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Mr.doob 12 年之前
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b21b64c605
共有 2 个文件被更改,包括 109 次插入98 次删除
  1. 11 1
      build/three.js
  2. 98 97
      build/three.min.js

+ 11 - 1
build/three.js

@@ -26021,7 +26021,17 @@ THREE.WebGLRenderer = function ( parameters ) {
 
 
 		try {
 		try {
 
 
-			if ( ! ( _gl = _canvas.getContext( 'experimental-webgl', { alpha: _alpha, premultipliedAlpha: _premultipliedAlpha, antialias: _antialias, stencil: _stencil, preserveDrawingBuffer: _preserveDrawingBuffer } ) ) ) {
+			var attributes = {
+				alpha: _alpha,
+				premultipliedAlpha: _premultipliedAlpha,
+				antialias: _antialias,
+				stencil: _stencil,
+				preserveDrawingBuffer: _preserveDrawingBuffer
+			};
+
+			_gl = _canvas.getContext( 'webgl', attributes ) || _canvas.getContext( 'experimental-webgl', attributes );
+
+			if ( _gl === null ) {
 
 
 				throw 'Error creating WebGL context.';
 				throw 'Error creating WebGL context.';
 
 

+ 98 - 97
build/three.min.js

@@ -26,7 +26,7 @@ h*e-f*d*g,this._z=c*d*g+f*h*e,this._w=c*d*e+f*h*g);!1!==b&&this._updateEuler();r
 c,this._x=0.25*c,this._y=(a+e)/c,this._z=(d+g)/c):f>b?(c=2*Math.sqrt(1+f-c-b),this._w=(d-g)/c,this._x=(a+e)/c,this._y=0.25*c,this._z=(h+i)/c):(c=2*Math.sqrt(1+b-c-f),this._w=(e-a)/c,this._x=(d+g)/c,this._y=(h+i)/c,this._z=0.25*c);this._updateEuler();return this},inverse:function(){this.conjugate().normalize();return this},conjugate:function(){this._x*=-1;this._y*=-1;this._z*=-1;this._updateEuler();return this},lengthSq:function(){return this._x*this._x+this._y*this._y+this._z*this._z+this._w*this._w},
 c,this._x=0.25*c,this._y=(a+e)/c,this._z=(d+g)/c):f>b?(c=2*Math.sqrt(1+f-c-b),this._w=(d-g)/c,this._x=(a+e)/c,this._y=0.25*c,this._z=(h+i)/c):(c=2*Math.sqrt(1+b-c-f),this._w=(e-a)/c,this._x=(d+g)/c,this._y=(h+i)/c,this._z=0.25*c);this._updateEuler();return this},inverse:function(){this.conjugate().normalize();return this},conjugate:function(){this._x*=-1;this._y*=-1;this._z*=-1;this._updateEuler();return this},lengthSq:function(){return this._x*this._x+this._y*this._y+this._z*this._z+this._w*this._w},
 length:function(){return Math.sqrt(this._x*this._x+this._y*this._y+this._z*this._z+this._w*this._w)},normalize:function(){var a=this.length();0===a?(this._z=this._y=this._x=0,this._w=1):(a=1/a,this._x*=a,this._y*=a,this._z*=a,this._w*=a);return this},multiply:function(a,b){return void 0!==b?(console.warn("DEPRECATED: Quaternion's .multiply() now only accepts one argument. Use .multiplyQuaternions( a, b ) instead."),this.multiplyQuaternions(a,b)):this.multiplyQuaternions(this,a)},multiplyQuaternions:function(a,
 length:function(){return Math.sqrt(this._x*this._x+this._y*this._y+this._z*this._z+this._w*this._w)},normalize:function(){var a=this.length();0===a?(this._z=this._y=this._x=0,this._w=1):(a=1/a,this._x*=a,this._y*=a,this._z*=a,this._w*=a);return this},multiply:function(a,b){return void 0!==b?(console.warn("DEPRECATED: Quaternion's .multiply() now only accepts one argument. Use .multiplyQuaternions( a, b ) instead."),this.multiplyQuaternions(a,b)):this.multiplyQuaternions(this,a)},multiplyQuaternions:function(a,
 b){var c=a._x,d=a._y,e=a._z,f=a._w,h=b._x,g=b._y,i=b._z,k=b._w;this._x=c*k+f*h+d*i-e*g;this._y=d*k+f*g+e*h-c*i;this._z=e*k+f*i+c*g-d*h;this._w=f*k-c*h-d*g-e*i;this._updateEuler();return this},multiplyVector3:function(a){console.warn("DEPRECATED: Quaternion's .multiplyVector3() has been removed. Use is now vector.applyQuaternion( quaternion ) instead.");return a.applyQuaternion(this)},slerp:function(a,b){var c=this._x,d=this._y,e=this._z,f=this._w,h=f*a._w+c*a._x+d*a._y+e*a._z;0>h?(this._w=-a._w,this._x=
 b){var c=a._x,d=a._y,e=a._z,f=a._w,h=b._x,g=b._y,i=b._z,k=b._w;this._x=c*k+f*h+d*i-e*g;this._y=d*k+f*g+e*h-c*i;this._z=e*k+f*i+c*g-d*h;this._w=f*k-c*h-d*g-e*i;this._updateEuler();return this},multiplyVector3:function(a){console.warn("DEPRECATED: Quaternion's .multiplyVector3() has been removed. Use is now vector.applyQuaternion( quaternion ) instead.");return a.applyQuaternion(this)},slerp:function(a,b){var c=this._x,d=this._y,e=this._z,f=this._w,h=f*a._w+c*a._x+d*a._y+e*a._z;0>h?(this._w=-a._w,this._x=
--a._x,this._y=-a._y,this._z=-a._z,h=-h):this.copy(a);if(1<=h)return this._w=f,this._x=c,this._y=d,this._z=e,this;var g=Math.acos(h),i=Math.sqrt(1-h*h);if(0.001>Math.abs(i))return this._w=0.5*(f+this._w),this._x=0.5*(c+this._x),this._y=0.5*(d+this._y),this._z=0.5*(e+this._z),this;h=Math.sin((1-b)*g)/i;g=Math.sin(b*g)/i;this._w=f*h+this._w*g;this._x=c*h+this._x*g;this._y=d*h+this._y*g;this._z=e*h+this._z*g;this._updateEuler();return this},equals:function(a){return a._x===this._x&&a._y===this._y&&a._z===
+-a._x,this._y=-a._y,this._z=-a._z,h=-h):this.copy(a);if(1<=h)return this._w=f,this._x=c,this._y=d,this._z=e,this;var g=Math.acos(h),i=Math.sqrt(1-h*h);if(0.0010>Math.abs(i))return this._w=0.5*(f+this._w),this._x=0.5*(c+this._x),this._y=0.5*(d+this._y),this._z=0.5*(e+this._z),this;h=Math.sin((1-b)*g)/i;g=Math.sin(b*g)/i;this._w=f*h+this._w*g;this._x=c*h+this._x*g;this._y=d*h+this._y*g;this._z=e*h+this._z*g;this._updateEuler();return this},equals:function(a){return a._x===this._x&&a._y===this._y&&a._z===
 this._z&&a._w===this._w},fromArray:function(a){this._x=a[0];this._y=a[1];this._z=a[2];this._w=a[3];this._updateEuler();return this},toArray:function(){return[this._x,this._y,this._z,this._w]},clone:function(){return new THREE.Quaternion(this._x,this._y,this._z,this._w)}};THREE.Quaternion.slerp=function(a,b,c,d){return c.copy(a).slerp(b,d)};THREE.Vector2=function(a,b){this.x=a||0;this.y=b||0};
 this._z&&a._w===this._w},fromArray:function(a){this._x=a[0];this._y=a[1];this._z=a[2];this._w=a[3];this._updateEuler();return this},toArray:function(){return[this._x,this._y,this._z,this._w]},clone:function(){return new THREE.Quaternion(this._x,this._y,this._z,this._w)}};THREE.Quaternion.slerp=function(a,b,c,d){return c.copy(a).slerp(b,d)};THREE.Vector2=function(a,b){this.x=a||0;this.y=b||0};
 THREE.Vector2.prototype={constructor:THREE.Vector2,set:function(a,b){this.x=a;this.y=b;return this},setX:function(a){this.x=a;return this},setY:function(a){this.y=a;return this},setComponent:function(a,b){switch(a){case 0:this.x=b;break;case 1:this.y=b;break;default:throw Error("index is out of range: "+a);}},getComponent:function(a){switch(a){case 0:return this.x;case 1:return this.y;default:throw Error("index is out of range: "+a);}},copy:function(a){this.x=a.x;this.y=a.y;return this},add:function(a,
 THREE.Vector2.prototype={constructor:THREE.Vector2,set:function(a,b){this.x=a;this.y=b;return this},setX:function(a){this.x=a;return this},setY:function(a){this.y=a;return this},setComponent:function(a,b){switch(a){case 0:this.x=b;break;case 1:this.y=b;break;default:throw Error("index is out of range: "+a);}},getComponent:function(a){switch(a){case 0:return this.x;case 1:return this.y;default:throw Error("index is out of range: "+a);}},copy:function(a){this.x=a.x;this.y=a.y;return this},add:function(a,
 b){if(void 0!==b)return console.warn("DEPRECATED: Vector2's .add() now only accepts one argument. Use .addVectors( a, b ) instead."),this.addVectors(a,b);this.x+=a.x;this.y+=a.y;return this},addVectors:function(a,b){this.x=a.x+b.x;this.y=a.y+b.y;return this},addScalar:function(a){this.x+=a;this.y+=a;return this},sub:function(a,b){if(void 0!==b)return console.warn("DEPRECATED: Vector2's .sub() now only accepts one argument. Use .subVectors( a, b ) instead."),this.subVectors(a,b);this.x-=a.x;this.y-=
 b){if(void 0!==b)return console.warn("DEPRECATED: Vector2's .add() now only accepts one argument. Use .addVectors( a, b ) instead."),this.addVectors(a,b);this.x+=a.x;this.y+=a.y;return this},addVectors:function(a,b){this.x=a.x+b.x;this.y=a.y+b.y;return this},addScalar:function(a){this.x+=a;this.y+=a;return this},sub:function(a,b){if(void 0!==b)return console.warn("DEPRECATED: Vector2's .sub() now only accepts one argument. Use .subVectors( a, b ) instead."),this.subVectors(a,b);this.x-=a.x;this.y-=
@@ -51,7 +51,7 @@ case 1:return this.y;case 2:return this.z;case 3:return this.w;default:throw Err
 addVectors:function(a,b){this.x=a.x+b.x;this.y=a.y+b.y;this.z=a.z+b.z;this.w=a.w+b.w;return this},sub:function(a,b){if(void 0!==b)return console.warn("DEPRECATED: Vector4's .sub() now only accepts one argument. Use .subVectors( a, b ) instead."),this.subVectors(a,b);this.x-=a.x;this.y-=a.y;this.z-=a.z;this.w-=a.w;return this},subVectors:function(a,b){this.x=a.x-b.x;this.y=a.y-b.y;this.z=a.z-b.z;this.w=a.w-b.w;return this},multiplyScalar:function(a){this.x*=a;this.y*=a;this.z*=a;this.w*=a;return this},
 addVectors:function(a,b){this.x=a.x+b.x;this.y=a.y+b.y;this.z=a.z+b.z;this.w=a.w+b.w;return this},sub:function(a,b){if(void 0!==b)return console.warn("DEPRECATED: Vector4's .sub() now only accepts one argument. Use .subVectors( a, b ) instead."),this.subVectors(a,b);this.x-=a.x;this.y-=a.y;this.z-=a.z;this.w-=a.w;return this},subVectors:function(a,b){this.x=a.x-b.x;this.y=a.y-b.y;this.z=a.z-b.z;this.w=a.w-b.w;return this},multiplyScalar:function(a){this.x*=a;this.y*=a;this.z*=a;this.w*=a;return this},
 applyMatrix4:function(a){var b=this.x,c=this.y,d=this.z,e=this.w,a=a.elements;this.x=a[0]*b+a[4]*c+a[8]*d+a[12]*e;this.y=a[1]*b+a[5]*c+a[9]*d+a[13]*e;this.z=a[2]*b+a[6]*c+a[10]*d+a[14]*e;this.w=a[3]*b+a[7]*c+a[11]*d+a[15]*e;return this},divideScalar:function(a){0!==a?(a=1/a,this.x*=a,this.y*=a,this.z*=a,this.w*=a):(this.z=this.y=this.x=0,this.w=1);return this},setAxisAngleFromQuaternion:function(a){this.w=2*Math.acos(a.w);var b=Math.sqrt(1-a.w*a.w);1E-4>b?(this.x=1,this.z=this.y=0):(this.x=a.x/b,
 applyMatrix4:function(a){var b=this.x,c=this.y,d=this.z,e=this.w,a=a.elements;this.x=a[0]*b+a[4]*c+a[8]*d+a[12]*e;this.y=a[1]*b+a[5]*c+a[9]*d+a[13]*e;this.z=a[2]*b+a[6]*c+a[10]*d+a[14]*e;this.w=a[3]*b+a[7]*c+a[11]*d+a[15]*e;return this},divideScalar:function(a){0!==a?(a=1/a,this.x*=a,this.y*=a,this.z*=a,this.w*=a):(this.z=this.y=this.x=0,this.w=1);return this},setAxisAngleFromQuaternion:function(a){this.w=2*Math.acos(a.w);var b=Math.sqrt(1-a.w*a.w);1E-4>b?(this.x=1,this.z=this.y=0):(this.x=a.x/b,
 this.y=a.y/b,this.z=a.z/b);return this},setAxisAngleFromRotationMatrix:function(a){var b,c,d,a=a.elements,e=a[0];d=a[4];var f=a[8],h=a[1],g=a[5],i=a[9];c=a[2];b=a[6];var k=a[10];if(0.01>Math.abs(d-h)&&0.01>Math.abs(f-c)&&0.01>Math.abs(i-b)){if(0.1>Math.abs(d+h)&&0.1>Math.abs(f+c)&&0.1>Math.abs(i+b)&&0.1>Math.abs(e+g+k-3))return this.set(1,0,0,0),this;a=Math.PI;e=(e+1)/2;g=(g+1)/2;k=(k+1)/2;d=(d+h)/4;f=(f+c)/4;i=(i+b)/4;e>g&&e>k?0.01>e?(b=0,d=c=0.707106781):(b=Math.sqrt(e),c=d/b,d=f/b):g>k?0.01>g?
 this.y=a.y/b,this.z=a.z/b);return this},setAxisAngleFromRotationMatrix:function(a){var b,c,d,a=a.elements,e=a[0];d=a[4];var f=a[8],h=a[1],g=a[5],i=a[9];c=a[2];b=a[6];var k=a[10];if(0.01>Math.abs(d-h)&&0.01>Math.abs(f-c)&&0.01>Math.abs(i-b)){if(0.1>Math.abs(d+h)&&0.1>Math.abs(f+c)&&0.1>Math.abs(i+b)&&0.1>Math.abs(e+g+k-3))return this.set(1,0,0,0),this;a=Math.PI;e=(e+1)/2;g=(g+1)/2;k=(k+1)/2;d=(d+h)/4;f=(f+c)/4;i=(i+b)/4;e>g&&e>k?0.01>e?(b=0,d=c=0.707106781):(b=Math.sqrt(e),c=d/b,d=f/b):g>k?0.01>g?
-(b=0.707106781,c=0,d=0.707106781):(c=Math.sqrt(g),b=d/c,d=i/c):0.01>k?(c=b=0.707106781,d=0):(d=Math.sqrt(k),b=f/d,c=i/d);this.set(b,c,d,a);return this}a=Math.sqrt((b-i)*(b-i)+(f-c)*(f-c)+(h-d)*(h-d));0.001>Math.abs(a)&&(a=1);this.x=(b-i)/a;this.y=(f-c)/a;this.z=(h-d)/a;this.w=Math.acos((e+g+k-1)/2);return this},min:function(a){this.x>a.x&&(this.x=a.x);this.y>a.y&&(this.y=a.y);this.z>a.z&&(this.z=a.z);this.w>a.w&&(this.w=a.w);return this},max:function(a){this.x<a.x&&(this.x=a.x);this.y<a.y&&(this.y=
+(b=0.707106781,c=0,d=0.707106781):(c=Math.sqrt(g),b=d/c,d=i/c):0.01>k?(c=b=0.707106781,d=0):(d=Math.sqrt(k),b=f/d,c=i/d);this.set(b,c,d,a);return this}a=Math.sqrt((b-i)*(b-i)+(f-c)*(f-c)+(h-d)*(h-d));0.0010>Math.abs(a)&&(a=1);this.x=(b-i)/a;this.y=(f-c)/a;this.z=(h-d)/a;this.w=Math.acos((e+g+k-1)/2);return this},min:function(a){this.x>a.x&&(this.x=a.x);this.y>a.y&&(this.y=a.y);this.z>a.z&&(this.z=a.z);this.w>a.w&&(this.w=a.w);return this},max:function(a){this.x<a.x&&(this.x=a.x);this.y<a.y&&(this.y=
 a.y);this.z<a.z&&(this.z=a.z);this.w<a.w&&(this.w=a.w);return this},clamp:function(a,b){this.x<a.x?this.x=a.x:this.x>b.x&&(this.x=b.x);this.y<a.y?this.y=a.y:this.y>b.y&&(this.y=b.y);this.z<a.z?this.z=a.z:this.z>b.z&&(this.z=b.z);this.w<a.w?this.w=a.w:this.w>b.w&&(this.w=b.w);return this},negate:function(){return this.multiplyScalar(-1)},dot:function(a){return this.x*a.x+this.y*a.y+this.z*a.z+this.w*a.w},lengthSq:function(){return this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w},length:function(){return Math.sqrt(this.x*
 a.y);this.z<a.z&&(this.z=a.z);this.w<a.w&&(this.w=a.w);return this},clamp:function(a,b){this.x<a.x?this.x=a.x:this.x>b.x&&(this.x=b.x);this.y<a.y?this.y=a.y:this.y>b.y&&(this.y=b.y);this.z<a.z?this.z=a.z:this.z>b.z&&(this.z=b.z);this.w<a.w?this.w=a.w:this.w>b.w&&(this.w=b.w);return this},negate:function(){return this.multiplyScalar(-1)},dot:function(a){return this.x*a.x+this.y*a.y+this.z*a.z+this.w*a.w},lengthSq:function(){return this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w},length:function(){return Math.sqrt(this.x*
 this.x+this.y*this.y+this.z*this.z+this.w*this.w)},lengthManhattan:function(){return Math.abs(this.x)+Math.abs(this.y)+Math.abs(this.z)+Math.abs(this.w)},normalize:function(){return this.divideScalar(this.length())},setLength:function(a){var b=this.length();0!==b&&a!==b&&this.multiplyScalar(a/b);return this},lerp:function(a,b){this.x+=(a.x-this.x)*b;this.y+=(a.y-this.y)*b;this.z+=(a.z-this.z)*b;this.w+=(a.w-this.w)*b;return this},equals:function(a){return a.x===this.x&&a.y===this.y&&a.z===this.z&&
 this.x+this.y*this.y+this.z*this.z+this.w*this.w)},lengthManhattan:function(){return Math.abs(this.x)+Math.abs(this.y)+Math.abs(this.z)+Math.abs(this.w)},normalize:function(){return this.divideScalar(this.length())},setLength:function(a){var b=this.length();0!==b&&a!==b&&this.multiplyScalar(a/b);return this},lerp:function(a,b){this.x+=(a.x-this.x)*b;this.y+=(a.y-this.y)*b;this.z+=(a.z-this.z)*b;this.w+=(a.w-this.w)*b;return this},equals:function(a){return a.x===this.x&&a.y===this.y&&a.z===this.z&&
 a.w===this.w},fromArray:function(a){this.x=a[0];this.y=a[1];this.z=a[2];this.w=a[3];return this},toArray:function(){return[this.x,this.y,this.z,this.w]},clone:function(){return new THREE.Vector4(this.x,this.y,this.z,this.w)}};THREE.Euler=function(a,b,c,d){this._x=a||0;this._y=b||0;this._z=c||0;this._order=d||THREE.Euler.DefaultOrder};THREE.Euler.RotationOrders="XYZ YZX ZXY XZY YXZ ZYX".split(" ");THREE.Euler.DefaultOrder="XYZ";
 a.w===this.w},fromArray:function(a){this.x=a[0];this.y=a[1];this.z=a[2];this.w=a[3];return this},toArray:function(){return[this.x,this.y,this.z,this.w]},clone:function(){return new THREE.Vector4(this.x,this.y,this.z,this.w)}};THREE.Euler=function(a,b,c,d){this._x=a||0;this._y=b||0;this._z=c||0;this._order=d||THREE.Euler.DefaultOrder};THREE.Euler.RotationOrders="XYZ YZX ZXY XZY YXZ ZYX".split(" ");THREE.Euler.DefaultOrder="XYZ";
@@ -134,7 +134,7 @@ THREE.Triangle.prototype={constructor:THREE.Triangle,set:function(a,b,c){this.a.
 new THREE.Vector3).addVectors(this.a,this.b).add(this.c).multiplyScalar(1/3)},normal:function(a){return THREE.Triangle.normal(this.a,this.b,this.c,a)},plane:function(a){return(a||new THREE.Plane).setFromCoplanarPoints(this.a,this.b,this.c)},barycoordFromPoint:function(a,b){return THREE.Triangle.barycoordFromPoint(a,this.a,this.b,this.c,b)},containsPoint:function(a){return THREE.Triangle.containsPoint(a,this.a,this.b,this.c)},intersectionRay:function(a,b){return THREE.Triangle.intersectionRay(a,this.a,
 new THREE.Vector3).addVectors(this.a,this.b).add(this.c).multiplyScalar(1/3)},normal:function(a){return THREE.Triangle.normal(this.a,this.b,this.c,a)},plane:function(a){return(a||new THREE.Plane).setFromCoplanarPoints(this.a,this.b,this.c)},barycoordFromPoint:function(a,b){return THREE.Triangle.barycoordFromPoint(a,this.a,this.b,this.c,b)},containsPoint:function(a){return THREE.Triangle.containsPoint(a,this.a,this.b,this.c)},intersectionRay:function(a,b){return THREE.Triangle.intersectionRay(a,this.a,
 this.b,this.c,b)},equals:function(a){return a.a.equals(this.a)&&a.b.equals(this.b)&&a.c.equals(this.c)},clone:function(){return(new THREE.Triangle).copy(this)}};THREE.Vertex=function(a){console.warn("THREE.Vertex has been DEPRECATED. Use THREE.Vector3 instead.");return a};THREE.UV=function(a,b){console.warn("THREE.UV has been DEPRECATED. Use THREE.Vector2 instead.");return new THREE.Vector2(a,b)};THREE.Clock=function(a){this.autoStart=void 0!==a?a:!0;this.elapsedTime=this.oldTime=this.startTime=0;this.running=!1};
 this.b,this.c,b)},equals:function(a){return a.a.equals(this.a)&&a.b.equals(this.b)&&a.c.equals(this.c)},clone:function(){return(new THREE.Triangle).copy(this)}};THREE.Vertex=function(a){console.warn("THREE.Vertex has been DEPRECATED. Use THREE.Vector3 instead.");return a};THREE.UV=function(a,b){console.warn("THREE.UV has been DEPRECATED. Use THREE.Vector2 instead.");return new THREE.Vector2(a,b)};THREE.Clock=function(a){this.autoStart=void 0!==a?a:!0;this.elapsedTime=this.oldTime=this.startTime=0;this.running=!1};
 THREE.Clock.prototype={constructor:THREE.Clock,start:function(){this.oldTime=this.startTime=void 0!==self.performance&&void 0!==self.performance.now?self.performance.now():Date.now();this.running=!0},stop:function(){this.getElapsedTime();this.running=!1},getElapsedTime:function(){this.getDelta();return this.elapsedTime},getDelta:function(){var a=0;this.autoStart&&!this.running&&this.start();if(this.running){var b=void 0!==self.performance&&void 0!==self.performance.now?self.performance.now():Date.now(),
 THREE.Clock.prototype={constructor:THREE.Clock,start:function(){this.oldTime=this.startTime=void 0!==self.performance&&void 0!==self.performance.now?self.performance.now():Date.now();this.running=!0},stop:function(){this.getElapsedTime();this.running=!1},getElapsedTime:function(){this.getDelta();return this.elapsedTime},getDelta:function(){var a=0;this.autoStart&&!this.running&&this.start();if(this.running){var b=void 0!==self.performance&&void 0!==self.performance.now?self.performance.now():Date.now(),
-a=0.001*(b-this.oldTime);this.oldTime=b;this.elapsedTime+=a}return a}};THREE.EventDispatcher=function(){};
+a=0.0010*(b-this.oldTime);this.oldTime=b;this.elapsedTime+=a}return a}};THREE.EventDispatcher=function(){};
 THREE.EventDispatcher.prototype={constructor:THREE.EventDispatcher,apply:function(a){a.addEventListener=THREE.EventDispatcher.prototype.addEventListener;a.hasEventListener=THREE.EventDispatcher.prototype.hasEventListener;a.removeEventListener=THREE.EventDispatcher.prototype.removeEventListener;a.dispatchEvent=THREE.EventDispatcher.prototype.dispatchEvent},addEventListener:function(a,b){void 0===this._listeners&&(this._listeners={});var c=this._listeners;void 0===c[a]&&(c[a]=[]);-1===c[a].indexOf(b)&&
 THREE.EventDispatcher.prototype={constructor:THREE.EventDispatcher,apply:function(a){a.addEventListener=THREE.EventDispatcher.prototype.addEventListener;a.hasEventListener=THREE.EventDispatcher.prototype.hasEventListener;a.removeEventListener=THREE.EventDispatcher.prototype.removeEventListener;a.dispatchEvent=THREE.EventDispatcher.prototype.dispatchEvent},addEventListener:function(a,b){void 0===this._listeners&&(this._listeners={});var c=this._listeners;void 0===c[a]&&(c[a]=[]);-1===c[a].indexOf(b)&&
 c[a].push(b)},hasEventListener:function(a,b){if(void 0===this._listeners)return!1;var c=this._listeners;return void 0!==c[a]&&-1!==c[a].indexOf(b)?!0:!1},removeEventListener:function(a,b){if(void 0!==this._listeners){var c=this._listeners,d=c[a].indexOf(b);-1!==d&&c[a].splice(d,1)}},dispatchEvent:function(a){if(void 0!==this._listeners){var b=this._listeners[a.type];if(void 0!==b){a.target=this;for(var c=0,d=b.length;c<d;c++)b[c].call(this,a)}}}};(function(a){a.Raycaster=function(b,c,d,e){this.ray=new a.Ray(b,c);this.near=d||0;this.far=e||Infinity};var b=new a.Sphere,c=new a.Ray;new a.Plane;new a.Vector3;var d=new a.Vector3,e=new a.Matrix4,f=function(a,b){return a.distance-b.distance},h=function(f,g,l){if(f instanceof a.Particle){d.getPositionFromMatrix(f.matrixWorld);var m=g.ray.distanceToPoint(d);if(m>f.scale.x)return l;l.push({distance:m,point:f.position,face:null,object:f})}else if(f instanceof a.LOD)d.getPositionFromMatrix(f.matrixWorld),
 c[a].push(b)},hasEventListener:function(a,b){if(void 0===this._listeners)return!1;var c=this._listeners;return void 0!==c[a]&&-1!==c[a].indexOf(b)?!0:!1},removeEventListener:function(a,b){if(void 0!==this._listeners){var c=this._listeners,d=c[a].indexOf(b);-1!==d&&c[a].splice(d,1)}},dispatchEvent:function(a){if(void 0!==this._listeners){var b=this._listeners[a.type];if(void 0!==b){a.target=this;for(var c=0,d=b.length;c<d;c++)b[c].call(this,a)}}}};(function(a){a.Raycaster=function(b,c,d,e){this.ray=new a.Ray(b,c);this.near=d||0;this.far=e||Infinity};var b=new a.Sphere,c=new a.Ray;new a.Plane;new a.Vector3;var d=new a.Vector3,e=new a.Matrix4,f=function(a,b){return a.distance-b.distance},h=function(f,g,l){if(f instanceof a.Particle){d.getPositionFromMatrix(f.matrixWorld);var m=g.ray.distanceToPoint(d);if(m>f.scale.x)return l;l.push({distance:m,point:f.position,face:null,object:f})}else if(f instanceof a.LOD)d.getPositionFromMatrix(f.matrixWorld),
 m=g.ray.origin.distanceTo(d),h(f.getObjectForDistance(m),g,l);else if(f instanceof a.Mesh){var n=f.geometry;d.getPositionFromMatrix(f.matrixWorld);null===n.boundingSphere&&n.computeBoundingSphere();b.set(d,n.boundingSphere.radius*f.matrixWorld.getMaxScaleOnAxis());if(!1===g.ray.isIntersectionSphere(b))return l;var r=n.vertices;if(n instanceof a.BufferGeometry){var t=f.material;if(void 0===t||!1===n.dynamic)return l;var p,s,q=g.precision;e.getInverse(f.matrixWorld);c.copy(g.ray).applyMatrix4(e);var u,
 m=g.ray.origin.distanceTo(d),h(f.getObjectForDistance(m),g,l);else if(f instanceof a.Mesh){var n=f.geometry;d.getPositionFromMatrix(f.matrixWorld);null===n.boundingSphere&&n.computeBoundingSphere();b.set(d,n.boundingSphere.radius*f.matrixWorld.getMaxScaleOnAxis());if(!1===g.ray.isIntersectionSphere(b))return l;var r=n.vertices;if(n instanceof a.BufferGeometry){var t=f.material;if(void 0===t||!1===n.dynamic)return l;var p,s,q=g.precision;e.getInverse(f.matrixWorld);c.copy(g.ray).applyMatrix4(e);var u,
@@ -293,10 +293,10 @@ THREE.Scene.prototype.clone=function(a){void 0===a&&(a=new THREE.Scene);THREE.Ob
 function c(a,b,c,d){l(b);m(c);n(d);r(a.getStyle());B.stroke();ta.expandByScalar(2*b)}function d(a){t(a.getStyle());B.fill()}function e(a,b,c,e,f,h,g,j,i,k,m,l,n){if(!(n instanceof THREE.DataTexture||void 0===n.image||0==n.image.width)){if(!0===n.needsUpdate){var p=n.wrapS==THREE.RepeatWrapping,r=n.wrapT==THREE.RepeatWrapping;Ja[n.id]=B.createPattern(n.image,!0===p&&!0===r?"repeat":!0===p&&!1===r?"repeat-x":!1===p&&!0===r?"repeat-y":"no-repeat");n.needsUpdate=!1}void 0===Ja[n.id]?t("rgba(0,0,0,1)"):
 function c(a,b,c,d){l(b);m(c);n(d);r(a.getStyle());B.stroke();ta.expandByScalar(2*b)}function d(a){t(a.getStyle());B.fill()}function e(a,b,c,e,f,h,g,j,i,k,m,l,n){if(!(n instanceof THREE.DataTexture||void 0===n.image||0==n.image.width)){if(!0===n.needsUpdate){var p=n.wrapS==THREE.RepeatWrapping,r=n.wrapT==THREE.RepeatWrapping;Ja[n.id]=B.createPattern(n.image,!0===p&&!0===r?"repeat":!0===p&&!1===r?"repeat-x":!1===p&&!0===r?"repeat-y":"no-repeat");n.needsUpdate=!1}void 0===Ja[n.id]?t("rgba(0,0,0,1)"):
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 t(Ja[n.id]);var p=n.offset.x/n.repeat.x,r=n.offset.y/n.repeat.y,s=n.image.width*n.repeat.x,q=n.image.height*n.repeat.y,g=(g+p)*s,j=(1-j+r)*q,c=c-a,e=e-b,f=f-a,h=h-b,i=(i+p)*s-g,k=(1-k+r)*q-j,m=(m+p)*s-g,l=(1-l+r)*q-j,p=i*l-m*k;0===p?(void 0===ga[n.id]&&(b=document.createElement("canvas"),b.width=n.image.width,b.height=n.image.height,b=b.getContext("2d"),b.drawImage(n.image,0,0),ga[n.id]=b.getImageData(0,0,n.image.width,n.image.height).data),b=ga[n.id],g=4*(Math.floor(g)+Math.floor(j)*n.image.width),
 V.setRGB(b[g]/255,b[g+1]/255,b[g+2]/255),d(V)):(p=1/p,n=(l*c-k*f)*p,k=(l*e-k*h)*p,c=(i*f-m*c)*p,e=(i*h-m*e)*p,a=a-n*g-c*j,g=b-k*g-e*j,B.save(),B.transform(n,k,c,e,a,g),B.fill(),B.restore())}}function f(a,b,c,d,e,f,h,g,j,i,k,m,l){var n,p;n=l.width-1;p=l.height-1;h*=n;g*=p;c-=a;d-=b;e-=a;f-=b;j=j*n-h;i=i*p-g;k=k*n-h;m=m*p-g;p=1/(j*m-k*i);n=(m*c-i*e)*p;i=(m*d-i*f)*p;c=(j*e-k*c)*p;d=(j*f-k*d)*p;a=a-n*h-c*g;b=b-i*h-d*g;B.save();B.transform(n,i,c,d,a,b);B.clip();B.drawImage(l,0,0);B.restore()}function h(a,
 V.setRGB(b[g]/255,b[g+1]/255,b[g+2]/255),d(V)):(p=1/p,n=(l*c-k*f)*p,k=(l*e-k*h)*p,c=(i*f-m*c)*p,e=(i*h-m*e)*p,a=a-n*g-c*j,g=b-k*g-e*j,B.save(),B.transform(n,k,c,e,a,g),B.fill(),B.restore())}}function f(a,b,c,d,e,f,h,g,j,i,k,m,l){var n,p;n=l.width-1;p=l.height-1;h*=n;g*=p;c-=a;d-=b;e-=a;f-=b;j=j*n-h;i=i*p-g;k=k*n-h;m=m*p-g;p=1/(j*m-k*i);n=(m*c-i*e)*p;i=(m*d-i*f)*p;c=(j*e-k*c)*p;d=(j*f-k*d)*p;a=a-n*h-c*g;b=b-i*h-d*g;B.save();B.transform(n,i,c,d,a,b);B.clip();B.drawImage(l,0,0);B.restore()}function h(a,
-b,c,d){xa[0]=255*a.r|0;xa[1]=255*a.g|0;xa[2]=255*a.b|0;xa[4]=255*b.r|0;xa[5]=255*b.g|0;xa[6]=255*b.b|0;xa[8]=255*c.r|0;xa[9]=255*c.g|0;xa[10]=255*c.b|0;xa[12]=255*d.r|0;xa[13]=255*d.g|0;xa[14]=255*d.b|0;j.putImageData(Wa,0,0);Ha.drawImage(Ra,0,0);return ya}function g(a,b,c){var d=b.x-a.x,e=b.y-a.y,f=d*d+e*e;0!==f&&(c/=Math.sqrt(f),d*=c,e*=c,b.x+=d,b.y+=e,a.x-=d,a.y-=e)}function i(a){D!==a&&(D=B.globalAlpha=a)}function k(a){A!==a&&(a===THREE.NormalBlending?B.globalCompositeOperation="source-over":
+b,c,d){xa[0]=255*a.r|0;xa[1]=255*a.g|0;xa[2]=255*a.b|0;xa[4]=255*b.r|0;xa[5]=255*b.g|0;xa[6]=255*b.b|0;xa[8]=255*c.r|0;xa[9]=255*c.g|0;xa[10]=255*c.b|0;xa[12]=255*d.r|0;xa[13]=255*d.g|0;xa[14]=255*d.b|0;j.putImageData(Ra,0,0);Ha.drawImage(Sa,0,0);return ya}function g(a,b,c){var d=b.x-a.x,e=b.y-a.y,f=d*d+e*e;0!==f&&(c/=Math.sqrt(f),d*=c,e*=c,b.x+=d,b.y+=e,a.x-=d,a.y-=e)}function i(a){D!==a&&(D=B.globalAlpha=a)}function k(a){A!==a&&(a===THREE.NormalBlending?B.globalCompositeOperation="source-over":
 a===THREE.AdditiveBlending?B.globalCompositeOperation="lighter":a===THREE.SubtractiveBlending&&(B.globalCompositeOperation="darker"),A=a)}function l(a){J!==a&&(J=B.lineWidth=a)}function m(a){ba!==a&&(ba=B.lineCap=a)}function n(a){qa!==a&&(qa=B.lineJoin=a)}function r(a){G!==a&&(G=B.strokeStyle=a)}function t(a){R!==a&&(R=B.fillStyle=a)}function p(a,b){if(ra!==a||N!==b)B.setLineDash([a,b]),ra=a,N=b}console.log("THREE.CanvasRenderer",THREE.REVISION);var s=THREE.Math.smoothstep,a=a||{},q=this,u,w,v,C=
 a===THREE.AdditiveBlending?B.globalCompositeOperation="lighter":a===THREE.SubtractiveBlending&&(B.globalCompositeOperation="darker"),A=a)}function l(a){J!==a&&(J=B.lineWidth=a)}function m(a){ba!==a&&(ba=B.lineCap=a)}function n(a){qa!==a&&(qa=B.lineJoin=a)}function r(a){G!==a&&(G=B.strokeStyle=a)}function t(a){R!==a&&(R=B.fillStyle=a)}function p(a,b){if(ra!==a||N!==b)B.setLineDash([a,b]),ra=a,N=b}console.log("THREE.CanvasRenderer",THREE.REVISION);var s=THREE.Math.smoothstep,a=a||{},q=this,u,w,v,C=
-new THREE.Projector,z=void 0!==a.canvas?a.canvas:document.createElement("canvas"),y,F,x,O,B=z.getContext("2d"),E=new THREE.Color(0),I=0,D=1,A=0,G=null,R=null,J=null,ba=null,qa=null,ra=null,N=0,M,Q,K,da;new THREE.RenderableVertex;new THREE.RenderableVertex;var Ia,Ea,ea,Da,$,fa,V=new THREE.Color,P=new THREE.Color,Z=new THREE.Color,T=new THREE.Color,ma=new THREE.Color,va=new THREE.Color,ja=new THREE.Color,Pa=new THREE.Color,Ja={},ga={},Ga,Xa,Sa,za,hb,ib,tb,ub,vb,jb,Ka=new THREE.Box2,na=new THREE.Box2,
-ta=new THREE.Box2,kb=new THREE.Color,ua=new THREE.Color,ha=new THREE.Color,wa=new THREE.Vector3,Ra,j,Wa,xa,ya,Ha,Ta=16;Ra=document.createElement("canvas");Ra.width=Ra.height=2;j=Ra.getContext("2d");j.fillStyle="rgba(0,0,0,1)";j.fillRect(0,0,2,2);Wa=j.getImageData(0,0,2,2);xa=Wa.data;ya=document.createElement("canvas");ya.width=ya.height=Ta;Ha=ya.getContext("2d");Ha.translate(-Ta/2,-Ta/2);Ha.scale(Ta,Ta);Ta--;void 0===B.setLineDash&&(B.setLineDash=void 0!==B.mozDash?function(a){B.mozDash=null!==a[0]?
