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Docs: Improve Materials Constant page. (#24447)

Michael Herzog 3 年之前
父節點
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b2b50fecd8
共有 3 個文件被更改,包括 18 次插入0 次删除
  1. 6 0
      docs/api/en/constants/Materials.html
  2. 6 0
      docs/api/ko/constants/Materials.html
  3. 6 0
      docs/api/zh/constants/Materials.html

+ 6 - 0
docs/api/en/constants/Materials.html

@@ -138,6 +138,12 @@
 		Default is [page:Constant TangentSpaceNormalMap].
 		</p>
 
+		<h2>GLSL Version</h2>
+		<code>
+		THREE.GLSL1
+		THREE.GLSL3
+		</code>
+
 		<h2>Source</h2>
 
 		<p>

+ 6 - 0
docs/api/ko/constants/Materials.html

@@ -128,6 +128,12 @@
 		[page:Materials InvertStencilOp]는 현재 스텐실 값의 비트값 반전을 수행합니다.<br />
 		</p>
 
+		<h2>GLSL Version</h2>
+		<code>
+		THREE.GLSL1
+		THREE.GLSL3
+		</code>
+
 		<h2>소스 코드</h2>
 
 		<p>

+ 6 - 0
docs/api/zh/constants/Materials.html

@@ -125,6 +125,12 @@
 		[page:Materials InvertStencilOp] 将当前模板值按位反转.<br />
 		</p>
 
+		<h2>GLSL Version</h2>
+		<code>
+		THREE.GLSL1
+		THREE.GLSL3
+		</code>
+
 		<h2>源代码</h2>
 
 		<p>