Browse Source

Another fix for anisotropic filtering troubles on Linux.

Don't know anymore what's going on - preventing setting anisotropy to 1 in all cases apparently makes failures on Linux go away but this still doesn't explain why original anisotropy example works ok with setting anisotropy to 1.

Please note that there is now extra logic to allow for resetting anisotropy back to 1 (for platforms that don't exhibit this troubles), if we just prevented setting anisotropy to 1 in all cases, reset wouldn't be possible.
alteredq 13 years ago
parent
commit
b1e6a858b2
3 changed files with 62 additions and 57 deletions
  1. 28 28
      build/Three.js
  2. 28 28
      build/custom/ThreeWebGL.js
  3. 6 1
      src/renderers/WebGLRenderer.js

+ 28 - 28
build/Three.js

@@ -335,34 +335,34 @@ j)}else if(l==="tv"){if(e._array===void 0){e._array=[];l=0;for(n=e.texture.lengt
 d.skinning)&&h.viewMatrix!==null&&k.uniformMatrix4fv(h.viewMatrix,false,a._viewMatrixArray)}if(d.skinning)if(dc&&f.useVertexTexture){if(h.boneTexture!==null){k.uniform1i(h.boneTexture,12);E.setTexture(f.boneTexture,12)}}else h.boneGlobalMatrices!==null&&k.uniformMatrix4fv(h.boneGlobalMatrices,false,f.boneMatrices);k.uniformMatrix4fv(h.modelViewMatrix,false,f._modelViewMatrix.elements);h.normalMatrix&&k.uniformMatrix3fv(h.normalMatrix,false,f._normalMatrix.elements);h.objectMatrix!==null&&k.uniformMatrix4fv(h.objectMatrix,
 false,f.matrixWorld.elements);return g}function s(a,b){a._modelViewMatrix.multiply(b.matrixWorldInverse,a.matrixWorld);a._normalMatrix.getInverse(a._modelViewMatrix);a._normalMatrix.transpose()}function w(a,b,c){if(Oa!==a){a?k.enable(k.POLYGON_OFFSET_FILL):k.disable(k.POLYGON_OFFSET_FILL);Oa=a}if(a&&(Pa!==b||bb!==c)){k.polygonOffset(b,c);Pa=b;bb=c}}function t(a,b){var c;a==="fragment"?c=k.createShader(k.FRAGMENT_SHADER):a==="vertex"&&(c=k.createShader(k.VERTEX_SHADER));k.shaderSource(c,b);k.compileShader(c);
 if(!k.getShaderParameter(c,k.COMPILE_STATUS)){console.error(k.getShaderInfoLog(c));console.error(b);return null}return c}function v(a,b,c){if(c){k.texParameteri(a,k.TEXTURE_WRAP_S,D(b.wrapS));k.texParameteri(a,k.TEXTURE_WRAP_T,D(b.wrapT));k.texParameteri(a,k.TEXTURE_MAG_FILTER,D(b.magFilter));k.texParameteri(a,k.TEXTURE_MIN_FILTER,D(b.minFilter))}else{k.texParameteri(a,k.TEXTURE_WRAP_S,k.CLAMP_TO_EDGE);k.texParameteri(a,k.TEXTURE_WRAP_T,k.CLAMP_TO_EDGE);k.texParameteri(a,k.TEXTURE_MAG_FILTER,C(b.magFilter));
-k.texParameteri(a,k.TEXTURE_MIN_FILTER,C(b.minFilter))}Ya&&b.type!==THREE.FloatType&&k.texParameterf(a,Ya.TEXTURE_MAX_ANISOTROPY_EXT,Math.min(b.anisotropy,pb))}function x(a,b){k.bindRenderbuffer(k.RENDERBUFFER,a);if(b.depthBuffer&&!b.stencilBuffer){k.renderbufferStorage(k.RENDERBUFFER,k.DEPTH_COMPONENT16,b.width,b.height);k.framebufferRenderbuffer(k.FRAMEBUFFER,k.DEPTH_ATTACHMENT,k.RENDERBUFFER,a)}else if(b.depthBuffer&&b.stencilBuffer){k.renderbufferStorage(k.RENDERBUFFER,k.DEPTH_STENCIL,b.width,
-b.height);k.framebufferRenderbuffer(k.FRAMEBUFFER,k.DEPTH_STENCIL_ATTACHMENT,k.RENDERBUFFER,a)}else k.renderbufferStorage(k.RENDERBUFFER,k.RGBA4,b.width,b.height)}function C(a){return a===THREE.NearestFilter||a===THREE.NearestMipMapNearestFilter||a===THREE.NearestMipMapLinearFilter?k.NEAREST:k.LINEAR}function D(a){return a===THREE.RepeatWrapping?k.REPEAT:a===THREE.ClampToEdgeWrapping?k.CLAMP_TO_EDGE:a===THREE.MirroredRepeatWrapping?k.MIRRORED_REPEAT:a===THREE.NearestFilter?k.NEAREST:a===THREE.NearestMipMapNearestFilter?
-k.NEAREST_MIPMAP_NEAREST:a===THREE.NearestMipMapLinearFilter?k.NEAREST_MIPMAP_LINEAR:a===THREE.LinearFilter?k.LINEAR:a===THREE.LinearMipMapNearestFilter?k.LINEAR_MIPMAP_NEAREST:a===THREE.LinearMipMapLinearFilter?k.LINEAR_MIPMAP_LINEAR:a===THREE.UnsignedByteType?k.UNSIGNED_BYTE:a===THREE.UnsignedShort4444Type?k.UNSIGNED_SHORT_4_4_4_4:a===THREE.UnsignedShort5551Type?k.UNSIGNED_SHORT_5_5_5_1:a===THREE.UnsignedShort565Type?k.UNSIGNED_SHORT_5_6_5:a===THREE.ByteType?k.BYTE:a===THREE.ShortType?k.SHORT:a===
-THREE.UnsignedShortType?k.UNSIGNED_SHORT:a===THREE.IntType?k.INT:a===THREE.UnsignedIntType?k.UNSIGNED_INT:a===THREE.FloatType?k.FLOAT:a===THREE.AlphaFormat?k.ALPHA:a===THREE.RGBFormat?k.RGB:a===THREE.RGBAFormat?k.RGBA:a===THREE.LuminanceFormat?k.LUMINANCE:a===THREE.LuminanceAlphaFormat?k.LUMINANCE_ALPHA:a===THREE.AddEquation?k.FUNC_ADD:a===THREE.SubtractEquation?k.FUNC_SUBTRACT:a===THREE.ReverseSubtractEquation?k.FUNC_REVERSE_SUBTRACT:a===THREE.ZeroFactor?k.ZERO:a===THREE.OneFactor?k.ONE:a===THREE.SrcColorFactor?
-k.SRC_COLOR:a===THREE.OneMinusSrcColorFactor?k.ONE_MINUS_SRC_COLOR:a===THREE.SrcAlphaFactor?k.SRC_ALPHA:a===THREE.OneMinusSrcAlphaFactor?k.ONE_MINUS_SRC_ALPHA:a===THREE.DstAlphaFactor?k.DST_ALPHA:a===THREE.OneMinusDstAlphaFactor?k.ONE_MINUS_DST_ALPHA:a===THREE.DstColorFactor?k.DST_COLOR:a===THREE.OneMinusDstColorFactor?k.ONE_MINUS_DST_COLOR:a===THREE.SrcAlphaSaturateFactor?k.SRC_ALPHA_SATURATE:0}console.log("THREE.WebGLRenderer",THREE.REVISION);var a=a||{},z=a.canvas!==void 0?a.canvas:document.createElement("canvas"),
-u=a.precision!==void 0?a.precision:"highp",G=a.alpha!==void 0?a.alpha:true,J=a.premultipliedAlpha!==void 0?a.premultipliedAlpha:true,M=a.antialias!==void 0?a.antialias:false,O=a.stencil!==void 0?a.stencil:true,X=a.preserveDrawingBuffer!==void 0?a.preserveDrawingBuffer:false,B=a.clearColor!==void 0?new THREE.Color(a.clearColor):new THREE.Color(0),F=a.clearAlpha!==void 0?a.clearAlpha:0,Q=a.maxLights!==void 0?a.maxLights:4;this.domElement=z;this.context=null;this.autoUpdateScene=this.autoUpdateObjects=
-this.sortObjects=this.autoClearStencil=this.autoClearDepth=this.autoClearColor=this.autoClear=true;this.shadowMapEnabled=this.physicallyBasedShading=this.gammaOutput=this.gammaInput=false;this.shadowMapCullFrontFaces=this.shadowMapSoft=this.shadowMapAutoUpdate=true;this.shadowMapCascade=this.shadowMapDebug=false;this.maxMorphTargets=8;this.maxMorphNormals=4;this.autoScaleCubemaps=true;this.renderPluginsPre=[];this.renderPluginsPost=[];this.info={memory:{programs:0,geometries:0,textures:0},render:{calls:0,
-vertices:0,faces:0,points:0}};var E=this,aa=[],T=0,N=null,W=null,ba=-1,H=null,ca=null,ia=0,S=-1,R=-1,P=-1,U=-1,fa=-1,ma=-1,Ga=-1,na=-1,Oa=null,Pa=null,bb=null,nb=null,gb=0,Ob=0,ob=0,kb=0,ec=0,Ua=0,Da=new THREE.Frustum,Aa=new THREE.Matrix4,hb=new THREE.Matrix4,qa=new THREE.Vector4,Fa=new THREE.Vector3,Ra=true,sa={ambient:[0,0,0],directional:{length:0,colors:[],positions:[]},point:{length:0,colors:[],positions:[],distances:[]},spot:{length:0,colors:[],positions:[],distances:[],directions:[],angles:[],
-exponents:[]}},k,Ya;try{if(!(k=z.getContext("experimental-webgl",{alpha:G,premultipliedAlpha:J,antialias:M,stencil:O,preserveDrawingBuffer:X})))throw"Error creating WebGL context.";}catch(Gb){console.error(Gb)}a=k.getExtension("OES_texture_float");G=k.getExtension("OES_standard_derivatives");Ya=k.getExtension("EXT_texture_filter_anisotropic")||k.getExtension("MOZ_EXT_texture_filter_anisotropic")||k.getExtension("WEBKIT_EXT_texture_filter_anisotropic");a||console.log("THREE.WebGLRenderer: Float textures not supported.");
-G||console.log("THREE.WebGLRenderer: Standard derivatives not supported.");Ya||console.log("THREE.WebGLRenderer: Anisotropic texture filtering not supported.");k.clearColor(0,0,0,1);k.clearDepth(1);k.clearStencil(0);k.enable(k.DEPTH_TEST);k.depthFunc(k.LEQUAL);k.frontFace(k.CCW);k.cullFace(k.BACK);k.enable(k.CULL_FACE);k.enable(k.BLEND);k.blendEquation(k.FUNC_ADD);k.blendFunc(k.SRC_ALPHA,k.ONE_MINUS_SRC_ALPHA);k.clearColor(B.r,B.g,B.b,F);this.context=k;G=k.getParameter(k.MAX_VERTEX_TEXTURE_IMAGE_UNITS);
-k.getParameter(k.MAX_TEXTURE_SIZE);var Va=k.getParameter(k.MAX_CUBE_MAP_TEXTURE_SIZE),pb=Ya?k.getParameter(Ya.MAX_TEXTURE_MAX_ANISOTROPY_EXT):0,cb=G>0,dc=cb&&a;this.getContext=function(){return k};this.supportsVertexTextures=function(){return cb};this.getMaxAnisotropy=function(){return pb};this.setSize=function(a,b){z.width=a;z.height=b;this.setViewport(0,0,z.width,z.height)};this.setViewport=function(a,b,c,d){gb=a!==void 0?a:0;Ob=b!==void 0?b:0;ob=c!==void 0?c:z.width;kb=d!==void 0?d:z.height;k.viewport(gb,
-Ob,ob,kb)};this.setScissor=function(a,b,c,d){k.scissor(a,b,c,d)};this.enableScissorTest=function(a){a?k.enable(k.SCISSOR_TEST):k.disable(k.SCISSOR_TEST)};this.setClearColorHex=function(a,b){B.setHex(a);F=b;k.clearColor(B.r,B.g,B.b,F)};this.setClearColor=function(a,b){B.copy(a);F=b;k.clearColor(B.r,B.g,B.b,F)};this.getClearColor=function(){return B};this.getClearAlpha=function(){return F};this.clear=function(a,b,c){var d=0;if(a===void 0||a)d=d|k.COLOR_BUFFER_BIT;if(b===void 0||b)d=d|k.DEPTH_BUFFER_BIT;
-if(c===void 0||c)d=d|k.STENCIL_BUFFER_BIT;k.clear(d)};this.clearTarget=function(a,b,c,d){this.setRenderTarget(a);this.clear(b,c,d)};this.addPostPlugin=function(a){a.init(this);this.renderPluginsPost.push(a)};this.addPrePlugin=function(a){a.init(this);this.renderPluginsPre.push(a)};this.deallocateObject=function(a){if(a.__webglInit){a.__webglInit=false;delete a._modelViewMatrix;delete a._normalMatrix;delete a._normalMatrixArray;delete a._modelViewMatrixArray;delete a._objectMatrixArray;if(a instanceof