+new THREE.Projector,z=void 0!==a.canvas?a.canvas:document.createElement("canvas"),y,F,x,O,B=z.getContext("2d"),E=new THREE.Color(0),I=0,D=1,A=0,G=null,R=null,J=null,ba=null,qa=null,ra=null,N=0,M,Q,K,da;new THREE.RenderableVertex;new THREE.RenderableVertex;var Ia,Ea,ea,Da,$,fa,V=new THREE.Color,P=new THREE.Color,Z=new THREE.Color,T=new THREE.Color,ma=new THREE.Color,va=new THREE.Color,ja=new THREE.Color,Pa=new THREE.Color,Ja={},ga={},Ga,Xa,Ta,za,hb,ib,tb,ub,vb,jb,Ka=new THREE.Box2,na=new THREE.Box2,
+ta=new THREE.Box2,kb=new THREE.Color,ua=new THREE.Color,ha=new THREE.Color,wa=new THREE.Vector3,Sa,j,Ra,xa,ya,Ha,Ua=16;Sa=document.createElement("canvas");Sa.width=Sa.height=2;j=Sa.getContext("2d");j.fillStyle="rgba(0,0,0,1)";j.fillRect(0,0,2,2);Ra=j.getImageData(0,0,2,2);xa=Ra.data;ya=document.createElement("canvas");ya.width=ya.height=Ua;Ha=ya.getContext("2d");Ha.translate(-Ua/2,-Ua/2);Ha.scale(Ua,Ua);Ua--;void 0===B.setLineDash&&(B.setLineDash=void 0!==B.mozDash?function(a){B.mozDash=null!==a[0]?
 a:null}:function(){});this.domElement=z;this.devicePixelRatio=void 0!==a.devicePixelRatio?a.devicePixelRatio:void 0!==window.devicePixelRatio?window.devicePixelRatio:1;this.sortElements=this.sortObjects=this.autoClear=!0;this.info={render:{vertices:0,faces:0}};this.supportsVertexTextures=function(){};this.setFaceCulling=function(){};this.setSize=function(a,b,c){y=a*this.devicePixelRatio;F=b*this.devicePixelRatio;x=Math.floor(y/2);O=Math.floor(F/2);z.width=y;z.height=F;1!==this.devicePixelRatio&&!1!==
 a:null}:function(){});this.domElement=z;this.devicePixelRatio=void 0!==a.devicePixelRatio?a.devicePixelRatio:void 0!==window.devicePixelRatio?window.devicePixelRatio:1;this.sortElements=this.sortObjects=this.autoClear=!0;this.info={render:{vertices:0,faces:0}};this.supportsVertexTextures=function(){};this.setFaceCulling=function(){};this.setSize=function(a,b,c){y=a*this.devicePixelRatio;F=b*this.devicePixelRatio;x=Math.floor(y/2);O=Math.floor(F/2);z.width=y;z.height=F;1!==this.devicePixelRatio&&!1!==
 c&&(z.style.width=a+"px",z.style.height=b+"px");Ka.set(new THREE.Vector2(-x,-O),new THREE.Vector2(x,O));na.set(new THREE.Vector2(-x,-O),new THREE.Vector2(x,O));D=1;A=0;qa=ba=J=R=G=null};this.setClearColor=function(a,b){E.set(a);I=void 0!==b?b:1;na.set(new THREE.Vector2(-x,-O),new THREE.Vector2(x,O))};this.setClearColorHex=function(a,b){console.warn("DEPRECATED: .setClearColorHex() is being removed. Use .setClearColor() instead.");this.setClearColor(a,b)};this.getMaxAnisotropy=function(){return 0};
 c&&(z.style.width=a+"px",z.style.height=b+"px");Ka.set(new THREE.Vector2(-x,-O),new THREE.Vector2(x,O));na.set(new THREE.Vector2(-x,-O),new THREE.Vector2(x,O));D=1;A=0;qa=ba=J=R=G=null};this.setClearColor=function(a,b){E.set(a);I=void 0!==b?b:1;na.set(new THREE.Vector2(-x,-O),new THREE.Vector2(x,O))};this.setClearColorHex=function(a,b){console.warn("DEPRECATED: .setClearColorHex() is being removed. Use .setClearColor() instead.");this.setClearColor(a,b)};this.getMaxAnisotropy=function(){return 0};
 this.clear=function(){B.setTransform(1,0,0,-1,x,O);!1===na.empty()&&(na.intersect(Ka),na.expandByScalar(2),1>I&&B.clearRect(na.min.x|0,na.min.y|0,na.max.x-na.min.x|0,na.max.y-na.min.y|0),0<I&&(k(THREE.NormalBlending),i(1),t("rgba("+Math.floor(255*E.r)+","+Math.floor(255*E.g)+","+Math.floor(255*E.b)+","+I+")"),B.fillRect(na.min.x|0,na.min.y|0,na.max.x-na.min.x|0,na.max.y-na.min.y|0)),na.makeEmpty())};this.render=function(a,j){if(!1===j instanceof THREE.Camera)console.error("THREE.CanvasRenderer.render: camera is not an instance of THREE.Camera.");
 this.clear=function(){B.setTransform(1,0,0,-1,x,O);!1===na.empty()&&(na.intersect(Ka),na.expandByScalar(2),1>I&&B.clearRect(na.min.x|0,na.min.y|0,na.max.x-na.min.x|0,na.max.y-na.min.y|0),0<I&&(k(THREE.NormalBlending),i(1),t("rgba("+Math.floor(255*E.r)+","+Math.floor(255*E.g)+","+Math.floor(255*E.b)+","+I+")"),B.fillRect(na.min.x|0,na.min.y|0,na.max.x-na.min.x|0,na.max.y-na.min.y|0)),na.makeEmpty())};this.render=function(a,j){if(!1===j instanceof THREE.Camera)console.error("THREE.CanvasRenderer.render: camera is not an instance of THREE.Camera.");
@@ -308,11 +308,11 @@ z instanceof THREE.LineBasicMaterial){l(z.linewidth);m(z.linecap);n(z.linejoin);
 m(z.linecap),n(z.linejoin),r(z.color.getStyle()),p(z.dashSize,z.gapSize),B.stroke(),ta.expandByScalar(2*z.linewidth),p(null,null))}else if(z instanceof THREE.RenderableFace3){Q=z.v1;K=z.v2;da=z.v3;if(-1>Q.positionScreen.z||1<Q.positionScreen.z)continue;if(-1>K.positionScreen.z||1<K.positionScreen.z)continue;if(-1>da.positionScreen.z||1<da.positionScreen.z)continue;Q.positionScreen.x*=x;Q.positionScreen.y*=O;K.positionScreen.x*=x;K.positionScreen.y*=O;da.positionScreen.x*=x;da.positionScreen.y*=O;
 m(z.linecap),n(z.linejoin),r(z.color.getStyle()),p(z.dashSize,z.gapSize),B.stroke(),ta.expandByScalar(2*z.linewidth),p(null,null))}else if(z instanceof THREE.RenderableFace3){Q=z.v1;K=z.v2;da=z.v3;if(-1>Q.positionScreen.z||1<Q.positionScreen.z)continue;if(-1>K.positionScreen.z||1<K.positionScreen.z)continue;if(-1>da.positionScreen.z||1<da.positionScreen.z)continue;Q.positionScreen.x*=x;Q.positionScreen.y*=O;K.positionScreen.x*=x;K.positionScreen.y*=O;da.positionScreen.x*=x;da.positionScreen.y*=O;
 0<A.overdraw&&(g(Q.positionScreen,K.positionScreen,A.overdraw),g(K.positionScreen,da.positionScreen,A.overdraw),g(da.positionScreen,Q.positionScreen,A.overdraw));ta.setFromPoints([Q.positionScreen,K.positionScreen,da.positionScreen]);if(!0===Ka.isIntersectionBox(ta)){y=Q;D=K;J=da;q.info.render.vertices+=3;q.info.render.faces++;i(A.opacity);k(A.blending);Ia=y.positionScreen.x;Ea=y.positionScreen.y;ea=D.positionScreen.x;Da=D.positionScreen.y;$=J.positionScreen.x;fa=J.positionScreen.y;var N=Ia,E=Ea,
 0<A.overdraw&&(g(Q.positionScreen,K.positionScreen,A.overdraw),g(K.positionScreen,da.positionScreen,A.overdraw),g(da.positionScreen,Q.positionScreen,A.overdraw));ta.setFromPoints([Q.positionScreen,K.positionScreen,da.positionScreen]);if(!0===Ka.isIntersectionBox(ta)){y=Q;D=K;J=da;q.info.render.vertices+=3;q.info.render.faces++;i(A.opacity);k(A.blending);Ia=y.positionScreen.x;Ea=y.positionScreen.y;ea=D.positionScreen.x;Da=D.positionScreen.y;$=J.positionScreen.x;fa=J.positionScreen.y;var N=Ia,E=Ea,
 I=ea,R=Da,ba=$,ra=fa;B.beginPath();B.moveTo(N,E);B.lineTo(I,R);B.lineTo(ba,ra);B.closePath();(A instanceof THREE.MeshLambertMaterial||A instanceof THREE.MeshPhongMaterial)&&null===A.map?(va.copy(A.color),ja.copy(A.emissive),A.vertexColors===THREE.FaceColors&&va.multiply(z.color),!1===A.wireframe&&A.shading==THREE.SmoothShading&&3==z.vertexNormalsLength?(P.copy(kb),Z.copy(kb),T.copy(kb),b(z.v1.positionWorld,z.vertexNormalsModel[0],P),b(z.v2.positionWorld,z.vertexNormalsModel[1],Z),b(z.v3.positionWorld,
 I=ea,R=Da,ba=$,ra=fa;B.beginPath();B.moveTo(N,E);B.lineTo(I,R);B.lineTo(ba,ra);B.closePath();(A instanceof THREE.MeshLambertMaterial||A instanceof THREE.MeshPhongMaterial)&&null===A.map?(va.copy(A.color),ja.copy(A.emissive),A.vertexColors===THREE.FaceColors&&va.multiply(z.color),!1===A.wireframe&&A.shading==THREE.SmoothShading&&3==z.vertexNormalsLength?(P.copy(kb),Z.copy(kb),T.copy(kb),b(z.v1.positionWorld,z.vertexNormalsModel[0],P),b(z.v2.positionWorld,z.vertexNormalsModel[1],Z),b(z.v3.positionWorld,
-z.vertexNormalsModel[2],T),P.multiply(va).add(ja),Z.multiply(va).add(ja),T.multiply(va).add(ja),ma.addColors(Z,T).multiplyScalar(0.5),Sa=h(P,Z,T,ma),f(Ia,Ea,ea,Da,$,fa,0,0,1,0,0,1,Sa)):(V.copy(kb),b(z.centroidModel,z.normalModel,V),V.multiply(va).add(ja),!0===A.wireframe?c(V,A.wireframeLinewidth,A.wireframeLinecap,A.wireframeLinejoin):d(V))):A instanceof THREE.MeshBasicMaterial||A instanceof THREE.MeshLambertMaterial||A instanceof THREE.MeshPhongMaterial?null!==A.map?A.map.mapping instanceof THREE.UVMapping&&
+z.vertexNormalsModel[2],T),P.multiply(va).add(ja),Z.multiply(va).add(ja),T.multiply(va).add(ja),ma.addColors(Z,T).multiplyScalar(0.5),Ta=h(P,Z,T,ma),f(Ia,Ea,ea,Da,$,fa,0,0,1,0,0,1,Ta)):(V.copy(kb),b(z.centroidModel,z.normalModel,V),V.multiply(va).add(ja),!0===A.wireframe?c(V,A.wireframeLinewidth,A.wireframeLinecap,A.wireframeLinejoin):d(V))):A instanceof THREE.MeshBasicMaterial||A instanceof THREE.MeshLambertMaterial||A instanceof THREE.MeshPhongMaterial?null!==A.map?A.map.mapping instanceof THREE.UVMapping&&
 (za=z.uvs[0],e(Ia,Ea,ea,Da,$,fa,za[0].x,za[0].y,za[1].x,za[1].y,za[2].x,za[2].y,A.map)):null!==A.envMap?A.envMap.mapping instanceof THREE.SphericalReflectionMapping&&(wa.copy(z.vertexNormalsModelView[0]),hb=0.5*wa.x+0.5,ib=0.5*wa.y+0.5,wa.copy(z.vertexNormalsModelView[1]),tb=0.5*wa.x+0.5,ub=0.5*wa.y+0.5,wa.copy(z.vertexNormalsModelView[2]),vb=0.5*wa.x+0.5,jb=0.5*wa.y+0.5,e(Ia,Ea,ea,Da,$,fa,hb,ib,tb,ub,vb,jb,A.envMap)):(V.copy(A.color),A.vertexColors===THREE.FaceColors&&V.multiply(z.color),!0===A.wireframe?
 (za=z.uvs[0],e(Ia,Ea,ea,Da,$,fa,za[0].x,za[0].y,za[1].x,za[1].y,za[2].x,za[2].y,A.map)):null!==A.envMap?A.envMap.mapping instanceof THREE.SphericalReflectionMapping&&(wa.copy(z.vertexNormalsModelView[0]),hb=0.5*wa.x+0.5,ib=0.5*wa.y+0.5,wa.copy(z.vertexNormalsModelView[1]),tb=0.5*wa.x+0.5,ub=0.5*wa.y+0.5,wa.copy(z.vertexNormalsModelView[2]),vb=0.5*wa.x+0.5,jb=0.5*wa.y+0.5,e(Ia,Ea,ea,Da,$,fa,hb,ib,tb,ub,vb,jb,A.envMap)):(V.copy(A.color),A.vertexColors===THREE.FaceColors&&V.multiply(z.color),!0===A.wireframe?
-c(V,A.wireframeLinewidth,A.wireframeLinecap,A.wireframeLinejoin):d(V)):A instanceof THREE.MeshDepthMaterial?(Ga=M.near,Xa=M.far,P.r=P.g=P.b=1-s(y.positionScreen.z*y.positionScreen.w,Ga,Xa),Z.r=Z.g=Z.b=1-s(D.positionScreen.z*D.positionScreen.w,Ga,Xa),T.r=T.g=T.b=1-s(J.positionScreen.z*J.positionScreen.w,Ga,Xa),ma.addColors(Z,T).multiplyScalar(0.5),Sa=h(P,Z,T,ma),f(Ia,Ea,ea,Da,$,fa,0,0,1,0,0,1,Sa)):A instanceof THREE.MeshNormalMaterial&&(y=void 0,A.shading==THREE.FlatShading?(y=z.normalModelView,V.setRGB(y.x,
-y.y,y.z).multiplyScalar(0.5).addScalar(0.5),!0===A.wireframe?c(V,A.wireframeLinewidth,A.wireframeLinecap,A.wireframeLinejoin):d(V)):A.shading==THREE.SmoothShading&&(y=z.vertexNormalsModelView[0],P.setRGB(y.x,y.y,y.z).multiplyScalar(0.5).addScalar(0.5),y=z.vertexNormalsModelView[1],Z.setRGB(y.x,y.y,y.z).multiplyScalar(0.5).addScalar(0.5),y=z.vertexNormalsModelView[2],T.setRGB(y.x,y.y,y.z).multiplyScalar(0.5).addScalar(0.5),ma.addColors(Z,T).multiplyScalar(0.5),Sa=h(P,Z,T,ma),f(Ia,Ea,ea,Da,$,fa,0,0,
-1,0,0,1,Sa)))}}na.union(ta)}}B.setTransform(1,0,0,1,0,0)}}};THREE.ShaderChunk={fog_pars_fragment:"#ifdef USE_FOG\nuniform vec3 fogColor;\n#ifdef FOG_EXP2\nuniform float fogDensity;\n#else\nuniform float fogNear;\nuniform float fogFar;\n#endif\n#endif",fog_fragment:"#ifdef USE_FOG\nfloat depth = gl_FragCoord.z / gl_FragCoord.w;\n#ifdef FOG_EXP2\nconst float LOG2 = 1.442695;\nfloat fogFactor = exp2( - fogDensity * fogDensity * depth * depth * LOG2 );\nfogFactor = 1.0 - clamp( fogFactor, 0.0, 1.0 );\n#else\nfloat fogFactor = smoothstep( fogNear, fogFar, depth );\n#endif\ngl_FragColor = mix( gl_FragColor, vec4( fogColor, gl_FragColor.w ), fogFactor );\n#endif",
+c(V,A.wireframeLinewidth,A.wireframeLinecap,A.wireframeLinejoin):d(V)):A instanceof THREE.MeshDepthMaterial?(Ga=M.near,Xa=M.far,P.r=P.g=P.b=1-s(y.positionScreen.z*y.positionScreen.w,Ga,Xa),Z.r=Z.g=Z.b=1-s(D.positionScreen.z*D.positionScreen.w,Ga,Xa),T.r=T.g=T.b=1-s(J.positionScreen.z*J.positionScreen.w,Ga,Xa),ma.addColors(Z,T).multiplyScalar(0.5),Ta=h(P,Z,T,ma),f(Ia,Ea,ea,Da,$,fa,0,0,1,0,0,1,Ta)):A instanceof THREE.MeshNormalMaterial&&(y=void 0,A.shading==THREE.FlatShading?(y=z.normalModelView,V.setRGB(y.x,
+y.y,y.z).multiplyScalar(0.5).addScalar(0.5),!0===A.wireframe?c(V,A.wireframeLinewidth,A.wireframeLinecap,A.wireframeLinejoin):d(V)):A.shading==THREE.SmoothShading&&(y=z.vertexNormalsModelView[0],P.setRGB(y.x,y.y,y.z).multiplyScalar(0.5).addScalar(0.5),y=z.vertexNormalsModelView[1],Z.setRGB(y.x,y.y,y.z).multiplyScalar(0.5).addScalar(0.5),y=z.vertexNormalsModelView[2],T.setRGB(y.x,y.y,y.z).multiplyScalar(0.5).addScalar(0.5),ma.addColors(Z,T).multiplyScalar(0.5),Ta=h(P,Z,T,ma),f(Ia,Ea,ea,Da,$,fa,0,0,
+1,0,0,1,Ta)))}}na.union(ta)}}B.setTransform(1,0,0,1,0,0)}}};THREE.ShaderChunk={fog_pars_fragment:"#ifdef USE_FOG\nuniform vec3 fogColor;\n#ifdef FOG_EXP2\nuniform float fogDensity;\n#else\nuniform float fogNear;\nuniform float fogFar;\n#endif\n#endif",fog_fragment:"#ifdef USE_FOG\nfloat depth = gl_FragCoord.z / gl_FragCoord.w;\n#ifdef FOG_EXP2\nconst float LOG2 = 1.442695;\nfloat fogFactor = exp2( - fogDensity * fogDensity * depth * depth * LOG2 );\nfogFactor = 1.0 - clamp( fogFactor, 0.0, 1.0 );\n#else\nfloat fogFactor = smoothstep( fogNear, fogFar, depth );\n#endif\ngl_FragColor = mix( gl_FragColor, vec4( fogColor, gl_FragColor.w ), fogFactor );\n#endif",
 envmap_pars_fragment:"#ifdef USE_ENVMAP\nuniform float reflectivity;\nuniform samplerCube envMap;\nuniform float flipEnvMap;\nuniform int combine;\n#if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP )\nuniform bool useRefract;\nuniform float refractionRatio;\n#else\nvarying vec3 vReflect;\n#endif\n#endif",envmap_fragment:"#ifdef USE_ENVMAP\nvec3 reflectVec;\n#if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP )\nvec3 cameraToVertex = normalize( vWorldPosition - cameraPosition );\nif ( useRefract ) {\nreflectVec = refract( cameraToVertex, normal, refractionRatio );\n} else { \nreflectVec = reflect( cameraToVertex, normal );\n}\n#else\nreflectVec = vReflect;\n#endif\n#ifdef DOUBLE_SIDED\nfloat flipNormal = ( -1.0 + 2.0 * float( gl_FrontFacing ) );\nvec4 cubeColor = textureCube( envMap, flipNormal * vec3( flipEnvMap * reflectVec.x, reflectVec.yz ) );\n#else\nvec4 cubeColor = textureCube( envMap, vec3( flipEnvMap * reflectVec.x, reflectVec.yz ) );\n#endif\n#ifdef GAMMA_INPUT\ncubeColor.xyz *= cubeColor.xyz;\n#endif\nif ( combine == 1 ) {\ngl_FragColor.xyz = mix( gl_FragColor.xyz, cubeColor.xyz, specularStrength * reflectivity );\n} else if ( combine == 2 ) {\ngl_FragColor.xyz += cubeColor.xyz * specularStrength * reflectivity;\n} else {\ngl_FragColor.xyz = mix( gl_FragColor.xyz, gl_FragColor.xyz * cubeColor.xyz, specularStrength * reflectivity );\n}\n#endif",
 envmap_pars_fragment:"#ifdef USE_ENVMAP\nuniform float reflectivity;\nuniform samplerCube envMap;\nuniform float flipEnvMap;\nuniform int combine;\n#if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP )\nuniform bool useRefract;\nuniform float refractionRatio;\n#else\nvarying vec3 vReflect;\n#endif\n#endif",envmap_fragment:"#ifdef USE_ENVMAP\nvec3 reflectVec;\n#if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP )\nvec3 cameraToVertex = normalize( vWorldPosition - cameraPosition );\nif ( useRefract ) {\nreflectVec = refract( cameraToVertex, normal, refractionRatio );\n} else { \nreflectVec = reflect( cameraToVertex, normal );\n}\n#else\nreflectVec = vReflect;\n#endif\n#ifdef DOUBLE_SIDED\nfloat flipNormal = ( -1.0 + 2.0 * float( gl_FrontFacing ) );\nvec4 cubeColor = textureCube( envMap, flipNormal * vec3( flipEnvMap * reflectVec.x, reflectVec.yz ) );\n#else\nvec4 cubeColor = textureCube( envMap, vec3( flipEnvMap * reflectVec.x, reflectVec.yz ) );\n#endif\n#ifdef GAMMA_INPUT\ncubeColor.xyz *= cubeColor.xyz;\n#endif\nif ( combine == 1 ) {\ngl_FragColor.xyz = mix( gl_FragColor.xyz, cubeColor.xyz, specularStrength * reflectivity );\n} else if ( combine == 2 ) {\ngl_FragColor.xyz += cubeColor.xyz * specularStrength * reflectivity;\n} else {\ngl_FragColor.xyz = mix( gl_FragColor.xyz, gl_FragColor.xyz * cubeColor.xyz, specularStrength * reflectivity );\n}\n#endif",
 envmap_pars_vertex:"#if defined( USE_ENVMAP ) && ! defined( USE_BUMPMAP ) && ! defined( USE_NORMALMAP )\nvarying vec3 vReflect;\nuniform float refractionRatio;\nuniform bool useRefract;\n#endif",worldpos_vertex:"#if defined( USE_ENVMAP ) || defined( PHONG ) || defined( LAMBERT ) || defined ( USE_SHADOWMAP )\n#ifdef USE_SKINNING\nvec4 worldPosition = modelMatrix * skinned;\n#endif\n#if defined( USE_MORPHTARGETS ) && ! defined( USE_SKINNING )\nvec4 worldPosition = modelMatrix * vec4( morphed, 1.0 );\n#endif\n#if ! defined( USE_MORPHTARGETS ) && ! defined( USE_SKINNING )\nvec4 worldPosition = modelMatrix * vec4( position, 1.0 );\n#endif\n#endif",
 envmap_pars_vertex:"#if defined( USE_ENVMAP ) && ! defined( USE_BUMPMAP ) && ! defined( USE_NORMALMAP )\nvarying vec3 vReflect;\nuniform float refractionRatio;\nuniform bool useRefract;\n#endif",worldpos_vertex:"#if defined( USE_ENVMAP ) || defined( PHONG ) || defined( LAMBERT ) || defined ( USE_SHADOWMAP )\n#ifdef USE_SKINNING\nvec4 worldPosition = modelMatrix * skinned;\n#endif\n#if defined( USE_MORPHTARGETS ) && ! defined( USE_SKINNING )\nvec4 worldPosition = modelMatrix * vec4( morphed, 1.0 );\n#endif\n#if ! defined( USE_MORPHTARGETS ) && ! defined( USE_SKINNING )\nvec4 worldPosition = modelMatrix * vec4( position, 1.0 );\n#endif\n#endif",
 envmap_vertex:"#if defined( USE_ENVMAP ) && ! defined( USE_BUMPMAP ) && ! defined( USE_NORMALMAP )\nvec3 worldNormal = mat3( modelMatrix[ 0 ].xyz, modelMatrix[ 1 ].xyz, modelMatrix[ 2 ].xyz ) * objectNormal;\nworldNormal = normalize( worldNormal );\nvec3 cameraToVertex = normalize( worldPosition.xyz - cameraPosition );\nif ( useRefract ) {\nvReflect = refract( cameraToVertex, worldNormal, refractionRatio );\n} else {\nvReflect = reflect( cameraToVertex, worldNormal );\n}\n#endif",map_particle_pars_fragment:"#ifdef USE_MAP\nuniform sampler2D map;\n#endif",
 envmap_vertex:"#if defined( USE_ENVMAP ) && ! defined( USE_BUMPMAP ) && ! defined( USE_NORMALMAP )\nvec3 worldNormal = mat3( modelMatrix[ 0 ].xyz, modelMatrix[ 1 ].xyz, modelMatrix[ 2 ].xyz ) * objectNormal;\nworldNormal = normalize( worldNormal );\nvec3 cameraToVertex = normalize( worldPosition.xyz - cameraPosition );\nif ( useRefract ) {\nvReflect = refract( cameraToVertex, worldNormal, refractionRatio );\n} else {\nvReflect = reflect( cameraToVertex, worldNormal );\n}\n#endif",map_particle_pars_fragment:"#ifdef USE_MAP\nuniform sampler2D map;\n#endif",
@@ -379,12 +379,12 @@ j.createBuffer(),K.info.memory.geometries++,g=f,i=g.vertices.length,g.__vertexAr
 i),g.__colorArray=new Float32Array(3*i),g.__sortArray=[],g.__webglParticleCount=i,b(g,a),f.verticesNeedUpdate=!0,f.colorsNeedUpdate=!0);if(void 0===a.__webglActive){if(a instanceof THREE.Mesh)if(f=a.geometry,f instanceof THREE.BufferGeometry)t(d.__webglObjects,f,a);else{if(f instanceof THREE.Geometry)for(e in f.geometryGroups)g=f.geometryGroups[e],t(d.__webglObjects,g,a)}else a instanceof THREE.Ribbon||a instanceof THREE.Line||a instanceof THREE.ParticleSystem?(f=a.geometry,t(d.__webglObjects,f,a)):
 i),g.__colorArray=new Float32Array(3*i),g.__sortArray=[],g.__webglParticleCount=i,b(g,a),f.verticesNeedUpdate=!0,f.colorsNeedUpdate=!0);if(void 0===a.__webglActive){if(a instanceof THREE.Mesh)if(f=a.geometry,f instanceof THREE.BufferGeometry)t(d.__webglObjects,f,a);else{if(f instanceof THREE.Geometry)for(e in f.geometryGroups)g=f.geometryGroups[e],t(d.__webglObjects,g,a)}else a instanceof THREE.Ribbon||a instanceof THREE.Line||a instanceof THREE.ParticleSystem?(f=a.geometry,t(d.__webglObjects,f,a)):
 a instanceof THREE.ImmediateRenderObject||a.immediateRenderCallback?d.__webglObjectsImmediate.push({id:null,object:a,opaque:null,transparent:null,z:0}):a instanceof THREE.Sprite?d.__webglSprites.push(a):a instanceof THREE.LensFlare&&d.__webglFlares.push(a);a.__webglActive=!0}}function t(a,b,c){a.push({id:null,buffer:b,object:c,opaque:null,transparent:null,z:0})}function p(a){for(var b in a.attributes)if(a.attributes[b].needsUpdate)return!0;return!1}function s(a){for(var b in a.attributes)a.attributes[b].needsUpdate=
 a instanceof THREE.ImmediateRenderObject||a.immediateRenderCallback?d.__webglObjectsImmediate.push({id:null,object:a,opaque:null,transparent:null,z:0}):a instanceof THREE.Sprite?d.__webglSprites.push(a):a instanceof THREE.LensFlare&&d.__webglFlares.push(a);a.__webglActive=!0}}function t(a,b,c){a.push({id:null,buffer:b,object:c,opaque:null,transparent:null,z:0})}function p(a){for(var b in a.attributes)if(a.attributes[b].needsUpdate)return!0;return!1}function s(a){for(var b in a.attributes)a.attributes[b].needsUpdate=
 !1}function q(a,b){a instanceof THREE.Mesh||a instanceof THREE.ParticleSystem||a instanceof THREE.Ribbon||a instanceof THREE.Line?u(b.__webglObjects,a):a instanceof THREE.Sprite?w(b.__webglSprites,a):a instanceof THREE.LensFlare?w(b.__webglFlares,a):(a instanceof THREE.ImmediateRenderObject||a.immediateRenderCallback)&&u(b.__webglObjectsImmediate,a);delete a.__webglActive}function u(a,b){for(var c=a.length-1;0<=c;c--)a[c].object===b&&a.splice(c,1)}function w(a,b){for(var c=a.length-1;0<=c;c--)a[c]===
 !1}function q(a,b){a instanceof THREE.Mesh||a instanceof THREE.ParticleSystem||a instanceof THREE.Ribbon||a instanceof THREE.Line?u(b.__webglObjects,a):a instanceof THREE.Sprite?w(b.__webglSprites,a):a instanceof THREE.LensFlare?w(b.__webglFlares,a):(a instanceof THREE.ImmediateRenderObject||a.immediateRenderCallback)&&u(b.__webglObjectsImmediate,a);delete a.__webglActive}function u(a,b){for(var c=a.length-1;0<=c;c--)a[c].object===b&&a.splice(c,1)}function w(a,b){for(var c=a.length-1;0<=c;c--)a[c]===
-b&&a.splice(c,1)}function v(a,b,c,d,e){P=0;d.needsUpdate&&(d.program&&Ob(d),K.initMaterial(d,b,c,e),d.needsUpdate=!1);d.morphTargets&&!e.__webglMorphTargetInfluences&&(e.__webglMorphTargetInfluences=new Float32Array(K.maxMorphTargets));var f=!1,g=d.program,h=g.uniforms,i=d.uniforms;g!==Ea&&(j.useProgram(g),Ea=g,f=!0);d.id!==Da&&(Da=d.id,f=!0);if(f||a!==fa)j.uniformMatrix4fv(h.projectionMatrix,!1,a.projectionMatrix.elements),a!==fa&&(fa=a);if(d.skinning)if(Eb&&e.useVertexTexture){if(null!==h.boneTexture){var k=
-C();j.uniform1i(h.boneTexture,k);K.setTexture(e.boneTexture,k)}}else null!==h.boneGlobalMatrices&&j.uniformMatrix4fv(h.boneGlobalMatrices,!1,e.boneMatrices);if(f){c&&d.fog&&(i.fogColor.value=c.color,c instanceof THREE.Fog?(i.fogNear.value=c.near,i.fogFar.value=c.far):c instanceof THREE.FogExp2&&(i.fogDensity.value=c.density));if(d instanceof THREE.MeshPhongMaterial||d instanceof THREE.MeshLambertMaterial||d.lights){if(wa){for(var m,l=k=0,n=0,p,r,s,q=Ra,t=q.directional.colors,u=q.directional.positions,
-w=q.point.colors,x=q.point.positions,B=q.point.distances,v=q.spot.colors,D=q.spot.positions,F=q.spot.distances,J=q.spot.directions,N=q.spot.anglesCos,O=q.spot.exponents,I=q.hemi.skyColors,V=q.hemi.groundColors,R=q.hemi.positions,M=0,T=0,ea=0,Z=0,Ia=0,wc=0,X=0,W=0,Q=m=0,c=s=Q=0,f=b.length;c<f;c++)m=b[c],m.onlyShadow||(p=m.color,r=m.intensity,s=m.distance,m instanceof THREE.AmbientLight?m.visible&&(K.gammaInput?(k+=p.r*p.r,l+=p.g*p.g,n+=p.b*p.b):(k+=p.r,l+=p.g,n+=p.b)):m instanceof THREE.DirectionalLight?
