@@ -181,11 +181,6 @@
scene.add( light );
- light = new THREE.DirectionalLight( 0x3dff0c, 0.35 );
- light.position.set( 0, -1, 0 );
-
- scene.add( light );
// cloth material
var clothTexture = THREE.ImageUtils.loadTexture( 'textures/patterns/circuit_pattern.png' );