-THREE.Mesh)for(var b in a.geometry.geometryGroups){var c=a.geometry.geometryGroups[b];k.deleteBuffer(c.__webglVertexBuffer);k.deleteBuffer(c.__webglNormalBuffer);k.deleteBuffer(c.__webglTangentBuffer);k.deleteBuffer(c.__webglColorBuffer);k.deleteBuffer(c.__webglUVBuffer);k.deleteBuffer(c.__webglUV2Buffer);k.deleteBuffer(c.__webglSkinVertexABuffer);k.deleteBuffer(c.__webglSkinVertexBBuffer);k.deleteBuffer(c.__webglSkinIndicesBuffer);k.deleteBuffer(c.__webglSkinWeightsBuffer);k.deleteBuffer(c.__webglFaceBuffer);
-k.deleteBuffer(c.__webglLineBuffer);var d=void 0,e=void 0;if(c.numMorphTargets){d=0;for(e=c.numMorphTargets;d<e;d++)k.deleteBuffer(c.__webglMorphTargetsBuffers[d])}if(c.numMorphNormals){d=0;for(e=c.numMorphNormals;d<e;d++)k.deleteBuffer(c.__webglMorphNormalsBuffers[d])}if(c.__webglCustomAttributesList){d=void 0;for(d in c.__webglCustomAttributesList)k.deleteBuffer(c.__webglCustomAttributesList[d].buffer)}E.info.memory.geometries--}else if(a instanceof THREE.Ribbon){a=a.geometry;k.deleteBuffer(a.__webglVertexBuffer);
-k.deleteBuffer(a.__webglColorBuffer);E.info.memory.geometries--}else if(a instanceof THREE.Line){a=a.geometry;k.deleteBuffer(a.__webglVertexBuffer);k.deleteBuffer(a.__webglColorBuffer);E.info.memory.geometries--}else if(a instanceof THREE.ParticleSystem){a=a.geometry;k.deleteBuffer(a.__webglVertexBuffer);k.deleteBuffer(a.__webglColorBuffer);E.info.memory.geometries--}}};this.deallocateTexture=function(a){if(a.__webglInit){a.__webglInit=false;k.deleteTexture(a.__webglTexture);E.info.memory.textures--}};
-this.deallocateRenderTarget=function(a){if(a&&a.__webglTexture){k.deleteTexture(a.__webglTexture);if(a instanceof THREE.WebGLRenderTargetCube)for(var b=0;b<6;b++){k.deleteFramebuffer(a.__webglFramebuffer[b]);k.deleteRenderbuffer(a.__webglRenderbuffer[b])}else{k.deleteFramebuffer(a.__webglFramebuffer);k.deleteRenderbuffer(a.__webglRenderbuffer)}}};this.deallocateMaterial=function(a){var b=a.program;if(b){a.program=void 0;var c,d,e=false,a=0;for(c=aa.length;a<c;a++){d=aa[a];if(d.program===b){d.usedTimes--;
-d.usedTimes===0&&(e=true);break}}if(e){e=[];a=0;for(c=aa.length;a<c;a++){d=aa[a];d.program!==b&&e.push(d)}aa=e;k.deleteProgram(b);E.info.memory.programs--}}};this.updateShadowMap=function(a,b){N=null;ba=H=na=Ga=P=-1;Ra=true;R=S=-1;this.shadowMapPlugin.update(a,b)};this.renderBufferImmediate=function(a,b,c){if(a.hasPositions&&!a.__webglVertexBuffer)a.__webglVertexBuffer=k.createBuffer();if(a.hasNormals&&!a.__webglNormalBuffer)a.__webglNormalBuffer=k.createBuffer();if(a.hasUvs&&!a.__webglUvBuffer)a.__webglUvBuffer=
-k.createBuffer();if(a.hasColors&&!a.__webglColorBuffer)a.__webglColorBuffer=k.createBuffer();if(a.hasPositions){k.bindBuffer(k.ARRAY_BUFFER,a.__webglVertexBuffer);k.bufferData(k.ARRAY_BUFFER,a.positionArray,k.DYNAMIC_DRAW);k.enableVertexAttribArray(b.attributes.position);k.vertexAttribPointer(b.attributes.position,3,k.FLOAT,false,0,0)}if(a.hasNormals){k.bindBuffer(k.ARRAY_BUFFER,a.__webglNormalBuffer);if(c.shading===THREE.FlatShading){var d,e,f,g,h,i,j,m,l,n,o,p=a.count*3;for(o=0;o<p;o=o+9){n=a.normalArray;
-d=n[o];e=n[o+1];f=n[o+2];g=n[o+3];i=n[o+4];m=n[o+5];h=n[o+6];j=n[o+7];l=n[o+8];d=(d+g+h)/3;e=(e+i+j)/3;f=(f+m+l)/3;n[o]=d;n[o+1]=e;n[o+2]=f;n[o+3]=d;n[o+4]=e;n[o+5]=f;n[o+6]=d;n[o+7]=e;n[o+8]=f}}k.bufferData(k.ARRAY_BUFFER,a.normalArray,k.DYNAMIC_DRAW);k.enableVertexAttribArray(b.attributes.normal);k.vertexAttribPointer(b.attributes.normal,3,k.FLOAT,false,0,0)}if(a.hasUvs&&c.map){k.bindBuffer(k.ARRAY_BUFFER,a.__webglUvBuffer);k.bufferData(k.ARRAY_BUFFER,a.uvArray,k.DYNAMIC_DRAW);k.enableVertexAttribArray(b.attributes.uv);
-k.vertexAttribPointer(b.attributes.uv,2,k.FLOAT,false,0,0)}if(a.hasColors&&c.vertexColors!==THREE.NoColors){k.bindBuffer(k.ARRAY_BUFFER,a.__webglColorBuffer);k.bufferData(k.ARRAY_BUFFER,a.colorArray,k.DYNAMIC_DRAW);k.enableVertexAttribArray(b.attributes.color);k.vertexAttribPointer(b.attributes.color,3,k.FLOAT,false,0,0)}k.drawArrays(k.TRIANGLES,0,a.count);a.count=0};this.renderBufferDirect=function(a,b,c,d,e,f){if(d.visible!==false){c=q(a,b,c,d,f);a=c.attributes;b=false;d=e.id*16777215+c.id*2+(d.wireframe?
-1:0);if(d!==H){H=d;b=true}if(f instanceof THREE.Mesh){f=e.offsets;f.length>1&&(b=true);d=0;for(c=f.length;d<c;++d){var g=f[d].index;if(b){var h=e.attributes.position,i=h.itemSize;k.bindBuffer(k.ARRAY_BUFFER,h.buffer);k.vertexAttribPointer(a.position,i,k.FLOAT,false,0,g*i*4);h=e.attributes.normal;if(a.normal>=0&&h){i=h.itemSize;k.bindBuffer(k.ARRAY_BUFFER,h.buffer);k.vertexAttribPointer(a.normal,i,k.FLOAT,false,0,g*i*4)}h=e.attributes.uv;if(a.uv>=0&&h)if(h.buffer){i=h.itemSize;k.bindBuffer(k.ARRAY_BUFFER,
-h.buffer);k.vertexAttribPointer(a.uv,i,k.FLOAT,false,0,g*i*4);k.enableVertexAttribArray(a.uv)}else k.disableVertexAttribArray(a.uv);h=e.attributes.color;if(a.color>=0&&h){i=h.itemSize;k.bindBuffer(k.ARRAY_BUFFER,h.buffer);k.vertexAttribPointer(a.color,i,k.FLOAT,false,0,g*i*4)}h=e.attributes.tangent;if(a.tangent>=0&&h){i=h.itemSize;k.bindBuffer(k.ARRAY_BUFFER,h.buffer);k.vertexAttribPointer(a.tangent,i,k.FLOAT,false,0,g*i*4)}k.bindBuffer(k.ELEMENT_ARRAY_BUFFER,e.attributes.index.buffer)}k.drawElements(k.TRIANGLES,
-f[d].count,k.UNSIGNED_SHORT,f[d].start*2);E.info.render.calls++;E.info.render.vertices=E.info.render.vertices+f[d].count;E.info.render.faces=E.info.render.faces+f[d].count/3}}}};this.renderBuffer=function(a,b,c,d,e,f){if(d.visible!==false){var g,i,c=q(a,b,c,d,f),b=c.attributes,a=false,c=e.id*16777215+c.id*2+(d.wireframe?1:0);if(c!==H){H=c;a=true}if(!d.morphTargets&&b.position>=0){if(a){k.bindBuffer(k.ARRAY_BUFFER,e.__webglVertexBuffer);k.vertexAttribPointer(b.position,3,k.FLOAT,false,0,0)}}else if(f.morphTargetBase){c=
-d.program.attributes;if(f.morphTargetBase!==-1){k.bindBuffer(k.ARRAY_BUFFER,e.__webglMorphTargetsBuffers[f.morphTargetBase]);k.vertexAttribPointer(c.position,3,k.FLOAT,false,0,0)}else if(c.position>=0){k.bindBuffer(k.ARRAY_BUFFER,e.__webglVertexBuffer);k.vertexAttribPointer(c.position,3,k.FLOAT,false,0,0)}if(f.morphTargetForcedOrder.length){var j=0;i=f.morphTargetForcedOrder;for(g=f.morphTargetInfluences;j<d.numSupportedMorphTargets&&j<i.length;){k.bindBuffer(k.ARRAY_BUFFER,e.__webglMorphTargetsBuffers[i[j]]);
-k.vertexAttribPointer(c["morphTarget"+j],3,k.FLOAT,false,0,0);if(d.morphNormals){k.bindBuffer(k.ARRAY_BUFFER,e.__webglMorphNormalsBuffers[i[j]]);k.vertexAttribPointer(c["morphNormal"+j],3,k.FLOAT,false,0,0)}f.__webglMorphTargetInfluences[j]=g[i[j]];j++}}else{i=[];g=f.morphTargetInfluences;var m,l=g.length;for(m=0;m<l;m++){j=g[m];j>0&&i.push([m,j])}if(i.length>d.numSupportedMorphTargets){i.sort(h);i.length=d.numSupportedMorphTargets}else i.length>d.numSupportedMorphNormals?i.sort(h):i.length===0&&
-i.push([0,0]);for(j=0;j<d.numSupportedMorphTargets;){if(i[j]){m=i[j][0];k.bindBuffer(k.ARRAY_BUFFER,e.__webglMorphTargetsBuffers[m]);k.vertexAttribPointer(c["morphTarget"+j],3,k.FLOAT,false,0,0);if(d.morphNormals){k.bindBuffer(k.ARRAY_BUFFER,e.__webglMorphNormalsBuffers[m]);k.vertexAttribPointer(c["morphNormal"+j],3,k.FLOAT,false,0,0)}f.__webglMorphTargetInfluences[j]=g[m]}else{k.vertexAttribPointer(c["morphTarget"+j],3,k.FLOAT,false,0,0);d.morphNormals&&k.vertexAttribPointer(c["morphNormal"+j],3,
-k.FLOAT,false,0,0);f.__webglMorphTargetInfluences[j]=0}j++}}d.program.uniforms.morphTargetInfluences!==null&&k.uniform1fv(d.program.uniforms.morphTargetInfluences,f.__webglMorphTargetInfluences)}if(a){if(e.__webglCustomAttributesList){g=0;for(i=e.__webglCustomAttributesList.length;g<i;g++){c=e.__webglCustomAttributesList[g];if(b[c.buffer.belongsToAttribute]>=0){k.bindBuffer(k.ARRAY_BUFFER,c.buffer);k.vertexAttribPointer(b[c.buffer.belongsToAttribute],c.size,k.FLOAT,false,0,0)}}}if(b.color>=0){k.bindBuffer(k.ARRAY_BUFFER,
+k.texParameteri(a,k.TEXTURE_MIN_FILTER,C(b.minFilter))}if(Ya&&b.type!==THREE.FloatType&&(b.anisotropy>1||b.__oldAnisotropy)){k.texParameterf(a,Ya.TEXTURE_MAX_ANISOTROPY_EXT,Math.min(b.anisotropy,pb));b.__oldAnisotropy=b.anisotropy}}function x(a,b){k.bindRenderbuffer(k.RENDERBUFFER,a);if(b.depthBuffer&&!b.stencilBuffer){k.renderbufferStorage(k.RENDERBUFFER,k.DEPTH_COMPONENT16,b.width,b.height);k.framebufferRenderbuffer(k.FRAMEBUFFER,k.DEPTH_ATTACHMENT,k.RENDERBUFFER,a)}else if(b.depthBuffer&&b.stencilBuffer){k.renderbufferStorage(k.RENDERBUFFER,
+k.DEPTH_STENCIL,b.width,b.height);k.framebufferRenderbuffer(k.FRAMEBUFFER,k.DEPTH_STENCIL_ATTACHMENT,k.RENDERBUFFER,a)}else k.renderbufferStorage(k.RENDERBUFFER,k.RGBA4,b.width,b.height)}function C(a){return a===THREE.NearestFilter||a===THREE.NearestMipMapNearestFilter||a===THREE.NearestMipMapLinearFilter?k.NEAREST:k.LINEAR}function D(a){return a===THREE.RepeatWrapping?k.REPEAT:a===THREE.ClampToEdgeWrapping?k.CLAMP_TO_EDGE:a===THREE.MirroredRepeatWrapping?k.MIRRORED_REPEAT:a===THREE.NearestFilter?
