e){f=l;++f.usedTimes;break}}void 0===f&&(f=new THREE.WebGLProgram(a,e,b,c),d.push(f));return f};this.releaseProgram=function(a){if(0===--a.usedTimes){var b=d.indexOf(a);d[b]=d[d.length-1];d.pop();a.destroy()}};this.programs=d};THREE.WebGLProperties=function(){var a={};this.get=function(b){b=b.uuid;var c=a[b];void 0===c&&(c={},a[b]=c);return c};this.delete=function(b){delete a[b.uuid]};this.clear=function(){a={}}};
 THREE.WebGLShader=function(){function a(a){a=a.split("\n");for(var c=0;c<a.length;c++)a[c]=c+1+": "+a[c];return a.join("\n")}return function(b,c,d){var e=b.createShader(c);b.shaderSource(e,d);b.compileShader(e);!1===b.getShaderParameter(e,b.COMPILE_STATUS)&&console.error("THREE.WebGLShader: Shader couldn't compile.");""!==b.getShaderInfoLog(e)&&console.warn("THREE.WebGLShader: gl.getShaderInfoLog()",c===b.VERTEX_SHADER?"vertex":"fragment",b.getShaderInfoLog(e),a(d));return e}}();
 THREE.WebGLShadowMap=function(a,b,c){function d(b,c,d,e){var f=b.geometry,g=null,g=r,h=b.customDepthMaterial;d&&(g=s,h=b.customDistanceMaterial);h?g=h:(b=b instanceof THREE.SkinnedMesh&&c.skinning,h=0,void 0!==f.morphTargets&&0<f.morphTargets.length&&c.morphTargets&&(h|=1),b&&(h|=2),g=g[h]);a.localClippingEnabled&&!0===c.clipShadows&&0!==c.clippingPlanes.length&&(h=g.uuid,f=c.uuid,b=u[h],void 0===b&&(b={},u[h]=b),h=b[f],void 0===h&&(h=g.clone(),b[f]=h),g=h);g.visible=c.visible;g.wireframe=c.wireframe;
-g.side=D.allowDoubleSided?c.side:THREE.FrontSide;g.clipShadows=c.clipShadows;g.clippingPlanes=c.clippingPlanes;g.wireframeLinewidth=c.wireframeLinewidth;g.linewidth=c.linewidth;d&&void 0!==g.uniforms.lightPos&&g.uniforms.lightPos.value.copy(e);return g}function e(a,b,c){if(!1!==a.visible){a.layers.test(b.layers)&&(a instanceof THREE.Mesh||a instanceof THREE.Line||a instanceof THREE.Points)&&a.castShadow&&(!1===a.frustumCulled||!0===h.intersectsObject(a))&&!0===a.material.visible&&(a.modelViewMatrix.multiplyMatrices(c.matrixWorldInverse,
-a.matrixWorld),q.push(a));a=a.children;for(var d=0,f=a.length;d<f;d++)e(a[d],b,c)}}var f=a.context,g=a.state,h=new THREE.Frustum,k=new THREE.Matrix4,m=b.shadows,n=new THREE.Vector2,p=new THREE.Vector3,l=new THREE.Vector3,q=[],r=Array(4),s=Array(4),u={},w=[new THREE.Vector3(1,0,0),new THREE.Vector3(-1,0,0),new THREE.Vector3(0,0,1),new THREE.Vector3(0,0,-1),new THREE.Vector3(0,1,0),new THREE.Vector3(0,-1,0)],v=[new THREE.Vector3(0,1,0),new THREE.Vector3(0,1,0),new THREE.Vector3(0,1,0),new THREE.Vector3(0,
-1,0),new THREE.Vector3(0,0,1),new THREE.Vector3(0,0,-1)],C=[new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4];b=new THREE.MeshDepthMaterial;b.depthPacking=THREE.RGBADepthPacking;b.clipping=!0;for(var x=THREE.ShaderLib.distanceRGBA,y=THREE.UniformsUtils.clone(x.uniforms),z=0;4!==z;++z){var A=0!==(z&1),B=0!==(z&2),N=b.clone();N.morphTargets=A;N.skinning=B;r[z]=N;A=new THREE.ShaderMaterial({defines:{USE_SHADOWMAP:""},uniforms:y,vertexShader:x.vertexShader,
-fragmentShader:x.fragmentShader,morphTargets:A,skinning:B,clipping:!0});s[z]=A}var D=this;this.enabled=!1;this.autoUpdate=!0;this.needsUpdate=!1;this.type=THREE.PCFShadowMap;this.cullFace=THREE.CullFaceFront;this.allowDoubleSided=!1;this.render=function(b,r){if(!1!==D.enabled&&(!1!==D.autoUpdate||!1!==D.needsUpdate)&&0!==m.length){g.clearColor(1,1,1,1);g.disable(f.BLEND);g.enable(f.CULL_FACE);f.frontFace(f.CCW);f.cullFace(D.cullFace===THREE.CullFaceFront?f.FRONT:f.BACK);g.setDepthTest(!0);g.setScissorTest(!1);
-for(var s,u,x=0,A=m.length;x<A;x++){var y=m[x],J=y.shadow,I=J.camera;n.copy(J.mapSize);if(y instanceof THREE.PointLight){s=6;u=!0;var z=n.x,B=n.y;C[0].set(2*z,B,z,B);C[1].set(0,B,z,B);C[2].set(3*z,B,z,B);C[3].set(z,B,z,B);C[4].set(3*z,0,z,B);C[5].set(z,0,z,B);n.x*=4;n.y*=2}else s=1,u=!1;null===J.map&&(J.map=new THREE.WebGLRenderTarget(n.x,n.y,{minFilter:THREE.NearestFilter,magFilter:THREE.NearestFilter,format:THREE.RGBAFormat}),I.updateProjectionMatrix());J instanceof THREE.SpotLightShadow&&J.update(y);
-z=J.map;J=J.matrix;l.setFromMatrixPosition(y.matrixWorld);I.position.copy(l);a.setRenderTarget(z);a.clear();for(z=0;z<s;z++){u?(p.copy(I.position),p.add(w[z]),I.up.copy(v[z]),I.lookAt(p),g.viewport(C[z])):(p.setFromMatrixPosition(y.target.matrixWorld),I.lookAt(p));I.updateMatrixWorld();I.matrixWorldInverse.getInverse(I.matrixWorld);J.set(.5,0,0,.5,0,.5,0,.5,0,0,.5,.5,0,0,0,1);J.multiply(I.projectionMatrix);J.multiply(I.matrixWorldInverse);k.multiplyMatrices(I.projectionMatrix,I.matrixWorldInverse);
-h.setFromMatrix(k);q.length=0;e(b,r,I);for(var B=0,E=q.length;B<E;B++){var N=q[B],T=c.update(N),X=N.material;if(X instanceof THREE.MultiMaterial)for(var ba=T.groups,X=X.materials,ha=0,qa=ba.length;ha<qa;ha++){var W=ba[ha],ca=X[W.materialIndex];!0===ca.visible&&(ca=d(N,ca,u,l),a.renderBufferDirect(I,null,T,ca,N,W))}else ca=d(N,X,u,l),a.renderBufferDirect(I,null,T,ca,N,null)}}}s=a.getClearColor();u=a.getClearAlpha();a.setClearColor(s,u);g.enable(f.BLEND);D.cullFace===THREE.CullFaceFront&&f.cullFace(f.BACK);
-D.needsUpdate=!1}}};
-THREE.WebGLState=function(a,b,c){var d=this,e=new THREE.Vector4,f=a.getParameter(a.MAX_VERTEX_ATTRIBS),g=new Uint8Array(f),h=new Uint8Array(f),k=new Uint8Array(f),m={},n=null,p=null,l=null,q=null,r=null,s=null,u=null,w=null,v=!1,C=null,x=null,y=null,z=null,A=null,B=null,N=null,D=null,G=null,H=null,O=null,P=null,F=null,M=null,K=null,J=a.getParameter(a.MAX_TEXTURE_IMAGE_UNITS),I=void 0,Q={},R=new THREE.Vector4,E=null,Z=null,T=new THREE.Vector4,X=new THREE.Vector4;this.init=function(){this.clearColor(0,0,
-0,1);this.clearDepth(1);this.clearStencil(0);this.enable(a.DEPTH_TEST);a.depthFunc(a.LEQUAL);a.frontFace(a.CCW);a.cullFace(a.BACK);this.enable(a.CULL_FACE);this.enable(a.BLEND);a.blendEquation(a.FUNC_ADD);a.blendFunc(a.SRC_ALPHA,a.ONE_MINUS_SRC_ALPHA)};this.initAttributes=function(){for(var a=0,b=g.length;a<b;a++)g[a]=0};this.enableAttribute=function(c){g[c]=1;0===h[c]&&(a.enableVertexAttribArray(c),h[c]=1);0!==k[c]&&(b.get("ANGLE_instanced_arrays").vertexAttribDivisorANGLE(c,0),k[c]=0)};this.enableAttributeAndDivisor=
-function(b,c,d){g[b]=1;0===h[b]&&(a.enableVertexAttribArray(b),h[b]=1);k[b]!==c&&(d.vertexAttribDivisorANGLE(b,c),k[b]=c)};this.disableUnusedAttributes=function(){for(var b=0,c=h.length;b<c;b++)h[b]!==g[b]&&(a.disableVertexAttribArray(b),h[b]=0)};this.enable=function(b){!0!==m[b]&&(a.enable(b),m[b]=!0)};this.disable=function(b){!1!==m[b]&&(a.disable(b),m[b]=!1)};this.getCompressedTextureFormats=function(){if(null===n&&(n=[],b.get("WEBGL_compressed_texture_pvrtc")||b.get("WEBGL_compressed_texture_s3tc")||
-b.get("WEBGL_compressed_texture_etc1")))for(var c=a.getParameter(a.COMPRESSED_TEXTURE_FORMATS),d=0;d<c.length;d++)n.push(c[d]);return n};this.setBlending=function(b,d,e,f,g,h,k,m){b===THREE.NoBlending?this.disable(a.BLEND):this.enable(a.BLEND);if(b!==p||m!==v)b===THREE.AdditiveBlending?m?(a.blendEquationSeparate(a.FUNC_ADD,a.FUNC_ADD),a.blendFuncSeparate(a.ONE,a.ONE,a.ONE,a.ONE)):(a.blendEquation(a.FUNC_ADD),a.blendFunc(a.SRC_ALPHA,a.ONE)):b===THREE.SubtractiveBlending?m?(a.blendEquationSeparate(a.FUNC_ADD,
-a.FUNC_ADD),a.blendFuncSeparate(a.ZERO,a.ZERO,a.ONE_MINUS_SRC_COLOR,a.ONE_MINUS_SRC_ALPHA)):(a.blendEquation(a.FUNC_ADD),a.blendFunc(a.ZERO,a.ONE_MINUS_SRC_COLOR)):b===THREE.MultiplyBlending?m?(a.blendEquationSeparate(a.FUNC_ADD,a.FUNC_ADD),a.blendFuncSeparate(a.ZERO,a.ZERO,a.SRC_COLOR,a.SRC_ALPHA)):(a.blendEquation(a.FUNC_ADD),a.blendFunc(a.ZERO,a.SRC_COLOR)):m?(a.blendEquationSeparate(a.FUNC_ADD,a.FUNC_ADD),a.blendFuncSeparate(a.ONE,a.ONE_MINUS_SRC_ALPHA,a.ONE,a.ONE_MINUS_SRC_ALPHA)):(a.blendEquationSeparate(a.FUNC_ADD,
-a.FUNC_ADD),a.blendFuncSeparate(a.SRC_ALPHA,a.ONE_MINUS_SRC_ALPHA,a.ONE,a.ONE_MINUS_SRC_ALPHA)),p=b,v=m;if(b===THREE.CustomBlending){g=g||d;h=h||e;k=k||f;if(d!==l||g!==s)a.blendEquationSeparate(c(d),c(g)),l=d,s=g;if(e!==q||f!==r||h!==u||k!==w)a.blendFuncSeparate(c(e),c(f),c(h),c(k)),q=e,r=f,u=h,w=k}else w=u=s=r=q=l=null};this.setDepthFunc=function(b){if(C!==b){if(b)switch(b){case THREE.NeverDepth:a.depthFunc(a.NEVER);break;case THREE.AlwaysDepth:a.depthFunc(a.ALWAYS);break;case THREE.LessDepth:a.depthFunc(a.LESS);
-break;case THREE.LessEqualDepth:a.depthFunc(a.LEQUAL);break;case THREE.EqualDepth:a.depthFunc(a.EQUAL);break;case THREE.GreaterEqualDepth:a.depthFunc(a.GEQUAL);break;case THREE.GreaterDepth:a.depthFunc(a.GREATER);break;case THREE.NotEqualDepth:a.depthFunc(a.NOTEQUAL);break;default:a.depthFunc(a.LEQUAL)}else a.depthFunc(a.LEQUAL);C=b}};this.setDepthTest=function(b){b?this.enable(a.DEPTH_TEST):this.disable(a.DEPTH_TEST)};this.setDepthWrite=function(b){x!==b&&(a.depthMask(b),x=b)};this.setColorWrite=
-function(b){y!==b&&(a.colorMask(b,b,b,b),y=b)};this.setStencilFunc=function(b,c,d){if(A!==b||B!==c||N!==d)a.stencilFunc(b,c,d),A=b,B=c,N=d};this.setStencilOp=function(b,c,d){if(D!==b||G!==c||H!==d)a.stencilOp(b,c,d),D=b,G=c,H=d};this.setStencilTest=function(b){b?this.enable(a.STENCIL_TEST):this.disable(a.STENCIL_TEST)};this.setStencilWrite=function(b){z!==b&&(a.stencilMask(b),z=b)};this.setFlipSided=function(b){O!==b&&(b?a.frontFace(a.CW):a.frontFace(a.CCW),O=b)};this.setLineWidth=function(b){b!==
-P&&(a.lineWidth(b),P=b)};this.setPolygonOffset=function(b,c,d){b?this.enable(a.POLYGON_OFFSET_FILL):this.disable(a.POLYGON_OFFSET_FILL);!b||F===c&&M===d||(a.polygonOffset(c,d),F=c,M=d)};this.getScissorTest=function(){return K};this.setScissorTest=function(b){(K=b)?this.enable(a.SCISSOR_TEST):this.disable(a.SCISSOR_TEST)};this.activeTexture=function(b){void 0===b&&(b=a.TEXTURE0+J-1);I!==b&&(a.activeTexture(b),I=b)};this.bindTexture=function(b,c){void 0===I&&d.activeTexture();var e=Q[I];void 0===e&&
-(e={type:void 0,texture:void 0},Q[I]=e);if(e.type!==b||e.texture!==c)a.bindTexture(b,c),e.type=b,e.texture=c};this.compressedTexImage2D=function(){try{a.compressedTexImage2D.apply(a,arguments)}catch(b){console.error(b)}};this.texImage2D=function(){try{a.texImage2D.apply(a,arguments)}catch(b){console.error(b)}};this.clearColor=function(b,c,d,f){e.set(b,c,d,f);!1===R.equals(e)&&(a.clearColor(b,c,d,f),R.copy(e))};this.clearDepth=function(b){E!==b&&(a.clearDepth(b),E=b)};this.clearStencil=function(b){Z!==
-b&&(a.clearStencil(b),Z=b)};this.scissor=function(b){!1===T.equals(b)&&(a.scissor(b.x,b.y,b.z,b.w),T.copy(b))};this.viewport=function(b){!1===X.equals(b)&&(a.viewport(b.x,b.y,b.z,b.w),X.copy(b))};this.reset=function(){for(var b=0;b<h.length;b++)1===h[b]&&(a.disableVertexAttribArray(b),h[b]=0);m={};n=null;I=void 0;Q={};O=z=x=y=p=null}};
+f=c.side;E.allowDoubleSided||(f&=1);E.flipSidedFaces&&2>f&&(f^=1);g.side=f;g.clipShadows=c.clipShadows;g.clippingPlanes=c.clippingPlanes;g.wireframeLinewidth=c.wireframeLinewidth;g.linewidth=c.linewidth;d&&void 0!==g.uniforms.lightPos&&g.uniforms.lightPos.value.copy(e);return g}function e(a,b,c){if(!1!==a.visible){a.layers.test(b.layers)&&(a instanceof THREE.Mesh||a instanceof THREE.Line||a instanceof THREE.Points)&&a.castShadow&&(!1===a.frustumCulled||!0===h.intersectsObject(a))&&!0===a.material.visible&&
+(a.modelViewMatrix.multiplyMatrices(c.matrixWorldInverse,a.matrixWorld),q.push(a));a=a.children;for(var d=0,f=a.length;d<f;d++)e(a[d],b,c)}}var f=a.context,g=a.state,h=new THREE.Frustum,k=new THREE.Matrix4,m=b.shadows,n=new THREE.Vector2,p=new THREE.Vector3,l=new THREE.Vector3,q=[],r=Array(4),s=Array(4),u={},w=[new THREE.Vector3(1,0,0),new THREE.Vector3(-1,0,0),new THREE.Vector3(0,0,1),new THREE.Vector3(0,0,-1),new THREE.Vector3(0,1,0),new THREE.Vector3(0,-1,0)],v=[new THREE.Vector3(0,1,0),new THREE.Vector3(0,
+1,0),new THREE.Vector3(0,1,0),new THREE.Vector3(0,1,0),new THREE.Vector3(0,0,1),new THREE.Vector3(0,0,-1)],C=[new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4];b=new THREE.MeshDepthMaterial;b.depthPacking=THREE.RGBADepthPacking;b.clipping=!0;for(var x=THREE.ShaderLib.distanceRGBA,B=THREE.UniformsUtils.clone(x.uniforms),z=0;4!==z;++z){var y=0!==(z&1),D=0!==(z&2),N=b.clone();N.morphTargets=y;N.skinning=D;r[z]=N;y=new THREE.ShaderMaterial({defines:{USE_SHADOWMAP:""},
+uniforms:B,vertexShader:x.vertexShader,fragmentShader:x.fragmentShader,morphTargets:y,skinning:D,clipping:!0});s[z]=y}var E=this;this.enabled=!1;this.autoUpdate=!0;this.needsUpdate=!1;this.type=THREE.PCFShadowMap;this.flipSidedFaces=!0;this.allowDoubleSided=!1;this.render=function(b,r){if(!1!==E.enabled&&(!1!==E.autoUpdate||!1!==E.needsUpdate)&&0!==m.length){g.clearColor(1,1,1,1);g.disable(f.BLEND);g.setDepthTest(!0);g.setScissorTest(!1);for(var s,u,x=0,y=m.length;x<y;x++){var z=m[x],J=z.shadow,P=
