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WebGPU Examples: Exposure adjustment (#26672)

* clean ups
sunag 1 рік тому
батько
коміт
b15ab9b9d9

+ 1 - 3
examples/webgpu_lights_phong.html

@@ -60,7 +60,7 @@
 				camera.position.z = 7;
 
 				scene = new THREE.Scene();
-				scene.fogNode = rangeFog( color( 0xFF00FF ), 8, 30 );
+				scene.fogNode = rangeFog( color( 0xFF00FF ), 12, 30 );
 
 				const sphereGeometry = new THREE.SphereGeometry( 0.1, 16, 8 );
 
@@ -139,8 +139,6 @@
 				renderer.setSize( window.innerWidth, window.innerHeight );
 				renderer.setAnimationLoop( animate );
 				document.body.appendChild( renderer.domElement );
-				renderer.toneMapping = THREE.ACESFilmicToneMapping;
-				renderer.toneMappingExposure = .2;
 
 				// controls
 

+ 1 - 3
examples/webgpu_lights_selective.html

@@ -62,7 +62,7 @@
 				camera.position.z = 7;
 
 				scene = new THREE.Scene();
-				scene.fogNode = rangeFog( color( 0xFF00FF ), 8, 30 );
+				scene.fogNode = rangeFog( color( 0xFF00FF ), 12, 30 );
 
 				const sphereGeometry = new THREE.SphereGeometry( 0.1, 16, 8 );
 
@@ -141,8 +141,6 @@
 				renderer.setSize( window.innerWidth, window.innerHeight );
 				renderer.setAnimationLoop( animate );
 				document.body.appendChild( renderer.domElement );
-				renderer.toneMapping = THREE.ACESFilmicToneMapping;
-				renderer.toneMappingExposure = .2;
 
 				//controls
 

+ 0 - 1
examples/webgpu_materials.html

@@ -67,7 +67,6 @@
 				// Grid
 
 				const helper = new THREE.GridHelper( 1000, 40, 0x303030, 0x303030 );
-				helper.material.colorNode = attribute( 'color' );
 				helper.position.y = - 75;
 				scene.add( helper );