-(Ia+=1,m.visible&&(ha.getPositionFromMatrix(m.matrixWorld),ua.getPositionFromMatrix(m.target.matrixWorld),ha.sub(ua),ha.normalize(),0===ha.x&&0===ha.y&&0===ha.z||(m=3*M,u[m]=ha.x,u[m+1]=ha.y,u[m+2]=ha.z,K.gammaInput?z(t,m,p,r*r):y(t,m,p,r),M+=1))):m instanceof THREE.PointLight?(wc+=1,m.visible&&(Q=3*T,K.gammaInput?z(w,Q,p,r*r):y(w,Q,p,r),ua.getPositionFromMatrix(m.matrixWorld),x[Q]=ua.x,x[Q+1]=ua.y,x[Q+2]=ua.z,B[T]=s,T+=1)):m instanceof THREE.SpotLight?(X+=1,m.visible&&(Q=3*ea,K.gammaInput?z(v,Q,
+b&&a.splice(c,1)}function v(a,b,c,d,e){P=0;d.needsUpdate&&(d.program&&Nb(d),K.initMaterial(d,b,c,e),d.needsUpdate=!1);d.morphTargets&&!e.__webglMorphTargetInfluences&&(e.__webglMorphTargetInfluences=new Float32Array(K.maxMorphTargets));var f=!1,g=d.program,h=g.uniforms,i=d.uniforms;g!==Ea&&(j.useProgram(g),Ea=g,f=!0);d.id!==Da&&(Da=d.id,f=!0);if(f||a!==fa)j.uniformMatrix4fv(h.projectionMatrix,!1,a.projectionMatrix.elements),a!==fa&&(fa=a);if(d.skinning)if(Eb&&e.useVertexTexture){if(null!==h.boneTexture){var k=
+C();j.uniform1i(h.boneTexture,k);K.setTexture(e.boneTexture,k)}}else null!==h.boneGlobalMatrices&&j.uniformMatrix4fv(h.boneGlobalMatrices,!1,e.boneMatrices);if(f){c&&d.fog&&(i.fogColor.value=c.color,c instanceof THREE.Fog?(i.fogNear.value=c.near,i.fogFar.value=c.far):c instanceof THREE.FogExp2&&(i.fogDensity.value=c.density));if(d instanceof THREE.MeshPhongMaterial||d instanceof THREE.MeshLambertMaterial||d.lights){if(wa){for(var m,l=k=0,n=0,p,r,s,q=Sa,t=q.directional.colors,u=q.directional.positions,
+w=q.point.colors,x=q.point.positions,B=q.point.distances,v=q.spot.colors,D=q.spot.positions,F=q.spot.distances,J=q.spot.directions,N=q.spot.anglesCos,O=q.spot.exponents,I=q.hemi.skyColors,V=q.hemi.groundColors,R=q.hemi.positions,M=0,T=0,ea=0,Z=0,Ia=0,xc=0,X=0,W=0,Q=m=0,c=s=Q=0,f=b.length;c<f;c++)m=b[c],m.onlyShadow||(p=m.color,r=m.intensity,s=m.distance,m instanceof THREE.AmbientLight?m.visible&&(K.gammaInput?(k+=p.r*p.r,l+=p.g*p.g,n+=p.b*p.b):(k+=p.r,l+=p.g,n+=p.b)):m instanceof THREE.DirectionalLight?
+(Ia+=1,m.visible&&(ha.getPositionFromMatrix(m.matrixWorld),ua.getPositionFromMatrix(m.target.matrixWorld),ha.sub(ua),ha.normalize(),0===ha.x&&0===ha.y&&0===ha.z||(m=3*M,u[m]=ha.x,u[m+1]=ha.y,u[m+2]=ha.z,K.gammaInput?z(t,m,p,r*r):y(t,m,p,r),M+=1))):m instanceof THREE.PointLight?(xc+=1,m.visible&&(Q=3*T,K.gammaInput?z(w,Q,p,r*r):y(w,Q,p,r),ua.getPositionFromMatrix(m.matrixWorld),x[Q]=ua.x,x[Q+1]=ua.y,x[Q+2]=ua.z,B[T]=s,T+=1)):m instanceof THREE.SpotLight?(X+=1,m.visible&&(Q=3*ea,K.gammaInput?z(v,Q,
 p,r*r):y(v,Q,p,r),ua.getPositionFromMatrix(m.matrixWorld),D[Q]=ua.x,D[Q+1]=ua.y,D[Q+2]=ua.z,F[ea]=s,ha.copy(ua),ua.getPositionFromMatrix(m.target.matrixWorld),ha.sub(ua),ha.normalize(),J[Q]=ha.x,J[Q+1]=ha.y,J[Q+2]=ha.z,N[ea]=Math.cos(m.angle),O[ea]=m.exponent,ea+=1)):m instanceof THREE.HemisphereLight&&(W+=1,m.visible&&(ha.getPositionFromMatrix(m.matrixWorld),ha.normalize(),0===ha.x&&0===ha.y&&0===ha.z||(s=3*Z,R[s]=ha.x,R[s+1]=ha.y,R[s+2]=ha.z,p=m.color,m=m.groundColor,K.gammaInput?(r*=r,z(I,s,p,
 p,r*r):y(v,Q,p,r),ua.getPositionFromMatrix(m.matrixWorld),D[Q]=ua.x,D[Q+1]=ua.y,D[Q+2]=ua.z,F[ea]=s,ha.copy(ua),ua.getPositionFromMatrix(m.target.matrixWorld),ha.sub(ua),ha.normalize(),J[Q]=ha.x,J[Q+1]=ha.y,J[Q+2]=ha.z,N[ea]=Math.cos(m.angle),O[ea]=m.exponent,ea+=1)):m instanceof THREE.HemisphereLight&&(W+=1,m.visible&&(ha.getPositionFromMatrix(m.matrixWorld),ha.normalize(),0===ha.x&&0===ha.y&&0===ha.z||(s=3*Z,R[s]=ha.x,R[s+1]=ha.y,R[s+2]=ha.z,p=m.color,m=m.groundColor,K.gammaInput?(r*=r,z(I,s,p,
-r),z(V,s,m,r)):(y(I,s,p,r),y(V,s,m,r)),Z+=1))));c=3*M;for(f=Math.max(t.length,3*Ia);c<f;c++)t[c]=0;c=3*T;for(f=Math.max(w.length,3*wc);c<f;c++)w[c]=0;c=3*ea;for(f=Math.max(v.length,3*X);c<f;c++)v[c]=0;c=3*Z;for(f=Math.max(I.length,3*W);c<f;c++)I[c]=0;c=3*Z;for(f=Math.max(V.length,3*W);c<f;c++)V[c]=0;q.directional.length=M;q.point.length=T;q.spot.length=ea;q.hemi.length=Z;q.ambient[0]=k;q.ambient[1]=l;q.ambient[2]=n;wa=!1}c=Ra;i.ambientLightColor.value=c.ambient;i.directionalLightColor.value=c.directional.colors;
+r),z(V,s,m,r)):(y(I,s,p,r),y(V,s,m,r)),Z+=1))));c=3*M;for(f=Math.max(t.length,3*Ia);c<f;c++)t[c]=0;c=3*T;for(f=Math.max(w.length,3*xc);c<f;c++)w[c]=0;c=3*ea;for(f=Math.max(v.length,3*X);c<f;c++)v[c]=0;c=3*Z;for(f=Math.max(I.length,3*W);c<f;c++)I[c]=0;c=3*Z;for(f=Math.max(V.length,3*W);c<f;c++)V[c]=0;q.directional.length=M;q.point.length=T;q.spot.length=ea;q.hemi.length=Z;q.ambient[0]=k;q.ambient[1]=l;q.ambient[2]=n;wa=!1}c=Sa;i.ambientLightColor.value=c.ambient;i.directionalLightColor.value=c.directional.colors;
 i.directionalLightDirection.value=c.directional.positions;i.pointLightColor.value=c.point.colors;i.pointLightPosition.value=c.point.positions;i.pointLightDistance.value=c.point.distances;i.spotLightColor.value=c.spot.colors;i.spotLightPosition.value=c.spot.positions;i.spotLightDistance.value=c.spot.distances;i.spotLightDirection.value=c.spot.directions;i.spotLightAngleCos.value=c.spot.anglesCos;i.spotLightExponent.value=c.spot.exponents;i.hemisphereLightSkyColor.value=c.hemi.skyColors;i.hemisphereLightGroundColor.value=
 i.directionalLightDirection.value=c.directional.positions;i.pointLightColor.value=c.point.colors;i.pointLightPosition.value=c.point.positions;i.pointLightDistance.value=c.point.distances;i.spotLightColor.value=c.spot.colors;i.spotLightPosition.value=c.spot.positions;i.spotLightDistance.value=c.spot.distances;i.spotLightDirection.value=c.spot.directions;i.spotLightAngleCos.value=c.spot.anglesCos;i.spotLightExponent.value=c.spot.exponents;i.hemisphereLightSkyColor.value=c.hemi.skyColors;i.hemisphereLightGroundColor.value=
 c.hemi.groundColors;i.hemisphereLightDirection.value=c.hemi.positions}if(d instanceof THREE.MeshBasicMaterial||d instanceof THREE.MeshLambertMaterial||d instanceof THREE.MeshPhongMaterial){i.opacity.value=d.opacity;K.gammaInput?i.diffuse.value.copyGammaToLinear(d.color):i.diffuse.value=d.color;i.map.value=d.map;i.lightMap.value=d.lightMap;i.specularMap.value=d.specularMap;d.bumpMap&&(i.bumpMap.value=d.bumpMap,i.bumpScale.value=d.bumpScale);d.normalMap&&(i.normalMap.value=d.normalMap,i.normalScale.value.copy(d.normalScale));
 c.hemi.groundColors;i.hemisphereLightDirection.value=c.hemi.positions}if(d instanceof THREE.MeshBasicMaterial||d instanceof THREE.MeshLambertMaterial||d instanceof THREE.MeshPhongMaterial){i.opacity.value=d.opacity;K.gammaInput?i.diffuse.value.copyGammaToLinear(d.color):i.diffuse.value=d.color;i.map.value=d.map;i.lightMap.value=d.lightMap;i.specularMap.value=d.specularMap;d.bumpMap&&(i.bumpMap.value=d.bumpMap,i.bumpScale.value=d.bumpScale);d.normalMap&&(i.normalMap.value=d.normalMap,i.normalScale.value.copy(d.normalScale));
 var $;d.map?$=d.map:d.specularMap?$=d.specularMap:d.normalMap?$=d.normalMap:d.bumpMap&&($=d.bumpMap);void 0!==$&&(c=$.offset,$=$.repeat,i.offsetRepeat.value.set(c.x,c.y,$.x,$.y));i.envMap.value=d.envMap;i.flipEnvMap.value=d.envMap instanceof THREE.WebGLRenderTargetCube?1:-1;i.reflectivity.value=d.reflectivity;i.refractionRatio.value=d.refractionRatio;i.combine.value=d.combine;i.useRefract.value=d.envMap&&d.envMap.mapping instanceof THREE.CubeRefractionMapping}d instanceof THREE.LineBasicMaterial?
 var $;d.map?$=d.map:d.specularMap?$=d.specularMap:d.normalMap?$=d.normalMap:d.bumpMap&&($=d.bumpMap);void 0!==$&&(c=$.offset,$=$.repeat,i.offsetRepeat.value.set(c.x,c.y,$.x,$.y));i.envMap.value=d.envMap;i.flipEnvMap.value=d.envMap instanceof THREE.WebGLRenderTargetCube?1:-1;i.reflectivity.value=d.reflectivity;i.refractionRatio.value=d.refractionRatio;i.combine.value=d.combine;i.useRefract.value=d.envMap&&d.envMap.mapping instanceof THREE.CubeRefractionMapping}d instanceof THREE.LineBasicMaterial?
@@ -394,12 +394,12 @@ i.emissive.value.copyGammaToLinear(d.emissive),i.specular.value.copyGammaToLinea
 k.shadowBias,$++}b=d.uniformsList;i=0;for($=b.length;i<$;i++)if(f=g.uniforms[b[i][1]])if(c=b[i][0],l=c.type,k=c.value,"i"===l)j.uniform1i(f,k);else if("f"===l)j.uniform1f(f,k);else if("v2"===l)j.uniform2f(f,k.x,k.y);else if("v3"===l)j.uniform3f(f,k.x,k.y,k.z);else if("v4"===l)j.uniform4f(f,k.x,k.y,k.z,k.w);else if("c"===l)j.uniform3f(f,k.r,k.g,k.b);else if("iv1"===l)j.uniform1iv(f,k);else if("iv"===l)j.uniform3iv(f,k);else if("fv1"===l)j.uniform1fv(f,k);else if("fv"===l)j.uniform3fv(f,k);else if("v2v"===
 k.shadowBias,$++}b=d.uniformsList;i=0;for($=b.length;i<$;i++)if(f=g.uniforms[b[i][1]])if(c=b[i][0],l=c.type,k=c.value,"i"===l)j.uniform1i(f,k);else if("f"===l)j.uniform1f(f,k);else if("v2"===l)j.uniform2f(f,k.x,k.y);else if("v3"===l)j.uniform3f(f,k.x,k.y,k.z);else if("v4"===l)j.uniform4f(f,k.x,k.y,k.z,k.w);else if("c"===l)j.uniform3f(f,k.r,k.g,k.b);else if("iv1"===l)j.uniform1iv(f,k);else if("iv"===l)j.uniform3iv(f,k);else if("fv1"===l)j.uniform1fv(f,k);else if("fv"===l)j.uniform3fv(f,k);else if("v2v"===
 l){void 0===c._array&&(c._array=new Float32Array(2*k.length));l=0;for(n=k.length;l<n;l++)q=2*l,c._array[q]=k[l].x,c._array[q+1]=k[l].y;j.uniform2fv(f,c._array)}else if("v3v"===l){void 0===c._array&&(c._array=new Float32Array(3*k.length));l=0;for(n=k.length;l<n;l++)q=3*l,c._array[q]=k[l].x,c._array[q+1]=k[l].y,c._array[q+2]=k[l].z;j.uniform3fv(f,c._array)}else if("v4v"===l){void 0===c._array&&(c._array=new Float32Array(4*k.length));l=0;for(n=k.length;l<n;l++)q=4*l,c._array[q]=k[l].x,c._array[q+1]=
 l){void 0===c._array&&(c._array=new Float32Array(2*k.length));l=0;for(n=k.length;l<n;l++)q=2*l,c._array[q]=k[l].x,c._array[q+1]=k[l].y;j.uniform2fv(f,c._array)}else if("v3v"===l){void 0===c._array&&(c._array=new Float32Array(3*k.length));l=0;for(n=k.length;l<n;l++)q=3*l,c._array[q]=k[l].x,c._array[q+1]=k[l].y,c._array[q+2]=k[l].z;j.uniform3fv(f,c._array)}else if("v4v"===l){void 0===c._array&&(c._array=new Float32Array(4*k.length));l=0;for(n=k.length;l<n;l++)q=4*l,c._array[q]=k[l].x,c._array[q+1]=
 k[l].y,c._array[q+2]=k[l].z,c._array[q+3]=k[l].w;j.uniform4fv(f,c._array)}else if("m4"===l)void 0===c._array&&(c._array=new Float32Array(16)),k.flattenToArray(c._array),j.uniformMatrix4fv(f,!1,c._array);else if("m4v"===l){void 0===c._array&&(c._array=new Float32Array(16*k.length));l=0;for(n=k.length;l<n;l++)k[l].flattenToArrayOffset(c._array,16*l);j.uniformMatrix4fv(f,!1,c._array)}else if("t"===l){if(q=k,k=C(),j.uniform1i(f,k),q)if(q.image instanceof Array&&6===q.image.length){if(c=q,f=k,6===c.image.length)if(c.needsUpdate){c.image.__webglTextureCube||
 k[l].y,c._array[q+2]=k[l].z,c._array[q+3]=k[l].w;j.uniform4fv(f,c._array)}else if("m4"===l)void 0===c._array&&(c._array=new Float32Array(16)),k.flattenToArray(c._array),j.uniformMatrix4fv(f,!1,c._array);else if("m4v"===l){void 0===c._array&&(c._array=new Float32Array(16*k.length));l=0;for(n=k.length;l<n;l++)k[l].flattenToArrayOffset(c._array,16*l);j.uniformMatrix4fv(f,!1,c._array)}else if("t"===l){if(q=k,k=C(),j.uniform1i(f,k),q)if(q.image instanceof Array&&6===q.image.length){if(c=q,f=k,6===c.image.length)if(c.needsUpdate){c.image.__webglTextureCube||
-(c.addEventListener("dispose",Kb),c.image.__webglTextureCube=j.createTexture(),K.info.memory.textures++);j.activeTexture(j.TEXTURE0+f);j.bindTexture(j.TEXTURE_CUBE_MAP,c.image.__webglTextureCube);j.pixelStorei(j.UNPACK_FLIP_Y_WEBGL,c.flipY);f=c instanceof THREE.CompressedTexture;k=[];for(l=0;6>l;l++)K.autoScaleCubemaps&&!f?(n=k,q=l,t=c.image[l],w=qc,t.width<=w&&t.height<=w||(x=Math.max(t.width,t.height),u=Math.floor(t.width*w/x),w=Math.floor(t.height*w/x),x=document.createElement("canvas"),x.width=
+(c.addEventListener("dispose",Kb),c.image.__webglTextureCube=j.createTexture(),K.info.memory.textures++);j.activeTexture(j.TEXTURE0+f);j.bindTexture(j.TEXTURE_CUBE_MAP,c.image.__webglTextureCube);j.pixelStorei(j.UNPACK_FLIP_Y_WEBGL,c.flipY);f=c instanceof THREE.CompressedTexture;k=[];for(l=0;6>l;l++)K.autoScaleCubemaps&&!f?(n=k,q=l,t=c.image[l],w=rc,t.width<=w&&t.height<=w||(x=Math.max(t.width,t.height),u=Math.floor(t.width*w/x),w=Math.floor(t.height*w/x),x=document.createElement("canvas"),x.width=
 u,x.height=w,x.getContext("2d").drawImage(t,0,0,t.width,t.height,0,0,u,w),t=x),n[q]=t):k[l]=c.image[l];l=k[0];n=0===(l.width&l.width-1)&&0===(l.height&l.height-1);q=A(c.format);t=A(c.type);E(j.TEXTURE_CUBE_MAP,c,n);for(l=0;6>l;l++)if(f){w=k[l].mipmaps;x=0;for(B=w.length;x<B;x++)u=w[x],j.compressedTexImage2D(j.TEXTURE_CUBE_MAP_POSITIVE_X+l,x,q,u.width,u.height,0,u.data)}else j.texImage2D(j.TEXTURE_CUBE_MAP_POSITIVE_X+l,0,q,q,t,k[l]);c.generateMipmaps&&n&&j.generateMipmap(j.TEXTURE_CUBE_MAP);c.needsUpdate=
 u,x.height=w,x.getContext("2d").drawImage(t,0,0,t.width,t.height,0,0,u,w),t=x),n[q]=t):k[l]=c.image[l];l=k[0];n=0===(l.width&l.width-1)&&0===(l.height&l.height-1);q=A(c.format);t=A(c.type);E(j.TEXTURE_CUBE_MAP,c,n);for(l=0;6>l;l++)if(f){w=k[l].mipmaps;x=0;for(B=w.length;x<B;x++)u=w[x],j.compressedTexImage2D(j.TEXTURE_CUBE_MAP_POSITIVE_X+l,x,q,u.width,u.height,0,u.data)}else j.texImage2D(j.TEXTURE_CUBE_MAP_POSITIVE_X+l,0,q,q,t,k[l]);c.generateMipmaps&&n&&j.generateMipmap(j.TEXTURE_CUBE_MAP);c.needsUpdate=
 !1;if(c.onUpdate)c.onUpdate()}else j.activeTexture(j.TEXTURE0+f),j.bindTexture(j.TEXTURE_CUBE_MAP,c.image.__webglTextureCube)}else q instanceof THREE.WebGLRenderTargetCube?(c=q,j.activeTexture(j.TEXTURE0+k),j.bindTexture(j.TEXTURE_CUBE_MAP,c.__webglTexture)):K.setTexture(q,k)}else if("tv"===l){void 0===c._array&&(c._array=[]);l=0;for(n=c.value.length;l<n;l++)c._array[l]=C();j.uniform1iv(f,c._array);l=0;for(n=c.value.length;l<n;l++)q=c.value[l],k=c._array[l],q&&K.setTexture(q,k)}else console.warn("THREE.WebGLRenderer: Unknown uniform type: "+
 !1;if(c.onUpdate)c.onUpdate()}else j.activeTexture(j.TEXTURE0+f),j.bindTexture(j.TEXTURE_CUBE_MAP,c.image.__webglTextureCube)}else q instanceof THREE.WebGLRenderTargetCube?(c=q,j.activeTexture(j.TEXTURE0+k),j.bindTexture(j.TEXTURE_CUBE_MAP,c.__webglTexture)):K.setTexture(q,k)}else if("tv"===l){void 0===c._array&&(c._array=[]);l=0;for(n=c.value.length;l<n;l++)c._array[l]=C();j.uniform1iv(f,c._array);l=0;for(n=c.value.length;l<n;l++)q=c.value[l],k=c._array[l],q&&K.setTexture(q,k)}else console.warn("THREE.WebGLRenderer: Unknown uniform type: "+
 l);if((d instanceof THREE.ShaderMaterial||d instanceof THREE.MeshPhongMaterial||d.envMap)&&null!==h.cameraPosition)ua.getPositionFromMatrix(a.matrixWorld),j.uniform3f(h.cameraPosition,ua.x,ua.y,ua.z);(d instanceof THREE.MeshPhongMaterial||d instanceof THREE.MeshLambertMaterial||d instanceof THREE.ShaderMaterial||d.skinning)&&null!==h.viewMatrix&&j.uniformMatrix4fv(h.viewMatrix,!1,a.matrixWorldInverse.elements)}j.uniformMatrix4fv(h.modelViewMatrix,!1,e._modelViewMatrix.elements);h.normalMatrix&&j.uniformMatrix3fv(h.normalMatrix,
 l);if((d instanceof THREE.ShaderMaterial||d instanceof THREE.MeshPhongMaterial||d.envMap)&&null!==h.cameraPosition)ua.getPositionFromMatrix(a.matrixWorld),j.uniform3f(h.cameraPosition,ua.x,ua.y,ua.z);(d instanceof THREE.MeshPhongMaterial||d instanceof THREE.MeshLambertMaterial||d instanceof THREE.ShaderMaterial||d.skinning)&&null!==h.viewMatrix&&j.uniformMatrix4fv(h.viewMatrix,!1,a.matrixWorldInverse.elements)}j.uniformMatrix4fv(h.modelViewMatrix,!1,e._modelViewMatrix.elements);h.normalMatrix&&j.uniformMatrix3fv(h.normalMatrix,
 !1,e._normalMatrix.elements);null!==h.modelMatrix&&j.uniformMatrix4fv(h.modelMatrix,!1,e.matrixWorld.elements);return g}function C(){var a=P;a>=Wb&&console.warn("WebGLRenderer: trying to use "+a+" texture units while this GPU supports only "+Wb);P+=1;return a}function z(a,b,c,d){a[b]=c.r*c.r*d;a[b+1]=c.g*c.g*d;a[b+2]=c.b*c.b*d}function y(a,b,c,d){a[b]=c.r*d;a[b+1]=c.g*d;a[b+2]=c.b*d}function F(a){a!==za&&(j.lineWidth(a),za=a)}function x(a,b,c){Ga!==a&&(a?j.enable(j.POLYGON_OFFSET_FILL):j.disable(j.POLYGON_OFFSET_FILL),
 !1,e._normalMatrix.elements);null!==h.modelMatrix&&j.uniformMatrix4fv(h.modelMatrix,!1,e.matrixWorld.elements);return g}function C(){var a=P;a>=Wb&&console.warn("WebGLRenderer: trying to use "+a+" texture units while this GPU supports only "+Wb);P+=1;return a}function z(a,b,c,d){a[b]=c.r*c.r*d;a[b+1]=c.g*c.g*d;a[b+2]=c.b*c.b*d}function y(a,b,c,d){a[b]=c.r*d;a[b+1]=c.g*d;a[b+2]=c.b*d}function F(a){a!==za&&(j.lineWidth(a),za=a)}function x(a,b,c){Ga!==a&&(a?j.enable(j.POLYGON_OFFSET_FILL):j.disable(j.POLYGON_OFFSET_FILL),
-Ga=a);if(a&&(Xa!==b||Sa!==c))j.polygonOffset(b,c),Xa=b,Sa=c}function O(a){for(var a=a.split("\n"),b=0,c=a.length;b<c;b++)a[b]=b+1+": "+a[b];return a.join("\n")}function B(a,b){var c;"fragment"===a?c=j.createShader(j.FRAGMENT_SHADER):"vertex"===a&&(c=j.createShader(j.VERTEX_SHADER));j.shaderSource(c,b);j.compileShader(c);return!j.getShaderParameter(c,j.COMPILE_STATUS)?(console.error(j.getShaderInfoLog(c)),console.error(O(b)),null):c}function E(a,b,c){c?(j.texParameteri(a,j.TEXTURE_WRAP_S,A(b.wrapS)),
+Ga=a);if(a&&(Xa!==b||Ta!==c))j.polygonOffset(b,c),Xa=b,Ta=c}function O(a){for(var a=a.split("\n"),b=0,c=a.length;b<c;b++)a[b]=b+1+": "+a[b];return a.join("\n")}function B(a,b){var c;"fragment"===a?c=j.createShader(j.FRAGMENT_SHADER):"vertex"===a&&(c=j.createShader(j.VERTEX_SHADER));j.shaderSource(c,b);j.compileShader(c);return!j.getShaderParameter(c,j.COMPILE_STATUS)?(console.error(j.getShaderInfoLog(c)),console.error(O(b)),null):c}function E(a,b,c){c?(j.texParameteri(a,j.TEXTURE_WRAP_S,A(b.wrapS)),
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 j.texParameteri(a,j.TEXTURE_WRAP_T,A(b.wrapT)),j.texParameteri(a,j.TEXTURE_MAG_FILTER,A(b.magFilter)),j.texParameteri(a,j.TEXTURE_MIN_FILTER,A(b.minFilter))):(j.texParameteri(a,j.TEXTURE_WRAP_S,j.CLAMP_TO_EDGE),j.texParameteri(a,j.TEXTURE_WRAP_T,j.CLAMP_TO_EDGE),j.texParameteri(a,j.TEXTURE_MAG_FILTER,D(b.magFilter)),j.texParameteri(a,j.TEXTURE_MIN_FILTER,D(b.minFilter)));if(ya&&b.type!==THREE.FloatType&&(1<b.anisotropy||b.__oldAnisotropy))j.texParameterf(a,ya.TEXTURE_MAX_ANISOTROPY_EXT,Math.min(b.anisotropy,
 Xb)),b.__oldAnisotropy=b.anisotropy}function I(a,b){j.bindRenderbuffer(j.RENDERBUFFER,a);b.depthBuffer&&!b.stencilBuffer?(j.renderbufferStorage(j.RENDERBUFFER,j.DEPTH_COMPONENT16,b.width,b.height),j.framebufferRenderbuffer(j.FRAMEBUFFER,j.DEPTH_ATTACHMENT,j.RENDERBUFFER,a)):b.depthBuffer&&b.stencilBuffer?(j.renderbufferStorage(j.RENDERBUFFER,j.DEPTH_STENCIL,b.width,b.height),j.framebufferRenderbuffer(j.FRAMEBUFFER,j.DEPTH_STENCIL_ATTACHMENT,j.RENDERBUFFER,a)):j.renderbufferStorage(j.RENDERBUFFER,
 Xb)),b.__oldAnisotropy=b.anisotropy}function I(a,b){j.bindRenderbuffer(j.RENDERBUFFER,a);b.depthBuffer&&!b.stencilBuffer?(j.renderbufferStorage(j.RENDERBUFFER,j.DEPTH_COMPONENT16,b.width,b.height),j.framebufferRenderbuffer(j.FRAMEBUFFER,j.DEPTH_ATTACHMENT,j.RENDERBUFFER,a)):b.depthBuffer&&b.stencilBuffer?(j.renderbufferStorage(j.RENDERBUFFER,j.DEPTH_STENCIL,b.width,b.height),j.framebufferRenderbuffer(j.FRAMEBUFFER,j.DEPTH_STENCIL_ATTACHMENT,j.RENDERBUFFER,a)):j.renderbufferStorage(j.RENDERBUFFER,
 j.RGBA4,b.width,b.height)}function D(a){return a===THREE.NearestFilter||a===THREE.NearestMipMapNearestFilter||a===THREE.NearestMipMapLinearFilter?j.NEAREST:j.LINEAR}function A(a){if(a===THREE.RepeatWrapping)return j.REPEAT;if(a===THREE.ClampToEdgeWrapping)return j.CLAMP_TO_EDGE;if(a===THREE.MirroredRepeatWrapping)return j.MIRRORED_REPEAT;if(a===THREE.NearestFilter)return j.NEAREST;if(a===THREE.NearestMipMapNearestFilter)return j.NEAREST_MIPMAP_NEAREST;if(a===THREE.NearestMipMapLinearFilter)return j.NEAREST_MIPMAP_LINEAR;
 j.RGBA4,b.width,b.height)}function D(a){return a===THREE.NearestFilter||a===THREE.NearestMipMapNearestFilter||a===THREE.NearestMipMapLinearFilter?j.NEAREST:j.LINEAR}function A(a){if(a===THREE.RepeatWrapping)return j.REPEAT;if(a===THREE.ClampToEdgeWrapping)return j.CLAMP_TO_EDGE;if(a===THREE.MirroredRepeatWrapping)return j.MIRRORED_REPEAT;if(a===THREE.NearestFilter)return j.NEAREST;if(a===THREE.NearestMipMapNearestFilter)return j.NEAREST_MIPMAP_NEAREST;if(a===THREE.NearestMipMapLinearFilter)return j.NEAREST_MIPMAP_LINEAR;