+k.NEAREST:a===THREE.NearestMipMapNearestFilter?k.NEAREST_MIPMAP_NEAREST:a===THREE.NearestMipMapLinearFilter?k.NEAREST_MIPMAP_LINEAR:a===THREE.LinearFilter?k.LINEAR:a===THREE.LinearMipMapNearestFilter?k.LINEAR_MIPMAP_NEAREST:a===THREE.LinearMipMapLinearFilter?k.LINEAR_MIPMAP_LINEAR:a===THREE.UnsignedByteType?k.UNSIGNED_BYTE:a===THREE.UnsignedShort4444Type?k.UNSIGNED_SHORT_4_4_4_4:a===THREE.UnsignedShort5551Type?k.UNSIGNED_SHORT_5_5_5_1:a===THREE.UnsignedShort565Type?k.UNSIGNED_SHORT_5_6_5:a===THREE.ByteType?
+k.BYTE:a===THREE.ShortType?k.SHORT:a===THREE.UnsignedShortType?k.UNSIGNED_SHORT:a===THREE.IntType?k.INT:a===THREE.UnsignedIntType?k.UNSIGNED_INT:a===THREE.FloatType?k.FLOAT:a===THREE.AlphaFormat?k.ALPHA:a===THREE.RGBFormat?k.RGB:a===THREE.RGBAFormat?k.RGBA:a===THREE.LuminanceFormat?k.LUMINANCE:a===THREE.LuminanceAlphaFormat?k.LUMINANCE_ALPHA:a===THREE.AddEquation?k.FUNC_ADD:a===THREE.SubtractEquation?k.FUNC_SUBTRACT:a===THREE.ReverseSubtractEquation?k.FUNC_REVERSE_SUBTRACT:a===THREE.ZeroFactor?k.ZERO:
+a===THREE.OneFactor?k.ONE:a===THREE.SrcColorFactor?k.SRC_COLOR:a===THREE.OneMinusSrcColorFactor?k.ONE_MINUS_SRC_COLOR:a===THREE.SrcAlphaFactor?k.SRC_ALPHA:a===THREE.OneMinusSrcAlphaFactor?k.ONE_MINUS_SRC_ALPHA:a===THREE.DstAlphaFactor?k.DST_ALPHA:a===THREE.OneMinusDstAlphaFactor?k.ONE_MINUS_DST_ALPHA:a===THREE.DstColorFactor?k.DST_COLOR:a===THREE.OneMinusDstColorFactor?k.ONE_MINUS_DST_COLOR:a===THREE.SrcAlphaSaturateFactor?k.SRC_ALPHA_SATURATE:0}console.log("THREE.WebGLRenderer",THREE.REVISION);var a=
+a||{},z=a.canvas!==void 0?a.canvas:document.createElement("canvas"),u=a.precision!==void 0?a.precision:"highp",G=a.alpha!==void 0?a.alpha:true,J=a.premultipliedAlpha!==void 0?a.premultipliedAlpha:true,M=a.antialias!==void 0?a.antialias:false,O=a.stencil!==void 0?a.stencil:true,X=a.preserveDrawingBuffer!==void 0?a.preserveDrawingBuffer:false,B=a.clearColor!==void 0?new THREE.Color(a.clearColor):new THREE.Color(0),F=a.clearAlpha!==void 0?a.clearAlpha:0,Q=a.maxLights!==void 0?a.maxLights:4;this.domElement=
+z;this.context=null;this.autoUpdateScene=this.autoUpdateObjects=this.sortObjects=this.autoClearStencil=this.autoClearDepth=this.autoClearColor=this.autoClear=true;this.shadowMapEnabled=this.physicallyBasedShading=this.gammaOutput=this.gammaInput=false;this.shadowMapCullFrontFaces=this.shadowMapSoft=this.shadowMapAutoUpdate=true;this.shadowMapCascade=this.shadowMapDebug=false;this.maxMorphTargets=8;this.maxMorphNormals=4;this.autoScaleCubemaps=true;this.renderPluginsPre=[];this.renderPluginsPost=[];
+this.info={memory:{programs:0,geometries:0,textures:0},render:{calls:0,vertices:0,faces:0,points:0}};var E=this,aa=[],T=0,N=null,W=null,ba=-1,H=null,ca=null,ia=0,S=-1,R=-1,P=-1,U=-1,fa=-1,ma=-1,Ga=-1,na=-1,Oa=null,Pa=null,bb=null,nb=null,gb=0,Ob=0,ob=0,kb=0,ec=0,Ua=0,Da=new THREE.Frustum,Aa=new THREE.Matrix4,hb=new THREE.Matrix4,qa=new THREE.Vector4,Fa=new THREE.Vector3,Ra=true,sa={ambient:[0,0,0],directional:{length:0,colors:[],positions:[]},point:{length:0,colors:[],positions:[],distances:[]},spot:{length:0,
+colors:[],positions:[],distances:[],directions:[],angles:[],exponents:[]}},k,Ya;try{if(!(k=z.getContext("experimental-webgl",{alpha:G,premultipliedAlpha:J,antialias:M,stencil:O,preserveDrawingBuffer:X})))throw"Error creating WebGL context.";}catch(Gb){console.error(Gb)}a=k.getExtension("OES_texture_float");G=k.getExtension("OES_standard_derivatives");Ya=k.getExtension("EXT_texture_filter_anisotropic")||k.getExtension("MOZ_EXT_texture_filter_anisotropic")||k.getExtension("WEBKIT_EXT_texture_filter_anisotropic");
+a||console.log("THREE.WebGLRenderer: Float textures not supported.");G||console.log("THREE.WebGLRenderer: Standard derivatives not supported.");Ya||console.log("THREE.WebGLRenderer: Anisotropic texture filtering not supported.");k.clearColor(0,0,0,1);k.clearDepth(1);k.clearStencil(0);k.enable(k.DEPTH_TEST);k.depthFunc(k.LEQUAL);k.frontFace(k.CCW);k.cullFace(k.BACK);k.enable(k.CULL_FACE);k.enable(k.BLEND);k.blendEquation(k.FUNC_ADD);k.blendFunc(k.SRC_ALPHA,k.ONE_MINUS_SRC_ALPHA);k.clearColor(B.r,B.g,
+B.b,F);this.context=k;G=k.getParameter(k.MAX_VERTEX_TEXTURE_IMAGE_UNITS);k.getParameter(k.MAX_TEXTURE_SIZE);var Va=k.getParameter(k.MAX_CUBE_MAP_TEXTURE_SIZE),pb=Ya?k.getParameter(Ya.MAX_TEXTURE_MAX_ANISOTROPY_EXT):0,cb=G>0,dc=cb&&a;this.getContext=function(){return k};this.supportsVertexTextures=function(){return cb};this.getMaxAnisotropy=function(){return pb};this.setSize=function(a,b){z.width=a;z.height=b;this.setViewport(0,0,z.width,z.height)};this.setViewport=function(a,b,c,d){gb=a!==void 0?
