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@@ -85,7 +85,7 @@ export default /* glsl */`
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float faceSize = exp2( mipInt );
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float faceSize = exp2( mipInt );
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- vec2 uv = getUV( direction, face ) * ( faceSize - 2.0 ) + 1.0;
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+ highp vec2 uv = getUV( direction, face ) * ( faceSize - 2.0 ) + 1.0; // #25071
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if ( face > 2.0 ) {
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if ( face > 2.0 ) {
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