+J.camera;n.copy(J.mapSize);if(z instanceof THREE.PointLight){s=6;u=!0;var A=n.x,B=n.y;C[0].set(2*A,B,A,B);C[1].set(0,B,A,B);C[2].set(3*A,B,A,B);C[3].set(A,B,A,B);C[4].set(3*A,0,A,B);C[5].set(A,0,A,B);n.x*=4;n.y*=2}else s=1,u=!1;null===J.map&&(J.map=new THREE.WebGLRenderTarget(n.x,n.y,{minFilter:THREE.NearestFilter,magFilter:THREE.NearestFilter,format:THREE.RGBAFormat}),P.updateProjectionMatrix());J instanceof THREE.SpotLightShadow&&J.update(z);A=J.map;J=J.matrix;l.setFromMatrixPosition(z.matrixWorld);
+P.position.copy(l);a.setRenderTarget(A);a.clear();for(A=0;A<s;A++){u?(p.copy(P.position),p.add(w[A]),P.up.copy(v[A]),P.lookAt(p),g.viewport(C[A])):(p.setFromMatrixPosition(z.target.matrixWorld),P.lookAt(p));P.updateMatrixWorld();P.matrixWorldInverse.getInverse(P.matrixWorld);J.set(.5,0,0,.5,0,.5,0,.5,0,0,.5,.5,0,0,0,1);J.multiply(P.projectionMatrix);J.multiply(P.matrixWorldInverse);k.multiplyMatrices(P.projectionMatrix,P.matrixWorldInverse);h.setFromMatrix(k);q.length=0;e(b,r,P);for(var B=0,D=q.length;B<
+D;B++){var N=q[B],T=c.update(N),X=N.material;if(X instanceof THREE.MultiMaterial)for(var fa=T.groups,X=X.materials,ha=0,qa=fa.length;ha<qa;ha++){var W=fa[ha],ba=X[W.materialIndex];!0===ba.visible&&(ba=d(N,ba,u,l),a.renderBufferDirect(P,null,T,ba,N,W))}else ba=d(N,X,u,l),a.renderBufferDirect(P,null,T,ba,N,null)}}}s=a.getClearColor();u=a.getClearAlpha();a.setClearColor(s,u);E.needsUpdate=!1}};Object.defineProperty(this,"cullFace",{set:function(a){a=a!==THREE.CullFaceBack;console.warn("WebGLRenderer: .shadowMap.cullFace is deprecated.  Set .shadowMap.flipSidedFaces to "+
+a+".");this.flipSidedFaces=a},get:function(){return this.flipSidedFaces?THREE.CullFaceFront:THREE.CullFaceBack}})};
+THREE.WebGLState=function(a,b,c){var d=this,e=new THREE.Vector4,f=a.getParameter(a.MAX_VERTEX_ATTRIBS),g=new Uint8Array(f),h=new Uint8Array(f),k=new Uint8Array(f),m={},n=null,p=null,l=null,q=null,r=null,s=null,u=null,w=null,v=!1,C=null,x=null,B=null,z=null,y=null,D=null,N=null,E=null,H=null,I=null,O=null,Q=null,G=null,M=null,K=null,J=null,P=a.getParameter(a.MAX_TEXTURE_IMAGE_UNITS),A=void 0,R={},F=new THREE.Vector4,Z=null,T=null,X=new THREE.Vector4,fa=new THREE.Vector4;this.init=function(){this.clearColor(0,
+0,0,1);this.clearDepth(1);this.clearStencil(0);this.enable(a.DEPTH_TEST);this.setDepthFunc(THREE.LessEqualDepth);this.setFlipSided(!1);this.setCullFace(THREE.CullFaceBack);this.enable(a.CULL_FACE);this.enable(a.BLEND);this.setBlending(THREE.NormalBlending)};this.initAttributes=function(){for(var a=0,b=g.length;a<b;a++)g[a]=0};this.enableAttribute=function(c){g[c]=1;0===h[c]&&(a.enableVertexAttribArray(c),h[c]=1);0!==k[c]&&(b.get("ANGLE_instanced_arrays").vertexAttribDivisorANGLE(c,0),k[c]=0)};this.enableAttributeAndDivisor=
+function(b,c,d){g[b]=1;0===h[b]&&(a.enableVertexAttribArray(b),h[b]=1);k[b]!==c&&(d.vertexAttribDivisorANGLE(b,c),k[b]=c)};this.disableUnusedAttributes=function(){for(var b=0,c=h.length;b!==c;++b)h[b]!==g[b]&&(a.disableVertexAttribArray(b),h[b]=0)};this.enable=function(b){!0!==m[b]&&(a.enable(b),m[b]=!0)};this.disable=function(b){!1!==m[b]&&(a.disable(b),m[b]=!1)};this.getCompressedTextureFormats=function(){if(null===n&&(n=[],b.get("WEBGL_compressed_texture_pvrtc")||b.get("WEBGL_compressed_texture_s3tc")||
+b.get("WEBGL_compressed_texture_etc1")))for(var c=a.getParameter(a.COMPRESSED_TEXTURE_FORMATS),d=0;d<c.length;d++)n.push(c[d]);return n};this.setBlending=function(b,d,e,f,g,h,k,m){if(b!==THREE.NoBlending){this.enable(a.BLEND);if(b!==p||m!==v)b===THREE.AdditiveBlending?m?(a.blendEquationSeparate(a.FUNC_ADD,a.FUNC_ADD),a.blendFuncSeparate(a.ONE,a.ONE,a.ONE,a.ONE)):(a.blendEquation(a.FUNC_ADD),a.blendFunc(a.SRC_ALPHA,a.ONE)):b===THREE.SubtractiveBlending?m?(a.blendEquationSeparate(a.FUNC_ADD,a.FUNC_ADD),
+a.blendFuncSeparate(a.ZERO,a.ZERO,a.ONE_MINUS_SRC_COLOR,a.ONE_MINUS_SRC_ALPHA)):(a.blendEquation(a.FUNC_ADD),a.blendFunc(a.ZERO,a.ONE_MINUS_SRC_COLOR)):b===THREE.MultiplyBlending?m?(a.blendEquationSeparate(a.FUNC_ADD,a.FUNC_ADD),a.blendFuncSeparate(a.ZERO,a.ZERO,a.SRC_COLOR,a.SRC_ALPHA)):(a.blendEquation(a.FUNC_ADD),a.blendFunc(a.ZERO,a.SRC_COLOR)):m?(a.blendEquationSeparate(a.FUNC_ADD,a.FUNC_ADD),a.blendFuncSeparate(a.ONE,a.ONE_MINUS_SRC_ALPHA,a.ONE,a.ONE_MINUS_SRC_ALPHA)):(a.blendEquationSeparate(a.FUNC_ADD,
+a.FUNC_ADD),a.blendFuncSeparate(a.SRC_ALPHA,a.ONE_MINUS_SRC_ALPHA,a.ONE,a.ONE_MINUS_SRC_ALPHA)),p=b,v=m;if(b===THREE.CustomBlending){g=g||d;h=h||e;k=k||f;if(d!==l||g!==s)a.blendEquationSeparate(c(d),c(g)),l=d,s=g;if(e!==q||f!==r||h!==u||k!==w)a.blendFuncSeparate(c(e),c(f),c(h),c(k)),q=e,r=f,u=h,w=k}else w=u=s=r=q=l=null}else this.disable(a.BLEND),p=b};this.setDepthFunc=function(b){if(C!==b){if(b)switch(b){case THREE.NeverDepth:a.depthFunc(a.NEVER);break;case THREE.AlwaysDepth:a.depthFunc(a.ALWAYS);
+break;case THREE.LessDepth:a.depthFunc(a.LESS);break;case THREE.LessEqualDepth:a.depthFunc(a.LEQUAL);break;case THREE.EqualDepth:a.depthFunc(a.EQUAL);break;case THREE.GreaterEqualDepth:a.depthFunc(a.GEQUAL);break;case THREE.GreaterDepth:a.depthFunc(a.GREATER);break;case THREE.NotEqualDepth:a.depthFunc(a.NOTEQUAL);break;default:a.depthFunc(a.LEQUAL)}else a.depthFunc(a.LEQUAL);C=b}};this.setDepthTest=function(b){b?this.enable(a.DEPTH_TEST):this.disable(a.DEPTH_TEST)};this.setDepthWrite=function(b){x!==
+b&&(a.depthMask(b),x=b)};this.setColorWrite=function(b){B!==b&&(a.colorMask(b,b,b,b),B=b)};this.setStencilFunc=function(b,c,d){if(y!==b||D!==c||N!==d)a.stencilFunc(b,c,d),y=b,D=c,N=d};this.setStencilOp=function(b,c,d){if(E!==b||H!==c||I!==d)a.stencilOp(b,c,d),E=b,H=c,I=d};this.setStencilTest=function(b){b?this.enable(a.STENCIL_TEST):this.disable(a.STENCIL_TEST)};this.setStencilWrite=function(b){z!==b&&(a.stencilMask(b),z=b)};this.setFlipSided=function(b){O!==b&&(b?a.frontFace(a.CW):a.frontFace(a.CCW),
+O=b)};this.setCullFace=function(b){b!==THREE.CullFaceNone?(this.enable(a.CULL_FACE),b!==Q&&(b===THREE.CullFaceBack?a.cullFace(a.BACK):b===THREE.CullFaceFront?a.cullFace(a.FRONT):a.cullFace(a.FRONT_AND_BACK))):this.disable(a.CULL_FACE);Q=b};this.setLineWidth=function(b){b!==G&&(a.lineWidth(b),G=b)};this.setPolygonOffset=function(b,c,d){if(b){if(this.enable(a.POLYGON_OFFSET_FILL),M!==c||K!==d)a.polygonOffset(c,d),M=c,K=d}else this.disable(a.POLYGON_OFFSET_FILL)};this.getScissorTest=function(){return J};
+this.setScissorTest=function(b){(J=b)?this.enable(a.SCISSOR_TEST):this.disable(a.SCISSOR_TEST)};this.activeTexture=function(b){void 0===b&&(b=a.TEXTURE0+P-1);A!==b&&(a.activeTexture(b),A=b)};this.bindTexture=function(b,c){void 0===A&&d.activeTexture();var e=R[A];void 0===e&&(e={type:void 0,texture:void 0},R[A]=e);if(e.type!==b||e.texture!==c)a.bindTexture(b,c),e.type=b,e.texture=c};this.compressedTexImage2D=function(){try{a.compressedTexImage2D.apply(a,arguments)}catch(b){console.error(b)}};this.texImage2D=
+function(){try{a.texImage2D.apply(a,arguments)}catch(b){console.error(b)}};this.clearColor=function(b,c,d,f){e.set(b,c,d,f);!1===F.equals(e)&&(a.clearColor(b,c,d,f),F.copy(e))};this.clearDepth=function(b){Z!==b&&(a.clearDepth(b),Z=b)};this.clearStencil=function(b){T!==b&&(a.clearStencil(b),T=b)};this.scissor=function(b){!1===X.equals(b)&&(a.scissor(b.x,b.y,b.z,b.w),X.copy(b))};this.viewport=function(b){!1===fa.equals(b)&&(a.viewport(b.x,b.y,b.z,b.w),fa.copy(b))};this.reset=function(){for(var b=0;b<
+h.length;b++)1===h[b]&&(a.disableVertexAttribArray(b),h[b]=0);m={};n=null;A=void 0;R={};Q=O=z=x=B=p=null}};
 THREE.WebGLUniforms=function(){var a=[],b=[],c=function(b,c,d){var e=b[0];if(0>=e||0<e)return b;var f=c*d,g=a[f];void 0===g&&(g=new Float32Array(f),a[f]=g);if(0!==c)for(e.toArray(g,0),e=1,f=0;e!==c;++e)f+=d,b[e].toArray(g,f);return g},d=function(a,c){var d=b[c];void 0===d&&(d=new Int32Array(c),b[c]=d);for(var e=0;e!==c;++e)d[e]=a.allocTextureUnit();return d},e=function(a,b){a.uniform1f(this.addr,b)},f=function(a,b){a.uniform1i(this.addr,b)},g=function(a,b){void 0===b.x?a.uniform2fv(this.addr,b):a.uniform2f(this.addr,
 b.x,b.y)},h=function(a,b){void 0!==b.x?a.uniform3f(this.addr,b.x,b.y,b.z):void 0!==b.r?a.uniform3f(this.addr,b.r,b.g,b.b):a.uniform3fv(this.addr,b)},k=function(a,b){void 0===b.x?a.uniform4fv(this.addr,b):a.uniform4f(this.addr,b.x,b.y,b.z,b.w)},m=function(a,b){a.uniformMatrix2fv(this.addr,!1,b.elements||b)},n=function(a,b){a.uniformMatrix3fv(this.addr,!1,b.elements||b)},p=function(a,b){a.uniformMatrix4fv(this.addr,!1,b.elements||b)},l=function(a,b,c){var d=c.allocTextureUnit();a.uniform1i(this.addr,
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-!1,c(b,this.size,16))},D=function(a,b,c){var e=b.length,f=d(c,e);a.uniform1iv(this.addr,f);for(a=0;a!==e;++a){var g=b[a];g&&c.setTexture2D(g,f[a])}},G=function(a,b,c){var e=b.length,f=d(c,e);a.uniform1iv(this.addr,f);for(a=0;a!==e;++a){var g=b[a];g&&c.setTextureCube(g,f[a])}},H=function(a){switch(a){case 5126:return v;case 35664:return x;case 35665:return y;case 35666:return z;case 35674:return A;case 35675:return B;case 35676:return N;case 35678:return D;case 35680:return G;case 5124:case 35670:return C;
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-a.ACTIVE_UNIFORMS);for(var d=0;d!==c;++d){var e=a.getActiveUniform(b,d),f=a.getUniformLocation(b,e.name),g=this,h=e.name,k=h.length;for(M.lastIndex=0;;){var l=M.exec(h),m=M.lastIndex,n=l[1],q=l[3];"]"===l[2]&&(n|=0);if(void 0===q||"["===q&&m+2===k){h=g;e=void 0===q?new O(n,e,f):new P(n,e,f);h.seq.push(e);h.map[e.id]=e;break}else q=g.map[n],void 0===q&&(q=new F(n),n=g,g=q,n.seq.push(g),n.map[g.id]=g),g=q}}};K.prototype.setValue=function(a,b,c){b=this.map[b];void 0!==b&&b.setValue(a,c,this.renderer)};
+case 35668:case 35672:return s;case 35669:case 35673:return u}},v=function(a,b){a.uniform1fv(this.addr,b)},C=function(a,b){a.uniform1iv(this.addr,b)},x=function(a,b){a.uniform2fv(this.addr,c(b,this.size,2))},B=function(a,b){a.uniform3fv(this.addr,c(b,this.size,3))},z=function(a,b){a.uniform4fv(this.addr,c(b,this.size,4))},y=function(a,b){a.uniformMatrix2fv(this.addr,!1,c(b,this.size,4))},D=function(a,b){a.uniformMatrix3fv(this.addr,!1,c(b,this.size,9))},N=function(a,b){a.uniformMatrix4fv(this.addr,
+!1,c(b,this.size,16))},E=function(a,b,c){var e=b.length,f=d(c,e);a.uniform1iv(this.addr,f);for(a=0;a!==e;++a){var g=b[a];g&&c.setTexture2D(g,f[a])}},H=function(a,b,c){var e=b.length,f=d(c,e);a.uniform1iv(this.addr,f);for(a=0;a!==e;++a){var g=b[a];g&&c.setTextureCube(g,f[a])}},I=function(a){switch(a){case 5126:return v;case 35664:return x;case 35665:return B;case 35666:return z;case 35674:return y;case 35675:return D;case 35676:return N;case 35678:return E;case 35680:return H;case 5124:case 35670:return C;
+case 35667:case 35671:return r;case 35668:case 35672:return s;case 35669:case 35673:return u}},O=function(a,b,c){this.id=a;this.addr=c;this.setValue=w(b.type)},Q=function(a,b,c){this.id=a;this.addr=c;this.size=b.size;this.setValue=I(b.type)},G=function(a){this.id=a;this.seq=[];this.map={}};G.prototype.setValue=function(a,b){for(var c=this.seq,d=0,e=c.length;d!==e;++d){var f=c[d];f.setValue(a,b[f.id])}};var M=/([\w\d_]+)(\])?(\[|\.)?/g,K=function(a,b,c){this.seq=[];this.map={};this.renderer=c;c=a.getProgramParameter(b,
+a.ACTIVE_UNIFORMS);for(var d=0;d!==c;++d){var e=a.getActiveUniform(b,d),f=a.getUniformLocation(b,e.name),g=this,h=e.name,k=h.length;for(M.lastIndex=0;;){var l=M.exec(h),m=M.lastIndex,n=l[1],q=l[3];"]"===l[2]&&(n|=0);if(void 0===q||"["===q&&m+2===k){h=g;e=void 0===q?new O(n,e,f):new Q(n,e,f);h.seq.push(e);h.map[e.id]=e;break}else q=g.map[n],void 0===q&&(q=new G(n),n=g,g=q,n.seq.push(g),n.map[g.id]=g),g=q}}};K.prototype.setValue=function(a,b,c){b=this.map[b];void 0!==b&&b.setValue(a,c,this.renderer)};
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-THREE.LensFlarePlugin=function(a,b){var c,d,e,f,g,h,k,m,n,p,l=a.context,q=a.state,r,s,u,w,v,C;this.render=function(x,y,z){if(0!==b.length){x=new THREE.Vector3;var A=z.w/z.z,B=.5*z.z,N=.5*z.w,D=16/z.w,G=new THREE.Vector2(D*A,D),H=new THREE.Vector3(1,1,0),O=new THREE.Vector2(1,1),P=new THREE.Box2;P.min.set(0,0);P.max.set(z.z-16,z.w-16);if(void 0===w){var D=new Float32Array([-1,-1,0,0,1,-1,1,0,1,1,1,1,-1,1,0,1]),F=new Uint16Array([0,1,2,0,2,3]);r=l.createBuffer();s=l.createBuffer();l.bindBuffer(l.ARRAY_BUFFER,
