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@@ -106,8 +106,8 @@ e=Math.sin(e);if("XYZ"===a.order){a=g*h;var l=g*e,k=c*h,n=c*e;b[0]=f*h;b[4]=-f*e
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n*d+a,b[9]=l*d-k,b[2]=-d,b[6]=c*f,b[10]=g*f):"YZX"===a.order?(a=g*f,l=g*d,k=c*f,n=c*d,b[0]=f*h,b[4]=n-a*e,b[8]=k*e+l,b[1]=e,b[5]=g*h,b[9]=-c*h,b[2]=-d*h,b[6]=l*e+k,b[10]=a-n*e):"XZY"===a.order&&(a=g*f,l=g*d,k=c*f,n=c*d,b[0]=f*h,b[4]=-e,b[8]=d*h,b[1]=a*e+n,b[5]=g*h,b[9]=l*e-k,b[2]=k*e-l,b[6]=c*h,b[10]=n*e+a);b[3]=0;b[7]=0;b[11]=0;b[12]=0;b[13]=0;b[14]=0;b[15]=1;return this},setRotationFromQuaternion:function(a){console.warn("THREE.Matrix4: .setRotationFromQuaternion() has been renamed to .makeRotationFromQuaternion().");
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return this.makeRotationFromQuaternion(a)},makeRotationFromQuaternion:function(a){var b=this.elements,c=a.x,d=a.y,e=a.z,g=a.w,f=c+c,h=d+d,l=e+e;a=c*f;var k=c*h,c=c*l,n=d*h,d=d*l,e=e*l,f=g*f,h=g*h,g=g*l;b[0]=1-(n+e);b[4]=k-g;b[8]=c+h;b[1]=k+g;b[5]=1-(a+e);b[9]=d-f;b[2]=c-h;b[6]=d+f;b[10]=1-(a+n);b[3]=0;b[7]=0;b[11]=0;b[12]=0;b[13]=0;b[14]=0;b[15]=1;return this},lookAt:function(){var a,b,c;return function(d,e,g){void 0===a&&(a=new THREE.Vector3);void 0===b&&(b=new THREE.Vector3);void 0===c&&(c=new THREE.Vector3);
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var f=this.elements;c.subVectors(d,e).normalize();0===c.lengthSq()&&(c.z=1);a.crossVectors(g,c).normalize();0===a.lengthSq()&&(c.x+=1E-4,a.crossVectors(g,c).normalize());b.crossVectors(c,a);f[0]=a.x;f[4]=b.x;f[8]=c.x;f[1]=a.y;f[5]=b.y;f[9]=c.y;f[2]=a.z;f[6]=b.z;f[10]=c.z;return this}}(),multiply:function(a,b){return void 0!==b?(console.warn("THREE.Matrix4: .multiply() now only accepts one argument. Use .multiplyMatrices( a, b ) instead."),this.multiplyMatrices(a,b)):this.multiplyMatrices(this,a)},
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-multiplyMatrices:function(a,b){var c=a.elements,d=b.elements,e=this.elements,g=c[0],f=c[4],h=c[8],l=c[12],k=c[1],n=c[5],p=c[9],m=c[13],q=c[2],t=c[6],s=c[10],u=c[14],w=c[3],x=c[7],E=c[11],c=c[15],v=d[0],B=d[4],A=d[8],z=d[12],y=d[1],H=d[5],F=d[9],C=d[13],M=d[2],K=d[6],Q=d[10],N=d[14],I=d[3],D=d[7],L=d[11],d=d[15];e[0]=g*v+f*y+h*M+l*I;e[4]=g*B+f*H+h*K+l*D;e[8]=g*A+f*F+h*Q+l*L;e[12]=g*z+f*C+h*N+l*d;e[1]=k*v+n*y+p*M+m*I;e[5]=k*B+n*H+p*K+m*D;e[9]=k*A+n*F+p*Q+m*L;e[13]=k*z+n*C+p*N+m*d;e[2]=q*v+t*y+s*M+u*
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-I;e[6]=q*B+t*H+s*K+u*D;e[10]=q*A+t*F+s*Q+u*L;e[14]=q*z+t*C+s*N+u*d;e[3]=w*v+x*y+E*M+c*I;e[7]=w*B+x*H+E*K+c*D;e[11]=w*A+x*F+E*Q+c*L;e[15]=w*z+x*C+E*N+c*d;return this},multiplyToArray:function(a,b,c){var d=this.elements;this.multiplyMatrices(a,b);c[0]=d[0];c[1]=d[1];c[2]=d[2];c[3]=d[3];c[4]=d[4];c[5]=d[5];c[6]=d[6];c[7]=d[7];c[8]=d[8];c[9]=d[9];c[10]=d[10];c[11]=d[11];c[12]=d[12];c[13]=d[13];c[14]=d[14];c[15]=d[15];return this},multiplyScalar:function(a){var b=this.elements;b[0]*=a;b[4]*=a;b[8]*=a;
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+multiplyMatrices:function(a,b){var c=a.elements,d=b.elements,e=this.elements,g=c[0],f=c[4],h=c[8],l=c[12],k=c[1],n=c[5],p=c[9],m=c[13],q=c[2],t=c[6],s=c[10],u=c[14],w=c[3],x=c[7],E=c[11],c=c[15],v=d[0],C=d[4],A=d[8],B=d[12],z=d[1],G=d[5],H=d[9],D=d[13],L=d[2],I=d[6],Q=d[10],M=d[14],P=d[3],y=d[7],K=d[11],d=d[15];e[0]=g*v+f*z+h*L+l*P;e[4]=g*C+f*G+h*I+l*y;e[8]=g*A+f*H+h*Q+l*K;e[12]=g*B+f*D+h*M+l*d;e[1]=k*v+n*z+p*L+m*P;e[5]=k*C+n*G+p*I+m*y;e[9]=k*A+n*H+p*Q+m*K;e[13]=k*B+n*D+p*M+m*d;e[2]=q*v+t*z+s*L+u*
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+P;e[6]=q*C+t*G+s*I+u*y;e[10]=q*A+t*H+s*Q+u*K;e[14]=q*B+t*D+s*M+u*d;e[3]=w*v+x*z+E*L+c*P;e[7]=w*C+x*G+E*I+c*y;e[11]=w*A+x*H+E*Q+c*K;e[15]=w*B+x*D+E*M+c*d;return this},multiplyToArray:function(a,b,c){var d=this.elements;this.multiplyMatrices(a,b);c[0]=d[0];c[1]=d[1];c[2]=d[2];c[3]=d[3];c[4]=d[4];c[5]=d[5];c[6]=d[6];c[7]=d[7];c[8]=d[8];c[9]=d[9];c[10]=d[10];c[11]=d[11];c[12]=d[12];c[13]=d[13];c[14]=d[14];c[15]=d[15];return this},multiplyScalar:function(a){var b=this.elements;b[0]*=a;b[4]*=a;b[8]*=a;
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b[12]*=a;b[1]*=a;b[5]*=a;b[9]*=a;b[13]*=a;b[2]*=a;b[6]*=a;b[10]*=a;b[14]*=a;b[3]*=a;b[7]*=a;b[11]*=a;b[15]*=a;return this},multiplyVector3:function(a){console.warn("THREE.Matrix4: .multiplyVector3() has been removed. Use vector.applyMatrix4( matrix ) or vector.applyProjection( matrix ) instead.");return a.applyProjection(this)},multiplyVector4:function(a){console.warn("THREE.Matrix4: .multiplyVector4() has been removed. Use vector.applyMatrix4( matrix ) instead.");return a.applyMatrix4(this)},multiplyVector3Array:function(a){console.warn("THREE.Matrix4: .multiplyVector3Array() has been renamed. Use matrix.applyToVector3Array( array ) instead.");
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return this.applyToVector3Array(a)},applyToVector3Array:function(){var a;return function(b,c,d){void 0===a&&(a=new THREE.Vector3);void 0===c&&(c=0);void 0===d&&(d=b.length);for(var e=0;e<d;e+=3,c+=3)a.fromArray(b,c),a.applyMatrix4(this),a.toArray(b,c);return b}}(),applyToBuffer:function(){var a;return function(b,c,d){void 0===a&&(a=new THREE.Vector3);void 0===c&&(c=0);void 0===d&&(d=b.length/b.itemSize);for(var e=0;e<d;e++,c++)a.x=b.getX(c),a.y=b.getY(c),a.z=b.getZ(c),a.applyMatrix4(this),b.setXYZ(a.x,
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a.y,a.z);return b}}(),rotateAxis:function(a){console.warn("THREE.Matrix4: .rotateAxis() has been removed. Use Vector3.transformDirection( matrix ) instead.");a.transformDirection(this)},crossVector:function(a){console.warn("THREE.Matrix4: .crossVector() has been removed. Use vector.applyMatrix4( matrix ) instead.");return a.applyMatrix4(this)},determinant:function(){var a=this.elements,b=a[0],c=a[4],d=a[8],e=a[12],g=a[1],f=a[5],h=a[9],l=a[13],k=a[2],n=a[6],p=a[10],m=a[14];return a[3]*(+e*h*n-d*l*
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@@ -146,7 +146,7 @@ b){return this.orthoPoint(a,b).sub(a).negate()},orthoPoint:function(a,b){var c=t
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a.dot(this.normal);return this},equals:function(a){return a.normal.equals(this.normal)&&a.constant===this.constant}};
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THREE.Math={generateUUID:function(){var a="0123456789ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz".split(""),b=Array(36),c=0,d;return function(){for(var e=0;36>e;e++)8===e||13===e||18===e||23===e?b[e]="-":14===e?b[e]="4":(2>=c&&(c=33554432+16777216*Math.random()|0),d=c&15,c>>=4,b[e]=a[19===e?d&3|8:d]);return b.join("")}}(),clamp:function(a,b,c){return Math.max(b,Math.min(c,a))},euclideanModulo:function(a,b){return(a%b+b)%b},mapLinear:function(a,b,c,d,e){return d+(a-b)*(e-d)/(c-b)},smoothstep:function(a,
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b,c){if(a<=b)return 0;if(a>=c)return 1;a=(a-b)/(c-b);return a*a*(3-2*a)},smootherstep:function(a,b,c){if(a<=b)return 0;if(a>=c)return 1;a=(a-b)/(c-b);return a*a*a*(a*(6*a-15)+10)},random16:function(){return(65280*Math.random()+255*Math.random())/65535},randInt:function(a,b){return a+Math.floor(Math.random()*(b-a+1))},randFloat:function(a,b){return a+Math.random()*(b-a)},randFloatSpread:function(a){return a*(.5-Math.random())},degToRad:function(){var a=Math.PI/180;return function(b){return b*a}}(),
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-radToDeg:function(){var a=180/Math.PI;return function(b){return b*a}}(),isPowerOfTwo:function(a){return 0===(a&a-1)&&0!==a},nextPowerOfTwo:function(a){a--;a|=a>>1;a|=a>>2;a|=a>>4;a|=a>>8;a|=a>>16;a++;return a}};
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+radToDeg:function(){var a=180/Math.PI;return function(b){return b*a}}(),isPowerOfTwo:function(a){return 0===(a&a-1)&&0!==a},nearestPowerOfTwo:function(a){return Math.pow(2,Math.round(Math.log(a)/Math.LN2))},nextPowerOfTwo:function(a){a--;a|=a>>1;a|=a>>2;a|=a>>4;a|=a>>8;a|=a>>16;a++;return a}};
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THREE.Spline=function(a){function b(a,b,c,d,e,f,g){a=.5*(c-a);d=.5*(d-b);return(2*(b-c)+a+d)*g+(-3*(b-c)-2*a-d)*f+a*e+b}this.points=a;var c=[],d={x:0,y:0,z:0},e,g,f,h,l,k,n,p,m;this.initFromArray=function(a){this.points=[];for(var b=0;b<a.length;b++)this.points[b]={x:a[b][0],y:a[b][1],z:a[b][2]}};this.getPoint=function(a){e=(this.points.length-1)*a;g=Math.floor(e);f=e-g;c[0]=0===g?g:g-1;c[1]=g;c[2]=g>this.points.length-2?this.points.length-1:g+1;c[3]=g>this.points.length-3?this.points.length-1:g+
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2;k=this.points[c[0]];n=this.points[c[1]];p=this.points[c[2]];m=this.points[c[3]];h=f*f;l=f*h;d.x=b(k.x,n.x,p.x,m.x,f,h,l);d.y=b(k.y,n.y,p.y,m.y,f,h,l);d.z=b(k.z,n.z,p.z,m.z,f,h,l);return d};this.getControlPointsArray=function(){var a,b,c=this.points.length,d=[];for(a=0;a<c;a++)b=this.points[a],d[a]=[b.x,b.y,b.z];return d};this.getLength=function(a){var b,c,d,e=b=b=0,f=new THREE.Vector3,g=new THREE.Vector3,h=[],l=0;h[0]=0;a||(a=100);c=this.points.length*a;f.copy(this.points[0]);for(a=1;a<c;a++)b=
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a/c,d=this.getPoint(b),g.copy(d),l+=g.distanceTo(f),f.copy(d),b*=this.points.length-1,b=Math.floor(b),b!==e&&(h[b]=l,e=b);h[h.length]=l;return{chunks:h,total:l}};this.reparametrizeByArcLength=function(a){var b,c,d,e,f,g,h=[],l=new THREE.Vector3,k=this.getLength();h.push(l.copy(this.points[0]).clone());for(b=1;b<this.points.length;b++){c=k.chunks[b]-k.chunks[b-1];g=Math.ceil(a*c/k.total);e=(b-1)/(this.points.length-1);f=b/(this.points.length-1);for(c=1;c<g-1;c++)d=e+1/g*c*(f-e),d=this.getPoint(d),
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@@ -334,9 +334,9 @@ THREE.ImageLoader.prototype={constructor:THREE.ImageLoader,load:function(a,b,c,d
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!1);void 0!==this.crossOrigin&&(f.crossOrigin=this.crossOrigin);e.manager.itemStart(a);f.src=a;return f},setCrossOrigin:function(a){this.crossOrigin=a}};THREE.JSONLoader=function(a){"boolean"===typeof a&&(console.warn("THREE.JSONLoader: showStatus parameter has been removed from constructor."),a=void 0);this.manager=void 0!==a?a:THREE.DefaultLoadingManager;this.withCredentials=!1};
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THREE.JSONLoader.prototype={constructor:THREE.JSONLoader,get statusDomElement(){void 0===this._statusDomElement&&(this._statusDomElement=document.createElement("div"));console.warn("THREE.JSONLoader: .statusDomElement has been removed.");return this._statusDomElement},load:function(a,b,c,d){var e=this,g=this.texturePath&&"string"===typeof this.texturePath?this.texturePath:THREE.Loader.prototype.extractUrlBase(a);c=new THREE.XHRLoader(this.manager);c.setCrossOrigin(this.crossOrigin);c.setWithCredentials(this.withCredentials);
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c.load(a,function(c){c=JSON.parse(c);var d=c.metadata;if(void 0!==d){if("object"===d.type){console.error("THREE.JSONLoader: "+a+" should be loaded with THREE.ObjectLoader instead.");return}if("scene"===d.type){console.error("THREE.JSONLoader: "+a+" should be loaded with THREE.SceneLoader instead.");return}}c=e.parse(c,g);b(c.geometry,c.materials)})},setCrossOrigin:function(a){this.crossOrigin=a},setTexturePath:function(a){this.texturePath=a},parse:function(a,b){var c=new THREE.Geometry,d=void 0!==
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-a.scale?1/a.scale:1;(function(b){var d,f,h,l,k,n,p,m,q,t,s,u,w,x=a.faces;n=a.vertices;var E=a.normals,v=a.colors,B=0;if(void 0!==a.uvs){for(d=0;d<a.uvs.length;d++)a.uvs[d].length&&B++;for(d=0;d<B;d++)c.faceVertexUvs[d]=[]}l=0;for(k=n.length;l<k;)d=new THREE.Vector3,d.x=n[l++]*b,d.y=n[l++]*b,d.z=n[l++]*b,c.vertices.push(d);l=0;for(k=x.length;l<k;)if(b=x[l++],q=b&1,h=b&2,d=b&8,p=b&16,t=b&32,n=b&64,b&=128,q){q=new THREE.Face3;q.a=x[l];q.b=x[l+1];q.c=x[l+3];s=new THREE.Face3;s.a=x[l+1];s.b=x[l+2];s.c=
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-x[l+3];l+=4;h&&(h=x[l++],q.materialIndex=h,s.materialIndex=h);h=c.faces.length;if(d)for(d=0;d<B;d++)for(u=a.uvs[d],c.faceVertexUvs[d][h]=[],c.faceVertexUvs[d][h+1]=[],f=0;4>f;f++)m=x[l++],w=u[2*m],m=u[2*m+1],w=new THREE.Vector2(w,m),2!==f&&c.faceVertexUvs[d][h].push(w),0!==f&&c.faceVertexUvs[d][h+1].push(w);p&&(p=3*x[l++],q.normal.set(E[p++],E[p++],E[p]),s.normal.copy(q.normal));if(t)for(d=0;4>d;d++)p=3*x[l++],t=new THREE.Vector3(E[p++],E[p++],E[p]),2!==d&&q.vertexNormals.push(t),0!==d&&s.vertexNormals.push(t);
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-n&&(n=x[l++],n=v[n],q.color.setHex(n),s.color.setHex(n));if(b)for(d=0;4>d;d++)n=x[l++],n=v[n],2!==d&&q.vertexColors.push(new THREE.Color(n)),0!==d&&s.vertexColors.push(new THREE.Color(n));c.faces.push(q);c.faces.push(s)}else{q=new THREE.Face3;q.a=x[l++];q.b=x[l++];q.c=x[l++];h&&(h=x[l++],q.materialIndex=h);h=c.faces.length;if(d)for(d=0;d<B;d++)for(u=a.uvs[d],c.faceVertexUvs[d][h]=[],f=0;3>f;f++)m=x[l++],w=u[2*m],m=u[2*m+1],w=new THREE.Vector2(w,m),c.faceVertexUvs[d][h].push(w);p&&(p=3*x[l++],q.normal.set(E[p++],
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+a.scale?1/a.scale:1;(function(b){var d,f,h,l,k,n,p,m,q,t,s,u,w,x=a.faces;n=a.vertices;var E=a.normals,v=a.colors,C=0;if(void 0!==a.uvs){for(d=0;d<a.uvs.length;d++)a.uvs[d].length&&C++;for(d=0;d<C;d++)c.faceVertexUvs[d]=[]}l=0;for(k=n.length;l<k;)d=new THREE.Vector3,d.x=n[l++]*b,d.y=n[l++]*b,d.z=n[l++]*b,c.vertices.push(d);l=0;for(k=x.length;l<k;)if(b=x[l++],q=b&1,h=b&2,d=b&8,p=b&16,t=b&32,n=b&64,b&=128,q){q=new THREE.Face3;q.a=x[l];q.b=x[l+1];q.c=x[l+3];s=new THREE.Face3;s.a=x[l+1];s.b=x[l+2];s.c=
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+x[l+3];l+=4;h&&(h=x[l++],q.materialIndex=h,s.materialIndex=h);h=c.faces.length;if(d)for(d=0;d<C;d++)for(u=a.uvs[d],c.faceVertexUvs[d][h]=[],c.faceVertexUvs[d][h+1]=[],f=0;4>f;f++)m=x[l++],w=u[2*m],m=u[2*m+1],w=new THREE.Vector2(w,m),2!==f&&c.faceVertexUvs[d][h].push(w),0!==f&&c.faceVertexUvs[d][h+1].push(w);p&&(p=3*x[l++],q.normal.set(E[p++],E[p++],E[p]),s.normal.copy(q.normal));if(t)for(d=0;4>d;d++)p=3*x[l++],t=new THREE.Vector3(E[p++],E[p++],E[p]),2!==d&&q.vertexNormals.push(t),0!==d&&s.vertexNormals.push(t);
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+n&&(n=x[l++],n=v[n],q.color.setHex(n),s.color.setHex(n));if(b)for(d=0;4>d;d++)n=x[l++],n=v[n],2!==d&&q.vertexColors.push(new THREE.Color(n)),0!==d&&s.vertexColors.push(new THREE.Color(n));c.faces.push(q);c.faces.push(s)}else{q=new THREE.Face3;q.a=x[l++];q.b=x[l++];q.c=x[l++];h&&(h=x[l++],q.materialIndex=h);h=c.faces.length;if(d)for(d=0;d<C;d++)for(u=a.uvs[d],c.faceVertexUvs[d][h]=[],f=0;3>f;f++)m=x[l++],w=u[2*m],m=u[2*m+1],w=new THREE.Vector2(w,m),c.faceVertexUvs[d][h].push(w);p&&(p=3*x[l++],q.normal.set(E[p++],
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E[p++],E[p]));if(t)for(d=0;3>d;d++)p=3*x[l++],t=new THREE.Vector3(E[p++],E[p++],E[p]),q.vertexNormals.push(t);n&&(n=x[l++],q.color.setHex(v[n]));if(b)for(d=0;3>d;d++)n=x[l++],q.vertexColors.push(new THREE.Color(v[n]));c.faces.push(q)}})(d);(function(){var b=void 0!==a.influencesPerVertex?a.influencesPerVertex:2;if(a.skinWeights)for(var d=0,f=a.skinWeights.length;d<f;d+=b)c.skinWeights.push(new THREE.Vector4(a.skinWeights[d],1<b?a.skinWeights[d+1]:0,2<b?a.skinWeights[d+2]:0,3<b?a.skinWeights[d+3]:
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0));if(a.skinIndices)for(d=0,f=a.skinIndices.length;d<f;d+=b)c.skinIndices.push(new THREE.Vector4(a.skinIndices[d],1<b?a.skinIndices[d+1]:0,2<b?a.skinIndices[d+2]:0,3<b?a.skinIndices[d+3]:0));c.bones=a.bones;c.bones&&0<c.bones.length&&(c.skinWeights.length!==c.skinIndices.length||c.skinIndices.length!==c.vertices.length)&&console.warn("When skinning, number of vertices ("+c.vertices.length+"), skinIndices ("+c.skinIndices.length+"), and skinWeights ("+c.skinWeights.length+") should match.")})();(function(b){if(void 0!==
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a.morphTargets)for(var d=0,f=a.morphTargets.length;d<f;d++){c.morphTargets[d]={};c.morphTargets[d].name=a.morphTargets[d].name;c.morphTargets[d].vertices=[];for(var h=c.morphTargets[d].vertices,l=a.morphTargets[d].vertices,k=0,n=l.length;k<n;k+=3){var p=new THREE.Vector3;p.x=l[k]*b;p.y=l[k+1]*b;p.z=l[k+2]*b;h.push(p)}}if(void 0!==a.morphColors&&0<a.morphColors.length)for(console.warn('THREE.JSONLoader: "morphColors" no longer supported. Using them as face colors.'),b=c.faces,h=a.morphColors[0].colors,
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@@ -437,10 +437,10 @@ THREE.Mesh.prototype.updateMorphTargets=function(){if(void 0!==this.geometry.mor
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THREE.Mesh.prototype.getMorphTargetIndexByName=function(a){if(void 0!==this.morphTargetDictionary[a])return this.morphTargetDictionary[a];console.warn("THREE.Mesh.getMorphTargetIndexByName: morph target "+a+" does not exist. Returning 0.");return 0};
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THREE.Mesh.prototype.raycast=function(){function a(a,b,c,d,e,f,g){THREE.Triangle.barycoordFromPoint(a,b,c,d,s);e.multiplyScalar(s.x);f.multiplyScalar(s.y);g.multiplyScalar(s.z);e.add(f).add(g);return e.clone()}function b(a,b,c,d,e,f,g){var h=a.material;if(null===(h.side===THREE.BackSide?c.intersectTriangle(f,e,d,!0,g):c.intersectTriangle(d,e,f,h.side!==THREE.DoubleSide,g)))return null;w.copy(g);w.applyMatrix4(a.matrixWorld);c=b.ray.origin.distanceTo(w);return c<b.near||c>b.far?null:{distance:c,point:w.clone(),
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object:a}}function c(c,d,e,g,k,n,p,s){f.fromArray(g,3*n);h.fromArray(g,3*p);l.fromArray(g,3*s);if(c=b(c,d,e,f,h,l,u))k&&(m.fromArray(k,2*n),q.fromArray(k,2*p),t.fromArray(k,2*s),c.uv=a(u,f,h,l,m,q,t)),c.face=new THREE.Face3(n,p,s,THREE.Triangle.normal(f,h,l)),c.faceIndex=n;return c}var d=new THREE.Matrix4,e=new THREE.Ray,g=new THREE.Sphere,f=new THREE.Vector3,h=new THREE.Vector3,l=new THREE.Vector3,k=new THREE.Vector3,n=new THREE.Vector3,p=new THREE.Vector3,m=new THREE.Vector2,q=new THREE.Vector2,
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-t=new THREE.Vector2,s=new THREE.Vector3,u=new THREE.Vector3,w=new THREE.Vector3;return function(s,w){var v=this.geometry,B=this.material;if(void 0!==B){null===v.boundingSphere&&v.computeBoundingSphere();var A=this.matrixWorld;g.copy(v.boundingSphere);g.applyMatrix4(A);if(!1!==s.ray.isIntersectionSphere(g)&&(d.getInverse(A),e.copy(s.ray).applyMatrix4(d),null===v.boundingBox||!1!==e.isIntersectionBox(v.boundingBox))){var z,y;if(v instanceof THREE.BufferGeometry){var H,F,B=v.index,A=v.attributes,v=A.position.array;
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-void 0!==A.uv&&(z=A.uv.array);if(null!==B)for(var A=B.array,C=0,M=A.length;C<M;C+=3){if(B=A[C],H=A[C+1],F=A[C+2],y=c(this,s,e,v,z,B,H,F))y.faceIndex=Math.floor(C/3),w.push(y)}else for(C=0,M=v.length;C<M;C+=9)if(B=C/3,H=B+1,F=B+2,y=c(this,s,e,v,z,B,H,F))y.index=B,w.push(y)}else if(v instanceof THREE.Geometry){var K,Q,A=B instanceof THREE.MeshFaceMaterial,C=!0===A?B.materials:null,M=v.vertices;H=v.faces;F=v.faceVertexUvs[0];0<F.length&&(z=F);for(var N=0,I=H.length;N<I;N++){var D=H[N];y=!0===A?C[D.materialIndex]:
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-B;if(void 0!==y){F=M[D.a];K=M[D.b];Q=M[D.c];if(!0===y.morphTargets){y=v.morphTargets;var L=this.morphTargetInfluences;f.set(0,0,0);h.set(0,0,0);l.set(0,0,0);for(var U=0,P=y.length;U<P;U++){var R=L[U];if(0!==R){var T=y[U].vertices;f.addScaledVector(k.subVectors(T[D.a],F),R);h.addScaledVector(n.subVectors(T[D.b],K),R);l.addScaledVector(p.subVectors(T[D.c],Q),R)}}f.add(F);h.add(K);l.add(Q);F=f;K=h;Q=l}if(y=b(this,s,e,F,K,Q,u))z&&(L=z[N],m.copy(L[0]),q.copy(L[1]),t.copy(L[2]),y.uv=a(u,F,K,Q,m,q,t)),y.face=
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-D,y.faceIndex=N,w.push(y)}}}}}}}();THREE.Mesh.prototype.clone=function(){return(new this.constructor(this.geometry,this.material)).copy(this)};THREE.Bone=function(a){THREE.Object3D.call(this);this.type="Bone";this.skin=a};THREE.Bone.prototype=Object.create(THREE.Object3D.prototype);THREE.Bone.prototype.constructor=THREE.Bone;THREE.Bone.prototype.copy=function(a){THREE.Object3D.prototype.copy.call(this,a);this.skin=a.skin;return this};
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+t=new THREE.Vector2,s=new THREE.Vector3,u=new THREE.Vector3,w=new THREE.Vector3;return function(s,w){var v=this.geometry,C=this.material;if(void 0!==C){null===v.boundingSphere&&v.computeBoundingSphere();var A=this.matrixWorld;g.copy(v.boundingSphere);g.applyMatrix4(A);if(!1!==s.ray.isIntersectionSphere(g)&&(d.getInverse(A),e.copy(s.ray).applyMatrix4(d),null===v.boundingBox||!1!==e.isIntersectionBox(v.boundingBox))){var B,z;if(v instanceof THREE.BufferGeometry){var G,H,C=v.index,A=v.attributes,v=A.position.array;
