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Merge pull request #10186 from takahirox/CleanUpToonMaterialHeader

Clean up MeshToonMaterial header comment
Mr.doob 8 年之前
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共有 1 个文件被更改,包括 1 次插入44 次删除
  1. 1 44
      src/materials/MeshToonMaterial.js

+ 1 - 44
src/materials/MeshToonMaterial.js

@@ -4,50 +4,7 @@ import { MeshPhongMaterial } from './MeshPhongMaterial';
  * @author takahirox / http://github.com/takahirox
  *
  * parameters = {
- *  color: <hex>,
- *  specular: <hex>,
- *  shininess: <float>,
- *  opacity: <float>,
- *
- *  map: new THREE.Texture( <Image> ),
- *
- *  lightMap: new THREE.Texture( <Image> ),
- *  lightMapIntensity: <float>
- *
- *  aoMap: new THREE.Texture( <Image> ),
- *  aoMapIntensity: <float>
- *
- *  emissive: <hex>,
- *  emissiveIntensity: <float>
- *  emissiveMap: new THREE.Texture( <Image> ),
- *
- *  bumpMap: new THREE.Texture( <Image> ),
- *  bumpScale: <float>,
- *
- *  normalMap: new THREE.Texture( <Image> ),
- *  normalScale: <Vector2>,
- *
- *  displacementMap: new THREE.Texture( <Image> ),
- *  displacementScale: <float>,
- *  displacementBias: <float>,
- *
- *  specularMap: new THREE.Texture( <Image> ),
- *
- *  alphaMap: new THREE.Texture( <Image> ),
- *
- *  envMap: new THREE.TextureCube( [posx, negx, posy, negy, posz, negz] ),
- *  combine: THREE.Multiply,
- *  reflectivity: <float>,
- *  refractionRatio: <float>,
- *
- *  gradientMap: new THREE.Texture( <Image> ),
- *
- *  wireframe: <boolean>,
- *  wireframeLinewidth: <float>,
- *
- *  skinning: <bool>,
- *  morphTargets: <bool>,
- *  morphNormals: <bool>
+ *  gradientMap: new THREE.Texture( <Image> )
  * }
  */