Procházet zdrojové kódy

event.keyCode => event.code : remove useless inline comments

Felix Mariotto před 4 roky
rodič
revize
b17aca7989

+ 20 - 20
examples/js/controls/FirstPersonControls.js

@@ -151,20 +151,20 @@ THREE.FirstPersonControls = function ( object, domElement ) {
 
 		switch ( event.code ) {
 
-			case 'ArrowUp': /*up*/
-			case 'KeyW': /*W*/ this.moveForward = true; break;
+			case 'ArrowUp':
+			case 'KeyW': this.moveForward = true; break;
 
-			case 'ArrowLeft': /*left*/
-			case 'KeyA': /*A*/ this.moveLeft = true; break;
+			case 'ArrowLeft':
+			case 'KeyA': this.moveLeft = true; break;
 
-			case 'ArrowDown': /*down*/
-			case 'KeyS': /*S*/ this.moveBackward = true; break;
+			case 'ArrowDown':
+			case 'KeyS': this.moveBackward = true; break;
 
-			case 'ArrowRight': /*right*/
-			case 'KeyD': /*D*/ this.moveRight = true; break;
+			case 'ArrowRight':
+			case 'KeyD': this.moveRight = true; break;
 
-			case 'KeyR': /*R*/ this.moveUp = true; break;
-			case 'KeyF': /*F*/ this.moveDown = true; break;
+			case 'KeyR': this.moveUp = true; break;
+			case 'KeyF': this.moveDown = true; break;
 
 		}
 
@@ -174,20 +174,20 @@ THREE.FirstPersonControls = function ( object, domElement ) {
 
 		switch ( event.code ) {
 
-			case 'ArrowUp': /*up*/
-			case 'KeyW': /*W*/ this.moveForward = false; break;
+			case 'ArrowUp':
+			case 'KeyW': this.moveForward = false; break;
 
-			case 'ArrowLeft': /*left*/
-			case 'KeyA': /*A*/ this.moveLeft = false; break;
+			case 'ArrowLeft':
+			case 'KeyA': this.moveLeft = false; break;
 
-			case 'ArrowDown': /*down*/
-			case 'KeyS': /*S*/ this.moveBackward = false; break;
+			case 'ArrowDown':
+			case 'KeyS': this.moveBackward = false; break;
 
-			case 'ArrowRight': /*right*/
-			case 'KeyD': /*D*/ this.moveRight = false; break;
+			case 'ArrowRight':
+			case 'KeyD': this.moveRight = false; break;
 
-			case 'KeyR': /*R*/ this.moveUp = false; break;
-			case 'KeyF': /*F*/ this.moveDown = false; break;
+			case 'KeyR': this.moveUp = false; break;
+			case 'KeyF': this.moveDown = false; break;
 
 		}
 

+ 28 - 28
examples/js/controls/FlyControls.js

@@ -48,26 +48,26 @@ THREE.FlyControls = function ( object, domElement ) {
 
 		switch ( event.code ) {
 
-			case 'ShiftLeft': /* shift left */
-			case 'ShiftRight': /* shift right */ this.movementSpeedMultiplier = .1; break;
+			case 'ShiftLeft':
+			case 'ShiftRight': this.movementSpeedMultiplier = .1; break;
 
-			case 'KeyW': /*W*/ this.moveState.forward = 1; break;
-			case 'KeyS': /*S*/ this.moveState.back = 1; break;
+			case 'KeyW': this.moveState.forward = 1; break;
+			case 'KeyS': this.moveState.back = 1; break;
 
-			case 'KeyA': /*A*/ this.moveState.left = 1; break;
-			case 'KeyD': /*D*/ this.moveState.right = 1; break;
+			case 'KeyA': this.moveState.left = 1; break;
+			case 'KeyD': this.moveState.right = 1; break;
 
-			case 'KeyR': /*R*/ this.moveState.up = 1; break;
-			case 'KeyF': /*F*/ this.moveState.down = 1; break;
+			case 'KeyR': this.moveState.up = 1; break;
+			case 'KeyF': this.moveState.down = 1; break;
 
-			case 'ArrowUp': /*up*/ this.moveState.pitchUp = 1; break;
-			case 'ArrowDown': /*down*/ this.moveState.pitchDown = 1; break;
+			case 'ArrowUp': this.moveState.pitchUp = 1; break;
+			case 'ArrowDown': this.moveState.pitchDown = 1; break;
 