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+void 0!==A.uv&&(B=A.uv.array);if(null!==C)for(var A=C.array,D=0,L=A.length;D<L;D+=3){if(C=A[D],G=A[D+1],H=A[D+2],z=c(this,s,e,v,B,C,G,H))z.faceIndex=Math.floor(D/3),w.push(z)}else for(D=0,L=v.length;D<L;D+=9)if(C=D/3,G=C+1,H=C+2,z=c(this,s,e,v,B,C,G,H))z.index=C,w.push(z)}else if(v instanceof THREE.Geometry){var I,Q,A=C instanceof THREE.MeshFaceMaterial,D=!0===A?C.materials:null,L=v.vertices;G=v.faces;H=v.faceVertexUvs[0];0<H.length&&(B=H);for(var M=0,P=G.length;M<P;M++){var y=G[M];z=!0===A?D[y.materialIndex]:
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+C;if(void 0!==z){H=L[y.a];I=L[y.b];Q=L[y.c];if(!0===z.morphTargets){z=v.morphTargets;var K=this.morphTargetInfluences;f.set(0,0,0);h.set(0,0,0);l.set(0,0,0);for(var U=0,O=z.length;U<O;U++){var R=K[U];if(0!==R){var T=z[U].vertices;f.addScaledVector(k.subVectors(T[y.a],H),R);h.addScaledVector(n.subVectors(T[y.b],I),R);l.addScaledVector(p.subVectors(T[y.c],Q),R)}}f.add(H);h.add(I);l.add(Q);H=f;I=h;Q=l}if(z=b(this,s,e,H,I,Q,u))B&&(K=B[M],m.copy(K[0]),q.copy(K[1]),t.copy(K[2]),z.uv=a(u,H,I,Q,m,q,t)),z.face=
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+y,z.faceIndex=M,w.push(z)}}}}}}}();THREE.Mesh.prototype.clone=function(){return(new this.constructor(this.geometry,this.material)).copy(this)};THREE.Bone=function(a){THREE.Object3D.call(this);this.type="Bone";this.skin=a};THREE.Bone.prototype=Object.create(THREE.Object3D.prototype);THREE.Bone.prototype.constructor=THREE.Bone;THREE.Bone.prototype.copy=function(a){THREE.Object3D.prototype.copy.call(this,a);this.skin=a.skin;return this};
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THREE.Skeleton=function(a,b,c){this.useVertexTexture=void 0!==c?c:!0;this.identityMatrix=new THREE.Matrix4;a=a||[];this.bones=a.slice(0);this.useVertexTexture?(a=Math.sqrt(4*this.bones.length),a=THREE.Math.nextPowerOfTwo(Math.ceil(a)),this.boneTextureHeight=this.boneTextureWidth=a=Math.max(a,4),this.boneMatrices=new Float32Array(this.boneTextureWidth*this.boneTextureHeight*4),this.boneTexture=new THREE.DataTexture(this.boneMatrices,this.boneTextureWidth,this.boneTextureHeight,THREE.RGBAFormat,THREE.FloatType)):
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this.boneMatrices=new Float32Array(16*this.bones.length);if(void 0===b)this.calculateInverses();else if(this.bones.length===b.length)this.boneInverses=b.slice(0);else for(console.warn("THREE.Skeleton bonInverses is the wrong length."),this.boneInverses=[],b=0,a=this.bones.length;b<a;b++)this.boneInverses.push(new THREE.Matrix4)};
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THREE.Skeleton.prototype.calculateInverses=function(){this.boneInverses=[];for(var a=0,b=this.bones.length;a<b;a++){var c=new THREE.Matrix4;this.bones[a]&&c.getInverse(this.bones[a].matrixWorld);this.boneInverses.push(c)}};
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@@ -529,86 +529,86 @@ THREE.ShaderChunk.logdepthbuf_fragment,"}"].join("\n")},depthRGBA:{uniforms:{},v
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THREE.ShaderChunk.logdepthbuf_pars_fragment,"vec4 pack_depth( const in float depth ) {\n\tconst vec4 bit_shift = vec4( 256.0 * 256.0 * 256.0, 256.0 * 256.0, 256.0, 1.0 );\n\tconst vec4 bit_mask = vec4( 0.0, 1.0 / 256.0, 1.0 / 256.0, 1.0 / 256.0 );\n\tvec4 res = mod( depth * bit_shift * vec4( 255 ), vec4( 256 ) ) / vec4( 255 );\n\tres -= res.xxyz * bit_mask;\n\treturn res;\n}\nvoid main() {",THREE.ShaderChunk.logdepthbuf_fragment,"\t#ifdef USE_LOGDEPTHBUF_EXT\n\t\tgl_FragData[ 0 ] = pack_depth( gl_FragDepthEXT );\n\t#else\n\t\tgl_FragData[ 0 ] = pack_depth( gl_FragCoord.z );\n\t#endif\n}"].join("\n")},
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distanceRGBA:{uniforms:{lightPos:{type:"v3",value:new THREE.Vector3(0,0,0)}},vertexShader:["varying vec4 vWorldPosition;",THREE.ShaderChunk.common,THREE.ShaderChunk.morphtarget_pars_vertex,THREE.ShaderChunk.skinning_pars_vertex,"void main() {",THREE.ShaderChunk.skinbase_vertex,THREE.ShaderChunk.begin_vertex,THREE.ShaderChunk.morphtarget_vertex,THREE.ShaderChunk.skinning_vertex,THREE.ShaderChunk.project_vertex,THREE.ShaderChunk.worldpos_vertex,"vWorldPosition = worldPosition;\n}"].join("\n"),fragmentShader:["uniform vec3 lightPos;\nvarying vec4 vWorldPosition;",
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THREE.ShaderChunk.common,"vec4 pack1K ( float depth ) {\n depth /= 1000.0;\n const vec4 bitSh = vec4( 256.0 * 256.0 * 256.0, 256.0 * 256.0, 256.0, 1.0 );\n\tconst vec4 bitMsk = vec4( 0.0, 1.0 / 256.0, 1.0 / 256.0, 1.0 / 256.0 );\n\tvec4 res = fract( depth * bitSh );\n\tres -= res.xxyz * bitMsk;\n\treturn res; \n}\nfloat unpack1K ( vec4 color ) {\n\tconst vec4 bitSh = vec4( 1.0 / ( 256.0 * 256.0 * 256.0 ), 1.0 / ( 256.0 * 256.0 ), 1.0 / 256.0, 1.0 );\n\treturn dot( color, bitSh ) * 1000.0;\n}\nvoid main () {\n\tgl_FragColor = pack1K( length( vWorldPosition.xyz - lightPos.xyz ) );\n}"].join("\n")}};
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-THREE.WebGLRenderer=function(a){function b(a,b,c,d){!0===R&&(a*=d,b*=d,c*=d);r.clearColor(a,b,c,d)}function c(){J.init();r.viewport(oa,pa,qa,ra);b(V.r,V.g,V.b,G)}function d(){sa=za=null;ea="";ta=-1;wa=!0;J.reset()}function e(a){a.preventDefault();d();c();X.clear()}function g(a){a=a.target;a.removeEventListener("dispose",g);a:{var b=X.get(a);if(a.image&&b.__image__webglTextureCube)r.deleteTexture(b.__image__webglTextureCube);else{if(void 0===b.__webglInit)break a;r.deleteTexture(b.__webglTexture)}X.delete(a)}na.textures--}
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+THREE.WebGLRenderer=function(a){function b(a,b,c,d){!0===T&&(a*=d,b*=d,c*=d);r.clearColor(a,b,c,d)}function c(){J.init();r.viewport(oa,pa,qa,ra);b(F.r,F.g,F.b,Z)}function d(){sa=Aa=null;ta="";ua=-1;xa=!0;J.reset()}function e(a){a.preventDefault();d();c();X.clear()}function g(a){a=a.target;a.removeEventListener("dispose",g);a:{var b=X.get(a);if(a.image&&b.__image__webglTextureCube)r.deleteTexture(b.__image__webglTextureCube);else{if(void 0===b.__webglInit)break a;r.deleteTexture(b.__webglTexture)}X.delete(a)}na.textures--}
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function f(a){a=a.target;a.removeEventListener("dispose",f);var b=X.get(a),c=X.get(a.texture);if(a&&void 0!==c.__webglTexture){r.deleteTexture(c.__webglTexture);if(a instanceof THREE.WebGLRenderTargetCube)for(c=0;6>c;c++)r.deleteFramebuffer(b.__webglFramebuffer[c]),r.deleteRenderbuffer(b.__webglRenderbuffer[c]);else r.deleteFramebuffer(b.__webglFramebuffer),r.deleteRenderbuffer(b.__webglRenderbuffer);X.delete(a.texture);X.delete(a)}na.textures--}function h(a){a=a.target;a.removeEventListener("dispose",
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-h);l(a);X.delete(a)}function l(a){var b=X.get(a).program;a.program=void 0;void 0!==b&&ua.releaseProgram(b)}function k(a,b){return b[0]-a[0]}function n(a,b){return a.object.renderOrder!==b.object.renderOrder?a.object.renderOrder-b.object.renderOrder:a.material.id!==b.material.id?a.material.id-b.material.id:a.z!==b.z?a.z-b.z:a.id-b.id}function p(a,b){return a.object.renderOrder!==b.object.renderOrder?a.object.renderOrder-b.object.renderOrder:a.z!==b.z?b.z-a.z:a.id-b.id}function m(a,b,c,d,e){var f;c.transparent?
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-(d=fa,f=++aa):(d=Y,f=++ga);f=d[f];void 0!==f?(f.id=a.id,f.object=a,f.geometry=b,f.material=c,f.z=W.z,f.group=e):(f={id:a.id,object:a,geometry:b,material:c,z:W.z,group:e},d.push(f))}function q(a){if(!1!==a.visible){if(a instanceof THREE.Light)Z.push(a);else if(a instanceof THREE.Sprite)ka.push(a);else if(a instanceof THREE.LensFlare)la.push(a);else if(a instanceof THREE.ImmediateRenderObject)!0===ba.sortObjects&&(W.setFromMatrixPosition(a.matrixWorld),W.applyProjection(xa)),m(a,null,a.material,W.z,
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-null);else if(a instanceof THREE.Mesh||a instanceof THREE.Line||a instanceof THREE.Points)if(a instanceof THREE.SkinnedMesh&&a.skeleton.update(),!1===a.frustumCulled||!0===Aa.intersectsObject(a)){var b=a.material;if(!0===b.visible){!0===ba.sortObjects&&(W.setFromMatrixPosition(a.matrixWorld),W.applyProjection(xa));var c=va.update(a);if(b instanceof THREE.MeshFaceMaterial)for(var d=c.groups,e=b.materials,b=0,f=d.length;b<f;b++){var g=d[b],h=e[g.materialIndex];!0===h.visible&&m(a,c,h,W.z,g)}else m(a,
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-c,b,W.z,null)}}a=a.children;b=0;for(f=a.length;b<f;b++)q(a[b])}}function t(a,b,c,d,e){for(var f=0,g=a.length;f<g;f++){var h=a[f],l=h.object,k=h.geometry,m=void 0===e?h.material:e,h=h.group;l.modelViewMatrix.multiplyMatrices(b.matrixWorldInverse,l.matrixWorld);l.normalMatrix.getNormalMatrix(l.modelViewMatrix);if(l instanceof THREE.ImmediateRenderObject){s(m);var n=u(b,c,d,m,l);ea="";l.render(function(a){ba.renderBufferImmediate(a,n,m)})}else ba.renderBufferDirect(b,c,d,k,m,l,h)}}function s(a){a.side!==
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-THREE.DoubleSide?J.enable(r.CULL_FACE):J.disable(r.CULL_FACE);J.setFlipSided(a.side===THREE.BackSide);!0===a.transparent?J.setBlending(a.blending,a.blendEquation,a.blendSrc,a.blendDst,a.blendEquationAlpha,a.blendSrcAlpha,a.blendDstAlpha):J.setBlending(THREE.NoBlending);J.setDepthFunc(a.depthFunc);J.setDepthTest(a.depthTest);J.setDepthWrite(a.depthWrite);J.setColorWrite(a.colorWrite);J.setPolygonOffset(a.polygonOffset,a.polygonOffsetFactor,a.polygonOffsetUnits)}function u(a,b,c,d,e){ya=0;var f=X.get(d);
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-if(d.needsUpdate||!f.program){a:{var g=X.get(d),k=ua.getParameters(d,b,c,e),m=ua.getProgramCode(d,k),n=g.program,p=!0;if(void 0===n)d.addEventListener("dispose",h);else if(n.code!==m)l(d);else if(void 0!==k.shaderID)break a;else p=!1;p&&(k.shaderID?(n=THREE.ShaderLib[k.shaderID],g.__webglShader={name:d.type,uniforms:THREE.UniformsUtils.clone(n.uniforms),vertexShader:n.vertexShader,fragmentShader:n.fragmentShader}):g.__webglShader={name:d.type,uniforms:d.uniforms,vertexShader:d.vertexShader,fragmentShader:d.fragmentShader},
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-d.__webglShader=g.__webglShader,n=ua.acquireProgram(d,k,m),g.program=n,d.program=n);k=n.getAttributes();if(d.morphTargets)for(m=d.numSupportedMorphTargets=0;m<ba.maxMorphTargets;m++)0<=k["morphTarget"+m]&&d.numSupportedMorphTargets++;if(d.morphNormals)for(m=d.numSupportedMorphNormals=0;m<ba.maxMorphNormals;m++)0<=k["morphNormal"+m]&&d.numSupportedMorphNormals++;g.uniformsList=[];var k=g.program.getUniforms(),q;for(q in g.__webglShader.uniforms)(m=k[q])&&g.uniformsList.push([g.__webglShader.uniforms[q],
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-m])}d.needsUpdate=!1}m=n=p=!1;g=f.program;q=g.getUniforms();k=f.__webglShader.uniforms;g.id!==za&&(r.useProgram(g.program),za=g.id,m=n=p=!0);d.id!==ta&&(-1===ta&&(m=!0),ta=d.id,n=!0);if(p||a!==sa)r.uniformMatrix4fv(q.projectionMatrix,!1,a.projectionMatrix.elements),ha.logarithmicDepthBuffer&&r.uniform1f(q.logDepthBufFC,2/(Math.log(a.far+1)/Math.LN2)),a!==sa&&(sa=a),(d instanceof THREE.ShaderMaterial||d instanceof THREE.MeshPhongMaterial||d.envMap)&&void 0!==q.cameraPosition&&(W.setFromMatrixPosition(a.matrixWorld),
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+h);l(a);X.delete(a)}function l(a){var b=X.get(a).program;a.program=void 0;void 0!==b&&va.releaseProgram(b)}function k(a,b){return b[0]-a[0]}function n(a,b){return a.object.renderOrder!==b.object.renderOrder?a.object.renderOrder-b.object.renderOrder:a.material.id!==b.material.id?a.material.id-b.material.id:a.z!==b.z?a.z-b.z:a.id-b.id}function p(a,b){return a.object.renderOrder!==b.object.renderOrder?a.object.renderOrder-b.object.renderOrder:a.z!==b.z?b.z-a.z:a.id-b.id}function m(a,b,c,d,e){var f;c.transparent?
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+(d=aa,f=++ia):(d=$,f=++ja);f=d[f];void 0!==f?(f.id=a.id,f.object=a,f.geometry=b,f.material=c,f.z=W.z,f.group=e):(f={id:a.id,object:a,geometry:b,material:c,z:W.z,group:e},d.push(f))}function q(a){if(!1!==a.visible){if(a instanceof THREE.Light)V.push(a);else if(a instanceof THREE.Sprite)da.push(a);else if(a instanceof THREE.LensFlare)la.push(a);else if(a instanceof THREE.ImmediateRenderObject)!0===ba.sortObjects&&(W.setFromMatrixPosition(a.matrixWorld),W.applyProjection(ya)),m(a,null,a.material,W.z,
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+null);else if(a instanceof THREE.Mesh||a instanceof THREE.Line||a instanceof THREE.Points)if(a instanceof THREE.SkinnedMesh&&a.skeleton.update(),!1===a.frustumCulled||!0===Ba.intersectsObject(a)){var b=a.material;if(!0===b.visible){!0===ba.sortObjects&&(W.setFromMatrixPosition(a.matrixWorld),W.applyProjection(ya));var c=wa.update(a);if(b instanceof THREE.MeshFaceMaterial)for(var d=c.groups,e=b.materials,b=0,f=d.length;b<f;b++){var g=d[b],h=e[g.materialIndex];!0===h.visible&&m(a,c,h,W.z,g)}else m(a,
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+c,b,W.z,null)}}a=a.children;b=0;for(f=a.length;b<f;b++)q(a[b])}}function t(a,b,c,d,e){for(var f=0,g=a.length;f<g;f++){var h=a[f],l=h.object,k=h.geometry,m=void 0===e?h.material:e,h=h.group;l.modelViewMatrix.multiplyMatrices(b.matrixWorldInverse,l.matrixWorld);l.normalMatrix.getNormalMatrix(l.modelViewMatrix);if(l instanceof THREE.ImmediateRenderObject){s(m);var n=u(b,c,d,m,l);ta="";l.render(function(a){ba.renderBufferImmediate(a,n,m)})}else ba.renderBufferDirect(b,c,d,k,m,l,h)}}function s(a){a.side!==
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+THREE.DoubleSide?J.enable(r.CULL_FACE):J.disable(r.CULL_FACE);J.setFlipSided(a.side===THREE.BackSide);!0===a.transparent?J.setBlending(a.blending,a.blendEquation,a.blendSrc,a.blendDst,a.blendEquationAlpha,a.blendSrcAlpha,a.blendDstAlpha):J.setBlending(THREE.NoBlending);J.setDepthFunc(a.depthFunc);J.setDepthTest(a.depthTest);J.setDepthWrite(a.depthWrite);J.setColorWrite(a.colorWrite);J.setPolygonOffset(a.polygonOffset,a.polygonOffsetFactor,a.polygonOffsetUnits)}function u(a,b,c,d,e){za=0;var f=X.get(d);
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+if(d.needsUpdate||!f.program){a:{var g=X.get(d),k=va.getParameters(d,b,c,e),m=va.getProgramCode(d,k),n=g.program,p=!0;if(void 0===n)d.addEventListener("dispose",h);else if(n.code!==m)l(d);else if(void 0!==k.shaderID)break a;else p=!1;p&&(k.shaderID?(n=THREE.ShaderLib[k.shaderID],g.__webglShader={name:d.type,uniforms:THREE.UniformsUtils.clone(n.uniforms),vertexShader:n.vertexShader,fragmentShader:n.fragmentShader}):g.__webglShader={name:d.type,uniforms:d.uniforms,vertexShader:d.vertexShader,fragmentShader:d.fragmentShader},
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|
|
+d.__webglShader=g.__webglShader,n=va.acquireProgram(d,k,m),g.program=n,d.program=n);k=n.getAttributes();if(d.morphTargets)for(m=d.numSupportedMorphTargets=0;m<ba.maxMorphTargets;m++)0<=k["morphTarget"+m]&&d.numSupportedMorphTargets++;if(d.morphNormals)for(m=d.numSupportedMorphNormals=0;m<ba.maxMorphNormals;m++)0<=k["morphNormal"+m]&&d.numSupportedMorphNormals++;g.uniformsList=[];var k=g.program.getUniforms(),q;for(q in g.__webglShader.uniforms)(m=k[q])&&g.uniformsList.push([g.__webglShader.uniforms[q],
|
|
|
+m])}d.needsUpdate=!1}m=n=p=!1;g=f.program;q=g.getUniforms();k=f.__webglShader.uniforms;g.id!==Aa&&(r.useProgram(g.program),Aa=g.id,m=n=p=!0);d.id!==ua&&(-1===ua&&(m=!0),ua=d.id,n=!0);if(p||a!==sa)r.uniformMatrix4fv(q.projectionMatrix,!1,a.projectionMatrix.elements),ea.logarithmicDepthBuffer&&r.uniform1f(q.logDepthBufFC,2/(Math.log(a.far+1)/Math.LN2)),a!==sa&&(sa=a),(d instanceof THREE.ShaderMaterial||d instanceof THREE.MeshPhongMaterial||d.envMap)&&void 0!==q.cameraPosition&&(W.setFromMatrixPosition(a.matrixWorld),
|
|
|
r.uniform3f(q.cameraPosition,W.x,W.y,W.z)),(d instanceof THREE.MeshPhongMaterial||d instanceof THREE.MeshLambertMaterial||d instanceof THREE.MeshBasicMaterial||d instanceof THREE.ShaderMaterial||d.skinning)&&void 0!==q.viewMatrix&&r.uniformMatrix4fv(q.viewMatrix,!1,a.matrixWorldInverse.elements);d.skinning&&(e.bindMatrix&&void 0!==q.bindMatrix&&r.uniformMatrix4fv(q.bindMatrix,!1,e.bindMatrix.elements),e.bindMatrixInverse&&void 0!==q.bindMatrixInverse&&r.uniformMatrix4fv(q.bindMatrixInverse,!1,e.bindMatrixInverse.elements),
|
|
|
-ha.floatVertexTextures&&e.skeleton&&e.skeleton.useVertexTexture?(void 0!==q.boneTexture&&(p=x(),r.uniform1i(q.boneTexture,p),ba.setTexture(e.skeleton.boneTexture,p)),void 0!==q.boneTextureWidth&&r.uniform1i(q.boneTextureWidth,e.skeleton.boneTextureWidth),void 0!==q.boneTextureHeight&&r.uniform1i(q.boneTextureHeight,e.skeleton.boneTextureHeight)):e.skeleton&&e.skeleton.boneMatrices&&void 0!==q.boneGlobalMatrices&&r.uniformMatrix4fv(q.boneGlobalMatrices,!1,e.skeleton.boneMatrices));if(n){c&&d.fog&&
|
|
|
-(k.fogColor.value=c.color,c instanceof THREE.Fog?(k.fogNear.value=c.near,k.fogFar.value=c.far):c instanceof THREE.FogExp2&&(k.fogDensity.value=c.density));if(d instanceof THREE.MeshPhongMaterial||d instanceof THREE.MeshLambertMaterial||d.lights){if(wa){var m=!0,s,t=p=0,v=0,u,F,C,y=Ba,D=a.matrixWorldInverse,B=y.directional.colors,I=y.directional.positions,L=y.point.colors,K=y.point.positions,H=y.point.distances,P=y.point.decays,G=y.spot.colors,N=y.spot.positions,J=y.spot.distances,Q=y.spot.directions,
|
|
|
-U=y.spot.anglesCos,fa=y.spot.exponents,R=y.spot.decays,aa=y.hemi.skyColors,S=y.hemi.groundColors,T=y.hemi.positions,ka=0,ia=0,V=0,da=0,la=0,Y=0,Z=0,ea=0,ca=s=0;c=C=ca=0;for(n=b.length;c<n;c++)s=b[c],u=s.color,F=s.intensity,C=s.distance,s instanceof THREE.AmbientLight?s.visible&&(p+=u.r,t+=u.g,v+=u.b):s instanceof THREE.DirectionalLight?(la+=1,s.visible&&($.setFromMatrixPosition(s.matrixWorld),W.setFromMatrixPosition(s.target.matrixWorld),$.sub(W),$.transformDirection(D),s=3*ka,I[s+0]=$.x,I[s+1]=$.y,
|
|
|
-I[s+2]=$.z,E(B,s,u,F),ka+=1)):s instanceof THREE.PointLight?(Y+=1,s.visible&&(ca=3*ia,E(L,ca,u,F),W.setFromMatrixPosition(s.matrixWorld),W.applyMatrix4(D),K[ca+0]=W.x,K[ca+1]=W.y,K[ca+2]=W.z,H[ia]=C,P[ia]=0===s.distance?0:s.decay,ia+=1)):s instanceof THREE.SpotLight?(Z+=1,s.visible&&(ca=3*V,E(G,ca,u,F),$.setFromMatrixPosition(s.matrixWorld),W.copy($).applyMatrix4(D),N[ca+0]=W.x,N[ca+1]=W.y,N[ca+2]=W.z,J[V]=C,W.setFromMatrixPosition(s.target.matrixWorld),$.sub(W),$.transformDirection(D),Q[ca+0]=$.x,
|
|
|
-Q[ca+1]=$.y,Q[ca+2]=$.z,U[V]=Math.cos(s.angle),fa[V]=s.exponent,R[V]=0===s.distance?0:s.decay,V+=1)):s instanceof THREE.HemisphereLight&&(ea+=1,s.visible&&($.setFromMatrixPosition(s.matrixWorld),$.transformDirection(D),C=3*da,T[C+0]=$.x,T[C+1]=$.y,T[C+2]=$.z,u=s.color,s=s.groundColor,E(aa,C,u,F),E(S,C,s,F),da+=1));c=3*ka;for(n=Math.max(B.length,3*la);c<n;c++)B[c]=0;c=3*ia;for(n=Math.max(L.length,3*Y);c<n;c++)L[c]=0;c=3*V;for(n=Math.max(G.length,3*Z);c<n;c++)G[c]=0;c=3*da;for(n=Math.max(aa.length,
|
|
|
-3*ea);c<n;c++)aa[c]=0;c=3*da;for(n=Math.max(S.length,3*ea);c<n;c++)S[c]=0;y.directional.length=ka;y.point.length=ia;y.spot.length=V;y.hemi.length=da;y.ambient[0]=p;y.ambient[1]=t;y.ambient[2]=v;wa=!1}m?(m=Ba,k.ambientLightColor.value=m.ambient,k.directionalLightColor.value=m.directional.colors,k.directionalLightDirection.value=m.directional.positions,k.pointLightColor.value=m.point.colors,k.pointLightPosition.value=m.point.positions,k.pointLightDistance.value=m.point.distances,k.pointLightDecay.value=
|
|
|
+ea.floatVertexTextures&&e.skeleton&&e.skeleton.useVertexTexture?(void 0!==q.boneTexture&&(p=x(),r.uniform1i(q.boneTexture,p),ba.setTexture(e.skeleton.boneTexture,p)),void 0!==q.boneTextureWidth&&r.uniform1i(q.boneTextureWidth,e.skeleton.boneTextureWidth),void 0!==q.boneTextureHeight&&r.uniform1i(q.boneTextureHeight,e.skeleton.boneTextureHeight)):e.skeleton&&e.skeleton.boneMatrices&&void 0!==q.boneGlobalMatrices&&r.uniformMatrix4fv(q.boneGlobalMatrices,!1,e.skeleton.boneMatrices));if(n){c&&d.fog&&
|
|
|
+(k.fogColor.value=c.color,c instanceof THREE.Fog?(k.fogNear.value=c.near,k.fogFar.value=c.far):c instanceof THREE.FogExp2&&(k.fogDensity.value=c.density));if(d instanceof THREE.MeshPhongMaterial||d instanceof THREE.MeshLambertMaterial||d.lights){if(xa){var m=!0,s,t=p=0,v=0,u,H,y,D=Ca,C=a.matrixWorldInverse,A=D.directional.colors,K=D.directional.positions,L=D.point.colors,G=D.point.positions,P=D.point.distances,O=D.point.decays,F=D.spot.colors,M=D.spot.positions,J=D.spot.distances,Q=D.spot.directions,
|
|
|
+U=D.spot.anglesCos,ja=D.spot.exponents,R=D.spot.decays,aa=D.hemi.skyColors,S=D.hemi.groundColors,T=D.hemi.positions,ia=0,ga=0,V=0,da=0,ka=0,la=0,Z=0,$=0,ca=s=0;c=y=ca=0;for(n=b.length;c<n;c++)s=b[c],u=s.color,H=s.intensity,y=s.distance,s instanceof THREE.AmbientLight?s.visible&&(p+=u.r,t+=u.g,v+=u.b):s instanceof THREE.DirectionalLight?(ka+=1,s.visible&&(Y.setFromMatrixPosition(s.matrixWorld),W.setFromMatrixPosition(s.target.matrixWorld),Y.sub(W),Y.transformDirection(C),s=3*ia,K[s+0]=Y.x,K[s+1]=Y.y,
|
|
|
+K[s+2]=Y.z,E(A,s,u,H),ia+=1)):s instanceof THREE.PointLight?(la+=1,s.visible&&(ca=3*ga,E(L,ca,u,H),W.setFromMatrixPosition(s.matrixWorld),W.applyMatrix4(C),G[ca+0]=W.x,G[ca+1]=W.y,G[ca+2]=W.z,P[ga]=y,O[ga]=0===s.distance?0:s.decay,ga+=1)):s instanceof THREE.SpotLight?(Z+=1,s.visible&&(ca=3*V,E(F,ca,u,H),Y.setFromMatrixPosition(s.matrixWorld),W.copy(Y).applyMatrix4(C),M[ca+0]=W.x,M[ca+1]=W.y,M[ca+2]=W.z,J[V]=y,W.setFromMatrixPosition(s.target.matrixWorld),Y.sub(W),Y.transformDirection(C),Q[ca+0]=Y.x,