-r);l.bufferData(l.ARRAY_BUFFER,D,l.STATIC_DRAW);l.bindBuffer(l.ELEMENT_ARRAY_BUFFER,s);l.bufferData(l.ELEMENT_ARRAY_BUFFER,F,l.STATIC_DRAW);v=l.createTexture();C=l.createTexture();q.bindTexture(l.TEXTURE_2D,v);l.texImage2D(l.TEXTURE_2D,0,l.RGB,16,16,0,l.RGB,l.UNSIGNED_BYTE,null);l.texParameteri(l.TEXTURE_2D,l.TEXTURE_WRAP_S,l.CLAMP_TO_EDGE);l.texParameteri(l.TEXTURE_2D,l.TEXTURE_WRAP_T,l.CLAMP_TO_EDGE);l.texParameteri(l.TEXTURE_2D,l.TEXTURE_MAG_FILTER,l.NEAREST);l.texParameteri(l.TEXTURE_2D,l.TEXTURE_MIN_FILTER,
-l.NEAREST);q.bindTexture(l.TEXTURE_2D,C);l.texImage2D(l.TEXTURE_2D,0,l.RGBA,16,16,0,l.RGBA,l.UNSIGNED_BYTE,null);l.texParameteri(l.TEXTURE_2D,l.TEXTURE_WRAP_S,l.CLAMP_TO_EDGE);l.texParameteri(l.TEXTURE_2D,l.TEXTURE_WRAP_T,l.CLAMP_TO_EDGE);l.texParameteri(l.TEXTURE_2D,l.TEXTURE_MAG_FILTER,l.NEAREST);l.texParameteri(l.TEXTURE_2D,l.TEXTURE_MIN_FILTER,l.NEAREST);var D=u={vertexShader:"uniform lowp int renderType;\nuniform vec3 screenPosition;\nuniform vec2 scale;\nuniform float rotation;\nuniform sampler2D occlusionMap;\nattribute vec2 position;\nattribute vec2 uv;\nvarying vec2 vUV;\nvarying float vVisibility;\nvoid main() {\nvUV = uv;\nvec2 pos = position;\nif ( renderType == 2 ) {\nvec4 visibility = texture2D( occlusionMap, vec2( 0.1, 0.1 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.5, 0.1 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.9, 0.1 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.9, 0.5 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.9, 0.9 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.5, 0.9 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.1, 0.9 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.1, 0.5 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.5, 0.5 ) );\nvVisibility =        visibility.r / 9.0;\nvVisibility *= 1.0 - visibility.g / 9.0;\nvVisibility *=       visibility.b / 9.0;\nvVisibility *= 1.0 - visibility.a / 9.0;\npos.x = cos( rotation ) * position.x - sin( rotation ) * position.y;\npos.y = sin( rotation ) * position.x + cos( rotation ) * position.y;\n}\ngl_Position = vec4( ( pos * scale + screenPosition.xy ).xy, screenPosition.z, 1.0 );\n}",
-fragmentShader:"uniform lowp int renderType;\nuniform sampler2D map;\nuniform float opacity;\nuniform vec3 color;\nvarying vec2 vUV;\nvarying float vVisibility;\nvoid main() {\nif ( renderType == 0 ) {\ngl_FragColor = vec4( 1.0, 0.0, 1.0, 0.0 );\n} else if ( renderType == 1 ) {\ngl_FragColor = texture2D( map, vUV );\n} else {\nvec4 texture = texture2D( map, vUV );\ntexture.a *= opacity * vVisibility;\ngl_FragColor = texture;\ngl_FragColor.rgb *= color;\n}\n}"},F=l.createProgram(),M=l.createShader(l.FRAGMENT_SHADER),
-K=l.createShader(l.VERTEX_SHADER),J="precision "+a.getPrecision()+" float;\n";l.shaderSource(M,J+D.fragmentShader);l.shaderSource(K,J+D.vertexShader);l.compileShader(M);l.compileShader(K);l.attachShader(F,M);l.attachShader(F,K);l.linkProgram(F);w=F;n=l.getAttribLocation(w,"position");p=l.getAttribLocation(w,"uv");c=l.getUniformLocation(w,"renderType");d=l.getUniformLocation(w,"map");e=l.getUniformLocation(w,"occlusionMap");f=l.getUniformLocation(w,"opacity");g=l.getUniformLocation(w,"color");h=l.getUniformLocation(w,
-"scale");k=l.getUniformLocation(w,"rotation");m=l.getUniformLocation(w,"screenPosition")}l.useProgram(w);q.initAttributes();q.enableAttribute(n);q.enableAttribute(p);q.disableUnusedAttributes();l.uniform1i(e,0);l.uniform1i(d,1);l.bindBuffer(l.ARRAY_BUFFER,r);l.vertexAttribPointer(n,2,l.FLOAT,!1,16,0);l.vertexAttribPointer(p,2,l.FLOAT,!1,16,8);l.bindBuffer(l.ELEMENT_ARRAY_BUFFER,s);q.disable(l.CULL_FACE);q.setDepthWrite(!1);F=0;for(M=b.length;F<M;F++)if(D=16/z.w,G.set(D*A,D),K=b[F],x.set(K.matrixWorld.elements[12],
-K.matrixWorld.elements[13],K.matrixWorld.elements[14]),x.applyMatrix4(y.matrixWorldInverse),x.applyProjection(y.projectionMatrix),H.copy(x),O.x=z.x+H.x*B+B-8,O.y=z.y+H.y*N+N-8,!0===P.containsPoint(O)){q.activeTexture(l.TEXTURE0);q.bindTexture(l.TEXTURE_2D,null);q.activeTexture(l.TEXTURE1);q.bindTexture(l.TEXTURE_2D,v);l.copyTexImage2D(l.TEXTURE_2D,0,l.RGB,O.x,O.y,16,16,0);l.uniform1i(c,0);l.uniform2f(h,G.x,G.y);l.uniform3f(m,H.x,H.y,H.z);q.disable(l.BLEND);q.enable(l.DEPTH_TEST);l.drawElements(l.TRIANGLES,
-6,l.UNSIGNED_SHORT,0);q.activeTexture(l.TEXTURE0);q.bindTexture(l.TEXTURE_2D,C);l.copyTexImage2D(l.TEXTURE_2D,0,l.RGBA,O.x,O.y,16,16,0);l.uniform1i(c,1);q.disable(l.DEPTH_TEST);q.activeTexture(l.TEXTURE1);q.bindTexture(l.TEXTURE_2D,v);l.drawElements(l.TRIANGLES,6,l.UNSIGNED_SHORT,0);K.positionScreen.copy(H);K.customUpdateCallback?K.customUpdateCallback(K):K.updateLensFlares();l.uniform1i(c,2);q.enable(l.BLEND);for(var J=0,I=K.lensFlares.length;J<I;J++){var Q=K.lensFlares[J];.001<Q.opacity&&.001<Q.scale&&
-(H.x=Q.x,H.y=Q.y,H.z=Q.z,D=Q.size*Q.scale/z.w,G.x=D*A,G.y=D,l.uniform3f(m,H.x,H.y,H.z),l.uniform2f(h,G.x,G.y),l.uniform1f(k,Q.rotation),l.uniform1f(f,Q.opacity),l.uniform3f(g,Q.color.r,Q.color.g,Q.color.b),q.setBlending(Q.blending,Q.blendEquation,Q.blendSrc,Q.blendDst),a.setTexture2D(Q.texture,1),l.drawElements(l.TRIANGLES,6,l.UNSIGNED_SHORT,0))}}q.enable(l.CULL_FACE);q.enable(l.DEPTH_TEST);q.setDepthWrite(!0);a.resetGLState()}}};
-THREE.SpritePlugin=function(a,b){var c,d,e,f,g,h,k,m,n,p,l,q,r,s,u,w,v;function C(a,b){return a.renderOrder!==b.renderOrder?a.renderOrder-b.renderOrder:a.z!==b.z?b.z-a.z:b.id-a.id}var x=a.context,y=a.state,z,A,B,N,D=new THREE.Vector3,G=new THREE.Quaternion,H=new THREE.Vector3;this.render=function(O,P){if(0!==b.length){if(void 0===B){var F=new Float32Array([-.5,-.5,0,0,.5,-.5,1,0,.5,.5,1,1,-.5,.5,0,1]),M=new Uint16Array([0,1,2,0,2,3]);z=x.createBuffer();A=x.createBuffer();x.bindBuffer(x.ARRAY_BUFFER,
-z);x.bufferData(x.ARRAY_BUFFER,F,x.STATIC_DRAW);x.bindBuffer(x.ELEMENT_ARRAY_BUFFER,A);x.bufferData(x.ELEMENT_ARRAY_BUFFER,M,x.STATIC_DRAW);var F=x.createProgram(),M=x.createShader(x.VERTEX_SHADER),K=x.createShader(x.FRAGMENT_SHADER);x.shaderSource(M,["precision "+a.getPrecision()+" float;","uniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform float rotation;\nuniform vec2 scale;\nuniform vec2 uvOffset;\nuniform vec2 uvScale;\nattribute vec2 position;\nattribute vec2 uv;\nvarying vec2 vUV;\nvoid main() {\nvUV = uvOffset + uv * uvScale;\nvec2 alignedPosition = position * scale;\nvec2 rotatedPosition;\nrotatedPosition.x = cos( rotation ) * alignedPosition.x - sin( rotation ) * alignedPosition.y;\nrotatedPosition.y = sin( rotation ) * alignedPosition.x + cos( rotation ) * alignedPosition.y;\nvec4 finalPosition;\nfinalPosition = modelViewMatrix * vec4( 0.0, 0.0, 0.0, 1.0 );\nfinalPosition.xy += rotatedPosition;\nfinalPosition = projectionMatrix * finalPosition;\ngl_Position = finalPosition;\n}"].join("\n"));
+THREE.LensFlarePlugin=function(a,b){var c,d,e,f,g,h,k,m,n,p,l=a.context,q=a.state,r,s,u,w,v,C;this.render=function(x,B,z){if(0!==b.length){x=new THREE.Vector3;var y=z.w/z.z,D=.5*z.z,N=.5*z.w,E=16/z.w,H=new THREE.Vector2(E*y,E),I=new THREE.Vector3(1,1,0),O=new THREE.Vector2(1,1),Q=new THREE.Box2;Q.min.set(0,0);Q.max.set(z.z-16,z.w-16);if(void 0===w){var E=new Float32Array([-1,-1,0,0,1,-1,1,0,1,1,1,1,-1,1,0,1]),G=new Uint16Array([0,1,2,0,2,3]);r=l.createBuffer();s=l.createBuffer();l.bindBuffer(l.ARRAY_BUFFER,
+r);l.bufferData(l.ARRAY_BUFFER,E,l.STATIC_DRAW);l.bindBuffer(l.ELEMENT_ARRAY_BUFFER,s);l.bufferData(l.ELEMENT_ARRAY_BUFFER,G,l.STATIC_DRAW);v=l.createTexture();C=l.createTexture();q.bindTexture(l.TEXTURE_2D,v);l.texImage2D(l.TEXTURE_2D,0,l.RGB,16,16,0,l.RGB,l.UNSIGNED_BYTE,null);l.texParameteri(l.TEXTURE_2D,l.TEXTURE_WRAP_S,l.CLAMP_TO_EDGE);l.texParameteri(l.TEXTURE_2D,l.TEXTURE_WRAP_T,l.CLAMP_TO_EDGE);l.texParameteri(l.TEXTURE_2D,l.TEXTURE_MAG_FILTER,l.NEAREST);l.texParameteri(l.TEXTURE_2D,l.TEXTURE_MIN_FILTER,
+l.NEAREST);q.bindTexture(l.TEXTURE_2D,C);l.texImage2D(l.TEXTURE_2D,0,l.RGBA,16,16,0,l.RGBA,l.UNSIGNED_BYTE,null);l.texParameteri(l.TEXTURE_2D,l.TEXTURE_WRAP_S,l.CLAMP_TO_EDGE);l.texParameteri(l.TEXTURE_2D,l.TEXTURE_WRAP_T,l.CLAMP_TO_EDGE);l.texParameteri(l.TEXTURE_2D,l.TEXTURE_MAG_FILTER,l.NEAREST);l.texParameteri(l.TEXTURE_2D,l.TEXTURE_MIN_FILTER,l.NEAREST);var E=u={vertexShader:"uniform lowp int renderType;\nuniform vec3 screenPosition;\nuniform vec2 scale;\nuniform float rotation;\nuniform sampler2D occlusionMap;\nattribute vec2 position;\nattribute vec2 uv;\nvarying vec2 vUV;\nvarying float vVisibility;\nvoid main() {\nvUV = uv;\nvec2 pos = position;\nif ( renderType == 2 ) {\nvec4 visibility = texture2D( occlusionMap, vec2( 0.1, 0.1 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.5, 0.1 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.9, 0.1 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.9, 0.5 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.9, 0.9 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.5, 0.9 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.1, 0.9 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.1, 0.5 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.5, 0.5 ) );\nvVisibility =        visibility.r / 9.0;\nvVisibility *= 1.0 - visibility.g / 9.0;\nvVisibility *=       visibility.b / 9.0;\nvVisibility *= 1.0 - visibility.a / 9.0;\npos.x = cos( rotation ) * position.x - sin( rotation ) * position.y;\npos.y = sin( rotation ) * position.x + cos( rotation ) * position.y;\n}\ngl_Position = vec4( ( pos * scale + screenPosition.xy ).xy, screenPosition.z, 1.0 );\n}",
+fragmentShader:"uniform lowp int renderType;\nuniform sampler2D map;\nuniform float opacity;\nuniform vec3 color;\nvarying vec2 vUV;\nvarying float vVisibility;\nvoid main() {\nif ( renderType == 0 ) {\ngl_FragColor = vec4( 1.0, 0.0, 1.0, 0.0 );\n} else if ( renderType == 1 ) {\ngl_FragColor = texture2D( map, vUV );\n} else {\nvec4 texture = texture2D( map, vUV );\ntexture.a *= opacity * vVisibility;\ngl_FragColor = texture;\ngl_FragColor.rgb *= color;\n}\n}"},G=l.createProgram(),M=l.createShader(l.FRAGMENT_SHADER),
+K=l.createShader(l.VERTEX_SHADER),J="precision "+a.getPrecision()+" float;\n";l.shaderSource(M,J+E.fragmentShader);l.shaderSource(K,J+E.vertexShader);l.compileShader(M);l.compileShader(K);l.attachShader(G,M);l.attachShader(G,K);l.linkProgram(G);w=G;n=l.getAttribLocation(w,"position");p=l.getAttribLocation(w,"uv");c=l.getUniformLocation(w,"renderType");d=l.getUniformLocation(w,"map");e=l.getUniformLocation(w,"occlusionMap");f=l.getUniformLocation(w,"opacity");g=l.getUniformLocation(w,"color");h=l.getUniformLocation(w,
+"scale");k=l.getUniformLocation(w,"rotation");m=l.getUniformLocation(w,"screenPosition")}l.useProgram(w);q.initAttributes();q.enableAttribute(n);q.enableAttribute(p);q.disableUnusedAttributes();l.uniform1i(e,0);l.uniform1i(d,1);l.bindBuffer(l.ARRAY_BUFFER,r);l.vertexAttribPointer(n,2,l.FLOAT,!1,16,0);l.vertexAttribPointer(p,2,l.FLOAT,!1,16,8);l.bindBuffer(l.ELEMENT_ARRAY_BUFFER,s);q.disable(l.CULL_FACE);q.setDepthWrite(!1);G=0;for(M=b.length;G<M;G++)if(E=16/z.w,H.set(E*y,E),K=b[G],x.set(K.matrixWorld.elements[12],
+K.matrixWorld.elements[13],K.matrixWorld.elements[14]),x.applyMatrix4(B.matrixWorldInverse),x.applyProjection(B.projectionMatrix),I.copy(x),O.x=z.x+I.x*D+D-8,O.y=z.y+I.y*N+N-8,!0===Q.containsPoint(O)){q.activeTexture(l.TEXTURE0);q.bindTexture(l.TEXTURE_2D,null);q.activeTexture(l.TEXTURE1);q.bindTexture(l.TEXTURE_2D,v);l.copyTexImage2D(l.TEXTURE_2D,0,l.RGB,O.x,O.y,16,16,0);l.uniform1i(c,0);l.uniform2f(h,H.x,H.y);l.uniform3f(m,I.x,I.y,I.z);q.disable(l.BLEND);q.enable(l.DEPTH_TEST);l.drawElements(l.TRIANGLES,
+6,l.UNSIGNED_SHORT,0);q.activeTexture(l.TEXTURE0);q.bindTexture(l.TEXTURE_2D,C);l.copyTexImage2D(l.TEXTURE_2D,0,l.RGBA,O.x,O.y,16,16,0);l.uniform1i(c,1);q.disable(l.DEPTH_TEST);q.activeTexture(l.TEXTURE1);q.bindTexture(l.TEXTURE_2D,v);l.drawElements(l.TRIANGLES,6,l.UNSIGNED_SHORT,0);K.positionScreen.copy(I);K.customUpdateCallback?K.customUpdateCallback(K):K.updateLensFlares();l.uniform1i(c,2);q.enable(l.BLEND);for(var J=0,P=K.lensFlares.length;J<P;J++){var A=K.lensFlares[J];.001<A.opacity&&.001<A.scale&&
+(I.x=A.x,I.y=A.y,I.z=A.z,E=A.size*A.scale/z.w,H.x=E*y,H.y=E,l.uniform3f(m,I.x,I.y,I.z),l.uniform2f(h,H.x,H.y),l.uniform1f(k,A.rotation),l.uniform1f(f,A.opacity),l.uniform3f(g,A.color.r,A.color.g,A.color.b),q.setBlending(A.blending,A.blendEquation,A.blendSrc,A.blendDst),a.setTexture2D(A.texture,1),l.drawElements(l.TRIANGLES,6,l.UNSIGNED_SHORT,0))}}q.enable(l.CULL_FACE);q.enable(l.DEPTH_TEST);q.setDepthWrite(!0);a.resetGLState()}}};