-			case 'ArrowLeft': /*left*/ this.moveState.yawLeft = 1; break;
-			case 'ArrowRight': /*right*/ this.moveState.yawRight = 1; break;
+			case 'ArrowLeft': this.moveState.yawLeft = 1; break;
+			case 'ArrowRight': this.moveState.yawRight = 1; break;
 
-			case 'KeyQ': /*Q*/ this.moveState.rollLeft = 1; break;
-			case 'KeyE': /*E*/ this.moveState.rollRight = 1; break;
+			case 'KeyQ': this.moveState.rollLeft = 1; break;
+			case 'KeyE': this.moveState.rollRight = 1; break;
 
 		}
 
@@ -80,26 +80,26 @@ THREE.FlyControls = function ( object, domElement ) {
 
 		switch ( event.code ) {
 
-			case 'ShiftLeft': /* shift left */
-			case 'ShiftRight': /* shift right */ this.movementSpeedMultiplier = 1; break;
+			case 'ShiftLeft':
+			case 'ShiftRight': this.movementSpeedMultiplier = 1; break;
 
-			case 'KeyW': /*W*/ this.moveState.forward = 0; break;
-			case 'KeyS': /*S*/ this.moveState.back = 0; break;
+			case 'KeyW': this.moveState.forward = 0; break;
+			case 'KeyS': this.moveState.back = 0; break;
 
-			case 'KeyA': /*A*/ this.moveState.left = 0; break;
-			case 'KeyD': /*D*/ this.moveState.right = 0; break;
+			case 'KeyA': this.moveState.left = 0; break;
+			case 'KeyD': this.moveState.right = 0; break;
 
-			case 'KeyR': /*R*/ this.moveState.up = 0; break;
-			case 'KeyF': /*F*/ this.moveState.down = 0; break;
+			case 'KeyR': this.moveState.up = 0; break;
+			case 'KeyF': this.moveState.down = 0; break;
 
-			case 'ArrowUp': /*up*/ this.moveState.pitchUp = 0; break;
-			case 'ArrowDown': /*down*/ this.moveState.pitchDown = 0; break;
+			case 'ArrowUp': this.moveState.pitchUp = 0; break;
+			case 'ArrowDown': this.moveState.pitchDown = 0; break;
 
-			case 'ArrowLeft': /*left*/ this.moveState.yawLeft = 0; break;
-			case 'ArrowRight': /*right*/ this.moveState.yawRight = 0; break;
+			case 'ArrowLeft': this.moveState.yawLeft = 0; break;
+			case 'ArrowRight': this.moveState.yawRight = 0; break;
 
-			case 'KeyQ': /*Q*/ this.moveState.rollLeft = 0; break;
-			case 'KeyE': /*E*/ this.moveState.rollRight = 0; break;
+			case 'KeyQ': this.moveState.rollLeft = 0; break;
+			case 'KeyE': this.moveState.rollRight = 0; break;
 
 		}
 

+ 20 - 20
examples/jsm/controls/FirstPersonControls.js

@@ -157,20 +157,20 @@ var FirstPersonControls = function ( object, domElement ) {
 
 		switch ( event.code ) {
 
-			case 'ArrowUp': /*up*/
-			case 'KeyW': /*W*/ this.moveForward = true; break;
+			case 'ArrowUp':
+			case 'KeyW': this.moveForward = true; break;
 
-			case 'ArrowLeft': /*left*/
-			case 'KeyA': /*A*/ this.moveLeft = true; break;
+			case 'ArrowLeft':
+			case 'KeyA': this.moveLeft = true; break;
 
-			case 'ArrowDown': /*down*/
-			case 'KeyS': /*S*/ this.moveBackward = true; break;
+			case 'ArrowDown':
+			case 'KeyS': this.moveBackward = true; break;
 
-			case 'ArrowRight': /*right*/
-			case 'KeyD': /*D*/ this.moveRight = true; break;
+			case 'ArrowRight':
+			case 'KeyD': this.moveRight = true; break;
 
-			case 'KeyR': /*R*/ this.moveUp = true; break;
-			case 'KeyF': /*F*/ this.moveDown = true; break;
+			case 'KeyR': this.moveUp = true; break;
+			case 'KeyF': this.moveDown = true; break;
 