|
|
|
+Q[ca+1]=Y.y,Q[ca+2]=Y.z,U[V]=Math.cos(s.angle),ja[V]=s.exponent,R[V]=0===s.distance?0:s.decay,V+=1)):s instanceof THREE.HemisphereLight&&($+=1,s.visible&&(Y.setFromMatrixPosition(s.matrixWorld),Y.transformDirection(C),y=3*da,T[y+0]=Y.x,T[y+1]=Y.y,T[y+2]=Y.z,u=s.color,s=s.groundColor,E(aa,y,u,H),E(S,y,s,H),da+=1));c=3*ia;for(n=Math.max(A.length,3*ka);c<n;c++)A[c]=0;c=3*ga;for(n=Math.max(L.length,3*la);c<n;c++)L[c]=0;c=3*V;for(n=Math.max(F.length,3*Z);c<n;c++)F[c]=0;c=3*da;for(n=Math.max(aa.length,
|
|
|
+3*$);c<n;c++)aa[c]=0;c=3*da;for(n=Math.max(S.length,3*$);c<n;c++)S[c]=0;D.directional.length=ia;D.point.length=ga;D.spot.length=V;D.hemi.length=da;D.ambient[0]=p;D.ambient[1]=t;D.ambient[2]=v;xa=!1}m?(m=Ca,k.ambientLightColor.value=m.ambient,k.directionalLightColor.value=m.directional.colors,k.directionalLightDirection.value=m.directional.positions,k.pointLightColor.value=m.point.colors,k.pointLightPosition.value=m.point.positions,k.pointLightDistance.value=m.point.distances,k.pointLightDecay.value=
|
|
|
m.point.decays,k.spotLightColor.value=m.spot.colors,k.spotLightPosition.value=m.spot.positions,k.spotLightDistance.value=m.spot.distances,k.spotLightDirection.value=m.spot.directions,k.spotLightAngleCos.value=m.spot.anglesCos,k.spotLightExponent.value=m.spot.exponents,k.spotLightDecay.value=m.spot.decays,k.hemisphereLightSkyColor.value=m.hemi.skyColors,k.hemisphereLightGroundColor.value=m.hemi.groundColors,k.hemisphereLightDirection.value=m.hemi.positions,w(k,!0)):w(k,!1)}if(d instanceof THREE.MeshBasicMaterial||
|
|
|
-d instanceof THREE.MeshLambertMaterial||d instanceof THREE.MeshPhongMaterial){k.opacity.value=d.opacity;k.diffuse.value=d.color;d.emissive&&(k.emissive.value=d.emissive);k.map.value=d.map;k.specularMap.value=d.specularMap;k.alphaMap.value=d.alphaMap;d.aoMap&&(k.aoMap.value=d.aoMap,k.aoMapIntensity.value=d.aoMapIntensity);var O;d.map?O=d.map:d.specularMap?O=d.specularMap:d.displacementMap?O=d.displacementMap:d.normalMap?O=d.normalMap:d.bumpMap?O=d.bumpMap:d.alphaMap?O=d.alphaMap:d.emissiveMap&&(O=
|
|
|
-d.emissiveMap);void 0!==O&&(O instanceof THREE.WebGLRenderTarget&&(O=O.texture),m=O.offset,O=O.repeat,k.offsetRepeat.value.set(m.x,m.y,O.x,O.y));k.envMap.value=d.envMap;k.flipEnvMap.value=d.envMap instanceof THREE.WebGLRenderTargetCube?1:-1;k.reflectivity.value=d.reflectivity;k.refractionRatio.value=d.refractionRatio}d instanceof THREE.LineBasicMaterial?(k.diffuse.value=d.color,k.opacity.value=d.opacity):d instanceof THREE.LineDashedMaterial?(k.diffuse.value=d.color,k.opacity.value=d.opacity,k.dashSize.value=
|
|
|
-d.dashSize,k.totalSize.value=d.dashSize+d.gapSize,k.scale.value=d.scale):d instanceof THREE.PointsMaterial?(k.psColor.value=d.color,k.opacity.value=d.opacity,k.size.value=d.size,k.scale.value=M.height/2,k.map.value=d.map,null!==d.map&&(a=d.map.offset,O=d.map.repeat,k.offsetRepeat.value.set(a.x,a.y,O.x,O.y))):d instanceof THREE.MeshPhongMaterial?(k.specular.value=d.specular,k.shininess.value=Math.max(d.shininess,1E-4),d.lightMap&&(k.lightMap.value=d.lightMap,k.lightMapIntensity.value=d.lightMapIntensity),
|
|
|
+d instanceof THREE.MeshLambertMaterial||d instanceof THREE.MeshPhongMaterial){k.opacity.value=d.opacity;k.diffuse.value=d.color;d.emissive&&(k.emissive.value=d.emissive);k.map.value=d.map;k.specularMap.value=d.specularMap;k.alphaMap.value=d.alphaMap;d.aoMap&&(k.aoMap.value=d.aoMap,k.aoMapIntensity.value=d.aoMapIntensity);var N;d.map?N=d.map:d.specularMap?N=d.specularMap:d.displacementMap?N=d.displacementMap:d.normalMap?N=d.normalMap:d.bumpMap?N=d.bumpMap:d.alphaMap?N=d.alphaMap:d.emissiveMap&&(N=
|
|
|
+d.emissiveMap);void 0!==N&&(N instanceof THREE.WebGLRenderTarget&&(N=N.texture),m=N.offset,N=N.repeat,k.offsetRepeat.value.set(m.x,m.y,N.x,N.y));k.envMap.value=d.envMap;k.flipEnvMap.value=d.envMap instanceof THREE.WebGLRenderTargetCube?1:-1;k.reflectivity.value=d.reflectivity;k.refractionRatio.value=d.refractionRatio}d instanceof THREE.LineBasicMaterial?(k.diffuse.value=d.color,k.opacity.value=d.opacity):d instanceof THREE.LineDashedMaterial?(k.diffuse.value=d.color,k.opacity.value=d.opacity,k.dashSize.value=
|
|
|
+d.dashSize,k.totalSize.value=d.dashSize+d.gapSize,k.scale.value=d.scale):d instanceof THREE.PointsMaterial?(k.psColor.value=d.color,k.opacity.value=d.opacity,k.size.value=d.size,k.scale.value=I.height/2,k.map.value=d.map,null!==d.map&&(a=d.map.offset,N=d.map.repeat,k.offsetRepeat.value.set(a.x,a.y,N.x,N.y))):d instanceof THREE.MeshPhongMaterial?(k.specular.value=d.specular,k.shininess.value=Math.max(d.shininess,1E-4),d.lightMap&&(k.lightMap.value=d.lightMap,k.lightMapIntensity.value=d.lightMapIntensity),
|
|
|
d.emissiveMap&&(k.emissiveMap.value=d.emissiveMap),d.bumpMap&&(k.bumpMap.value=d.bumpMap,k.bumpScale.value=d.bumpScale),d.normalMap&&(k.normalMap.value=d.normalMap,k.normalScale.value.copy(d.normalScale)),d.displacementMap&&(k.displacementMap.value=d.displacementMap,k.displacementScale.value=d.displacementScale,k.displacementBias.value=d.displacementBias)):d instanceof THREE.MeshDepthMaterial?(k.mNear.value=a.near,k.mFar.value=a.far,k.opacity.value=d.opacity):d instanceof THREE.MeshNormalMaterial&&
|
|
|
-(k.opacity.value=d.opacity);if(e.receiveShadow&&!d._shadowPass&&k.shadowMatrix)for(a=d=0,O=b.length;a<O;a++)m=b[a],!1!==m.castShadow&&(m instanceof THREE.PointLight||m instanceof THREE.SpotLight||m instanceof THREE.DirectionalLight)&&(c=m.shadow,m instanceof THREE.PointLight?(W.setFromMatrixPosition(m.matrixWorld).negate(),c.matrix.identity().setPosition(W),k.shadowDarkness.value[d]=-c.darkness):k.shadowDarkness.value[d]=c.darkness,k.shadowMatrix.value[d]=c.matrix,k.shadowMap.value[d]=c.map,k.shadowMapSize.value[d]=
|
|
|
-c.mapSize,k.shadowBias.value[d]=c.bias,d++);b=f.uniformsList;f=0;for(d=b.length;f<d;f++)if(a=b[f][0],!1!==a.needsUpdate)switch(k=a.type,c=a.value,O=b[f][1],k){case "1i":r.uniform1i(O,c);break;case "1f":r.uniform1f(O,c);break;case "2f":r.uniform2f(O,c[0],c[1]);break;case "3f":r.uniform3f(O,c[0],c[1],c[2]);break;case "4f":r.uniform4f(O,c[0],c[1],c[2],c[3]);break;case "1iv":r.uniform1iv(O,c);break;case "3iv":r.uniform3iv(O,c);break;case "1fv":r.uniform1fv(O,c);break;case "2fv":r.uniform2fv(O,c);break;
|
|
|
-case "3fv":r.uniform3fv(O,c);break;case "4fv":r.uniform4fv(O,c);break;case "Matrix3fv":r.uniformMatrix3fv(O,!1,c);break;case "Matrix4fv":r.uniformMatrix4fv(O,!1,c);break;case "i":r.uniform1i(O,c);break;case "f":r.uniform1f(O,c);break;case "v2":r.uniform2f(O,c.x,c.y);break;case "v3":r.uniform3f(O,c.x,c.y,c.z);break;case "v4":r.uniform4f(O,c.x,c.y,c.z,c.w);break;case "c":r.uniform3f(O,c.r,c.g,c.b);break;case "iv1":r.uniform1iv(O,c);break;case "iv":r.uniform3iv(O,c);break;case "fv1":r.uniform1fv(O,c);
|
|
|
-break;case "fv":r.uniform3fv(O,c);break;case "v2v":void 0===a._array&&(a._array=new Float32Array(2*c.length));n=k=0;for(m=c.length;k<m;k++,n+=2)a._array[n+0]=c[k].x,a._array[n+1]=c[k].y;r.uniform2fv(O,a._array);break;case "v3v":void 0===a._array&&(a._array=new Float32Array(3*c.length));n=k=0;for(m=c.length;k<m;k++,n+=3)a._array[n+0]=c[k].x,a._array[n+1]=c[k].y,a._array[n+2]=c[k].z;r.uniform3fv(O,a._array);break;case "v4v":void 0===a._array&&(a._array=new Float32Array(4*c.length));n=k=0;for(m=c.length;k<
|
|
|
-m;k++,n+=4)a._array[n+0]=c[k].x,a._array[n+1]=c[k].y,a._array[n+2]=c[k].z,a._array[n+3]=c[k].w;r.uniform4fv(O,a._array);break;case "m3":r.uniformMatrix3fv(O,!1,c.elements);break;case "m3v":void 0===a._array&&(a._array=new Float32Array(9*c.length));k=0;for(m=c.length;k<m;k++)c[k].flattenToArrayOffset(a._array,9*k);r.uniformMatrix3fv(O,!1,a._array);break;case "m4":r.uniformMatrix4fv(O,!1,c.elements);break;case "m4v":void 0===a._array&&(a._array=new Float32Array(16*c.length));k=0;for(m=c.length;k<m;k++)c[k].flattenToArrayOffset(a._array,
|
|
|
-16*k);r.uniformMatrix4fv(O,!1,a._array);break;case "t":n=x();r.uniform1i(O,n);if(!c)continue;c instanceof THREE.CubeTexture||Array.isArray(c.image)&&6===c.image.length?A(c,n):c instanceof THREE.WebGLRenderTargetCube?z(c.texture,n):c instanceof THREE.WebGLRenderTarget?ba.setTexture(c.texture,n):ba.setTexture(c,n);break;case "tv":void 0===a._array&&(a._array=[]);k=0;for(m=a.value.length;k<m;k++)a._array[k]=x();r.uniform1iv(O,a._array);k=0;for(m=a.value.length;k<m;k++)c=a.value[k],n=a._array[k],c&&(c instanceof
|
|
|
-THREE.CubeTexture||c.image instanceof Array&&6===c.image.length?A(c,n):c instanceof THREE.WebGLRenderTarget?ba.setTexture(c.texture,n):c instanceof THREE.WebGLRenderTargetCube?z(c.texture,n):ba.setTexture(c,n));break;default:console.warn("THREE.WebGLRenderer: Unknown uniform type: "+k)}}r.uniformMatrix4fv(q.modelViewMatrix,!1,e.modelViewMatrix.elements);q.normalMatrix&&r.uniformMatrix3fv(q.normalMatrix,!1,e.normalMatrix.elements);void 0!==q.modelMatrix&&r.uniformMatrix4fv(q.modelMatrix,!1,e.matrixWorld.elements);
|
|
|
+(k.opacity.value=d.opacity);if(e.receiveShadow&&!d._shadowPass&&k.shadowMatrix)for(a=d=0,N=b.length;a<N;a++)m=b[a],!1!==m.castShadow&&(m instanceof THREE.PointLight||m instanceof THREE.SpotLight||m instanceof THREE.DirectionalLight)&&(c=m.shadow,m instanceof THREE.PointLight?(W.setFromMatrixPosition(m.matrixWorld).negate(),c.matrix.identity().setPosition(W),k.shadowDarkness.value[d]=-c.darkness):k.shadowDarkness.value[d]=c.darkness,k.shadowMatrix.value[d]=c.matrix,k.shadowMap.value[d]=c.map,k.shadowMapSize.value[d]=
|
|
|
+c.mapSize,k.shadowBias.value[d]=c.bias,d++);b=f.uniformsList;f=0;for(d=b.length;f<d;f++)if(a=b[f][0],!1!==a.needsUpdate)switch(k=a.type,c=a.value,N=b[f][1],k){case "1i":r.uniform1i(N,c);break;case "1f":r.uniform1f(N,c);break;case "2f":r.uniform2f(N,c[0],c[1]);break;case "3f":r.uniform3f(N,c[0],c[1],c[2]);break;case "4f":r.uniform4f(N,c[0],c[1],c[2],c[3]);break;case "1iv":r.uniform1iv(N,c);break;case "3iv":r.uniform3iv(N,c);break;case "1fv":r.uniform1fv(N,c);break;case "2fv":r.uniform2fv(N,c);break;
|
|
|
+case "3fv":r.uniform3fv(N,c);break;case "4fv":r.uniform4fv(N,c);break;case "Matrix3fv":r.uniformMatrix3fv(N,!1,c);break;case "Matrix4fv":r.uniformMatrix4fv(N,!1,c);break;case "i":r.uniform1i(N,c);break;case "f":r.uniform1f(N,c);break;case "v2":r.uniform2f(N,c.x,c.y);break;case "v3":r.uniform3f(N,c.x,c.y,c.z);break;case "v4":r.uniform4f(N,c.x,c.y,c.z,c.w);break;case "c":r.uniform3f(N,c.r,c.g,c.b);break;case "iv1":r.uniform1iv(N,c);break;case "iv":r.uniform3iv(N,c);break;case "fv1":r.uniform1fv(N,c);
|
|
|
+break;case "fv":r.uniform3fv(N,c);break;case "v2v":void 0===a._array&&(a._array=new Float32Array(2*c.length));n=k=0;for(m=c.length;k<m;k++,n+=2)a._array[n+0]=c[k].x,a._array[n+1]=c[k].y;r.uniform2fv(N,a._array);break;case "v3v":void 0===a._array&&(a._array=new Float32Array(3*c.length));n=k=0;for(m=c.length;k<m;k++,n+=3)a._array[n+0]=c[k].x,a._array[n+1]=c[k].y,a._array[n+2]=c[k].z;r.uniform3fv(N,a._array);break;case "v4v":void 0===a._array&&(a._array=new Float32Array(4*c.length));n=k=0;for(m=c.length;k<
|
|
|
+m;k++,n+=4)a._array[n+0]=c[k].x,a._array[n+1]=c[k].y,a._array[n+2]=c[k].z,a._array[n+3]=c[k].w;r.uniform4fv(N,a._array);break;case "m3":r.uniformMatrix3fv(N,!1,c.elements);break;case "m3v":void 0===a._array&&(a._array=new Float32Array(9*c.length));k=0;for(m=c.length;k<m;k++)c[k].flattenToArrayOffset(a._array,9*k);r.uniformMatrix3fv(N,!1,a._array);break;case "m4":r.uniformMatrix4fv(N,!1,c.elements);break;case "m4v":void 0===a._array&&(a._array=new Float32Array(16*c.length));k=0;for(m=c.length;k<m;k++)c[k].flattenToArrayOffset(a._array,
|
|
|
+16*k);r.uniformMatrix4fv(N,!1,a._array);break;case "t":n=x();r.uniform1i(N,n);if(!c)continue;c instanceof THREE.CubeTexture||Array.isArray(c.image)&&6===c.image.length?B(c,n):c instanceof THREE.WebGLRenderTargetCube?z(c.texture,n):c instanceof THREE.WebGLRenderTarget?ba.setTexture(c.texture,n):ba.setTexture(c,n);break;case "tv":void 0===a._array&&(a._array=[]);k=0;for(m=a.value.length;k<m;k++)a._array[k]=x();r.uniform1iv(N,a._array);k=0;for(m=a.value.length;k<m;k++)c=a.value[k],n=a._array[k],c&&(c instanceof
|
|
|
+THREE.CubeTexture||c.image instanceof Array&&6===c.image.length?B(c,n):c instanceof THREE.WebGLRenderTarget?ba.setTexture(c.texture,n):c instanceof THREE.WebGLRenderTargetCube?z(c.texture,n):ba.setTexture(c,n));break;default:console.warn("THREE.WebGLRenderer: Unknown uniform type: "+k)}}r.uniformMatrix4fv(q.modelViewMatrix,!1,e.modelViewMatrix.elements);q.normalMatrix&&r.uniformMatrix3fv(q.normalMatrix,!1,e.normalMatrix.elements);void 0!==q.modelMatrix&&r.uniformMatrix4fv(q.modelMatrix,!1,e.matrixWorld.elements);
|
|
|
return g}function w(a,b){a.ambientLightColor.needsUpdate=b;a.directionalLightColor.needsUpdate=b;a.directionalLightDirection.needsUpdate=b;a.pointLightColor.needsUpdate=b;a.pointLightPosition.needsUpdate=b;a.pointLightDistance.needsUpdate=b;a.pointLightDecay.needsUpdate=b;a.spotLightColor.needsUpdate=b;a.spotLightPosition.needsUpdate=b;a.spotLightDistance.needsUpdate=b;a.spotLightDirection.needsUpdate=b;a.spotLightAngleCos.needsUpdate=b;a.spotLightExponent.needsUpdate=b;a.spotLightDecay.needsUpdate=
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|
-b;a.hemisphereLightSkyColor.needsUpdate=b;a.hemisphereLightGroundColor.needsUpdate=b;a.hemisphereLightDirection.needsUpdate=b}function x(){var a=ya;a>=ha.maxTextures&&console.warn("WebGLRenderer: trying to use "+a+" texture units while this GPU supports only "+ha.maxTextures);ya+=1;return a}function E(a,b,c,d){a[b+0]=c.r*d;a[b+1]=c.g*d;a[b+2]=c.b*d}function v(a,b,c){c?(r.texParameteri(a,r.TEXTURE_WRAP_S,C(b.wrapS)),r.texParameteri(a,r.TEXTURE_WRAP_T,C(b.wrapT)),r.texParameteri(a,r.TEXTURE_MAG_FILTER,
|
|
|
-C(b.magFilter)),r.texParameteri(a,r.TEXTURE_MIN_FILTER,C(b.minFilter))):(r.texParameteri(a,r.TEXTURE_WRAP_S,r.CLAMP_TO_EDGE),r.texParameteri(a,r.TEXTURE_WRAP_T,r.CLAMP_TO_EDGE),b.wrapS===THREE.ClampToEdgeWrapping&&b.wrapT===THREE.ClampToEdgeWrapping||console.warn("THREE.WebGLRenderer: Texture is not power of two. Texture.wrapS and Texture.wrapT should be set to THREE.ClampToEdgeWrapping. ( "+b.sourceFile+" )"),r.texParameteri(a,r.TEXTURE_MAG_FILTER,F(b.magFilter)),r.texParameteri(a,r.TEXTURE_MIN_FILTER,
|
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|
-F(b.minFilter)),b.minFilter!==THREE.NearestFilter&&b.minFilter!==THREE.LinearFilter&&console.warn("THREE.WebGLRenderer: Texture is not power of two. Texture.minFilter should be set to THREE.NearestFilter or THREE.LinearFilter. ( "+b.sourceFile+" )"));!(c=S.get("EXT_texture_filter_anisotropic"))||b.type===THREE.FloatType&&null===S.get("OES_texture_float_linear")||b.type===THREE.HalfFloatType&&null===S.get("OES_texture_half_float_linear")||!(1<b.anisotropy||X.get(b).__currentAnisotropy)||(r.texParameterf(a,
|
|
|
-c.TEXTURE_MAX_ANISOTROPY_EXT,Math.min(b.anisotropy,ba.getMaxAnisotropy())),X.get(b).__currentAnisotropy=b.anisotropy)}function B(a,b){if(a.width>b||a.height>b){var c=b/Math.max(a.width,a.height),d=document.createElement("canvas");d.width=Math.floor(a.width*c);d.height=Math.floor(a.height*c);d.getContext("2d").drawImage(a,0,0,a.width,a.height,0,0,d.width,d.height);console.warn("THREE.WebGLRenderer: image is too big ("+a.width+"x"+a.height+"). Resized to "+d.width+"x"+d.height,a);return d}return a}
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|
|
-function A(a,b){var c=X.get(a);if(6===a.image.length)if(0<a.version&&c.__version!==a.version){c.__image__webglTextureCube||(a.addEventListener("dispose",g),c.__image__webglTextureCube=r.createTexture(),na.textures++);J.activeTexture(r.TEXTURE0+b);J.bindTexture(r.TEXTURE_CUBE_MAP,c.__image__webglTextureCube);r.pixelStorei(r.UNPACK_FLIP_Y_WEBGL,a.flipY);for(var d=a instanceof THREE.CompressedTexture,e=a.image[0]instanceof THREE.DataTexture,f=[],h=0;6>h;h++)f[h]=!ba.autoScaleCubemaps||d||e?e?a.image[h].image:
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|
|
-a.image[h]:B(a.image[h],ha.maxCubemapSize);var h=f[0],k=THREE.Math.isPowerOfTwo(h.width)&&THREE.Math.isPowerOfTwo(h.height),l=C(a.format),m=C(a.type);v(r.TEXTURE_CUBE_MAP,a,k);for(h=0;6>h;h++)if(d)for(var n,q=f[h].mipmaps,p=0,s=q.length;p<s;p++)n=q[p],a.format!==THREE.RGBAFormat&&a.format!==THREE.RGBFormat?-1<J.getCompressedTextureFormats().indexOf(l)?J.compressedTexImage2D(r.TEXTURE_CUBE_MAP_POSITIVE_X+h,p,l,n.width,n.height,0,n.data):console.warn("THREE.WebGLRenderer: Attempt to load unsupported compressed texture format in .setCubeTexture()"):
|
|
|
+b;a.hemisphereLightSkyColor.needsUpdate=b;a.hemisphereLightGroundColor.needsUpdate=b;a.hemisphereLightDirection.needsUpdate=b}function x(){var a=za;a>=ea.maxTextures&&console.warn("WebGLRenderer: trying to use "+a+" texture units while this GPU supports only "+ea.maxTextures);za+=1;return a}function E(a,b,c,d){a[b+0]=c.r*d;a[b+1]=c.g*d;a[b+2]=c.b*d}function v(a,b,c){c?(r.texParameteri(a,r.TEXTURE_WRAP_S,L(b.wrapS)),r.texParameteri(a,r.TEXTURE_WRAP_T,L(b.wrapT)),r.texParameteri(a,r.TEXTURE_MAG_FILTER,
|
|
|
+L(b.magFilter)),r.texParameteri(a,r.TEXTURE_MIN_FILTER,L(b.minFilter))):(r.texParameteri(a,r.TEXTURE_WRAP_S,r.CLAMP_TO_EDGE),r.texParameteri(a,r.TEXTURE_WRAP_T,r.CLAMP_TO_EDGE),b.wrapS===THREE.ClampToEdgeWrapping&&b.wrapT===THREE.ClampToEdgeWrapping||console.warn("THREE.WebGLRenderer: Texture is not power of two. Texture.wrapS and Texture.wrapT should be set to THREE.ClampToEdgeWrapping. ( "+b.sourceFile+" )"),r.texParameteri(a,r.TEXTURE_MAG_FILTER,D(b.magFilter)),r.texParameteri(a,r.TEXTURE_MIN_FILTER,
|
|
|
+D(b.minFilter)),b.minFilter!==THREE.NearestFilter&&b.minFilter!==THREE.LinearFilter&&console.warn("THREE.WebGLRenderer: Texture is not power of two. Texture.minFilter should be set to THREE.NearestFilter or THREE.LinearFilter. ( "+b.sourceFile+" )"));!(c=S.get("EXT_texture_filter_anisotropic"))||b.type===THREE.FloatType&&null===S.get("OES_texture_float_linear")||b.type===THREE.HalfFloatType&&null===S.get("OES_texture_half_float_linear")||!(1<b.anisotropy||X.get(b).__currentAnisotropy)||(r.texParameterf(a,
|
|
|
+c.TEXTURE_MAX_ANISOTROPY_EXT,Math.min(b.anisotropy,ba.getMaxAnisotropy())),X.get(b).__currentAnisotropy=b.anisotropy)}function C(a,b){if(a.width>b||a.height>b){var c=b/Math.max(a.width,a.height),d=document.createElement("canvas");d.width=Math.floor(a.width*c);d.height=Math.floor(a.height*c);d.getContext("2d").drawImage(a,0,0,a.width,a.height,0,0,d.width,d.height);console.warn("THREE.WebGLRenderer: image is too big ("+a.width+"x"+a.height+"). Resized to "+d.width+"x"+d.height,a);return d}return a}
|
|
|
+function A(a){return THREE.Math.isPowerOfTwo(a.width)&&THREE.Math.isPowerOfTwo(a.height)}function B(a,b){var c=X.get(a);if(6===a.image.length)if(0<a.version&&c.__version!==a.version){c.__image__webglTextureCube||(a.addEventListener("dispose",g),c.__image__webglTextureCube=r.createTexture(),na.textures++);J.activeTexture(r.TEXTURE0+b);J.bindTexture(r.TEXTURE_CUBE_MAP,c.__image__webglTextureCube);r.pixelStorei(r.UNPACK_FLIP_Y_WEBGL,a.flipY);for(var d=a instanceof THREE.CompressedTexture,e=a.image[0]instanceof
|
|
|
+THREE.DataTexture,f=[],h=0;6>h;h++)f[h]=!ba.autoScaleCubemaps||d||e?e?a.image[h].image:a.image[h]:C(a.image[h],ea.maxCubemapSize);var k=A(f[0]),l=L(a.format),m=L(a.type);v(r.TEXTURE_CUBE_MAP,a,k);for(h=0;6>h;h++)if(d)for(var n,q=f[h].mipmaps,p=0,s=q.length;p<s;p++)n=q[p],a.format!==THREE.RGBAFormat&&a.format!==THREE.RGBFormat?-1<J.getCompressedTextureFormats().indexOf(l)?J.compressedTexImage2D(r.TEXTURE_CUBE_MAP_POSITIVE_X+h,p,l,n.width,n.height,0,n.data):console.warn("THREE.WebGLRenderer: Attempt to load unsupported compressed texture format in .setCubeTexture()"):
|
|
|
J.texImage2D(r.TEXTURE_CUBE_MAP_POSITIVE_X+h,p,l,n.width,n.height,0,l,m,n.data);else e?J.texImage2D(r.TEXTURE_CUBE_MAP_POSITIVE_X+h,0,l,f[h].width,f[h].height,0,l,m,f[h].data):J.texImage2D(r.TEXTURE_CUBE_MAP_POSITIVE_X+h,0,l,l,m,f[h]);a.generateMipmaps&&k&&r.generateMipmap(r.TEXTURE_CUBE_MAP);c.__version=a.version;if(a.onUpdate)a.onUpdate(a)}else J.activeTexture(r.TEXTURE0+b),J.bindTexture(r.TEXTURE_CUBE_MAP,c.__image__webglTextureCube)}function z(a,b){J.activeTexture(r.TEXTURE0+b);J.bindTexture(r.TEXTURE_CUBE_MAP,
|
|
|
-X.get(a).__webglTexture)}function y(a,b,c){r.bindFramebuffer(r.FRAMEBUFFER,a);r.framebufferTexture2D(r.FRAMEBUFFER,r.COLOR_ATTACHMENT0,c,X.get(b.texture).__webglTexture,0)}function H(a,b){r.bindRenderbuffer(r.RENDERBUFFER,a);b.depthBuffer&&!b.stencilBuffer?(r.renderbufferStorage(r.RENDERBUFFER,r.DEPTH_COMPONENT16,b.width,b.height),r.framebufferRenderbuffer(r.FRAMEBUFFER,r.DEPTH_ATTACHMENT,r.RENDERBUFFER,a)):b.depthBuffer&&b.stencilBuffer?(r.renderbufferStorage(r.RENDERBUFFER,r.DEPTH_STENCIL,b.width,
|
|
|
-b.height),r.framebufferRenderbuffer(r.FRAMEBUFFER,r.DEPTH_STENCIL_ATTACHMENT,r.RENDERBUFFER,a)):r.renderbufferStorage(r.RENDERBUFFER,r.RGBA4,b.width,b.height)}function F(a){return a===THREE.NearestFilter||a===THREE.NearestMipMapNearestFilter||a===THREE.NearestMipMapLinearFilter?r.NEAREST:r.LINEAR}function C(a){var b;if(a===THREE.RepeatWrapping)return r.REPEAT;if(a===THREE.ClampToEdgeWrapping)return r.CLAMP_TO_EDGE;if(a===THREE.MirroredRepeatWrapping)return r.MIRRORED_REPEAT;if(a===THREE.NearestFilter)return r.NEAREST;
