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@@ -551,6 +551,41 @@ THREE.WebGLRenderer = function ( scene ) {
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}
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};
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+
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+ this.setFaceCulling = function( cullFace, frontFace ) {
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+
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+ if ( cullFace ) {
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+
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+ if ( !frontFace || frontFace == "ccw" ) {
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+
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+ _gl.frontFace( _gl.CCW );
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+
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+ } else {
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+
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+ _gl.frontFace( _gl.CW );
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+ }
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+
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+ if( cullFace == "back" ) {
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+
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+ _gl.cullFace( _gl.BACK );
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+
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+ } else if( cullFace == "front" ) {
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+
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+ _gl.cullFace( _gl.FRONT );
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+
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+ } else {
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+
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+ _gl.cullFace( _gl.FRONT_AND_BACK );
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+ }
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+
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+ _gl.enable( _gl.CULL_FACE );
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+
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+ } else {
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+
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+ _gl.disable( _gl.CULL_FACE );
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+ }
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+
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+ };
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function initGL() {
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@@ -573,6 +608,10 @@ THREE.WebGLRenderer = function ( scene ) {
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_gl.enable( _gl.DEPTH_TEST );
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_gl.depthFunc( _gl.LEQUAL );
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+ _gl.frontFace( _gl.CCW );
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+ _gl.cullFace( _gl.BACK );
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+ _gl.enable( _gl.CULL_FACE );
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+
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_gl.enable( _gl.BLEND );
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//_gl.blendFunc( _gl.SRC_ALPHA, _gl.ONE_MINUS_SRC_ALPHA );
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// _gl.blendFunc( _gl.SRC_ALPHA, _gl.ONE ); // cool!
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