 		}
 
@@ -180,20 +180,20 @@ var FirstPersonControls = function ( object, domElement ) {
 
 		switch ( event.code ) {
 
-			case 'ArrowUp': /*up*/
-			case 'KeyW': /*W*/ this.moveForward = false; break;
+			case 'ArrowUp':
+			case 'KeyW': this.moveForward = false; break;
 
-			case 'ArrowLeft': /*left*/
-			case 'KeyA': /*A*/ this.moveLeft = false; break;
+			case 'ArrowLeft':
+			case 'KeyA': this.moveLeft = false; break;
 
-			case 'ArrowDown': /*down*/
-			case 'KeyS': /*S*/ this.moveBackward = false; break;
+			case 'ArrowDown':
+			case 'KeyS': this.moveBackward = false; break;
 
-			case 'ArrowRight': /*right*/
-			case 'KeyD': /*D*/ this.moveRight = false; break;
+			case 'ArrowRight':
+			case 'KeyD': this.moveRight = false; break;
 
-			case 'KeyR': /*R*/ this.moveUp = false; break;
-			case 'KeyF': /*F*/ this.moveDown = false; break;
+			case 'KeyR': this.moveUp = false; break;
+			case 'KeyF': this.moveDown = false; break;
 
 		}
 

+ 28 - 28
examples/jsm/controls/FlyControls.js

@@ -54,26 +54,26 @@ var FlyControls = function ( object, domElement ) {
 
 		switch ( event.code ) {
 
-			case 'ShiftLeft': /* shift left */
-			case 'ShiftRight': /* shift right */ this.movementSpeedMultiplier = .1; break;
+			case 'ShiftLeft':
+			case 'ShiftRight': this.movementSpeedMultiplier = .1; break;
 
-			case 'KeyW': /*W*/ this.moveState.forward = 1; break;
-			case 'KeyS': /*S*/ this.moveState.back = 1; break;
+			case 'KeyW': this.moveState.forward = 1; break;
+			case 'KeyS': this.moveState.back = 1; break;
 
-			case 'KeyA': /*A*/ this.moveState.left = 1; break;
-			case 'KeyD': /*D*/ this.moveState.right = 1; break;
+			case 'KeyA': this.moveState.left = 1; break;
+			case 'KeyD': this.moveState.right = 1; break;
 
-			case 'KeyR': /*R*/ this.moveState.up = 1; break;
-			case 'KeyF': /*F*/ this.moveState.down = 1; break;
+			case 'KeyR': this.moveState.up = 1; break;
+			case 'KeyF': this.moveState.down = 1; break;
 
-			case 'ArrowUp': /*up*/ this.moveState.pitchUp = 1; break;
-			case 'ArrowDown': /*down*/ this.moveState.pitchDown = 1; break;
+			case 'ArrowUp': this.moveState.pitchUp = 1; break;
+			case 'ArrowDown': this.moveState.pitchDown = 1; break;
 
-			case 'ArrowLeft': /*left*/ this.moveState.yawLeft = 1; break;
-			case 'ArrowRight': /*right*/ this.moveState.yawRight = 1; break;
+			case 'ArrowLeft': this.moveState.yawLeft = 1; break;
+			case 'ArrowRight': this.moveState.yawRight = 1; break;
 
-			case 'KeyQ': /*Q*/ this.moveState.rollLeft = 1; break;
-			case 'KeyE': /*E*/ this.moveState.rollRight = 1; break;
+			case 'KeyQ': this.moveState.rollLeft = 1; break;
+			case 'KeyE': this.moveState.rollRight = 1; break;
 
 		}
 
@@ -86,26 +86,26 @@ var FlyControls = function ( object, domElement ) {
 
 		switch ( event.code ) {
 
-			case 'ShiftLeft': /* shift left */
-			case 'ShiftRight': /* shift right */ this.movementSpeedMultiplier = 1; break;
+			case 'ShiftLeft':
+			case 'ShiftRight': this.movementSpeedMultiplier = 1; break;
 
-			case 'KeyW': /*W*/ this.moveState.forward = 0; break;
-			case 'KeyS': /*S*/ this.moveState.back = 0; break;
+			case 'KeyW': this.moveState.forward = 0; break;
+			case 'KeyS': this.moveState.back = 0; break;
 
-			case 'KeyA': /*A*/ this.moveState.left = 0; break;
-			case 'KeyD': /*D*/ this.moveState.right = 0; break;
+			case 'KeyA': this.moveState.left = 0; break;
+			case 'KeyD': this.moveState.right = 0; break;
 