+THREE.SpritePlugin=function(a,b){var c,d,e,f,g,h,k,m,n,p,l,q,r,s,u,w,v;function C(a,b){return a.renderOrder!==b.renderOrder?a.renderOrder-b.renderOrder:a.z!==b.z?b.z-a.z:b.id-a.id}var x=a.context,B=a.state,z,y,D,N,E=new THREE.Vector3,H=new THREE.Quaternion,I=new THREE.Vector3;this.render=function(O,Q){if(0!==b.length){if(void 0===D){var G=new Float32Array([-.5,-.5,0,0,.5,-.5,1,0,.5,.5,1,1,-.5,.5,0,1]),M=new Uint16Array([0,1,2,0,2,3]);z=x.createBuffer();y=x.createBuffer();x.bindBuffer(x.ARRAY_BUFFER,
+z);x.bufferData(x.ARRAY_BUFFER,G,x.STATIC_DRAW);x.bindBuffer(x.ELEMENT_ARRAY_BUFFER,y);x.bufferData(x.ELEMENT_ARRAY_BUFFER,M,x.STATIC_DRAW);var G=x.createProgram(),M=x.createShader(x.VERTEX_SHADER),K=x.createShader(x.FRAGMENT_SHADER);x.shaderSource(M,["precision "+a.getPrecision()+" float;","uniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform float rotation;\nuniform vec2 scale;\nuniform vec2 uvOffset;\nuniform vec2 uvScale;\nattribute vec2 position;\nattribute vec2 uv;\nvarying vec2 vUV;\nvoid main() {\nvUV = uvOffset + uv * uvScale;\nvec2 alignedPosition = position * scale;\nvec2 rotatedPosition;\nrotatedPosition.x = cos( rotation ) * alignedPosition.x - sin( rotation ) * alignedPosition.y;\nrotatedPosition.y = sin( rotation ) * alignedPosition.x + cos( rotation ) * alignedPosition.y;\nvec4 finalPosition;\nfinalPosition = modelViewMatrix * vec4( 0.0, 0.0, 0.0, 1.0 );\nfinalPosition.xy += rotatedPosition;\nfinalPosition = projectionMatrix * finalPosition;\ngl_Position = finalPosition;\n}"].join("\n"));
 x.shaderSource(K,["precision "+a.getPrecision()+" float;","uniform vec3 color;\nuniform sampler2D map;\nuniform float opacity;\nuniform int fogType;\nuniform vec3 fogColor;\nuniform float fogDensity;\nuniform float fogNear;\nuniform float fogFar;\nuniform float alphaTest;\nvarying vec2 vUV;\nvoid main() {\nvec4 texture = texture2D( map, vUV );\nif ( texture.a < alphaTest ) discard;\ngl_FragColor = vec4( color * texture.xyz, texture.a * opacity );\nif ( fogType > 0 ) {\nfloat depth = gl_FragCoord.z / gl_FragCoord.w;\nfloat fogFactor = 0.0;\nif ( fogType == 1 ) {\nfogFactor = smoothstep( fogNear, fogFar, depth );\n} else {\nconst float LOG2 = 1.442695;\nfogFactor = exp2( - fogDensity * fogDensity * depth * depth * LOG2 );\nfogFactor = 1.0 - clamp( fogFactor, 0.0, 1.0 );\n}\ngl_FragColor = mix( gl_FragColor, vec4( fogColor, gl_FragColor.w ), fogFactor );\n}\n}"].join("\n"));
-x.compileShader(M);x.compileShader(K);x.attachShader(F,M);x.attachShader(F,K);x.linkProgram(F);B=F;w=x.getAttribLocation(B,"position");v=x.getAttribLocation(B,"uv");c=x.getUniformLocation(B,"uvOffset");d=x.getUniformLocation(B,"uvScale");e=x.getUniformLocation(B,"rotation");f=x.getUniformLocation(B,"scale");g=x.getUniformLocation(B,"color");h=x.getUniformLocation(B,"map");k=x.getUniformLocation(B,"opacity");m=x.getUniformLocation(B,"modelViewMatrix");n=x.getUniformLocation(B,"projectionMatrix");p=
-x.getUniformLocation(B,"fogType");l=x.getUniformLocation(B,"fogDensity");q=x.getUniformLocation(B,"fogNear");r=x.getUniformLocation(B,"fogFar");s=x.getUniformLocation(B,"fogColor");u=x.getUniformLocation(B,"alphaTest");F=document.createElement("canvas");F.width=8;F.height=8;M=F.getContext("2d");M.fillStyle="white";M.fillRect(0,0,8,8);N=new THREE.Texture(F);N.needsUpdate=!0}x.useProgram(B);y.initAttributes();y.enableAttribute(w);y.enableAttribute(v);y.disableUnusedAttributes();y.disable(x.CULL_FACE);
-y.enable(x.BLEND);x.bindBuffer(x.ARRAY_BUFFER,z);x.vertexAttribPointer(w,2,x.FLOAT,!1,16,0);x.vertexAttribPointer(v,2,x.FLOAT,!1,16,8);x.bindBuffer(x.ELEMENT_ARRAY_BUFFER,A);x.uniformMatrix4fv(n,!1,P.projectionMatrix.elements);y.activeTexture(x.TEXTURE0);x.uniform1i(h,0);M=F=0;(K=O.fog)?(x.uniform3f(s,K.color.r,K.color.g,K.color.b),K instanceof THREE.Fog?(x.uniform1f(q,K.near),x.uniform1f(r,K.far),x.uniform1i(p,1),M=F=1):K instanceof THREE.FogExp2&&(x.uniform1f(l,K.density),x.uniform1i(p,2),M=F=2)):
-(x.uniform1i(p,0),M=F=0);for(var K=0,J=b.length;K<J;K++){var I=b[K];I.modelViewMatrix.multiplyMatrices(P.matrixWorldInverse,I.matrixWorld);I.z=-I.modelViewMatrix.elements[14]}b.sort(C);for(var Q=[],K=0,J=b.length;K<J;K++){var I=b[K],R=I.material;x.uniform1f(u,R.alphaTest);x.uniformMatrix4fv(m,!1,I.modelViewMatrix.elements);I.matrixWorld.decompose(D,G,H);Q[0]=H.x;Q[1]=H.y;I=0;O.fog&&R.fog&&(I=M);F!==I&&(x.uniform1i(p,I),F=I);null!==R.map?(x.uniform2f(c,R.map.offset.x,R.map.offset.y),x.uniform2f(d,
-R.map.repeat.x,R.map.repeat.y)):(x.uniform2f(c,0,0),x.uniform2f(d,1,1));x.uniform1f(k,R.opacity);x.uniform3f(g,R.color.r,R.color.g,R.color.b);x.uniform1f(e,R.rotation);x.uniform2fv(f,Q);y.setBlending(R.blending,R.blendEquation,R.blendSrc,R.blendDst);y.setDepthTest(R.depthTest);y.setDepthWrite(R.depthWrite);R.map?a.setTexture2D(R.map,0):a.setTexture2D(N,0);x.drawElements(x.TRIANGLES,6,x.UNSIGNED_SHORT,0)}y.enable(x.CULL_FACE);a.resetGLState()}}};
+x.compileShader(M);x.compileShader(K);x.attachShader(G,M);x.attachShader(G,K);x.linkProgram(G);D=G;w=x.getAttribLocation(D,"position");v=x.getAttribLocation(D,"uv");c=x.getUniformLocation(D,"uvOffset");d=x.getUniformLocation(D,"uvScale");e=x.getUniformLocation(D,"rotation");f=x.getUniformLocation(D,"scale");g=x.getUniformLocation(D,"color");h=x.getUniformLocation(D,"map");k=x.getUniformLocation(D,"opacity");m=x.getUniformLocation(D,"modelViewMatrix");n=x.getUniformLocation(D,"projectionMatrix");p=
+x.getUniformLocation(D,"fogType");l=x.getUniformLocation(D,"fogDensity");q=x.getUniformLocation(D,"fogNear");r=x.getUniformLocation(D,"fogFar");s=x.getUniformLocation(D,"fogColor");u=x.getUniformLocation(D,"alphaTest");G=document.createElement("canvas");G.width=8;G.height=8;M=G.getContext("2d");M.fillStyle="white";M.fillRect(0,0,8,8);N=new THREE.Texture(G);N.needsUpdate=!0}x.useProgram(D);B.initAttributes();B.enableAttribute(w);B.enableAttribute(v);B.disableUnusedAttributes();B.disable(x.CULL_FACE);
+B.enable(x.BLEND);x.bindBuffer(x.ARRAY_BUFFER,z);x.vertexAttribPointer(w,2,x.FLOAT,!1,16,0);x.vertexAttribPointer(v,2,x.FLOAT,!1,16,8);x.bindBuffer(x.ELEMENT_ARRAY_BUFFER,y);x.uniformMatrix4fv(n,!1,Q.projectionMatrix.elements);B.activeTexture(x.TEXTURE0);x.uniform1i(h,0);M=G=0;(K=O.fog)?(x.uniform3f(s,K.color.r,K.color.g,K.color.b),K instanceof THREE.Fog?(x.uniform1f(q,K.near),x.uniform1f(r,K.far),x.uniform1i(p,1),M=G=1):K instanceof THREE.FogExp2&&(x.uniform1f(l,K.density),x.uniform1i(p,2),M=G=2)):
+(x.uniform1i(p,0),M=G=0);for(var K=0,J=b.length;K<J;K++){var P=b[K];P.modelViewMatrix.multiplyMatrices(Q.matrixWorldInverse,P.matrixWorld);P.z=-P.modelViewMatrix.elements[14]}b.sort(C);for(var A=[],K=0,J=b.length;K<J;K++){var P=b[K],R=P.material;x.uniform1f(u,R.alphaTest);x.uniformMatrix4fv(m,!1,P.modelViewMatrix.elements);P.matrixWorld.decompose(E,H,I);A[0]=I.x;A[1]=I.y;P=0;O.fog&&R.fog&&(P=M);G!==P&&(x.uniform1i(p,P),G=P);null!==R.map?(x.uniform2f(c,R.map.offset.x,R.map.offset.y),x.uniform2f(d,
+R.map.repeat.x,R.map.repeat.y)):(x.uniform2f(c,0,0),x.uniform2f(d,1,1));x.uniform1f(k,R.opacity);x.uniform3f(g,R.color.r,R.color.g,R.color.b);x.uniform1f(e,R.rotation);x.uniform2fv(f,A);B.setBlending(R.blending,R.blendEquation,R.blendSrc,R.blendDst);B.setDepthTest(R.depthTest);B.setDepthWrite(R.depthWrite);R.map?a.setTexture2D(R.map,0):a.setTexture2D(N,0);x.drawElements(x.TRIANGLES,6,x.UNSIGNED_SHORT,0)}B.enable(x.CULL_FACE);a.resetGLState()}}};
 Object.defineProperties(THREE.Box2.prototype,{empty:{value:function(){console.warn("THREE.Box2: .empty() has been renamed to .isEmpty().");return this.isEmpty()}},isIntersectionBox:{value:function(a){console.warn("THREE.Box2: .isIntersectionBox() has been renamed to .intersectsBox().");return this.intersectsBox(a)}}});
 Object.defineProperties(THREE.Box3.prototype,{empty:{value:function(){console.warn("THREE.Box3: .empty() has been renamed to .isEmpty().");return this.isEmpty()}},isIntersectionBox:{value:function(a){console.warn("THREE.Box3: .isIntersectionBox() has been renamed to .intersectsBox().");return this.intersectsBox(a)}},isIntersectionSphere:{value:function(a){console.warn("THREE.Box3: .isIntersectionSphere() has been renamed to .intersectsSphere().");return this.intersectsSphere(a)}}});
 Object.defineProperties(THREE.Matrix3.prototype,{multiplyVector3:{value:function(a){console.warn("THREE.Matrix3: .multiplyVector3() has been removed. Use vector.applyMatrix3( matrix ) instead.");return a.applyMatrix3(this)}},multiplyVector3Array:{value:function(a){console.warn("THREE.Matrix3: .multiplyVector3Array() has been renamed. Use matrix.applyToVector3Array( array ) instead.");return this.applyToVector3Array(a)}}});
@@ -818,13 +818,13 @@ THREE.CanvasRenderer=function(){console.error("THREE.CanvasRenderer has been mov
 THREE.CurveUtils={tangentQuadraticBezier:function(a,b,c,d){return 2*(1-a)*(c-b)+2*a*(d-c)},tangentCubicBezier:function(a,b,c,d,e){return-3*b*(1-a)*(1-a)+3*c*(1-a)*(1-a)-6*a*c*(1-a)+6*a*d*(1-a)-3*a*a*d+3*a*a*e},tangentSpline:function(a,b,c,d,e){return 6*a*a-6*a+(3*a*a-4*a+1)+(-6*a*a+6*a)+(3*a*a-2*a)},interpolate:function(a,b,c,d,e){a=.5*(c-a);d=.5*(d-b);var f=e*e;return(2*b-2*c+a+d)*e*f+(-3*b+3*c-2*a-d)*f+a*e+b}};
 THREE.SceneUtils={createMultiMaterialObject:function(a,b){for(var c=new THREE.Group,d=0,e=b.length;d<e;d++)c.add(new THREE.Mesh(a,b[d]));return c},detach:function(a,b,c){a.applyMatrix(b.matrixWorld);b.remove(a);c.add(a)},attach:function(a,b,c){var d=new THREE.Matrix4;d.getInverse(c.matrixWorld);a.applyMatrix(d);b.remove(a);c.add(a)}};
 THREE.ShapeUtils={area:function(a){for(var b=a.length,c=0,d=b-1,e=0;e<b;d=e++)c+=a[d].x*a[e].y-a[e].x*a[d].y;return.5*c},triangulate:function(){return function(a,b){var c=a.length;if(3>c)return null;var d=[],e=[],f=[],g,h,k;if(0<THREE.ShapeUtils.area(a))for(h=0;h<c;h++)e[h]=h;else for(h=0;h<c;h++)e[h]=c-1-h;var m=2*c;for(h=c-1;2<c;){if(0>=m--){console.warn("THREE.ShapeUtils: Unable to triangulate polygon! in triangulate()");break}g=h;c<=g&&(g=0);h=g+1;c<=h&&(h=0);k=h+1;c<=k&&(k=0);var n;a:{var p=
-n=void 0,l=void 0,q=void 0,r=void 0,s=void 0,u=void 0,w=void 0,v=void 0,p=a[e[g]].x,l=a[e[g]].y,q=a[e[h]].x,r=a[e[h]].y,s=a[e[k]].x,u=a[e[k]].y;if(Number.EPSILON>(q-p)*(u-l)-(r-l)*(s-p))n=!1;else{var C=void 0,x=void 0,y=void 0,z=void 0,A=void 0,B=void 0,N=void 0,D=void 0,G=void 0,H=void 0,G=D=N=v=w=void 0,C=s-q,x=u-r,y=p-s,z=l-u,A=q-p,B=r-l;for(n=0;n<c;n++)if(w=a[e[n]].x,v=a[e[n]].y,!(w===p&&v===l||w===q&&v===r||w===s&&v===u)&&(N=w-p,D=v-l,G=w-q,H=v-r,w-=s,v-=u,G=C*H-x*G,N=A*D-B*N,D=y*v-z*w,G>=-Number.EPSILON&&
-D>=-Number.EPSILON&&N>=-Number.EPSILON)){n=!1;break a}n=!0}}if(n){d.push([a[e[g]],a[e[h]],a[e[k]]]);f.push([e[g],e[h],e[k]]);g=h;for(k=h+1;k<c;g++,k++)e[g]=e[k];c--;m=2*c}}return b?f:d}}(),triangulateShape:function(a,b){function c(a,b,c){return a.x!==b.x?a.x<b.x?a.x<=c.x&&c.x<=b.x:b.x<=c.x&&c.x<=a.x:a.y<b.y?a.y<=c.y&&c.y<=b.y:b.y<=c.y&&c.y<=a.y}function d(a,b,d,e,f){var g=b.x-a.x,h=b.y-a.y,k=e.x-d.x,m=e.y-d.y,n=a.x-d.x,p=a.y-d.y,A=h*k-g*m,B=h*n-g*p;if(Math.abs(A)>Number.EPSILON){if(0<A){if(0>B||B>
-A)return[];k=m*n-k*p;if(0>k||k>A)return[]}else{if(0<B||B<A)return[];k=m*n-k*p;if(0<k||k<A)return[]}if(0===k)return!f||0!==B&&B!==A?[a]:[];if(k===A)return!f||0!==B&&B!==A?[b]:[];if(0===B)return[d];if(B===A)return[e];f=k/A;return[{x:a.x+f*g,y:a.y+f*h}]}if(0!==B||m*n!==k*p)return[];h=0===g&&0===h;k=0===k&&0===m;if(h&&k)return a.x!==d.x||a.y!==d.y?[]:[a];if(h)return c(d,e,a)?[a]:[];if(k)return c(a,b,d)?[d]:[];0!==g?(a.x<b.x?(g=a,k=a.x,h=b,a=b.x):(g=b,k=b.x,h=a,a=a.x),d.x<e.x?(b=d,A=d.x,m=e,d=e.x):(b=
-e,A=e.x,m=d,d=d.x)):(a.y<b.y?(g=a,k=a.y,h=b,a=b.y):(g=b,k=b.y,h=a,a=a.y),d.y<e.y?(b=d,A=d.y,m=e,d=e.y):(b=e,A=e.y,m=d,d=d.y));return k<=A?a<A?[]:a===A?f?[]:[b]:a<=d?[b,h]:[b,m]:k>d?[]:k===d?f?[]:[g]:a<=d?[g,h]:[g,m]}function e(a,b,c,d){var e=b.x-a.x,f=b.y-a.y;b=c.x-a.x;c=c.y-a.y;var g=d.x-a.x;d=d.y-a.y;a=e*c-f*b;e=e*d-f*g;return Math.abs(a)>Number.EPSILON?(b=g*c-d*b,0<a?0<=e&&0<=b:0<=e||0<=b):0<e}var f,g,h,k,m,n={};h=a.concat();f=0;for(g=b.length;f<g;f++)Array.prototype.push.apply(h,b[f]);f=0;for(g=
+n=void 0,l=void 0,q=void 0,r=void 0,s=void 0,u=void 0,w=void 0,v=void 0,p=a[e[g]].x,l=a[e[g]].y,q=a[e[h]].x,r=a[e[h]].y,s=a[e[k]].x,u=a[e[k]].y;if(Number.EPSILON>(q-p)*(u-l)-(r-l)*(s-p))n=!1;else{var C=void 0,x=void 0,B=void 0,z=void 0,y=void 0,D=void 0,N=void 0,E=void 0,H=void 0,I=void 0,H=E=N=v=w=void 0,C=s-q,x=u-r,B=p-s,z=l-u,y=q-p,D=r-l;for(n=0;n<c;n++)if(w=a[e[n]].x,v=a[e[n]].y,!(w===p&&v===l||w===q&&v===r||w===s&&v===u)&&(N=w-p,E=v-l,H=w-q,I=v-r,w-=s,v-=u,H=C*I-x*H,N=y*E-D*N,E=B*v-z*w,H>=-Number.EPSILON&&
