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@@ -15,11 +15,15 @@ for a globe or a bunch of boxes to draw a 3D graph. It's
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especially common to use primitives to experiment
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especially common to use primitives to experiment
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and get started with 3D. For the majority of 3D apps
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and get started with 3D. For the majority of 3D apps
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it's more common to have an artist make 3D models
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it's more common to have an artist make 3D models
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-in a 3D modeling program. Later in this series we'll
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+in a 3D modeling program like [Blender](https://blender.org)
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+or [Maya](https://www.autodesk.com/products/maya/) or [Cinema 4D](https://www.maxon.net/en-us/products/cinema-4d/). Later in this series we'll
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cover making and loading data from several 3D modeling
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cover making and loading data from several 3D modeling
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programs. For now let's go over some of the available
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programs. For now let's go over some of the available
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primitives.
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primitives.
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+Many of the primitives below have defaults for some or all of their
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+parameters so you can use more or less depending on your needs.
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+
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<div data-primitive="BoxBufferGeometry">A Box</div>
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<div data-primitive="BoxBufferGeometry">A Box</div>
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<div data-primitive="CircleBufferGeometry">A flat circle</div>
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<div data-primitive="CircleBufferGeometry">A flat circle</div>
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<div data-primitive="ConeBufferGeometry">A Cone</div>
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<div data-primitive="ConeBufferGeometry">A Cone</div>
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