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removed parse config

Jean Carlo Deconto 10 năm trước cách đây
mục cha
commit
b29f0b5195

+ 0 - 1
examples/js/loaders/sea3d/SEA3DLoader.js

@@ -12,7 +12,6 @@ THREE.SEA3D = function( config ) {
 	this.config = config || {};
 
 	if ( this.config.autoPlay === undefined ) this.config.autoPlay = false;
-	if ( this.config.parser == undefined ) this.config.parser = THREE.SEA3D.AUTO;
 	if ( this.config.multiplier == undefined ) this.config.multiplier = 1;
 	if ( this.config.tangent == undefined ) this.config.tangent = true;
 	if ( this.config.bounding == undefined ) this.config.bounding = true;

+ 0 - 1
examples/webgl_loader_sea3d.html

@@ -72,7 +72,6 @@
 
 				autoPlay : true, // Auto play animations
 				container : scene, // Container to add models
-				parser : THREE.SEA3D.AUTO, // Auto choose THREE.BufferGeometry and THREE.Geometry
 				multiplier : 1 // Light multiplier
 
 			} );

+ 0 - 1
examples/webgl_loader_sea3d_hierarchy.html

@@ -72,7 +72,6 @@
 
 				autoPlay : false, // Auto play animations
 				container : scene, // Container to add models
-				parser : THREE.SEA3D.BUFFER, // THREE.BufferGeometry
 				multiplier : 1 // Light multiplier
 
 			} );

+ 0 - 1
examples/webgl_loader_sea3d_keyframe.html

@@ -73,7 +73,6 @@
 
 				autoPlay : false, // Manual play animations
 				container : scene, // Container to add models
-				parser : THREE.SEA3D.BUFFER, // THREE.SEA3D.BUFFER to THREE.BufferGeometry
 				multiplier : 1 // Light multiplier
 
 			} );

+ 0 - 1
examples/webgl_loader_sea3d_morph.html

@@ -72,7 +72,6 @@
 
 				autoPlay : true, // Auto play animations
 				container : scene, // Container to add models
-				parser : THREE.SEA3D.DEFAULT, // Auto choose THREE.BufferGeometry and THREE.Geometry
 				multiplier : 1 // Light multiplier
 
 			} );

+ 1 - 2
examples/webgl_loader_sea3d_skinning.html

@@ -74,14 +74,13 @@
 
 				autoPlay : true, // Auto play animations
 				container : scene, // Container to add models
-				parser : THREE.SEA3D.AUTO, // Auto choose THREE.BufferGeometry and THREE.Geometry
 				multiplier : 1 // Light multiplier
 
 			} );
 
 			loader.onComplete = function( e ) {
 
-				// Get the first camera from 3ds Max
+				// Get the first camera from SEA3D Studio
 				// use loader.get... to get others objects
 
 				var cam = loader.cameras[0];

+ 0 - 1
examples/webgl_loader_sea3d_sound.html

@@ -129,7 +129,6 @@
 
 				autoPlay : true, // Auto play animations
 				container : scene, // Container to add models
-				parser : THREE.SEA3D.AUTO, // Auto choose THREE.BufferGeometry and THREE.Geometry
 				multiplier : 1 // Light multiplier
 
 			} );