+E>=-Number.EPSILON&&N>=-Number.EPSILON)){n=!1;break a}n=!0}}if(n){d.push([a[e[g]],a[e[h]],a[e[k]]]);f.push([e[g],e[h],e[k]]);g=h;for(k=h+1;k<c;g++,k++)e[g]=e[k];c--;m=2*c}}return b?f:d}}(),triangulateShape:function(a,b){function c(a,b,c){return a.x!==b.x?a.x<b.x?a.x<=c.x&&c.x<=b.x:b.x<=c.x&&c.x<=a.x:a.y<b.y?a.y<=c.y&&c.y<=b.y:b.y<=c.y&&c.y<=a.y}function d(a,b,d,e,f){var g=b.x-a.x,h=b.y-a.y,k=e.x-d.x,m=e.y-d.y,n=a.x-d.x,p=a.y-d.y,y=h*k-g*m,D=h*n-g*p;if(Math.abs(y)>Number.EPSILON){if(0<y){if(0>D||D>
+y)return[];k=m*n-k*p;if(0>k||k>y)return[]}else{if(0<D||D<y)return[];k=m*n-k*p;if(0<k||k<y)return[]}if(0===k)return!f||0!==D&&D!==y?[a]:[];if(k===y)return!f||0!==D&&D!==y?[b]:[];if(0===D)return[d];if(D===y)return[e];f=k/y;return[{x:a.x+f*g,y:a.y+f*h}]}if(0!==D||m*n!==k*p)return[];h=0===g&&0===h;k=0===k&&0===m;if(h&&k)return a.x!==d.x||a.y!==d.y?[]:[a];if(h)return c(d,e,a)?[a]:[];if(k)return c(a,b,d)?[d]:[];0!==g?(a.x<b.x?(g=a,k=a.x,h=b,a=b.x):(g=b,k=b.x,h=a,a=a.x),d.x<e.x?(b=d,y=d.x,m=e,d=e.x):(b=
+e,y=e.x,m=d,d=d.x)):(a.y<b.y?(g=a,k=a.y,h=b,a=b.y):(g=b,k=b.y,h=a,a=a.y),d.y<e.y?(b=d,y=d.y,m=e,d=e.y):(b=e,y=e.y,m=d,d=d.y));return k<=y?a<y?[]:a===y?f?[]:[b]:a<=d?[b,h]:[b,m]:k>d?[]:k===d?f?[]:[g]:a<=d?[g,h]:[g,m]}function e(a,b,c,d){var e=b.x-a.x,f=b.y-a.y;b=c.x-a.x;c=c.y-a.y;var g=d.x-a.x;d=d.y-a.y;a=e*c-f*b;e=e*d-f*g;return Math.abs(a)>Number.EPSILON?(b=g*c-d*b,0<a?0<=e&&0<=b:0<=e||0<=b):0<e}var f,g,h,k,m,n={};h=a.concat();f=0;for(g=b.length;f<g;f++)Array.prototype.push.apply(h,b[f]);f=0;for(g=
 h.length;f<g;f++)m=h[f].x+":"+h[f].y,void 0!==n[m]&&console.warn("THREE.Shape: Duplicate point",m),n[m]=f;f=function(a,b){function c(a,b){var d=h.length-1,f=a-1;0>f&&(f=d);var g=a+1;g>d&&(g=0);d=e(h[a],h[f],h[g],k[b]);if(!d)return!1;d=k.length-1;f=b-1;0>f&&(f=d);g=b+1;g>d&&(g=0);return(d=e(k[b],k[f],k[g],h[a]))?!0:!1}function f(a,b){var c,e;for(c=0;c<h.length;c++)if(e=c+1,e%=h.length,e=d(a,b,h[c],h[e],!0),0<e.length)return!0;return!1}function g(a,c){var e,f,h,k;for(e=0;e<m.length;e++)for(f=b[m[e]],
-h=0;h<f.length;h++)if(k=h+1,k%=f.length,k=d(a,c,f[h],f[k],!0),0<k.length)return!0;return!1}var h=a.concat(),k,m=[],n,p,z,A,B,N=[],D,G,H,O=0;for(n=b.length;O<n;O++)m.push(O);D=0;for(var P=2*m.length;0<m.length;){P--;if(0>P){console.log("Infinite Loop! Holes left:"+m.length+", Probably Hole outside Shape!");break}for(p=D;p<h.length;p++){z=h[p];n=-1;for(O=0;O<m.length;O++)if(A=m[O],B=z.x+":"+z.y+":"+A,void 0===N[B]){k=b[A];for(G=0;G<k.length;G++)if(A=k[G],c(p,G)&&!f(z,A)&&!g(z,A)){n=G;m.splice(O,1);
-D=h.slice(0,p+1);A=h.slice(p);G=k.slice(n);H=k.slice(0,n+1);h=D.concat(G).concat(H).concat(A);D=p;break}if(0<=n)break;N[B]=!0}if(0<=n)break}}return h}(a,b);var p=THREE.ShapeUtils.triangulate(f,!1);f=0;for(g=p.length;f<g;f++)for(k=p[f],h=0;3>h;h++)m=k[h].x+":"+k[h].y,m=n[m],void 0!==m&&(k[h]=m);return p.concat()},isClockWise:function(a){return 0>THREE.ShapeUtils.area(a)},b2:function(){return function(a,b,c,d){var e=1-a;return e*e*b+2*(1-a)*a*c+a*a*d}}(),b3:function(){return function(a,b,c,d,e){var f=
+h=0;h<f.length;h++)if(k=h+1,k%=f.length,k=d(a,c,f[h],f[k],!0),0<k.length)return!0;return!1}var h=a.concat(),k,m=[],n,p,z,y,D,N=[],E,H,I,O=0;for(n=b.length;O<n;O++)m.push(O);E=0;for(var Q=2*m.length;0<m.length;){Q--;if(0>Q){console.log("Infinite Loop! Holes left:"+m.length+", Probably Hole outside Shape!");break}for(p=E;p<h.length;p++){z=h[p];n=-1;for(O=0;O<m.length;O++)if(y=m[O],D=z.x+":"+z.y+":"+y,void 0===N[D]){k=b[y];for(H=0;H<k.length;H++)if(y=k[H],c(p,H)&&!f(z,y)&&!g(z,y)){n=H;m.splice(O,1);
+E=h.slice(0,p+1);y=h.slice(p);H=k.slice(n);I=k.slice(0,n+1);h=E.concat(H).concat(I).concat(y);E=p;break}if(0<=n)break;N[D]=!0}if(0<=n)break}}return h}(a,b);var p=THREE.ShapeUtils.triangulate(f,!1);f=0;for(g=p.length;f<g;f++)for(k=p[f],h=0;3>h;h++)m=k[h].x+":"+k[h].y,m=n[m],void 0!==m&&(k[h]=m);return p.concat()},isClockWise:function(a){return 0>THREE.ShapeUtils.area(a)},b2:function(){return function(a,b,c,d){var e=1-a;return e*e*b+2*(1-a)*a*c+a*a*d}}(),b3:function(){return function(a,b,c,d,e){var f=
 1-a,g=1-a;return f*f*f*b+3*g*g*a*c+3*(1-a)*a*a*d+a*a*a*e}}()};THREE.Curve=function(){};
 THREE.Curve.prototype={constructor:THREE.Curve,getPoint:function(a){console.warn("THREE.Curve: Warning, getPoint() not implemented!");return null},getPointAt:function(a){a=this.getUtoTmapping(a);return this.getPoint(a)},getPoints:function(a){a||(a=5);var b,c=[];for(b=0;b<=a;b++)c.push(this.getPoint(b/a));return c},getSpacedPoints:function(a){a||(a=5);var b,c=[];for(b=0;b<=a;b++)c.push(this.getPointAt(b/a));return c},getLength:function(){var a=this.getLengths();return a[a.length-1]},getLengths:function(a){a||
 (a=this.__arcLengthDivisions?this.__arcLengthDivisions:200);if(this.cacheArcLengths&&this.cacheArcLengths.length===a+1&&!this.needsUpdate)return this.cacheArcLengths;this.needsUpdate=!1;var b=[],c,d=this.getPoint(0),e,f=0;b.push(0);for(e=1;e<=a;e++)c=this.getPoint(e/a),f+=c.distanceTo(d),b.push(f),d=c;return this.cacheArcLengths=b},updateArcLengths:function(){this.needsUpdate=!0;this.getLengths()},getUtoTmapping:function(a,b){var c=this.getLengths(),d=0,e=c.length,f;f=b?b:a*c[e-1];for(var g=0,h=e-
@@ -833,8 +833,8 @@ THREE.Curve.create=function(a,b){a.prototype=Object.create(THREE.Curve.prototype
 THREE.CurvePath.prototype.closePath=function(){var a=this.curves[0].getPoint(0),b=this.curves[this.curves.length-1].getPoint(1);a.equals(b)||this.curves.push(new THREE.LineCurve(b,a))};THREE.CurvePath.prototype.getPoint=function(a){for(var b=a*this.getLength(),c=this.getCurveLengths(),d=0;d<c.length;){if(c[d]>=b)return a=this.curves[d],b=1-(c[d]-b)/a.getLength(),a.getPointAt(b);d++}return null};THREE.CurvePath.prototype.getLength=function(){var a=this.getCurveLengths();return a[a.length-1]};
 THREE.CurvePath.prototype.getCurveLengths=function(){if(this.cacheLengths&&this.cacheLengths.length===this.curves.length)return this.cacheLengths;for(var a=[],b=0,c=0,d=this.curves.length;c<d;c++)b+=this.curves[c].getLength(),a.push(b);return this.cacheLengths=a};THREE.CurvePath.prototype.createPointsGeometry=function(a){a=this.getPoints(a);return this.createGeometry(a)};THREE.CurvePath.prototype.createSpacedPointsGeometry=function(a){a=this.getSpacedPoints(a);return this.createGeometry(a)};
 THREE.CurvePath.prototype.createGeometry=function(a){for(var b=new THREE.Geometry,c=0,d=a.length;c<d;c++){var e=a[c];b.vertices.push(new THREE.Vector3(e.x,e.y,e.z||0))}return b};THREE.Font=function(a){this.data=a};
-THREE.Font.prototype={constructor:THREE.Font,generateShapes:function(a,b,c){void 0===b&&(b=100);void 0===c&&(c=4);var d=this.data;a=String(a).split("");var e=b/d.resolution,f=0;b=[];for(var g=0;g<a.length;g++){var h;h=e;var k=f,m=d.glyphs[a[g]]||d.glyphs["?"];if(m){var n=new THREE.Path,p=[],l=THREE.ShapeUtils.b2,q=THREE.ShapeUtils.b3,r=void 0,s=void 0,u=s=r=void 0,w=void 0,v=void 0,C=void 0,x=void 0,y=void 0,w=void 0;if(m.o)for(var z=m._cachedOutline||(m._cachedOutline=m.o.split(" ")),A=0,B=z.length;A<
-B;)switch(z[A++]){case "m":r=z[A++]*h+k;s=z[A++]*h;n.moveTo(r,s);break;case "l":r=z[A++]*h+k;s=z[A++]*h;n.lineTo(r,s);break;case "q":r=z[A++]*h+k;s=z[A++]*h;v=z[A++]*h+k;C=z[A++]*h;n.quadraticCurveTo(v,C,r,s);if(w=p[p.length-1])for(var u=w.x,w=w.y,N=1;N<=c;N++){var D=N/c;l(D,u,v,r);l(D,w,C,s)}break;case "b":if(r=z[A++]*h+k,s=z[A++]*h,v=z[A++]*h+k,C=z[A++]*h,x=z[A++]*h+k,y=z[A++]*h,n.bezierCurveTo(v,C,x,y,r,s),w=p[p.length-1])for(u=w.x,w=w.y,N=1;N<=c;N++)D=N/c,q(D,u,v,x,r),q(D,w,C,y,s)}h={offset:m.ha*
+THREE.Font.prototype={constructor:THREE.Font,generateShapes:function(a,b,c){void 0===b&&(b=100);void 0===c&&(c=4);var d=this.data;a=String(a).split("");var e=b/d.resolution,f=0;b=[];for(var g=0;g<a.length;g++){var h;h=e;var k=f,m=d.glyphs[a[g]]||d.glyphs["?"];if(m){var n=new THREE.Path,p=[],l=THREE.ShapeUtils.b2,q=THREE.ShapeUtils.b3,r=void 0,s=void 0,u=s=r=void 0,w=void 0,v=void 0,C=void 0,x=void 0,B=void 0,w=void 0;if(m.o)for(var z=m._cachedOutline||(m._cachedOutline=m.o.split(" ")),y=0,D=z.length;y<
+D;)switch(z[y++]){case "m":r=z[y++]*h+k;s=z[y++]*h;n.moveTo(r,s);break;case "l":r=z[y++]*h+k;s=z[y++]*h;n.lineTo(r,s);break;case "q":r=z[y++]*h+k;s=z[y++]*h;v=z[y++]*h+k;C=z[y++]*h;n.quadraticCurveTo(v,C,r,s);if(w=p[p.length-1])for(var u=w.x,w=w.y,N=1;N<=c;N++){var E=N/c;l(E,u,v,r);l(E,w,C,s)}break;case "b":if(r=z[y++]*h+k,s=z[y++]*h,v=z[y++]*h+k,C=z[y++]*h,x=z[y++]*h+k,B=z[y++]*h,n.bezierCurveTo(v,C,x,B,r,s),w=p[p.length-1])for(u=w.x,w=w.y,N=1;N<=c;N++)E=N/c,q(E,u,v,x,r),q(E,w,C,B,s)}h={offset:m.ha*
 h,path:n}}else h=void 0;f+=h.offset;b.push(h.path)}c=[];d=0;for(a=b.length;d<a;d++)Array.prototype.push.apply(c,b[d].toShapes());return c}};THREE.Path=function(a){THREE.CurvePath.call(this);this.actions=[];a&&this.fromPoints(a)};THREE.Path.prototype=Object.create(THREE.CurvePath.prototype);THREE.Path.prototype.constructor=THREE.Path;THREE.Path.prototype.fromPoints=function(a){this.moveTo(a[0].x,a[0].y);for(var b=1,c=a.length;b<c;b++)this.lineTo(a[b].x,a[b].y)};
 THREE.Path.prototype.moveTo=function(a,b){this.actions.push({action:"moveTo",args:[a,b]})};THREE.Path.prototype.lineTo=function(a,b){var c=this.actions[this.actions.length-1].args,c=new THREE.LineCurve(new THREE.Vector2(c[c.length-2],c[c.length-1]),new THREE.Vector2(a,b));this.curves.push(c);this.actions.push({action:"lineTo",args:[a,b]})};
 THREE.Path.prototype.quadraticCurveTo=function(a,b,c,d){var e=this.actions[this.actions.length-1].args,e=new THREE.QuadraticBezierCurve(new THREE.Vector2(e[e.length-2],e[e.length-1]),new THREE.Vector2(a,b),new THREE.Vector2(c,d));this.curves.push(e);this.actions.push({action:"quadraticCurveTo",args:[a,b,c,d]})};
@@ -867,29 +867,29 @@ b*a};return THREE.Curve.create(function(a){this.points=a||[];this.closed=!1},fun
 this.type||"centripetal"===this.type||"chordal"===this.type){var l="chordal"===this.type?.5:.25;k=Math.pow(m.distanceToSquared(n),l);h=Math.pow(n.distanceToSquared(p),l);l=Math.pow(p.distanceToSquared(g),l);1E-4>h&&(h=1);1E-4>k&&(k=h);1E-4>l&&(l=h);c.initNonuniformCatmullRom(m.x,n.x,p.x,g.x,k,h,l);d.initNonuniformCatmullRom(m.y,n.y,p.y,g.y,k,h,l);e.initNonuniformCatmullRom(m.z,n.z,p.z,g.z,k,h,l)}else"catmullrom"===this.type&&(k=void 0!==this.tension?this.tension:.5,c.initCatmullRom(m.x,n.x,p.x,g.x,
 k),d.initCatmullRom(m.y,n.y,p.y,g.y,k),e.initCatmullRom(m.z,n.z,p.z,g.z,k));return new THREE.Vector3(c.calc(a),d.calc(a),e.calc(a))})}();THREE.ClosedSplineCurve3=function(a){console.warn("THREE.ClosedSplineCurve3 has been deprecated. Please use THREE.CatmullRomCurve3.");THREE.CatmullRomCurve3.call(this,a);this.type="catmullrom";this.closed=!0};THREE.ClosedSplineCurve3.prototype=Object.create(THREE.CatmullRomCurve3.prototype);
 THREE.BoxGeometry=function(a,b,c,d,e,f){THREE.Geometry.call(this);this.type="BoxGeometry";this.parameters={width:a,height:b,depth:c,widthSegments:d,heightSegments:e,depthSegments:f};this.fromBufferGeometry(new THREE.BoxBufferGeometry(a,b,c,d,e,f));this.mergeVertices()};THREE.BoxGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.BoxGeometry.prototype.constructor=THREE.BoxGeometry;THREE.CubeGeometry=THREE.BoxGeometry;
-THREE.BoxBufferGeometry=function(a,b,c,d,e,f){function g(a,b,c,d,e,f,g,k,m,H,O){var P=f/m,F=g/H,M=f/2,K=g/2,J=k/2;g=m+1;for(var I=H+1,Q=f=0,R=new THREE.Vector3,E=0;E<I;E++)for(var Z=E*F-K,T=0;T<g;T++)R[a]=(T*P-M)*d,R[b]=Z*e,R[c]=J,p[r]=R.x,p[r+1]=R.y,p[r+2]=R.z,R[a]=0,R[b]=0,R[c]=0<k?1:-1,l[r]=R.x,l[r+1]=R.y,l[r+2]=R.z,q[s]=T/m,q[s+1]=1-E/H,r+=3,s+=2,f+=1;for(E=0;E<H;E++)for(T=0;T<m;T++)a=w+T+g*(E+1),b=w+(T+1)+g*(E+1),c=w+(T+1)+g*E,n[u]=w+T+g*E,n[u+1]=a,n[u+2]=c,n[u+3]=a,n[u+4]=b,n[u+5]=c,u+=6,Q+=
-6;h.addGroup(v,Q,O);v+=Q;w+=f}THREE.BufferGeometry.call(this);this.type="BoxBufferGeometry";this.parameters={width:a,height:b,depth:c,widthSegments:d,heightSegments:e,depthSegments:f};var h=this;d=Math.floor(d)||1;e=Math.floor(e)||1;f=Math.floor(f)||1;var k=function(a,b,c){a=0+(a+1)*(b+1)*2+(a+1)*(c+1)*2;return a+=(c+1)*(b+1)*2}(d,e,f),m=function(a,b,c){a=0+a*b*2+a*c*2;a+=c*b*2;return 6*a}(d,e,f),n=new (65535<m?Uint32Array:Uint16Array)(m),p=new Float32Array(3*k),l=new Float32Array(3*k),q=new Float32Array(2*