|
|
|
+X.get(a).__webglTexture)}function G(a,b,c){r.bindFramebuffer(r.FRAMEBUFFER,a);r.framebufferTexture2D(r.FRAMEBUFFER,r.COLOR_ATTACHMENT0,c,X.get(b.texture).__webglTexture,0)}function H(a,b){r.bindRenderbuffer(r.RENDERBUFFER,a);b.depthBuffer&&!b.stencilBuffer?(r.renderbufferStorage(r.RENDERBUFFER,r.DEPTH_COMPONENT16,b.width,b.height),r.framebufferRenderbuffer(r.FRAMEBUFFER,r.DEPTH_ATTACHMENT,r.RENDERBUFFER,a)):b.depthBuffer&&b.stencilBuffer?(r.renderbufferStorage(r.RENDERBUFFER,r.DEPTH_STENCIL,b.width,
|
|
|
+b.height),r.framebufferRenderbuffer(r.FRAMEBUFFER,r.DEPTH_STENCIL_ATTACHMENT,r.RENDERBUFFER,a)):r.renderbufferStorage(r.RENDERBUFFER,r.RGBA4,b.width,b.height)}function D(a){return a===THREE.NearestFilter||a===THREE.NearestMipMapNearestFilter||a===THREE.NearestMipMapLinearFilter?r.NEAREST:r.LINEAR}function L(a){var b;if(a===THREE.RepeatWrapping)return r.REPEAT;if(a===THREE.ClampToEdgeWrapping)return r.CLAMP_TO_EDGE;if(a===THREE.MirroredRepeatWrapping)return r.MIRRORED_REPEAT;if(a===THREE.NearestFilter)return r.NEAREST;
|
|
|
if(a===THREE.NearestMipMapNearestFilter)return r.NEAREST_MIPMAP_NEAREST;if(a===THREE.NearestMipMapLinearFilter)return r.NEAREST_MIPMAP_LINEAR;if(a===THREE.LinearFilter)return r.LINEAR;if(a===THREE.LinearMipMapNearestFilter)return r.LINEAR_MIPMAP_NEAREST;if(a===THREE.LinearMipMapLinearFilter)return r.LINEAR_MIPMAP_LINEAR;if(a===THREE.UnsignedByteType)return r.UNSIGNED_BYTE;if(a===THREE.UnsignedShort4444Type)return r.UNSIGNED_SHORT_4_4_4_4;if(a===THREE.UnsignedShort5551Type)return r.UNSIGNED_SHORT_5_5_5_1;
|
|
|
if(a===THREE.UnsignedShort565Type)return r.UNSIGNED_SHORT_5_6_5;if(a===THREE.ByteType)return r.BYTE;if(a===THREE.ShortType)return r.SHORT;if(a===THREE.UnsignedShortType)return r.UNSIGNED_SHORT;if(a===THREE.IntType)return r.INT;if(a===THREE.UnsignedIntType)return r.UNSIGNED_INT;if(a===THREE.FloatType)return r.FLOAT;b=S.get("OES_texture_half_float");if(null!==b&&a===THREE.HalfFloatType)return b.HALF_FLOAT_OES;if(a===THREE.AlphaFormat)return r.ALPHA;if(a===THREE.RGBFormat)return r.RGB;if(a===THREE.RGBAFormat)return r.RGBA;
|
|
|
if(a===THREE.LuminanceFormat)return r.LUMINANCE;if(a===THREE.LuminanceAlphaFormat)return r.LUMINANCE_ALPHA;if(a===THREE.AddEquation)return r.FUNC_ADD;if(a===THREE.SubtractEquation)return r.FUNC_SUBTRACT;if(a===THREE.ReverseSubtractEquation)return r.FUNC_REVERSE_SUBTRACT;if(a===THREE.ZeroFactor)return r.ZERO;if(a===THREE.OneFactor)return r.ONE;if(a===THREE.SrcColorFactor)return r.SRC_COLOR;if(a===THREE.OneMinusSrcColorFactor)return r.ONE_MINUS_SRC_COLOR;if(a===THREE.SrcAlphaFactor)return r.SRC_ALPHA;
|
|
|
if(a===THREE.OneMinusSrcAlphaFactor)return r.ONE_MINUS_SRC_ALPHA;if(a===THREE.DstAlphaFactor)return r.DST_ALPHA;if(a===THREE.OneMinusDstAlphaFactor)return r.ONE_MINUS_DST_ALPHA;if(a===THREE.DstColorFactor)return r.DST_COLOR;if(a===THREE.OneMinusDstColorFactor)return r.ONE_MINUS_DST_COLOR;if(a===THREE.SrcAlphaSaturateFactor)return r.SRC_ALPHA_SATURATE;b=S.get("WEBGL_compressed_texture_s3tc");if(null!==b){if(a===THREE.RGB_S3TC_DXT1_Format)return b.COMPRESSED_RGB_S3TC_DXT1_EXT;if(a===THREE.RGBA_S3TC_DXT1_Format)return b.COMPRESSED_RGBA_S3TC_DXT1_EXT;
|
|
|
if(a===THREE.RGBA_S3TC_DXT3_Format)return b.COMPRESSED_RGBA_S3TC_DXT3_EXT;if(a===THREE.RGBA_S3TC_DXT5_Format)return b.COMPRESSED_RGBA_S3TC_DXT5_EXT}b=S.get("WEBGL_compressed_texture_pvrtc");if(null!==b){if(a===THREE.RGB_PVRTC_4BPPV1_Format)return b.COMPRESSED_RGB_PVRTC_4BPPV1_IMG;if(a===THREE.RGB_PVRTC_2BPPV1_Format)return b.COMPRESSED_RGB_PVRTC_2BPPV1_IMG;if(a===THREE.RGBA_PVRTC_4BPPV1_Format)return b.COMPRESSED_RGBA_PVRTC_4BPPV1_IMG;if(a===THREE.RGBA_PVRTC_2BPPV1_Format)return b.COMPRESSED_RGBA_PVRTC_2BPPV1_IMG}b=
|
|
|
-S.get("EXT_blend_minmax");if(null!==b){if(a===THREE.MinEquation)return b.MIN_EXT;if(a===THREE.MaxEquation)return b.MAX_EXT}return 0}console.log("THREE.WebGLRenderer",THREE.REVISION);a=a||{};var M=void 0!==a.canvas?a.canvas:document.createElement("canvas"),K=void 0!==a.context?a.context:null,Q=M.width,N=M.height,I=1,D=void 0!==a.alpha?a.alpha:!1,L=void 0!==a.depth?a.depth:!0,U=void 0!==a.stencil?a.stencil:!0,P=void 0!==a.antialias?a.antialias:!1,R=void 0!==a.premultipliedAlpha?a.premultipliedAlpha:
|
|
|
-!0,T=void 0!==a.preserveDrawingBuffer?a.preserveDrawingBuffer:!1,V=new THREE.Color(0),G=0,Z=[],Y=[],ga=-1,fa=[],aa=-1,ia=new Float32Array(8),ka=[],la=[];this.domElement=M;this.context=null;this.sortObjects=this.autoClearStencil=this.autoClearDepth=this.autoClearColor=this.autoClear=!0;this.gammaFactor=2;this.gammaOutput=this.gammaInput=!1;this.maxMorphTargets=8;this.maxMorphNormals=4;this.autoScaleCubemaps=!0;var ba=this,za=null,da=null,ta=-1,ea="",sa=null,ya=0,oa=0,pa=0,qa=M.width,ra=M.height,Ca=
|
|
|
-0,Da=0,Aa=new THREE.Frustum,xa=new THREE.Matrix4,W=new THREE.Vector3,$=new THREE.Vector3,wa=!0,Ba={ambient:[0,0,0],directional:{length:0,colors:[],positions:[]},point:{length:0,colors:[],positions:[],distances:[],decays:[]},spot:{length:0,colors:[],positions:[],distances:[],directions:[],anglesCos:[],exponents:[],decays:[]},hemi:{length:0,skyColors:[],groundColors:[],positions:[]}},na={geometries:0,textures:0},ma={calls:0,vertices:0,faces:0,points:0};this.info={render:ma,memory:na,programs:null};
|
|
|
-var r;try{D={alpha:D,depth:L,stencil:U,antialias:P,premultipliedAlpha:R,preserveDrawingBuffer:T};r=K||M.getContext("webgl",D)||M.getContext("experimental-webgl",D);if(null===r){if(null!==M.getContext("webgl"))throw"Error creating WebGL context with your selected attributes.";throw"Error creating WebGL context.";}M.addEventListener("webglcontextlost",e,!1)}catch(Ea){console.error("THREE.WebGLRenderer: "+Ea)}var S=new THREE.WebGLExtensions(r);S.get("OES_texture_float");S.get("OES_texture_float_linear");
|
|
|
-S.get("OES_texture_half_float");S.get("OES_texture_half_float_linear");S.get("OES_standard_derivatives");S.get("ANGLE_instanced_arrays");S.get("OES_element_index_uint")&&(THREE.BufferGeometry.MaxIndex=4294967296);var ha=new THREE.WebGLCapabilities(r,S,a),J=new THREE.WebGLState(r,S,C),X=new THREE.WebGLProperties,va=new THREE.WebGLObjects(r,X,this.info),ua=new THREE.WebGLPrograms(this,ha);this.info.programs=ua.programs;var Fa=new THREE.WebGLBufferRenderer(r,S,ma),Ga=new THREE.WebGLIndexedBufferRenderer(r,
|
|
|
-S,ma);c();this.context=r;this.capabilities=ha;this.extensions=S;this.state=J;var ja=new THREE.WebGLShadowMap(this,Z,va);this.shadowMap=ja;var Ha=new THREE.SpritePlugin(this,ka),Ia=new THREE.LensFlarePlugin(this,la);this.getContext=function(){return r};this.getContextAttributes=function(){return r.getContextAttributes()};this.forceContextLoss=function(){S.get("WEBGL_lose_context").loseContext()};this.getMaxAnisotropy=function(){var a;return function(){if(void 0!==a)return a;var b=S.get("EXT_texture_filter_anisotropic");
|
|
|
-return a=null!==b?r.getParameter(b.MAX_TEXTURE_MAX_ANISOTROPY_EXT):0}}();this.getPrecision=function(){return ha.precision};this.getPixelRatio=function(){return I};this.setPixelRatio=function(a){void 0!==a&&(I=a)};this.getSize=function(){return{width:Q,height:N}};this.setSize=function(a,b,c){Q=a;N=b;M.width=a*I;M.height=b*I;!1!==c&&(M.style.width=a+"px",M.style.height=b+"px");this.setViewport(0,0,a,b)};this.setViewport=function(a,b,c,d){oa=a*I;pa=b*I;qa=c*I;ra=d*I;r.viewport(oa,pa,qa,ra)};this.getViewport=
|
|
|
-function(a){a.x=oa/I;a.y=pa/I;a.z=qa/I;a.w=ra/I};this.setScissor=function(a,b,c,d){r.scissor(a*I,b*I,c*I,d*I)};this.enableScissorTest=function(a){J.setScissorTest(a)};this.getClearColor=function(){return V};this.setClearColor=function(a,c){V.set(a);G=void 0!==c?c:1;b(V.r,V.g,V.b,G)};this.getClearAlpha=function(){return G};this.setClearAlpha=function(a){G=a;b(V.r,V.g,V.b,G)};this.clear=function(a,b,c){var d=0;if(void 0===a||a)d|=r.COLOR_BUFFER_BIT;if(void 0===b||b)d|=r.DEPTH_BUFFER_BIT;if(void 0===
|
|
|
-c||c)d|=r.STENCIL_BUFFER_BIT;r.clear(d)};this.clearColor=function(){r.clear(r.COLOR_BUFFER_BIT)};this.clearDepth=function(){r.clear(r.DEPTH_BUFFER_BIT)};this.clearStencil=function(){r.clear(r.STENCIL_BUFFER_BIT)};this.clearTarget=function(a,b,c,d){this.setRenderTarget(a);this.clear(b,c,d)};this.resetGLState=d;this.dispose=function(){M.removeEventListener("webglcontextlost",e,!1)};this.renderBufferImmediate=function(a,b,c){J.initAttributes();var d=X.get(a);a.hasPositions&&!d.position&&(d.position=
|
|
|
+S.get("EXT_blend_minmax");if(null!==b){if(a===THREE.MinEquation)return b.MIN_EXT;if(a===THREE.MaxEquation)return b.MAX_EXT}return 0}console.log("THREE.WebGLRenderer",THREE.REVISION);a=a||{};var I=void 0!==a.canvas?a.canvas:document.createElement("canvas"),Q=void 0!==a.context?a.context:null,M=I.width,P=I.height,y=1,K=void 0!==a.alpha?a.alpha:!1,U=void 0!==a.depth?a.depth:!0,O=void 0!==a.stencil?a.stencil:!0,R=void 0!==a.antialias?a.antialias:!1,T=void 0!==a.premultipliedAlpha?a.premultipliedAlpha:
|
|
|
+!0,fa=void 0!==a.preserveDrawingBuffer?a.preserveDrawingBuffer:!1,F=new THREE.Color(0),Z=0,V=[],$=[],ja=-1,aa=[],ia=-1,ga=new Float32Array(8),da=[],la=[];this.domElement=I;this.context=null;this.sortObjects=this.autoClearStencil=this.autoClearDepth=this.autoClearColor=this.autoClear=!0;this.gammaFactor=2;this.gammaOutput=this.gammaInput=!1;this.maxMorphTargets=8;this.maxMorphNormals=4;this.autoScaleCubemaps=!0;var ba=this,Aa=null,ka=null,ua=-1,ta="",sa=null,za=0,oa=0,pa=0,qa=I.width,ra=I.height,Da=
|
|
|
+0,Ea=0,Ba=new THREE.Frustum,ya=new THREE.Matrix4,W=new THREE.Vector3,Y=new THREE.Vector3,xa=!0,Ca={ambient:[0,0,0],directional:{length:0,colors:[],positions:[]},point:{length:0,colors:[],positions:[],distances:[],decays:[]},spot:{length:0,colors:[],positions:[],distances:[],directions:[],anglesCos:[],exponents:[],decays:[]},hemi:{length:0,skyColors:[],groundColors:[],positions:[]}},na={geometries:0,textures:0},ma={calls:0,vertices:0,faces:0,points:0};this.info={render:ma,memory:na,programs:null};
|
|
|
+var r;try{K={alpha:K,depth:U,stencil:O,antialias:R,premultipliedAlpha:T,preserveDrawingBuffer:fa};r=Q||I.getContext("webgl",K)||I.getContext("experimental-webgl",K);if(null===r){if(null!==I.getContext("webgl"))throw"Error creating WebGL context with your selected attributes.";throw"Error creating WebGL context.";}I.addEventListener("webglcontextlost",e,!1)}catch(Fa){console.error("THREE.WebGLRenderer: "+Fa)}var S=new THREE.WebGLExtensions(r);S.get("OES_texture_float");S.get("OES_texture_float_linear");
|
|
|
+S.get("OES_texture_half_float");S.get("OES_texture_half_float_linear");S.get("OES_standard_derivatives");S.get("ANGLE_instanced_arrays");S.get("OES_element_index_uint")&&(THREE.BufferGeometry.MaxIndex=4294967296);var ea=new THREE.WebGLCapabilities(r,S,a),J=new THREE.WebGLState(r,S,L),X=new THREE.WebGLProperties,wa=new THREE.WebGLObjects(r,X,this.info),va=new THREE.WebGLPrograms(this,ea);this.info.programs=va.programs;var Ga=new THREE.WebGLBufferRenderer(r,S,ma),Ha=new THREE.WebGLIndexedBufferRenderer(r,
|
|
|
+S,ma);c();this.context=r;this.capabilities=ea;this.extensions=S;this.state=J;var ha=new THREE.WebGLShadowMap(this,V,wa);this.shadowMap=ha;var Ia=new THREE.SpritePlugin(this,da),Ja=new THREE.LensFlarePlugin(this,la);this.getContext=function(){return r};this.getContextAttributes=function(){return r.getContextAttributes()};this.forceContextLoss=function(){S.get("WEBGL_lose_context").loseContext()};this.getMaxAnisotropy=function(){var a;return function(){if(void 0!==a)return a;var b=S.get("EXT_texture_filter_anisotropic");
|
|
|
+return a=null!==b?r.getParameter(b.MAX_TEXTURE_MAX_ANISOTROPY_EXT):0}}();this.getPrecision=function(){return ea.precision};this.getPixelRatio=function(){return y};this.setPixelRatio=function(a){void 0!==a&&(y=a)};this.getSize=function(){return{width:M,height:P}};this.setSize=function(a,b,c){M=a;P=b;I.width=a*y;I.height=b*y;!1!==c&&(I.style.width=a+"px",I.style.height=b+"px");this.setViewport(0,0,a,b)};this.setViewport=function(a,b,c,d){oa=a*y;pa=b*y;qa=c*y;ra=d*y;r.viewport(oa,pa,qa,ra)};this.getViewport=
|
|
|
+function(a){a.x=oa/y;a.y=pa/y;a.z=qa/y;a.w=ra/y};this.setScissor=function(a,b,c,d){r.scissor(a*y,b*y,c*y,d*y)};this.enableScissorTest=function(a){J.setScissorTest(a)};this.getClearColor=function(){return F};this.setClearColor=function(a,c){F.set(a);Z=void 0!==c?c:1;b(F.r,F.g,F.b,Z)};this.getClearAlpha=function(){return Z};this.setClearAlpha=function(a){Z=a;b(F.r,F.g,F.b,Z)};this.clear=function(a,b,c){var d=0;if(void 0===a||a)d|=r.COLOR_BUFFER_BIT;if(void 0===b||b)d|=r.DEPTH_BUFFER_BIT;if(void 0===
|
|
|
+c||c)d|=r.STENCIL_BUFFER_BIT;r.clear(d)};this.clearColor=function(){r.clear(r.COLOR_BUFFER_BIT)};this.clearDepth=function(){r.clear(r.DEPTH_BUFFER_BIT)};this.clearStencil=function(){r.clear(r.STENCIL_BUFFER_BIT)};this.clearTarget=function(a,b,c,d){this.setRenderTarget(a);this.clear(b,c,d)};this.resetGLState=d;this.dispose=function(){I.removeEventListener("webglcontextlost",e,!1)};this.renderBufferImmediate=function(a,b,c){J.initAttributes();var d=X.get(a);a.hasPositions&&!d.position&&(d.position=
|
|
|
r.createBuffer());a.hasNormals&&!d.normal&&(d.normal=r.createBuffer());a.hasUvs&&!d.uv&&(d.uv=r.createBuffer());a.hasColors&&!d.color&&(d.color=r.createBuffer());b=b.getAttributes();a.hasPositions&&(r.bindBuffer(r.ARRAY_BUFFER,d.position),r.bufferData(r.ARRAY_BUFFER,a.positionArray,r.DYNAMIC_DRAW),J.enableAttribute(b.position),r.vertexAttribPointer(b.position,3,r.FLOAT,!1,0,0));if(a.hasNormals){r.bindBuffer(r.ARRAY_BUFFER,d.normal);if("MeshPhongMaterial"!==c.type&&c.shading===THREE.FlatShading)for(var e=
|
|
|
0,f=3*a.count;e<f;e+=9){var g=a.normalArray,h=(g[e+0]+g[e+3]+g[e+6])/3,k=(g[e+1]+g[e+4]+g[e+7])/3,l=(g[e+2]+g[e+5]+g[e+8])/3;g[e+0]=h;g[e+1]=k;g[e+2]=l;g[e+3]=h;g[e+4]=k;g[e+5]=l;g[e+6]=h;g[e+7]=k;g[e+8]=l}r.bufferData(r.ARRAY_BUFFER,a.normalArray,r.DYNAMIC_DRAW);J.enableAttribute(b.normal);r.vertexAttribPointer(b.normal,3,r.FLOAT,!1,0,0)}a.hasUvs&&c.map&&(r.bindBuffer(r.ARRAY_BUFFER,d.uv),r.bufferData(r.ARRAY_BUFFER,a.uvArray,r.DYNAMIC_DRAW),J.enableAttribute(b.uv),r.vertexAttribPointer(b.uv,2,r.FLOAT,
|
|
|
-!1,0,0));a.hasColors&&c.vertexColors!==THREE.NoColors&&(r.bindBuffer(r.ARRAY_BUFFER,d.color),r.bufferData(r.ARRAY_BUFFER,a.colorArray,r.DYNAMIC_DRAW),J.enableAttribute(b.color),r.vertexAttribPointer(b.color,3,r.FLOAT,!1,0,0));J.disableUnusedAttributes();r.drawArrays(r.TRIANGLES,0,a.count);a.count=0};this.renderBufferDirect=function(a,b,c,d,e,f,g){s(e);var h=u(a,b,c,e,f),l=!1;a=d.id+"_"+h.id+"_"+e.wireframe;a!==ea&&(ea=a,l=!0);b=f.morphTargetInfluences;if(void 0!==b){a=[];c=0;for(l=b.length;c<l;c++){var m=
|
|
|
-b[c];a.push([m,c])}a.sort(k);8<a.length&&(a.length=8);var n=d.morphAttributes;c=0;for(l=a.length;c<l;c++)m=a[c],ia[c]=m[0],0!==m[0]?(b=m[1],!0===e.morphTargets&&n.position&&d.addAttribute("morphTarget"+c,n.position[b]),!0===e.morphNormals&&n.normal&&d.addAttribute("morphNormal"+c,n.normal[b])):(!0===e.morphTargets&&d.removeAttribute("morphTarget"+c),!0===e.morphNormals&&d.removeAttribute("morphNormal"+c));a=h.getUniforms();null!==a.morphTargetInfluences&&r.uniform1fv(a.morphTargetInfluences,ia);l=
|
|
|
-!0}b=d.index;c=d.attributes.position;!0===e.wireframe&&(b=va.getWireframeAttribute(d));null!==b?(a=Ga,a.setIndex(b)):a=Fa;if(l){a:{var l=void 0,q;if(d instanceof THREE.InstancedBufferGeometry&&(q=S.get("ANGLE_instanced_arrays"),null===q)){console.error("THREE.WebGLRenderer.setupVertexAttributes: using THREE.InstancedBufferGeometry but hardware does not support extension ANGLE_instanced_arrays.");break a}void 0===l&&(l=0);J.initAttributes();var m=d.attributes,h=h.getAttributes(),n=e.defaultAttributeValues,
|
|
|
-p;for(p in h){var t=h[p];if(0<=t){var w=m[p];if(void 0!==w){var v=w.itemSize,x=va.getAttributeBuffer(w);if(w instanceof THREE.InterleavedBufferAttribute){var F=w.data,E=F.stride,w=w.offset;F instanceof THREE.InstancedInterleavedBuffer?(J.enableAttributeAndDivisor(t,F.meshPerAttribute,q),void 0===d.maxInstancedCount&&(d.maxInstancedCount=F.meshPerAttribute*F.count)):J.enableAttribute(t);r.bindBuffer(r.ARRAY_BUFFER,x);r.vertexAttribPointer(t,v,r.FLOAT,!1,E*F.array.BYTES_PER_ELEMENT,(l*E+w)*F.array.BYTES_PER_ELEMENT)}else w instanceof
|
|
|
+!1,0,0));a.hasColors&&c.vertexColors!==THREE.NoColors&&(r.bindBuffer(r.ARRAY_BUFFER,d.color),r.bufferData(r.ARRAY_BUFFER,a.colorArray,r.DYNAMIC_DRAW),J.enableAttribute(b.color),r.vertexAttribPointer(b.color,3,r.FLOAT,!1,0,0));J.disableUnusedAttributes();r.drawArrays(r.TRIANGLES,0,a.count);a.count=0};this.renderBufferDirect=function(a,b,c,d,e,f,g){s(e);var h=u(a,b,c,e,f),l=!1;a=d.id+"_"+h.id+"_"+e.wireframe;a!==ta&&(ta=a,l=!0);b=f.morphTargetInfluences;if(void 0!==b){a=[];c=0;for(l=b.length;c<l;c++){var m=
|
|
|
+b[c];a.push([m,c])}a.sort(k);8<a.length&&(a.length=8);var n=d.morphAttributes;c=0;for(l=a.length;c<l;c++)m=a[c],ga[c]=m[0],0!==m[0]?(b=m[1],!0===e.morphTargets&&n.position&&d.addAttribute("morphTarget"+c,n.position[b]),!0===e.morphNormals&&n.normal&&d.addAttribute("morphNormal"+c,n.normal[b])):(!0===e.morphTargets&&d.removeAttribute("morphTarget"+c),!0===e.morphNormals&&d.removeAttribute("morphNormal"+c));a=h.getUniforms();null!==a.morphTargetInfluences&&r.uniform1fv(a.morphTargetInfluences,ga);l=
|
|
|
+!0}b=d.index;c=d.attributes.position;!0===e.wireframe&&(b=wa.getWireframeAttribute(d));null!==b?(a=Ha,a.setIndex(b)):a=Ga;if(l){a:{var l=void 0,q;if(d instanceof THREE.InstancedBufferGeometry&&(q=S.get("ANGLE_instanced_arrays"),null===q)){console.error("THREE.WebGLRenderer.setupVertexAttributes: using THREE.InstancedBufferGeometry but hardware does not support extension ANGLE_instanced_arrays.");break a}void 0===l&&(l=0);J.initAttributes();var m=d.attributes,h=h.getAttributes(),n=e.defaultAttributeValues,
|
|
|
+p;for(p in h){var t=h[p];if(0<=t){var w=m[p];if(void 0!==w){var v=w.itemSize,x=wa.getAttributeBuffer(w);if(w instanceof THREE.InterleavedBufferAttribute){var H=w.data,E=H.stride,w=w.offset;H instanceof THREE.InstancedInterleavedBuffer?(J.enableAttributeAndDivisor(t,H.meshPerAttribute,q),void 0===d.maxInstancedCount&&(d.maxInstancedCount=H.meshPerAttribute*H.count)):J.enableAttribute(t);r.bindBuffer(r.ARRAY_BUFFER,x);r.vertexAttribPointer(t,v,r.FLOAT,!1,E*H.array.BYTES_PER_ELEMENT,(l*E+w)*H.array.BYTES_PER_ELEMENT)}else w instanceof
|
|
|
THREE.InstancedBufferAttribute?(J.enableAttributeAndDivisor(t,w.meshPerAttribute,q),void 0===d.maxInstancedCount&&(d.maxInstancedCount=w.meshPerAttribute*w.count)):J.enableAttribute(t),r.bindBuffer(r.ARRAY_BUFFER,x),r.vertexAttribPointer(t,v,r.FLOAT,!1,0,l*v*4)}else if(void 0!==n&&(v=n[p],void 0!==v))switch(v.length){case 2:r.vertexAttrib2fv(t,v);break;case 3:r.vertexAttrib3fv(t,v);break;case 4:r.vertexAttrib4fv(t,v);break;default:r.vertexAttrib1fv(t,v)}}}J.disableUnusedAttributes()}null!==b&&r.bindBuffer(r.ELEMENT_ARRAY_BUFFER,
|
|
|
-va.getAttributeBuffer(b))}q=Infinity;null!==b?q=b.count:void 0!==c&&(q=c.count);p=d.drawRange.start;b=d.drawRange.count;c=null!==g?g.start:0;l=null!==g?g.count:Infinity;g=Math.max(0,p,c);q=Math.min(0+q,p+b,c+l)-1;q=Math.max(0,q-g+1);f instanceof THREE.Mesh?(!0===e.wireframe?(J.setLineWidth(e.wireframeLinewidth*I),a.setMode(r.LINES)):a.setMode(r.TRIANGLES),d instanceof THREE.InstancedBufferGeometry&&0<d.maxInstancedCount?a.renderInstances(d):a.render(g,q)):f instanceof THREE.Line?(d=e.linewidth,void 0===
|
|
|
-d&&(d=1),J.setLineWidth(d*I),f instanceof THREE.LineSegments?a.setMode(r.LINES):a.setMode(r.LINE_STRIP),a.render(g,q)):f instanceof THREE.Points&&(a.setMode(r.POINTS),a.render(g,q))};this.render=function(a,b,c,d){if(!1===b instanceof THREE.Camera)console.error("THREE.WebGLRenderer.render: camera is not an instance of THREE.Camera.");else{var e=a.fog;ea="";ta=-1;sa=null;wa=!0;!0===a.autoUpdate&&a.updateMatrixWorld();null===b.parent&&b.updateMatrixWorld();b.matrixWorldInverse.getInverse(b.matrixWorld);
|
|
|
-xa.multiplyMatrices(b.projectionMatrix,b.matrixWorldInverse);Aa.setFromMatrix(xa);Z.length=0;aa=ga=-1;ka.length=0;la.length=0;q(a);Y.length=ga+1;fa.length=aa+1;!0===ba.sortObjects&&(Y.sort(n),fa.sort(p));ja.render(a);ma.calls=0;ma.vertices=0;ma.faces=0;ma.points=0;this.setRenderTarget(c);(this.autoClear||d)&&this.clear(this.autoClearColor,this.autoClearDepth,this.autoClearStencil);a.overrideMaterial?(d=a.overrideMaterial,t(Y,b,Z,e,d),t(fa,b,Z,e,d)):(J.setBlending(THREE.NoBlending),t(Y,b,Z,e),t(fa,
|
|
|
-b,Z,e));Ha.render(a,b);Ia.render(a,b,Ca,Da);c&&(a=c.texture,b=THREE.Math.isPowerOfTwo(c.width)&&THREE.Math.isPowerOfTwo(c.height),a.generateMipmaps&&b&&a.minFilter!==THREE.NearestFilter&&a.minFilter!==THREE.LinearFilter&&(a=c instanceof THREE.WebGLRenderTargetCube?r.TEXTURE_CUBE_MAP:r.TEXTURE_2D,c=X.get(c.texture).__webglTexture,J.bindTexture(a,c),r.generateMipmap(a),J.bindTexture(a,null)));J.setDepthTest(!0);J.setDepthWrite(!0);J.setColorWrite(!0)}};this.setFaceCulling=function(a,b){a===THREE.CullFaceNone?