+a:0;Ob=b!==void 0?b:0;ob=c!==void 0?c:z.width;kb=d!==void 0?d:z.height;k.viewport(gb,Ob,ob,kb)};this.setScissor=function(a,b,c,d){k.scissor(a,b,c,d)};this.enableScissorTest=function(a){a?k.enable(k.SCISSOR_TEST):k.disable(k.SCISSOR_TEST)};this.setClearColorHex=function(a,b){B.setHex(a);F=b;k.clearColor(B.r,B.g,B.b,F)};this.setClearColor=function(a,b){B.copy(a);F=b;k.clearColor(B.r,B.g,B.b,F)};this.getClearColor=function(){return B};this.getClearAlpha=function(){return F};this.clear=function(a,b,c){var d=
+0;if(a===void 0||a)d=d|k.COLOR_BUFFER_BIT;if(b===void 0||b)d=d|k.DEPTH_BUFFER_BIT;if(c===void 0||c)d=d|k.STENCIL_BUFFER_BIT;k.clear(d)};this.clearTarget=function(a,b,c,d){this.setRenderTarget(a);this.clear(b,c,d)};this.addPostPlugin=function(a){a.init(this);this.renderPluginsPost.push(a)};this.addPrePlugin=function(a){a.init(this);this.renderPluginsPre.push(a)};this.deallocateObject=function(a){if(a.__webglInit){a.__webglInit=false;delete a._modelViewMatrix;delete a._normalMatrix;delete a._normalMatrixArray;
+delete a._modelViewMatrixArray;delete a._objectMatrixArray;if(a instanceof THREE.Mesh)for(var b in a.geometry.geometryGroups){var c=a.geometry.geometryGroups[b];k.deleteBuffer(c.__webglVertexBuffer);k.deleteBuffer(c.__webglNormalBuffer);k.deleteBuffer(c.__webglTangentBuffer);k.deleteBuffer(c.__webglColorBuffer);k.deleteBuffer(c.__webglUVBuffer);k.deleteBuffer(c.__webglUV2Buffer);k.deleteBuffer(c.__webglSkinVertexABuffer);k.deleteBuffer(c.__webglSkinVertexBBuffer);k.deleteBuffer(c.__webglSkinIndicesBuffer);
+k.deleteBuffer(c.__webglSkinWeightsBuffer);k.deleteBuffer(c.__webglFaceBuffer);k.deleteBuffer(c.__webglLineBuffer);var d=void 0,e=void 0;if(c.numMorphTargets){d=0;for(e=c.numMorphTargets;d<e;d++)k.deleteBuffer(c.__webglMorphTargetsBuffers[d])}if(c.numMorphNormals){d=0;for(e=c.numMorphNormals;d<e;d++)k.deleteBuffer(c.__webglMorphNormalsBuffers[d])}if(c.__webglCustomAttributesList){d=void 0;for(d in c.__webglCustomAttributesList)k.deleteBuffer(c.__webglCustomAttributesList[d].buffer)}E.info.memory.geometries--}else if(a instanceof
+THREE.Ribbon){a=a.geometry;k.deleteBuffer(a.__webglVertexBuffer);k.deleteBuffer(a.__webglColorBuffer);E.info.memory.geometries--}else if(a instanceof THREE.Line){a=a.geometry;k.deleteBuffer(a.__webglVertexBuffer);k.deleteBuffer(a.__webglColorBuffer);E.info.memory.geometries--}else if(a instanceof THREE.ParticleSystem){a=a.geometry;k.deleteBuffer(a.__webglVertexBuffer);k.deleteBuffer(a.__webglColorBuffer);E.info.memory.geometries--}}};this.deallocateTexture=function(a){if(a.__webglInit){a.__webglInit=
+false;k.deleteTexture(a.__webglTexture);E.info.memory.textures--}};this.deallocateRenderTarget=function(a){if(a&&a.__webglTexture){k.deleteTexture(a.__webglTexture);if(a instanceof THREE.WebGLRenderTargetCube)for(var b=0;b<6;b++){k.deleteFramebuffer(a.__webglFramebuffer[b]);k.deleteRenderbuffer(a.__webglRenderbuffer[b])}else{k.deleteFramebuffer(a.__webglFramebuffer);k.deleteRenderbuffer(a.__webglRenderbuffer)}}};this.deallocateMaterial=function(a){var b=a.program;if(b){a.program=void 0;var c,d,e=
+false,a=0;for(c=aa.length;a<c;a++){d=aa[a];if(d.program===b){d.usedTimes--;d.usedTimes===0&&(e=true);break}}if(e){e=[];a=0;for(c=aa.length;a<c;a++){d=aa[a];d.program!==b&&e.push(d)}aa=e;k.deleteProgram(b);E.info.memory.programs--}}};this.updateShadowMap=function(a,b){N=null;ba=H=na=Ga=P=-1;Ra=true;R=S=-1;this.shadowMapPlugin.update(a,b)};this.renderBufferImmediate=function(a,b,c){if(a.hasPositions&&!a.__webglVertexBuffer)a.__webglVertexBuffer=k.createBuffer();if(a.hasNormals&&!a.__webglNormalBuffer)a.__webglNormalBuffer=
+k.createBuffer();if(a.hasUvs&&!a.__webglUvBuffer)a.__webglUvBuffer=k.createBuffer();if(a.hasColors&&!a.__webglColorBuffer)a.__webglColorBuffer=k.createBuffer();if(a.hasPositions){k.bindBuffer(k.ARRAY_BUFFER,a.__webglVertexBuffer);k.bufferData(k.ARRAY_BUFFER,a.positionArray,k.DYNAMIC_DRAW);k.enableVertexAttribArray(b.attributes.position);k.vertexAttribPointer(b.attributes.position,3,k.FLOAT,false,0,0)}if(a.hasNormals){k.bindBuffer(k.ARRAY_BUFFER,a.__webglNormalBuffer);if(c.shading===THREE.FlatShading){var d,
+e,f,g,h,i,j,m,l,n,o,p=a.count*3;for(o=0;o<p;o=o+9){n=a.normalArray;d=n[o];e=n[o+1];f=n[o+2];g=n[o+3];i=n[o+4];m=n[o+5];h=n[o+6];j=n[o+7];l=n[o+8];d=(d+g+h)/3;e=(e+i+j)/3;f=(f+m+l)/3;n[o]=d;n[o+1]=e;n[o+2]=f;n[o+3]=d;n[o+4]=e;n[o+5]=f;n[o+6]=d;n[o+7]=e;n[o+8]=f}}k.bufferData(k.ARRAY_BUFFER,a.normalArray,k.DYNAMIC_DRAW);k.enableVertexAttribArray(b.attributes.normal);k.vertexAttribPointer(b.attributes.normal,3,k.FLOAT,false,0,0)}if(a.hasUvs&&c.map){k.bindBuffer(k.ARRAY_BUFFER,a.__webglUvBuffer);k.bufferData(k.ARRAY_BUFFER,
+a.uvArray,k.DYNAMIC_DRAW);k.enableVertexAttribArray(b.attributes.uv);k.vertexAttribPointer(b.attributes.uv,2,k.FLOAT,false,0,0)}if(a.hasColors&&c.vertexColors!==THREE.NoColors){k.bindBuffer(k.ARRAY_BUFFER,a.__webglColorBuffer);k.bufferData(k.ARRAY_BUFFER,a.colorArray,k.DYNAMIC_DRAW);k.enableVertexAttribArray(b.attributes.color);k.vertexAttribPointer(b.attributes.color,3,k.FLOAT,false,0,0)}k.drawArrays(k.TRIANGLES,0,a.count);a.count=0};this.renderBufferDirect=function(a,b,c,d,e,f){if(d.visible!==false){c=
+q(a,b,c,d,f);a=c.attributes;b=false;d=e.id*16777215+c.id*2+(d.wireframe?1:0);if(d!==H){H=d;b=true}if(f instanceof THREE.Mesh){f=e.offsets;f.length>1&&(b=true);d=0;for(c=f.length;d<c;++d){var g=f[d].index;if(b){var h=e.attributes.position,i=h.itemSize;k.bindBuffer(k.ARRAY_BUFFER,h.buffer);k.vertexAttribPointer(a.position,i,k.FLOAT,false,0,g*i*4);h=e.attributes.normal;if(a.normal>=0&&h){i=h.itemSize;k.bindBuffer(k.ARRAY_BUFFER,h.buffer);k.vertexAttribPointer(a.normal,i,k.FLOAT,false,0,g*i*4)}h=e.attributes.uv;
+if(a.uv>=0&&h)if(h.buffer){i=h.itemSize;k.bindBuffer(k.ARRAY_BUFFER,h.buffer);k.vertexAttribPointer(a.uv,i,k.FLOAT,false,0,g*i*4);k.enableVertexAttribArray(a.uv)}else k.disableVertexAttribArray(a.uv);h=e.attributes.color;if(a.color>=0&&h){i=h.itemSize;k.bindBuffer(k.ARRAY_BUFFER,h.buffer);k.vertexAttribPointer(a.color,i,k.FLOAT,false,0,g*i*4)}h=e.attributes.tangent;if(a.tangent>=0&&h){i=h.itemSize;k.bindBuffer(k.ARRAY_BUFFER,h.buffer);k.vertexAttribPointer(a.tangent,i,k.FLOAT,false,0,g*i*4)}k.bindBuffer(k.ELEMENT_ARRAY_BUFFER,
+e.attributes.index.buffer)}k.drawElements(k.TRIANGLES,f[d].count,k.UNSIGNED_SHORT,f[d].start*2);E.info.render.calls++;E.info.render.vertices=E.info.render.vertices+f[d].count;E.info.render.faces=E.info.render.faces+f[d].count/3}}}};this.renderBuffer=function(a,b,c,d,e,f){if(d.visible!==false){var g,i,c=q(a,b,c,d,f),b=c.attributes,a=false,c=e.id*16777215+c.id*2+(d.wireframe?1:0);if(c!==H){H=c;a=true}if(!d.morphTargets&&b.position>=0){if(a){k.bindBuffer(k.ARRAY_BUFFER,e.__webglVertexBuffer);k.vertexAttribPointer(b.position,
+3,k.FLOAT,false,0,0)}}else if(f.morphTargetBase){c=d.program.attributes;if(f.morphTargetBase!==-1){k.bindBuffer(k.ARRAY_BUFFER,e.__webglMorphTargetsBuffers[f.morphTargetBase]);k.vertexAttribPointer(c.position,3,k.FLOAT,false,0,0)}else if(c.position>=0){k.bindBuffer(k.ARRAY_BUFFER,e.__webglVertexBuffer);k.vertexAttribPointer(c.position,3,k.FLOAT,false,0,0)}if(f.morphTargetForcedOrder.length){var j=0;i=f.morphTargetForcedOrder;for(g=f.morphTargetInfluences;j<d.numSupportedMorphTargets&&j<i.length;){k.bindBuffer(k.ARRAY_BUFFER,
+e.__webglMorphTargetsBuffers[i[j]]);k.vertexAttribPointer(c["morphTarget"+j],3,k.FLOAT,false,0,0);if(d.morphNormals){k.bindBuffer(k.ARRAY_BUFFER,e.__webglMorphNormalsBuffers[i[j]]);k.vertexAttribPointer(c["morphNormal"+j],3,k.FLOAT,false,0,0)}f.__webglMorphTargetInfluences[j]=g[i[j]];j++}}else{i=[];g=f.morphTargetInfluences;var m,l=g.length;for(m=0;m<l;m++){j=g[m];j>0&&i.push([m,j])}if(i.length>d.numSupportedMorphTargets){i.sort(h);i.length=d.numSupportedMorphTargets}else i.length>d.numSupportedMorphNormals?
+i.sort(h):i.length===0&&i.push([0,0]);for(j=0;j<d.numSupportedMorphTargets;){if(i[j]){m=i[j][0];k.bindBuffer(k.ARRAY_BUFFER,e.__webglMorphTargetsBuffers[m]);k.vertexAttribPointer(c["morphTarget"+j],3,k.FLOAT,false,0,0);if(d.morphNormals){k.bindBuffer(k.ARRAY_BUFFER,e.__webglMorphNormalsBuffers[m]);k.vertexAttribPointer(c["morphNormal"+j],3,k.FLOAT,false,0,0)}f.__webglMorphTargetInfluences[j]=g[m]}else{k.vertexAttribPointer(c["morphTarget"+j],3,k.FLOAT,false,0,0);d.morphNormals&&k.vertexAttribPointer(c["morphNormal"+
+j],3,k.FLOAT,false,0,0);f.__webglMorphTargetInfluences[j]=0}j++}}d.program.uniforms.morphTargetInfluences!==null&&k.uniform1fv(d.program.uniforms.morphTargetInfluences,f.__webglMorphTargetInfluences)}if(a){if(e.__webglCustomAttributesList){g=0;for(i=e.__webglCustomAttributesList.length;g<i;g++){c=e.__webglCustomAttributesList[g];if(b[c.buffer.belongsToAttribute]>=0){k.bindBuffer(k.ARRAY_BUFFER,c.buffer);k.vertexAttribPointer(b[c.buffer.belongsToAttribute],c.size,k.FLOAT,false,0,0)}}}if(b.color>=0){k.bindBuffer(k.ARRAY_BUFFER,
 e.__webglColorBuffer);k.vertexAttribPointer(b.color,3,k.FLOAT,false,0,0)}if(b.normal>=0){k.bindBuffer(k.ARRAY_BUFFER,e.__webglNormalBuffer);k.vertexAttribPointer(b.normal,3,k.FLOAT,false,0,0)}if(b.tangent>=0){k.bindBuffer(k.ARRAY_BUFFER,e.__webglTangentBuffer);k.vertexAttribPointer(b.tangent,4,k.FLOAT,false,0,0)}if(b.uv>=0)if(e.__webglUVBuffer){k.bindBuffer(k.ARRAY_BUFFER,e.__webglUVBuffer);k.vertexAttribPointer(b.uv,2,k.FLOAT,false,0,0);k.enableVertexAttribArray(b.uv)}else k.disableVertexAttribArray(b.uv);