+THREE.BoxBufferGeometry=function(a,b,c,d,e,f){function g(a,b,c,d,e,f,g,k,m,I,O){var Q=f/m,G=g/I,M=f/2,K=g/2,J=k/2;g=m+1;for(var P=I+1,A=f=0,R=new THREE.Vector3,F=0;F<P;F++)for(var Z=F*G-K,T=0;T<g;T++)R[a]=(T*Q-M)*d,R[b]=Z*e,R[c]=J,p[r]=R.x,p[r+1]=R.y,p[r+2]=R.z,R[a]=0,R[b]=0,R[c]=0<k?1:-1,l[r]=R.x,l[r+1]=R.y,l[r+2]=R.z,q[s]=T/m,q[s+1]=1-F/I,r+=3,s+=2,f+=1;for(F=0;F<I;F++)for(T=0;T<m;T++)a=w+T+g*(F+1),b=w+(T+1)+g*(F+1),c=w+(T+1)+g*F,n[u]=w+T+g*F,n[u+1]=a,n[u+2]=c,n[u+3]=a,n[u+4]=b,n[u+5]=c,u+=6,A+=
+6;h.addGroup(v,A,O);v+=A;w+=f}THREE.BufferGeometry.call(this);this.type="BoxBufferGeometry";this.parameters={width:a,height:b,depth:c,widthSegments:d,heightSegments:e,depthSegments:f};var h=this;d=Math.floor(d)||1;e=Math.floor(e)||1;f=Math.floor(f)||1;var k=function(a,b,c){a=0+(a+1)*(b+1)*2+(a+1)*(c+1)*2;return a+=(c+1)*(b+1)*2}(d,e,f),m=function(a,b,c){a=0+a*b*2+a*c*2;a+=c*b*2;return 6*a}(d,e,f),n=new (65535<m?Uint32Array:Uint16Array)(m),p=new Float32Array(3*k),l=new Float32Array(3*k),q=new Float32Array(2*
 k),r=0,s=0,u=0,w=0,v=0;g("z","y","x",-1,-1,c,b,a,f,e,0);g("z","y","x",1,-1,c,b,-a,f,e,1);g("x","z","y",1,1,a,c,b,d,f,2);g("x","z","y",1,-1,a,c,-b,d,f,3);g("x","y","z",1,-1,a,b,c,d,e,4);g("x","y","z",-1,-1,a,b,-c,d,e,5);this.setIndex(new THREE.BufferAttribute(n,1));this.addAttribute("position",new THREE.BufferAttribute(p,3));this.addAttribute("normal",new THREE.BufferAttribute(l,3));this.addAttribute("uv",new THREE.BufferAttribute(q,2))};THREE.BoxBufferGeometry.prototype=Object.create(THREE.BufferGeometry.prototype);
 THREE.BoxBufferGeometry.prototype.constructor=THREE.BoxBufferGeometry;THREE.CircleGeometry=function(a,b,c,d){THREE.Geometry.call(this);this.type="CircleGeometry";this.parameters={radius:a,segments:b,thetaStart:c,thetaLength:d};this.fromBufferGeometry(new THREE.CircleBufferGeometry(a,b,c,d))};THREE.CircleGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.CircleGeometry.prototype.constructor=THREE.CircleGeometry;
 THREE.CircleBufferGeometry=function(a,b,c,d){THREE.BufferGeometry.call(this);this.type="CircleBufferGeometry";this.parameters={radius:a,segments:b,thetaStart:c,thetaLength:d};a=a||50;b=void 0!==b?Math.max(3,b):8;c=void 0!==c?c:0;d=void 0!==d?d:2*Math.PI;var e=b+2,f=new Float32Array(3*e),g=new Float32Array(3*e),e=new Float32Array(2*e);g[2]=1;e[0]=.5;e[1]=.5;for(var h=0,k=3,m=2;h<=b;h++,k+=3,m+=2){var n=c+h/b*d;f[k]=a*Math.cos(n);f[k+1]=a*Math.sin(n);g[k+2]=1;e[m]=(f[k]/a+1)/2;e[m+1]=(f[k+1]/a+1)/2}c=
 [];for(k=1;k<=b;k++)c.push(k,k+1,0);this.setIndex(new THREE.BufferAttribute(new Uint16Array(c),1));this.addAttribute("position",new THREE.BufferAttribute(f,3));this.addAttribute("normal",new THREE.BufferAttribute(g,3));this.addAttribute("uv",new THREE.BufferAttribute(e,2));this.boundingSphere=new THREE.Sphere(new THREE.Vector3,a)};THREE.CircleBufferGeometry.prototype=Object.create(THREE.BufferGeometry.prototype);THREE.CircleBufferGeometry.prototype.constructor=THREE.CircleBufferGeometry;
-THREE.CylinderBufferGeometry=function(a,b,c,d,e,f,g,h){function k(c){var e,f,k;k=new THREE.Vector2;var l=new THREE.Vector3,n=0,p=!0===c?a:b,C=!0===c?1:-1;f=w;for(e=1;e<=d;e++)r.setXYZ(w,0,x*C,0),s.setXYZ(w,0,C,0),!0===c?(k.x=e/d,k.y=0):(k.x=(e-1)/d,k.y=1),u.setXY(w,k.x,k.y),w++;k=w;for(e=0;e<=d;e++){var P=e/d;l.x=p*Math.sin(P*h+g);l.y=x*C;l.z=p*Math.cos(P*h+g);r.setXYZ(w,l.x,l.y,l.z);s.setXYZ(w,0,C,0);u.setXY(w,P,!0===c?1:0);w++}for(e=0;e<d;e++)l=f+e,p=k+e,!0===c?(q.setX(v,p),v++,q.setX(v,p+1)):(q.setX(v,
-p+1),v++,q.setX(v,p)),v++,q.setX(v,l),v++,n+=3;m.addGroup(y,n,!0===c?1:2);y+=n}THREE.BufferGeometry.call(this);this.type="CylinderBufferGeometry";this.parameters={radiusTop:a,radiusBottom:b,height:c,radialSegments:d,heightSegments:e,openEnded:f,thetaStart:g,thetaLength:h};var m=this;a=void 0!==a?a:20;b=void 0!==b?b:20;c=void 0!==c?c:100;d=Math.floor(d)||8;e=Math.floor(e)||1;f=void 0!==f?f:!1;g=void 0!==g?g:0;h=void 0!==h?h:2*Math.PI;var n=0;!1===f&&(0<a&&n++,0<b&&n++);var p=function(){var a=(d+1)*
-(e+1);!1===f&&(a+=(d+1)*n+d*n);return a}(),l=function(){var a=d*e*6;!1===f&&(a+=d*n*3);return a}(),q=new THREE.BufferAttribute(new (65535<l?Uint32Array:Uint16Array)(l),1),r=new THREE.BufferAttribute(new Float32Array(3*p),3),s=new THREE.BufferAttribute(new Float32Array(3*p),3),u=new THREE.BufferAttribute(new Float32Array(2*p),2),w=0,v=0,C=[],x=c/2,y=0;(function(){var f,k,l=new THREE.Vector3,n=new THREE.Vector3,p=0,G=(b-a)/c;for(k=0;k<=e;k++){var H=[],O=k/e,P=O*(b-a)+a;for(f=0;f<=d;f++){var F=f/d;n.x=
-P*Math.sin(F*h+g);n.y=-O*c+x;n.z=P*Math.cos(F*h+g);r.setXYZ(w,n.x,n.y,n.z);l.copy(n);if(0===a&&0===k||0===b&&k===e)l.x=Math.sin(F*h+g),l.z=Math.cos(F*h+g);l.setY(Math.sqrt(l.x*l.x+l.z*l.z)*G).normalize();s.setXYZ(w,l.x,l.y,l.z);u.setXY(w,F,1-O);H.push(w);w++}C.push(H)}for(f=0;f<d;f++)for(k=0;k<e;k++)l=C[k+1][f],n=C[k+1][f+1],G=C[k][f+1],q.setX(v,C[k][f]),v++,q.setX(v,l),v++,q.setX(v,G),v++,q.setX(v,l),v++,q.setX(v,n),v++,q.setX(v,G),v++,p+=6;m.addGroup(y,p,0);y+=p})();!1===f&&(0<a&&k(!0),0<b&&k(!1));
+THREE.CylinderBufferGeometry=function(a,b,c,d,e,f,g,h){function k(c){var e,f,k;k=new THREE.Vector2;var l=new THREE.Vector3,n=0,p=!0===c?a:b,C=!0===c?1:-1;f=w;for(e=1;e<=d;e++)r.setXYZ(w,0,x*C,0),s.setXYZ(w,0,C,0),!0===c?(k.x=e/d,k.y=0):(k.x=(e-1)/d,k.y=1),u.setXY(w,k.x,k.y),w++;k=w;for(e=0;e<=d;e++){var Q=e/d;l.x=p*Math.sin(Q*h+g);l.y=x*C;l.z=p*Math.cos(Q*h+g);r.setXYZ(w,l.x,l.y,l.z);s.setXYZ(w,0,C,0);u.setXY(w,Q,!0===c?1:0);w++}for(e=0;e<d;e++)l=f+e,p=k+e,!0===c?(q.setX(v,p),v++,q.setX(v,p+1)):(q.setX(v,
+p+1),v++,q.setX(v,p)),v++,q.setX(v,l),v++,n+=3;m.addGroup(B,n,!0===c?1:2);B+=n}THREE.BufferGeometry.call(this);this.type="CylinderBufferGeometry";this.parameters={radiusTop:a,radiusBottom:b,height:c,radialSegments:d,heightSegments:e,openEnded:f,thetaStart:g,thetaLength:h};var m=this;a=void 0!==a?a:20;b=void 0!==b?b:20;c=void 0!==c?c:100;d=Math.floor(d)||8;e=Math.floor(e)||1;f=void 0!==f?f:!1;g=void 0!==g?g:0;h=void 0!==h?h:2*Math.PI;var n=0;!1===f&&(0<a&&n++,0<b&&n++);var p=function(){var a=(d+1)*
+(e+1);!1===f&&(a+=(d+1)*n+d*n);return a}(),l=function(){var a=d*e*6;!1===f&&(a+=d*n*3);return a}(),q=new THREE.BufferAttribute(new (65535<l?Uint32Array:Uint16Array)(l),1),r=new THREE.BufferAttribute(new Float32Array(3*p),3),s=new THREE.BufferAttribute(new Float32Array(3*p),3),u=new THREE.BufferAttribute(new Float32Array(2*p),2),w=0,v=0,C=[],x=c/2,B=0;(function(){var f,k,l=new THREE.Vector3,n=new THREE.Vector3,p=0,H=(b-a)/c;for(k=0;k<=e;k++){var I=[],O=k/e,Q=O*(b-a)+a;for(f=0;f<=d;f++){var G=f/d;n.x=
+Q*Math.sin(G*h+g);n.y=-O*c+x;n.z=Q*Math.cos(G*h+g);r.setXYZ(w,n.x,n.y,n.z);l.copy(n);if(0===a&&0===k||0===b&&k===e)l.x=Math.sin(G*h+g),l.z=Math.cos(G*h+g);l.setY(Math.sqrt(l.x*l.x+l.z*l.z)*H).normalize();s.setXYZ(w,l.x,l.y,l.z);u.setXY(w,G,1-O);I.push(w);w++}C.push(I)}for(f=0;f<d;f++)for(k=0;k<e;k++)l=C[k+1][f],n=C[k+1][f+1],H=C[k][f+1],q.setX(v,C[k][f]),v++,q.setX(v,l),v++,q.setX(v,H),v++,q.setX(v,l),v++,q.setX(v,n),v++,q.setX(v,H),v++,p+=6;m.addGroup(B,p,0);B+=p})();!1===f&&(0<a&&k(!0),0<b&&k(!1));
 this.setIndex(q);this.addAttribute("position",r);this.addAttribute("normal",s);this.addAttribute("uv",u)};THREE.CylinderBufferGeometry.prototype=Object.create(THREE.BufferGeometry.prototype);THREE.CylinderBufferGeometry.prototype.constructor=THREE.CylinderBufferGeometry;
 THREE.CylinderGeometry=function(a,b,c,d,e,f,g,h){THREE.Geometry.call(this);this.type="CylinderGeometry";this.parameters={radiusTop:a,radiusBottom:b,height:c,radialSegments:d,heightSegments:e,openEnded:f,thetaStart:g,thetaLength:h};this.fromBufferGeometry(new THREE.CylinderBufferGeometry(a,b,c,d,e,f,g,h));this.mergeVertices()};THREE.CylinderGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.CylinderGeometry.prototype.constructor=THREE.CylinderGeometry;
 THREE.EdgesGeometry=function(a,b){function c(a,b){return a-b}THREE.BufferGeometry.call(this);var d=Math.cos(THREE.Math.DEG2RAD*(void 0!==b?b:1)),e=[0,0],f={},g=["a","b","c"],h;a instanceof THREE.BufferGeometry?(h=new THREE.Geometry,h.fromBufferGeometry(a)):h=a.clone();h.mergeVertices();h.computeFaceNormals();var k=h.vertices;h=h.faces;for(var m=0,n=h.length;m<n;m++)for(var p=h[m],l=0;3>l;l++){e[0]=p[g[l]];e[1]=p[g[(l+1)%3]];e.sort(c);var q=e.toString();void 0===f[q]?f[q]={vert1:e[0],vert2:e[1],face1:m,
 face2:void 0}:f[q].face2=m}e=[];for(q in f)if(g=f[q],void 0===g.face2||h[g.face1].normal.dot(h[g.face2].normal)<=d)m=k[g.vert1],e.push(m.x),e.push(m.y),e.push(m.z),m=k[g.vert2],e.push(m.x),e.push(m.y),e.push(m.z);this.addAttribute("position",new THREE.BufferAttribute(new Float32Array(e),3))};THREE.EdgesGeometry.prototype=Object.create(THREE.BufferGeometry.prototype);THREE.EdgesGeometry.prototype.constructor=THREE.EdgesGeometry;
 THREE.ExtrudeGeometry=function(a,b){"undefined"!==typeof a&&(THREE.Geometry.call(this),this.type="ExtrudeGeometry",a=Array.isArray(a)?a:[a],this.addShapeList(a,b),this.computeFaceNormals())};THREE.ExtrudeGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.ExtrudeGeometry.prototype.constructor=THREE.ExtrudeGeometry;THREE.ExtrudeGeometry.prototype.addShapeList=function(a,b){for(var c=a.length,d=0;d<c;d++)this.addShape(a[d],b)};
 THREE.ExtrudeGeometry.prototype.addShape=function(a,b){function c(a,b,c){b||console.error("THREE.ExtrudeGeometry: vec does not exist");return b.clone().multiplyScalar(c).add(a)}function d(a,b,c){var d=1,d=a.x-b.x,e=a.y-b.y,f=c.x-a.x,g=c.y-a.y,h=d*d+e*e;if(Math.abs(d*g-e*f)>Number.EPSILON){var k=Math.sqrt(h),l=Math.sqrt(f*f+g*g),h=b.x-e/k;b=b.y+d/k;f=((c.x-g/l-h)*g-(c.y+f/l-b)*f)/(d*g-e*f);c=h+d*f-a.x;a=b+e*f-a.y;d=c*c+a*a;if(2>=d)return new THREE.Vector2(c,a);d=Math.sqrt(d/2)}else a=!1,d>Number.EPSILON?
-f>Number.EPSILON&&(a=!0):d<-Number.EPSILON?f<-Number.EPSILON&&(a=!0):Math.sign(e)===Math.sign(g)&&(a=!0),a?(c=-e,a=d,d=Math.sqrt(h)):(c=d,a=e,d=Math.sqrt(h/2));return new THREE.Vector2(c/d,a/d)}function e(a,b){var c,d;for(E=a.length;0<=--E;){c=E;d=E-1;0>d&&(d=a.length-1);for(var e=0,f=q+2*n,e=0;e<f;e++){var g=I*e,h=I*(e+1),k=b+c+g,g=b+d+g,l=b+d+h,h=b+c+h,k=k+D,g=g+D,l=l+D,h=h+D;N.faces.push(new THREE.Face3(k,g,h,null,null,1));N.faces.push(new THREE.Face3(g,l,h,null,null,1));k=w.generateSideWallUV(N,
-k,g,l,h);N.faceVertexUvs[0].push([k[0],k[1],k[3]]);N.faceVertexUvs[0].push([k[1],k[2],k[3]])}}}function f(a,b,c){N.vertices.push(new THREE.Vector3(a,b,c))}function g(a,b,c){a+=D;b+=D;c+=D;N.faces.push(new THREE.Face3(a,b,c,null,null,0));a=w.generateTopUV(N,a,b,c);N.faceVertexUvs[0].push(a)}var h=void 0!==b.amount?b.amount:100,k=void 0!==b.bevelThickness?b.bevelThickness:6,m=void 0!==b.bevelSize?b.bevelSize:k-2,n=void 0!==b.bevelSegments?b.bevelSegments:3,p=void 0!==b.bevelEnabled?b.bevelEnabled:!0,
-l=void 0!==b.curveSegments?b.curveSegments:12,q=void 0!==b.steps?b.steps:1,r=b.extrudePath,s,u=!1,w=void 0!==b.UVGenerator?b.UVGenerator:THREE.ExtrudeGeometry.WorldUVGenerator,v,C,x,y;r&&(s=r.getSpacedPoints(q),u=!0,p=!1,v=void 0!==b.frames?b.frames:new THREE.TubeGeometry.FrenetFrames(r,q,!1),C=new THREE.Vector3,x=new THREE.Vector3,y=new THREE.Vector3);p||(m=k=n=0);var z,A,B,N=this,D=this.vertices.length,r=a.extractPoints(l),l=r.shape,G=r.holes;if(r=!THREE.ShapeUtils.isClockWise(l)){l=l.reverse();
-A=0;for(B=G.length;A<B;A++)z=G[A],THREE.ShapeUtils.isClockWise(z)&&(G[A]=z.reverse());r=!1}var H=THREE.ShapeUtils.triangulateShape(l,G),O=l;A=0;for(B=G.length;A<B;A++)z=G[A],l=l.concat(z);var P,F,M,K,J,I=l.length,Q,R=H.length,r=[],E=0;M=O.length;P=M-1;for(F=E+1;E<M;E++,P++,F++)P===M&&(P=0),F===M&&(F=0),r[E]=d(O[E],O[P],O[F]);var Z=[],T,X=r.concat();A=0;for(B=G.length;A<B;A++){z=G[A];T=[];E=0;M=z.length;P=M-1;for(F=E+1;E<M;E++,P++,F++)P===M&&(P=0),F===M&&(F=0),T[E]=d(z[E],z[P],z[F]);Z.push(T);X=X.concat(T)}for(P=
-0;P<n;P++){M=P/n;K=k*(1-M);F=m*Math.sin(M*Math.PI/2);E=0;for(M=O.length;E<M;E++)J=c(O[E],r[E],F),f(J.x,J.y,-K);A=0;for(B=G.length;A<B;A++)for(z=G[A],T=Z[A],E=0,M=z.length;E<M;E++)J=c(z[E],T[E],F),f(J.x,J.y,-K)}F=m;for(E=0;E<I;E++)J=p?c(l[E],X[E],F):l[E],u?(x.copy(v.normals[0]).multiplyScalar(J.x),C.copy(v.binormals[0]).multiplyScalar(J.y),y.copy(s[0]).add(x).add(C),f(y.x,y.y,y.z)):f(J.x,J.y,0);for(M=1;M<=q;M++)for(E=0;E<I;E++)J=p?c(l[E],X[E],F):l[E],u?(x.copy(v.normals[M]).multiplyScalar(J.x),C.copy(v.binormals[M]).multiplyScalar(J.y),