|
|
|
-J.disable(r.CULL_FACE):(b===THREE.FrontFaceDirectionCW?r.frontFace(r.CW):r.frontFace(r.CCW),a===THREE.CullFaceBack?r.cullFace(r.BACK):a===THREE.CullFaceFront?r.cullFace(r.FRONT):r.cullFace(r.FRONT_AND_BACK),J.enable(r.CULL_FACE))};this.setTexture=function(a,b){var c=X.get(a);if(0<a.version&&c.__version!==a.version){var d=a.image;if(void 0===d)console.warn("THREE.WebGLRenderer: Texture marked for update but image is undefined",a);else if(!1===d.complete)console.warn("THREE.WebGLRenderer: Texture marked for update but image is incomplete",
|
|
|
-a);else{void 0===c.__webglInit&&(c.__webglInit=!0,a.__webglInit=!0,a.addEventListener("dispose",g),c.__webglTexture=r.createTexture(),na.textures++);J.activeTexture(r.TEXTURE0+b);J.bindTexture(r.TEXTURE_2D,c.__webglTexture);r.pixelStorei(r.UNPACK_FLIP_Y_WEBGL,a.flipY);r.pixelStorei(r.UNPACK_PREMULTIPLY_ALPHA_WEBGL,a.premultiplyAlpha);r.pixelStorei(r.UNPACK_ALIGNMENT,a.unpackAlignment);a.image=B(a.image,ha.maxTextureSize);var e=a.image,d=THREE.Math.isPowerOfTwo(e.width)&&THREE.Math.isPowerOfTwo(e.height),
|
|
|
-f=C(a.format),h=C(a.type);v(r.TEXTURE_2D,a,d);var k=a.mipmaps;if(a instanceof THREE.DataTexture)if(0<k.length&&d){for(var l=0,m=k.length;l<m;l++)e=k[l],J.texImage2D(r.TEXTURE_2D,l,f,e.width,e.height,0,f,h,e.data);a.generateMipmaps=!1}else J.texImage2D(r.TEXTURE_2D,0,f,e.width,e.height,0,f,h,e.data);else if(a instanceof THREE.CompressedTexture)for(l=0,m=k.length;l<m;l++)e=k[l],a.format!==THREE.RGBAFormat&&a.format!==THREE.RGBFormat?-1<J.getCompressedTextureFormats().indexOf(f)?J.compressedTexImage2D(r.TEXTURE_2D,
|
|
|
-l,f,e.width,e.height,0,e.data):console.warn("THREE.WebGLRenderer: Attempt to load unsupported compressed texture format in .uploadTexture()"):J.texImage2D(r.TEXTURE_2D,l,f,e.width,e.height,0,f,h,e.data);else if(0<k.length&&d){l=0;for(m=k.length;l<m;l++)e=k[l],J.texImage2D(r.TEXTURE_2D,l,f,f,h,e);a.generateMipmaps=!1}else J.texImage2D(r.TEXTURE_2D,0,f,f,h,a.image);a.generateMipmaps&&d&&r.generateMipmap(r.TEXTURE_2D);c.__version=a.version;if(a.onUpdate)a.onUpdate(a)}}else J.activeTexture(r.TEXTURE0+
|
|
|
-b),J.bindTexture(r.TEXTURE_2D,c.__webglTexture)};this.setRenderTarget=function(a){var b=a instanceof THREE.WebGLRenderTargetCube;if(a&&void 0===X.get(a).__webglFramebuffer){var c=X.get(a),d=X.get(a.texture);void 0===a.depthBuffer&&(a.depthBuffer=!0);void 0===a.stencilBuffer&&(a.stencilBuffer=!0);a.addEventListener("dispose",f);d.__webglTexture=r.createTexture();na.textures++;var e=THREE.Math.isPowerOfTwo(a.width)&&THREE.Math.isPowerOfTwo(a.height),g=C(a.texture.format),h=C(a.texture.type);if(b){c.__webglFramebuffer=
|
|
|
-[];c.__webglRenderbuffer=[];J.bindTexture(r.TEXTURE_CUBE_MAP,d.__webglTexture);v(r.TEXTURE_CUBE_MAP,a.texture,e);for(d=0;6>d;d++)c.__webglFramebuffer[d]=r.createFramebuffer(),c.__webglRenderbuffer[d]=r.createRenderbuffer(),J.texImage2D(r.TEXTURE_CUBE_MAP_POSITIVE_X+d,0,g,a.width,a.height,0,g,h,null),y(c.__webglFramebuffer[d],a,r.TEXTURE_CUBE_MAP_POSITIVE_X+d),H(c.__webglRenderbuffer[d],a);a.texture.generateMipmaps&&e&&r.generateMipmap(r.TEXTURE_CUBE_MAP)}else c.__webglFramebuffer=r.createFramebuffer(),
|
|
|
-c.__webglRenderbuffer=a.shareDepthFrom?a.shareDepthFrom.__webglRenderbuffer:r.createRenderbuffer(),J.bindTexture(r.TEXTURE_2D,d.__webglTexture),v(r.TEXTURE_2D,a.texture,e),J.texImage2D(r.TEXTURE_2D,0,g,a.width,a.height,0,g,h,null),y(c.__webglFramebuffer,a,r.TEXTURE_2D),a.shareDepthFrom?a.depthBuffer&&!a.stencilBuffer?r.framebufferRenderbuffer(r.FRAMEBUFFER,r.DEPTH_ATTACHMENT,r.RENDERBUFFER,c.__webglRenderbuffer):a.depthBuffer&&a.stencilBuffer&&r.framebufferRenderbuffer(r.FRAMEBUFFER,r.DEPTH_STENCIL_ATTACHMENT,
|
|
|
-r.RENDERBUFFER,c.__webglRenderbuffer):H(c.__webglRenderbuffer,a),a.texture.generateMipmaps&&e&&r.generateMipmap(r.TEXTURE_2D);b?J.bindTexture(r.TEXTURE_CUBE_MAP,null):J.bindTexture(r.TEXTURE_2D,null);r.bindRenderbuffer(r.RENDERBUFFER,null);r.bindFramebuffer(r.FRAMEBUFFER,null)}a?(c=X.get(a),d=b?c.__webglFramebuffer[a.activeCubeFace]:c.__webglFramebuffer,c=a.width,e=a.height,h=g=0):(d=null,c=qa,e=ra,g=oa,h=pa);d!==da&&(r.bindFramebuffer(r.FRAMEBUFFER,d),r.viewport(g,h,c,e),da=d);b&&(d=X.get(a.texture),
|
|
|
-r.framebufferTexture2D(r.FRAMEBUFFER,r.COLOR_ATTACHMENT0,r.TEXTURE_CUBE_MAP_POSITIVE_X+a.activeCubeFace,d.__webglTexture,0));Ca=c;Da=e};this.readRenderTargetPixels=function(a,b,c,d,e,f){if(!1===a instanceof THREE.WebGLRenderTarget)console.error("THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not THREE.WebGLRenderTarget.");else{var g=X.get(a).__webglFramebuffer;if(g){var h=!1;g!==da&&(r.bindFramebuffer(r.FRAMEBUFFER,g),h=!0);try{var k=a.texture;k.format!==THREE.RGBAFormat&&C(k.format)!==
|
|
|
-r.getParameter(r.IMPLEMENTATION_COLOR_READ_FORMAT)?console.error("THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not in RGBA or implementation defined format."):k.type===THREE.UnsignedByteType||C(k.type)===r.getParameter(r.IMPLEMENTATION_COLOR_READ_TYPE)||k.type===THREE.FloatType&&S.get("WEBGL_color_buffer_float")||k.type===THREE.HalfFloatType&&S.get("EXT_color_buffer_half_float")?r.checkFramebufferStatus(r.FRAMEBUFFER)===r.FRAMEBUFFER_COMPLETE?r.readPixels(b,c,d,e,C(k.format),C(k.type),
|
|
|
-f):console.error("THREE.WebGLRenderer.readRenderTargetPixels: readPixels from renderTarget failed. Framebuffer not complete."):console.error("THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not in UnsignedByteType or implementation defined type.")}finally{h&&r.bindFramebuffer(r.FRAMEBUFFER,da)}}}};this.supportsFloatTextures=function(){console.warn("THREE.WebGLRenderer: .supportsFloatTextures() is now .extensions.get( 'OES_texture_float' ).");return S.get("OES_texture_float")};this.supportsHalfFloatTextures=
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-function(){console.warn("THREE.WebGLRenderer: .supportsHalfFloatTextures() is now .extensions.get( 'OES_texture_half_float' ).");return S.get("OES_texture_half_float")};this.supportsStandardDerivatives=function(){console.warn("THREE.WebGLRenderer: .supportsStandardDerivatives() is now .extensions.get( 'OES_standard_derivatives' ).");return S.get("OES_standard_derivatives")};this.supportsCompressedTextureS3TC=function(){console.warn("THREE.WebGLRenderer: .supportsCompressedTextureS3TC() is now .extensions.get( 'WEBGL_compressed_texture_s3tc' ).");
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-return S.get("WEBGL_compressed_texture_s3tc")};this.supportsCompressedTexturePVRTC=function(){console.warn("THREE.WebGLRenderer: .supportsCompressedTexturePVRTC() is now .extensions.get( 'WEBGL_compressed_texture_pvrtc' ).");return S.get("WEBGL_compressed_texture_pvrtc")};this.supportsBlendMinMax=function(){console.warn("THREE.WebGLRenderer: .supportsBlendMinMax() is now .extensions.get( 'EXT_blend_minmax' ).");return S.get("EXT_blend_minmax")};this.supportsVertexTextures=function(){return ha.vertexTextures};
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-this.supportsInstancedArrays=function(){console.warn("THREE.WebGLRenderer: .supportsInstancedArrays() is now .extensions.get( 'ANGLE_instanced_arrays' ).");return S.get("ANGLE_instanced_arrays")};this.initMaterial=function(){console.warn("THREE.WebGLRenderer: .initMaterial() has been removed.")};this.addPrePlugin=function(){console.warn("THREE.WebGLRenderer: .addPrePlugin() has been removed.")};this.addPostPlugin=function(){console.warn("THREE.WebGLRenderer: .addPostPlugin() has been removed.")};
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-this.updateShadowMap=function(){console.warn("THREE.WebGLRenderer: .updateShadowMap() has been removed.")};Object.defineProperties(this,{shadowMapEnabled:{get:function(){return ja.enabled},set:function(a){console.warn("THREE.WebGLRenderer: .shadowMapEnabled is now .shadowMap.enabled.");ja.enabled=a}},shadowMapType:{get:function(){return ja.type},set:function(a){console.warn("THREE.WebGLRenderer: .shadowMapType is now .shadowMap.type.");ja.type=a}},shadowMapCullFace:{get:function(){return ja.cullFace},
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-set:function(a){console.warn("THREE.WebGLRenderer: .shadowMapCullFace is now .shadowMap.cullFace.");ja.cullFace=a}},shadowMapDebug:{get:function(){return ja.debug},set:function(a){console.warn("THREE.WebGLRenderer: .shadowMapDebug is now .shadowMap.debug.");ja.debug=a}}})};
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+wa.getAttributeBuffer(b))}q=Infinity;null!==b?q=b.count:void 0!==c&&(q=c.count);p=d.drawRange.start;b=d.drawRange.count;c=null!==g?g.start:0;l=null!==g?g.count:Infinity;g=Math.max(0,p,c);q=Math.min(0+q,p+b,c+l)-1;q=Math.max(0,q-g+1);f instanceof THREE.Mesh?(!0===e.wireframe?(J.setLineWidth(e.wireframeLinewidth*y),a.setMode(r.LINES)):a.setMode(r.TRIANGLES),d instanceof THREE.InstancedBufferGeometry&&0<d.maxInstancedCount?a.renderInstances(d):a.render(g,q)):f instanceof THREE.Line?(d=e.linewidth,void 0===
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+d&&(d=1),J.setLineWidth(d*y),f instanceof THREE.LineSegments?a.setMode(r.LINES):a.setMode(r.LINE_STRIP),a.render(g,q)):f instanceof THREE.Points&&(a.setMode(r.POINTS),a.render(g,q))};this.render=function(a,b,c,d){if(!1===b instanceof THREE.Camera)console.error("THREE.WebGLRenderer.render: camera is not an instance of THREE.Camera.");else{var e=a.fog;ta="";ua=-1;sa=null;xa=!0;!0===a.autoUpdate&&a.updateMatrixWorld();null===b.parent&&b.updateMatrixWorld();b.matrixWorldInverse.getInverse(b.matrixWorld);
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+ya.multiplyMatrices(b.projectionMatrix,b.matrixWorldInverse);Ba.setFromMatrix(ya);V.length=0;ia=ja=-1;da.length=0;la.length=0;q(a);$.length=ja+1;aa.length=ia+1;!0===ba.sortObjects&&($.sort(n),aa.sort(p));ha.render(a);ma.calls=0;ma.vertices=0;ma.faces=0;ma.points=0;this.setRenderTarget(c);(this.autoClear||d)&&this.clear(this.autoClearColor,this.autoClearDepth,this.autoClearStencil);a.overrideMaterial?(d=a.overrideMaterial,t($,b,V,e,d),t(aa,b,V,e,d)):(J.setBlending(THREE.NoBlending),t($,b,V,e),t(aa,
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+b,V,e));Ia.render(a,b);Ja.render(a,b,Da,Ea);c&&(a=c.texture,b=A(c),a.generateMipmaps&&b&&a.minFilter!==THREE.NearestFilter&&a.minFilter!==THREE.LinearFilter&&(a=c instanceof THREE.WebGLRenderTargetCube?r.TEXTURE_CUBE_MAP:r.TEXTURE_2D,c=X.get(c.texture).__webglTexture,J.bindTexture(a,c),r.generateMipmap(a),J.bindTexture(a,null)));J.setDepthTest(!0);J.setDepthWrite(!0);J.setColorWrite(!0)}};this.setFaceCulling=function(a,b){a===THREE.CullFaceNone?J.disable(r.CULL_FACE):(b===THREE.FrontFaceDirectionCW?
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+r.frontFace(r.CW):r.frontFace(r.CCW),a===THREE.CullFaceBack?r.cullFace(r.BACK):a===THREE.CullFaceFront?r.cullFace(r.FRONT):r.cullFace(r.FRONT_AND_BACK),J.enable(r.CULL_FACE))};this.setTexture=function(a,b){var c=X.get(a);if(0<a.version&&c.__version!==a.version){var d=a.image;if(void 0===d)console.warn("THREE.WebGLRenderer: Texture marked for update but image is undefined",a);else if(!1===d.complete)console.warn("THREE.WebGLRenderer: Texture marked for update but image is incomplete",a);else{void 0===
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+c.__webglInit&&(c.__webglInit=!0,a.__webglInit=!0,a.addEventListener("dispose",g),c.__webglTexture=r.createTexture(),na.textures++);J.activeTexture(r.TEXTURE0+b);J.bindTexture(r.TEXTURE_2D,c.__webglTexture);r.pixelStorei(r.UNPACK_FLIP_Y_WEBGL,a.flipY);r.pixelStorei(r.UNPACK_PREMULTIPLY_ALPHA_WEBGL,a.premultiplyAlpha);r.pixelStorei(r.UNPACK_ALIGNMENT,a.unpackAlignment);a.image=C(a.image,ea.maxTextureSize);if((a.wrapS!==THREE.ClampToEdgeWrapping||a.wrapT!==THREE.ClampToEdgeWrapping||a.minFilter!==THREE.NearestFilter&&
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+a.minFilter!==THREE.LinearFilter)&&!1===A(a.image)){var d=a.image,e=document.createElement("canvas");e.width=THREE.Math.nearestPowerOfTwo(d.width);e.height=THREE.Math.nearestPowerOfTwo(d.height);e.getContext("2d").drawImage(d,0,0,e.width,e.height);console.warn("THREE.WebGLRenderer: image is not power of two ("+d.width+"x"+d.height+"). Resized to "+e.width+"x"+e.height,d);a.image=e}var f=a.image,d=A(f),e=L(a.format),h=L(a.type);v(r.TEXTURE_2D,a,d);var k=a.mipmaps;if(a instanceof THREE.DataTexture)if(0<
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+k.length&&d){for(var l=0,m=k.length;l<m;l++)f=k[l],J.texImage2D(r.TEXTURE_2D,l,e,f.width,f.height,0,e,h,f.data);a.generateMipmaps=!1}else J.texImage2D(r.TEXTURE_2D,0,e,f.width,f.height,0,e,h,f.data);else if(a instanceof THREE.CompressedTexture)for(l=0,m=k.length;l<m;l++)f=k[l],a.format!==THREE.RGBAFormat&&a.format!==THREE.RGBFormat?-1<J.getCompressedTextureFormats().indexOf(e)?J.compressedTexImage2D(r.TEXTURE_2D,l,e,f.width,f.height,0,f.data):console.warn("THREE.WebGLRenderer: Attempt to load unsupported compressed texture format in .uploadTexture()"):
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+J.texImage2D(r.TEXTURE_2D,l,e,f.width,f.height,0,e,h,f.data);else if(0<k.length&&d){l=0;for(m=k.length;l<m;l++)f=k[l],J.texImage2D(r.TEXTURE_2D,l,e,e,h,f);a.generateMipmaps=!1}else J.texImage2D(r.TEXTURE_2D,0,e,e,h,a.image);a.generateMipmaps&&d&&r.generateMipmap(r.TEXTURE_2D);c.__version=a.version;if(a.onUpdate)a.onUpdate(a)}}else J.activeTexture(r.TEXTURE0+b),J.bindTexture(r.TEXTURE_2D,c.__webglTexture)};this.setRenderTarget=function(a){var b=a instanceof THREE.WebGLRenderTargetCube;if(a&&void 0===
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+X.get(a).__webglFramebuffer){var c=X.get(a),d=X.get(a.texture);void 0===a.depthBuffer&&(a.depthBuffer=!0);void 0===a.stencilBuffer&&(a.stencilBuffer=!0);a.addEventListener("dispose",f);d.__webglTexture=r.createTexture();na.textures++;var e=A(a),g=L(a.texture.format),h=L(a.texture.type);if(b){c.__webglFramebuffer=[];c.__webglRenderbuffer=[];J.bindTexture(r.TEXTURE_CUBE_MAP,d.__webglTexture);v(r.TEXTURE_CUBE_MAP,a.texture,e);for(d=0;6>d;d++)c.__webglFramebuffer[d]=r.createFramebuffer(),c.__webglRenderbuffer[d]=
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|
+r.createRenderbuffer(),J.texImage2D(r.TEXTURE_CUBE_MAP_POSITIVE_X+d,0,g,a.width,a.height,0,g,h,null),G(c.__webglFramebuffer[d],a,r.TEXTURE_CUBE_MAP_POSITIVE_X+d),H(c.__webglRenderbuffer[d],a);a.texture.generateMipmaps&&e&&r.generateMipmap(r.TEXTURE_CUBE_MAP)}else c.__webglFramebuffer=r.createFramebuffer(),c.__webglRenderbuffer=a.shareDepthFrom?a.shareDepthFrom.__webglRenderbuffer:r.createRenderbuffer(),J.bindTexture(r.TEXTURE_2D,d.__webglTexture),v(r.TEXTURE_2D,a.texture,e),J.texImage2D(r.TEXTURE_2D,
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|
+0,g,a.width,a.height,0,g,h,null),G(c.__webglFramebuffer,a,r.TEXTURE_2D),a.shareDepthFrom?a.depthBuffer&&!a.stencilBuffer?r.framebufferRenderbuffer(r.FRAMEBUFFER,r.DEPTH_ATTACHMENT,r.RENDERBUFFER,c.__webglRenderbuffer):a.depthBuffer&&a.stencilBuffer&&r.framebufferRenderbuffer(r.FRAMEBUFFER,r.DEPTH_STENCIL_ATTACHMENT,r.RENDERBUFFER,c.__webglRenderbuffer):H(c.__webglRenderbuffer,a),a.texture.generateMipmaps&&e&&r.generateMipmap(r.TEXTURE_2D);b?J.bindTexture(r.TEXTURE_CUBE_MAP,null):J.bindTexture(r.TEXTURE_2D,
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+null);r.bindRenderbuffer(r.RENDERBUFFER,null);r.bindFramebuffer(r.FRAMEBUFFER,null)}a?(c=X.get(a),d=b?c.__webglFramebuffer[a.activeCubeFace]:c.__webglFramebuffer,c=a.width,e=a.height,h=g=0):(d=null,c=qa,e=ra,g=oa,h=pa);d!==ka&&(r.bindFramebuffer(r.FRAMEBUFFER,d),r.viewport(g,h,c,e),ka=d);b&&(d=X.get(a.texture),r.framebufferTexture2D(r.FRAMEBUFFER,r.COLOR_ATTACHMENT0,r.TEXTURE_CUBE_MAP_POSITIVE_X+a.activeCubeFace,d.__webglTexture,0));Da=c;Ea=e};this.readRenderTargetPixels=function(a,b,c,d,e,f){if(!1===
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|
+a instanceof THREE.WebGLRenderTarget)console.error("THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not THREE.WebGLRenderTarget.");else{var g=X.get(a).__webglFramebuffer;if(g){var h=!1;g!==ka&&(r.bindFramebuffer(r.FRAMEBUFFER,g),h=!0);try{var k=a.texture;k.format!==THREE.RGBAFormat&&L(k.format)!==r.getParameter(r.IMPLEMENTATION_COLOR_READ_FORMAT)?console.error("THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not in RGBA or implementation defined format."):k.type===THREE.UnsignedByteType||
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|
+L(k.type)===r.getParameter(r.IMPLEMENTATION_COLOR_READ_TYPE)||k.type===THREE.FloatType&&S.get("WEBGL_color_buffer_float")||k.type===THREE.HalfFloatType&&S.get("EXT_color_buffer_half_float")?r.checkFramebufferStatus(r.FRAMEBUFFER)===r.FRAMEBUFFER_COMPLETE?r.readPixels(b,c,d,e,L(k.format),L(k.type),f):console.error("THREE.WebGLRenderer.readRenderTargetPixels: readPixels from renderTarget failed. Framebuffer not complete."):console.error("THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not in UnsignedByteType or implementation defined type.")}finally{h&&
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|
+r.bindFramebuffer(r.FRAMEBUFFER,ka)}}}};this.supportsFloatTextures=function(){console.warn("THREE.WebGLRenderer: .supportsFloatTextures() is now .extensions.get( 'OES_texture_float' ).");return S.get("OES_texture_float")};this.supportsHalfFloatTextures=function(){console.warn("THREE.WebGLRenderer: .supportsHalfFloatTextures() is now .extensions.get( 'OES_texture_half_float' ).");return S.get("OES_texture_half_float")};this.supportsStandardDerivatives=function(){console.warn("THREE.WebGLRenderer: .supportsStandardDerivatives() is now .extensions.get( 'OES_standard_derivatives' ).");
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|
+return S.get("OES_standard_derivatives")};this.supportsCompressedTextureS3TC=function(){console.warn("THREE.WebGLRenderer: .supportsCompressedTextureS3TC() is now .extensions.get( 'WEBGL_compressed_texture_s3tc' ).");return S.get("WEBGL_compressed_texture_s3tc")};this.supportsCompressedTexturePVRTC=function(){console.warn("THREE.WebGLRenderer: .supportsCompressedTexturePVRTC() is now .extensions.get( 'WEBGL_compressed_texture_pvrtc' ).");return S.get("WEBGL_compressed_texture_pvrtc")};this.supportsBlendMinMax=
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+function(){console.warn("THREE.WebGLRenderer: .supportsBlendMinMax() is now .extensions.get( 'EXT_blend_minmax' ).");return S.get("EXT_blend_minmax")};this.supportsVertexTextures=function(){return ea.vertexTextures};this.supportsInstancedArrays=function(){console.warn("THREE.WebGLRenderer: .supportsInstancedArrays() is now .extensions.get( 'ANGLE_instanced_arrays' ).");return S.get("ANGLE_instanced_arrays")};this.initMaterial=function(){console.warn("THREE.WebGLRenderer: .initMaterial() has been removed.")};
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+this.addPrePlugin=function(){console.warn("THREE.WebGLRenderer: .addPrePlugin() has been removed.")};this.addPostPlugin=function(){console.warn("THREE.WebGLRenderer: .addPostPlugin() has been removed.")};this.updateShadowMap=function(){console.warn("THREE.WebGLRenderer: .updateShadowMap() has been removed.")};Object.defineProperties(this,{shadowMapEnabled:{get:function(){return ha.enabled},set:function(a){console.warn("THREE.WebGLRenderer: .shadowMapEnabled is now .shadowMap.enabled.");ha.enabled=
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+a}},shadowMapType:{get:function(){return ha.type},set:function(a){console.warn("THREE.WebGLRenderer: .shadowMapType is now .shadowMap.type.");ha.type=a}},shadowMapCullFace:{get:function(){return ha.cullFace},set:function(a){console.warn("THREE.WebGLRenderer: .shadowMapCullFace is now .shadowMap.cullFace.");ha.cullFace=a}},shadowMapDebug:{get:function(){return ha.debug},set:function(a){console.warn("THREE.WebGLRenderer: .shadowMapDebug is now .shadowMap.debug.");ha.debug=a}}})};
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|
THREE.WebGLRenderTarget=function(a,b,c){this.uuid=THREE.Math.generateUUID();this.width=a;this.height=b;c=c||{};void 0===c.minFilter&&(c.minFilter=THREE.LinearFilter);this.texture=new THREE.Texture(void 0,void 0,c.wrapS,c.wrapT,c.magFilter,c.minFilter,c.format,c.type,c.anisotropy);this.depthBuffer=void 0!==c.depthBuffer?c.depthBuffer:!0;this.stencilBuffer=void 0!==c.stencilBuffer?c.stencilBuffer:!0;this.shareDepthFrom=void 0!==c.shareDepthFrom?c.shareDepthFrom:null};
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THREE.WebGLRenderTarget.prototype={constructor:THREE.WebGLRenderTarget,get wrapS(){console.warn("THREE.WebGLRenderTarget: .wrapS is now .texture.wrapS.");return this.texture.wrapS},set wrapS(a){console.warn("THREE.WebGLRenderTarget: .wrapS is now .texture.wrapS.");this.texture.wrapS=a},get wrapT(){console.warn("THREE.WebGLRenderTarget: .wrapT is now .texture.wrapT.");return this.texture.wrapT},set wrapT(a){console.warn("THREE.WebGLRenderTarget: .wrapT is now .texture.wrapT.");this.texture.wrapT=a},
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get magFilter(){console.warn("THREE.WebGLRenderTarget: .magFilter is now .texture.magFilter.");return this.texture.magFilter},set magFilter(a){console.warn("THREE.WebGLRenderTarget: .magFilter is now .texture.magFilter.");this.texture.magFilter=a},get minFilter(){console.warn("THREE.WebGLRenderTarget: .minFilter is now .texture.minFilter.");return this.texture.minFilter},set minFilter(a){console.warn("THREE.WebGLRenderTarget: .minFilter is now .texture.minFilter.");this.texture.minFilter=a},get anisotropy(){console.warn("THREE.WebGLRenderTarget: .anisotropy is now .texture.anisotropy.");
