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@@ -72,9 +72,3 @@ vec3 linePlaneIntersect( in vec3 pointOnLine, in vec3 lineDirection, in vec3 poi
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return lineDirection * ( dot( planeNormal, pointOnPlane - pointOnLine ) / dot( planeNormal, lineDirection ) ) + pointOnLine;
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return lineDirection * ( dot( planeNormal, pointOnPlane - pointOnLine ) / dot( planeNormal, lineDirection ) ) + pointOnLine;
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