-y.copy(s[M]).add(x).add(C),f(y.x,y.y,y.z)):f(J.x,J.y,h/q*M);for(P=n-1;0<=P;P--){M=P/n;K=k*(1-M);F=m*Math.sin(M*Math.PI/2);E=0;for(M=O.length;E<M;E++)J=c(O[E],r[E],F),f(J.x,J.y,h+K);A=0;for(B=G.length;A<B;A++)for(z=G[A],T=Z[A],E=0,M=z.length;E<M;E++)J=c(z[E],T[E],F),u?f(J.x,J.y+s[q-1].y,s[q-1].x+K):f(J.x,J.y,h+K)}(function(){if(p){var a;a=0*I;for(E=0;E<R;E++)Q=H[E],g(Q[2]+a,Q[1]+a,Q[0]+a);a=q+2*n;a*=I;for(E=0;E<R;E++)Q=H[E],g(Q[0]+a,Q[1]+a,Q[2]+a)}else{for(E=0;E<R;E++)Q=H[E],g(Q[2],Q[1],Q[0]);for(E=
-0;E<R;E++)Q=H[E],g(Q[0]+I*q,Q[1]+I*q,Q[2]+I*q)}})();(function(){var a=0;e(O,a);a+=O.length;A=0;for(B=G.length;A<B;A++)z=G[A],e(z,a),a+=z.length})()};
+f>Number.EPSILON&&(a=!0):d<-Number.EPSILON?f<-Number.EPSILON&&(a=!0):Math.sign(e)===Math.sign(g)&&(a=!0),a?(c=-e,a=d,d=Math.sqrt(h)):(c=d,a=e,d=Math.sqrt(h/2));return new THREE.Vector2(c/d,a/d)}function e(a,b){var c,d;for(F=a.length;0<=--F;){c=F;d=F-1;0>d&&(d=a.length-1);for(var e=0,f=q+2*n,e=0;e<f;e++){var g=P*e,h=P*(e+1),k=b+c+g,g=b+d+g,l=b+d+h,h=b+c+h,k=k+E,g=g+E,l=l+E,h=h+E;N.faces.push(new THREE.Face3(k,g,h,null,null,1));N.faces.push(new THREE.Face3(g,l,h,null,null,1));k=w.generateSideWallUV(N,
+k,g,l,h);N.faceVertexUvs[0].push([k[0],k[1],k[3]]);N.faceVertexUvs[0].push([k[1],k[2],k[3]])}}}function f(a,b,c){N.vertices.push(new THREE.Vector3(a,b,c))}function g(a,b,c){a+=E;b+=E;c+=E;N.faces.push(new THREE.Face3(a,b,c,null,null,0));a=w.generateTopUV(N,a,b,c);N.faceVertexUvs[0].push(a)}var h=void 0!==b.amount?b.amount:100,k=void 0!==b.bevelThickness?b.bevelThickness:6,m=void 0!==b.bevelSize?b.bevelSize:k-2,n=void 0!==b.bevelSegments?b.bevelSegments:3,p=void 0!==b.bevelEnabled?b.bevelEnabled:!0,
+l=void 0!==b.curveSegments?b.curveSegments:12,q=void 0!==b.steps?b.steps:1,r=b.extrudePath,s,u=!1,w=void 0!==b.UVGenerator?b.UVGenerator:THREE.ExtrudeGeometry.WorldUVGenerator,v,C,x,B;r&&(s=r.getSpacedPoints(q),u=!0,p=!1,v=void 0!==b.frames?b.frames:new THREE.TubeGeometry.FrenetFrames(r,q,!1),C=new THREE.Vector3,x=new THREE.Vector3,B=new THREE.Vector3);p||(m=k=n=0);var z,y,D,N=this,E=this.vertices.length,r=a.extractPoints(l),l=r.shape,H=r.holes;if(r=!THREE.ShapeUtils.isClockWise(l)){l=l.reverse();
+y=0;for(D=H.length;y<D;y++)z=H[y],THREE.ShapeUtils.isClockWise(z)&&(H[y]=z.reverse());r=!1}var I=THREE.ShapeUtils.triangulateShape(l,H),O=l;y=0;for(D=H.length;y<D;y++)z=H[y],l=l.concat(z);var Q,G,M,K,J,P=l.length,A,R=I.length,r=[],F=0;M=O.length;Q=M-1;for(G=F+1;F<M;F++,Q++,G++)Q===M&&(Q=0),G===M&&(G=0),r[F]=d(O[F],O[Q],O[G]);var Z=[],T,X=r.concat();y=0;for(D=H.length;y<D;y++){z=H[y];T=[];F=0;M=z.length;Q=M-1;for(G=F+1;F<M;F++,Q++,G++)Q===M&&(Q=0),G===M&&(G=0),T[F]=d(z[F],z[Q],z[G]);Z.push(T);X=X.concat(T)}for(Q=
+0;Q<n;Q++){M=Q/n;K=k*(1-M);G=m*Math.sin(M*Math.PI/2);F=0;for(M=O.length;F<M;F++)J=c(O[F],r[F],G),f(J.x,J.y,-K);y=0;for(D=H.length;y<D;y++)for(z=H[y],T=Z[y],F=0,M=z.length;F<M;F++)J=c(z[F],T[F],G),f(J.x,J.y,-K)}G=m;for(F=0;F<P;F++)J=p?c(l[F],X[F],G):l[F],u?(x.copy(v.normals[0]).multiplyScalar(J.x),C.copy(v.binormals[0]).multiplyScalar(J.y),B.copy(s[0]).add(x).add(C),f(B.x,B.y,B.z)):f(J.x,J.y,0);for(M=1;M<=q;M++)for(F=0;F<P;F++)J=p?c(l[F],X[F],G):l[F],u?(x.copy(v.normals[M]).multiplyScalar(J.x),C.copy(v.binormals[M]).multiplyScalar(J.y),
+B.copy(s[M]).add(x).add(C),f(B.x,B.y,B.z)):f(J.x,J.y,h/q*M);for(Q=n-1;0<=Q;Q--){M=Q/n;K=k*(1-M);G=m*Math.sin(M*Math.PI/2);F=0;for(M=O.length;F<M;F++)J=c(O[F],r[F],G),f(J.x,J.y,h+K);y=0;for(D=H.length;y<D;y++)for(z=H[y],T=Z[y],F=0,M=z.length;F<M;F++)J=c(z[F],T[F],G),u?f(J.x,J.y+s[q-1].y,s[q-1].x+K):f(J.x,J.y,h+K)}(function(){if(p){var a;a=0*P;for(F=0;F<R;F++)A=I[F],g(A[2]+a,A[1]+a,A[0]+a);a=q+2*n;a*=P;for(F=0;F<R;F++)A=I[F],g(A[0]+a,A[1]+a,A[2]+a)}else{for(F=0;F<R;F++)A=I[F],g(A[2],A[1],A[0]);for(F=
+0;F<R;F++)A=I[F],g(A[0]+P*q,A[1]+P*q,A[2]+P*q)}})();(function(){var a=0;e(O,a);a+=O.length;y=0;for(D=H.length;y<D;y++)z=H[y],e(z,a),a+=z.length})()};
 THREE.ExtrudeGeometry.WorldUVGenerator={generateTopUV:function(a,b,c,d){a=a.vertices;b=a[b];c=a[c];d=a[d];return[new THREE.Vector2(b.x,b.y),new THREE.Vector2(c.x,c.y),new THREE.Vector2(d.x,d.y)]},generateSideWallUV:function(a,b,c,d,e){a=a.vertices;b=a[b];c=a[c];d=a[d];e=a[e];return.01>Math.abs(b.y-c.y)?[new THREE.Vector2(b.x,1-b.z),new THREE.Vector2(c.x,1-c.z),new THREE.Vector2(d.x,1-d.z),new THREE.Vector2(e.x,1-e.z)]:[new THREE.Vector2(b.y,1-b.z),new THREE.Vector2(c.y,1-c.z),new THREE.Vector2(d.y,
 1-d.z),new THREE.Vector2(e.y,1-e.z)]}};THREE.ShapeGeometry=function(a,b){THREE.Geometry.call(this);this.type="ShapeGeometry";!1===Array.isArray(a)&&(a=[a]);this.addShapeList(a,b);this.computeFaceNormals()};THREE.ShapeGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.ShapeGeometry.prototype.constructor=THREE.ShapeGeometry;THREE.ShapeGeometry.prototype.addShapeList=function(a,b){for(var c=0,d=a.length;c<d;c++)this.addShape(a[c],b);return this};
 THREE.ShapeGeometry.prototype.addShape=function(a,b){void 0===b&&(b={});var c=b.material,d=void 0===b.UVGenerator?THREE.ExtrudeGeometry.WorldUVGenerator:b.UVGenerator,e,f,g,h=this.vertices.length;e=a.extractPoints(void 0!==b.curveSegments?b.curveSegments:12);var k=e.shape,m=e.holes;if(!THREE.ShapeUtils.isClockWise(k))for(k=k.reverse(),e=0,f=m.length;e<f;e++)g=m[e],THREE.ShapeUtils.isClockWise(g)&&(m[e]=g.reverse());var n=THREE.ShapeUtils.triangulateShape(k,m);e=0;for(f=m.length;e<f;e++)g=m[e],k=k.concat(g);
@@ -907,7 +907,7 @@ k);this.addAttribute("normal",m);this.addAttribute("uv",g)};THREE.RingBufferGeom
 THREE.RingGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.RingGeometry.prototype.constructor=THREE.RingGeometry;THREE.SphereGeometry=function(a,b,c,d,e,f,g){THREE.Geometry.call(this);this.type="SphereGeometry";this.parameters={radius:a,widthSegments:b,heightSegments:c,phiStart:d,phiLength:e,thetaStart:f,thetaLength:g};this.fromBufferGeometry(new THREE.SphereBufferGeometry(a,b,c,d,e,f,g))};THREE.SphereGeometry.prototype=Object.create(THREE.Geometry.prototype);
 THREE.SphereGeometry.prototype.constructor=THREE.SphereGeometry;
 THREE.SphereBufferGeometry=function(a,b,c,d,e,f,g){THREE.BufferGeometry.call(this);this.type="SphereBufferGeometry";this.parameters={radius:a,widthSegments:b,heightSegments:c,phiStart:d,phiLength:e,thetaStart:f,thetaLength:g};a=a||50;b=Math.max(3,Math.floor(b)||8);c=Math.max(2,Math.floor(c)||6);d=void 0!==d?d:0;e=void 0!==e?e:2*Math.PI;f=void 0!==f?f:0;g=void 0!==g?g:Math.PI;for(var h=f+g,k=(b+1)*(c+1),m=new THREE.BufferAttribute(new Float32Array(3*k),3),n=new THREE.BufferAttribute(new Float32Array(3*
-k),3),k=new THREE.BufferAttribute(new Float32Array(2*k),2),p=0,l=[],q=new THREE.Vector3,r=0;r<=c;r++){for(var s=[],u=r/c,w=0;w<=b;w++){var v=w/b,C=-a*Math.cos(d+v*e)*Math.sin(f+u*g),x=a*Math.cos(f+u*g),y=a*Math.sin(d+v*e)*Math.sin(f+u*g);q.set(C,x,y).normalize();m.setXYZ(p,C,x,y);n.setXYZ(p,q.x,q.y,q.z);k.setXY(p,v,1-u);s.push(p);p++}l.push(s)}d=[];for(r=0;r<c;r++)for(w=0;w<b;w++)e=l[r][w+1],g=l[r][w],p=l[r+1][w],q=l[r+1][w+1],(0!==r||0<f)&&d.push(e,g,q),(r!==c-1||h<Math.PI)&&d.push(g,p,q);this.setIndex(new (65535<
+k),3),k=new THREE.BufferAttribute(new Float32Array(2*k),2),p=0,l=[],q=new THREE.Vector3,r=0;r<=c;r++){for(var s=[],u=r/c,w=0;w<=b;w++){var v=w/b,C=-a*Math.cos(d+v*e)*Math.sin(f+u*g),x=a*Math.cos(f+u*g),B=a*Math.sin(d+v*e)*Math.sin(f+u*g);q.set(C,x,B).normalize();m.setXYZ(p,C,x,B);n.setXYZ(p,q.x,q.y,q.z);k.setXY(p,v,1-u);s.push(p);p++}l.push(s)}d=[];for(r=0;r<c;r++)for(w=0;w<b;w++)e=l[r][w+1],g=l[r][w],p=l[r+1][w],q=l[r+1][w+1],(0!==r||0<f)&&d.push(e,g,q),(r!==c-1||h<Math.PI)&&d.push(g,p,q);this.setIndex(new (65535<
 m.count?THREE.Uint32Attribute:THREE.Uint16Attribute)(d,1));this.addAttribute("position",m);this.addAttribute("normal",n);this.addAttribute("uv",k);this.boundingSphere=new THREE.Sphere(new THREE.Vector3,a)};THREE.SphereBufferGeometry.prototype=Object.create(THREE.BufferGeometry.prototype);THREE.SphereBufferGeometry.prototype.constructor=THREE.SphereBufferGeometry;
 THREE.TextGeometry=function(a,b){b=b||{};var c=b.font;if(!1===c instanceof THREE.Font)return console.error("THREE.TextGeometry: font parameter is not an instance of THREE.Font."),new THREE.Geometry;c=c.generateShapes(a,b.size,b.curveSegments);b.amount=void 0!==b.height?b.height:50;void 0===b.bevelThickness&&(b.bevelThickness=10);void 0===b.bevelSize&&(b.bevelSize=8);void 0===b.bevelEnabled&&(b.bevelEnabled=!1);THREE.ExtrudeGeometry.call(this,c,b);this.type="TextGeometry"};
 THREE.TextGeometry.prototype=Object.create(THREE.ExtrudeGeometry.prototype);THREE.TextGeometry.prototype.constructor=THREE.TextGeometry;
@@ -916,8 +916,8 @@ u/d*e,v=s/c*Math.PI*2;q.x=(a+b*Math.cos(v))*Math.cos(w);q.y=(a+b*Math.cos(v))*Ma
 3));this.addAttribute("normal",new THREE.BufferAttribute(k,3));this.addAttribute("uv",new THREE.BufferAttribute(f,2))};THREE.TorusBufferGeometry.prototype=Object.create(THREE.BufferGeometry.prototype);THREE.TorusBufferGeometry.prototype.constructor=THREE.TorusBufferGeometry;
 THREE.TorusGeometry=function(a,b,c,d,e){THREE.Geometry.call(this);this.type="TorusGeometry";this.parameters={radius:a,tube:b,radialSegments:c,tubularSegments:d,arc:e};this.fromBufferGeometry(new THREE.TorusBufferGeometry(a,b,c,d,e))};THREE.TorusGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.TorusGeometry.prototype.constructor=THREE.TorusGeometry;
 THREE.TorusKnotBufferGeometry=function(a,b,c,d,e,f){function g(a,b,c,d,e){var f=Math.cos(a),g=Math.sin(a);a*=c/b;b=Math.cos(a);e.x=d*(2+b)*.5*f;e.y=d*(2+b)*g*.5;e.z=d*Math.sin(a)*.5}THREE.BufferGeometry.call(this);this.type="TorusKnotBufferGeometry";this.parameters={radius:a,tube:b,tubularSegments:c,radialSegments:d,p:e,q:f};a=a||100;b=b||40;c=Math.floor(c)||64;d=Math.floor(d)||8;e=e||2;f=f||3;var h=(d+1)*(c+1),k=d*c*6,k=new THREE.BufferAttribute(new (65535<k?Uint32Array:Uint16Array)(k),1),m=new THREE.BufferAttribute(new Float32Array(3*
-h),3),n=new THREE.BufferAttribute(new Float32Array(3*h),3),h=new THREE.BufferAttribute(new Float32Array(2*h),2),p,l,q=0,r=0,s=new THREE.Vector3,u=new THREE.Vector3,w=new THREE.Vector2,v=new THREE.Vector3,C=new THREE.Vector3,x=new THREE.Vector3,y=new THREE.Vector3,z=new THREE.Vector3;for(p=0;p<=c;++p)for(l=p/c*e*Math.PI*2,g(l,e,f,a,v),g(l+.01,e,f,a,C),y.subVectors(C,v),z.addVectors(C,v),x.crossVectors(y,z),z.crossVectors(x,y),x.normalize(),z.normalize(),l=0;l<=d;++l){var A=l/d*Math.PI*2,B=-b*Math.cos(A),
-A=b*Math.sin(A);s.x=v.x+(B*z.x+A*x.x);s.y=v.y+(B*z.y+A*x.y);s.z=v.z+(B*z.z+A*x.z);m.setXYZ(q,s.x,s.y,s.z);u.subVectors(s,v).normalize();n.setXYZ(q,u.x,u.y,u.z);w.x=p/c;w.y=l/d;h.setXY(q,w.x,w.y);q++}for(l=1;l<=c;l++)for(p=1;p<=d;p++)a=(d+1)*l+(p-1),b=(d+1)*l+p,e=(d+1)*(l-1)+p,k.setX(r,(d+1)*(l-1)+(p-1)),r++,k.setX(r,a),r++,k.setX(r,e),r++,k.setX(r,a),r++,k.setX(r,b),r++,k.setX(r,e),r++;this.setIndex(k);this.addAttribute("position",m);this.addAttribute("normal",n);this.addAttribute("uv",h)};
+h),3),n=new THREE.BufferAttribute(new Float32Array(3*h),3),h=new THREE.BufferAttribute(new Float32Array(2*h),2),p,l,q=0,r=0,s=new THREE.Vector3,u=new THREE.Vector3,w=new THREE.Vector2,v=new THREE.Vector3,C=new THREE.Vector3,x=new THREE.Vector3,B=new THREE.Vector3,z=new THREE.Vector3;for(p=0;p<=c;++p)for(l=p/c*e*Math.PI*2,g(l,e,f,a,v),g(l+.01,e,f,a,C),B.subVectors(C,v),z.addVectors(C,v),x.crossVectors(B,z),z.crossVectors(x,B),x.normalize(),z.normalize(),l=0;l<=d;++l){var y=l/d*Math.PI*2,D=-b*Math.cos(y),
+y=b*Math.sin(y);s.x=v.x+(D*z.x+y*x.x);s.y=v.y+(D*z.y+y*x.y);s.z=v.z+(D*z.z+y*x.z);m.setXYZ(q,s.x,s.y,s.z);u.subVectors(s,v).normalize();n.setXYZ(q,u.x,u.y,u.z);w.x=p/c;w.y=l/d;h.setXY(q,w.x,w.y);q++}for(l=1;l<=c;l++)for(p=1;p<=d;p++)a=(d+1)*l+(p-1),b=(d+1)*l+p,e=(d+1)*(l-1)+p,k.setX(r,(d+1)*(l-1)+(p-1)),r++,k.setX(r,a),r++,k.setX(r,e),r++,k.setX(r,a),r++,k.setX(r,b),r++,k.setX(r,e),r++;this.setIndex(k);this.addAttribute("position",m);this.addAttribute("normal",n);this.addAttribute("uv",h)};
 THREE.TorusKnotBufferGeometry.prototype=Object.create(THREE.BufferGeometry.prototype);THREE.TorusKnotBufferGeometry.prototype.constructor=THREE.TorusKnotBufferGeometry;
 THREE.TorusKnotGeometry=function(a,b,c,d,e,f,g){THREE.Geometry.call(this);this.type="TorusKnotGeometry";this.parameters={radius:a,tube:b,tubularSegments:c,radialSegments:d,p:e,q:f};void 0!==g&&console.warn("THREE.TorusKnotGeometry: heightScale has been deprecated. Use .scale( x, y, z ) instead.");this.fromBufferGeometry(new THREE.TorusKnotBufferGeometry(a,b,c,d,e,f));this.mergeVertices()};THREE.TorusKnotGeometry.prototype=Object.create(THREE.Geometry.prototype);
 THREE.TorusKnotGeometry.prototype.constructor=THREE.TorusKnotGeometry;

