@@ -38,6 +38,7 @@
The "Canvas" in CanvasRenderer means it uses Canvas 2D instead of WebGL.<br /><br />
Don't confuse either CanvasRenderer with the SoftwareRenderer example, which simulates a screen buffer in a Javascript array.
+ Because the Canvas renderer is not part of the three.js core, you have to include it from /examples/js/renderers/.
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<h2>Constructor</h2>