 if(b.uv2>=0)if(e.__webglUV2Buffer){k.bindBuffer(k.ARRAY_BUFFER,e.__webglUV2Buffer);k.vertexAttribPointer(b.uv2,2,k.FLOAT,false,0,0);k.enableVertexAttribArray(b.uv2)}else k.disableVertexAttribArray(b.uv2);if(d.skinning&&b.skinVertexA>=0&&b.skinVertexB>=0&&b.skinIndex>=0&&b.skinWeight>=0){k.bindBuffer(k.ARRAY_BUFFER,e.__webglSkinVertexABuffer);k.vertexAttribPointer(b.skinVertexA,4,k.FLOAT,false,0,0);k.bindBuffer(k.ARRAY_BUFFER,e.__webglSkinVertexBBuffer);k.vertexAttribPointer(b.skinVertexB,4,k.FLOAT,
 false,0,0);k.bindBuffer(k.ARRAY_BUFFER,e.__webglSkinIndicesBuffer);k.vertexAttribPointer(b.skinIndex,4,k.FLOAT,false,0,0);k.bindBuffer(k.ARRAY_BUFFER,e.__webglSkinWeightsBuffer);k.vertexAttribPointer(b.skinWeight,4,k.FLOAT,false,0,0)}}if(f instanceof THREE.Mesh){if(d.wireframe){d=d.wireframeLinewidth;if(d!==nb){k.lineWidth(d);nb=d}a&&k.bindBuffer(k.ELEMENT_ARRAY_BUFFER,e.__webglLineBuffer);k.drawElements(k.LINES,e.__webglLineCount,k.UNSIGNED_SHORT,0)}else{a&&k.bindBuffer(k.ELEMENT_ARRAY_BUFFER,e.__webglFaceBuffer);

+ 28 - 28
build/custom/ThreeWebGL.js

@@ -297,34 +297,34 @@ k)}else if(l==="tv"){if(e._array===void 0){e._array=[];l=0;for(n=e.texture.lengt
 d.skinning)&&i.viewMatrix!==null&&g.uniformMatrix4fv(i.viewMatrix,false,a._viewMatrixArray)}if(d.skinning)if(hc&&f.useVertexTexture){if(i.boneTexture!==null){g.uniform1i(i.boneTexture,12);F.setTexture(f.boneTexture,12)}}else i.boneGlobalMatrices!==null&&g.uniformMatrix4fv(i.boneGlobalMatrices,false,f.boneMatrices);g.uniformMatrix4fv(i.modelViewMatrix,false,f._modelViewMatrix.elements);i.normalMatrix&&g.uniformMatrix3fv(i.normalMatrix,false,f._normalMatrix.elements);i.objectMatrix!==null&&g.uniformMatrix4fv(i.objectMatrix,
 false,f.matrixWorld.elements);return h}function p(a,b){a._modelViewMatrix.multiply(b.matrixWorldInverse,a.matrixWorld);a._normalMatrix.getInverse(a._modelViewMatrix);a._normalMatrix.transpose()}function x(a,b,c){if(Va!==a){a?g.enable(g.POLYGON_OFFSET_FILL):g.disable(g.POLYGON_OFFSET_FILL);Va=a}if(a&&(wb!==b||Lb!==c)){g.polygonOffset(b,c);wb=b;Lb=c}}function u(a,b){var c;a==="fragment"?c=g.createShader(g.FRAGMENT_SHADER):a==="vertex"&&(c=g.createShader(g.VERTEX_SHADER));g.shaderSource(c,b);g.compileShader(c);
 if(!g.getShaderParameter(c,g.COMPILE_STATUS)){console.error(g.getShaderInfoLog(c));console.error(b);return null}return c}function H(a,b,c){if(c){g.texParameteri(a,g.TEXTURE_WRAP_S,A(b.wrapS));g.texParameteri(a,g.TEXTURE_WRAP_T,A(b.wrapT));g.texParameteri(a,g.TEXTURE_MAG_FILTER,A(b.magFilter));g.texParameteri(a,g.TEXTURE_MIN_FILTER,A(b.minFilter))}else{g.texParameteri(a,g.TEXTURE_WRAP_S,g.CLAMP_TO_EDGE);g.texParameteri(a,g.TEXTURE_WRAP_T,g.CLAMP_TO_EDGE);g.texParameteri(a,g.TEXTURE_MAG_FILTER,E(b.magFilter));
-g.texParameteri(a,g.TEXTURE_MIN_FILTER,E(b.minFilter))}Za&&b.type!==THREE.FloatType&&g.texParameterf(a,Za.TEXTURE_MAX_ANISOTROPY_EXT,Math.min(b.anisotropy,zc))}function w(a,b){g.bindRenderbuffer(g.RENDERBUFFER,a);if(b.depthBuffer&&!b.stencilBuffer){g.renderbufferStorage(g.RENDERBUFFER,g.DEPTH_COMPONENT16,b.width,b.height);g.framebufferRenderbuffer(g.FRAMEBUFFER,g.DEPTH_ATTACHMENT,g.RENDERBUFFER,a)}else if(b.depthBuffer&&b.stencilBuffer){g.renderbufferStorage(g.RENDERBUFFER,g.DEPTH_STENCIL,b.width,
-b.height);g.framebufferRenderbuffer(g.FRAMEBUFFER,g.DEPTH_STENCIL_ATTACHMENT,g.RENDERBUFFER,a)}else g.renderbufferStorage(g.RENDERBUFFER,g.RGBA4,b.width,b.height)}function E(a){return a===THREE.NearestFilter||a===THREE.NearestMipMapNearestFilter||a===THREE.NearestMipMapLinearFilter?g.NEAREST:g.LINEAR}function A(a){return a===THREE.RepeatWrapping?g.REPEAT:a===THREE.ClampToEdgeWrapping?g.CLAMP_TO_EDGE:a===THREE.MirroredRepeatWrapping?g.MIRRORED_REPEAT:a===THREE.NearestFilter?g.NEAREST:a===THREE.NearestMipMapNearestFilter?
-g.NEAREST_MIPMAP_NEAREST:a===THREE.NearestMipMapLinearFilter?g.NEAREST_MIPMAP_LINEAR:a===THREE.LinearFilter?g.LINEAR:a===THREE.LinearMipMapNearestFilter?g.LINEAR_MIPMAP_NEAREST:a===THREE.LinearMipMapLinearFilter?g.LINEAR_MIPMAP_LINEAR:a===THREE.UnsignedByteType?g.UNSIGNED_BYTE:a===THREE.UnsignedShort4444Type?g.UNSIGNED_SHORT_4_4_4_4:a===THREE.UnsignedShort5551Type?g.UNSIGNED_SHORT_5_5_5_1:a===THREE.UnsignedShort565Type?g.UNSIGNED_SHORT_5_6_5:a===THREE.ByteType?g.BYTE:a===THREE.ShortType?g.SHORT:a===
-THREE.UnsignedShortType?g.UNSIGNED_SHORT:a===THREE.IntType?g.INT:a===THREE.UnsignedIntType?g.UNSIGNED_INT:a===THREE.FloatType?g.FLOAT:a===THREE.AlphaFormat?g.ALPHA:a===THREE.RGBFormat?g.RGB:a===THREE.RGBAFormat?g.RGBA:a===THREE.LuminanceFormat?g.LUMINANCE:a===THREE.LuminanceAlphaFormat?g.LUMINANCE_ALPHA:a===THREE.AddEquation?g.FUNC_ADD:a===THREE.SubtractEquation?g.FUNC_SUBTRACT:a===THREE.ReverseSubtractEquation?g.FUNC_REVERSE_SUBTRACT:a===THREE.ZeroFactor?g.ZERO:a===THREE.OneFactor?g.ONE:a===THREE.SrcColorFactor?
-g.SRC_COLOR:a===THREE.OneMinusSrcColorFactor?g.ONE_MINUS_SRC_COLOR:a===THREE.SrcAlphaFactor?g.SRC_ALPHA:a===THREE.OneMinusSrcAlphaFactor?g.ONE_MINUS_SRC_ALPHA:a===THREE.DstAlphaFactor?g.DST_ALPHA:a===THREE.OneMinusDstAlphaFactor?g.ONE_MINUS_DST_ALPHA:a===THREE.DstColorFactor?g.DST_COLOR:a===THREE.OneMinusDstColorFactor?g.ONE_MINUS_DST_COLOR:a===THREE.SrcAlphaSaturateFactor?g.SRC_ALPHA_SATURATE:0}console.log("THREE.WebGLRenderer",THREE.REVISION);var a=a||{},G=a.canvas!==void 0?a.canvas:document.createElement("canvas"),
-C=a.precision!==void 0?a.precision:"highp",L=a.alpha!==void 0?a.alpha:true,I=a.premultipliedAlpha!==void 0?a.premultipliedAlpha:true,T=a.antialias!==void 0?a.antialias:false,V=a.stencil!==void 0?a.stencil:true,R=a.preserveDrawingBuffer!==void 0?a.preserveDrawingBuffer:false,z=a.clearColor!==void 0?new THREE.Color(a.clearColor):new THREE.Color(0),K=a.clearAlpha!==void 0?a.clearAlpha:0,U=a.maxLights!==void 0?a.maxLights:4;this.domElement=G;this.context=null;this.autoUpdateScene=this.autoUpdateObjects=
-this.sortObjects=this.autoClearStencil=this.autoClearDepth=this.autoClearColor=this.autoClear=true;this.shadowMapEnabled=this.physicallyBasedShading=this.gammaOutput=this.gammaInput=false;this.shadowMapCullFrontFaces=this.shadowMapSoft=this.shadowMapAutoUpdate=true;this.shadowMapCascade=this.shadowMapDebug=false;this.maxMorphTargets=8;this.maxMorphNormals=4;this.autoScaleCubemaps=true;this.renderPluginsPre=[];this.renderPluginsPost=[];this.info={memory:{programs:0,geometries:0,textures:0},render:{calls:0,
-vertices:0,faces:0,points:0}};var F=this,ba=[],ia=0,J=null,ka=null,$=-1,S=null,aa=null,sa=0,ha=-1,M=-1,ta=-1,Aa=-1,la=-1,Ia=-1,Ha=-1,Ba=-1,Va=null,wb=null,Lb=null,Mb=null,xb=0,Nb=0,Ob=0,Pb=0,gc=0,xc=0,ic=new THREE.Frustum,Wb=new THREE.Matrix4,Vb=new THREE.Matrix4,pb=new THREE.Vector4,La=new THREE.Vector3,Wa=true,yc={ambient:[0,0,0],directional:{length:0,colors:[],positions:[]},point:{length:0,colors:[],positions:[],distances:[]},spot:{length:0,colors:[],positions:[],distances:[],directions:[],angles:[],
-exponents:[]}},g,Za;try{if(!(g=G.getContext("experimental-webgl",{alpha:L,premultipliedAlpha:I,antialias:T,stencil:V,preserveDrawingBuffer:R})))throw"Error creating WebGL context.";}catch(Qc){console.error(Qc)}a=g.getExtension("OES_texture_float");L=g.getExtension("OES_standard_derivatives");Za=g.getExtension("EXT_texture_filter_anisotropic")||g.getExtension("MOZ_EXT_texture_filter_anisotropic")||g.getExtension("WEBKIT_EXT_texture_filter_anisotropic");a||console.log("THREE.WebGLRenderer: Float textures not supported.");
-L||console.log("THREE.WebGLRenderer: Standard derivatives not supported.");Za||console.log("THREE.WebGLRenderer: Anisotropic texture filtering not supported.");g.clearColor(0,0,0,1);g.clearDepth(1);g.clearStencil(0);g.enable(g.DEPTH_TEST);g.depthFunc(g.LEQUAL);g.frontFace(g.CCW);g.cullFace(g.BACK);g.enable(g.CULL_FACE);g.enable(g.BLEND);g.blendEquation(g.FUNC_ADD);g.blendFunc(g.SRC_ALPHA,g.ONE_MINUS_SRC_ALPHA);g.clearColor(z.r,z.g,z.b,K);this.context=g;L=g.getParameter(g.MAX_VERTEX_TEXTURE_IMAGE_UNITS);
-g.getParameter(g.MAX_TEXTURE_SIZE);var Pc=g.getParameter(g.MAX_CUBE_MAP_TEXTURE_SIZE),zc=Za?g.getParameter(Za.MAX_TEXTURE_MAX_ANISOTROPY_EXT):0,jc=L>0,hc=jc&&a;this.getContext=function(){return g};this.supportsVertexTextures=function(){return jc};this.getMaxAnisotropy=function(){return zc};this.setSize=function(a,b){G.width=a;G.height=b;this.setViewport(0,0,G.width,G.height)};this.setViewport=function(a,b,c,d){xb=a!==void 0?a:0;Nb=b!==void 0?b:0;Ob=c!==void 0?c:G.width;Pb=d!==void 0?d:G.height;g.viewport(xb,
-Nb,Ob,Pb)};this.setScissor=function(a,b,c,d){g.scissor(a,b,c,d)};this.enableScissorTest=function(a){a?g.enable(g.SCISSOR_TEST):g.disable(g.SCISSOR_TEST)};this.setClearColorHex=function(a,b){z.setHex(a);K=b;g.clearColor(z.r,z.g,z.b,K)};this.setClearColor=function(a,b){z.copy(a);K=b;g.clearColor(z.r,z.g,z.b,K)};this.getClearColor=function(){return z};this.getClearAlpha=function(){return K};this.clear=function(a,b,c){var d=0;if(a===void 0||a)d=d|g.COLOR_BUFFER_BIT;if(b===void 0||b)d=d|g.DEPTH_BUFFER_BIT;