+ 3 - 4
docs/api/renderers/WebGLRenderer.html

@@ -105,14 +105,13 @@
 		<div>Defines shadow map type (unfiltered, percentage close filtering, percentage close filtering with bilinear filtering in shader)</div>
 		<div>Options are THREE.BasicShadowMap, THREE.PCFShadowMap, THREE.PCFSoftShadowMap. Default is THREE.PCFShadowMap.</div>
 
+		<h3>[property:Boolean shadowMap.flipSidedFaces]</h3>
 
-		<h3>[property:Integer shadowMap.cullFace]</h3>
-
-		<div>Default is THREE.CullFaceFront. The faces that needed to be culled. Possible values: THREE.CullFaceFront and THREE.CullFaceBack</div>
+		<div>Whether to flip front and back sides of surfaces when rendering the shadow map. The default is true.</div>
 
 		<h3>[property:Boolean shadowMap.allowDoubleSided]</h3>
 
-		<div>Whether to allow double sided shadow rendering, off by default. When enabled, an appropriate shadow.bias must be set on the light source to keep surfaces from casting a shadow on themselves that will not render properly.</div>
+		<div>Whether to allow double sided shadow rendering, off by default. When enabled, an appropriate shadow.bias must be set on the light source to keep surfaces from casting a shadow on themselves that will not render properly. When disabled, double sided faces are treated like front-facing ones.</div>
 
 		<h3>[property:Integer maxMorphTargets]</h3>
 

+ 0 - 39
docs/api/renderers/webgl/plugins/ShadowMapPlugin.html

@@ -1,39 +0,0 @@
-<!DOCTYPE html>
-<html lang="en">
-	<head>
-		<meta charset="utf-8" />
-		<base href="../../../../" />
-		<script src="list.js"></script>
-		<script src="page.js"></script>
-		<link type="text/css" rel="stylesheet" href="page.css" />
-	</head>
-	<body>
-		<h1>[name]</h1>
-
-		<div class="desc">The Webglrenderer plugin class that allows shadowmaps to be rendered in the WebglRenderer. This plugin is automatically loaded in the Webglrenderer.</div>
-
-
-		<h2>Constructor</h2>
-
-		<h3>[name]()</h3>
-		<div>
-		Creates a new [name].
-		</div>
-
-
-		<h2>Methods</h2>
-
-		<h3>[method:null render]([page:Scene scene], [page:Camera camera])</h3>
-		<div>
-		scene -- The scene to render. <br />
-		camera -- The camera to render.
-		</div>
-		<div>
-		Prepares the shadowmaps to be rendered defined in the scene. This gets automatically called as pre render function to draw the lensflares.
-		</div>
-
-		<h2>Source</h2>
-
-		[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
-	</body>
-</html>

+ 0 - 1
docs/list.js

@@ -143,7 +143,6 @@ var list = {
 
 		"Renderers / WebGL / Plugins": [
 			[ "LensFlarePlugin", "api/renderers/webgl/plugins/LensFlarePlugin" ],
-			[ "ShadowMapPlugin", "api/renderers/webgl/plugins/ShadowMapPlugin" ],
 			[ "SpritePlugin", "api/renderers/webgl/plugins/SpritePlugin" ]
 		],
 

+ 8 - 41
src/renderers/WebGLRenderer.js

@@ -1691,7 +1691,12 @@ THREE.WebGLRenderer = function ( parameters ) {
 
 	function setMaterial( material ) {
 
-		setMaterialFaces( material );
+		if ( material.side !== THREE.DoubleSide )
+			state.enable( _gl.CULL_FACE );
+		else
+			state.disable( _gl.CULL_FACE );
+
+		state.setFlipSided( material.side === THREE.BackSide );
 
 		if ( material.transparent === true ) {
 
@@ -1711,13 +1716,6 @@ THREE.WebGLRenderer = function ( parameters ) {
 
 	}
 
-	function setMaterialFaces( material ) {
-
-		material.side !== THREE.DoubleSide ? state.enable( _gl.CULL_FACE ) : state.disable( _gl.CULL_FACE );
-		state.setFlipSided( material.side === THREE.BackSide );
-
-	}
-
 	function setProgram( camera, fog, material, object ) {
 
 		_usedTextureUnits = 0;
@@ -2584,39 +2582,8 @@ THREE.WebGLRenderer = function ( parameters ) {
 
 	this.setFaceCulling = function ( cullFace, frontFaceDirection ) {
 
-		if ( cullFace === THREE.CullFaceNone ) {
-
-			state.disable( _gl.CULL_FACE );
-
-		} else {
-
-			if ( frontFaceDirection === THREE.FrontFaceDirectionCW ) {
-
-				_gl.frontFace( _gl.CW );
-
-			} else {
-
-				_gl.frontFace( _gl.CCW );
-
-			}
-
-			if ( cullFace === THREE.CullFaceBack ) {
-
-				_gl.cullFace( _gl.BACK );
-
-			} else if ( cullFace === THREE.CullFaceFront ) {
-
-				_gl.cullFace( _gl.FRONT );
-
-			} else {
-
-				_gl.cullFace( _gl.FRONT_AND_BACK );
-
-			}
-
-			state.enable( _gl.CULL_FACE );
-
-		}
+		state.setCullFace( cullFace );
+		state.setFlipSided( frontFaceDirection === THREE.FrontFaceDirectionCW );
 
 	};
 

+ 29 - 13
src/renderers/webgl/WebGLShadowMap.js

@@ -90,8 +90,8 @@ THREE.WebGLShadowMap = function ( _renderer, _lights, _objects ) {
 	this.needsUpdate = false;
 
 	this.type = THREE.PCFShadowMap;
-	this.cullFace = THREE.CullFaceFront;
 
+	this.flipSidedFaces = true;
 	this.allowDoubleSided = false;
 
 	this.render = function ( scene, camera ) {
@@ -104,9 +104,6 @@ THREE.WebGLShadowMap = function ( _renderer, _lights, _objects ) {
 		// Set GL state for depth map.
 		_state.clearColor( 1, 1, 1, 1 );
 		_state.disable( _gl.BLEND );
-		_state.enable( _gl.CULL_FACE );
-		_gl.frontFace( _gl.CCW );
-		_gl.cullFace( scope.cullFace === THREE.CullFaceFront ? _gl.FRONT : _gl.BACK );
 		_state.setDepthTest( true );
 		_state.setScissorTest( false );
 
@@ -286,14 +283,6 @@ THREE.WebGLShadowMap = function ( _renderer, _lights, _objects ) {
 		clearAlpha = _renderer.getClearAlpha();
 		_renderer.setClearColor( clearColor, clearAlpha );
 
-		_state.enable( _gl.BLEND );
-
-		if ( scope.cullFace === THREE.CullFaceFront ) {
-
-			_gl.cullFace( _gl.BACK );
-
-		}
-
 		scope.needsUpdate = false;
 
 	};
@@ -367,9 +356,15 @@ THREE.WebGLShadowMap = function ( _renderer, _lights, _objects ) {
 
 		result.visible = material.visible;
 		result.wireframe = material.wireframe;
-		result.side = scope.allowDoubleSided ? material.side : THREE.FrontSide;
+
+		var side = material.side;
+		if ( ! scope.allowDoubleSided ) 		side &= 1;
+		if ( scope.flipSidedFaces && side < 2 ) side ^= 1;
+		result.side = side;
+
 		result.clipShadows = material.clipShadows;
 		result.clippingPlanes = material.clippingPlanes;
+
 		result.wireframeLinewidth = material.wireframeLinewidth;
 		result.linewidth = material.linewidth;
 
@@ -414,4 +409,25 @@ THREE.WebGLShadowMap = function ( _renderer, _lights, _objects ) {
 
 	}
 
+	Object.defineProperty( this, 'cullFace', {
+
+		set: function( cullFace ) {
+
+			var flipSided = ( cullFace !== THREE.CullFaceBack );
+
+			console.warn( "WebGLRenderer: .shadowMap.cullFace is deprecated. " +
+					" Set .shadowMap.flipSidedFaces to " + flipSided + "." );
+
+			this.flipSidedFaces = flipSided;
+
+		},
+
+		get: function() {
+
+			return this.flipSidedFaces ? THREE.CullFaceFront : THREE.CullFaceBack;
+
+		}
+
+	} );
+
 };

+ 53 - 16
src/renderers/webgl/WebGLState.js

@@ -40,6 +40,7 @@ THREE.WebGLState = function ( gl, extensions, paramThreeToGL ) {
 	var currentStencilZPass = null;
 
 	var currentFlipSided = null;
+	var currentCullFace = null;
 
 	var currentLineWidth = null;
 
@@ -67,15 +68,14 @@ THREE.WebGLState = function ( gl, extensions, paramThreeToGL ) {
 		this.clearStencil( 0 );
 
 		this.enable( gl.DEPTH_TEST );
-		gl.depthFunc( gl.LEQUAL );
+		this.setDepthFunc( THREE.LessEqualDepth );
 
-		gl.frontFace( gl.CCW );
-		gl.cullFace( gl.BACK );
+		this.setFlipSided( false );
+		this.setCullFace( THREE.CullFaceBack );
 		this.enable( gl.CULL_FACE );
 
 		this.enable( gl.BLEND );
-		gl.blendEquation( gl.FUNC_ADD );
-		gl.blendFunc( gl.SRC_ALPHA, gl.ONE_MINUS_SRC_ALPHA );
+		this.setBlending( THREE.NormalBlending );
 
 	};
 
@@ -133,7 +133,7 @@ THREE.WebGLState = function ( gl, extensions, paramThreeToGL ) {
 
 	this.disableUnusedAttributes = function () {
 
-		for ( var i = 0, l = enabledAttributes.length; i < l; i ++ ) {
+		for ( var i = 0, l = enabledAttributes.length; i !== l; ++ i ) {
 
 			if ( enabledAttributes[ i ] !== newAttributes[ i ] ) {
 
@@ -196,13 +196,15 @@ THREE.WebGLState = function ( gl, extensions, paramThreeToGL ) {
 
 	this.setBlending = function ( blending, blendEquation, blendSrc, blendDst, blendEquationAlpha, blendSrcAlpha, blendDstAlpha, premultipliedAlpha ) {
 
-		if ( blending === THREE.NoBlending ) {
+		if ( blending !== THREE.NoBlending ) {
 
-			this.disable( gl.BLEND );
+			this.enable( gl.BLEND );
 
 		} else {
 
-			this.enable( gl.BLEND );
+			this.disable( gl.BLEND );
+			currentBlending = blending; // no blending, that is
+			return;
 
 		}
 
@@ -495,6 +497,40 @@ THREE.WebGLState = function ( gl, extensions, paramThreeToGL ) {
 
 	};
 
+	this.setCullFace = function ( cullFace ) {
+
+		if ( cullFace !== THREE.CullFaceNone ) {
+
+			this.enable( gl.CULL_FACE );
+
+			if ( cullFace !== currentCullFace ) {
+
+				if ( cullFace === THREE.CullFaceBack ) {
+
+					gl.cullFace( gl.BACK );
+
+				} else if ( cullFace === THREE.CullFaceFront ) {
+
+					gl.cullFace( gl.FRONT );
+
+				} else {
+
+					gl.cullFace( gl.FRONT_AND_BACK );
+
+				}
+
+			}
+
+		} else {
+
+			this.disable( gl.CULL_FACE );
+
+		}
+
+		currentCullFace = cullFace;
+
+	};
+
 	this.setLineWidth = function ( width ) {
 
 		if ( width !== currentLineWidth ) {
@@ -513,18 +549,18 @@ THREE.WebGLState = function ( gl, extensions, paramThreeToGL ) {
 
 			this.enable( gl.POLYGON_OFFSET_FILL );
 
-		} else {
+			if ( currentPolygonOffsetFactor !== factor || currentPolygonOffsetUnits !== units ) {
 
-			this.disable( gl.POLYGON_OFFSET_FILL );
+				gl.polygonOffset( factor, units );
 
-		}
+				currentPolygonOffsetFactor = factor;
+				currentPolygonOffsetUnits = units;
 
-		if ( polygonOffset && ( currentPolygonOffsetFactor !== factor || currentPolygonOffsetUnits !== units ) ) {
+			}
 
-			gl.polygonOffset( factor, units );
+		} else {
 
-			currentPolygonOffsetFactor = factor;
-			currentPolygonOffsetUnits = units;
+			this.disable( gl.POLYGON_OFFSET_FILL );
 
 		}
 
@@ -713,6 +749,7 @@ THREE.WebGLState = function ( gl, extensions, paramThreeToGL ) {
 		currentStencilWrite = null;
 
 		currentFlipSided = null;
+		currentCullFace = null;
 
 	};