-			case 'KeyR': /*R*/ this.moveState.up = 0; break;
-			case 'KeyF': /*F*/ this.moveState.down = 0; break;
+			case 'KeyR': this.moveState.up = 0; break;
+			case 'KeyF': this.moveState.down = 0; break;
 
-			case 'ArrowUp': /*up*/ this.moveState.pitchUp = 0; break;
-			case 'ArrowDown': /*down*/ this.moveState.pitchDown = 0; break;
+			case 'ArrowUp': this.moveState.pitchUp = 0; break;
+			case 'ArrowDown': this.moveState.pitchDown = 0; break;
 
-			case 'ArrowLeft': /*left*/ this.moveState.yawLeft = 0; break;
-			case 'ArrowRight': /*right*/ this.moveState.yawRight = 0; break;
+			case 'ArrowLeft': this.moveState.yawLeft = 0; break;
+			case 'ArrowRight': this.moveState.yawRight = 0; break;
 
-			case 'KeyQ': /*Q*/ this.moveState.rollLeft = 0; break;
-			case 'KeyE': /*E*/ this.moveState.rollRight = 0; break;
+			case 'KeyQ': this.moveState.rollLeft = 0; break;
+			case 'KeyE': this.moveState.rollRight = 0; break;
 
 		}
 

+ 24 - 24
examples/webgl_loader_md2_control.html

@@ -250,22 +250,22 @@
 
 				switch ( event.code ) {
 
-					case 'ArrowUp': /*up*/
-					case 'KeyW': /*W*/ 	controls.moveForward = true; break;
+					case 'ArrowUp':
+					case 'KeyW': controls.moveForward = true; break;
 
-					case 'ArrowDown': /*down*/
-					case 'KeyS': /*S*/ 	 controls.moveBackward = true; break;
+					case 'ArrowDown':
+					case 'KeyS': controls.moveBackward = true; break;
 
-					case 'ArrowLeft': /*left*/
-					case 'KeyA': /*A*/ controls.moveLeft = true; break;
+					case 'ArrowLeft':
+					case 'KeyA': controls.moveLeft = true; break;
 
-					case 'ArrowRight': /*right*/
-					case 'KeyD': /*D*/ controls.moveRight = true; break;
+					case 'ArrowRight':
+					case 'KeyD': controls.moveRight = true; break;
 
-					// case 'KeyC': /*C*/ controls.crouch = true; break;
-					//case 'Space': /*space*/ controls.jump = true; break;
-					//case 'ControlLeft': /*ctrl*/
-					//case 'ControlRight': controls.attack = true; break;
+					// case 'KeyC': controls.crouch = true; break;
+					// case 'Space': controls.jump = true; break;
+					// case 'ControlLeft':
+					// case 'ControlRight': controls.attack = true; break;
 
 				}
 
@@ -275,22 +275,22 @@
 
 				switch ( event.code ) {
 
-					case 'ArrowUp': /*up*/
-					case 'KeyW': /*W*/ controls.moveForward = false; break;
+					case 'ArrowUp':
+					case 'KeyW': controls.moveForward = false; break;
 
-					case 'ArrowDown': /*down*/
-					case 'KeyS': /*S*/ 	 controls.moveBackward = false; break;
+					case 'ArrowDown':
+					case 'KeyS': controls.moveBackward = false; break;
 
-					case 'ArrowLeft': /*left*/
-					case 'KeyA': /*A*/ 	 controls.moveLeft = false; break;
+					case 'ArrowLeft':
+					case 'KeyA': controls.moveLeft = false; break;
 
-					case 'ArrowRight': /*right*/
-					case 'KeyD': /*D*/ controls.moveRight = false; break;
+					case 'ArrowRight':
+					case 'KeyD': controls.moveRight = false; break;
 
-					// case 'KeyC': /*C*/ controls.crouch = false; break;
-					//case 'Space': /*space*/ controls.jump = false; break;
-					//case 'ControlLeft': /*ctrl*/
-					//case 'ControlRight': controls.attack = false; break;
+					// case 'KeyC': controls.crouch = false; break;
+					// case 'Space': controls.jump = false; break;
+					// case 'ControlLeft':
+					// case 'ControlRight': controls.attack = false; break;
 
 				}