-if(c===void 0||c)d=d|g.STENCIL_BUFFER_BIT;g.clear(d)};this.clearTarget=function(a,b,c,d){this.setRenderTarget(a);this.clear(b,c,d)};this.addPostPlugin=function(a){a.init(this);this.renderPluginsPost.push(a)};this.addPrePlugin=function(a){a.init(this);this.renderPluginsPre.push(a)};this.deallocateObject=function(a){if(a.__webglInit){a.__webglInit=false;delete a._modelViewMatrix;delete a._normalMatrix;delete a._normalMatrixArray;delete a._modelViewMatrixArray;delete a._objectMatrixArray;if(a instanceof
-THREE.Mesh)for(var b in a.geometry.geometryGroups){var c=a.geometry.geometryGroups[b];g.deleteBuffer(c.__webglVertexBuffer);g.deleteBuffer(c.__webglNormalBuffer);g.deleteBuffer(c.__webglTangentBuffer);g.deleteBuffer(c.__webglColorBuffer);g.deleteBuffer(c.__webglUVBuffer);g.deleteBuffer(c.__webglUV2Buffer);g.deleteBuffer(c.__webglSkinVertexABuffer);g.deleteBuffer(c.__webglSkinVertexBBuffer);g.deleteBuffer(c.__webglSkinIndicesBuffer);g.deleteBuffer(c.__webglSkinWeightsBuffer);g.deleteBuffer(c.__webglFaceBuffer);
-g.deleteBuffer(c.__webglLineBuffer);var d=void 0,e=void 0;if(c.numMorphTargets){d=0;for(e=c.numMorphTargets;d<e;d++)g.deleteBuffer(c.__webglMorphTargetsBuffers[d])}if(c.numMorphNormals){d=0;for(e=c.numMorphNormals;d<e;d++)g.deleteBuffer(c.__webglMorphNormalsBuffers[d])}if(c.__webglCustomAttributesList){d=void 0;for(d in c.__webglCustomAttributesList)g.deleteBuffer(c.__webglCustomAttributesList[d].buffer)}F.info.memory.geometries--}else if(a instanceof THREE.Ribbon){a=a.geometry;g.deleteBuffer(a.__webglVertexBuffer);
-g.deleteBuffer(a.__webglColorBuffer);F.info.memory.geometries--}else if(a instanceof THREE.Line){a=a.geometry;g.deleteBuffer(a.__webglVertexBuffer);g.deleteBuffer(a.__webglColorBuffer);F.info.memory.geometries--}else if(a instanceof THREE.ParticleSystem){a=a.geometry;g.deleteBuffer(a.__webglVertexBuffer);g.deleteBuffer(a.__webglColorBuffer);F.info.memory.geometries--}}};this.deallocateTexture=function(a){if(a.__webglInit){a.__webglInit=false;g.deleteTexture(a.__webglTexture);F.info.memory.textures--}};
-this.deallocateRenderTarget=function(a){if(a&&a.__webglTexture){g.deleteTexture(a.__webglTexture);if(a instanceof THREE.WebGLRenderTargetCube)for(var b=0;b<6;b++){g.deleteFramebuffer(a.__webglFramebuffer[b]);g.deleteRenderbuffer(a.__webglRenderbuffer[b])}else{g.deleteFramebuffer(a.__webglFramebuffer);g.deleteRenderbuffer(a.__webglRenderbuffer)}}};this.deallocateMaterial=function(a){var b=a.program;if(b){a.program=void 0;var c,d,e=false,a=0;for(c=ba.length;a<c;a++){d=ba[a];if(d.program===b){d.usedTimes--;
-d.usedTimes===0&&(e=true);break}}if(e){e=[];a=0;for(c=ba.length;a<c;a++){d=ba[a];d.program!==b&&e.push(d)}ba=e;g.deleteProgram(b);F.info.memory.programs--}}};this.updateShadowMap=function(a,b){J=null;$=S=Ba=Ha=ta=-1;Wa=true;M=ha=-1;this.shadowMapPlugin.update(a,b)};this.renderBufferImmediate=function(a,b,c){if(a.hasPositions&&!a.__webglVertexBuffer)a.__webglVertexBuffer=g.createBuffer();if(a.hasNormals&&!a.__webglNormalBuffer)a.__webglNormalBuffer=g.createBuffer();if(a.hasUvs&&!a.__webglUvBuffer)a.__webglUvBuffer=
-g.createBuffer();if(a.hasColors&&!a.__webglColorBuffer)a.__webglColorBuffer=g.createBuffer();if(a.hasPositions){g.bindBuffer(g.ARRAY_BUFFER,a.__webglVertexBuffer);g.bufferData(g.ARRAY_BUFFER,a.positionArray,g.DYNAMIC_DRAW);g.enableVertexAttribArray(b.attributes.position);g.vertexAttribPointer(b.attributes.position,3,g.FLOAT,false,0,0)}if(a.hasNormals){g.bindBuffer(g.ARRAY_BUFFER,a.__webglNormalBuffer);if(c.shading===THREE.FlatShading){var d,e,f,h,i,j,k,l,m,n,o,q=a.count*3;for(o=0;o<q;o=o+9){n=a.normalArray;
-d=n[o];e=n[o+1];f=n[o+2];h=n[o+3];j=n[o+4];l=n[o+5];i=n[o+6];k=n[o+7];m=n[o+8];d=(d+h+i)/3;e=(e+j+k)/3;f=(f+l+m)/3;n[o]=d;n[o+1]=e;n[o+2]=f;n[o+3]=d;n[o+4]=e;n[o+5]=f;n[o+6]=d;n[o+7]=e;n[o+8]=f}}g.bufferData(g.ARRAY_BUFFER,a.normalArray,g.DYNAMIC_DRAW);g.enableVertexAttribArray(b.attributes.normal);g.vertexAttribPointer(b.attributes.normal,3,g.FLOAT,false,0,0)}if(a.hasUvs&&c.map){g.bindBuffer(g.ARRAY_BUFFER,a.__webglUvBuffer);g.bufferData(g.ARRAY_BUFFER,a.uvArray,g.DYNAMIC_DRAW);g.enableVertexAttribArray(b.attributes.uv);
-g.vertexAttribPointer(b.attributes.uv,2,g.FLOAT,false,0,0)}if(a.hasColors&&c.vertexColors!==THREE.NoColors){g.bindBuffer(g.ARRAY_BUFFER,a.__webglColorBuffer);g.bufferData(g.ARRAY_BUFFER,a.colorArray,g.DYNAMIC_DRAW);g.enableVertexAttribArray(b.attributes.color);g.vertexAttribPointer(b.attributes.color,3,g.FLOAT,false,0,0)}g.drawArrays(g.TRIANGLES,0,a.count);a.count=0};this.renderBufferDirect=function(a,b,c,d,e,f){if(d.visible!==false){c=r(a,b,c,d,f);a=c.attributes;b=false;d=e.id*16777215+c.id*2+(d.wireframe?
-1:0);if(d!==S){S=d;b=true}if(f instanceof THREE.Mesh){f=e.offsets;f.length>1&&(b=true);d=0;for(c=f.length;d<c;++d){var h=f[d].index;if(b){var i=e.attributes.position,j=i.itemSize;g.bindBuffer(g.ARRAY_BUFFER,i.buffer);g.vertexAttribPointer(a.position,j,g.FLOAT,false,0,h*j*4);i=e.attributes.normal;if(a.normal>=0&&i){j=i.itemSize;g.bindBuffer(g.ARRAY_BUFFER,i.buffer);g.vertexAttribPointer(a.normal,j,g.FLOAT,false,0,h*j*4)}i=e.attributes.uv;if(a.uv>=0&&i)if(i.buffer){j=i.itemSize;g.bindBuffer(g.ARRAY_BUFFER,
-i.buffer);g.vertexAttribPointer(a.uv,j,g.FLOAT,false,0,h*j*4);g.enableVertexAttribArray(a.uv)}else g.disableVertexAttribArray(a.uv);i=e.attributes.color;if(a.color>=0&&i){j=i.itemSize;g.bindBuffer(g.ARRAY_BUFFER,i.buffer);g.vertexAttribPointer(a.color,j,g.FLOAT,false,0,h*j*4)}i=e.attributes.tangent;if(a.tangent>=0&&i){j=i.itemSize;g.bindBuffer(g.ARRAY_BUFFER,i.buffer);g.vertexAttribPointer(a.tangent,j,g.FLOAT,false,0,h*j*4)}g.bindBuffer(g.ELEMENT_ARRAY_BUFFER,e.attributes.index.buffer)}g.drawElements(g.TRIANGLES,
-f[d].count,g.UNSIGNED_SHORT,f[d].start*2);F.info.render.calls++;F.info.render.vertices=F.info.render.vertices+f[d].count;F.info.render.faces=F.info.render.faces+f[d].count/3}}}};this.renderBuffer=function(a,b,c,d,e,f){if(d.visible!==false){var h,i,c=r(a,b,c,d,f),b=c.attributes,a=false,c=e.id*16777215+c.id*2+(d.wireframe?1:0);if(c!==S){S=c;a=true}if(!d.morphTargets&&b.position>=0){if(a){g.bindBuffer(g.ARRAY_BUFFER,e.__webglVertexBuffer);g.vertexAttribPointer(b.position,3,g.FLOAT,false,0,0)}}else if(f.morphTargetBase){c=
-d.program.attributes;if(f.morphTargetBase!==-1){g.bindBuffer(g.ARRAY_BUFFER,e.__webglMorphTargetsBuffers[f.morphTargetBase]);g.vertexAttribPointer(c.position,3,g.FLOAT,false,0,0)}else if(c.position>=0){g.bindBuffer(g.ARRAY_BUFFER,e.__webglVertexBuffer);g.vertexAttribPointer(c.position,3,g.FLOAT,false,0,0)}if(f.morphTargetForcedOrder.length){var k=0;i=f.morphTargetForcedOrder;for(h=f.morphTargetInfluences;k<d.numSupportedMorphTargets&&k<i.length;){g.bindBuffer(g.ARRAY_BUFFER,e.__webglMorphTargetsBuffers[i[k]]);
-g.vertexAttribPointer(c["morphTarget"+k],3,g.FLOAT,false,0,0);if(d.morphNormals){g.bindBuffer(g.ARRAY_BUFFER,e.__webglMorphNormalsBuffers[i[k]]);g.vertexAttribPointer(c["morphNormal"+k],3,g.FLOAT,false,0,0)}f.__webglMorphTargetInfluences[k]=h[i[k]];k++}}else{i=[];h=f.morphTargetInfluences;var l,m=h.length;for(l=0;l<m;l++){k=h[l];k>0&&i.push([l,k])}if(i.length>d.numSupportedMorphTargets){i.sort(j);i.length=d.numSupportedMorphTargets}else i.length>d.numSupportedMorphNormals?i.sort(j):i.length===0&&
-i.push([0,0]);for(k=0;k<d.numSupportedMorphTargets;){if(i[k]){l=i[k][0];g.bindBuffer(g.ARRAY_BUFFER,e.__webglMorphTargetsBuffers[l]);g.vertexAttribPointer(c["morphTarget"+k],3,g.FLOAT,false,0,0);if(d.morphNormals){g.bindBuffer(g.ARRAY_BUFFER,e.__webglMorphNormalsBuffers[l]);g.vertexAttribPointer(c["morphNormal"+k],3,g.FLOAT,false,0,0)}f.__webglMorphTargetInfluences[k]=h[l]}else{g.vertexAttribPointer(c["morphTarget"+k],3,g.FLOAT,false,0,0);d.morphNormals&&g.vertexAttribPointer(c["morphNormal"+k],3,
-g.FLOAT,false,0,0);f.__webglMorphTargetInfluences[k]=0}k++}}d.program.uniforms.morphTargetInfluences!==null&&g.uniform1fv(d.program.uniforms.morphTargetInfluences,f.__webglMorphTargetInfluences)}if(a){if(e.__webglCustomAttributesList){h=0;for(i=e.__webglCustomAttributesList.length;h<i;h++){c=e.__webglCustomAttributesList[h];if(b[c.buffer.belongsToAttribute]>=0){g.bindBuffer(g.ARRAY_BUFFER,c.buffer);g.vertexAttribPointer(b[c.buffer.belongsToAttribute],c.size,g.FLOAT,false,0,0)}}}if(b.color>=0){g.bindBuffer(g.ARRAY_BUFFER,
+g.texParameteri(a,g.TEXTURE_MIN_FILTER,E(b.minFilter))}if(Za&&b.type!==THREE.FloatType&&(b.anisotropy>1||b.__oldAnisotropy)){g.texParameterf(a,Za.TEXTURE_MAX_ANISOTROPY_EXT,Math.min(b.anisotropy,zc));b.__oldAnisotropy=b.anisotropy}}function w(a,b){g.bindRenderbuffer(g.RENDERBUFFER,a);if(b.depthBuffer&&!b.stencilBuffer){g.renderbufferStorage(g.RENDERBUFFER,g.DEPTH_COMPONENT16,b.width,b.height);g.framebufferRenderbuffer(g.FRAMEBUFFER,g.DEPTH_ATTACHMENT,g.RENDERBUFFER,a)}else if(b.depthBuffer&&b.stencilBuffer){g.renderbufferStorage(g.RENDERBUFFER,
+g.DEPTH_STENCIL,b.width,b.height);g.framebufferRenderbuffer(g.FRAMEBUFFER,g.DEPTH_STENCIL_ATTACHMENT,g.RENDERBUFFER,a)}else g.renderbufferStorage(g.RENDERBUFFER,g.RGBA4,b.width,b.height)}function E(a){return a===THREE.NearestFilter||a===THREE.NearestMipMapNearestFilter||a===THREE.NearestMipMapLinearFilter?g.NEAREST:g.LINEAR}function A(a){return a===THREE.RepeatWrapping?g.REPEAT:a===THREE.ClampToEdgeWrapping?g.CLAMP_TO_EDGE:a===THREE.MirroredRepeatWrapping?g.MIRRORED_REPEAT:a===THREE.NearestFilter?
