浏览代码

Merge pull request #22361 from WestLangley/dev_shaders_cleanup

Shaders: remove unused parameter
WestLangley 4 年之前
父节点
当前提交
b2a18272fe

+ 2 - 2
src/renderers/shaders/ShaderChunk/envmap_physical_pars_fragment.glsl.js

@@ -7,7 +7,7 @@ export default /* glsl */`
 
 
 	#endif
 	#endif
 
 
-	vec3 getLightProbeIndirectIrradiance( const in GeometricContext geometry, const in int maxMIPLevel ) {
+	vec3 getLightProbeIndirectIrradiance( const in GeometricContext geometry ) {
 
 
 		#if defined( ENVMAP_TYPE_CUBE_UV )
 		#if defined( ENVMAP_TYPE_CUBE_UV )
 
 
@@ -25,7 +25,7 @@ export default /* glsl */`
 
 
 	}
 	}
 
 
-	vec3 getLightProbeIndirectRadiance( const in vec3 viewDir, const in vec3 normal, const in float roughness, const in int maxMIPLevel ) {
+	vec3 getLightProbeIndirectRadiance( const in vec3 viewDir, const in vec3 normal, const in float roughness ) {
 
 
 		#if defined( ENVMAP_TYPE_CUBE_UV )
 		#if defined( ENVMAP_TYPE_CUBE_UV )
 
 

+ 3 - 3
src/renderers/shaders/ShaderChunk/lights_fragment_maps.glsl.js

@@ -18,7 +18,7 @@ export default /* glsl */`
 
 
 	#if defined( USE_ENVMAP ) && defined( STANDARD ) && defined( ENVMAP_TYPE_CUBE_UV )
 	#if defined( USE_ENVMAP ) && defined( STANDARD ) && defined( ENVMAP_TYPE_CUBE_UV )
 
 
-		iblIrradiance += getLightProbeIndirectIrradiance( /*lightProbe,*/ geometry, maxMipLevel );
+		iblIrradiance += getLightProbeIndirectIrradiance( /*lightProbe,*/ geometry );
 
 
 	#endif
 	#endif
 
 
@@ -26,11 +26,11 @@ export default /* glsl */`
 
 
 #if defined( USE_ENVMAP ) && defined( RE_IndirectSpecular )
 #if defined( USE_ENVMAP ) && defined( RE_IndirectSpecular )
 
 
-	radiance += getLightProbeIndirectRadiance( /*specularLightProbe,*/ geometry.viewDir, geometry.normal, material.specularRoughness, maxMipLevel );
+	radiance += getLightProbeIndirectRadiance( /*specularLightProbe,*/ geometry.viewDir, geometry.normal, material.specularRoughness );
 
 
 	#ifdef CLEARCOAT
 	#ifdef CLEARCOAT
 
 
-		clearcoatRadiance += getLightProbeIndirectRadiance( /*specularLightProbe,*/ geometry.viewDir, geometry.clearcoatNormal, material.clearcoatRoughness, maxMipLevel );
+		clearcoatRadiance += getLightProbeIndirectRadiance( /*specularLightProbe,*/ geometry.viewDir, geometry.clearcoatNormal, material.clearcoatRoughness );
 
 
 	#endif
 	#endif