@@ -410,83 +410,84 @@ if(a===THREE.OneMinusDstColorFactor)return j.ONE_MINUS_DST_COLOR;if(a===THREE.Sr
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 var a=a||{},G=void 0!==a.canvas?a.canvas:document.createElement("canvas"),R=void 0!==a.precision?a.precision:"highp",J=void 0!==a.alpha?a.alpha:!0,ba=void 0!==a.premultipliedAlpha?a.premultipliedAlpha:!0,qa=void 0!==a.antialias?a.antialias:!1,ra=void 0!==a.stencil?a.stencil:!0,N=void 0!==a.preserveDrawingBuffer?a.preserveDrawingBuffer:!1,M=new THREE.Color(0),Q=0;void 0!==a.clearColor&&(console.warn("DEPRECATED: clearColor in WebGLRenderer constructor parameters is being removed. Use .setClearColor() instead."),
 M.setHex(a.clearColor));void 0!==a.clearAlpha&&(console.warn("DEPRECATED: clearAlpha in WebGLRenderer constructor parameters is being removed. Use .setClearColor() instead."),Q=a.clearAlpha);this.domElement=G;this.context=null;this.devicePixelRatio=void 0!==a.devicePixelRatio?a.devicePixelRatio:void 0!==window.devicePixelRatio?window.devicePixelRatio:1;this.autoUpdateObjects=this.sortObjects=this.autoClearStencil=this.autoClearDepth=this.autoClearColor=this.autoClear=!0;this.shadowMapEnabled=this.physicallyBasedShading=
 M.setHex(a.clearColor));void 0!==a.clearAlpha&&(console.warn("DEPRECATED: clearAlpha in WebGLRenderer constructor parameters is being removed. Use .setClearColor() instead."),Q=a.clearAlpha);this.domElement=G;this.context=null;this.devicePixelRatio=void 0!==a.devicePixelRatio?a.devicePixelRatio:void 0!==window.devicePixelRatio?window.devicePixelRatio:1;this.autoUpdateObjects=this.sortObjects=this.autoClearStencil=this.autoClearDepth=this.autoClearColor=this.autoClear=!0;this.shadowMapEnabled=this.physicallyBasedShading=
 this.gammaOutput=this.gammaInput=!1;this.shadowMapAutoUpdate=!0;this.shadowMapType=THREE.PCFShadowMap;this.shadowMapCullFace=THREE.CullFaceFront;this.shadowMapCascade=this.shadowMapDebug=!1;this.maxMorphTargets=8;this.maxMorphNormals=4;this.autoScaleCubemaps=!0;this.renderPluginsPre=[];this.renderPluginsPost=[];this.info={memory:{programs:0,geometries:0,textures:0},render:{calls:0,vertices:0,faces:0,points:0}};var K=this,da=[],Ia=0,Ea=null,ea=null,Da=-1,$=null,fa=null,V=0,P=0,Z=-1,T=-1,ma=-1,va=-1,
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-ja=-1,Pa=-1,Ja=-1,ga=-1,Ga=null,Xa=null,Sa=null,za=null,hb=0,ib=0,tb=0,ub=0,vb=0,jb=0,Ka={},na=new THREE.Frustum,ta=new THREE.Matrix4,kb=new THREE.Matrix4,ua=new THREE.Vector3,ha=new THREE.Vector3,wa=!0,Ra={ambient:[0,0,0],directional:{length:0,colors:[],positions:[]},point:{length:0,colors:[],positions:[],distances:[]},spot:{length:0,colors:[],positions:[],distances:[],directions:[],anglesCos:[],exponents:[]},hemi:{length:0,skyColors:[],groundColors:[],positions:[]}},j,Wa,xa,ya,Ha;try{if(!(j=G.getContext("experimental-webgl",
-{alpha:J,premultipliedAlpha:ba,antialias:qa,stencil:ra,preserveDrawingBuffer:N})))throw"Error creating WebGL context.";}catch(Ta){console.error(Ta)}Wa=j.getExtension("OES_texture_float");j.getExtension("OES_texture_float_linear");xa=j.getExtension("OES_standard_derivatives");ya=j.getExtension("EXT_texture_filter_anisotropic")||j.getExtension("MOZ_EXT_texture_filter_anisotropic")||j.getExtension("WEBKIT_EXT_texture_filter_anisotropic");Ha=j.getExtension("WEBGL_compressed_texture_s3tc")||j.getExtension("MOZ_WEBGL_compressed_texture_s3tc")||
-j.getExtension("WEBKIT_WEBGL_compressed_texture_s3tc");Wa||console.log("THREE.WebGLRenderer: Float textures not supported.");xa||console.log("THREE.WebGLRenderer: Standard derivatives not supported.");ya||console.log("THREE.WebGLRenderer: Anisotropic texture filtering not supported.");Ha||console.log("THREE.WebGLRenderer: S3TC compressed textures not supported.");void 0===j.getShaderPrecisionFormat&&(j.getShaderPrecisionFormat=function(){return{rangeMin:1,rangeMax:1,precision:1}});j.clearColor(0,
-0,0,1);j.clearDepth(1);j.clearStencil(0);j.enable(j.DEPTH_TEST);j.depthFunc(j.LEQUAL);j.frontFace(j.CCW);j.cullFace(j.BACK);j.enable(j.CULL_FACE);j.enable(j.BLEND);j.blendEquation(j.FUNC_ADD);j.blendFunc(j.SRC_ALPHA,j.ONE_MINUS_SRC_ALPHA);j.clearColor(M.r,M.g,M.b,Q);this.context=j;var Wb=j.getParameter(j.MAX_TEXTURE_IMAGE_UNITS),pc=j.getParameter(j.MAX_VERTEX_TEXTURE_IMAGE_UNITS);j.getParameter(j.MAX_TEXTURE_SIZE);var qc=j.getParameter(j.MAX_CUBE_MAP_TEXTURE_SIZE),Xb=ya?j.getParameter(ya.MAX_TEXTURE_MAX_ANISOTROPY_EXT):
-0,Ib=0<pc,Eb=Ib&&Wa;Ha&&j.getParameter(j.COMPRESSED_TEXTURE_FORMATS);var rc=j.getShaderPrecisionFormat(j.VERTEX_SHADER,j.HIGH_FLOAT),sc=j.getShaderPrecisionFormat(j.VERTEX_SHADER,j.MEDIUM_FLOAT);j.getShaderPrecisionFormat(j.VERTEX_SHADER,j.LOW_FLOAT);var tc=j.getShaderPrecisionFormat(j.FRAGMENT_SHADER,j.HIGH_FLOAT),uc=j.getShaderPrecisionFormat(j.FRAGMENT_SHADER,j.MEDIUM_FLOAT);j.getShaderPrecisionFormat(j.FRAGMENT_SHADER,j.LOW_FLOAT);j.getShaderPrecisionFormat(j.VERTEX_SHADER,j.HIGH_INT);j.getShaderPrecisionFormat(j.VERTEX_SHADER,
-j.MEDIUM_INT);j.getShaderPrecisionFormat(j.VERTEX_SHADER,j.LOW_INT);j.getShaderPrecisionFormat(j.FRAGMENT_SHADER,j.HIGH_INT);j.getShaderPrecisionFormat(j.FRAGMENT_SHADER,j.MEDIUM_INT);j.getShaderPrecisionFormat(j.FRAGMENT_SHADER,j.LOW_INT);var vc=0<rc.precision&&0<tc.precision,Yb=0<sc.precision&&0<uc.precision;"highp"===R&&!vc&&(Yb?(R="mediump",console.warn("WebGLRenderer: highp not supported, using mediump")):(R="lowp",console.warn("WebGLRenderer: highp and mediump not supported, using lowp")));
-"mediump"===R&&!Yb&&(R="lowp",console.warn("WebGLRenderer: mediump not supported, using lowp"));this.getContext=function(){return j};this.supportsVertexTextures=function(){return Ib};this.supportsFloatTextures=function(){return Wa};this.supportsStandardDerivatives=function(){return xa};this.supportsCompressedTextureS3TC=function(){return Ha};this.getMaxAnisotropy=function(){return Xb};this.getPrecision=function(){return R};this.setSize=function(a,b,c){G.width=a*this.devicePixelRatio;G.height=b*this.devicePixelRatio;
-1!==this.devicePixelRatio&&!1!==c&&(G.style.width=a+"px",G.style.height=b+"px");this.setViewport(0,0,G.width,G.height)};this.setViewport=function(a,b,c,d){hb=void 0!==a?a:0;ib=void 0!==b?b:0;tb=void 0!==c?c:G.width;ub=void 0!==d?d:G.height;j.viewport(hb,ib,tb,ub)};this.setScissor=function(a,b,c,d){j.scissor(a,b,c,d)};this.enableScissorTest=function(a){a?j.enable(j.SCISSOR_TEST):j.disable(j.SCISSOR_TEST)};this.setClearColor=function(a,b){M.set(a);Q=void 0!==b?b:1;j.clearColor(M.r,M.g,M.b,Q)};this.setClearColorHex=
-function(a,b){console.warn("DEPRECATED: .setClearColorHex() is being removed. Use .setClearColor() instead.");this.setClearColor(a,b)};this.getClearColor=function(){return M};this.getClearAlpha=function(){return Q};this.clear=function(a,b,c){var d=0;if(void 0===a||a)d|=j.COLOR_BUFFER_BIT;if(void 0===b||b)d|=j.DEPTH_BUFFER_BIT;if(void 0===c||c)d|=j.STENCIL_BUFFER_BIT;j.clear(d)};this.clearTarget=function(a,b,c,d){this.setRenderTarget(a);this.clear(b,c,d)};this.addPostPlugin=function(a){a.init(this);
-this.renderPluginsPost.push(a)};this.addPrePlugin=function(a){a.init(this);this.renderPluginsPre.push(a)};this.updateShadowMap=function(a,b){Ea=null;Da=$=ga=Ja=ma=-1;wa=!0;T=Z=-1;this.shadowMapPlugin.update(a,b)};var Jb=function(a){a=a.target;a.removeEventListener("dispose",Jb);a.__webglInit=void 0;if(a instanceof THREE.BufferGeometry){var b=a.attributes,c;for(c in b)void 0!==b[c].buffer&&j.deleteBuffer(b[c].buffer);K.info.memory.geometries--}else if(void 0!==a.geometryGroups)for(b in a.geometryGroups){c=
-a.geometryGroups[b];if(void 0!==c.numMorphTargets)for(var d=0,e=c.numMorphTargets;d<e;d++)j.deleteBuffer(c.__webglMorphTargetsBuffers[d]);if(void 0!==c.numMorphNormals){d=0;for(e=c.numMorphNormals;d<e;d++)j.deleteBuffer(c.__webglMorphNormalsBuffers[d])}Nb(c)}else Nb(a)},Kb=function(a){a=a.target;a.removeEventListener("dispose",Kb);a.image&&a.image.__webglTextureCube?j.deleteTexture(a.image.__webglTextureCube):a.__webglInit&&(a.__webglInit=!1,j.deleteTexture(a.__webglTexture));K.info.memory.textures--},
-Lb=function(a){a=a.target;a.removeEventListener("dispose",Lb);if(a&&a.__webglTexture)if(j.deleteTexture(a.__webglTexture),a instanceof THREE.WebGLRenderTargetCube)for(var b=0;6>b;b++)j.deleteFramebuffer(a.__webglFramebuffer[b]),j.deleteRenderbuffer(a.__webglRenderbuffer[b]);else j.deleteFramebuffer(a.__webglFramebuffer),j.deleteRenderbuffer(a.__webglRenderbuffer);K.info.memory.textures--},Mb=function(a){a=a.target;a.removeEventListener("dispose",Mb);Ob(a)},Nb=function(a){void 0!==a.__webglVertexBuffer&&
-j.deleteBuffer(a.__webglVertexBuffer);void 0!==a.__webglNormalBuffer&&j.deleteBuffer(a.__webglNormalBuffer);void 0!==a.__webglTangentBuffer&&j.deleteBuffer(a.__webglTangentBuffer);void 0!==a.__webglColorBuffer&&j.deleteBuffer(a.__webglColorBuffer);void 0!==a.__webglUVBuffer&&j.deleteBuffer(a.__webglUVBuffer);void 0!==a.__webglUV2Buffer&&j.deleteBuffer(a.__webglUV2Buffer);void 0!==a.__webglSkinIndicesBuffer&&j.deleteBuffer(a.__webglSkinIndicesBuffer);void 0!==a.__webglSkinWeightsBuffer&&j.deleteBuffer(a.__webglSkinWeightsBuffer);
-void 0!==a.__webglFaceBuffer&&j.deleteBuffer(a.__webglFaceBuffer);void 0!==a.__webglLineBuffer&&j.deleteBuffer(a.__webglLineBuffer);void 0!==a.__webglLineDistanceBuffer&&j.deleteBuffer(a.__webglLineDistanceBuffer);if(void 0!==a.__webglCustomAttributesList)for(var b in a.__webglCustomAttributesList)j.deleteBuffer(a.__webglCustomAttributesList[b].buffer);K.info.memory.geometries--},Ob=function(a){var b=a.program;if(void 0!==b){a.program=void 0;var c,d,e=!1,a=0;for(c=da.length;a<c;a++)if(d=da[a],d.program===
-b){d.usedTimes--;0===d.usedTimes&&(e=!0);break}if(!0===e){e=[];a=0;for(c=da.length;a<c;a++)d=da[a],d.program!==b&&e.push(d);da=e;j.deleteProgram(b);K.info.memory.programs--}}};this.renderBufferImmediate=function(a,b,c){a.hasPositions&&!a.__webglVertexBuffer&&(a.__webglVertexBuffer=j.createBuffer());a.hasNormals&&!a.__webglNormalBuffer&&(a.__webglNormalBuffer=j.createBuffer());a.hasUvs&&!a.__webglUvBuffer&&(a.__webglUvBuffer=j.createBuffer());a.hasColors&&!a.__webglColorBuffer&&(a.__webglColorBuffer=
-j.createBuffer());a.hasPositions&&(j.bindBuffer(j.ARRAY_BUFFER,a.__webglVertexBuffer),j.bufferData(j.ARRAY_BUFFER,a.positionArray,j.DYNAMIC_DRAW),j.enableVertexAttribArray(b.attributes.position),j.vertexAttribPointer(b.attributes.position,3,j.FLOAT,!1,0,0));if(a.hasNormals){j.bindBuffer(j.ARRAY_BUFFER,a.__webglNormalBuffer);if(c.shading===THREE.FlatShading){var d,e,f,g,h,i,k,l,m,n,p,r=3*a.count;for(p=0;p<r;p+=9)n=a.normalArray,d=n[p],e=n[p+1],f=n[p+2],g=n[p+3],i=n[p+4],l=n[p+5],h=n[p+6],k=n[p+7],
-m=n[p+8],d=(d+g+h)/3,e=(e+i+k)/3,f=(f+l+m)/3,n[p]=d,n[p+1]=e,n[p+2]=f,n[p+3]=d,n[p+4]=e,n[p+5]=f,n[p+6]=d,n[p+7]=e,n[p+8]=f}j.bufferData(j.ARRAY_BUFFER,a.normalArray,j.DYNAMIC_DRAW);j.enableVertexAttribArray(b.attributes.normal);j.vertexAttribPointer(b.attributes.normal,3,j.FLOAT,!1,0,0)}a.hasUvs&&c.map&&(j.bindBuffer(j.ARRAY_BUFFER,a.__webglUvBuffer),j.bufferData(j.ARRAY_BUFFER,a.uvArray,j.DYNAMIC_DRAW),j.enableVertexAttribArray(b.attributes.uv),j.vertexAttribPointer(b.attributes.uv,2,j.FLOAT,!1,
-0,0));a.hasColors&&c.vertexColors!==THREE.NoColors&&(j.bindBuffer(j.ARRAY_BUFFER,a.__webglColorBuffer),j.bufferData(j.ARRAY_BUFFER,a.colorArray,j.DYNAMIC_DRAW),j.enableVertexAttribArray(b.attributes.color),j.vertexAttribPointer(b.attributes.color,3,j.FLOAT,!1,0,0));j.drawArrays(j.TRIANGLES,0,a.count);a.count=0};this.renderBufferDirect=function(a,b,c,d,e,f){if(!1!==d.visible){var i,k,l,m;i=v(a,b,c,d,f);b=i.attributes;a=e.attributes;c=!1;i=16777215*e.id+2*i.id+(d.wireframe?1:0);i!==$&&($=i,c=!0);c&&
-g();if(f instanceof THREE.Mesh)if(f=a.index){e=e.offsets;1<e.length&&(c=!0);for(var n=0,p=e.length;n<p;n++){var r=e[n].index;if(c){for(k in b)l=b[k],i=a[k],0<=l&&(i?(m=i.itemSize,j.bindBuffer(j.ARRAY_BUFFER,i.buffer),h(l),j.vertexAttribPointer(l,m,j.FLOAT,!1,0,4*r*m)):d.defaultAttributeValues&&(2===d.defaultAttributeValues[k].length?j.vertexAttrib2fv(l,d.defaultAttributeValues[k]):3===d.defaultAttributeValues[k].length&&j.vertexAttrib3fv(l,d.defaultAttributeValues[k])));j.bindBuffer(j.ELEMENT_ARRAY_BUFFER,
-f.buffer)}j.drawElements(j.TRIANGLES,e[n].count,j.UNSIGNED_SHORT,2*e[n].start);K.info.render.calls++;K.info.render.vertices+=e[n].count;K.info.render.faces+=e[n].count/3}}else{if(c)for(k in b)"index"!==k&&(l=b[k],i=a[k],0<=l&&(i?(m=i.itemSize,j.bindBuffer(j.ARRAY_BUFFER,i.buffer),h(l),j.vertexAttribPointer(l,m,j.FLOAT,!1,0,0)):d.defaultAttributeValues&&d.defaultAttributeValues[k]&&(2===d.defaultAttributeValues[k].length?j.vertexAttrib2fv(l,d.defaultAttributeValues[k]):3===d.defaultAttributeValues[k].length&&
-j.vertexAttrib3fv(l,d.defaultAttributeValues[k]))));d=e.attributes.position;j.drawArrays(j.TRIANGLES,0,d.numItems/3);K.info.render.calls++;K.info.render.vertices+=d.numItems/3;K.info.render.faces+=d.numItems/3/3}else if(f instanceof THREE.ParticleSystem){if(c){for(k in b)l=b[k],i=a[k],0<=l&&(i?(m=i.itemSize,j.bindBuffer(j.ARRAY_BUFFER,i.buffer),h(l),j.vertexAttribPointer(l,m,j.FLOAT,!1,0,0)):d.defaultAttributeValues&&d.defaultAttributeValues[k]&&(2===d.defaultAttributeValues[k].length?j.vertexAttrib2fv(l,
-d.defaultAttributeValues[k]):3===d.defaultAttributeValues[k].length&&j.vertexAttrib3fv(l,d.defaultAttributeValues[k])));d=a.position;j.drawArrays(j.POINTS,0,d.numItems/3);K.info.render.calls++;K.info.render.points+=d.numItems/3}}else if(f instanceof THREE.Line&&c){for(k in b)l=b[k],i=a[k],0<=l&&(i?(m=i.itemSize,j.bindBuffer(j.ARRAY_BUFFER,i.buffer),h(l),j.vertexAttribPointer(l,m,j.FLOAT,!1,0,0)):d.defaultAttributeValues&&d.defaultAttributeValues[k]&&(2===d.defaultAttributeValues[k].length?j.vertexAttrib2fv(l,
-d.defaultAttributeValues[k]):3===d.defaultAttributeValues[k].length&&j.vertexAttrib3fv(l,d.defaultAttributeValues[k])));k=f.type===THREE.LineStrip?j.LINE_STRIP:j.LINES;F(d.linewidth);d=a.position;j.drawArrays(k,0,d.numItems/3);K.info.render.calls++;K.info.render.points+=d.numItems}}};this.renderBuffer=function(a,b,c,d,e,f){if(!1!==d.visible){var i,l,c=v(a,b,c,d,f),a=c.attributes,b=!1,c=16777215*e.id+2*c.id+(d.wireframe?1:0);c!==$&&($=c,b=!0);b&&g();if(!d.morphTargets&&0<=a.position)b&&(j.bindBuffer(j.ARRAY_BUFFER,
-e.__webglVertexBuffer),h(a.position),j.vertexAttribPointer(a.position,3,j.FLOAT,!1,0,0));else if(f.morphTargetBase){c=d.program.attributes;-1!==f.morphTargetBase&&0<=c.position?(j.bindBuffer(j.ARRAY_BUFFER,e.__webglMorphTargetsBuffers[f.morphTargetBase]),h(c.position),j.vertexAttribPointer(c.position,3,j.FLOAT,!1,0,0)):0<=c.position&&(j.bindBuffer(j.ARRAY_BUFFER,e.__webglVertexBuffer),h(c.position),j.vertexAttribPointer(c.position,3,j.FLOAT,!1,0,0));if(f.morphTargetForcedOrder.length){var m=0;l=f.morphTargetForcedOrder;
-for(i=f.morphTargetInfluences;m<d.numSupportedMorphTargets&&m<l.length;)0<=c["morphTarget"+m]&&(j.bindBuffer(j.ARRAY_BUFFER,e.__webglMorphTargetsBuffers[l[m]]),h(c["morphTarget"+m]),j.vertexAttribPointer(c["morphTarget"+m],3,j.FLOAT,!1,0,0)),0<=c["morphNormal"+m]&&d.morphNormals&&(j.bindBuffer(j.ARRAY_BUFFER,e.__webglMorphNormalsBuffers[l[m]]),h(c["morphNormal"+m]),j.vertexAttribPointer(c["morphNormal"+m],3,j.FLOAT,!1,0,0)),f.__webglMorphTargetInfluences[m]=i[l[m]],m++}else{l=[];i=f.morphTargetInfluences;
-var n,p=i.length;for(n=0;n<p;n++)m=i[n],0<m&&l.push([m,n]);l.length>d.numSupportedMorphTargets?(l.sort(k),l.length=d.numSupportedMorphTargets):l.length>d.numSupportedMorphNormals?l.sort(k):0===l.length&&l.push([0,0]);for(m=0;m<d.numSupportedMorphTargets;)l[m]?(n=l[m][1],0<=c["morphTarget"+m]&&(j.bindBuffer(j.ARRAY_BUFFER,e.__webglMorphTargetsBuffers[n]),h(c["morphTarget"+m]),j.vertexAttribPointer(c["morphTarget"+m],3,j.FLOAT,!1,0,0)),0<=c["morphNormal"+m]&&d.morphNormals&&(j.bindBuffer(j.ARRAY_BUFFER,
-e.__webglMorphNormalsBuffers[n]),h(c["morphNormal"+m]),j.vertexAttribPointer(c["morphNormal"+m],3,j.FLOAT,!1,0,0)),f.__webglMorphTargetInfluences[m]=i[n]):f.__webglMorphTargetInfluences[m]=0,m++}null!==d.program.uniforms.morphTargetInfluences&&j.uniform1fv(d.program.uniforms.morphTargetInfluences,f.__webglMorphTargetInfluences)}if(b){if(e.__webglCustomAttributesList){i=0;for(l=e.__webglCustomAttributesList.length;i<l;i++)c=e.__webglCustomAttributesList[i],0<=a[c.buffer.belongsToAttribute]&&(j.bindBuffer(j.ARRAY_BUFFER,
-c.buffer),h(a[c.buffer.belongsToAttribute]),j.vertexAttribPointer(a[c.buffer.belongsToAttribute],c.size,j.FLOAT,!1,0,0))}0<=a.color&&(0<f.geometry.colors.length||0<f.geometry.faces.length?(j.bindBuffer(j.ARRAY_BUFFER,e.__webglColorBuffer),h(a.color),j.vertexAttribPointer(a.color,3,j.FLOAT,!1,0,0)):d.defaultAttributeValues&&j.vertexAttrib3fv(a.color,d.defaultAttributeValues.color));0<=a.normal&&(j.bindBuffer(j.ARRAY_BUFFER,e.__webglNormalBuffer),h(a.normal),j.vertexAttribPointer(a.normal,3,j.FLOAT,
-!1,0,0));0<=a.tangent&&(j.bindBuffer(j.ARRAY_BUFFER,e.__webglTangentBuffer),h(a.tangent),j.vertexAttribPointer(a.tangent,4,j.FLOAT,!1,0,0));0<=a.uv&&(f.geometry.faceVertexUvs[0]?(j.bindBuffer(j.ARRAY_BUFFER,e.__webglUVBuffer),h(a.uv),j.vertexAttribPointer(a.uv,2,j.FLOAT,!1,0,0)):d.defaultAttributeValues&&j.vertexAttrib2fv(a.uv,d.defaultAttributeValues.uv));0<=a.uv2&&(f.geometry.faceVertexUvs[1]?(j.bindBuffer(j.ARRAY_BUFFER,e.__webglUV2Buffer),h(a.uv2),j.vertexAttribPointer(a.uv2,2,j.FLOAT,!1,0,0)):
-d.defaultAttributeValues&&j.vertexAttrib2fv(a.uv2,d.defaultAttributeValues.uv2));d.skinning&&(0<=a.skinIndex&&0<=a.skinWeight)&&(j.bindBuffer(j.ARRAY_BUFFER,e.__webglSkinIndicesBuffer),h(a.skinIndex),j.vertexAttribPointer(a.skinIndex,4,j.FLOAT,!1,0,0),j.bindBuffer(j.ARRAY_BUFFER,e.__webglSkinWeightsBuffer),h(a.skinWeight),j.vertexAttribPointer(a.skinWeight,4,j.FLOAT,!1,0,0));0<=a.lineDistance&&(j.bindBuffer(j.ARRAY_BUFFER,e.__webglLineDistanceBuffer),h(a.lineDistance),j.vertexAttribPointer(a.lineDistance,
-1,j.FLOAT,!1,0,0))}f instanceof THREE.Mesh?(d.wireframe?(F(d.wireframeLinewidth),b&&j.bindBuffer(j.ELEMENT_ARRAY_BUFFER,e.__webglLineBuffer),j.drawElements(j.LINES,e.__webglLineCount,j.UNSIGNED_SHORT,0)):(b&&j.bindBuffer(j.ELEMENT_ARRAY_BUFFER,e.__webglFaceBuffer),j.drawElements(j.TRIANGLES,e.__webglFaceCount,j.UNSIGNED_SHORT,0)),K.info.render.calls++,K.info.render.vertices+=e.__webglFaceCount,K.info.render.faces+=e.__webglFaceCount/3):f instanceof THREE.Line?(f=f.type===THREE.LineStrip?j.LINE_STRIP:
-j.LINES,F(d.linewidth),j.drawArrays(f,0,e.__webglLineCount),K.info.render.calls++):f instanceof THREE.ParticleSystem?(j.drawArrays(j.POINTS,0,e.__webglParticleCount),K.info.render.calls++,K.info.render.points+=e.__webglParticleCount):f instanceof THREE.Ribbon&&(j.drawArrays(j.TRIANGLE_STRIP,0,e.__webglVertexCount),K.info.render.calls++)}};this.render=function(a,b,c,d){if(!1===b instanceof THREE.Camera)console.error("THREE.WebGLRenderer.render: camera is not an instance of THREE.Camera.");else{var e,
-f,g,h,k=a.__lights,p=a.fog;Da=-1;wa=!0;!0===a.autoUpdate&&a.updateMatrixWorld();void 0===b.parent&&b.updateMatrixWorld();b.matrixWorldInverse.getInverse(b.matrixWorld);ta.multiplyMatrices(b.projectionMatrix,b.matrixWorldInverse);na.setFromMatrix(ta);this.autoUpdateObjects&&this.initWebGLObjects(a);l(this.renderPluginsPre,a,b);K.info.render.calls=0;K.info.render.vertices=0;K.info.render.faces=0;K.info.render.points=0;this.setRenderTarget(c);(this.autoClear||d)&&this.clear(this.autoClearColor,this.autoClearDepth,
-this.autoClearStencil);h=a.__webglObjects;d=0;for(e=h.length;d<e;d++)if(f=h[d],g=f.object,f.id=d,f.render=!1,g.visible&&(!(g instanceof THREE.Mesh||g instanceof THREE.ParticleSystem)||!g.frustumCulled||na.intersectsObject(g))){var r=g;r._modelViewMatrix.multiplyMatrices(b.matrixWorldInverse,r.matrixWorld);r._normalMatrix.getNormalMatrix(r._modelViewMatrix);var r=f,s=r.buffer,q=void 0,t=q=void 0,t=r.object.material;if(t instanceof THREE.MeshFaceMaterial)q=s.materialIndex,q=t.materials[q],q.transparent?
