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@@ -37,6 +37,10 @@ THREE.CSS2DRenderer = function () {
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var viewMatrix = new THREE.Matrix4();
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var viewProjectionMatrix = new THREE.Matrix4();
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+ var cache = {
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+ objects: new WeakMap()
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+ };
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+
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var domElement = document.createElement( 'div' );
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domElement.style.overflow = 'hidden';
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@@ -79,6 +83,12 @@ THREE.CSS2DRenderer = function () {
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element.style.oTransform = style;
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element.style.transform = style;
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+ var objectData = {
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+ distanceToCameraSquared: getDistanceToSquared( camera, object )
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+ };
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+
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+ cache.objects.set( object, objectData );
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+
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if ( element.parentNode !== domElement ) {
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domElement.appendChild( element );
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@@ -95,6 +105,57 @@ THREE.CSS2DRenderer = function () {
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};
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+ var getDistanceToSquared = function () {
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+
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+ var a = new THREE.Vector3();
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+ var b = new THREE.Vector3();
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+
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+ return function ( object1, object2 ) {
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+
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+ a.setFromMatrixPosition( object1.matrixWorld );
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+ b.setFromMatrixPosition( object2.matrixWorld );
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+
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+ return a.distanceToSquared( b );
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+
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+ };
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+
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+ }();
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+
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+ var filterAndFlatten = function ( scene ) {
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+
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+ var result = [];
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+
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+ scene.traverse( function ( object ) {
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+
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+ if ( object instanceof THREE.CSS2DObject ) result.push( object );
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+
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+ } );
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+
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+ return result;
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+
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+ }
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+
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+ var zOrder = function ( scene ) {
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+
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+ var sorted = filterAndFlatten( scene ).sort( function ( a, b ) {
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+
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+ var distanceA = cache.objects.get( a ).distanceToCameraSquared;
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+ var distanceB = cache.objects.get( b ).distanceToCameraSquared;
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+
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+ return distanceA - distanceB;
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+
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+ } );
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+
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+ var zMax = sorted.length;
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+
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+ for ( var i = 0, l = sorted.length; i < l; i ++ ) {
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+
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+ sorted[ i ].element.style.zIndex = zMax - i;
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+
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+ }
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+
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+ };
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+
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this.render = function ( scene, camera ) {
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scene.updateMatrixWorld();
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@@ -105,6 +166,7 @@ THREE.CSS2DRenderer = function () {
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viewProjectionMatrix.multiplyMatrices( camera.projectionMatrix, viewMatrix );
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renderObject( scene, camera );
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+ zOrder( scene );
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};
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