+g.NEAREST:a===THREE.NearestMipMapNearestFilter?g.NEAREST_MIPMAP_NEAREST:a===THREE.NearestMipMapLinearFilter?g.NEAREST_MIPMAP_LINEAR:a===THREE.LinearFilter?g.LINEAR:a===THREE.LinearMipMapNearestFilter?g.LINEAR_MIPMAP_NEAREST:a===THREE.LinearMipMapLinearFilter?g.LINEAR_MIPMAP_LINEAR:a===THREE.UnsignedByteType?g.UNSIGNED_BYTE:a===THREE.UnsignedShort4444Type?g.UNSIGNED_SHORT_4_4_4_4:a===THREE.UnsignedShort5551Type?g.UNSIGNED_SHORT_5_5_5_1:a===THREE.UnsignedShort565Type?g.UNSIGNED_SHORT_5_6_5:a===THREE.ByteType?
+g.BYTE:a===THREE.ShortType?g.SHORT:a===THREE.UnsignedShortType?g.UNSIGNED_SHORT:a===THREE.IntType?g.INT:a===THREE.UnsignedIntType?g.UNSIGNED_INT:a===THREE.FloatType?g.FLOAT:a===THREE.AlphaFormat?g.ALPHA:a===THREE.RGBFormat?g.RGB:a===THREE.RGBAFormat?g.RGBA:a===THREE.LuminanceFormat?g.LUMINANCE:a===THREE.LuminanceAlphaFormat?g.LUMINANCE_ALPHA:a===THREE.AddEquation?g.FUNC_ADD:a===THREE.SubtractEquation?g.FUNC_SUBTRACT:a===THREE.ReverseSubtractEquation?g.FUNC_REVERSE_SUBTRACT:a===THREE.ZeroFactor?g.ZERO:
+a===THREE.OneFactor?g.ONE:a===THREE.SrcColorFactor?g.SRC_COLOR:a===THREE.OneMinusSrcColorFactor?g.ONE_MINUS_SRC_COLOR:a===THREE.SrcAlphaFactor?g.SRC_ALPHA:a===THREE.OneMinusSrcAlphaFactor?g.ONE_MINUS_SRC_ALPHA:a===THREE.DstAlphaFactor?g.DST_ALPHA:a===THREE.OneMinusDstAlphaFactor?g.ONE_MINUS_DST_ALPHA:a===THREE.DstColorFactor?g.DST_COLOR:a===THREE.OneMinusDstColorFactor?g.ONE_MINUS_DST_COLOR:a===THREE.SrcAlphaSaturateFactor?g.SRC_ALPHA_SATURATE:0}console.log("THREE.WebGLRenderer",THREE.REVISION);var a=
+a||{},G=a.canvas!==void 0?a.canvas:document.createElement("canvas"),C=a.precision!==void 0?a.precision:"highp",L=a.alpha!==void 0?a.alpha:true,I=a.premultipliedAlpha!==void 0?a.premultipliedAlpha:true,T=a.antialias!==void 0?a.antialias:false,V=a.stencil!==void 0?a.stencil:true,R=a.preserveDrawingBuffer!==void 0?a.preserveDrawingBuffer:false,z=a.clearColor!==void 0?new THREE.Color(a.clearColor):new THREE.Color(0),K=a.clearAlpha!==void 0?a.clearAlpha:0,U=a.maxLights!==void 0?a.maxLights:4;this.domElement=
+G;this.context=null;this.autoUpdateScene=this.autoUpdateObjects=this.sortObjects=this.autoClearStencil=this.autoClearDepth=this.autoClearColor=this.autoClear=true;this.shadowMapEnabled=this.physicallyBasedShading=this.gammaOutput=this.gammaInput=false;this.shadowMapCullFrontFaces=this.shadowMapSoft=this.shadowMapAutoUpdate=true;this.shadowMapCascade=this.shadowMapDebug=false;this.maxMorphTargets=8;this.maxMorphNormals=4;this.autoScaleCubemaps=true;this.renderPluginsPre=[];this.renderPluginsPost=[];
+this.info={memory:{programs:0,geometries:0,textures:0},render:{calls:0,vertices:0,faces:0,points:0}};var F=this,ba=[],ia=0,J=null,ka=null,$=-1,S=null,aa=null,sa=0,ha=-1,M=-1,ta=-1,Aa=-1,la=-1,Ia=-1,Ha=-1,Ba=-1,Va=null,wb=null,Lb=null,Mb=null,xb=0,Nb=0,Ob=0,Pb=0,gc=0,xc=0,ic=new THREE.Frustum,Wb=new THREE.Matrix4,Vb=new THREE.Matrix4,pb=new THREE.Vector4,La=new THREE.Vector3,Wa=true,yc={ambient:[0,0,0],directional:{length:0,colors:[],positions:[]},point:{length:0,colors:[],positions:[],distances:[]},
+spot:{length:0,colors:[],positions:[],distances:[],directions:[],angles:[],exponents:[]}},g,Za;try{if(!(g=G.getContext("experimental-webgl",{alpha:L,premultipliedAlpha:I,antialias:T,stencil:V,preserveDrawingBuffer:R})))throw"Error creating WebGL context.";}catch(Qc){console.error(Qc)}a=g.getExtension("OES_texture_float");L=g.getExtension("OES_standard_derivatives");Za=g.getExtension("EXT_texture_filter_anisotropic")||g.getExtension("MOZ_EXT_texture_filter_anisotropic")||g.getExtension("WEBKIT_EXT_texture_filter_anisotropic");
+a||console.log("THREE.WebGLRenderer: Float textures not supported.");L||console.log("THREE.WebGLRenderer: Standard derivatives not supported.");Za||console.log("THREE.WebGLRenderer: Anisotropic texture filtering not supported.");g.clearColor(0,0,0,1);g.clearDepth(1);g.clearStencil(0);g.enable(g.DEPTH_TEST);g.depthFunc(g.LEQUAL);g.frontFace(g.CCW);g.cullFace(g.BACK);g.enable(g.CULL_FACE);g.enable(g.BLEND);g.blendEquation(g.FUNC_ADD);g.blendFunc(g.SRC_ALPHA,g.ONE_MINUS_SRC_ALPHA);g.clearColor(z.r,z.g,
+z.b,K);this.context=g;L=g.getParameter(g.MAX_VERTEX_TEXTURE_IMAGE_UNITS);g.getParameter(g.MAX_TEXTURE_SIZE);var Pc=g.getParameter(g.MAX_CUBE_MAP_TEXTURE_SIZE),zc=Za?g.getParameter(Za.MAX_TEXTURE_MAX_ANISOTROPY_EXT):0,jc=L>0,hc=jc&&a;this.getContext=function(){return g};this.supportsVertexTextures=function(){return jc};this.getMaxAnisotropy=function(){return zc};this.setSize=function(a,b){G.width=a;G.height=b;this.setViewport(0,0,G.width,G.height)};this.setViewport=function(a,b,c,d){xb=a!==void 0?
+a:0;Nb=b!==void 0?b:0;Ob=c!==void 0?c:G.width;Pb=d!==void 0?d:G.height;g.viewport(xb,Nb,Ob,Pb)};this.setScissor=function(a,b,c,d){g.scissor(a,b,c,d)};this.enableScissorTest=function(a){a?g.enable(g.SCISSOR_TEST):g.disable(g.SCISSOR_TEST)};this.setClearColorHex=function(a,b){z.setHex(a);K=b;g.clearColor(z.r,z.g,z.b,K)};this.setClearColor=function(a,b){z.copy(a);K=b;g.clearColor(z.r,z.g,z.b,K)};this.getClearColor=function(){return z};this.getClearAlpha=function(){return K};this.clear=function(a,b,c){var d=
+0;if(a===void 0||a)d=d|g.COLOR_BUFFER_BIT;if(b===void 0||b)d=d|g.DEPTH_BUFFER_BIT;if(c===void 0||c)d=d|g.STENCIL_BUFFER_BIT;g.clear(d)};this.clearTarget=function(a,b,c,d){this.setRenderTarget(a);this.clear(b,c,d)};this.addPostPlugin=function(a){a.init(this);this.renderPluginsPost.push(a)};this.addPrePlugin=function(a){a.init(this);this.renderPluginsPre.push(a)};this.deallocateObject=function(a){if(a.__webglInit){a.__webglInit=false;delete a._modelViewMatrix;delete a._normalMatrix;delete a._normalMatrixArray;
+delete a._modelViewMatrixArray;delete a._objectMatrixArray;if(a instanceof THREE.Mesh)for(var b in a.geometry.geometryGroups){var c=a.geometry.geometryGroups[b];g.deleteBuffer(c.__webglVertexBuffer);g.deleteBuffer(c.__webglNormalBuffer);g.deleteBuffer(c.__webglTangentBuffer);g.deleteBuffer(c.__webglColorBuffer);g.deleteBuffer(c.__webglUVBuffer);g.deleteBuffer(c.__webglUV2Buffer);g.deleteBuffer(c.__webglSkinVertexABuffer);g.deleteBuffer(c.__webglSkinVertexBBuffer);g.deleteBuffer(c.__webglSkinIndicesBuffer);
+g.deleteBuffer(c.__webglSkinWeightsBuffer);g.deleteBuffer(c.__webglFaceBuffer);g.deleteBuffer(c.__webglLineBuffer);var d=void 0,e=void 0;if(c.numMorphTargets){d=0;for(e=c.numMorphTargets;d<e;d++)g.deleteBuffer(c.__webglMorphTargetsBuffers[d])}if(c.numMorphNormals){d=0;for(e=c.numMorphNormals;d<e;d++)g.deleteBuffer(c.__webglMorphNormalsBuffers[d])}if(c.__webglCustomAttributesList){d=void 0;for(d in c.__webglCustomAttributesList)g.deleteBuffer(c.__webglCustomAttributesList[d].buffer)}F.info.memory.geometries--}else if(a instanceof
+THREE.Ribbon){a=a.geometry;g.deleteBuffer(a.__webglVertexBuffer);g.deleteBuffer(a.__webglColorBuffer);F.info.memory.geometries--}else if(a instanceof THREE.Line){a=a.geometry;g.deleteBuffer(a.__webglVertexBuffer);g.deleteBuffer(a.__webglColorBuffer);F.info.memory.geometries--}else if(a instanceof THREE.ParticleSystem){a=a.geometry;g.deleteBuffer(a.__webglVertexBuffer);g.deleteBuffer(a.__webglColorBuffer);F.info.memory.geometries--}}};this.deallocateTexture=function(a){if(a.__webglInit){a.__webglInit=
+false;g.deleteTexture(a.__webglTexture);F.info.memory.textures--}};this.deallocateRenderTarget=function(a){if(a&&a.__webglTexture){g.deleteTexture(a.__webglTexture);if(a instanceof THREE.WebGLRenderTargetCube)for(var b=0;b<6;b++){g.deleteFramebuffer(a.__webglFramebuffer[b]);g.deleteRenderbuffer(a.__webglRenderbuffer[b])}else{g.deleteFramebuffer(a.__webglFramebuffer);g.deleteRenderbuffer(a.__webglRenderbuffer)}}};this.deallocateMaterial=function(a){var b=a.program;if(b){a.program=void 0;var c,d,e=