-(r.transparent=q,r.opaque=null):(r.opaque=q,r.transparent=null);else if(q=t)q.transparent?(r.transparent=q,r.opaque=null):(r.opaque=q,r.transparent=null);f.render=!0;!0===this.sortObjects&&(null!==g.renderDepth?f.z=g.renderDepth:(ua.getPositionFromMatrix(g.matrixWorld),ua.applyProjection(ta),f.z=ua.z))}this.sortObjects&&h.sort(i);h=a.__webglObjectsImmediate;d=0;for(e=h.length;d<e;d++)f=h[d],g=f.object,g.visible&&(g._modelViewMatrix.multiplyMatrices(b.matrixWorldInverse,g.matrixWorld),g._normalMatrix.getNormalMatrix(g._modelViewMatrix),
-g=f.object.material,g.transparent?(f.transparent=g,f.opaque=null):(f.opaque=g,f.transparent=null));a.overrideMaterial?(d=a.overrideMaterial,this.setBlending(d.blending,d.blendEquation,d.blendSrc,d.blendDst),this.setDepthTest(d.depthTest),this.setDepthWrite(d.depthWrite),x(d.polygonOffset,d.polygonOffsetFactor,d.polygonOffsetUnits),m(a.__webglObjects,!1,"",b,k,p,!0,d),n(a.__webglObjectsImmediate,"",b,k,p,!1,d)):(d=null,this.setBlending(THREE.NoBlending),m(a.__webglObjects,!0,"opaque",b,k,p,!1,d),n(a.__webglObjectsImmediate,
-"opaque",b,k,p,!1,d),m(a.__webglObjects,!1,"transparent",b,k,p,!0,d),n(a.__webglObjectsImmediate,"transparent",b,k,p,!0,d));l(this.renderPluginsPost,a,b);c&&(c.generateMipmaps&&c.minFilter!==THREE.NearestFilter&&c.minFilter!==THREE.LinearFilter)&&(c instanceof THREE.WebGLRenderTargetCube?(j.bindTexture(j.TEXTURE_CUBE_MAP,c.__webglTexture),j.generateMipmap(j.TEXTURE_CUBE_MAP),j.bindTexture(j.TEXTURE_CUBE_MAP,null)):(j.bindTexture(j.TEXTURE_2D,c.__webglTexture),j.generateMipmap(j.TEXTURE_2D),j.bindTexture(j.TEXTURE_2D,
-null)));this.setDepthTest(!0);this.setDepthWrite(!0)}};this.renderImmediateObject=function(a,b,c,d,e){var f=v(a,b,c,d,e);$=-1;K.setMaterialFaces(d);e.immediateRenderCallback?e.immediateRenderCallback(f,j,na):e.render(function(a){K.renderBufferImmediate(a,f,d)})};this.initWebGLObjects=function(a){a.__webglObjects||(a.__webglObjects=[],a.__webglObjectsImmediate=[],a.__webglSprites=[],a.__webglFlares=[]);for(;a.__objectsAdded.length;)r(a.__objectsAdded[0],a),a.__objectsAdded.splice(0,1);for(;a.__objectsRemoved.length;)q(a.__objectsRemoved[0],
-a),a.__objectsRemoved.splice(0,1);for(var b=0,g=a.__webglObjects.length;b<g;b++){var h=a.__webglObjects[b].object;void 0===h.__webglInit&&(void 0!==h.__webglActive&&q(h,a),r(h,a));var i=h,l=i.geometry,m=void 0,n=void 0,t=void 0;if(l instanceof THREE.BufferGeometry){var u=j.DYNAMIC_DRAW,w=!l.dynamic,x=l.attributes,y=void 0,z=void 0;for(y in x)z=x[y],z.needsUpdate&&("index"===y?(j.bindBuffer(j.ELEMENT_ARRAY_BUFFER,z.buffer),j.bufferData(j.ELEMENT_ARRAY_BUFFER,z.array,u)):(j.bindBuffer(j.ARRAY_BUFFER,
-z.buffer),j.bufferData(j.ARRAY_BUFFER,z.array,u)),z.needsUpdate=!1),w&&!z.dynamic&&(z.array=null)}else if(i instanceof THREE.Mesh){for(var A=0,B=l.geometryGroupsList.length;A<B;A++)if(m=l.geometryGroupsList[A],t=d(i,m),l.buffersNeedUpdate&&c(m,i),n=t.attributes&&p(t),l.verticesNeedUpdate||l.morphTargetsNeedUpdate||l.elementsNeedUpdate||l.uvsNeedUpdate||l.normalsNeedUpdate||l.colorsNeedUpdate||l.tangentsNeedUpdate||n){var v=m,D=i,C=j.DYNAMIC_DRAW,F=!l.dynamic,G=t;if(v.__inittedArrays){var J=e(G),K=
-G.vertexColors?G.vertexColors:!1,N=f(G),O=J===THREE.SmoothShading,E=void 0,I=void 0,V=void 0,M=void 0,R=void 0,Q=void 0,T=void 0,ea=void 0,Z=void 0,$=void 0,Ia=void 0,P=void 0,X=void 0,W=void 0,Ea=void 0,fa=void 0,Da=void 0,ba=void 0,da=void 0,ja=void 0,ga=void 0,ha=void 0,ma=void 0,na=void 0,qa=void 0,ra=void 0,va=void 0,wa=void 0,xa=void 0,Fa=void 0,Ga=void 0,Ja=void 0,Ha=void 0,Pa=void 0,Ua=void 0,Ka=void 0,ya=void 0,za=void 0,Sa=void 0,Wa=void 0,fb=0,gb=0,Ra=0,Ta=0,Xa=0,lb=0,Va=0,yb=0,cb=0,sa=
-0,Aa=0,L=0,Qa=void 0,mb=v.__vertexArray,hb=v.__uvArray,ib=v.__uv2Array,Ab=v.__normalArray,Ya=v.__tangentArray,nb=v.__colorArray,Za=v.__skinIndexArray,$a=v.__skinWeightArray,tb=v.__morphTargetsArrays,ub=v.__morphNormalsArrays,vb=v.__webglCustomAttributesList,H=void 0,jb=v.__faceArray,Bb=v.__lineArray,La=D.geometry,Ib=La.elementsNeedUpdate,Eb=La.uvsNeedUpdate,Kb=La.normalsNeedUpdate,Wb=La.tangentsNeedUpdate,Xb=La.colorsNeedUpdate,Yb=La.morphTargetsNeedUpdate,xc=La.vertices,aa=v.faces3,ob=La.faces,Jb=
-La.faceVertexUvs[0],Lb=La.faceVertexUvs[1],yc=La.skinIndices,Zb=La.skinWeights,$b=La.morphTargets,Mb=La.morphNormals;if(La.verticesNeedUpdate){E=0;for(I=aa.length;E<I;E++)M=ob[aa[E]],P=xc[M.a],X=xc[M.b],W=xc[M.c],mb[gb]=P.x,mb[gb+1]=P.y,mb[gb+2]=P.z,mb[gb+3]=X.x,mb[gb+4]=X.y,mb[gb+5]=X.z,mb[gb+6]=W.x,mb[gb+7]=W.y,mb[gb+8]=W.z,gb+=9;j.bindBuffer(j.ARRAY_BUFFER,v.__webglVertexBuffer);j.bufferData(j.ARRAY_BUFFER,mb,C)}if(Yb){Ua=0;for(Ka=$b.length;Ua<Ka;Ua++){E=Aa=0;for(I=aa.length;E<I;E++)Sa=aa[E],M=
-ob[Sa],P=$b[Ua].vertices[M.a],X=$b[Ua].vertices[M.b],W=$b[Ua].vertices[M.c],ya=tb[Ua],ya[Aa]=P.x,ya[Aa+1]=P.y,ya[Aa+2]=P.z,ya[Aa+3]=X.x,ya[Aa+4]=X.y,ya[Aa+5]=X.z,ya[Aa+6]=W.x,ya[Aa+7]=W.y,ya[Aa+8]=W.z,G.morphNormals&&(O?(Wa=Mb[Ua].vertexNormals[Sa],ba=Wa.a,da=Wa.b,ja=Wa.c):ja=da=ba=Mb[Ua].faceNormals[Sa],za=ub[Ua],za[Aa]=ba.x,za[Aa+1]=ba.y,za[Aa+2]=ba.z,za[Aa+3]=da.x,za[Aa+4]=da.y,za[Aa+5]=da.z,za[Aa+6]=ja.x,za[Aa+7]=ja.y,za[Aa+8]=ja.z),Aa+=9;j.bindBuffer(j.ARRAY_BUFFER,v.__webglMorphTargetsBuffers[Ua]);
-j.bufferData(j.ARRAY_BUFFER,tb[Ua],C);G.morphNormals&&(j.bindBuffer(j.ARRAY_BUFFER,v.__webglMorphNormalsBuffers[Ua]),j.bufferData(j.ARRAY_BUFFER,ub[Ua],C))}}if(Zb.length){E=0;for(I=aa.length;E<I;E++)M=ob[aa[E]],na=Zb[M.a],qa=Zb[M.b],ra=Zb[M.c],$a[sa]=na.x,$a[sa+1]=na.y,$a[sa+2]=na.z,$a[sa+3]=na.w,$a[sa+4]=qa.x,$a[sa+5]=qa.y,$a[sa+6]=qa.z,$a[sa+7]=qa.w,$a[sa+8]=ra.x,$a[sa+9]=ra.y,$a[sa+10]=ra.z,$a[sa+11]=ra.w,va=yc[M.a],wa=yc[M.b],xa=yc[M.c],Za[sa]=va.x,Za[sa+1]=va.y,Za[sa+2]=va.z,Za[sa+3]=va.w,Za[sa+
-4]=wa.x,Za[sa+5]=wa.y,Za[sa+6]=wa.z,Za[sa+7]=wa.w,Za[sa+8]=xa.x,Za[sa+9]=xa.y,Za[sa+10]=xa.z,Za[sa+11]=xa.w,sa+=12;0<sa&&(j.bindBuffer(j.ARRAY_BUFFER,v.__webglSkinIndicesBuffer),j.bufferData(j.ARRAY_BUFFER,Za,C),j.bindBuffer(j.ARRAY_BUFFER,v.__webglSkinWeightsBuffer),j.bufferData(j.ARRAY_BUFFER,$a,C))}if(Xb&&K){E=0;for(I=aa.length;E<I;E++)M=ob[aa[E]],T=M.vertexColors,ea=M.color,3===T.length&&K===THREE.VertexColors?(ga=T[0],ha=T[1],ma=T[2]):ma=ha=ga=ea,nb[cb]=ga.r,nb[cb+1]=ga.g,nb[cb+2]=ga.b,nb[cb+
-3]=ha.r,nb[cb+4]=ha.g,nb[cb+5]=ha.b,nb[cb+6]=ma.r,nb[cb+7]=ma.g,nb[cb+8]=ma.b,cb+=9;0<cb&&(j.bindBuffer(j.ARRAY_BUFFER,v.__webglColorBuffer),j.bufferData(j.ARRAY_BUFFER,nb,C))}if(Wb&&La.hasTangents){E=0;for(I=aa.length;E<I;E++)M=ob[aa[E]],Z=M.vertexTangents,Ea=Z[0],fa=Z[1],Da=Z[2],Ya[Va]=Ea.x,Ya[Va+1]=Ea.y,Ya[Va+2]=Ea.z,Ya[Va+3]=Ea.w,Ya[Va+4]=fa.x,Ya[Va+5]=fa.y,Ya[Va+6]=fa.z,Ya[Va+7]=fa.w,Ya[Va+8]=Da.x,Ya[Va+9]=Da.y,Ya[Va+10]=Da.z,Ya[Va+11]=Da.w,Va+=12;j.bindBuffer(j.ARRAY_BUFFER,v.__webglTangentBuffer);
-j.bufferData(j.ARRAY_BUFFER,Ya,C)}if(Kb&&J){E=0;for(I=aa.length;E<I;E++)if(M=ob[aa[E]],R=M.vertexNormals,Q=M.normal,3===R.length&&O)for(Fa=0;3>Fa;Fa++)Ja=R[Fa],Ab[lb]=Ja.x,Ab[lb+1]=Ja.y,Ab[lb+2]=Ja.z,lb+=3;else for(Fa=0;3>Fa;Fa++)Ab[lb]=Q.x,Ab[lb+1]=Q.y,Ab[lb+2]=Q.z,lb+=3;j.bindBuffer(j.ARRAY_BUFFER,v.__webglNormalBuffer);j.bufferData(j.ARRAY_BUFFER,Ab,C)}if(Eb&&Jb&&N){E=0;for(I=aa.length;E<I;E++)if(V=aa[E],$=Jb[V],void 0!==$)for(Fa=0;3>Fa;Fa++)Ha=$[Fa],hb[Ra]=Ha.x,hb[Ra+1]=Ha.y,Ra+=2;0<Ra&&(j.bindBuffer(j.ARRAY_BUFFER,
-v.__webglUVBuffer),j.bufferData(j.ARRAY_BUFFER,hb,C))}if(Eb&&Lb&&N){E=0;for(I=aa.length;E<I;E++)if(V=aa[E],Ia=Lb[V],void 0!==Ia)for(Fa=0;3>Fa;Fa++)Pa=Ia[Fa],ib[Ta]=Pa.x,ib[Ta+1]=Pa.y,Ta+=2;0<Ta&&(j.bindBuffer(j.ARRAY_BUFFER,v.__webglUV2Buffer),j.bufferData(j.ARRAY_BUFFER,ib,C))}if(Ib){E=0;for(I=aa.length;E<I;E++)jb[Xa]=fb,jb[Xa+1]=fb+1,jb[Xa+2]=fb+2,Xa+=3,Bb[yb]=fb,Bb[yb+1]=fb+1,Bb[yb+2]=fb,Bb[yb+3]=fb+2,Bb[yb+4]=fb+1,Bb[yb+5]=fb+2,yb+=6,fb+=3;j.bindBuffer(j.ELEMENT_ARRAY_BUFFER,v.__webglFaceBuffer);
-j.bufferData(j.ELEMENT_ARRAY_BUFFER,jb,C);j.bindBuffer(j.ELEMENT_ARRAY_BUFFER,v.__webglLineBuffer);j.bufferData(j.ELEMENT_ARRAY_BUFFER,Bb,C)}if(vb){Fa=0;for(Ga=vb.length;Fa<Ga;Fa++)if(H=vb[Fa],H.__original.needsUpdate){L=0;if(1===H.size)if(void 0===H.boundTo||"vertices"===H.boundTo){E=0;for(I=aa.length;E<I;E++)M=ob[aa[E]],H.array[L]=H.value[M.a],H.array[L+1]=H.value[M.b],H.array[L+2]=H.value[M.c],L+=3}else{if("faces"===H.boundTo){E=0;for(I=aa.length;E<I;E++)Qa=H.value[aa[E]],H.array[L]=Qa,H.array[L+
-1]=Qa,H.array[L+2]=Qa,L+=3}}else if(2===H.size)if(void 0===H.boundTo||"vertices"===H.boundTo){E=0;for(I=aa.length;E<I;E++)M=ob[aa[E]],P=H.value[M.a],X=H.value[M.b],W=H.value[M.c],H.array[L]=P.x,H.array[L+1]=P.y,H.array[L+2]=X.x,H.array[L+3]=X.y,H.array[L+4]=W.x,H.array[L+5]=W.y,L+=6}else{if("faces"===H.boundTo){E=0;for(I=aa.length;E<I;E++)W=X=P=Qa=H.value[aa[E]],H.array[L]=P.x,H.array[L+1]=P.y,H.array[L+2]=X.x,H.array[L+3]=X.y,H.array[L+4]=W.x,H.array[L+5]=W.y,L+=6}}else if(3===H.size){var pa;pa=
-"c"===H.type?["r","g","b"]:["x","y","z"];if(void 0===H.boundTo||"vertices"===H.boundTo){E=0;for(I=aa.length;E<I;E++)M=ob[aa[E]],P=H.value[M.a],X=H.value[M.b],W=H.value[M.c],H.array[L]=P[pa[0]],H.array[L+1]=P[pa[1]],H.array[L+2]=P[pa[2]],H.array[L+3]=X[pa[0]],H.array[L+4]=X[pa[1]],H.array[L+5]=X[pa[2]],H.array[L+6]=W[pa[0]],H.array[L+7]=W[pa[1]],H.array[L+8]=W[pa[2]],L+=9}else if("faces"===H.boundTo){E=0;for(I=aa.length;E<I;E++)W=X=P=Qa=H.value[aa[E]],H.array[L]=P[pa[0]],H.array[L+1]=P[pa[1]],H.array[L+
-2]=P[pa[2]],H.array[L+3]=X[pa[0]],H.array[L+4]=X[pa[1]],H.array[L+5]=X[pa[2]],H.array[L+6]=W[pa[0]],H.array[L+7]=W[pa[1]],H.array[L+8]=W[pa[2]],L+=9}else if("faceVertices"===H.boundTo){E=0;for(I=aa.length;E<I;E++)Qa=H.value[aa[E]],P=Qa[0],X=Qa[1],W=Qa[2],H.array[L]=P[pa[0]],H.array[L+1]=P[pa[1]],H.array[L+2]=P[pa[2]],H.array[L+3]=X[pa[0]],H.array[L+4]=X[pa[1]],H.array[L+5]=X[pa[2]],H.array[L+6]=W[pa[0]],H.array[L+7]=W[pa[1]],H.array[L+8]=W[pa[2]],L+=9}}else if(4===H.size)if(void 0===H.boundTo||"vertices"===
-H.boundTo){E=0;for(I=aa.length;E<I;E++)M=ob[aa[E]],P=H.value[M.a],X=H.value[M.b],W=H.value[M.c],H.array[L]=P.x,H.array[L+1]=P.y,H.array[L+2]=P.z,H.array[L+3]=P.w,H.array[L+4]=X.x,H.array[L+5]=X.y,H.array[L+6]=X.z,H.array[L+7]=X.w,H.array[L+8]=W.x,H.array[L+9]=W.y,H.array[L+10]=W.z,H.array[L+11]=W.w,L+=12}else if("faces"===H.boundTo){E=0;for(I=aa.length;E<I;E++)W=X=P=Qa=H.value[aa[E]],H.array[L]=P.x,H.array[L+1]=P.y,H.array[L+2]=P.z,H.array[L+3]=P.w,H.array[L+4]=X.x,H.array[L+5]=X.y,H.array[L+6]=X.z,
-H.array[L+7]=X.w,H.array[L+8]=W.x,H.array[L+9]=W.y,H.array[L+10]=W.z,H.array[L+11]=W.w,L+=12}else if("faceVertices"===H.boundTo){E=0;for(I=aa.length;E<I;E++)Qa=H.value[aa[E]],P=Qa[0],X=Qa[1],W=Qa[2],H.array[L]=P.x,H.array[L+1]=P.y,H.array[L+2]=P.z,H.array[L+3]=P.w,H.array[L+4]=X.x,H.array[L+5]=X.y,H.array[L+6]=X.z,H.array[L+7]=X.w,H.array[L+8]=W.x,H.array[L+9]=W.y,H.array[L+10]=W.z,H.array[L+11]=W.w,L+=12}j.bindBuffer(j.ARRAY_BUFFER,H.buffer);j.bufferData(j.ARRAY_BUFFER,H.array,C)}}F&&(delete v.__inittedArrays,
-delete v.__colorArray,delete v.__normalArray,delete v.__tangentArray,delete v.__uvArray,delete v.__uv2Array,delete v.__faceArray,delete v.__vertexArray,delete v.__lineArray,delete v.__skinIndexArray,delete v.__skinWeightArray)}}l.verticesNeedUpdate=!1;l.morphTargetsNeedUpdate=!1;l.elementsNeedUpdate=!1;l.uvsNeedUpdate=!1;l.normalsNeedUpdate=!1;l.colorsNeedUpdate=!1;l.tangentsNeedUpdate=!1;l.buffersNeedUpdate=!1;t.attributes&&s(t)}else if(i instanceof THREE.Ribbon){t=d(i,l);n=t.attributes&&p(t);if(l.verticesNeedUpdate||
-l.colorsNeedUpdate||l.normalsNeedUpdate||n){var ab=l,ac=j.DYNAMIC_DRAW,Pb=void 0,Qb=void 0,Rb=void 0,bc=void 0,ca=void 0,cc=void 0,dc=void 0,ec=void 0,Nb=void 0,Ba=void 0,Fb=void 0,ka=void 0,Ma=void 0,Ob=ab.vertices,Ec=ab.colors,Fc=ab.normals,pc=Ob.length,qc=Ec.length,rc=Fc.length,fc=ab.__vertexArray,gc=ab.__colorArray,hc=ab.__normalArray,sc=ab.colorsNeedUpdate,tc=ab.normalsNeedUpdate,zc=ab.__webglCustomAttributesList;if(ab.verticesNeedUpdate){for(Pb=0;Pb<pc;Pb++)bc=Ob[Pb],ca=3*Pb,fc[ca]=bc.x,fc[ca+
-1]=bc.y,fc[ca+2]=bc.z;j.bindBuffer(j.ARRAY_BUFFER,ab.__webglVertexBuffer);j.bufferData(j.ARRAY_BUFFER,fc,ac)}if(sc){for(Qb=0;Qb<qc;Qb++)cc=Ec[Qb],ca=3*Qb,gc[ca]=cc.r,gc[ca+1]=cc.g,gc[ca+2]=cc.b;j.bindBuffer(j.ARRAY_BUFFER,ab.__webglColorBuffer);j.bufferData(j.ARRAY_BUFFER,gc,ac)}if(tc){for(Rb=0;Rb<rc;Rb++)dc=Fc[Rb],ca=3*Rb,hc[ca]=dc.x,hc[ca+1]=dc.y,hc[ca+2]=dc.z;j.bindBuffer(j.ARRAY_BUFFER,ab.__webglNormalBuffer);j.bufferData(j.ARRAY_BUFFER,hc,ac)}if(zc){ec=0;for(Nb=zc.length;ec<Nb;ec++)if(ka=zc[ec],
-ka.needsUpdate&&(void 0===ka.boundTo||"vertices"===ka.boundTo)){ca=0;Fb=ka.value.length;if(1===ka.size)for(Ba=0;Ba<Fb;Ba++)ka.array[Ba]=ka.value[Ba];else if(2===ka.size)for(Ba=0;Ba<Fb;Ba++)Ma=ka.value[Ba],ka.array[ca]=Ma.x,ka.array[ca+1]=Ma.y,ca+=2;else if(3===ka.size)if("c"===ka.type)for(Ba=0;Ba<Fb;Ba++)Ma=ka.value[Ba],ka.array[ca]=Ma.r,ka.array[ca+1]=Ma.g,ka.array[ca+2]=Ma.b,ca+=3;else for(Ba=0;Ba<Fb;Ba++)Ma=ka.value[Ba],ka.array[ca]=Ma.x,ka.array[ca+1]=Ma.y,ka.array[ca+2]=Ma.z,ca+=3;else if(4===
-ka.size)for(Ba=0;Ba<Fb;Ba++)Ma=ka.value[Ba],ka.array[ca]=Ma.x,ka.array[ca+1]=Ma.y,ka.array[ca+2]=Ma.z,ka.array[ca+3]=Ma.w,ca+=4;j.bindBuffer(j.ARRAY_BUFFER,ka.buffer);j.bufferData(j.ARRAY_BUFFER,ka.array,ac)}}}l.verticesNeedUpdate=!1;l.colorsNeedUpdate=!1;l.normalsNeedUpdate=!1;t.attributes&&s(t)}else if(i instanceof THREE.Line){t=d(i,l);n=t.attributes&&p(t);if(l.verticesNeedUpdate||l.colorsNeedUpdate||l.lineDistancesNeedUpdate||n){var bb=l,ic=j.DYNAMIC_DRAW,Sb=void 0,Tb=void 0,Ub=void 0,jc=void 0,
-oa=void 0,kc=void 0,Gc=bb.vertices,Hc=bb.colors,Ic=bb.lineDistances,uc=Gc.length,vc=Hc.length,Oc=Ic.length,lc=bb.__vertexArray,mc=bb.__colorArray,Jc=bb.__lineDistanceArray,Pc=bb.colorsNeedUpdate,Qc=bb.lineDistancesNeedUpdate,Ac=bb.__webglCustomAttributesList,nc=void 0,Kc=void 0,Ca=void 0,Gb=void 0,Na=void 0,la=void 0;if(bb.verticesNeedUpdate){for(Sb=0;Sb<uc;Sb++)jc=Gc[Sb],oa=3*Sb,lc[oa]=jc.x,lc[oa+1]=jc.y,lc[oa+2]=jc.z;j.bindBuffer(j.ARRAY_BUFFER,bb.__webglVertexBuffer);j.bufferData(j.ARRAY_BUFFER,
-lc,ic)}if(Pc){for(Tb=0;Tb<vc;Tb++)kc=Hc[Tb],oa=3*Tb,mc[oa]=kc.r,mc[oa+1]=kc.g,mc[oa+2]=kc.b;j.bindBuffer(j.ARRAY_BUFFER,bb.__webglColorBuffer);j.bufferData(j.ARRAY_BUFFER,mc,ic)}if(Qc){for(Ub=0;Ub<Oc;Ub++)Jc[Ub]=Ic[Ub];j.bindBuffer(j.ARRAY_BUFFER,bb.__webglLineDistanceBuffer);j.bufferData(j.ARRAY_BUFFER,Jc,ic)}if(Ac){nc=0;for(Kc=Ac.length;nc<Kc;nc++)if(la=Ac[nc],la.needsUpdate&&(void 0===la.boundTo||"vertices"===la.boundTo)){oa=0;Gb=la.value.length;if(1===la.size)for(Ca=0;Ca<Gb;Ca++)la.array[Ca]=
-la.value[Ca];else if(2===la.size)for(Ca=0;Ca<Gb;Ca++)Na=la.value[Ca],la.array[oa]=Na.x,la.array[oa+1]=Na.y,oa+=2;else if(3===la.size)if("c"===la.type)for(Ca=0;Ca<Gb;Ca++)Na=la.value[Ca],la.array[oa]=Na.r,la.array[oa+1]=Na.g,la.array[oa+2]=Na.b,oa+=3;else for(Ca=0;Ca<Gb;Ca++)Na=la.value[Ca],la.array[oa]=Na.x,la.array[oa+1]=Na.y,la.array[oa+2]=Na.z,oa+=3;else if(4===la.size)for(Ca=0;Ca<Gb;Ca++)Na=la.value[Ca],la.array[oa]=Na.x,la.array[oa+1]=Na.y,la.array[oa+2]=Na.z,la.array[oa+3]=Na.w,oa+=4;j.bindBuffer(j.ARRAY_BUFFER,
-la.buffer);j.bufferData(j.ARRAY_BUFFER,la.array,ic)}}}l.verticesNeedUpdate=!1;l.colorsNeedUpdate=!1;l.lineDistancesNeedUpdate=!1;t.attributes&&s(t)}else if(i instanceof THREE.ParticleSystem){t=d(i,l);n=t.attributes&&p(t);if(l.verticesNeedUpdate||l.colorsNeedUpdate||i.sortParticles||n){var pb=l,Bc=j.DYNAMIC_DRAW,Vb=i,Oa=void 0,qb=void 0,rb=void 0,U=void 0,sb=void 0,zb=void 0,oc=pb.vertices,Cc=oc.length,Dc=pb.colors,Lc=Dc.length,Cb=pb.__vertexArray,Db=pb.__colorArray,wb=pb.__sortArray,Mc=pb.verticesNeedUpdate,
-Nc=pb.colorsNeedUpdate,xb=pb.__webglCustomAttributesList,db=void 0,Hb=void 0,Y=void 0,eb=void 0,ia=void 0,S=void 0;if(Vb.sortParticles){kb.copy(ta);kb.multiply(Vb.matrixWorld);for(Oa=0;Oa<Cc;Oa++)rb=oc[Oa],ua.copy(rb),ua.applyProjection(kb),wb[Oa]=[ua.z,Oa];wb.sort(k);for(Oa=0;Oa<Cc;Oa++)rb=oc[wb[Oa][1]],U=3*Oa,Cb[U]=rb.x,Cb[U+1]=rb.y,Cb[U+2]=rb.z;for(qb=0;qb<Lc;qb++)U=3*qb,zb=Dc[wb[qb][1]],Db[U]=zb.r,Db[U+1]=zb.g,Db[U+2]=zb.b;if(xb){db=0;for(Hb=xb.length;db<Hb;db++)if(S=xb[db],void 0===S.boundTo||
-"vertices"===S.boundTo)if(U=0,eb=S.value.length,1===S.size)for(Y=0;Y<eb;Y++)sb=wb[Y][1],S.array[Y]=S.value[sb];else if(2===S.size)for(Y=0;Y<eb;Y++)sb=wb[Y][1],ia=S.value[sb],S.array[U]=ia.x,S.array[U+1]=ia.y,U+=2;else if(3===S.size)if("c"===S.type)for(Y=0;Y<eb;Y++)sb=wb[Y][1],ia=S.value[sb],S.array[U]=ia.r,S.array[U+1]=ia.g,S.array[U+2]=ia.b,U+=3;else for(Y=0;Y<eb;Y++)sb=wb[Y][1],ia=S.value[sb],S.array[U]=ia.x,S.array[U+1]=ia.y,S.array[U+2]=ia.z,U+=3;else if(4===S.size)for(Y=0;Y<eb;Y++)sb=wb[Y][1],
-ia=S.value[sb],S.array[U]=ia.x,S.array[U+1]=ia.y,S.array[U+2]=ia.z,S.array[U+3]=ia.w,U+=4}}else{if(Mc)for(Oa=0;Oa<Cc;Oa++)rb=oc[Oa],U=3*Oa,Cb[U]=rb.x,Cb[U+1]=rb.y,Cb[U+2]=rb.z;if(Nc)for(qb=0;qb<Lc;qb++)zb=Dc[qb],U=3*qb,Db[U]=zb.r,Db[U+1]=zb.g,Db[U+2]=zb.b;if(xb){db=0;for(Hb=xb.length;db<Hb;db++)if(S=xb[db],S.needsUpdate&&(void 0===S.boundTo||"vertices"===S.boundTo))if(eb=S.value.length,U=0,1===S.size)for(Y=0;Y<eb;Y++)S.array[Y]=S.value[Y];else if(2===S.size)for(Y=0;Y<eb;Y++)ia=S.value[Y],S.array[U]=
-ia.x,S.array[U+1]=ia.y,U+=2;else if(3===S.size)if("c"===S.type)for(Y=0;Y<eb;Y++)ia=S.value[Y],S.array[U]=ia.r,S.array[U+1]=ia.g,S.array[U+2]=ia.b,U+=3;else for(Y=0;Y<eb;Y++)ia=S.value[Y],S.array[U]=ia.x,S.array[U+1]=ia.y,S.array[U+2]=ia.z,U+=3;else if(4===S.size)for(Y=0;Y<eb;Y++)ia=S.value[Y],S.array[U]=ia.x,S.array[U+1]=ia.y,S.array[U+2]=ia.z,S.array[U+3]=ia.w,U+=4}}if(Mc||Vb.sortParticles)j.bindBuffer(j.ARRAY_BUFFER,pb.__webglVertexBuffer),j.bufferData(j.ARRAY_BUFFER,Cb,Bc);if(Nc||Vb.sortParticles)j.bindBuffer(j.ARRAY_BUFFER,
-pb.__webglColorBuffer),j.bufferData(j.ARRAY_BUFFER,Db,Bc);if(xb){db=0;for(Hb=xb.length;db<Hb;db++)if(S=xb[db],S.needsUpdate||Vb.sortParticles)j.bindBuffer(j.ARRAY_BUFFER,S.buffer),j.bufferData(j.ARRAY_BUFFER,S.array,Bc)}}l.verticesNeedUpdate=!1;l.colorsNeedUpdate=!1;t.attributes&&s(t)}}};this.initMaterial=function(a,b,c,d){var e,f,g,h;a.addEventListener("dispose",Mb);var i,k,l,m,n;a instanceof THREE.MeshDepthMaterial?n="depth":a instanceof THREE.MeshNormalMaterial?n="normal":a instanceof THREE.MeshBasicMaterial?