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@@ -656,38 +656,38 @@ return l};this.releaseProgram=function(a){if(0===--a.usedTimes){var b=c.indexOf(
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THREE.WebGLShader=function(){function a(a){a=a.split("\n");for(var c=0;c<a.length;c++)a[c]=c+1+": "+a[c];return a.join("\n")}return function(b,c,d){var e=b.createShader(c);b.shaderSource(e,d);b.compileShader(e);!1===b.getShaderParameter(e,b.COMPILE_STATUS)&&console.error("THREE.WebGLShader: Shader couldn't compile.");""!==b.getShaderInfoLog(e)&&console.warn("THREE.WebGLShader: gl.getShaderInfoLog()",c===b.VERTEX_SHADER?"vertex":"fragment",b.getShaderInfoLog(e),a(d));return e}}();
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THREE.WebGLShadowMap=function(a,b,c){function d(a,b,c,d){var e=a.geometry,f=null,f=m,g=a.customDepthMaterial;c&&(f=q,g=a.customDistanceMaterial);g?f=g:(a=a instanceof THREE.SkinnedMesh&&b.skinning,g=0,void 0!==e.morphTargets&&0<e.morphTargets.length&&b.morphTargets&&(g|=1),a&&(g|=2),f=f[g]);f.visible=b.visible;f.wireframe=b.wireframe;f.wireframeLinewidth=b.wireframeLinewidth;c&&void 0!==f.uniforms.lightPos&&f.uniforms.lightPos.value.copy(d);return f}function e(a,b){if(!1!==a.visible){(a instanceof
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THREE.Mesh||a instanceof THREE.Line||a instanceof THREE.Points)&&a.castShadow&&(!1===a.frustumCulled||!0===h.intersectsObject(a))&&!0===a.material.visible&&(a.modelViewMatrix.multiplyMatrices(b.matrixWorldInverse,a.matrixWorld),p.push(a));for(var c=a.children,d=0,f=c.length;d<f;d++)e(c[d],b)}}var g=a.context,f=a.state,h=new THREE.Frustum,l=new THREE.Matrix4;new THREE.Vector3;new THREE.Vector3;for(var k=new THREE.Vector3,n=new THREE.Vector3,p=[],m=Array(4),q=Array(4),t=[new THREE.Vector3(1,0,0),new THREE.Vector3(-1,
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-0,0),new THREE.Vector3(0,0,1),new THREE.Vector3(0,0,-1),new THREE.Vector3(0,1,0),new THREE.Vector3(0,-1,0)],s=[new THREE.Vector3(0,1,0),new THREE.Vector3(0,1,0),new THREE.Vector3(0,1,0),new THREE.Vector3(0,1,0),new THREE.Vector3(0,0,1),new THREE.Vector3(0,0,-1)],u=[new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4],w=new THREE.Vector4,x=THREE.ShaderLib.depthRGBA,E=THREE.UniformsUtils.clone(x.uniforms),v=THREE.ShaderLib.distanceRGBA,B=THREE.UniformsUtils.clone(v.uniforms),
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-A=0;4!==A;++A){var z=0!==(A&1),y=0!==(A&2),H=new THREE.ShaderMaterial({uniforms:E,vertexShader:x.vertexShader,fragmentShader:x.fragmentShader,morphTargets:z,skinning:y});H._shadowPass=!0;m[A]=H;z=new THREE.ShaderMaterial({uniforms:B,vertexShader:v.vertexShader,fragmentShader:v.fragmentShader,morphTargets:z,skinning:y});z._shadowPass=!0;q[A]=z}var F=this;this.enabled=!1;this.autoUpdate=!0;this.needsUpdate=!1;this.type=THREE.PCFShadowMap;this.cullFace=THREE.CullFaceFront;this.render=function(m){var q,
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-v;if(!1!==F.enabled&&(!1!==F.autoUpdate||!1!==F.needsUpdate)){g.clearColor(1,1,1,1);f.disable(g.BLEND);f.enable(g.CULL_FACE);g.frontFace(g.CCW);g.cullFace(F.cullFace===THREE.CullFaceFront?g.FRONT:g.BACK);f.setDepthTest(!0);a.getViewport(w);for(var x=0,E=b.length;x<E;x++){var y=b[x];if(!1!==y.castShadow){var D=y.shadow,B=D.camera,z=D.mapSize;if(y instanceof THREE.PointLight){q=6;v=!0;var A=z.x/4,H=z.y/2;u[0].set(2*A,H,A,H);u[1].set(0,H,A,H);u[2].set(3*A,H,A,H);u[3].set(A,H,A,H);u[4].set(3*A,0,A,H);
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-u[5].set(A,0,A,H)}else q=1,v=!1;null===D.map&&(A=THREE.LinearFilter,F.type===THREE.PCFSoftShadowMap&&(A=THREE.NearestFilter),D.map=new THREE.WebGLRenderTarget(z.x,z.y,{minFilter:A,magFilter:A,format:THREE.RGBAFormat}),D.matrix=new THREE.Matrix4,y instanceof THREE.SpotLight&&(B.aspect=z.x/z.y),B.updateProjectionMatrix());z=D.map;D=D.matrix;n.setFromMatrixPosition(y.matrixWorld);B.position.copy(n);a.setRenderTarget(z);a.clear();for(z=0;z<q;z++)for(v?(k.copy(B.position),k.add(t[z]),B.up.copy(s[z]),B.lookAt(k),
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-A=u[z],a.setViewport(A.x,A.y,A.z,A.w)):(k.setFromMatrixPosition(y.target.matrixWorld),B.lookAt(k)),B.updateMatrixWorld(),B.matrixWorldInverse.getInverse(B.matrixWorld),D.set(.5,0,0,.5,0,.5,0,.5,0,0,.5,.5,0,0,0,1),D.multiply(B.projectionMatrix),D.multiply(B.matrixWorldInverse),l.multiplyMatrices(B.projectionMatrix,B.matrixWorldInverse),h.setFromMatrix(l),p.length=0,e(m,B),A=0,H=p.length;A<H;A++){var T=p[A],V=c.update(T),G=T.material;if(G instanceof THREE.MeshFaceMaterial)for(var Z=V.groups,G=G.materials,
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-Y=0,ga=Z.length;Y<ga;Y++){var fa=Z[Y],aa=G[fa.materialIndex];!0===aa.visible&&(aa=d(T,aa,v,n),a.renderBufferDirect(B,b,null,V,aa,T,fa))}else aa=d(T,G,v,n),a.renderBufferDirect(B,b,null,V,aa,T,null)}a.resetGLState()}}a.setViewport(w.x,w.y,w.z,w.w);m=a.getClearColor();q=a.getClearAlpha();a.setClearColor(m,q);f.enable(g.BLEND);F.cullFace===THREE.CullFaceFront&&g.cullFace(g.BACK);a.resetGLState();F.needsUpdate=!1}}};
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-THREE.WebGLState=function(a,b,c){var d=this,e=new Uint8Array(16),g=new Uint8Array(16),f=new Uint8Array(16),h={},l=null,k=null,n=null,p=null,m=null,q=null,t=null,s=null,u=null,w=null,x=null,E=null,v=null,B=null,A=null,z=a.getParameter(a.MAX_TEXTURE_IMAGE_UNITS),y=void 0,H={};this.init=function(){a.clearColor(0,0,0,1);a.clearDepth(1);a.clearStencil(0);this.enable(a.DEPTH_TEST);a.depthFunc(a.LEQUAL);a.frontFace(a.CCW);a.cullFace(a.BACK);this.enable(a.CULL_FACE);this.enable(a.BLEND);a.blendEquation(a.FUNC_ADD);
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+0,0),new THREE.Vector3(0,0,1),new THREE.Vector3(0,0,-1),new THREE.Vector3(0,1,0),new THREE.Vector3(0,-1,0)],s=[new THREE.Vector3(0,1,0),new THREE.Vector3(0,1,0),new THREE.Vector3(0,1,0),new THREE.Vector3(0,1,0),new THREE.Vector3(0,0,1),new THREE.Vector3(0,0,-1)],u=[new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4],w=new THREE.Vector4,x=THREE.ShaderLib.depthRGBA,E=THREE.UniformsUtils.clone(x.uniforms),v=THREE.ShaderLib.distanceRGBA,C=THREE.UniformsUtils.clone(v.uniforms),
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+A=0;4!==A;++A){var B=0!==(A&1),z=0!==(A&2),G=new THREE.ShaderMaterial({uniforms:E,vertexShader:x.vertexShader,fragmentShader:x.fragmentShader,morphTargets:B,skinning:z});G._shadowPass=!0;m[A]=G;B=new THREE.ShaderMaterial({uniforms:C,vertexShader:v.vertexShader,fragmentShader:v.fragmentShader,morphTargets:B,skinning:z});B._shadowPass=!0;q[A]=B}var H=this;this.enabled=!1;this.autoUpdate=!0;this.needsUpdate=!1;this.type=THREE.PCFShadowMap;this.cullFace=THREE.CullFaceFront;this.render=function(m){var q,
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+v;if(!1!==H.enabled&&(!1!==H.autoUpdate||!1!==H.needsUpdate)){g.clearColor(1,1,1,1);f.disable(g.BLEND);f.enable(g.CULL_FACE);g.frontFace(g.CCW);g.cullFace(H.cullFace===THREE.CullFaceFront?g.FRONT:g.BACK);f.setDepthTest(!0);a.getViewport(w);for(var x=0,E=b.length;x<E;x++){var z=b[x];if(!1!==z.castShadow){var y=z.shadow,C=y.camera,B=y.mapSize;if(z instanceof THREE.PointLight){q=6;v=!0;var A=B.x/4,G=B.y/2;u[0].set(2*A,G,A,G);u[1].set(0,G,A,G);u[2].set(3*A,G,A,G);u[3].set(A,G,A,G);u[4].set(3*A,0,A,G);
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+u[5].set(A,0,A,G)}else q=1,v=!1;null===y.map&&(A=THREE.LinearFilter,H.type===THREE.PCFSoftShadowMap&&(A=THREE.NearestFilter),y.map=new THREE.WebGLRenderTarget(B.x,B.y,{minFilter:A,magFilter:A,format:THREE.RGBAFormat}),y.matrix=new THREE.Matrix4,z instanceof THREE.SpotLight&&(C.aspect=B.x/B.y),C.updateProjectionMatrix());B=y.map;y=y.matrix;n.setFromMatrixPosition(z.matrixWorld);C.position.copy(n);a.setRenderTarget(B);a.clear();for(B=0;B<q;B++)for(v?(k.copy(C.position),k.add(t[B]),C.up.copy(s[B]),C.lookAt(k),
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+A=u[B],a.setViewport(A.x,A.y,A.z,A.w)):(k.setFromMatrixPosition(z.target.matrixWorld),C.lookAt(k)),C.updateMatrixWorld(),C.matrixWorldInverse.getInverse(C.matrixWorld),y.set(.5,0,0,.5,0,.5,0,.5,0,0,.5,.5,0,0,0,1),y.multiply(C.projectionMatrix),y.multiply(C.matrixWorldInverse),l.multiplyMatrices(C.projectionMatrix,C.matrixWorldInverse),h.setFromMatrix(l),p.length=0,e(m,C),A=0,G=p.length;A<G;A++){var T=p[A],fa=c.update(T),F=T.material;if(F instanceof THREE.MeshFaceMaterial)for(var Z=fa.groups,F=F.materials,
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+V=0,$=Z.length;V<$;V++){var ja=Z[V],aa=F[ja.materialIndex];!0===aa.visible&&(aa=d(T,aa,v,n),a.renderBufferDirect(C,b,null,fa,aa,T,ja))}else aa=d(T,F,v,n),a.renderBufferDirect(C,b,null,fa,aa,T,null)}a.resetGLState()}}a.setViewport(w.x,w.y,w.z,w.w);m=a.getClearColor();q=a.getClearAlpha();a.setClearColor(m,q);f.enable(g.BLEND);H.cullFace===THREE.CullFaceFront&&g.cullFace(g.BACK);a.resetGLState();H.needsUpdate=!1}}};
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+THREE.WebGLState=function(a,b,c){var d=this,e=new Uint8Array(16),g=new Uint8Array(16),f=new Uint8Array(16),h={},l=null,k=null,n=null,p=null,m=null,q=null,t=null,s=null,u=null,w=null,x=null,E=null,v=null,C=null,A=null,B=a.getParameter(a.MAX_TEXTURE_IMAGE_UNITS),z=void 0,G={};this.init=function(){a.clearColor(0,0,0,1);a.clearDepth(1);a.clearStencil(0);this.enable(a.DEPTH_TEST);a.depthFunc(a.LEQUAL);a.frontFace(a.CCW);a.cullFace(a.BACK);this.enable(a.CULL_FACE);this.enable(a.BLEND);a.blendEquation(a.FUNC_ADD);
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a.blendFunc(a.SRC_ALPHA,a.ONE_MINUS_SRC_ALPHA)};this.initAttributes=function(){for(var a=0,b=e.length;a<b;a++)e[a]=0};this.enableAttribute=function(c){e[c]=1;0===g[c]&&(a.enableVertexAttribArray(c),g[c]=1);0!==f[c]&&(b.get("ANGLE_instanced_arrays").vertexAttribDivisorANGLE(c,0),f[c]=0)};this.enableAttributeAndDivisor=function(b,c,d){e[b]=1;0===g[b]&&(a.enableVertexAttribArray(b),g[b]=1);f[b]!==c&&(d.vertexAttribDivisorANGLE(b,c),f[b]=c)};this.disableUnusedAttributes=function(){for(var b=0,c=g.length;b<
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c;b++)g[b]!==e[b]&&(a.disableVertexAttribArray(b),g[b]=0)};this.enable=function(b){!0!==h[b]&&(a.enable(b),h[b]=!0)};this.disable=function(b){!1!==h[b]&&(a.disable(b),h[b]=!1)};this.getCompressedTextureFormats=function(){if(null===l&&(l=[],b.get("WEBGL_compressed_texture_pvrtc")||b.get("WEBGL_compressed_texture_s3tc")))for(var c=a.getParameter(a.COMPRESSED_TEXTURE_FORMATS),d=0;d<c.length;d++)l.push(c[d]);return l};this.setBlending=function(b,d,e,f,g,h,l){b!==k&&(b===THREE.NoBlending?this.disable(a.BLEND):
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b===THREE.AdditiveBlending?(this.enable(a.BLEND),a.blendEquation(a.FUNC_ADD),a.blendFunc(a.SRC_ALPHA,a.ONE)):b===THREE.SubtractiveBlending?(this.enable(a.BLEND),a.blendEquation(a.FUNC_ADD),a.blendFunc(a.ZERO,a.ONE_MINUS_SRC_COLOR)):b===THREE.MultiplyBlending?(this.enable(a.BLEND),a.blendEquation(a.FUNC_ADD),a.blendFunc(a.ZERO,a.SRC_COLOR)):b===THREE.CustomBlending?this.enable(a.BLEND):(this.enable(a.BLEND),a.blendEquationSeparate(a.FUNC_ADD,a.FUNC_ADD),a.blendFuncSeparate(a.SRC_ALPHA,a.ONE_MINUS_SRC_ALPHA,
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a.ONE,a.ONE_MINUS_SRC_ALPHA)),k=b);if(b===THREE.CustomBlending){g=g||d;h=h||e;l=l||f;if(d!==n||g!==q)a.blendEquationSeparate(c(d),c(g)),n=d,q=g;if(e!==p||f!==m||h!==t||l!==s)a.blendFuncSeparate(c(e),c(f),c(h),c(l)),p=e,m=f,t=h,s=l}else s=t=q=m=p=n=null};this.setDepthFunc=function(b){if(u!==b){if(b)switch(b){case THREE.NeverDepth:a.depthFunc(a.NEVER);break;case THREE.AlwaysDepth:a.depthFunc(a.ALWAYS);break;case THREE.LessDepth:a.depthFunc(a.LESS);break;case THREE.LessEqualDepth:a.depthFunc(a.LEQUAL);
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break;case THREE.EqualDepth:a.depthFunc(a.EQUAL);break;case THREE.GreaterEqualDepth:a.depthFunc(a.GEQUAL);break;case THREE.GreaterDepth:a.depthFunc(a.GREATER);break;case THREE.NotEqualDepth:a.depthFunc(a.NOTEQUAL);break;default:a.depthFunc(a.LEQUAL)}else a.depthFunc(a.LEQUAL);u=b}};this.setDepthTest=function(b){b?this.enable(a.DEPTH_TEST):this.disable(a.DEPTH_TEST)};this.setDepthWrite=function(b){w!==b&&(a.depthMask(b),w=b)};this.setColorWrite=function(b){x!==b&&(a.colorMask(b,b,b,b),x=b)};this.setFlipSided=
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-function(b){E!==b&&(b?a.frontFace(a.CW):a.frontFace(a.CCW),E=b)};this.setLineWidth=function(b){b!==v&&(a.lineWidth(b),v=b)};this.setPolygonOffset=function(b,c,d){b?this.enable(a.POLYGON_OFFSET_FILL):this.disable(a.POLYGON_OFFSET_FILL);!b||B===c&&A===d||(a.polygonOffset(c,d),B=c,A=d)};this.setScissorTest=function(b){b?this.enable(a.SCISSOR_TEST):this.disable(a.SCISSOR_TEST)};this.activeTexture=function(b){void 0===b&&(b=a.TEXTURE0+z-1);y!==b&&(a.activeTexture(b),y=b)};this.bindTexture=function(b,c){void 0===
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-y&&d.activeTexture();var e=H[y];void 0===e&&(e={type:void 0,texture:void 0},H[y]=e);if(e.type!==b||e.texture!==c)a.bindTexture(b,c),e.type=b,e.texture=c};this.compressedTexImage2D=function(){try{a.compressedTexImage2D.apply(a,arguments)}catch(b){console.error(b)}};this.texImage2D=function(){try{a.texImage2D.apply(a,arguments)}catch(b){console.error(b)}};this.reset=function(){for(var b=0;b<g.length;b++)1===g[b]&&(a.disableVertexAttribArray(b),g[b]=0);h={};E=x=w=k=l=null}};
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|
-THREE.LensFlarePlugin=function(a,b){var c,d,e,g,f,h,l,k,n,p,m=a.context,q=a.state,t,s,u,w,x,E;this.render=function(v,B,A,z){if(0!==b.length){v=new THREE.Vector3;var y=z/A,H=.5*A,F=.5*z,C=16/z,M=new THREE.Vector2(C*y,C),K=new THREE.Vector3(1,1,0),Q=new THREE.Vector2(1,1);if(void 0===u){var C=new Float32Array([-1,-1,0,0,1,-1,1,0,1,1,1,1,-1,1,0,1]),N=new Uint16Array([0,1,2,0,2,3]);t=m.createBuffer();s=m.createBuffer();m.bindBuffer(m.ARRAY_BUFFER,t);m.bufferData(m.ARRAY_BUFFER,C,m.STATIC_DRAW);m.bindBuffer(m.ELEMENT_ARRAY_BUFFER,
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-s);m.bufferData(m.ELEMENT_ARRAY_BUFFER,N,m.STATIC_DRAW);x=m.createTexture();E=m.createTexture();q.bindTexture(m.TEXTURE_2D,x);m.texImage2D(m.TEXTURE_2D,0,m.RGB,16,16,0,m.RGB,m.UNSIGNED_BYTE,null);m.texParameteri(m.TEXTURE_2D,m.TEXTURE_WRAP_S,m.CLAMP_TO_EDGE);m.texParameteri(m.TEXTURE_2D,m.TEXTURE_WRAP_T,m.CLAMP_TO_EDGE);m.texParameteri(m.TEXTURE_2D,m.TEXTURE_MAG_FILTER,m.NEAREST);m.texParameteri(m.TEXTURE_2D,m.TEXTURE_MIN_FILTER,m.NEAREST);q.bindTexture(m.TEXTURE_2D,E);m.texImage2D(m.TEXTURE_2D,0,
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-m.RGBA,16,16,0,m.RGBA,m.UNSIGNED_BYTE,null);m.texParameteri(m.TEXTURE_2D,m.TEXTURE_WRAP_S,m.CLAMP_TO_EDGE);m.texParameteri(m.TEXTURE_2D,m.TEXTURE_WRAP_T,m.CLAMP_TO_EDGE);m.texParameteri(m.TEXTURE_2D,m.TEXTURE_MAG_FILTER,m.NEAREST);m.texParameteri(m.TEXTURE_2D,m.TEXTURE_MIN_FILTER,m.NEAREST);var C=(w=0<m.getParameter(m.MAX_VERTEX_TEXTURE_IMAGE_UNITS))?{vertexShader:"uniform lowp int renderType;\nuniform vec3 screenPosition;\nuniform vec2 scale;\nuniform float rotation;\nuniform sampler2D occlusionMap;\nattribute vec2 position;\nattribute vec2 uv;\nvarying vec2 vUV;\nvarying float vVisibility;\nvoid main() {\nvUV = uv;\nvec2 pos = position;\nif ( renderType == 2 ) {\nvec4 visibility = texture2D( occlusionMap, vec2( 0.1, 0.1 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.5, 0.1 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.9, 0.1 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.9, 0.5 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.9, 0.9 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.5, 0.9 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.1, 0.9 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.1, 0.5 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.5, 0.5 ) );\nvVisibility = visibility.r / 9.0;\nvVisibility *= 1.0 - visibility.g / 9.0;\nvVisibility *= visibility.b / 9.0;\nvVisibility *= 1.0 - visibility.a / 9.0;\npos.x = cos( rotation ) * position.x - sin( rotation ) * position.y;\npos.y = sin( rotation ) * position.x + cos( rotation ) * position.y;\n}\ngl_Position = vec4( ( pos * scale + screenPosition.xy ).xy, screenPosition.z, 1.0 );\n}",
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+function(b){E!==b&&(b?a.frontFace(a.CW):a.frontFace(a.CCW),E=b)};this.setLineWidth=function(b){b!==v&&(a.lineWidth(b),v=b)};this.setPolygonOffset=function(b,c,d){b?this.enable(a.POLYGON_OFFSET_FILL):this.disable(a.POLYGON_OFFSET_FILL);!b||C===c&&A===d||(a.polygonOffset(c,d),C=c,A=d)};this.setScissorTest=function(b){b?this.enable(a.SCISSOR_TEST):this.disable(a.SCISSOR_TEST)};this.activeTexture=function(b){void 0===b&&(b=a.TEXTURE0+B-1);z!==b&&(a.activeTexture(b),z=b)};this.bindTexture=function(b,c){void 0===
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+z&&d.activeTexture();var e=G[z];void 0===e&&(e={type:void 0,texture:void 0},G[z]=e);if(e.type!==b||e.texture!==c)a.bindTexture(b,c),e.type=b,e.texture=c};this.compressedTexImage2D=function(){try{a.compressedTexImage2D.apply(a,arguments)}catch(b){console.error(b)}};this.texImage2D=function(){try{a.texImage2D.apply(a,arguments)}catch(b){console.error(b)}};this.reset=function(){for(var b=0;b<g.length;b++)1===g[b]&&(a.disableVertexAttribArray(b),g[b]=0);h={};E=x=w=k=l=null}};
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|
+THREE.LensFlarePlugin=function(a,b){var c,d,e,g,f,h,l,k,n,p,m=a.context,q=a.state,t,s,u,w,x,E;this.render=function(v,C,A,B){if(0!==b.length){v=new THREE.Vector3;var z=B/A,G=.5*A,H=.5*B,D=16/B,L=new THREE.Vector2(D*z,D),I=new THREE.Vector3(1,1,0),Q=new THREE.Vector2(1,1);if(void 0===u){var D=new Float32Array([-1,-1,0,0,1,-1,1,0,1,1,1,1,-1,1,0,1]),M=new Uint16Array([0,1,2,0,2,3]);t=m.createBuffer();s=m.createBuffer();m.bindBuffer(m.ARRAY_BUFFER,t);m.bufferData(m.ARRAY_BUFFER,D,m.STATIC_DRAW);m.bindBuffer(m.ELEMENT_ARRAY_BUFFER,
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+s);m.bufferData(m.ELEMENT_ARRAY_BUFFER,M,m.STATIC_DRAW);x=m.createTexture();E=m.createTexture();q.bindTexture(m.TEXTURE_2D,x);m.texImage2D(m.TEXTURE_2D,0,m.RGB,16,16,0,m.RGB,m.UNSIGNED_BYTE,null);m.texParameteri(m.TEXTURE_2D,m.TEXTURE_WRAP_S,m.CLAMP_TO_EDGE);m.texParameteri(m.TEXTURE_2D,m.TEXTURE_WRAP_T,m.CLAMP_TO_EDGE);m.texParameteri(m.TEXTURE_2D,m.TEXTURE_MAG_FILTER,m.NEAREST);m.texParameteri(m.TEXTURE_2D,m.TEXTURE_MIN_FILTER,m.NEAREST);q.bindTexture(m.TEXTURE_2D,E);m.texImage2D(m.TEXTURE_2D,0,
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+m.RGBA,16,16,0,m.RGBA,m.UNSIGNED_BYTE,null);m.texParameteri(m.TEXTURE_2D,m.TEXTURE_WRAP_S,m.CLAMP_TO_EDGE);m.texParameteri(m.TEXTURE_2D,m.TEXTURE_WRAP_T,m.CLAMP_TO_EDGE);m.texParameteri(m.TEXTURE_2D,m.TEXTURE_MAG_FILTER,m.NEAREST);m.texParameteri(m.TEXTURE_2D,m.TEXTURE_MIN_FILTER,m.NEAREST);var D=(w=0<m.getParameter(m.MAX_VERTEX_TEXTURE_IMAGE_UNITS))?{vertexShader:"uniform lowp int renderType;\nuniform vec3 screenPosition;\nuniform vec2 scale;\nuniform float rotation;\nuniform sampler2D occlusionMap;\nattribute vec2 position;\nattribute vec2 uv;\nvarying vec2 vUV;\nvarying float vVisibility;\nvoid main() {\nvUV = uv;\nvec2 pos = position;\nif ( renderType == 2 ) {\nvec4 visibility = texture2D( occlusionMap, vec2( 0.1, 0.1 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.5, 0.1 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.9, 0.1 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.9, 0.5 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.9, 0.9 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.5, 0.9 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.1, 0.9 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.1, 0.5 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.5, 0.5 ) );\nvVisibility = visibility.r / 9.0;\nvVisibility *= 1.0 - visibility.g / 9.0;\nvVisibility *= visibility.b / 9.0;\nvVisibility *= 1.0 - visibility.a / 9.0;\npos.x = cos( rotation ) * position.x - sin( rotation ) * position.y;\npos.y = sin( rotation ) * position.x + cos( rotation ) * position.y;\n}\ngl_Position = vec4( ( pos * scale + screenPosition.xy ).xy, screenPosition.z, 1.0 );\n}",
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|
fragmentShader:"uniform lowp int renderType;\nuniform sampler2D map;\nuniform float opacity;\nuniform vec3 color;\nvarying vec2 vUV;\nvarying float vVisibility;\nvoid main() {\nif ( renderType == 0 ) {\ngl_FragColor = vec4( 1.0, 0.0, 1.0, 0.0 );\n} else if ( renderType == 1 ) {\ngl_FragColor = texture2D( map, vUV );\n} else {\nvec4 texture = texture2D( map, vUV );\ntexture.a *= opacity * vVisibility;\ngl_FragColor = texture;\ngl_FragColor.rgb *= color;\n}\n}"}:{vertexShader:"uniform lowp int renderType;\nuniform vec3 screenPosition;\nuniform vec2 scale;\nuniform float rotation;\nattribute vec2 position;\nattribute vec2 uv;\nvarying vec2 vUV;\nvoid main() {\nvUV = uv;\nvec2 pos = position;\nif ( renderType == 2 ) {\npos.x = cos( rotation ) * position.x - sin( rotation ) * position.y;\npos.y = sin( rotation ) * position.x + cos( rotation ) * position.y;\n}\ngl_Position = vec4( ( pos * scale + screenPosition.xy ).xy, screenPosition.z, 1.0 );\n}",