+false,a=0;for(c=ba.length;a<c;a++){d=ba[a];if(d.program===b){d.usedTimes--;d.usedTimes===0&&(e=true);break}}if(e){e=[];a=0;for(c=ba.length;a<c;a++){d=ba[a];d.program!==b&&e.push(d)}ba=e;g.deleteProgram(b);F.info.memory.programs--}}};this.updateShadowMap=function(a,b){J=null;$=S=Ba=Ha=ta=-1;Wa=true;M=ha=-1;this.shadowMapPlugin.update(a,b)};this.renderBufferImmediate=function(a,b,c){if(a.hasPositions&&!a.__webglVertexBuffer)a.__webglVertexBuffer=g.createBuffer();if(a.hasNormals&&!a.__webglNormalBuffer)a.__webglNormalBuffer=
+g.createBuffer();if(a.hasUvs&&!a.__webglUvBuffer)a.__webglUvBuffer=g.createBuffer();if(a.hasColors&&!a.__webglColorBuffer)a.__webglColorBuffer=g.createBuffer();if(a.hasPositions){g.bindBuffer(g.ARRAY_BUFFER,a.__webglVertexBuffer);g.bufferData(g.ARRAY_BUFFER,a.positionArray,g.DYNAMIC_DRAW);g.enableVertexAttribArray(b.attributes.position);g.vertexAttribPointer(b.attributes.position,3,g.FLOAT,false,0,0)}if(a.hasNormals){g.bindBuffer(g.ARRAY_BUFFER,a.__webglNormalBuffer);if(c.shading===THREE.FlatShading){var d,
+e,f,h,i,j,k,l,m,n,o,q=a.count*3;for(o=0;o<q;o=o+9){n=a.normalArray;d=n[o];e=n[o+1];f=n[o+2];h=n[o+3];j=n[o+4];l=n[o+5];i=n[o+6];k=n[o+7];m=n[o+8];d=(d+h+i)/3;e=(e+j+k)/3;f=(f+l+m)/3;n[o]=d;n[o+1]=e;n[o+2]=f;n[o+3]=d;n[o+4]=e;n[o+5]=f;n[o+6]=d;n[o+7]=e;n[o+8]=f}}g.bufferData(g.ARRAY_BUFFER,a.normalArray,g.DYNAMIC_DRAW);g.enableVertexAttribArray(b.attributes.normal);g.vertexAttribPointer(b.attributes.normal,3,g.FLOAT,false,0,0)}if(a.hasUvs&&c.map){g.bindBuffer(g.ARRAY_BUFFER,a.__webglUvBuffer);g.bufferData(g.ARRAY_BUFFER,
+a.uvArray,g.DYNAMIC_DRAW);g.enableVertexAttribArray(b.attributes.uv);g.vertexAttribPointer(b.attributes.uv,2,g.FLOAT,false,0,0)}if(a.hasColors&&c.vertexColors!==THREE.NoColors){g.bindBuffer(g.ARRAY_BUFFER,a.__webglColorBuffer);g.bufferData(g.ARRAY_BUFFER,a.colorArray,g.DYNAMIC_DRAW);g.enableVertexAttribArray(b.attributes.color);g.vertexAttribPointer(b.attributes.color,3,g.FLOAT,false,0,0)}g.drawArrays(g.TRIANGLES,0,a.count);a.count=0};this.renderBufferDirect=function(a,b,c,d,e,f){if(d.visible!==false){c=
+r(a,b,c,d,f);a=c.attributes;b=false;d=e.id*16777215+c.id*2+(d.wireframe?1:0);if(d!==S){S=d;b=true}if(f instanceof THREE.Mesh){f=e.offsets;f.length>1&&(b=true);d=0;for(c=f.length;d<c;++d){var h=f[d].index;if(b){var i=e.attributes.position,j=i.itemSize;g.bindBuffer(g.ARRAY_BUFFER,i.buffer);g.vertexAttribPointer(a.position,j,g.FLOAT,false,0,h*j*4);i=e.attributes.normal;if(a.normal>=0&&i){j=i.itemSize;g.bindBuffer(g.ARRAY_BUFFER,i.buffer);g.vertexAttribPointer(a.normal,j,g.FLOAT,false,0,h*j*4)}i=e.attributes.uv;
+if(a.uv>=0&&i)if(i.buffer){j=i.itemSize;g.bindBuffer(g.ARRAY_BUFFER,i.buffer);g.vertexAttribPointer(a.uv,j,g.FLOAT,false,0,h*j*4);g.enableVertexAttribArray(a.uv)}else g.disableVertexAttribArray(a.uv);i=e.attributes.color;if(a.color>=0&&i){j=i.itemSize;g.bindBuffer(g.ARRAY_BUFFER,i.buffer);g.vertexAttribPointer(a.color,j,g.FLOAT,false,0,h*j*4)}i=e.attributes.tangent;if(a.tangent>=0&&i){j=i.itemSize;g.bindBuffer(g.ARRAY_BUFFER,i.buffer);g.vertexAttribPointer(a.tangent,j,g.FLOAT,false,0,h*j*4)}g.bindBuffer(g.ELEMENT_ARRAY_BUFFER,
+e.attributes.index.buffer)}g.drawElements(g.TRIANGLES,f[d].count,g.UNSIGNED_SHORT,f[d].start*2);F.info.render.calls++;F.info.render.vertices=F.info.render.vertices+f[d].count;F.info.render.faces=F.info.render.faces+f[d].count/3}}}};this.renderBuffer=function(a,b,c,d,e,f){if(d.visible!==false){var h,i,c=r(a,b,c,d,f),b=c.attributes,a=false,c=e.id*16777215+c.id*2+(d.wireframe?1:0);if(c!==S){S=c;a=true}if(!d.morphTargets&&b.position>=0){if(a){g.bindBuffer(g.ARRAY_BUFFER,e.__webglVertexBuffer);g.vertexAttribPointer(b.position,
+3,g.FLOAT,false,0,0)}}else if(f.morphTargetBase){c=d.program.attributes;if(f.morphTargetBase!==-1){g.bindBuffer(g.ARRAY_BUFFER,e.__webglMorphTargetsBuffers[f.morphTargetBase]);g.vertexAttribPointer(c.position,3,g.FLOAT,false,0,0)}else if(c.position>=0){g.bindBuffer(g.ARRAY_BUFFER,e.__webglVertexBuffer);g.vertexAttribPointer(c.position,3,g.FLOAT,false,0,0)}if(f.morphTargetForcedOrder.length){var k=0;i=f.morphTargetForcedOrder;for(h=f.morphTargetInfluences;k<d.numSupportedMorphTargets&&k<i.length;){g.bindBuffer(g.ARRAY_BUFFER,
+e.__webglMorphTargetsBuffers[i[k]]);g.vertexAttribPointer(c["morphTarget"+k],3,g.FLOAT,false,0,0);if(d.morphNormals){g.bindBuffer(g.ARRAY_BUFFER,e.__webglMorphNormalsBuffers[i[k]]);g.vertexAttribPointer(c["morphNormal"+k],3,g.FLOAT,false,0,0)}f.__webglMorphTargetInfluences[k]=h[i[k]];k++}}else{i=[];h=f.morphTargetInfluences;var l,m=h.length;for(l=0;l<m;l++){k=h[l];k>0&&i.push([l,k])}if(i.length>d.numSupportedMorphTargets){i.sort(j);i.length=d.numSupportedMorphTargets}else i.length>d.numSupportedMorphNormals?
+i.sort(j):i.length===0&&i.push([0,0]);for(k=0;k<d.numSupportedMorphTargets;){if(i[k]){l=i[k][0];g.bindBuffer(g.ARRAY_BUFFER,e.__webglMorphTargetsBuffers[l]);g.vertexAttribPointer(c["morphTarget"+k],3,g.FLOAT,false,0,0);if(d.morphNormals){g.bindBuffer(g.ARRAY_BUFFER,e.__webglMorphNormalsBuffers[l]);g.vertexAttribPointer(c["morphNormal"+k],3,g.FLOAT,false,0,0)}f.__webglMorphTargetInfluences[k]=h[l]}else{g.vertexAttribPointer(c["morphTarget"+k],3,g.FLOAT,false,0,0);d.morphNormals&&g.vertexAttribPointer(c["morphNormal"+
+k],3,g.FLOAT,false,0,0);f.__webglMorphTargetInfluences[k]=0}k++}}d.program.uniforms.morphTargetInfluences!==null&&g.uniform1fv(d.program.uniforms.morphTargetInfluences,f.__webglMorphTargetInfluences)}if(a){if(e.__webglCustomAttributesList){h=0;for(i=e.__webglCustomAttributesList.length;h<i;h++){c=e.__webglCustomAttributesList[h];if(b[c.buffer.belongsToAttribute]>=0){g.bindBuffer(g.ARRAY_BUFFER,c.buffer);g.vertexAttribPointer(b[c.buffer.belongsToAttribute],c.size,g.FLOAT,false,0,0)}}}if(b.color>=0){g.bindBuffer(g.ARRAY_BUFFER,
 e.__webglColorBuffer);g.vertexAttribPointer(b.color,3,g.FLOAT,false,0,0)}if(b.normal>=0){g.bindBuffer(g.ARRAY_BUFFER,e.__webglNormalBuffer);g.vertexAttribPointer(b.normal,3,g.FLOAT,false,0,0)}if(b.tangent>=0){g.bindBuffer(g.ARRAY_BUFFER,e.__webglTangentBuffer);g.vertexAttribPointer(b.tangent,4,g.FLOAT,false,0,0)}if(b.uv>=0)if(e.__webglUVBuffer){g.bindBuffer(g.ARRAY_BUFFER,e.__webglUVBuffer);g.vertexAttribPointer(b.uv,2,g.FLOAT,false,0,0);g.enableVertexAttribArray(b.uv)}else g.disableVertexAttribArray(b.uv);
 if(b.uv2>=0)if(e.__webglUV2Buffer){g.bindBuffer(g.ARRAY_BUFFER,e.__webglUV2Buffer);g.vertexAttribPointer(b.uv2,2,g.FLOAT,false,0,0);g.enableVertexAttribArray(b.uv2)}else g.disableVertexAttribArray(b.uv2);if(d.skinning&&b.skinVertexA>=0&&b.skinVertexB>=0&&b.skinIndex>=0&&b.skinWeight>=0){g.bindBuffer(g.ARRAY_BUFFER,e.__webglSkinVertexABuffer);g.vertexAttribPointer(b.skinVertexA,4,g.FLOAT,false,0,0);g.bindBuffer(g.ARRAY_BUFFER,e.__webglSkinVertexBBuffer);g.vertexAttribPointer(b.skinVertexB,4,g.FLOAT,
 false,0,0);g.bindBuffer(g.ARRAY_BUFFER,e.__webglSkinIndicesBuffer);g.vertexAttribPointer(b.skinIndex,4,g.FLOAT,false,0,0);g.bindBuffer(g.ARRAY_BUFFER,e.__webglSkinWeightsBuffer);g.vertexAttribPointer(b.skinWeight,4,g.FLOAT,false,0,0)}}if(f instanceof THREE.Mesh){if(d.wireframe){d=d.wireframeLinewidth;if(d!==Mb){g.lineWidth(d);Mb=d}a&&g.bindBuffer(g.ELEMENT_ARRAY_BUFFER,e.__webglLineBuffer);g.drawElements(g.LINES,e.__webglLineCount,g.UNSIGNED_SHORT,0)}else{a&&g.bindBuffer(g.ELEMENT_ARRAY_BUFFER,e.__webglFaceBuffer);

+ 6 - 1
src/renderers/WebGLRenderer.js

@@ -6012,7 +6012,12 @@ THREE.WebGLRenderer = function ( parameters ) {
 
 		if ( _glExtensionTextureFilterAnisotropic && texture.type !== THREE.FloatType ) {
 
-			_gl.texParameterf( textureType, _glExtensionTextureFilterAnisotropic.TEXTURE_MAX_ANISOTROPY_EXT, Math.min( texture.anisotropy, _maxAnisotropy ) );
+			if ( texture.anisotropy > 1 || texture.__oldAnisotropy ) {
+
+				_gl.texParameterf( textureType, _glExtensionTextureFilterAnisotropic.TEXTURE_MAX_ANISOTROPY_EXT, Math.min( texture.anisotropy, _maxAnisotropy ) );
+				texture.__oldAnisotropy = texture.anisotropy;
+
+			}
 
 		}