-n="basic":a instanceof THREE.MeshLambertMaterial?n="lambert":a instanceof THREE.MeshPhongMaterial?n="phong":a instanceof THREE.LineBasicMaterial?n="basic":a instanceof THREE.LineDashedMaterial?n="dashed":a instanceof THREE.ParticleBasicMaterial&&(n="particle_basic");if(n){var p=THREE.ShaderLib[n];a.uniforms=THREE.UniformsUtils.clone(p.uniforms);a.vertexShader=p.vertexShader;a.fragmentShader=p.fragmentShader}var r=e=0,q=0,s=p=0;for(f=b.length;s<f;s++)g=b[s],g.onlyShadow||(g instanceof THREE.DirectionalLight&&
-e++,g instanceof THREE.PointLight&&r++,g instanceof THREE.SpotLight&&q++,g instanceof THREE.HemisphereLight&&p++);f=r;g=q;h=p;q=p=0;for(r=b.length;q<r;q++)s=b[q],s.castShadow&&(s instanceof THREE.SpotLight&&p++,s instanceof THREE.DirectionalLight&&!s.shadowCascade&&p++);m=p;Eb&&d&&d.useVertexTexture?l=1024:(b=j.getParameter(j.MAX_VERTEX_UNIFORM_VECTORS),b=Math.floor((b-20)/4),void 0!==d&&d instanceof THREE.SkinnedMesh&&(b=Math.min(d.bones.length,b),b<d.bones.length&&console.warn("WebGLRenderer: too many bones - "+
-d.bones.length+", this GPU supports just "+b+" (try OpenGL instead of ANGLE)")),l=b);a:{var q=a.fragmentShader,r=a.vertexShader,p=a.uniforms,b=a.attributes,s=a.defines,c={map:!!a.map,envMap:!!a.envMap,lightMap:!!a.lightMap,bumpMap:!!a.bumpMap,normalMap:!!a.normalMap,specularMap:!!a.specularMap,vertexColors:a.vertexColors,fog:c,useFog:a.fog,fogExp:c instanceof THREE.FogExp2,sizeAttenuation:a.sizeAttenuation,skinning:a.skinning,maxBones:l,useVertexTexture:Eb&&d&&d.useVertexTexture,boneTextureWidth:d&&
-d.boneTextureWidth,boneTextureHeight:d&&d.boneTextureHeight,morphTargets:a.morphTargets,morphNormals:a.morphNormals,maxMorphTargets:this.maxMorphTargets,maxMorphNormals:this.maxMorphNormals,maxDirLights:e,maxPointLights:f,maxSpotLights:g,maxHemiLights:h,maxShadows:m,shadowMapEnabled:this.shadowMapEnabled&&d.receiveShadow,shadowMapType:this.shadowMapType,shadowMapDebug:this.shadowMapDebug,shadowMapCascade:this.shadowMapCascade,alphaTest:a.alphaTest,metal:a.metal,perPixel:a.perPixel,wrapAround:a.wrapAround,
-doubleSided:a.side===THREE.DoubleSide,flipSided:a.side===THREE.BackSide},d=a.index0AttributeName,t,u,w;e=[];n?e.push(n):(e.push(q),e.push(r));for(u in s)e.push(u),e.push(s[u]);for(t in c)e.push(t),e.push(c[t]);n=e.join();t=0;for(u=da.length;t<u;t++)if(e=da[t],e.code===n){e.usedTimes++;k=e.program;break a}t="SHADOWMAP_TYPE_BASIC";c.shadowMapType===THREE.PCFShadowMap?t="SHADOWMAP_TYPE_PCF":c.shadowMapType===THREE.PCFSoftShadowMap&&(t="SHADOWMAP_TYPE_PCF_SOFT");u=[];for(w in s)e=s[w],!1!==e&&(e="#define "+
-w+" "+e,u.push(e));e=u.join("\n");w=j.createProgram();u=["precision "+R+" float;","precision "+R+" int;",e,Ib?"#define VERTEX_TEXTURES":"",K.gammaInput?"#define GAMMA_INPUT":"",K.gammaOutput?"#define GAMMA_OUTPUT":"",K.physicallyBasedShading?"#define PHYSICALLY_BASED_SHADING":"","#define MAX_DIR_LIGHTS "+c.maxDirLights,"#define MAX_POINT_LIGHTS "+c.maxPointLights,"#define MAX_SPOT_LIGHTS "+c.maxSpotLights,"#define MAX_HEMI_LIGHTS "+c.maxHemiLights,"#define MAX_SHADOWS "+c.maxShadows,"#define MAX_BONES "+
-c.maxBones,c.map?"#define USE_MAP":"",c.envMap?"#define USE_ENVMAP":"",c.lightMap?"#define USE_LIGHTMAP":"",c.bumpMap?"#define USE_BUMPMAP":"",c.normalMap?"#define USE_NORMALMAP":"",c.specularMap?"#define USE_SPECULARMAP":"",c.vertexColors?"#define USE_COLOR":"",c.skinning?"#define USE_SKINNING":"",c.useVertexTexture?"#define BONE_TEXTURE":"",c.boneTextureWidth?"#define N_BONE_PIXEL_X "+c.boneTextureWidth.toFixed(1):"",c.boneTextureHeight?"#define N_BONE_PIXEL_Y "+c.boneTextureHeight.toFixed(1):"",
-c.morphTargets?"#define USE_MORPHTARGETS":"",c.morphNormals?"#define USE_MORPHNORMALS":"",c.perPixel?"#define PHONG_PER_PIXEL":"",c.wrapAround?"#define WRAP_AROUND":"",c.doubleSided?"#define DOUBLE_SIDED":"",c.flipSided?"#define FLIP_SIDED":"",c.shadowMapEnabled?"#define USE_SHADOWMAP":"",c.shadowMapEnabled?"#define "+t:"",c.shadowMapDebug?"#define SHADOWMAP_DEBUG":"",c.shadowMapCascade?"#define SHADOWMAP_CASCADE":"",c.sizeAttenuation?"#define USE_SIZEATTENUATION":"","uniform mat4 modelMatrix;\nuniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform mat4 viewMatrix;\nuniform mat3 normalMatrix;\nuniform vec3 cameraPosition;\nattribute vec3 position;\nattribute vec3 normal;\nattribute vec2 uv;\nattribute vec2 uv2;\n#ifdef USE_COLOR\nattribute vec3 color;\n#endif\n#ifdef USE_MORPHTARGETS\nattribute vec3 morphTarget0;\nattribute vec3 morphTarget1;\nattribute vec3 morphTarget2;\nattribute vec3 morphTarget3;\n#ifdef USE_MORPHNORMALS\nattribute vec3 morphNormal0;\nattribute vec3 morphNormal1;\nattribute vec3 morphNormal2;\nattribute vec3 morphNormal3;\n#else\nattribute vec3 morphTarget4;\nattribute vec3 morphTarget5;\nattribute vec3 morphTarget6;\nattribute vec3 morphTarget7;\n#endif\n#endif\n#ifdef USE_SKINNING\nattribute vec4 skinIndex;\nattribute vec4 skinWeight;\n#endif\n"].join("\n");
+ja=-1,Pa=-1,Ja=-1,ga=-1,Ga=null,Xa=null,Ta=null,za=null,hb=0,ib=0,tb=0,ub=0,vb=0,jb=0,Ka={},na=new THREE.Frustum,ta=new THREE.Matrix4,kb=new THREE.Matrix4,ua=new THREE.Vector3,ha=new THREE.Vector3,wa=!0,Sa={ambient:[0,0,0],directional:{length:0,colors:[],positions:[]},point:{length:0,colors:[],positions:[],distances:[]},spot:{length:0,colors:[],positions:[],distances:[],directions:[],anglesCos:[],exponents:[]},hemi:{length:0,skyColors:[],groundColors:[],positions:[]}},j,Ra,xa,ya,Ha;try{var Ua={alpha:J,
+premultipliedAlpha:ba,antialias:qa,stencil:ra,preserveDrawingBuffer:N};j=G.getContext("webgl",Ua)||G.getContext("experimental-webgl",Ua);if(null===j)throw"Error creating WebGL context.";}catch(pc){console.error(pc)}Ra=j.getExtension("OES_texture_float");j.getExtension("OES_texture_float_linear");xa=j.getExtension("OES_standard_derivatives");ya=j.getExtension("EXT_texture_filter_anisotropic")||j.getExtension("MOZ_EXT_texture_filter_anisotropic")||j.getExtension("WEBKIT_EXT_texture_filter_anisotropic");
+Ha=j.getExtension("WEBGL_compressed_texture_s3tc")||j.getExtension("MOZ_WEBGL_compressed_texture_s3tc")||j.getExtension("WEBKIT_WEBGL_compressed_texture_s3tc");Ra||console.log("THREE.WebGLRenderer: Float textures not supported.");xa||console.log("THREE.WebGLRenderer: Standard derivatives not supported.");ya||console.log("THREE.WebGLRenderer: Anisotropic texture filtering not supported.");Ha||console.log("THREE.WebGLRenderer: S3TC compressed textures not supported.");void 0===j.getShaderPrecisionFormat&&
+(j.getShaderPrecisionFormat=function(){return{rangeMin:1,rangeMax:1,precision:1}});j.clearColor(0,0,0,1);j.clearDepth(1);j.clearStencil(0);j.enable(j.DEPTH_TEST);j.depthFunc(j.LEQUAL);j.frontFace(j.CCW);j.cullFace(j.BACK);j.enable(j.CULL_FACE);j.enable(j.BLEND);j.blendEquation(j.FUNC_ADD);j.blendFunc(j.SRC_ALPHA,j.ONE_MINUS_SRC_ALPHA);j.clearColor(M.r,M.g,M.b,Q);this.context=j;var Wb=j.getParameter(j.MAX_TEXTURE_IMAGE_UNITS),qc=j.getParameter(j.MAX_VERTEX_TEXTURE_IMAGE_UNITS);j.getParameter(j.MAX_TEXTURE_SIZE);
+var rc=j.getParameter(j.MAX_CUBE_MAP_TEXTURE_SIZE),Xb=ya?j.getParameter(ya.MAX_TEXTURE_MAX_ANISOTROPY_EXT):0,Ib=0<qc,Eb=Ib&&Ra;Ha&&j.getParameter(j.COMPRESSED_TEXTURE_FORMATS);var sc=j.getShaderPrecisionFormat(j.VERTEX_SHADER,j.HIGH_FLOAT),tc=j.getShaderPrecisionFormat(j.VERTEX_SHADER,j.MEDIUM_FLOAT);j.getShaderPrecisionFormat(j.VERTEX_SHADER,j.LOW_FLOAT);var uc=j.getShaderPrecisionFormat(j.FRAGMENT_SHADER,j.HIGH_FLOAT),vc=j.getShaderPrecisionFormat(j.FRAGMENT_SHADER,j.MEDIUM_FLOAT);j.getShaderPrecisionFormat(j.FRAGMENT_SHADER,
+j.LOW_FLOAT);j.getShaderPrecisionFormat(j.VERTEX_SHADER,j.HIGH_INT);j.getShaderPrecisionFormat(j.VERTEX_SHADER,j.MEDIUM_INT);j.getShaderPrecisionFormat(j.VERTEX_SHADER,j.LOW_INT);j.getShaderPrecisionFormat(j.FRAGMENT_SHADER,j.HIGH_INT);j.getShaderPrecisionFormat(j.FRAGMENT_SHADER,j.MEDIUM_INT);j.getShaderPrecisionFormat(j.FRAGMENT_SHADER,j.LOW_INT);var wc=0<sc.precision&&0<uc.precision,Yb=0<tc.precision&&0<vc.precision;"highp"===R&&!wc&&(Yb?(R="mediump",console.warn("WebGLRenderer: highp not supported, using mediump")):
+(R="lowp",console.warn("WebGLRenderer: highp and mediump not supported, using lowp")));"mediump"===R&&!Yb&&(R="lowp",console.warn("WebGLRenderer: mediump not supported, using lowp"));this.getContext=function(){return j};this.supportsVertexTextures=function(){return Ib};this.supportsFloatTextures=function(){return Ra};this.supportsStandardDerivatives=function(){return xa};this.supportsCompressedTextureS3TC=function(){return Ha};this.getMaxAnisotropy=function(){return Xb};this.getPrecision=function(){return R};
+this.setSize=function(a,b,c){G.width=a*this.devicePixelRatio;G.height=b*this.devicePixelRatio;1!==this.devicePixelRatio&&!1!==c&&(G.style.width=a+"px",G.style.height=b+"px");this.setViewport(0,0,G.width,G.height)};this.setViewport=function(a,b,c,d){hb=void 0!==a?a:0;ib=void 0!==b?b:0;tb=void 0!==c?c:G.width;ub=void 0!==d?d:G.height;j.viewport(hb,ib,tb,ub)};this.setScissor=function(a,b,c,d){j.scissor(a,b,c,d)};this.enableScissorTest=function(a){a?j.enable(j.SCISSOR_TEST):j.disable(j.SCISSOR_TEST)};
+this.setClearColor=function(a,b){M.set(a);Q=void 0!==b?b:1;j.clearColor(M.r,M.g,M.b,Q)};this.setClearColorHex=function(a,b){console.warn("DEPRECATED: .setClearColorHex() is being removed. Use .setClearColor() instead.");this.setClearColor(a,b)};this.getClearColor=function(){return M};this.getClearAlpha=function(){return Q};this.clear=function(a,b,c){var d=0;if(void 0===a||a)d|=j.COLOR_BUFFER_BIT;if(void 0===b||b)d|=j.DEPTH_BUFFER_BIT;if(void 0===c||c)d|=j.STENCIL_BUFFER_BIT;j.clear(d)};this.clearTarget=
+function(a,b,c,d){this.setRenderTarget(a);this.clear(b,c,d)};this.addPostPlugin=function(a){a.init(this);this.renderPluginsPost.push(a)};this.addPrePlugin=function(a){a.init(this);this.renderPluginsPre.push(a)};this.updateShadowMap=function(a,b){Ea=null;Da=$=ga=Ja=ma=-1;wa=!0;T=Z=-1;this.shadowMapPlugin.update(a,b)};var Jb=function(a){a=a.target;a.removeEventListener("dispose",Jb);a.__webglInit=void 0;if(a instanceof THREE.BufferGeometry){var b=a.attributes,c;for(c in b)void 0!==b[c].buffer&&j.deleteBuffer(b[c].buffer);
+K.info.memory.geometries--}else if(void 0!==a.geometryGroups)for(b in a.geometryGroups){c=a.geometryGroups[b];if(void 0!==c.numMorphTargets)for(var d=0,e=c.numMorphTargets;d<e;d++)j.deleteBuffer(c.__webglMorphTargetsBuffers[d]);if(void 0!==c.numMorphNormals){d=0;for(e=c.numMorphNormals;d<e;d++)j.deleteBuffer(c.__webglMorphNormalsBuffers[d])}Ob(c)}else Ob(a)},Kb=function(a){a=a.target;a.removeEventListener("dispose",Kb);a.image&&a.image.__webglTextureCube?j.deleteTexture(a.image.__webglTextureCube):
+a.__webglInit&&(a.__webglInit=!1,j.deleteTexture(a.__webglTexture));K.info.memory.textures--},Lb=function(a){a=a.target;a.removeEventListener("dispose",Lb);if(a&&a.__webglTexture)if(j.deleteTexture(a.__webglTexture),a instanceof THREE.WebGLRenderTargetCube)for(var b=0;6>b;b++)j.deleteFramebuffer(a.__webglFramebuffer[b]),j.deleteRenderbuffer(a.__webglRenderbuffer[b]);else j.deleteFramebuffer(a.__webglFramebuffer),j.deleteRenderbuffer(a.__webglRenderbuffer);K.info.memory.textures--},Mb=function(a){a=
+a.target;a.removeEventListener("dispose",Mb);Nb(a)},Ob=function(a){void 0!==a.__webglVertexBuffer&&j.deleteBuffer(a.__webglVertexBuffer);void 0!==a.__webglNormalBuffer&&j.deleteBuffer(a.__webglNormalBuffer);void 0!==a.__webglTangentBuffer&&j.deleteBuffer(a.__webglTangentBuffer);void 0!==a.__webglColorBuffer&&j.deleteBuffer(a.__webglColorBuffer);void 0!==a.__webglUVBuffer&&j.deleteBuffer(a.__webglUVBuffer);void 0!==a.__webglUV2Buffer&&j.deleteBuffer(a.__webglUV2Buffer);void 0!==a.__webglSkinIndicesBuffer&&
+j.deleteBuffer(a.__webglSkinIndicesBuffer);void 0!==a.__webglSkinWeightsBuffer&&j.deleteBuffer(a.__webglSkinWeightsBuffer);void 0!==a.__webglFaceBuffer&&j.deleteBuffer(a.__webglFaceBuffer);void 0!==a.__webglLineBuffer&&j.deleteBuffer(a.__webglLineBuffer);void 0!==a.__webglLineDistanceBuffer&&j.deleteBuffer(a.__webglLineDistanceBuffer);if(void 0!==a.__webglCustomAttributesList)for(var b in a.__webglCustomAttributesList)j.deleteBuffer(a.__webglCustomAttributesList[b].buffer);K.info.memory.geometries--},
+Nb=function(a){var b=a.program;if(void 0!==b){a.program=void 0;var c,d,e=!1,a=0;for(c=da.length;a<c;a++)if(d=da[a],d.program===b){d.usedTimes--;0===d.usedTimes&&(e=!0);break}if(!0===e){e=[];a=0;for(c=da.length;a<c;a++)d=da[a],d.program!==b&&e.push(d);da=e;j.deleteProgram(b);K.info.memory.programs--}}};this.renderBufferImmediate=function(a,b,c){a.hasPositions&&!a.__webglVertexBuffer&&(a.__webglVertexBuffer=j.createBuffer());a.hasNormals&&!a.__webglNormalBuffer&&(a.__webglNormalBuffer=j.createBuffer());
+a.hasUvs&&!a.__webglUvBuffer&&(a.__webglUvBuffer=j.createBuffer());a.hasColors&&!a.__webglColorBuffer&&(a.__webglColorBuffer=j.createBuffer());a.hasPositions&&(j.bindBuffer(j.ARRAY_BUFFER,a.__webglVertexBuffer),j.bufferData(j.ARRAY_BUFFER,a.positionArray,j.DYNAMIC_DRAW),j.enableVertexAttribArray(b.attributes.position),j.vertexAttribPointer(b.attributes.position,3,j.FLOAT,!1,0,0));if(a.hasNormals){j.bindBuffer(j.ARRAY_BUFFER,a.__webglNormalBuffer);if(c.shading===THREE.FlatShading){var d,e,f,g,h,i,
+k,l,m,n,p,r=3*a.count;for(p=0;p<r;p+=9)n=a.normalArray,d=n[p],e=n[p+1],f=n[p+2],g=n[p+3],i=n[p+4],l=n[p+5],h=n[p+6],k=n[p+7],m=n[p+8],d=(d+g+h)/3,e=(e+i+k)/3,f=(f+l+m)/3,n[p]=d,n[p+1]=e,n[p+2]=f,n[p+3]=d,n[p+4]=e,n[p+5]=f,n[p+6]=d,n[p+7]=e,n[p+8]=f}j.bufferData(j.ARRAY_BUFFER,a.normalArray,j.DYNAMIC_DRAW);j.enableVertexAttribArray(b.attributes.normal);j.vertexAttribPointer(b.attributes.normal,3,j.FLOAT,!1,0,0)}a.hasUvs&&c.map&&(j.bindBuffer(j.ARRAY_BUFFER,a.__webglUvBuffer),j.bufferData(j.ARRAY_BUFFER,
+a.uvArray,j.DYNAMIC_DRAW),j.enableVertexAttribArray(b.attributes.uv),j.vertexAttribPointer(b.attributes.uv,2,j.FLOAT,!1,0,0));a.hasColors&&c.vertexColors!==THREE.NoColors&&(j.bindBuffer(j.ARRAY_BUFFER,a.__webglColorBuffer),j.bufferData(j.ARRAY_BUFFER,a.colorArray,j.DYNAMIC_DRAW),j.enableVertexAttribArray(b.attributes.color),j.vertexAttribPointer(b.attributes.color,3,j.FLOAT,!1,0,0));j.drawArrays(j.TRIANGLES,0,a.count);a.count=0};this.renderBufferDirect=function(a,b,c,d,e,f){if(!1!==d.visible){var i,
+k,l,m;i=v(a,b,c,d,f);b=i.attributes;a=e.attributes;c=!1;i=16777215*e.id+2*i.id+(d.wireframe?1:0);i!==$&&($=i,c=!0);c&&g();if(f instanceof THREE.Mesh)if(f=a.index){e=e.offsets;1<e.length&&(c=!0);for(var n=0,p=e.length;n<p;n++){var r=e[n].index;if(c){for(k in b)l=b[k],i=a[k],0<=l&&(i?(m=i.itemSize,j.bindBuffer(j.ARRAY_BUFFER,i.buffer),h(l),j.vertexAttribPointer(l,m,j.FLOAT,!1,0,4*r*m)):d.defaultAttributeValues&&(2===d.defaultAttributeValues[k].length?j.vertexAttrib2fv(l,d.defaultAttributeValues[k]):
+3===d.defaultAttributeValues[k].length&&j.vertexAttrib3fv(l,d.defaultAttributeValues[k])));j.bindBuffer(j.ELEMENT_ARRAY_BUFFER,f.buffer)}j.drawElements(j.TRIANGLES,e[n].count,j.UNSIGNED_SHORT,2*e[n].start);K.info.render.calls++;K.info.render.vertices+=e[n].count;K.info.render.faces+=e[n].count/3}}else{if(c)for(k in b)"index"!==k&&(l=b[k],i=a[k],0<=l&&(i?(m=i.itemSize,j.bindBuffer(j.ARRAY_BUFFER,i.buffer),h(l),j.vertexAttribPointer(l,m,j.FLOAT,!1,0,0)):d.defaultAttributeValues&&d.defaultAttributeValues[k]&&
+(2===d.defaultAttributeValues[k].length?j.vertexAttrib2fv(l,d.defaultAttributeValues[k]):3===d.defaultAttributeValues[k].length&&j.vertexAttrib3fv(l,d.defaultAttributeValues[k]))));d=e.attributes.position;j.drawArrays(j.TRIANGLES,0,d.numItems/3);K.info.render.calls++;K.info.render.vertices+=d.numItems/3;K.info.render.faces+=d.numItems/3/3}else if(f instanceof THREE.ParticleSystem){if(c){for(k in b)l=b[k],i=a[k],0<=l&&(i?(m=i.itemSize,j.bindBuffer(j.ARRAY_BUFFER,i.buffer),h(l),j.vertexAttribPointer(l,
+m,j.FLOAT,!1,0,0)):d.defaultAttributeValues&&d.defaultAttributeValues[k]&&(2===d.defaultAttributeValues[k].length?j.vertexAttrib2fv(l,d.defaultAttributeValues[k]):3===d.defaultAttributeValues[k].length&&j.vertexAttrib3fv(l,d.defaultAttributeValues[k])));d=a.position;j.drawArrays(j.POINTS,0,d.numItems/3);K.info.render.calls++;K.info.render.points+=d.numItems/3}}else if(f instanceof THREE.Line&&c){for(k in b)l=b[k],i=a[k],0<=l&&(i?(m=i.itemSize,j.bindBuffer(j.ARRAY_BUFFER,i.buffer),h(l),j.vertexAttribPointer(l,
+m,j.FLOAT,!1,0,0)):d.defaultAttributeValues&&d.defaultAttributeValues[k]&&(2===d.defaultAttributeValues[k].length?j.vertexAttrib2fv(l,d.defaultAttributeValues[k]):3===d.defaultAttributeValues[k].length&&j.vertexAttrib3fv(l,d.defaultAttributeValues[k])));k=f.type===THREE.LineStrip?j.LINE_STRIP:j.LINES;F(d.linewidth);d=a.position;j.drawArrays(k,0,d.numItems/3);K.info.render.calls++;K.info.render.points+=d.numItems}}};this.renderBuffer=function(a,b,c,d,e,f){if(!1!==d.visible){var i,l,c=v(a,b,c,d,f),
+a=c.attributes,b=!1,c=16777215*e.id+2*c.id+(d.wireframe?1:0);c!==$&&($=c,b=!0);b&&g();if(!d.morphTargets&&0<=a.position)b&&(j.bindBuffer(j.ARRAY_BUFFER,e.__webglVertexBuffer),h(a.position),j.vertexAttribPointer(a.position,3,j.FLOAT,!1,0,0));else if(f.morphTargetBase){c=d.program.attributes;-1!==f.morphTargetBase&&0<=c.position?(j.bindBuffer(j.ARRAY_BUFFER,e.__webglMorphTargetsBuffers[f.morphTargetBase]),h(c.position),j.vertexAttribPointer(c.position,3,j.FLOAT,!1,0,0)):0<=c.position&&(j.bindBuffer(j.ARRAY_BUFFER,
+e.__webglVertexBuffer),h(c.position),j.vertexAttribPointer(c.position,3,j.FLOAT,!1,0,0));if(f.morphTargetForcedOrder.length){var m=0;l=f.morphTargetForcedOrder;for(i=f.morphTargetInfluences;m<d.numSupportedMorphTargets&&m<l.length;)0<=c["morphTarget"+m]&&(j.bindBuffer(j.ARRAY_BUFFER,e.__webglMorphTargetsBuffers[l[m]]),h(c["morphTarget"+m]),j.vertexAttribPointer(c["morphTarget"+m],3,j.FLOAT,!1,0,0)),0<=c["morphNormal"+m]&&d.morphNormals&&(j.bindBuffer(j.ARRAY_BUFFER,e.__webglMorphNormalsBuffers[l[m]]),
+h(c["morphNormal"+m]),j.vertexAttribPointer(c["morphNormal"+m],3,j.FLOAT,!1,0,0)),f.__webglMorphTargetInfluences[m]=i[l[m]],m++}else{l=[];i=f.morphTargetInfluences;var n,p=i.length;for(n=0;n<p;n++)m=i[n],0<m&&l.push([m,n]);l.length>d.numSupportedMorphTargets?(l.sort(k),l.length=d.numSupportedMorphTargets):l.length>d.numSupportedMorphNormals?l.sort(k):0===l.length&&l.push([0,0]);for(m=0;m<d.numSupportedMorphTargets;)l[m]?(n=l[m][1],0<=c["morphTarget"+m]&&(j.bindBuffer(j.ARRAY_BUFFER,e.__webglMorphTargetsBuffers[n]),
+h(c["morphTarget"+m]),j.vertexAttribPointer(c["morphTarget"+m],3,j.FLOAT,!1,0,0)),0<=c["morphNormal"+m]&&d.morphNormals&&(j.bindBuffer(j.ARRAY_BUFFER,e.__webglMorphNormalsBuffers[n]),h(c["morphNormal"+m]),j.vertexAttribPointer(c["morphNormal"+m],3,j.FLOAT,!1,0,0)),f.__webglMorphTargetInfluences[m]=i[n]):f.__webglMorphTargetInfluences[m]=0,m++}null!==d.program.uniforms.morphTargetInfluences&&j.uniform1fv(d.program.uniforms.morphTargetInfluences,f.__webglMorphTargetInfluences)}if(b){if(e.__webglCustomAttributesList){i=
+0;for(l=e.__webglCustomAttributesList.length;i<l;i++)c=e.__webglCustomAttributesList[i],0<=a[c.buffer.belongsToAttribute]&&(j.bindBuffer(j.ARRAY_BUFFER,c.buffer),h(a[c.buffer.belongsToAttribute]),j.vertexAttribPointer(a[c.buffer.belongsToAttribute],c.size,j.FLOAT,!1,0,0))}0<=a.color&&(0<f.geometry.colors.length||0<f.geometry.faces.length?(j.bindBuffer(j.ARRAY_BUFFER,e.__webglColorBuffer),h(a.color),j.vertexAttribPointer(a.color,3,j.FLOAT,!1,0,0)):d.defaultAttributeValues&&j.vertexAttrib3fv(a.color,
+d.defaultAttributeValues.color));0<=a.normal&&(j.bindBuffer(j.ARRAY_BUFFER,e.__webglNormalBuffer),h(a.normal),j.vertexAttribPointer(a.normal,3,j.FLOAT,!1,0,0));0<=a.tangent&&(j.bindBuffer(j.ARRAY_BUFFER,e.__webglTangentBuffer),h(a.tangent),j.vertexAttribPointer(a.tangent,4,j.FLOAT,!1,0,0));0<=a.uv&&(f.geometry.faceVertexUvs[0]?(j.bindBuffer(j.ARRAY_BUFFER,e.__webglUVBuffer),h(a.uv),j.vertexAttribPointer(a.uv,2,j.FLOAT,!1,0,0)):d.defaultAttributeValues&&j.vertexAttrib2fv(a.uv,d.defaultAttributeValues.uv));
+0<=a.uv2&&(f.geometry.faceVertexUvs[1]?(j.bindBuffer(j.ARRAY_BUFFER,e.__webglUV2Buffer),h(a.uv2),j.vertexAttribPointer(a.uv2,2,j.FLOAT,!1,0,0)):d.defaultAttributeValues&&j.vertexAttrib2fv(a.uv2,d.defaultAttributeValues.uv2));d.skinning&&(0<=a.skinIndex&&0<=a.skinWeight)&&(j.bindBuffer(j.ARRAY_BUFFER,e.__webglSkinIndicesBuffer),h(a.skinIndex),j.vertexAttribPointer(a.skinIndex,4,j.FLOAT,!1,0,0),j.bindBuffer(j.ARRAY_BUFFER,e.__webglSkinWeightsBuffer),h(a.skinWeight),j.vertexAttribPointer(a.skinWeight,
+4,j.FLOAT,!1,0,0));0<=a.lineDistance&&(j.bindBuffer(j.ARRAY_BUFFER,e.__webglLineDistanceBuffer),h(a.lineDistance),j.vertexAttribPointer(a.lineDistance,1,j.FLOAT,!1,0,0))}f instanceof THREE.Mesh?(d.wireframe?(F(d.wireframeLinewidth),b&&j.bindBuffer(j.ELEMENT_ARRAY_BUFFER,e.__webglLineBuffer),j.drawElements(j.LINES,e.__webglLineCount,j.UNSIGNED_SHORT,0)):(b&&j.bindBuffer(j.ELEMENT_ARRAY_BUFFER,e.__webglFaceBuffer),j.drawElements(j.TRIANGLES,e.__webglFaceCount,j.UNSIGNED_SHORT,0)),K.info.render.calls++,
+K.info.render.vertices+=e.__webglFaceCount,K.info.render.faces+=e.__webglFaceCount/3):f instanceof THREE.Line?(f=f.type===THREE.LineStrip?j.LINE_STRIP:j.LINES,F(d.linewidth),j.drawArrays(f,0,e.__webglLineCount),K.info.render.calls++):f instanceof THREE.ParticleSystem?(j.drawArrays(j.POINTS,0,e.__webglParticleCount),K.info.render.calls++,K.info.render.points+=e.__webglParticleCount):f instanceof THREE.Ribbon&&(j.drawArrays(j.TRIANGLE_STRIP,0,e.__webglVertexCount),K.info.render.calls++)}};this.render=
+function(a,b,c,d){if(!1===b instanceof THREE.Camera)console.error("THREE.WebGLRenderer.render: camera is not an instance of THREE.Camera.");else{var e,f,g,h,k=a.__lights,p=a.fog;Da=-1;wa=!0;!0===a.autoUpdate&&a.updateMatrixWorld();void 0===b.parent&&b.updateMatrixWorld();b.matrixWorldInverse.getInverse(b.matrixWorld);ta.multiplyMatrices(b.projectionMatrix,b.matrixWorldInverse);na.setFromMatrix(ta);this.autoUpdateObjects&&this.initWebGLObjects(a);l(this.renderPluginsPre,a,b);K.info.render.calls=0;