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fragmentShader:"precision mediump float;\nuniform lowp int renderType;\nuniform sampler2D map;\nuniform sampler2D occlusionMap;\nuniform float opacity;\nuniform vec3 color;\nvarying vec2 vUV;\nvoid main() {\nif ( renderType == 0 ) {\ngl_FragColor = vec4( texture2D( map, vUV ).rgb, 0.0 );\n} else if ( renderType == 1 ) {\ngl_FragColor = texture2D( map, vUV );\n} else {\nfloat visibility = texture2D( occlusionMap, vec2( 0.5, 0.1 ) ).a;\nvisibility += texture2D( occlusionMap, vec2( 0.9, 0.5 ) ).a;\nvisibility += texture2D( occlusionMap, vec2( 0.5, 0.9 ) ).a;\nvisibility += texture2D( occlusionMap, vec2( 0.1, 0.5 ) ).a;\nvisibility = ( 1.0 - visibility / 4.0 );\nvec4 texture = texture2D( map, vUV );\ntexture.a *= opacity * visibility;\ngl_FragColor = texture;\ngl_FragColor.rgb *= color;\n}\n}"},
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-N=m.createProgram(),I=m.createShader(m.FRAGMENT_SHADER),D=m.createShader(m.VERTEX_SHADER),L="precision "+a.getPrecision()+" float;\n";m.shaderSource(I,L+C.fragmentShader);m.shaderSource(D,L+C.vertexShader);m.compileShader(I);m.compileShader(D);m.attachShader(N,I);m.attachShader(N,D);m.linkProgram(N);u=N;n=m.getAttribLocation(u,"position");p=m.getAttribLocation(u,"uv");c=m.getUniformLocation(u,"renderType");d=m.getUniformLocation(u,"map");e=m.getUniformLocation(u,"occlusionMap");g=m.getUniformLocation(u,
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|
-"opacity");f=m.getUniformLocation(u,"color");h=m.getUniformLocation(u,"scale");l=m.getUniformLocation(u,"rotation");k=m.getUniformLocation(u,"screenPosition")}m.useProgram(u);q.initAttributes();q.enableAttribute(n);q.enableAttribute(p);q.disableUnusedAttributes();m.uniform1i(e,0);m.uniform1i(d,1);m.bindBuffer(m.ARRAY_BUFFER,t);m.vertexAttribPointer(n,2,m.FLOAT,!1,16,0);m.vertexAttribPointer(p,2,m.FLOAT,!1,16,8);m.bindBuffer(m.ELEMENT_ARRAY_BUFFER,s);q.disable(m.CULL_FACE);m.depthMask(!1);N=0;for(I=
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|
-b.length;N<I;N++)if(C=16/z,M.set(C*y,C),D=b[N],v.set(D.matrixWorld.elements[12],D.matrixWorld.elements[13],D.matrixWorld.elements[14]),v.applyMatrix4(B.matrixWorldInverse),v.applyProjection(B.projectionMatrix),K.copy(v),Q.x=K.x*H+H,Q.y=K.y*F+F,w||0<Q.x&&Q.x<A&&0<Q.y&&Q.y<z){q.activeTexture(m.TEXTURE0);q.bindTexture(m.TEXTURE_2D,null);q.activeTexture(m.TEXTURE1);q.bindTexture(m.TEXTURE_2D,x);m.copyTexImage2D(m.TEXTURE_2D,0,m.RGB,Q.x-8,Q.y-8,16,16,0);m.uniform1i(c,0);m.uniform2f(h,M.x,M.y);m.uniform3f(k,
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|
-K.x,K.y,K.z);q.disable(m.BLEND);q.enable(m.DEPTH_TEST);m.drawElements(m.TRIANGLES,6,m.UNSIGNED_SHORT,0);q.activeTexture(m.TEXTURE0);q.bindTexture(m.TEXTURE_2D,E);m.copyTexImage2D(m.TEXTURE_2D,0,m.RGBA,Q.x-8,Q.y-8,16,16,0);m.uniform1i(c,1);q.disable(m.DEPTH_TEST);q.activeTexture(m.TEXTURE1);q.bindTexture(m.TEXTURE_2D,x);m.drawElements(m.TRIANGLES,6,m.UNSIGNED_SHORT,0);D.positionScreen.copy(K);D.customUpdateCallback?D.customUpdateCallback(D):D.updateLensFlares();m.uniform1i(c,2);q.enable(m.BLEND);for(var L=
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|
-0,U=D.lensFlares.length;L<U;L++){var P=D.lensFlares[L];.001<P.opacity&&.001<P.scale&&(K.x=P.x,K.y=P.y,K.z=P.z,C=P.size*P.scale/z,M.x=C*y,M.y=C,m.uniform3f(k,K.x,K.y,K.z),m.uniform2f(h,M.x,M.y),m.uniform1f(l,P.rotation),m.uniform1f(g,P.opacity),m.uniform3f(f,P.color.r,P.color.g,P.color.b),q.setBlending(P.blending,P.blendEquation,P.blendSrc,P.blendDst),a.setTexture(P.texture,1),m.drawElements(m.TRIANGLES,6,m.UNSIGNED_SHORT,0))}}q.enable(m.CULL_FACE);q.enable(m.DEPTH_TEST);m.depthMask(!0);a.resetGLState()}}};
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|
-THREE.SpritePlugin=function(a,b){var c,d,e,g,f,h,l,k,n,p,m,q,t,s,u,w,x;function E(a,b){return a.z!==b.z?b.z-a.z:b.id-a.id}var v=a.context,B=a.state,A,z,y,H,F=new THREE.Vector3,C=new THREE.Quaternion,M=new THREE.Vector3;this.render=function(K,Q){if(0!==b.length){if(void 0===y){var N=new Float32Array([-.5,-.5,0,0,.5,-.5,1,0,.5,.5,1,1,-.5,.5,0,1]),I=new Uint16Array([0,1,2,0,2,3]);A=v.createBuffer();z=v.createBuffer();v.bindBuffer(v.ARRAY_BUFFER,A);v.bufferData(v.ARRAY_BUFFER,N,v.STATIC_DRAW);v.bindBuffer(v.ELEMENT_ARRAY_BUFFER,
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-z);v.bufferData(v.ELEMENT_ARRAY_BUFFER,I,v.STATIC_DRAW);var N=v.createProgram(),I=v.createShader(v.VERTEX_SHADER),D=v.createShader(v.FRAGMENT_SHADER);v.shaderSource(I,["precision "+a.getPrecision()+" float;","uniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform float rotation;\nuniform vec2 scale;\nuniform vec2 uvOffset;\nuniform vec2 uvScale;\nattribute vec2 position;\nattribute vec2 uv;\nvarying vec2 vUV;\nvoid main() {\nvUV = uvOffset + uv * uvScale;\nvec2 alignedPosition = position * scale;\nvec2 rotatedPosition;\nrotatedPosition.x = cos( rotation ) * alignedPosition.x - sin( rotation ) * alignedPosition.y;\nrotatedPosition.y = sin( rotation ) * alignedPosition.x + cos( rotation ) * alignedPosition.y;\nvec4 finalPosition;\nfinalPosition = modelViewMatrix * vec4( 0.0, 0.0, 0.0, 1.0 );\nfinalPosition.xy += rotatedPosition;\nfinalPosition = projectionMatrix * finalPosition;\ngl_Position = finalPosition;\n}"].join("\n"));
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-v.shaderSource(D,["precision "+a.getPrecision()+" float;","uniform vec3 color;\nuniform sampler2D map;\nuniform float opacity;\nuniform int fogType;\nuniform vec3 fogColor;\nuniform float fogDensity;\nuniform float fogNear;\nuniform float fogFar;\nuniform float alphaTest;\nvarying vec2 vUV;\nvoid main() {\nvec4 texture = texture2D( map, vUV );\nif ( texture.a < alphaTest ) discard;\ngl_FragColor = vec4( color * texture.xyz, texture.a * opacity );\nif ( fogType > 0 ) {\nfloat depth = gl_FragCoord.z / gl_FragCoord.w;\nfloat fogFactor = 0.0;\nif ( fogType == 1 ) {\nfogFactor = smoothstep( fogNear, fogFar, depth );\n} else {\nconst float LOG2 = 1.442695;\nfogFactor = exp2( - fogDensity * fogDensity * depth * depth * LOG2 );\nfogFactor = 1.0 - clamp( fogFactor, 0.0, 1.0 );\n}\ngl_FragColor = mix( gl_FragColor, vec4( fogColor, gl_FragColor.w ), fogFactor );\n}\n}"].join("\n"));
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-v.compileShader(I);v.compileShader(D);v.attachShader(N,I);v.attachShader(N,D);v.linkProgram(N);y=N;w=v.getAttribLocation(y,"position");x=v.getAttribLocation(y,"uv");c=v.getUniformLocation(y,"uvOffset");d=v.getUniformLocation(y,"uvScale");e=v.getUniformLocation(y,"rotation");g=v.getUniformLocation(y,"scale");f=v.getUniformLocation(y,"color");h=v.getUniformLocation(y,"map");l=v.getUniformLocation(y,"opacity");k=v.getUniformLocation(y,"modelViewMatrix");n=v.getUniformLocation(y,"projectionMatrix");p=
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-v.getUniformLocation(y,"fogType");m=v.getUniformLocation(y,"fogDensity");q=v.getUniformLocation(y,"fogNear");t=v.getUniformLocation(y,"fogFar");s=v.getUniformLocation(y,"fogColor");u=v.getUniformLocation(y,"alphaTest");N=document.createElement("canvas");N.width=8;N.height=8;I=N.getContext("2d");I.fillStyle="white";I.fillRect(0,0,8,8);H=new THREE.Texture(N);H.needsUpdate=!0}v.useProgram(y);B.initAttributes();B.enableAttribute(w);B.enableAttribute(x);B.disableUnusedAttributes();B.disable(v.CULL_FACE);
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-B.enable(v.BLEND);v.bindBuffer(v.ARRAY_BUFFER,A);v.vertexAttribPointer(w,2,v.FLOAT,!1,16,0);v.vertexAttribPointer(x,2,v.FLOAT,!1,16,8);v.bindBuffer(v.ELEMENT_ARRAY_BUFFER,z);v.uniformMatrix4fv(n,!1,Q.projectionMatrix.elements);B.activeTexture(v.TEXTURE0);v.uniform1i(h,0);I=N=0;(D=K.fog)?(v.uniform3f(s,D.color.r,D.color.g,D.color.b),D instanceof THREE.Fog?(v.uniform1f(q,D.near),v.uniform1f(t,D.far),v.uniform1i(p,1),I=N=1):D instanceof THREE.FogExp2&&(v.uniform1f(m,D.density),v.uniform1i(p,2),I=N=2)):
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-(v.uniform1i(p,0),I=N=0);for(var D=0,L=b.length;D<L;D++){var U=b[D];U.modelViewMatrix.multiplyMatrices(Q.matrixWorldInverse,U.matrixWorld);U.z=-U.modelViewMatrix.elements[14]}b.sort(E);for(var P=[],D=0,L=b.length;D<L;D++){var U=b[D],R=U.material;v.uniform1f(u,R.alphaTest);v.uniformMatrix4fv(k,!1,U.modelViewMatrix.elements);U.matrixWorld.decompose(F,C,M);P[0]=M.x;P[1]=M.y;U=0;K.fog&&R.fog&&(U=I);N!==U&&(v.uniform1i(p,U),N=U);null!==R.map?(v.uniform2f(c,R.map.offset.x,R.map.offset.y),v.uniform2f(d,
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-R.map.repeat.x,R.map.repeat.y)):(v.uniform2f(c,0,0),v.uniform2f(d,1,1));v.uniform1f(l,R.opacity);v.uniform3f(f,R.color.r,R.color.g,R.color.b);v.uniform1f(e,R.rotation);v.uniform2fv(g,P);B.setBlending(R.blending,R.blendEquation,R.blendSrc,R.blendDst);B.setDepthTest(R.depthTest);B.setDepthWrite(R.depthWrite);R.map&&R.map.image&&R.map.image.width?a.setTexture(R.map,0):a.setTexture(H,0);v.drawElements(v.TRIANGLES,6,v.UNSIGNED_SHORT,0)}B.enable(v.CULL_FACE);a.resetGLState()}}};
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+M=m.createProgram(),P=m.createShader(m.FRAGMENT_SHADER),y=m.createShader(m.VERTEX_SHADER),K="precision "+a.getPrecision()+" float;\n";m.shaderSource(P,K+D.fragmentShader);m.shaderSource(y,K+D.vertexShader);m.compileShader(P);m.compileShader(y);m.attachShader(M,P);m.attachShader(M,y);m.linkProgram(M);u=M;n=m.getAttribLocation(u,"position");p=m.getAttribLocation(u,"uv");c=m.getUniformLocation(u,"renderType");d=m.getUniformLocation(u,"map");e=m.getUniformLocation(u,"occlusionMap");g=m.getUniformLocation(u,
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+"opacity");f=m.getUniformLocation(u,"color");h=m.getUniformLocation(u,"scale");l=m.getUniformLocation(u,"rotation");k=m.getUniformLocation(u,"screenPosition")}m.useProgram(u);q.initAttributes();q.enableAttribute(n);q.enableAttribute(p);q.disableUnusedAttributes();m.uniform1i(e,0);m.uniform1i(d,1);m.bindBuffer(m.ARRAY_BUFFER,t);m.vertexAttribPointer(n,2,m.FLOAT,!1,16,0);m.vertexAttribPointer(p,2,m.FLOAT,!1,16,8);m.bindBuffer(m.ELEMENT_ARRAY_BUFFER,s);q.disable(m.CULL_FACE);m.depthMask(!1);M=0;for(P=
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|
+b.length;M<P;M++)if(D=16/B,L.set(D*z,D),y=b[M],v.set(y.matrixWorld.elements[12],y.matrixWorld.elements[13],y.matrixWorld.elements[14]),v.applyMatrix4(C.matrixWorldInverse),v.applyProjection(C.projectionMatrix),I.copy(v),Q.x=I.x*G+G,Q.y=I.y*H+H,w||0<Q.x&&Q.x<A&&0<Q.y&&Q.y<B){q.activeTexture(m.TEXTURE0);q.bindTexture(m.TEXTURE_2D,null);q.activeTexture(m.TEXTURE1);q.bindTexture(m.TEXTURE_2D,x);m.copyTexImage2D(m.TEXTURE_2D,0,m.RGB,Q.x-8,Q.y-8,16,16,0);m.uniform1i(c,0);m.uniform2f(h,L.x,L.y);m.uniform3f(k,
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+I.x,I.y,I.z);q.disable(m.BLEND);q.enable(m.DEPTH_TEST);m.drawElements(m.TRIANGLES,6,m.UNSIGNED_SHORT,0);q.activeTexture(m.TEXTURE0);q.bindTexture(m.TEXTURE_2D,E);m.copyTexImage2D(m.TEXTURE_2D,0,m.RGBA,Q.x-8,Q.y-8,16,16,0);m.uniform1i(c,1);q.disable(m.DEPTH_TEST);q.activeTexture(m.TEXTURE1);q.bindTexture(m.TEXTURE_2D,x);m.drawElements(m.TRIANGLES,6,m.UNSIGNED_SHORT,0);y.positionScreen.copy(I);y.customUpdateCallback?y.customUpdateCallback(y):y.updateLensFlares();m.uniform1i(c,2);q.enable(m.BLEND);for(var K=
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|
+0,U=y.lensFlares.length;K<U;K++){var O=y.lensFlares[K];.001<O.opacity&&.001<O.scale&&(I.x=O.x,I.y=O.y,I.z=O.z,D=O.size*O.scale/B,L.x=D*z,L.y=D,m.uniform3f(k,I.x,I.y,I.z),m.uniform2f(h,L.x,L.y),m.uniform1f(l,O.rotation),m.uniform1f(g,O.opacity),m.uniform3f(f,O.color.r,O.color.g,O.color.b),q.setBlending(O.blending,O.blendEquation,O.blendSrc,O.blendDst),a.setTexture(O.texture,1),m.drawElements(m.TRIANGLES,6,m.UNSIGNED_SHORT,0))}}q.enable(m.CULL_FACE);q.enable(m.DEPTH_TEST);m.depthMask(!0);a.resetGLState()}}};
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|
+THREE.SpritePlugin=function(a,b){var c,d,e,g,f,h,l,k,n,p,m,q,t,s,u,w,x;function E(a,b){return a.z!==b.z?b.z-a.z:b.id-a.id}var v=a.context,C=a.state,A,B,z,G,H=new THREE.Vector3,D=new THREE.Quaternion,L=new THREE.Vector3;this.render=function(I,Q){if(0!==b.length){if(void 0===z){var M=new Float32Array([-.5,-.5,0,0,.5,-.5,1,0,.5,.5,1,1,-.5,.5,0,1]),P=new Uint16Array([0,1,2,0,2,3]);A=v.createBuffer();B=v.createBuffer();v.bindBuffer(v.ARRAY_BUFFER,A);v.bufferData(v.ARRAY_BUFFER,M,v.STATIC_DRAW);v.bindBuffer(v.ELEMENT_ARRAY_BUFFER,
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+B);v.bufferData(v.ELEMENT_ARRAY_BUFFER,P,v.STATIC_DRAW);var M=v.createProgram(),P=v.createShader(v.VERTEX_SHADER),y=v.createShader(v.FRAGMENT_SHADER);v.shaderSource(P,["precision "+a.getPrecision()+" float;","uniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform float rotation;\nuniform vec2 scale;\nuniform vec2 uvOffset;\nuniform vec2 uvScale;\nattribute vec2 position;\nattribute vec2 uv;\nvarying vec2 vUV;\nvoid main() {\nvUV = uvOffset + uv * uvScale;\nvec2 alignedPosition = position * scale;\nvec2 rotatedPosition;\nrotatedPosition.x = cos( rotation ) * alignedPosition.x - sin( rotation ) * alignedPosition.y;\nrotatedPosition.y = sin( rotation ) * alignedPosition.x + cos( rotation ) * alignedPosition.y;\nvec4 finalPosition;\nfinalPosition = modelViewMatrix * vec4( 0.0, 0.0, 0.0, 1.0 );\nfinalPosition.xy += rotatedPosition;\nfinalPosition = projectionMatrix * finalPosition;\ngl_Position = finalPosition;\n}"].join("\n"));
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|
+v.shaderSource(y,["precision "+a.getPrecision()+" float;","uniform vec3 color;\nuniform sampler2D map;\nuniform float opacity;\nuniform int fogType;\nuniform vec3 fogColor;\nuniform float fogDensity;\nuniform float fogNear;\nuniform float fogFar;\nuniform float alphaTest;\nvarying vec2 vUV;\nvoid main() {\nvec4 texture = texture2D( map, vUV );\nif ( texture.a < alphaTest ) discard;\ngl_FragColor = vec4( color * texture.xyz, texture.a * opacity );\nif ( fogType > 0 ) {\nfloat depth = gl_FragCoord.z / gl_FragCoord.w;\nfloat fogFactor = 0.0;\nif ( fogType == 1 ) {\nfogFactor = smoothstep( fogNear, fogFar, depth );\n} else {\nconst float LOG2 = 1.442695;\nfogFactor = exp2( - fogDensity * fogDensity * depth * depth * LOG2 );\nfogFactor = 1.0 - clamp( fogFactor, 0.0, 1.0 );\n}\ngl_FragColor = mix( gl_FragColor, vec4( fogColor, gl_FragColor.w ), fogFactor );\n}\n}"].join("\n"));
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+v.compileShader(P);v.compileShader(y);v.attachShader(M,P);v.attachShader(M,y);v.linkProgram(M);z=M;w=v.getAttribLocation(z,"position");x=v.getAttribLocation(z,"uv");c=v.getUniformLocation(z,"uvOffset");d=v.getUniformLocation(z,"uvScale");e=v.getUniformLocation(z,"rotation");g=v.getUniformLocation(z,"scale");f=v.getUniformLocation(z,"color");h=v.getUniformLocation(z,"map");l=v.getUniformLocation(z,"opacity");k=v.getUniformLocation(z,"modelViewMatrix");n=v.getUniformLocation(z,"projectionMatrix");p=
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+v.getUniformLocation(z,"fogType");m=v.getUniformLocation(z,"fogDensity");q=v.getUniformLocation(z,"fogNear");t=v.getUniformLocation(z,"fogFar");s=v.getUniformLocation(z,"fogColor");u=v.getUniformLocation(z,"alphaTest");M=document.createElement("canvas");M.width=8;M.height=8;P=M.getContext("2d");P.fillStyle="white";P.fillRect(0,0,8,8);G=new THREE.Texture(M);G.needsUpdate=!0}v.useProgram(z);C.initAttributes();C.enableAttribute(w);C.enableAttribute(x);C.disableUnusedAttributes();C.disable(v.CULL_FACE);
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+C.enable(v.BLEND);v.bindBuffer(v.ARRAY_BUFFER,A);v.vertexAttribPointer(w,2,v.FLOAT,!1,16,0);v.vertexAttribPointer(x,2,v.FLOAT,!1,16,8);v.bindBuffer(v.ELEMENT_ARRAY_BUFFER,B);v.uniformMatrix4fv(n,!1,Q.projectionMatrix.elements);C.activeTexture(v.TEXTURE0);v.uniform1i(h,0);P=M=0;(y=I.fog)?(v.uniform3f(s,y.color.r,y.color.g,y.color.b),y instanceof THREE.Fog?(v.uniform1f(q,y.near),v.uniform1f(t,y.far),v.uniform1i(p,1),P=M=1):y instanceof THREE.FogExp2&&(v.uniform1f(m,y.density),v.uniform1i(p,2),P=M=2)):
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+(v.uniform1i(p,0),P=M=0);for(var y=0,K=b.length;y<K;y++){var U=b[y];U.modelViewMatrix.multiplyMatrices(Q.matrixWorldInverse,U.matrixWorld);U.z=-U.modelViewMatrix.elements[14]}b.sort(E);for(var O=[],y=0,K=b.length;y<K;y++){var U=b[y],R=U.material;v.uniform1f(u,R.alphaTest);v.uniformMatrix4fv(k,!1,U.modelViewMatrix.elements);U.matrixWorld.decompose(H,D,L);O[0]=L.x;O[1]=L.y;U=0;I.fog&&R.fog&&(U=P);M!==U&&(v.uniform1i(p,U),M=U);null!==R.map?(v.uniform2f(c,R.map.offset.x,R.map.offset.y),v.uniform2f(d,
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|
+R.map.repeat.x,R.map.repeat.y)):(v.uniform2f(c,0,0),v.uniform2f(d,1,1));v.uniform1f(l,R.opacity);v.uniform3f(f,R.color.r,R.color.g,R.color.b);v.uniform1f(e,R.rotation);v.uniform2fv(g,O);C.setBlending(R.blending,R.blendEquation,R.blendSrc,R.blendDst);C.setDepthTest(R.depthTest);C.setDepthWrite(R.depthWrite);R.map&&R.map.image&&R.map.image.width?a.setTexture(R.map,0):a.setTexture(G,0);v.drawElements(v.TRIANGLES,6,v.UNSIGNED_SHORT,0)}C.enable(v.CULL_FACE);a.resetGLState()}}};
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|
THREE.GeometryUtils={merge:function(a,b,c){console.warn("THREE.GeometryUtils: .merge() has been moved to Geometry. Use geometry.merge( geometry2, matrix, materialIndexOffset ) instead.");var d;b instanceof THREE.Mesh&&(b.matrixAutoUpdate&&b.updateMatrix(),d=b.matrix,b=b.geometry);a.merge(b,d,c)},center:function(a){console.warn("THREE.GeometryUtils: .center() has been moved to Geometry. Use geometry.center() instead.");return a.center()}};
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THREE.ImageUtils={crossOrigin:void 0,loadTexture:function(a,b,c,d){console.warn("THREE.ImageUtils.loadTexture is being deprecated. Use THREE.TextureLoader() instead.");var e=new THREE.TextureLoader;e.setCrossOrigin(this.crossOrigin);a=e.load(a,c,void 0,d);a.mapping=b;return a},loadTextureCube:function(a,b,c,d){console.warn("THREE.ImageUtils.loadTextureCube is being deprecated. Use THREE.CubeTextureLoader() instead.");var e=new THREE.CubeTextureLoader;e.setCrossOrigin(this.crossOrigin);a=e.load(a,
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c,void 0,d);a.mapping=b;return a},loadCompressedTexture:function(){console.error("THREE.ImageUtils.loadCompressedTexture has been removed. Use THREE.DDSLoader instead.")},loadCompressedTextureCube:function(){console.error("THREE.ImageUtils.loadCompressedTextureCube has been removed. Use THREE.DDSLoader instead.")}};
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@@ -698,7 +698,7 @@ break;case "l":l=b[a++]*c+d;n=b[a++]*c;e.lineTo(l,n);break;case "q":l=b[a++]*c+d
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m,t,u,n)}return{offset:w.ha*c,path:e}}}};
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|
THREE.FontUtils.generateShapes=function(a,b){b=b||{};var c=void 0!==b.curveSegments?b.curveSegments:4,d=void 0!==b.font?b.font:"helvetiker",e=void 0!==b.weight?b.weight:"normal",g=void 0!==b.style?b.style:"normal";THREE.FontUtils.size=void 0!==b.size?b.size:100;THREE.FontUtils.divisions=c;THREE.FontUtils.face=d;THREE.FontUtils.weight=e;THREE.FontUtils.style=g;c=THREE.FontUtils.drawText(a).paths;d=[];e=0;for(g=c.length;e<g;e++)Array.prototype.push.apply(d,c[e].toShapes());return d};
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(function(a){function b(a){for(var b=a.length,e=0,g=b-1,f=0;f<b;g=f++)e+=a[g].x*a[f].y-a[f].x*a[g].y;return.5*e}a.Triangulate=function(a,d){var e=a.length;if(3>e)return null;var g=[],f=[],h=[],l,k,n;if(0<b(a))for(k=0;k<e;k++)f[k]=k;else for(k=0;k<e;k++)f[k]=e-1-k;var p=2*e;for(k=e-1;2<e;){if(0>=p--){console.warn("THREE.FontUtils: Warning, unable to triangulate polygon! in Triangulate.process()");break}l=k;e<=l&&(l=0);k=l+1;e<=k&&(k=0);n=k+1;e<=n&&(n=0);var m;a:{var q=m=void 0,t=void 0,s=void 0,u=
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-void 0,w=void 0,x=void 0,E=void 0,v=void 0,q=a[f[l]].x,t=a[f[l]].y,s=a[f[k]].x,u=a[f[k]].y,w=a[f[n]].x,x=a[f[n]].y;if(1E-10>(s-q)*(x-t)-(u-t)*(w-q))m=!1;else{var B=void 0,A=void 0,z=void 0,y=void 0,H=void 0,F=void 0,C=void 0,M=void 0,K=void 0,Q=void 0,K=M=C=v=E=void 0,B=w-s,A=x-u,z=q-w,y=t-x,H=s-q,F=u-t;for(m=0;m<e;m++)if(E=a[f[m]].x,v=a[f[m]].y,!(E===q&&v===t||E===s&&v===u||E===w&&v===x)&&(C=E-q,M=v-t,K=E-s,Q=v-u,E-=w,v-=x,K=B*Q-A*K,C=H*M-F*C,M=z*v-y*E,-1E-10<=K&&-1E-10<=M&&-1E-10<=C)){m=!1;break a}m=
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|
+void 0,w=void 0,x=void 0,E=void 0,v=void 0,q=a[f[l]].x,t=a[f[l]].y,s=a[f[k]].x,u=a[f[k]].y,w=a[f[n]].x,x=a[f[n]].y;if(1E-10>(s-q)*(x-t)-(u-t)*(w-q))m=!1;else{var C=void 0,A=void 0,B=void 0,z=void 0,G=void 0,H=void 0,D=void 0,L=void 0,I=void 0,Q=void 0,I=L=D=v=E=void 0,C=w-s,A=x-u,B=q-w,z=t-x,G=s-q,H=u-t;for(m=0;m<e;m++)if(E=a[f[m]].x,v=a[f[m]].y,!(E===q&&v===t||E===s&&v===u||E===w&&v===x)&&(D=E-q,L=v-t,I=E-s,Q=v-u,E-=w,v-=x,I=C*Q-A*I,D=G*L-H*D,L=B*v-z*E,-1E-10<=I&&-1E-10<=L&&-1E-10<=D)){m=!1;break a}m=
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|
!0}}if(m){g.push([a[f[l]],a[f[k]],a[f[n]]]);h.push([f[l],f[k],f[n]]);l=k;for(n=k+1;n<e;l++,n++)f[l]=f[n];e--;p=2*e}}return d?h:g};a.Triangulate.area=b;return a})(THREE.FontUtils);THREE.typeface_js={faces:THREE.FontUtils.faces,loadFace:THREE.FontUtils.loadFace};"undefined"!==typeof self&&(self._typeface_js=THREE.typeface_js);