+K.info.render.vertices=0;K.info.render.faces=0;K.info.render.points=0;this.setRenderTarget(c);(this.autoClear||d)&&this.clear(this.autoClearColor,this.autoClearDepth,this.autoClearStencil);h=a.__webglObjects;d=0;for(e=h.length;d<e;d++)if(f=h[d],g=f.object,f.id=d,f.render=!1,g.visible&&(!(g instanceof THREE.Mesh||g instanceof THREE.ParticleSystem)||!g.frustumCulled||na.intersectsObject(g))){var r=g;r._modelViewMatrix.multiplyMatrices(b.matrixWorldInverse,r.matrixWorld);r._normalMatrix.getNormalMatrix(r._modelViewMatrix);
+var r=f,s=r.buffer,q=void 0,t=q=void 0,t=r.object.material;if(t instanceof THREE.MeshFaceMaterial)q=s.materialIndex,q=t.materials[q],q.transparent?(r.transparent=q,r.opaque=null):(r.opaque=q,r.transparent=null);else if(q=t)q.transparent?(r.transparent=q,r.opaque=null):(r.opaque=q,r.transparent=null);f.render=!0;!0===this.sortObjects&&(null!==g.renderDepth?f.z=g.renderDepth:(ua.getPositionFromMatrix(g.matrixWorld),ua.applyProjection(ta),f.z=ua.z))}this.sortObjects&&h.sort(i);h=a.__webglObjectsImmediate;
+d=0;for(e=h.length;d<e;d++)f=h[d],g=f.object,g.visible&&(g._modelViewMatrix.multiplyMatrices(b.matrixWorldInverse,g.matrixWorld),g._normalMatrix.getNormalMatrix(g._modelViewMatrix),g=f.object.material,g.transparent?(f.transparent=g,f.opaque=null):(f.opaque=g,f.transparent=null));a.overrideMaterial?(d=a.overrideMaterial,this.setBlending(d.blending,d.blendEquation,d.blendSrc,d.blendDst),this.setDepthTest(d.depthTest),this.setDepthWrite(d.depthWrite),x(d.polygonOffset,d.polygonOffsetFactor,d.polygonOffsetUnits),
+m(a.__webglObjects,!1,"",b,k,p,!0,d),n(a.__webglObjectsImmediate,"",b,k,p,!1,d)):(d=null,this.setBlending(THREE.NoBlending),m(a.__webglObjects,!0,"opaque",b,k,p,!1,d),n(a.__webglObjectsImmediate,"opaque",b,k,p,!1,d),m(a.__webglObjects,!1,"transparent",b,k,p,!0,d),n(a.__webglObjectsImmediate,"transparent",b,k,p,!0,d));l(this.renderPluginsPost,a,b);c&&(c.generateMipmaps&&c.minFilter!==THREE.NearestFilter&&c.minFilter!==THREE.LinearFilter)&&(c instanceof THREE.WebGLRenderTargetCube?(j.bindTexture(j.TEXTURE_CUBE_MAP,
+c.__webglTexture),j.generateMipmap(j.TEXTURE_CUBE_MAP),j.bindTexture(j.TEXTURE_CUBE_MAP,null)):(j.bindTexture(j.TEXTURE_2D,c.__webglTexture),j.generateMipmap(j.TEXTURE_2D),j.bindTexture(j.TEXTURE_2D,null)));this.setDepthTest(!0);this.setDepthWrite(!0)}};this.renderImmediateObject=function(a,b,c,d,e){var f=v(a,b,c,d,e);$=-1;K.setMaterialFaces(d);e.immediateRenderCallback?e.immediateRenderCallback(f,j,na):e.render(function(a){K.renderBufferImmediate(a,f,d)})};this.initWebGLObjects=function(a){a.__webglObjects||
+(a.__webglObjects=[],a.__webglObjectsImmediate=[],a.__webglSprites=[],a.__webglFlares=[]);for(;a.__objectsAdded.length;)r(a.__objectsAdded[0],a),a.__objectsAdded.splice(0,1);for(;a.__objectsRemoved.length;)q(a.__objectsRemoved[0],a),a.__objectsRemoved.splice(0,1);for(var b=0,g=a.__webglObjects.length;b<g;b++){var h=a.__webglObjects[b].object;void 0===h.__webglInit&&(void 0!==h.__webglActive&&q(h,a),r(h,a));var i=h,l=i.geometry,m=void 0,n=void 0,t=void 0;if(l instanceof THREE.BufferGeometry){var u=
+j.DYNAMIC_DRAW,w=!l.dynamic,x=l.attributes,y=void 0,z=void 0;for(y in x)z=x[y],z.needsUpdate&&("index"===y?(j.bindBuffer(j.ELEMENT_ARRAY_BUFFER,z.buffer),j.bufferData(j.ELEMENT_ARRAY_BUFFER,z.array,u)):(j.bindBuffer(j.ARRAY_BUFFER,z.buffer),j.bufferData(j.ARRAY_BUFFER,z.array,u)),z.needsUpdate=!1),w&&!z.dynamic&&(z.array=null)}else if(i instanceof THREE.Mesh){for(var A=0,B=l.geometryGroupsList.length;A<B;A++)if(m=l.geometryGroupsList[A],t=d(i,m),l.buffersNeedUpdate&&c(m,i),n=t.attributes&&p(t),l.verticesNeedUpdate||
+l.morphTargetsNeedUpdate||l.elementsNeedUpdate||l.uvsNeedUpdate||l.normalsNeedUpdate||l.colorsNeedUpdate||l.tangentsNeedUpdate||n){var v=m,D=i,C=j.DYNAMIC_DRAW,F=!l.dynamic,G=t;if(v.__inittedArrays){var J=e(G),K=G.vertexColors?G.vertexColors:!1,N=f(G),O=J===THREE.SmoothShading,E=void 0,I=void 0,V=void 0,M=void 0,R=void 0,Q=void 0,T=void 0,ea=void 0,Z=void 0,$=void 0,Ia=void 0,P=void 0,X=void 0,W=void 0,Ea=void 0,fa=void 0,Da=void 0,ba=void 0,da=void 0,ja=void 0,ga=void 0,ha=void 0,ma=void 0,na=void 0,
+qa=void 0,ra=void 0,va=void 0,wa=void 0,xa=void 0,Fa=void 0,Ga=void 0,Ja=void 0,Ha=void 0,Pa=void 0,Va=void 0,Ka=void 0,ya=void 0,za=void 0,Ta=void 0,Ua=void 0,fb=0,gb=0,Ra=0,Sa=0,Xa=0,lb=0,Wa=0,yb=0,cb=0,sa=0,Aa=0,L=0,Qa=void 0,mb=v.__vertexArray,hb=v.__uvArray,ib=v.__uv2Array,Ab=v.__normalArray,Ya=v.__tangentArray,nb=v.__colorArray,Za=v.__skinIndexArray,$a=v.__skinWeightArray,tb=v.__morphTargetsArrays,ub=v.__morphNormalsArrays,vb=v.__webglCustomAttributesList,H=void 0,jb=v.__faceArray,Bb=v.__lineArray,
+La=D.geometry,Ib=La.elementsNeedUpdate,Eb=La.uvsNeedUpdate,Kb=La.normalsNeedUpdate,Wb=La.tangentsNeedUpdate,Xb=La.colorsNeedUpdate,Yb=La.morphTargetsNeedUpdate,yc=La.vertices,aa=v.faces3,ob=La.faces,Jb=La.faceVertexUvs[0],Lb=La.faceVertexUvs[1],zc=La.skinIndices,Zb=La.skinWeights,$b=La.morphTargets,Mb=La.morphNormals;if(La.verticesNeedUpdate){E=0;for(I=aa.length;E<I;E++)M=ob[aa[E]],P=yc[M.a],X=yc[M.b],W=yc[M.c],mb[gb]=P.x,mb[gb+1]=P.y,mb[gb+2]=P.z,mb[gb+3]=X.x,mb[gb+4]=X.y,mb[gb+5]=X.z,mb[gb+6]=W.x,
+mb[gb+7]=W.y,mb[gb+8]=W.z,gb+=9;j.bindBuffer(j.ARRAY_BUFFER,v.__webglVertexBuffer);j.bufferData(j.ARRAY_BUFFER,mb,C)}if(Yb){Va=0;for(Ka=$b.length;Va<Ka;Va++){E=Aa=0;for(I=aa.length;E<I;E++)Ta=aa[E],M=ob[Ta],P=$b[Va].vertices[M.a],X=$b[Va].vertices[M.b],W=$b[Va].vertices[M.c],ya=tb[Va],ya[Aa]=P.x,ya[Aa+1]=P.y,ya[Aa+2]=P.z,ya[Aa+3]=X.x,ya[Aa+4]=X.y,ya[Aa+5]=X.z,ya[Aa+6]=W.x,ya[Aa+7]=W.y,ya[Aa+8]=W.z,G.morphNormals&&(O?(Ua=Mb[Va].vertexNormals[Ta],ba=Ua.a,da=Ua.b,ja=Ua.c):ja=da=ba=Mb[Va].faceNormals[Ta],
+za=ub[Va],za[Aa]=ba.x,za[Aa+1]=ba.y,za[Aa+2]=ba.z,za[Aa+3]=da.x,za[Aa+4]=da.y,za[Aa+5]=da.z,za[Aa+6]=ja.x,za[Aa+7]=ja.y,za[Aa+8]=ja.z),Aa+=9;j.bindBuffer(j.ARRAY_BUFFER,v.__webglMorphTargetsBuffers[Va]);j.bufferData(j.ARRAY_BUFFER,tb[Va],C);G.morphNormals&&(j.bindBuffer(j.ARRAY_BUFFER,v.__webglMorphNormalsBuffers[Va]),j.bufferData(j.ARRAY_BUFFER,ub[Va],C))}}if(Zb.length){E=0;for(I=aa.length;E<I;E++)M=ob[aa[E]],na=Zb[M.a],qa=Zb[M.b],ra=Zb[M.c],$a[sa]=na.x,$a[sa+1]=na.y,$a[sa+2]=na.z,$a[sa+3]=na.w,
+$a[sa+4]=qa.x,$a[sa+5]=qa.y,$a[sa+6]=qa.z,$a[sa+7]=qa.w,$a[sa+8]=ra.x,$a[sa+9]=ra.y,$a[sa+10]=ra.z,$a[sa+11]=ra.w,va=zc[M.a],wa=zc[M.b],xa=zc[M.c],Za[sa]=va.x,Za[sa+1]=va.y,Za[sa+2]=va.z,Za[sa+3]=va.w,Za[sa+4]=wa.x,Za[sa+5]=wa.y,Za[sa+6]=wa.z,Za[sa+7]=wa.w,Za[sa+8]=xa.x,Za[sa+9]=xa.y,Za[sa+10]=xa.z,Za[sa+11]=xa.w,sa+=12;0<sa&&(j.bindBuffer(j.ARRAY_BUFFER,v.__webglSkinIndicesBuffer),j.bufferData(j.ARRAY_BUFFER,Za,C),j.bindBuffer(j.ARRAY_BUFFER,v.__webglSkinWeightsBuffer),j.bufferData(j.ARRAY_BUFFER,
+$a,C))}if(Xb&&K){E=0;for(I=aa.length;E<I;E++)M=ob[aa[E]],T=M.vertexColors,ea=M.color,3===T.length&&K===THREE.VertexColors?(ga=T[0],ha=T[1],ma=T[2]):ma=ha=ga=ea,nb[cb]=ga.r,nb[cb+1]=ga.g,nb[cb+2]=ga.b,nb[cb+3]=ha.r,nb[cb+4]=ha.g,nb[cb+5]=ha.b,nb[cb+6]=ma.r,nb[cb+7]=ma.g,nb[cb+8]=ma.b,cb+=9;0<cb&&(j.bindBuffer(j.ARRAY_BUFFER,v.__webglColorBuffer),j.bufferData(j.ARRAY_BUFFER,nb,C))}if(Wb&&La.hasTangents){E=0;for(I=aa.length;E<I;E++)M=ob[aa[E]],Z=M.vertexTangents,Ea=Z[0],fa=Z[1],Da=Z[2],Ya[Wa]=Ea.x,Ya[Wa+
+1]=Ea.y,Ya[Wa+2]=Ea.z,Ya[Wa+3]=Ea.w,Ya[Wa+4]=fa.x,Ya[Wa+5]=fa.y,Ya[Wa+6]=fa.z,Ya[Wa+7]=fa.w,Ya[Wa+8]=Da.x,Ya[Wa+9]=Da.y,Ya[Wa+10]=Da.z,Ya[Wa+11]=Da.w,Wa+=12;j.bindBuffer(j.ARRAY_BUFFER,v.__webglTangentBuffer);j.bufferData(j.ARRAY_BUFFER,Ya,C)}if(Kb&&J){E=0;for(I=aa.length;E<I;E++)if(M=ob[aa[E]],R=M.vertexNormals,Q=M.normal,3===R.length&&O)for(Fa=0;3>Fa;Fa++)Ja=R[Fa],Ab[lb]=Ja.x,Ab[lb+1]=Ja.y,Ab[lb+2]=Ja.z,lb+=3;else for(Fa=0;3>Fa;Fa++)Ab[lb]=Q.x,Ab[lb+1]=Q.y,Ab[lb+2]=Q.z,lb+=3;j.bindBuffer(j.ARRAY_BUFFER,
+v.__webglNormalBuffer);j.bufferData(j.ARRAY_BUFFER,Ab,C)}if(Eb&&Jb&&N){E=0;for(I=aa.length;E<I;E++)if(V=aa[E],$=Jb[V],void 0!==$)for(Fa=0;3>Fa;Fa++)Ha=$[Fa],hb[Ra]=Ha.x,hb[Ra+1]=Ha.y,Ra+=2;0<Ra&&(j.bindBuffer(j.ARRAY_BUFFER,v.__webglUVBuffer),j.bufferData(j.ARRAY_BUFFER,hb,C))}if(Eb&&Lb&&N){E=0;for(I=aa.length;E<I;E++)if(V=aa[E],Ia=Lb[V],void 0!==Ia)for(Fa=0;3>Fa;Fa++)Pa=Ia[Fa],ib[Sa]=Pa.x,ib[Sa+1]=Pa.y,Sa+=2;0<Sa&&(j.bindBuffer(j.ARRAY_BUFFER,v.__webglUV2Buffer),j.bufferData(j.ARRAY_BUFFER,ib,C))}if(Ib){E=
+0;for(I=aa.length;E<I;E++)jb[Xa]=fb,jb[Xa+1]=fb+1,jb[Xa+2]=fb+2,Xa+=3,Bb[yb]=fb,Bb[yb+1]=fb+1,Bb[yb+2]=fb,Bb[yb+3]=fb+2,Bb[yb+4]=fb+1,Bb[yb+5]=fb+2,yb+=6,fb+=3;j.bindBuffer(j.ELEMENT_ARRAY_BUFFER,v.__webglFaceBuffer);j.bufferData(j.ELEMENT_ARRAY_BUFFER,jb,C);j.bindBuffer(j.ELEMENT_ARRAY_BUFFER,v.__webglLineBuffer);j.bufferData(j.ELEMENT_ARRAY_BUFFER,Bb,C)}if(vb){Fa=0;for(Ga=vb.length;Fa<Ga;Fa++)if(H=vb[Fa],H.__original.needsUpdate){L=0;if(1===H.size)if(void 0===H.boundTo||"vertices"===H.boundTo){E=
+0;for(I=aa.length;E<I;E++)M=ob[aa[E]],H.array[L]=H.value[M.a],H.array[L+1]=H.value[M.b],H.array[L+2]=H.value[M.c],L+=3}else{if("faces"===H.boundTo){E=0;for(I=aa.length;E<I;E++)Qa=H.value[aa[E]],H.array[L]=Qa,H.array[L+1]=Qa,H.array[L+2]=Qa,L+=3}}else if(2===H.size)if(void 0===H.boundTo||"vertices"===H.boundTo){E=0;for(I=aa.length;E<I;E++)M=ob[aa[E]],P=H.value[M.a],X=H.value[M.b],W=H.value[M.c],H.array[L]=P.x,H.array[L+1]=P.y,H.array[L+2]=X.x,H.array[L+3]=X.y,H.array[L+4]=W.x,H.array[L+5]=W.y,L+=6}else{if("faces"===
+H.boundTo){E=0;for(I=aa.length;E<I;E++)W=X=P=Qa=H.value[aa[E]],H.array[L]=P.x,H.array[L+1]=P.y,H.array[L+2]=X.x,H.array[L+3]=X.y,H.array[L+4]=W.x,H.array[L+5]=W.y,L+=6}}else if(3===H.size){var pa;pa="c"===H.type?["r","g","b"]:["x","y","z"];if(void 0===H.boundTo||"vertices"===H.boundTo){E=0;for(I=aa.length;E<I;E++)M=ob[aa[E]],P=H.value[M.a],X=H.value[M.b],W=H.value[M.c],H.array[L]=P[pa[0]],H.array[L+1]=P[pa[1]],H.array[L+2]=P[pa[2]],H.array[L+3]=X[pa[0]],H.array[L+4]=X[pa[1]],H.array[L+5]=X[pa[2]],
+H.array[L+6]=W[pa[0]],H.array[L+7]=W[pa[1]],H.array[L+8]=W[pa[2]],L+=9}else if("faces"===H.boundTo){E=0;for(I=aa.length;E<I;E++)W=X=P=Qa=H.value[aa[E]],H.array[L]=P[pa[0]],H.array[L+1]=P[pa[1]],H.array[L+2]=P[pa[2]],H.array[L+3]=X[pa[0]],H.array[L+4]=X[pa[1]],H.array[L+5]=X[pa[2]],H.array[L+6]=W[pa[0]],H.array[L+7]=W[pa[1]],H.array[L+8]=W[pa[2]],L+=9}else if("faceVertices"===H.boundTo){E=0;for(I=aa.length;E<I;E++)Qa=H.value[aa[E]],P=Qa[0],X=Qa[1],W=Qa[2],H.array[L]=P[pa[0]],H.array[L+1]=P[pa[1]],
+H.array[L+2]=P[pa[2]],H.array[L+3]=X[pa[0]],H.array[L+4]=X[pa[1]],H.array[L+5]=X[pa[2]],H.array[L+6]=W[pa[0]],H.array[L+7]=W[pa[1]],H.array[L+8]=W[pa[2]],L+=9}}else if(4===H.size)if(void 0===H.boundTo||"vertices"===H.boundTo){E=0;for(I=aa.length;E<I;E++)M=ob[aa[E]],P=H.value[M.a],X=H.value[M.b],W=H.value[M.c],H.array[L]=P.x,H.array[L+1]=P.y,H.array[L+2]=P.z,H.array[L+3]=P.w,H.array[L+4]=X.x,H.array[L+5]=X.y,H.array[L+6]=X.z,H.array[L+7]=X.w,H.array[L+8]=W.x,H.array[L+9]=W.y,H.array[L+10]=W.z,H.array[L+
+11]=W.w,L+=12}else if("faces"===H.boundTo){E=0;for(I=aa.length;E<I;E++)W=X=P=Qa=H.value[aa[E]],H.array[L]=P.x,H.array[L+1]=P.y,H.array[L+2]=P.z,H.array[L+3]=P.w,H.array[L+4]=X.x,H.array[L+5]=X.y,H.array[L+6]=X.z,H.array[L+7]=X.w,H.array[L+8]=W.x,H.array[L+9]=W.y,H.array[L+10]=W.z,H.array[L+11]=W.w,L+=12}else if("faceVertices"===H.boundTo){E=0;for(I=aa.length;E<I;E++)Qa=H.value[aa[E]],P=Qa[0],X=Qa[1],W=Qa[2],H.array[L]=P.x,H.array[L+1]=P.y,H.array[L+2]=P.z,H.array[L+3]=P.w,H.array[L+4]=X.x,H.array[L+
+5]=X.y,H.array[L+6]=X.z,H.array[L+7]=X.w,H.array[L+8]=W.x,H.array[L+9]=W.y,H.array[L+10]=W.z,H.array[L+11]=W.w,L+=12}j.bindBuffer(j.ARRAY_BUFFER,H.buffer);j.bufferData(j.ARRAY_BUFFER,H.array,C)}}F&&(delete v.__inittedArrays,delete v.__colorArray,delete v.__normalArray,delete v.__tangentArray,delete v.__uvArray,delete v.__uv2Array,delete v.__faceArray,delete v.__vertexArray,delete v.__lineArray,delete v.__skinIndexArray,delete v.__skinWeightArray)}}l.verticesNeedUpdate=!1;l.morphTargetsNeedUpdate=
+!1;l.elementsNeedUpdate=!1;l.uvsNeedUpdate=!1;l.normalsNeedUpdate=!1;l.colorsNeedUpdate=!1;l.tangentsNeedUpdate=!1;l.buffersNeedUpdate=!1;t.attributes&&s(t)}else if(i instanceof THREE.Ribbon){t=d(i,l);n=t.attributes&&p(t);if(l.verticesNeedUpdate||l.colorsNeedUpdate||l.normalsNeedUpdate||n){var ab=l,ac=j.DYNAMIC_DRAW,Pb=void 0,Qb=void 0,Rb=void 0,bc=void 0,ca=void 0,cc=void 0,dc=void 0,ec=void 0,Nb=void 0,Ba=void 0,Fb=void 0,ka=void 0,Ma=void 0,Ob=ab.vertices,Fc=ab.colors,Gc=ab.normals,pc=Ob.length,
+qc=Fc.length,rc=Gc.length,fc=ab.__vertexArray,gc=ab.__colorArray,hc=ab.__normalArray,sc=ab.colorsNeedUpdate,tc=ab.normalsNeedUpdate,Ac=ab.__webglCustomAttributesList;if(ab.verticesNeedUpdate){for(Pb=0;Pb<pc;Pb++)bc=Ob[Pb],ca=3*Pb,fc[ca]=bc.x,fc[ca+1]=bc.y,fc[ca+2]=bc.z;j.bindBuffer(j.ARRAY_BUFFER,ab.__webglVertexBuffer);j.bufferData(j.ARRAY_BUFFER,fc,ac)}if(sc){for(Qb=0;Qb<qc;Qb++)cc=Fc[Qb],ca=3*Qb,gc[ca]=cc.r,gc[ca+1]=cc.g,gc[ca+2]=cc.b;j.bindBuffer(j.ARRAY_BUFFER,ab.__webglColorBuffer);j.bufferData(j.ARRAY_BUFFER,
+gc,ac)}if(tc){for(Rb=0;Rb<rc;Rb++)dc=Gc[Rb],ca=3*Rb,hc[ca]=dc.x,hc[ca+1]=dc.y,hc[ca+2]=dc.z;j.bindBuffer(j.ARRAY_BUFFER,ab.__webglNormalBuffer);j.bufferData(j.ARRAY_BUFFER,hc,ac)}if(Ac){ec=0;for(Nb=Ac.length;ec<Nb;ec++)if(ka=Ac[ec],ka.needsUpdate&&(void 0===ka.boundTo||"vertices"===ka.boundTo)){ca=0;Fb=ka.value.length;if(1===ka.size)for(Ba=0;Ba<Fb;Ba++)ka.array[Ba]=ka.value[Ba];else if(2===ka.size)for(Ba=0;Ba<Fb;Ba++)Ma=ka.value[Ba],ka.array[ca]=Ma.x,ka.array[ca+1]=Ma.y,ca+=2;else if(3===ka.size)if("c"===
+ka.type)for(Ba=0;Ba<Fb;Ba++)Ma=ka.value[Ba],ka.array[ca]=Ma.r,ka.array[ca+1]=Ma.g,ka.array[ca+2]=Ma.b,ca+=3;else for(Ba=0;Ba<Fb;Ba++)Ma=ka.value[Ba],ka.array[ca]=Ma.x,ka.array[ca+1]=Ma.y,ka.array[ca+2]=Ma.z,ca+=3;else if(4===ka.size)for(Ba=0;Ba<Fb;Ba++)Ma=ka.value[Ba],ka.array[ca]=Ma.x,ka.array[ca+1]=Ma.y,ka.array[ca+2]=Ma.z,ka.array[ca+3]=Ma.w,ca+=4;j.bindBuffer(j.ARRAY_BUFFER,ka.buffer);j.bufferData(j.ARRAY_BUFFER,ka.array,ac)}}}l.verticesNeedUpdate=!1;l.colorsNeedUpdate=!1;l.normalsNeedUpdate=
+!1;t.attributes&&s(t)}else if(i instanceof THREE.Line){t=d(i,l);n=t.attributes&&p(t);if(l.verticesNeedUpdate||l.colorsNeedUpdate||l.lineDistancesNeedUpdate||n){var bb=l,ic=j.DYNAMIC_DRAW,Sb=void 0,Tb=void 0,Ub=void 0,jc=void 0,oa=void 0,kc=void 0,Hc=bb.vertices,Ic=bb.colors,Jc=bb.lineDistances,uc=Hc.length,vc=Ic.length,wc=Jc.length,lc=bb.__vertexArray,mc=bb.__colorArray,Kc=bb.__lineDistanceArray,Pc=bb.colorsNeedUpdate,Qc=bb.lineDistancesNeedUpdate,Bc=bb.__webglCustomAttributesList,nc=void 0,Lc=void 0,
+Ca=void 0,Gb=void 0,Na=void 0,la=void 0;if(bb.verticesNeedUpdate){for(Sb=0;Sb<uc;Sb++)jc=Hc[Sb],oa=3*Sb,lc[oa]=jc.x,lc[oa+1]=jc.y,lc[oa+2]=jc.z;j.bindBuffer(j.ARRAY_BUFFER,bb.__webglVertexBuffer);j.bufferData(j.ARRAY_BUFFER,lc,ic)}if(Pc){for(Tb=0;Tb<vc;Tb++)kc=Ic[Tb],oa=3*Tb,mc[oa]=kc.r,mc[oa+1]=kc.g,mc[oa+2]=kc.b;j.bindBuffer(j.ARRAY_BUFFER,bb.__webglColorBuffer);j.bufferData(j.ARRAY_BUFFER,mc,ic)}if(Qc){for(Ub=0;Ub<wc;Ub++)Kc[Ub]=Jc[Ub];j.bindBuffer(j.ARRAY_BUFFER,bb.__webglLineDistanceBuffer);
+j.bufferData(j.ARRAY_BUFFER,Kc,ic)}if(Bc){nc=0;for(Lc=Bc.length;nc<Lc;nc++)if(la=Bc[nc],la.needsUpdate&&(void 0===la.boundTo||"vertices"===la.boundTo)){oa=0;Gb=la.value.length;if(1===la.size)for(Ca=0;Ca<Gb;Ca++)la.array[Ca]=la.value[Ca];else if(2===la.size)for(Ca=0;Ca<Gb;Ca++)Na=la.value[Ca],la.array[oa]=Na.x,la.array[oa+1]=Na.y,oa+=2;else if(3===la.size)if("c"===la.type)for(Ca=0;Ca<Gb;Ca++)Na=la.value[Ca],la.array[oa]=Na.r,la.array[oa+1]=Na.g,la.array[oa+2]=Na.b,oa+=3;else for(Ca=0;Ca<Gb;Ca++)Na=
+la.value[Ca],la.array[oa]=Na.x,la.array[oa+1]=Na.y,la.array[oa+2]=Na.z,oa+=3;else if(4===la.size)for(Ca=0;Ca<Gb;Ca++)Na=la.value[Ca],la.array[oa]=Na.x,la.array[oa+1]=Na.y,la.array[oa+2]=Na.z,la.array[oa+3]=Na.w,oa+=4;j.bindBuffer(j.ARRAY_BUFFER,la.buffer);j.bufferData(j.ARRAY_BUFFER,la.array,ic)}}}l.verticesNeedUpdate=!1;l.colorsNeedUpdate=!1;l.lineDistancesNeedUpdate=!1;t.attributes&&s(t)}else if(i instanceof THREE.ParticleSystem){t=d(i,l);n=t.attributes&&p(t);if(l.verticesNeedUpdate||l.colorsNeedUpdate||
+i.sortParticles||n){var pb=l,Cc=j.DYNAMIC_DRAW,Vb=i,Oa=void 0,qb=void 0,rb=void 0,U=void 0,sb=void 0,zb=void 0,oc=pb.vertices,Dc=oc.length,Ec=pb.colors,Mc=Ec.length,Cb=pb.__vertexArray,Db=pb.__colorArray,wb=pb.__sortArray,Nc=pb.verticesNeedUpdate,Oc=pb.colorsNeedUpdate,xb=pb.__webglCustomAttributesList,db=void 0,Hb=void 0,Y=void 0,eb=void 0,ia=void 0,S=void 0;if(Vb.sortParticles){kb.copy(ta);kb.multiply(Vb.matrixWorld);for(Oa=0;Oa<Dc;Oa++)rb=oc[Oa],ua.copy(rb),ua.applyProjection(kb),wb[Oa]=[ua.z,
+Oa];wb.sort(k);for(Oa=0;Oa<Dc;Oa++)rb=oc[wb[Oa][1]],U=3*Oa,Cb[U]=rb.x,Cb[U+1]=rb.y,Cb[U+2]=rb.z;for(qb=0;qb<Mc;qb++)U=3*qb,zb=Ec[wb[qb][1]],Db[U]=zb.r,Db[U+1]=zb.g,Db[U+2]=zb.b;if(xb){db=0;for(Hb=xb.length;db<Hb;db++)if(S=xb[db],void 0===S.boundTo||"vertices"===S.boundTo)if(U=0,eb=S.value.length,1===S.size)for(Y=0;Y<eb;Y++)sb=wb[Y][1],S.array[Y]=S.value[sb];else if(2===S.size)for(Y=0;Y<eb;Y++)sb=wb[Y][1],ia=S.value[sb],S.array[U]=ia.x,S.array[U+1]=ia.y,U+=2;else if(3===S.size)if("c"===S.type)for(Y=
+0;Y<eb;Y++)sb=wb[Y][1],ia=S.value[sb],S.array[U]=ia.r,S.array[U+1]=ia.g,S.array[U+2]=ia.b,U+=3;else for(Y=0;Y<eb;Y++)sb=wb[Y][1],ia=S.value[sb],S.array[U]=ia.x,S.array[U+1]=ia.y,S.array[U+2]=ia.z,U+=3;else if(4===S.size)for(Y=0;Y<eb;Y++)sb=wb[Y][1],ia=S.value[sb],S.array[U]=ia.x,S.array[U+1]=ia.y,S.array[U+2]=ia.z,S.array[U+3]=ia.w,U+=4}}else{if(Nc)for(Oa=0;Oa<Dc;Oa++)rb=oc[Oa],U=3*Oa,Cb[U]=rb.x,Cb[U+1]=rb.y,Cb[U+2]=rb.z;if(Oc)for(qb=0;qb<Mc;qb++)zb=Ec[qb],U=3*qb,Db[U]=zb.r,Db[U+1]=zb.g,Db[U+2]=zb.b;
+if(xb){db=0;for(Hb=xb.length;db<Hb;db++)if(S=xb[db],S.needsUpdate&&(void 0===S.boundTo||"vertices"===S.boundTo))if(eb=S.value.length,U=0,1===S.size)for(Y=0;Y<eb;Y++)S.array[Y]=S.value[Y];else if(2===S.size)for(Y=0;Y<eb;Y++)ia=S.value[Y],S.array[U]=ia.x,S.array[U+1]=ia.y,U+=2;else if(3===S.size)if("c"===S.type)for(Y=0;Y<eb;Y++)ia=S.value[Y],S.array[U]=ia.r,S.array[U+1]=ia.g,S.array[U+2]=ia.b,U+=3;else for(Y=0;Y<eb;Y++)ia=S.value[Y],S.array[U]=ia.x,S.array[U+1]=ia.y,S.array[U+2]=ia.z,U+=3;else if(4===
+S.size)for(Y=0;Y<eb;Y++)ia=S.value[Y],S.array[U]=ia.x,S.array[U+1]=ia.y,S.array[U+2]=ia.z,S.array[U+3]=ia.w,U+=4}}if(Nc||Vb.sortParticles)j.bindBuffer(j.ARRAY_BUFFER,pb.__webglVertexBuffer),j.bufferData(j.ARRAY_BUFFER,Cb,Cc);if(Oc||Vb.sortParticles)j.bindBuffer(j.ARRAY_BUFFER,pb.__webglColorBuffer),j.bufferData(j.ARRAY_BUFFER,Db,Cc);if(xb){db=0;for(Hb=xb.length;db<Hb;db++)if(S=xb[db],S.needsUpdate||Vb.sortParticles)j.bindBuffer(j.ARRAY_BUFFER,S.buffer),j.bufferData(j.ARRAY_BUFFER,S.array,Cc)}}l.verticesNeedUpdate=
+!1;l.colorsNeedUpdate=!1;t.attributes&&s(t)}}};this.initMaterial=function(a,b,c,d){var e,f,g,h;a.addEventListener("dispose",Mb);var i,k,l,m,n;a instanceof THREE.MeshDepthMaterial?n="depth":a instanceof THREE.MeshNormalMaterial?n="normal":a instanceof THREE.MeshBasicMaterial?n="basic":a instanceof THREE.MeshLambertMaterial?n="lambert":a instanceof THREE.MeshPhongMaterial?n="phong":a instanceof THREE.LineBasicMaterial?n="basic":a instanceof THREE.LineDashedMaterial?n="dashed":a instanceof THREE.ParticleBasicMaterial&&
+(n="particle_basic");if(n){var p=THREE.ShaderLib[n];a.uniforms=THREE.UniformsUtils.clone(p.uniforms);a.vertexShader=p.vertexShader;a.fragmentShader=p.fragmentShader}var r=e=0,q=0,s=p=0;for(f=b.length;s<f;s++)g=b[s],g.onlyShadow||(g instanceof THREE.DirectionalLight&&e++,g instanceof THREE.PointLight&&r++,g instanceof THREE.SpotLight&&q++,g instanceof THREE.HemisphereLight&&p++);f=r;g=q;h=p;q=p=0;for(r=b.length;q<r;q++)s=b[q],s.castShadow&&(s instanceof THREE.SpotLight&&p++,s instanceof THREE.DirectionalLight&&
+!s.shadowCascade&&p++);m=p;Eb&&d&&d.useVertexTexture?l=1024:(b=j.getParameter(j.MAX_VERTEX_UNIFORM_VECTORS),b=Math.floor((b-20)/4),void 0!==d&&d instanceof THREE.SkinnedMesh&&(b=Math.min(d.bones.length,b),b<d.bones.length&&console.warn("WebGLRenderer: too many bones - "+d.bones.length+", this GPU supports just "+b+" (try OpenGL instead of ANGLE)")),l=b);a:{var q=a.fragmentShader,r=a.vertexShader,p=a.uniforms,b=a.attributes,s=a.defines,c={map:!!a.map,envMap:!!a.envMap,lightMap:!!a.lightMap,bumpMap:!!a.bumpMap,
+normalMap:!!a.normalMap,specularMap:!!a.specularMap,vertexColors:a.vertexColors,fog:c,useFog:a.fog,fogExp:c instanceof THREE.FogExp2,sizeAttenuation:a.sizeAttenuation,skinning:a.skinning,maxBones:l,useVertexTexture:Eb&&d&&d.useVertexTexture,boneTextureWidth:d&&d.boneTextureWidth,boneTextureHeight:d&&d.boneTextureHeight,morphTargets:a.morphTargets,morphNormals:a.morphNormals,maxMorphTargets:this.maxMorphTargets,maxMorphNormals:this.maxMorphNormals,maxDirLights:e,maxPointLights:f,maxSpotLights:g,maxHemiLights:h,
+maxShadows:m,shadowMapEnabled:this.shadowMapEnabled&&d.receiveShadow,shadowMapType:this.shadowMapType,shadowMapDebug:this.shadowMapDebug,shadowMapCascade:this.shadowMapCascade,alphaTest:a.alphaTest,metal:a.metal,perPixel:a.perPixel,wrapAround:a.wrapAround,doubleSided:a.side===THREE.DoubleSide,flipSided:a.side===THREE.BackSide},d=a.index0AttributeName,t,u,w;e=[];n?e.push(n):(e.push(q),e.push(r));for(u in s)e.push(u),e.push(s[u]);for(t in c)e.push(t),e.push(c[t]);n=e.join();t=0;for(u=da.length;t<u;t++)if(e=
+da[t],e.code===n){e.usedTimes++;k=e.program;break a}t="SHADOWMAP_TYPE_BASIC";c.shadowMapType===THREE.PCFShadowMap?t="SHADOWMAP_TYPE_PCF":c.shadowMapType===THREE.PCFSoftShadowMap&&(t="SHADOWMAP_TYPE_PCF_SOFT");u=[];for(w in s)e=s[w],!1!==e&&(e="#define "+w+" "+e,u.push(e));e=u.join("\n");w=j.createProgram();u=["precision "+R+" float;","precision "+R+" int;",e,Ib?"#define VERTEX_TEXTURES":"",K.gammaInput?"#define GAMMA_INPUT":"",K.gammaOutput?"#define GAMMA_OUTPUT":"",K.physicallyBasedShading?"#define PHYSICALLY_BASED_SHADING":
+"","#define MAX_DIR_LIGHTS "+c.maxDirLights,"#define MAX_POINT_LIGHTS "+c.maxPointLights,"#define MAX_SPOT_LIGHTS "+c.maxSpotLights,"#define MAX_HEMI_LIGHTS "+c.maxHemiLights,"#define MAX_SHADOWS "+c.maxShadows,"#define MAX_BONES "+c.maxBones,c.map?"#define USE_MAP":"",c.envMap?"#define USE_ENVMAP":"",c.lightMap?"#define USE_LIGHTMAP":"",c.bumpMap?"#define USE_BUMPMAP":"",c.normalMap?"#define USE_NORMALMAP":"",c.specularMap?"#define USE_SPECULARMAP":"",c.vertexColors?"#define USE_COLOR":"",c.skinning?
+"#define USE_SKINNING":"",c.useVertexTexture?"#define BONE_TEXTURE":"",c.boneTextureWidth?"#define N_BONE_PIXEL_X "+c.boneTextureWidth.toFixed(1):"",c.boneTextureHeight?"#define N_BONE_PIXEL_Y "+c.boneTextureHeight.toFixed(1):"",c.morphTargets?"#define USE_MORPHTARGETS":"",c.morphNormals?"#define USE_MORPHNORMALS":"",c.perPixel?"#define PHONG_PER_PIXEL":"",c.wrapAround?"#define WRAP_AROUND":"",c.doubleSided?"#define DOUBLE_SIDED":"",c.flipSided?"#define FLIP_SIDED":"",c.shadowMapEnabled?"#define USE_SHADOWMAP":
+"",c.shadowMapEnabled?"#define "+t:"",c.shadowMapDebug?"#define SHADOWMAP_DEBUG":"",c.shadowMapCascade?"#define SHADOWMAP_CASCADE":"",c.sizeAttenuation?"#define USE_SIZEATTENUATION":"","uniform mat4 modelMatrix;\nuniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform mat4 viewMatrix;\nuniform mat3 normalMatrix;\nuniform vec3 cameraPosition;\nattribute vec3 position;\nattribute vec3 normal;\nattribute vec2 uv;\nattribute vec2 uv2;\n#ifdef USE_COLOR\nattribute vec3 color;\n#endif\n#ifdef USE_MORPHTARGETS\nattribute vec3 morphTarget0;\nattribute vec3 morphTarget1;\nattribute vec3 morphTarget2;\nattribute vec3 morphTarget3;\n#ifdef USE_MORPHNORMALS\nattribute vec3 morphNormal0;\nattribute vec3 morphNormal1;\nattribute vec3 morphNormal2;\nattribute vec3 morphNormal3;\n#else\nattribute vec3 morphTarget4;\nattribute vec3 morphTarget5;\nattribute vec3 morphTarget6;\nattribute vec3 morphTarget7;\n#endif\n#endif\n#ifdef USE_SKINNING\nattribute vec4 skinIndex;\nattribute vec4 skinWeight;\n#endif\n"].join("\n");
 t=["precision "+R+" float;","precision "+R+" int;",c.bumpMap||c.normalMap?"#extension GL_OES_standard_derivatives : enable":"",e,"#define MAX_DIR_LIGHTS "+c.maxDirLights,"#define MAX_POINT_LIGHTS "+c.maxPointLights,"#define MAX_SPOT_LIGHTS "+c.maxSpotLights,"#define MAX_HEMI_LIGHTS "+c.maxHemiLights,"#define MAX_SHADOWS "+c.maxShadows,c.alphaTest?"#define ALPHATEST "+c.alphaTest:"",K.gammaInput?"#define GAMMA_INPUT":"",K.gammaOutput?"#define GAMMA_OUTPUT":"",K.physicallyBasedShading?"#define PHYSICALLY_BASED_SHADING":
 t=["precision "+R+" float;","precision "+R+" int;",c.bumpMap||c.normalMap?"#extension GL_OES_standard_derivatives : enable":"",e,"#define MAX_DIR_LIGHTS "+c.maxDirLights,"#define MAX_POINT_LIGHTS "+c.maxPointLights,"#define MAX_SPOT_LIGHTS "+c.maxSpotLights,"#define MAX_HEMI_LIGHTS "+c.maxHemiLights,"#define MAX_SHADOWS "+c.maxShadows,c.alphaTest?"#define ALPHATEST "+c.alphaTest:"",K.gammaInput?"#define GAMMA_INPUT":"",K.gammaOutput?"#define GAMMA_OUTPUT":"",K.physicallyBasedShading?"#define PHYSICALLY_BASED_SHADING":
 "",c.useFog&&c.fog?"#define USE_FOG":"",c.useFog&&c.fogExp?"#define FOG_EXP2":"",c.map?"#define USE_MAP":"",c.envMap?"#define USE_ENVMAP":"",c.lightMap?"#define USE_LIGHTMAP":"",c.bumpMap?"#define USE_BUMPMAP":"",c.normalMap?"#define USE_NORMALMAP":"",c.specularMap?"#define USE_SPECULARMAP":"",c.vertexColors?"#define USE_COLOR":"",c.metal?"#define METAL":"",c.perPixel?"#define PHONG_PER_PIXEL":"",c.wrapAround?"#define WRAP_AROUND":"",c.doubleSided?"#define DOUBLE_SIDED":"",c.flipSided?"#define FLIP_SIDED":
 "",c.useFog&&c.fog?"#define USE_FOG":"",c.useFog&&c.fogExp?"#define FOG_EXP2":"",c.map?"#define USE_MAP":"",c.envMap?"#define USE_ENVMAP":"",c.lightMap?"#define USE_LIGHTMAP":"",c.bumpMap?"#define USE_BUMPMAP":"",c.normalMap?"#define USE_NORMALMAP":"",c.specularMap?"#define USE_SPECULARMAP":"",c.vertexColors?"#define USE_COLOR":"",c.metal?"#define METAL":"",c.perPixel?"#define PHONG_PER_PIXEL":"",c.wrapAround?"#define WRAP_AROUND":"",c.doubleSided?"#define DOUBLE_SIDED":"",c.flipSided?"#define FLIP_SIDED":
 "",c.shadowMapEnabled?"#define USE_SHADOWMAP":"",c.shadowMapEnabled?"#define "+t:"",c.shadowMapDebug?"#define SHADOWMAP_DEBUG":"",c.shadowMapCascade?"#define SHADOWMAP_CASCADE":"","uniform mat4 viewMatrix;\nuniform vec3 cameraPosition;\n"].join("\n");u=B("vertex",u+r);t=B("fragment",t+q);j.attachShader(w,u);j.attachShader(w,t);d&&j.bindAttribLocation(w,0,d);j.linkProgram(w);j.getProgramParameter(w,j.LINK_STATUS)||(console.error("Could not initialise shader\nVALIDATE_STATUS: "+j.getProgramParameter(w,
 "",c.shadowMapEnabled?"#define USE_SHADOWMAP":"",c.shadowMapEnabled?"#define "+t:"",c.shadowMapDebug?"#define SHADOWMAP_DEBUG":"",c.shadowMapCascade?"#define SHADOWMAP_CASCADE":"","uniform mat4 viewMatrix;\nuniform vec3 cameraPosition;\n"].join("\n");u=B("vertex",u+r);t=B("fragment",t+q);j.attachShader(w,u);j.attachShader(w,t);d&&j.bindAttribLocation(w,0,d);j.linkProgram(w);j.getProgramParameter(w,j.LINK_STATUS)||(console.error("Could not initialise shader\nVALIDATE_STATUS: "+j.getProgramParameter(w,
@@ -574,7 +575,7 @@ k;)h=g,g=this.getNextKeyWith(c,m,g.index+1)}else{this.stop();return}else{do h=g,
 this.target.set(d[0],d[1],d[2]),this.target.sub(c),this.target.y=0,this.target.normalize(),d=Math.atan2(this.target.x,this.target.z),a.rotation.set(0,d,0))}else"rot"===c?THREE.Quaternion.slerp(e,f,a.quaternion,d):"scl"===c&&(c=a.scale,c.x=e[0]+(f[0]-e[0])*d,c.y=e[1]+(f[1]-e[1])*d,c.z=e[2]+(f[2]-e[2])*d)}}}};
 this.target.set(d[0],d[1],d[2]),this.target.sub(c),this.target.y=0,this.target.normalize(),d=Math.atan2(this.target.x,this.target.z),a.rotation.set(0,d,0))}else"rot"===c?THREE.Quaternion.slerp(e,f,a.quaternion,d):"scl"===c&&(c=a.scale,c.x=e[0]+(f[0]-e[0])*d,c.y=e[1]+(f[1]-e[1])*d,c.z=e[2]+(f[2]-e[2])*d)}}}};
 THREE.Animation.prototype.interpolateCatmullRom=function(a,b){var c=[],d=[],e,f,h,g,i,k;e=(a.length-1)*b;f=Math.floor(e);e-=f;c[0]=0===f?f:f-1;c[1]=f;c[2]=f>a.length-2?f:f+1;c[3]=f>a.length-3?f:f+2;f=a[c[0]];g=a[c[1]];i=a[c[2]];k=a[c[3]];c=e*e;h=e*c;d[0]=this.interpolate(f[0],g[0],i[0],k[0],e,c,h);d[1]=this.interpolate(f[1],g[1],i[1],k[1],e,c,h);d[2]=this.interpolate(f[2],g[2],i[2],k[2],e,c,h);return d};
 THREE.Animation.prototype.interpolateCatmullRom=function(a,b){var c=[],d=[],e,f,h,g,i,k;e=(a.length-1)*b;f=Math.floor(e);e-=f;c[0]=0===f?f:f-1;c[1]=f;c[2]=f>a.length-2?f:f+1;c[3]=f>a.length-3?f:f+2;f=a[c[0]];g=a[c[1]];i=a[c[2]];k=a[c[3]];c=e*e;h=e*c;d[0]=this.interpolate(f[0],g[0],i[0],k[0],e,c,h);d[1]=this.interpolate(f[1],g[1],i[1],k[1],e,c,h);d[2]=this.interpolate(f[2],g[2],i[2],k[2],e,c,h);return d};
 THREE.Animation.prototype.interpolate=function(a,b,c,d,e,f,h){a=0.5*(c-a);d=0.5*(d-b);return(2*(b-c)+a+d)*h+(-3*(b-c)-2*a-d)*f+a*e+b};THREE.Animation.prototype.getNextKeyWith=function(a,b,c){for(var d=this.data.hierarchy[b].keys,c=this.interpolationType===THREE.AnimationHandler.CATMULLROM||this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD?c<d.length-1?c:d.length-1:c%d.length;c<d.length;c++)if(void 0!==d[c][a])return d[c];return this.data.hierarchy[b].keys[0]};
 THREE.Animation.prototype.interpolate=function(a,b,c,d,e,f,h){a=0.5*(c-a);d=0.5*(d-b);return(2*(b-c)+a+d)*h+(-3*(b-c)-2*a-d)*f+a*e+b};THREE.Animation.prototype.getNextKeyWith=function(a,b,c){for(var d=this.data.hierarchy[b].keys,c=this.interpolationType===THREE.AnimationHandler.CATMULLROM||this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD?c<d.length-1?c:d.length-1:c%d.length;c<d.length;c++)if(void 0!==d[c][a])return d[c];return this.data.hierarchy[b].keys[0]};
-THREE.Animation.prototype.getPrevKeyWith=function(a,b,c){for(var d=this.data.hierarchy[b].keys,c=this.interpolationType===THREE.AnimationHandler.CATMULLROM||this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD?0<c?c:0:0<=c?c:c+d.length;0<=c;c--)if(void 0!==d[c][a])return d[c];return this.data.hierarchy[b].keys[d.length-1]};THREE.KeyFrameAnimation=function(a,b,c){this.root=a;this.data=THREE.AnimationHandler.get(b);this.hierarchy=THREE.AnimationHandler.parse(a);this.currentTime=0;this.timeScale=0.001;this.isPlaying=!1;this.loop=this.isPaused=!0;this.JITCompile=void 0!==c?c:!0;a=0;for(b=this.hierarchy.length;a<b;a++){var c=this.data.hierarchy[a].sids,d=this.hierarchy[a];if(this.data.hierarchy[a].keys.length&&c){for(var e=0;e<c.length;e++){var f=c[e],h=this.getNextKeyWith(f,a,0);h&&h.apply(f)}d.matrixAutoUpdate=!1;this.data.hierarchy[a].node.updateMatrix();
+THREE.Animation.prototype.getPrevKeyWith=function(a,b,c){for(var d=this.data.hierarchy[b].keys,c=this.interpolationType===THREE.AnimationHandler.CATMULLROM||this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD?0<c?c:0:0<=c?c:c+d.length;0<=c;c--)if(void 0!==d[c][a])return d[c];return this.data.hierarchy[b].keys[d.length-1]};THREE.KeyFrameAnimation=function(a,b,c){this.root=a;this.data=THREE.AnimationHandler.get(b);this.hierarchy=THREE.AnimationHandler.parse(a);this.currentTime=0;this.timeScale=0.0010;this.isPlaying=!1;this.loop=this.isPaused=!0;this.JITCompile=void 0!==c?c:!0;a=0;for(b=this.hierarchy.length;a<b;a++){var c=this.data.hierarchy[a].sids,d=this.hierarchy[a];if(this.data.hierarchy[a].keys.length&&c){for(var e=0;e<c.length;e++){var f=c[e],h=this.getNextKeyWith(f,a,0);h&&h.apply(f)}d.matrixAutoUpdate=!1;this.data.hierarchy[a].node.updateMatrix();
 d.matrixWorldNeedsUpdate=!0}}};
 d.matrixWorldNeedsUpdate=!0}}};
 THREE.KeyFrameAnimation.prototype.play=function(a,b){if(!this.isPlaying){this.isPlaying=!0;this.loop=void 0!==a?a:!0;this.currentTime=void 0!==b?b:0;this.startTimeMs=b;this.startTime=1E7;this.endTime=-this.startTime;var c,d=this.hierarchy.length,e,f;for(c=0;c<d;c++)e=this.hierarchy[c],f=this.data.hierarchy[c],void 0===f.animationCache&&(f.animationCache={},f.animationCache.prevKey=null,f.animationCache.nextKey=null,f.animationCache.originalMatrix=e instanceof THREE.Bone?e.skinMatrix:e.matrix),e=this.data.hierarchy[c].keys,
 THREE.KeyFrameAnimation.prototype.play=function(a,b){if(!this.isPlaying){this.isPlaying=!0;this.loop=void 0!==a?a:!0;this.currentTime=void 0!==b?b:0;this.startTimeMs=b;this.startTime=1E7;this.endTime=-this.startTime;var c,d=this.hierarchy.length,e,f;for(c=0;c<d;c++)e=this.hierarchy[c],f=this.data.hierarchy[c],void 0===f.animationCache&&(f.animationCache={},f.animationCache.prevKey=null,f.animationCache.nextKey=null,f.animationCache.originalMatrix=e instanceof THREE.Bone?e.skinMatrix:e.matrix),e=this.data.hierarchy[c].keys,
 e.length&&(f.animationCache.prevKey=e[0],f.animationCache.nextKey=e[1],this.startTime=Math.min(e[0].time,this.startTime),this.endTime=Math.max(e[e.length-1].time,this.endTime));this.update(0)}this.isPaused=!1;THREE.AnimationHandler.addToUpdate(this)};THREE.KeyFrameAnimation.prototype.pause=function(){this.isPaused?THREE.AnimationHandler.addToUpdate(this):THREE.AnimationHandler.removeFromUpdate(this);this.isPaused=!this.isPaused};
 e.length&&(f.animationCache.prevKey=e[0],f.animationCache.nextKey=e[1],this.startTime=Math.min(e[0].time,this.startTime),this.endTime=Math.max(e[e.length-1].time,this.endTime));this.update(0)}this.isPaused=!1;THREE.AnimationHandler.addToUpdate(this)};THREE.KeyFrameAnimation.prototype.pause=function(){this.isPaused?THREE.AnimationHandler.addToUpdate(this):THREE.AnimationHandler.removeFromUpdate(this);this.isPaused=!this.isPaused};
@@ -667,8 +668,8 @@ b.texParameteri(b.TEXTURE_2D,b.TEXTURE_MAG_FILTER,b.NEAREST);b.texParameteri(b.T
 b.getUniformLocation(m,"opacity");r.color=b.getUniformLocation(m,"color");r.scale=b.getUniformLocation(m,"scale");r.rotation=b.getUniformLocation(m,"rotation");r.screenPosition=b.getUniformLocation(m,"screenPosition")};this.render=function(a,d,e,f){var a=a.__webglFlares,u=a.length;if(u){var w=new THREE.Vector3,v=f/e,C=0.5*e,z=0.5*f,y=16/f,F=new THREE.Vector2(y*v,y),x=new THREE.Vector3(1,1,0),O=new THREE.Vector2(1,1),B=r,y=n;b.useProgram(m);b.enableVertexAttribArray(n.vertex);b.enableVertexAttribArray(n.uv);
 b.getUniformLocation(m,"opacity");r.color=b.getUniformLocation(m,"color");r.scale=b.getUniformLocation(m,"scale");r.rotation=b.getUniformLocation(m,"rotation");r.screenPosition=b.getUniformLocation(m,"screenPosition")};this.render=function(a,d,e,f){var a=a.__webglFlares,u=a.length;if(u){var w=new THREE.Vector3,v=f/e,C=0.5*e,z=0.5*f,y=16/f,F=new THREE.Vector2(y*v,y),x=new THREE.Vector3(1,1,0),O=new THREE.Vector2(1,1),B=r,y=n;b.useProgram(m);b.enableVertexAttribArray(n.vertex);b.enableVertexAttribArray(n.uv);
 b.uniform1i(B.occlusionMap,0);b.uniform1i(B.map,1);b.bindBuffer(b.ARRAY_BUFFER,h);b.vertexAttribPointer(y.vertex,2,b.FLOAT,!1,16,0);b.vertexAttribPointer(y.uv,2,b.FLOAT,!1,16,8);b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,g);b.disable(b.CULL_FACE);b.depthMask(!1);var E,I,D,A,G;for(E=0;E<u;E++)if(y=16/f,F.set(y*v,y),A=a[E],w.set(A.matrixWorld.elements[12],A.matrixWorld.elements[13],A.matrixWorld.elements[14]),w.applyMatrix4(d.matrixWorldInverse),w.applyProjection(d.projectionMatrix),x.copy(w),O.x=x.x*C+C,
 b.uniform1i(B.occlusionMap,0);b.uniform1i(B.map,1);b.bindBuffer(b.ARRAY_BUFFER,h);b.vertexAttribPointer(y.vertex,2,b.FLOAT,!1,16,0);b.vertexAttribPointer(y.uv,2,b.FLOAT,!1,16,8);b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,g);b.disable(b.CULL_FACE);b.depthMask(!1);var E,I,D,A,G;for(E=0;E<u;E++)if(y=16/f,F.set(y*v,y),A=a[E],w.set(A.matrixWorld.elements[12],A.matrixWorld.elements[13],A.matrixWorld.elements[14]),w.applyMatrix4(d.matrixWorldInverse),w.applyProjection(d.projectionMatrix),x.copy(w),O.x=x.x*C+C,
 O.y=x.y*z+z,l||0<O.x&&O.x<e&&0<O.y&&O.y<f){b.activeTexture(b.TEXTURE1);b.bindTexture(b.TEXTURE_2D,i);b.copyTexImage2D(b.TEXTURE_2D,0,b.RGB,O.x-8,O.y-8,16,16,0);b.uniform1i(B.renderType,0);b.uniform2f(B.scale,F.x,F.y);b.uniform3f(B.screenPosition,x.x,x.y,x.z);b.disable(b.BLEND);b.enable(b.DEPTH_TEST);b.drawElements(b.TRIANGLES,6,b.UNSIGNED_SHORT,0);b.activeTexture(b.TEXTURE0);b.bindTexture(b.TEXTURE_2D,k);b.copyTexImage2D(b.TEXTURE_2D,0,b.RGBA,O.x-8,O.y-8,16,16,0);b.uniform1i(B.renderType,1);b.disable(b.DEPTH_TEST);
 O.y=x.y*z+z,l||0<O.x&&O.x<e&&0<O.y&&O.y<f){b.activeTexture(b.TEXTURE1);b.bindTexture(b.TEXTURE_2D,i);b.copyTexImage2D(b.TEXTURE_2D,0,b.RGB,O.x-8,O.y-8,16,16,0);b.uniform1i(B.renderType,0);b.uniform2f(B.scale,F.x,F.y);b.uniform3f(B.screenPosition,x.x,x.y,x.z);b.disable(b.BLEND);b.enable(b.DEPTH_TEST);b.drawElements(b.TRIANGLES,6,b.UNSIGNED_SHORT,0);b.activeTexture(b.TEXTURE0);b.bindTexture(b.TEXTURE_2D,k);b.copyTexImage2D(b.TEXTURE_2D,0,b.RGBA,O.x-8,O.y-8,16,16,0);b.uniform1i(B.renderType,1);b.disable(b.DEPTH_TEST);
-b.activeTexture(b.TEXTURE1);b.bindTexture(b.TEXTURE_2D,i);b.drawElements(b.TRIANGLES,6,b.UNSIGNED_SHORT,0);A.positionScreen.copy(x);A.customUpdateCallback?A.customUpdateCallback(A):A.updateLensFlares();b.uniform1i(B.renderType,2);b.enable(b.BLEND);I=0;for(D=A.lensFlares.length;I<D;I++)G=A.lensFlares[I],0.001<G.opacity&&0.001<G.scale&&(x.x=G.x,x.y=G.y,x.z=G.z,y=G.size*G.scale/f,F.x=y*v,F.y=y,b.uniform3f(B.screenPosition,x.x,x.y,x.z),b.uniform2f(B.scale,F.x,F.y),b.uniform1f(B.rotation,G.rotation),b.uniform1f(B.opacity,
-G.opacity),b.uniform3f(B.color,G.color.r,G.color.g,G.color.b),c.setBlending(G.blending,G.blendEquation,G.blendSrc,G.blendDst),c.setTexture(G.texture,1),b.drawElements(b.TRIANGLES,6,b.UNSIGNED_SHORT,0))}b.enable(b.CULL_FACE);b.enable(b.DEPTH_TEST);b.depthMask(!0)}}};THREE.ShadowMapPlugin=function(){var a,b,c,d,e,f,h=new THREE.Frustum,g=new THREE.Matrix4,i=new THREE.Vector3,k=new THREE.Vector3,l=new THREE.Vector3;this.init=function(g){a=g.context;b=g;var g=THREE.ShaderLib.depthRGBA,h=THREE.UniformsUtils.clone(g.uniforms);c=new THREE.ShaderMaterial({fragmentShader:g.fragmentShader,vertexShader:g.vertexShader,uniforms:h});d=new THREE.ShaderMaterial({fragmentShader:g.fragmentShader,vertexShader:g.vertexShader,uniforms:h,morphTargets:!0});e=new THREE.ShaderMaterial({fragmentShader:g.fragmentShader,
+b.activeTexture(b.TEXTURE1);b.bindTexture(b.TEXTURE_2D,i);b.drawElements(b.TRIANGLES,6,b.UNSIGNED_SHORT,0);A.positionScreen.copy(x);A.customUpdateCallback?A.customUpdateCallback(A):A.updateLensFlares();b.uniform1i(B.renderType,2);b.enable(b.BLEND);I=0;for(D=A.lensFlares.length;I<D;I++)G=A.lensFlares[I],0.0010<G.opacity&&0.0010<G.scale&&(x.x=G.x,x.y=G.y,x.z=G.z,y=G.size*G.scale/f,F.x=y*v,F.y=y,b.uniform3f(B.screenPosition,x.x,x.y,x.z),b.uniform2f(B.scale,F.x,F.y),b.uniform1f(B.rotation,G.rotation),
+b.uniform1f(B.opacity,G.opacity),b.uniform3f(B.color,G.color.r,G.color.g,G.color.b),c.setBlending(G.blending,G.blendEquation,G.blendSrc,G.blendDst),c.setTexture(G.texture,1),b.drawElements(b.TRIANGLES,6,b.UNSIGNED_SHORT,0))}b.enable(b.CULL_FACE);b.enable(b.DEPTH_TEST);b.depthMask(!0)}}};THREE.ShadowMapPlugin=function(){var a,b,c,d,e,f,h=new THREE.Frustum,g=new THREE.Matrix4,i=new THREE.Vector3,k=new THREE.Vector3,l=new THREE.Vector3;this.init=function(g){a=g.context;b=g;var g=THREE.ShaderLib.depthRGBA,h=THREE.UniformsUtils.clone(g.uniforms);c=new THREE.ShaderMaterial({fragmentShader:g.fragmentShader,vertexShader:g.vertexShader,uniforms:h});d=new THREE.ShaderMaterial({fragmentShader:g.fragmentShader,vertexShader:g.vertexShader,uniforms:h,morphTargets:!0});e=new THREE.ShaderMaterial({fragmentShader:g.fragmentShader,
 vertexShader:g.vertexShader,uniforms:h,skinning:!0});f=new THREE.ShaderMaterial({fragmentShader:g.fragmentShader,vertexShader:g.vertexShader,uniforms:h,morphTargets:!0,skinning:!0});c._shadowPass=!0;d._shadowPass=!0;e._shadowPass=!0;f._shadowPass=!0};this.render=function(a,c){b.shadowMapEnabled&&b.shadowMapAutoUpdate&&this.update(a,c)};this.update=function(m,n){var r,t,p,s,q,u,w,v,C,z=[];s=0;a.clearColor(1,1,1,1);a.disable(a.BLEND);a.enable(a.CULL_FACE);a.frontFace(a.CCW);b.shadowMapCullFace===THREE.CullFaceFront?
 vertexShader:g.vertexShader,uniforms:h,skinning:!0});f=new THREE.ShaderMaterial({fragmentShader:g.fragmentShader,vertexShader:g.vertexShader,uniforms:h,morphTargets:!0,skinning:!0});c._shadowPass=!0;d._shadowPass=!0;e._shadowPass=!0;f._shadowPass=!0};this.render=function(a,c){b.shadowMapEnabled&&b.shadowMapAutoUpdate&&this.update(a,c)};this.update=function(m,n){var r,t,p,s,q,u,w,v,C,z=[];s=0;a.clearColor(1,1,1,1);a.disable(a.BLEND);a.enable(a.CULL_FACE);a.frontFace(a.CCW);b.shadowMapCullFace===THREE.CullFaceFront?
 a.cullFace(a.FRONT):a.cullFace(a.BACK);b.setDepthTest(!0);r=0;for(t=m.__lights.length;r<t;r++)if(p=m.__lights[r],p.castShadow)if(p instanceof THREE.DirectionalLight&&p.shadowCascade)for(q=0;q<p.shadowCascadeCount;q++){var y;if(p.shadowCascadeArray[q])y=p.shadowCascadeArray[q];else{C=p;w=q;y=new THREE.DirectionalLight;y.isVirtual=!0;y.onlyShadow=!0;y.castShadow=!0;y.shadowCameraNear=C.shadowCameraNear;y.shadowCameraFar=C.shadowCameraFar;y.shadowCameraLeft=C.shadowCameraLeft;y.shadowCameraRight=C.shadowCameraRight;
 a.cullFace(a.FRONT):a.cullFace(a.BACK);b.setDepthTest(!0);r=0;for(t=m.__lights.length;r<t;r++)if(p=m.__lights[r],p.castShadow)if(p instanceof THREE.DirectionalLight&&p.shadowCascade)for(q=0;q<p.shadowCascadeCount;q++){var y;if(p.shadowCascadeArray[q])y=p.shadowCascadeArray[q];else{C=p;w=q;y=new THREE.DirectionalLight;y.isVirtual=!0;y.onlyShadow=!0;y.castShadow=!0;y.shadowCameraNear=C.shadowCameraNear;y.shadowCameraFar=C.shadowCameraFar;y.shadowCameraLeft=C.shadowCameraLeft;y.shadowCameraRight=C.shadowCameraRight;
 y.shadowCameraBottom=C.shadowCameraBottom;y.shadowCameraTop=C.shadowCameraTop;y.shadowCameraVisible=C.shadowCameraVisible;y.shadowDarkness=C.shadowDarkness;y.shadowBias=C.shadowCascadeBias[w];y.shadowMapWidth=C.shadowCascadeWidth[w];y.shadowMapHeight=C.shadowCascadeHeight[w];y.pointsWorld=[];y.pointsFrustum=[];v=y.pointsWorld;u=y.pointsFrustum;for(var F=0;8>F;F++)v[F]=new THREE.Vector3,u[F]=new THREE.Vector3;v=C.shadowCascadeNearZ[w];C=C.shadowCascadeFarZ[w];u[0].set(-1,-1,v);u[1].set(1,-1,v);u[2].set(-1,
 y.shadowCameraBottom=C.shadowCameraBottom;y.shadowCameraTop=C.shadowCameraTop;y.shadowCameraVisible=C.shadowCameraVisible;y.shadowDarkness=C.shadowDarkness;y.shadowBias=C.shadowCascadeBias[w];y.shadowMapWidth=C.shadowCascadeWidth[w];y.shadowMapHeight=C.shadowCascadeHeight[w];y.pointsWorld=[];y.pointsFrustum=[];v=y.pointsWorld;u=y.pointsFrustum;for(var F=0;8>F;F++)v[F]=new THREE.Vector3,u[F]=new THREE.Vector3;v=C.shadowCascadeNearZ[w];C=C.shadowCascadeFarZ[w];u[0].set(-1,-1,v);u[1].set(1,-1,v);u[2].set(-1,