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THREE.Audio=function(a){THREE.Object3D.call(this);this.type="Audio";this.context=a.context;this.source=this.context.createBufferSource();this.source.onended=this.onEnded.bind(this);this.gain=this.context.createGain();this.gain.connect(this.context.destination);this.panner=this.context.createPanner();this.panner.connect(this.gain);this.autoplay=!1;this.startTime=0;this.playbackRate=1;this.isPlaying=!1};THREE.Audio.prototype=Object.create(THREE.Object3D.prototype);
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THREE.Audio.prototype.constructor=THREE.Audio;THREE.Audio.prototype.load=function(a){var b=this,c=new XMLHttpRequest;c.open("GET",a,!0);c.responseType="arraybuffer";c.onload=function(a){b.context.decodeAudioData(this.response,function(a){b.source.buffer=a;b.autoplay&&b.play()})};c.send();return this};
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@@ -733,11 +733,11 @@ a.x<=h.x))return!0}return d}var e=function(a){for(var b=[],c=new THREE.Path,d=0,
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a?!k:k;h=[];var n=[],p=[],m=0,q;n[m]=void 0;p[m]=[];for(var t=0,s=e.length;t<s;t++)f=e[t],q=f.getPoints(),g=THREE.Shape.Utils.isClockWise(q),(g=a?!g:g)?(!k&&n[m]&&m++,n[m]={s:new THREE.Shape,p:q},n[m].s.actions=f.actions,n[m].s.curves=f.curves,k&&m++,p[m]=[]):p[m].push({h:f,p:q[0]});if(!n[0])return c(e);if(1<n.length){t=!1;f=[];e=0;for(g=n.length;e<g;e++)h[e]=[];e=0;for(g=n.length;e<g;e++)for(k=p[e],m=0;m<k.length;m++){q=k[m];for(var s=!0,u=0;u<n.length;u++)d(q.p,n[u].p)&&(e!==u&&f.push({froms:e,
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tos:u,hole:m}),s?(s=!1,h[u].push(q)):t=!0);s&&h[e].push(q)}0<f.length&&(t||(p=h))}t=0;for(e=n.length;t<e;t++)for(h=n[t].s,l.push(h),f=p[t],g=0,k=f.length;g<k;g++)h.holes.push(f[g].h);return l};THREE.Shape=function(){THREE.Path.apply(this,arguments);this.holes=[]};THREE.Shape.prototype=Object.create(THREE.Path.prototype);THREE.Shape.prototype.constructor=THREE.Shape;THREE.Shape.prototype.extrude=function(a){return new THREE.ExtrudeGeometry(this,a)};
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THREE.Shape.prototype.makeGeometry=function(a){return new THREE.ShapeGeometry(this,a)};THREE.Shape.prototype.getPointsHoles=function(a){for(var b=[],c=0,d=this.holes.length;c<d;c++)b[c]=this.holes[c].getPoints(a);return b};THREE.Shape.prototype.extractAllPoints=function(a){return{shape:this.getPoints(a),holes:this.getPointsHoles(a)}};THREE.Shape.prototype.extractPoints=function(a){return this.extractAllPoints(a)};
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-THREE.Shape.Utils={triangulateShape:function(a,b){function c(a,b,c){return a.x!==b.x?a.x<b.x?a.x<=c.x&&c.x<=b.x:b.x<=c.x&&c.x<=a.x:a.y<b.y?a.y<=c.y&&c.y<=b.y:b.y<=c.y&&c.y<=a.y}function d(a,b,d,e,f){var g=b.x-a.x,h=b.y-a.y,k=e.x-d.x,l=e.y-d.y,n=a.x-d.x,p=a.y-d.y,z=h*k-g*l,y=h*n-g*p;if(1E-10<Math.abs(z)){if(0<z){if(0>y||y>z)return[];k=l*n-k*p;if(0>k||k>z)return[]}else{if(0<y||y<z)return[];k=l*n-k*p;if(0<k||k<z)return[]}if(0===k)return!f||0!==y&&y!==z?[a]:[];if(k===z)return!f||0!==y&&y!==z?[b]:[];if(0===
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-y)return[d];if(y===z)return[e];f=k/z;return[{x:a.x+f*g,y:a.y+f*h}]}if(0!==y||l*n!==k*p)return[];h=0===g&&0===h;k=0===k&&0===l;if(h&&k)return a.x!==d.x||a.y!==d.y?[]:[a];if(h)return c(d,e,a)?[a]:[];if(k)return c(a,b,d)?[d]:[];0!==g?(a.x<b.x?(g=a,k=a.x,h=b,a=b.x):(g=b,k=b.x,h=a,a=a.x),d.x<e.x?(b=d,z=d.x,l=e,d=e.x):(b=e,z=e.x,l=d,d=d.x)):(a.y<b.y?(g=a,k=a.y,h=b,a=b.y):(g=b,k=b.y,h=a,a=a.y),d.y<e.y?(b=d,z=d.y,l=e,d=e.y):(b=e,z=e.y,l=d,d=d.y));return k<=z?a<z?[]:a===z?f?[]:[b]:a<=d?[b,h]:[b,l]:k>d?[]:
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+THREE.Shape.Utils={triangulateShape:function(a,b){function c(a,b,c){return a.x!==b.x?a.x<b.x?a.x<=c.x&&c.x<=b.x:b.x<=c.x&&c.x<=a.x:a.y<b.y?a.y<=c.y&&c.y<=b.y:b.y<=c.y&&c.y<=a.y}function d(a,b,d,e,f){var g=b.x-a.x,h=b.y-a.y,k=e.x-d.x,l=e.y-d.y,n=a.x-d.x,p=a.y-d.y,B=h*k-g*l,z=h*n-g*p;if(1E-10<Math.abs(B)){if(0<B){if(0>z||z>B)return[];k=l*n-k*p;if(0>k||k>B)return[]}else{if(0<z||z<B)return[];k=l*n-k*p;if(0<k||k<B)return[]}if(0===k)return!f||0!==z&&z!==B?[a]:[];if(k===B)return!f||0!==z&&z!==B?[b]:[];if(0===
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+z)return[d];if(z===B)return[e];f=k/B;return[{x:a.x+f*g,y:a.y+f*h}]}if(0!==z||l*n!==k*p)return[];h=0===g&&0===h;k=0===k&&0===l;if(h&&k)return a.x!==d.x||a.y!==d.y?[]:[a];if(h)return c(d,e,a)?[a]:[];if(k)return c(a,b,d)?[d]:[];0!==g?(a.x<b.x?(g=a,k=a.x,h=b,a=b.x):(g=b,k=b.x,h=a,a=a.x),d.x<e.x?(b=d,B=d.x,l=e,d=e.x):(b=e,B=e.x,l=d,d=d.x)):(a.y<b.y?(g=a,k=a.y,h=b,a=b.y):(g=b,k=b.y,h=a,a=a.y),d.y<e.y?(b=d,B=d.y,l=e,d=e.y):(b=e,B=e.y,l=d,d=d.y));return k<=B?a<B?[]:a===B?f?[]:[b]:a<=d?[b,h]:[b,l]:k>d?[]:
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k===d?f?[]:[g]:a<=d?[g,h]:[g,l]}function e(a,b,c,d){var e=b.x-a.x,f=b.y-a.y;b=c.x-a.x;c=c.y-a.y;var g=d.x-a.x;d=d.y-a.y;a=e*c-f*b;e=e*d-f*g;return 1E-10<Math.abs(a)?(b=g*c-d*b,0<a?0<=e&&0<=b:0<=e||0<=b):0<e}var g,f,h,l,k,n={};h=a.concat();g=0;for(f=b.length;g<f;g++)Array.prototype.push.apply(h,b[g]);g=0;for(f=h.length;g<f;g++)k=h[g].x+":"+h[g].y,void 0!==n[k]&&console.warn("THREE.Shape: Duplicate point",k),n[k]=g;g=function(a,b){function c(a,b){var d=h.length-1,f=a-1;0>f&&(f=d);var g=a+1;g>d&&(g=
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-0);d=e(h[a],h[f],h[g],k[b]);if(!d)return!1;d=k.length-1;f=b-1;0>f&&(f=d);g=b+1;g>d&&(g=0);return(d=e(k[b],k[f],k[g],h[a]))?!0:!1}function f(a,b){var c,e;for(c=0;c<h.length;c++)if(e=c+1,e%=h.length,e=d(a,b,h[c],h[e],!0),0<e.length)return!0;return!1}function g(a,c){var e,f,h,k;for(e=0;e<l.length;e++)for(f=b[l[e]],h=0;h<f.length;h++)if(k=h+1,k%=f.length,k=d(a,c,f[h],f[k],!0),0<k.length)return!0;return!1}var h=a.concat(),k,l=[],n,p,A,z,y,H=[],F,C,M,K=0;for(n=b.length;K<n;K++)l.push(K);F=0;for(var Q=2*
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-l.length;0<l.length;){Q--;if(0>Q){console.log("Infinite Loop! Holes left:"+l.length+", Probably Hole outside Shape!");break}for(p=F;p<h.length;p++){A=h[p];n=-1;for(K=0;K<l.length;K++)if(z=l[K],y=A.x+":"+A.y+":"+z,void 0===H[y]){k=b[z];for(C=0;C<k.length;C++)if(z=k[C],c(p,C)&&!f(A,z)&&!g(A,z)){n=C;l.splice(K,1);F=h.slice(0,p+1);z=h.slice(p);C=k.slice(n);M=k.slice(0,n+1);h=F.concat(C).concat(M).concat(z);F=p;break}if(0<=n)break;H[y]=!0}if(0<=n)break}}return h}(a,b);var p=THREE.FontUtils.Triangulate(g,
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+0);d=e(h[a],h[f],h[g],k[b]);if(!d)return!1;d=k.length-1;f=b-1;0>f&&(f=d);g=b+1;g>d&&(g=0);return(d=e(k[b],k[f],k[g],h[a]))?!0:!1}function f(a,b){var c,e;for(c=0;c<h.length;c++)if(e=c+1,e%=h.length,e=d(a,b,h[c],h[e],!0),0<e.length)return!0;return!1}function g(a,c){var e,f,h,k;for(e=0;e<l.length;e++)for(f=b[l[e]],h=0;h<f.length;h++)if(k=h+1,k%=f.length,k=d(a,c,f[h],f[k],!0),0<k.length)return!0;return!1}var h=a.concat(),k,l=[],n,p,A,B,z,G=[],H,D,L,I=0;for(n=b.length;I<n;I++)l.push(I);H=0;for(var Q=2*
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+l.length;0<l.length;){Q--;if(0>Q){console.log("Infinite Loop! Holes left:"+l.length+", Probably Hole outside Shape!");break}for(p=H;p<h.length;p++){A=h[p];n=-1;for(I=0;I<l.length;I++)if(B=l[I],z=A.x+":"+A.y+":"+B,void 0===G[z]){k=b[B];for(D=0;D<k.length;D++)if(B=k[D],c(p,D)&&!f(A,B)&&!g(A,B)){n=D;l.splice(I,1);H=h.slice(0,p+1);B=h.slice(p);D=k.slice(n);L=k.slice(0,n+1);h=H.concat(D).concat(L).concat(B);H=p;break}if(0<=n)break;G[z]=!0}if(0<=n)break}}return h}(a,b);var p=THREE.FontUtils.Triangulate(g,
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!1);g=0;for(f=p.length;g<f;g++)for(l=p[g],h=0;3>h;h++)k=l[h].x+":"+l[h].y,k=n[k],void 0!==k&&(l[h]=k);return p.concat()},isClockWise:function(a){return 0>THREE.FontUtils.Triangulate.area(a)},b2p0:function(a,b){var c=1-a;return c*c*b},b2p1:function(a,b){return 2*(1-a)*a*b},b2p2:function(a,b){return a*a*b},b2:function(a,b,c,d){return this.b2p0(a,b)+this.b2p1(a,c)+this.b2p2(a,d)},b3p0:function(a,b){var c=1-a;return c*c*c*b},b3p1:function(a,b){var c=1-a;return 3*c*c*a*b},b3p2:function(a,b){return 3*(1-
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a)*a*a*b},b3p3:function(a,b){return a*a*a*b},b3:function(a,b,c,d,e){return this.b3p0(a,b)+this.b3p1(a,c)+this.b3p2(a,d)+this.b3p3(a,e)}};THREE.LineCurve=function(a,b){this.v1=a;this.v2=b};THREE.LineCurve.prototype=Object.create(THREE.Curve.prototype);THREE.LineCurve.prototype.constructor=THREE.LineCurve;THREE.LineCurve.prototype.getPoint=function(a){var b=this.v2.clone().sub(this.v1);b.multiplyScalar(a).add(this.v1);return b};THREE.LineCurve.prototype.getPointAt=function(a){return this.getPoint(a)};
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THREE.LineCurve.prototype.getTangent=function(a){return this.v2.clone().sub(this.v1).normalize()};THREE.QuadraticBezierCurve=function(a,b,c){this.v0=a;this.v1=b;this.v2=c};THREE.QuadraticBezierCurve.prototype=Object.create(THREE.Curve.prototype);THREE.QuadraticBezierCurve.prototype.constructor=THREE.QuadraticBezierCurve;
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@@ -756,8 +756,8 @@ THREE.CatmullRomCurve3=function(){function a(){}var b=new THREE.Vector3,c=new a,
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b*a};return THREE.Curve.create(function(a){this.points=a||[]},function(a){var f=this.points,h,l;l=f.length;2>l&&console.log("duh, you need at least 2 points");a*=l-1;h=Math.floor(a);a-=h;0===a&&h===l-1&&(h=l-2,a=1);var k,n,p;0===h?(b.subVectors(f[0],f[1]).add(f[0]),k=b):k=f[h-1];n=f[h];p=f[h+1];h+2<l?f=f[h+2]:(b.subVectors(f[l-1],f[l-2]).add(f[l-2]),f=b);if(void 0===this.type||"centripetal"===this.type||"chordal"===this.type){var m="chordal"===this.type?.5:.25;l=Math.pow(k.distanceToSquared(n),m);
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h=Math.pow(n.distanceToSquared(p),m);m=Math.pow(p.distanceToSquared(f),m);1E-4>h&&(h=1);1E-4>l&&(l=h);1E-4>m&&(m=h);c.initNonuniformCatmullRom(k.x,n.x,p.x,f.x,l,h,m);d.initNonuniformCatmullRom(k.y,n.y,p.y,f.y,l,h,m);e.initNonuniformCatmullRom(k.z,n.z,p.z,f.z,l,h,m)}else"catmullrom"===this.type&&(l=void 0!==this.tension?this.tension:.5,c.initCatmullRom(k.x,n.x,p.x,f.x,l),d.initCatmullRom(k.y,n.y,p.y,f.y,l),e.initCatmullRom(k.z,n.z,p.z,f.z,l));return new THREE.Vector3(c.calc(a),d.calc(a),e.calc(a))})}();
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THREE.ClosedSplineCurve3=THREE.Curve.create(function(a){this.points=void 0==a?[]:a},function(a){var b=this.points;a*=b.length-0;var c=Math.floor(a);a-=c;var c=c+(0<c?0:(Math.floor(Math.abs(c)/b.length)+1)*b.length),d=b[(c-1)%b.length],e=b[c%b.length],g=b[(c+1)%b.length],b=b[(c+2)%b.length],c=new THREE.Vector3;c.x=THREE.Curve.Utils.interpolate(d.x,e.x,g.x,b.x,a);c.y=THREE.Curve.Utils.interpolate(d.y,e.y,g.y,b.y,a);c.z=THREE.Curve.Utils.interpolate(d.z,e.z,g.z,b.z,a);return c});
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-THREE.BoxGeometry=function(a,b,c,d,e,g){function f(a,b,c,d,e,f,g,s){var u,w=h.widthSegments,x=h.heightSegments,E=e/2,v=f/2,B=h.vertices.length;if("x"===a&&"y"===b||"y"===a&&"x"===b)u="z";else if("x"===a&&"z"===b||"z"===a&&"x"===b)u="y",x=h.depthSegments;else if("z"===a&&"y"===b||"y"===a&&"z"===b)u="x",w=h.depthSegments;var A=w+1,z=x+1,y=e/w,H=f/x,F=new THREE.Vector3;F[u]=0<g?1:-1;for(e=0;e<z;e++)for(f=0;f<A;f++){var C=new THREE.Vector3;C[a]=(f*y-E)*c;C[b]=(e*H-v)*d;C[u]=g;h.vertices.push(C)}for(e=
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-0;e<x;e++)for(f=0;f<w;f++)v=f+A*e,a=f+A*(e+1),b=f+1+A*(e+1),c=f+1+A*e,d=new THREE.Vector2(f/w,1-e/x),g=new THREE.Vector2(f/w,1-(e+1)/x),u=new THREE.Vector2((f+1)/w,1-(e+1)/x),E=new THREE.Vector2((f+1)/w,1-e/x),v=new THREE.Face3(v+B,a+B,c+B),v.normal.copy(F),v.vertexNormals.push(F.clone(),F.clone(),F.clone()),v.materialIndex=s,h.faces.push(v),h.faceVertexUvs[0].push([d,g,E]),v=new THREE.Face3(a+B,b+B,c+B),v.normal.copy(F),v.vertexNormals.push(F.clone(),F.clone(),F.clone()),v.materialIndex=s,h.faces.push(v),
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+THREE.BoxGeometry=function(a,b,c,d,e,g){function f(a,b,c,d,e,f,g,s){var u,w=h.widthSegments,x=h.heightSegments,E=e/2,v=f/2,C=h.vertices.length;if("x"===a&&"y"===b||"y"===a&&"x"===b)u="z";else if("x"===a&&"z"===b||"z"===a&&"x"===b)u="y",x=h.depthSegments;else if("z"===a&&"y"===b||"y"===a&&"z"===b)u="x",w=h.depthSegments;var A=w+1,B=x+1,z=e/w,G=f/x,H=new THREE.Vector3;H[u]=0<g?1:-1;for(e=0;e<B;e++)for(f=0;f<A;f++){var D=new THREE.Vector3;D[a]=(f*z-E)*c;D[b]=(e*G-v)*d;D[u]=g;h.vertices.push(D)}for(e=
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+0;e<x;e++)for(f=0;f<w;f++)v=f+A*e,a=f+A*(e+1),b=f+1+A*(e+1),c=f+1+A*e,d=new THREE.Vector2(f/w,1-e/x),g=new THREE.Vector2(f/w,1-(e+1)/x),u=new THREE.Vector2((f+1)/w,1-(e+1)/x),E=new THREE.Vector2((f+1)/w,1-e/x),v=new THREE.Face3(v+C,a+C,c+C),v.normal.copy(H),v.vertexNormals.push(H.clone(),H.clone(),H.clone()),v.materialIndex=s,h.faces.push(v),h.faceVertexUvs[0].push([d,g,E]),v=new THREE.Face3(a+C,b+C,c+C),v.normal.copy(H),v.vertexNormals.push(H.clone(),H.clone(),H.clone()),v.materialIndex=s,h.faces.push(v),
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h.faceVertexUvs[0].push([g.clone(),u,E.clone()])}THREE.Geometry.call(this);this.type="BoxGeometry";this.parameters={width:a,height:b,depth:c,widthSegments:d,heightSegments:e,depthSegments:g};this.widthSegments=d||1;this.heightSegments=e||1;this.depthSegments=g||1;var h=this;d=a/2;e=b/2;g=c/2;f("z","y",-1,-1,c,b,d,0);f("z","y",1,-1,c,b,-d,1);f("x","z",1,1,a,c,e,2);f("x","z",1,-1,a,c,-e,3);f("x","y",1,-1,a,b,g,4);f("x","y",-1,-1,a,b,-g,5);this.mergeVertices()};THREE.BoxGeometry.prototype=Object.create(THREE.Geometry.prototype);
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THREE.BoxGeometry.prototype.constructor=THREE.BoxGeometry;THREE.BoxGeometry.prototype.clone=function(){var a=this.parameters;return new THREE.BoxGeometry(a.width,a.height,a.depth,a.widthSegments,a.heightSegments,a.depthSegments)};THREE.CubeGeometry=THREE.BoxGeometry;THREE.CircleGeometry=function(a,b,c,d){THREE.Geometry.call(this);this.type="CircleGeometry";this.parameters={radius:a,segments:b,thetaStart:c,thetaLength:d};this.fromBufferGeometry(new THREE.CircleBufferGeometry(a,b,c,d))};
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THREE.CircleGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.CircleGeometry.prototype.constructor=THREE.CircleGeometry;THREE.CircleGeometry.prototype.clone=function(){var a=this.parameters;return new THREE.CircleGeometry(a.radius,a.segments,a.thetaStart,a.thetaLength)};
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@@ -766,20 +766,20 @@ THREE.CircleBufferGeometry=function(a,b,c,d){THREE.BufferGeometry.call(this);thi
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THREE.CircleBufferGeometry.prototype.clone=function(){var a=this.parameters;return new THREE.CircleBufferGeometry(a.radius,a.segments,a.thetaStart,a.thetaLength)};
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THREE.CylinderGeometry=function(a,b,c,d,e,g,f,h){THREE.Geometry.call(this);this.type="CylinderGeometry";this.parameters={radiusTop:a,radiusBottom:b,height:c,radialSegments:d,heightSegments:e,openEnded:g,thetaStart:f,thetaLength:h};a=void 0!==a?a:20;b=void 0!==b?b:20;c=void 0!==c?c:100;d=d||8;e=e||1;g=void 0!==g?g:!1;f=void 0!==f?f:0;h=void 0!==h?h:2*Math.PI;var l=c/2,k,n,p=[],m=[];for(n=0;n<=e;n++){var q=[],t=[],s=n/e,u=s*(b-a)+a;for(k=0;k<=d;k++){var w=k/d,x=new THREE.Vector3;x.x=u*Math.sin(w*h+
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f);x.y=-s*c+l;x.z=u*Math.cos(w*h+f);this.vertices.push(x);q.push(this.vertices.length-1);t.push(new THREE.Vector2(w,1-s))}p.push(q);m.push(t)}c=(b-a)/c;for(k=0;k<d;k++)for(0!==a?(f=this.vertices[p[0][k]].clone(),h=this.vertices[p[0][k+1]].clone()):(f=this.vertices[p[1][k]].clone(),h=this.vertices[p[1][k+1]].clone()),f.setY(Math.sqrt(f.x*f.x+f.z*f.z)*c).normalize(),h.setY(Math.sqrt(h.x*h.x+h.z*h.z)*c).normalize(),n=0;n<e;n++){var q=p[n][k],t=p[n+1][k],s=p[n+1][k+1],u=p[n][k+1],w=f.clone(),x=f.clone(),
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-E=h.clone(),v=h.clone(),B=m[n][k].clone(),A=m[n+1][k].clone(),z=m[n+1][k+1].clone(),y=m[n][k+1].clone();this.faces.push(new THREE.Face3(q,t,u,[w,x,v]));this.faceVertexUvs[0].push([B,A,y]);this.faces.push(new THREE.Face3(t,s,u,[x.clone(),E,v.clone()]));this.faceVertexUvs[0].push([A.clone(),z,y.clone()])}if(!1===g&&0<a)for(this.vertices.push(new THREE.Vector3(0,l,0)),k=0;k<d;k++)q=p[0][k],t=p[0][k+1],s=this.vertices.length-1,w=new THREE.Vector3(0,1,0),x=new THREE.Vector3(0,1,0),E=new THREE.Vector3(0,
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-1,0),B=m[0][k].clone(),A=m[0][k+1].clone(),z=new THREE.Vector2(A.x,0),this.faces.push(new THREE.Face3(q,t,s,[w,x,E],void 0,1)),this.faceVertexUvs[0].push([B,A,z]);if(!1===g&&0<b)for(this.vertices.push(new THREE.Vector3(0,-l,0)),k=0;k<d;k++)q=p[e][k+1],t=p[e][k],s=this.vertices.length-1,w=new THREE.Vector3(0,-1,0),x=new THREE.Vector3(0,-1,0),E=new THREE.Vector3(0,-1,0),B=m[e][k+1].clone(),A=m[e][k].clone(),z=new THREE.Vector2(A.x,1),this.faces.push(new THREE.Face3(q,t,s,[w,x,E],void 0,2)),this.faceVertexUvs[0].push([B,
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-A,z]);this.computeFaceNormals()};THREE.CylinderGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.CylinderGeometry.prototype.constructor=THREE.CylinderGeometry;THREE.CylinderGeometry.prototype.clone=function(){var a=this.parameters;return new THREE.CylinderGeometry(a.radiusTop,a.radiusBottom,a.height,a.radialSegments,a.heightSegments,a.openEnded,a.thetaStart,a.thetaLength)};
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+E=h.clone(),v=h.clone(),C=m[n][k].clone(),A=m[n+1][k].clone(),B=m[n+1][k+1].clone(),z=m[n][k+1].clone();this.faces.push(new THREE.Face3(q,t,u,[w,x,v]));this.faceVertexUvs[0].push([C,A,z]);this.faces.push(new THREE.Face3(t,s,u,[x.clone(),E,v.clone()]));this.faceVertexUvs[0].push([A.clone(),B,z.clone()])}if(!1===g&&0<a)for(this.vertices.push(new THREE.Vector3(0,l,0)),k=0;k<d;k++)q=p[0][k],t=p[0][k+1],s=this.vertices.length-1,w=new THREE.Vector3(0,1,0),x=new THREE.Vector3(0,1,0),E=new THREE.Vector3(0,
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+1,0),C=m[0][k].clone(),A=m[0][k+1].clone(),B=new THREE.Vector2(A.x,0),this.faces.push(new THREE.Face3(q,t,s,[w,x,E],void 0,1)),this.faceVertexUvs[0].push([C,A,B]);if(!1===g&&0<b)for(this.vertices.push(new THREE.Vector3(0,-l,0)),k=0;k<d;k++)q=p[e][k+1],t=p[e][k],s=this.vertices.length-1,w=new THREE.Vector3(0,-1,0),x=new THREE.Vector3(0,-1,0),E=new THREE.Vector3(0,-1,0),C=m[e][k+1].clone(),A=m[e][k].clone(),B=new THREE.Vector2(A.x,1),this.faces.push(new THREE.Face3(q,t,s,[w,x,E],void 0,2)),this.faceVertexUvs[0].push([C,
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+A,B]);this.computeFaceNormals()};THREE.CylinderGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.CylinderGeometry.prototype.constructor=THREE.CylinderGeometry;THREE.CylinderGeometry.prototype.clone=function(){var a=this.parameters;return new THREE.CylinderGeometry(a.radiusTop,a.radiusBottom,a.height,a.radialSegments,a.heightSegments,a.openEnded,a.thetaStart,a.thetaLength)};
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THREE.EdgesGeometry=function(a,b){function c(a,b){return a-b}THREE.BufferGeometry.call(this);var d=Math.cos(THREE.Math.degToRad(void 0!==b?b:1)),e=[0,0],g={},f=["a","b","c"],h;a instanceof THREE.BufferGeometry?(h=new THREE.Geometry,h.fromBufferGeometry(a)):h=a.clone();h.mergeVertices();h.computeFaceNormals();var l=h.vertices;h=h.faces;for(var k=0,n=h.length;k<n;k++)for(var p=h[k],m=0;3>m;m++){e[0]=p[f[m]];e[1]=p[f[(m+1)%3]];e.sort(c);var q=e.toString();void 0===g[q]?g[q]={vert1:e[0],vert2:e[1],face1:k,
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face2:void 0}:g[q].face2=k}e=[];for(q in g)if(f=g[q],void 0===f.face2||h[f.face1].normal.dot(h[f.face2].normal)<=d)k=l[f.vert1],e.push(k.x),e.push(k.y),e.push(k.z),k=l[f.vert2],e.push(k.x),e.push(k.y),e.push(k.z);this.addAttribute("position",new THREE.BufferAttribute(new Float32Array(e),3))};THREE.EdgesGeometry.prototype=Object.create(THREE.BufferGeometry.prototype);THREE.EdgesGeometry.prototype.constructor=THREE.EdgesGeometry;
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THREE.ExtrudeGeometry=function(a,b){"undefined"!==typeof a&&(THREE.Geometry.call(this),this.type="ExtrudeGeometry",a=Array.isArray(a)?a:[a],this.addShapeList(a,b),this.computeFaceNormals())};THREE.ExtrudeGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.ExtrudeGeometry.prototype.constructor=THREE.ExtrudeGeometry;THREE.ExtrudeGeometry.prototype.addShapeList=function(a,b){for(var c=a.length,d=0;d<c;d++)this.addShape(a[d],b)};
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THREE.ExtrudeGeometry.prototype.addShape=function(a,b){function c(a,b,c){b||console.error("THREE.ExtrudeGeometry: vec does not exist");return b.clone().multiplyScalar(c).add(a)}function d(a,b,c){var d=1,d=a.x-b.x,e=a.y-b.y,f=c.x-a.x,g=c.y-a.y,h=d*d+e*e;if(1E-10<Math.abs(d*g-e*f)){var k=Math.sqrt(h),l=Math.sqrt(f*f+g*g),h=b.x-e/k;b=b.y+d/k;f=((c.x-g/l-h)*g-(c.y+f/l-b)*f)/(d*g-e*f);c=h+d*f-a.x;a=b+e*f-a.y;d=c*c+a*a;if(2>=d)return new THREE.Vector2(c,a);d=Math.sqrt(d/2)}else a=!1,1E-10<d?1E-10<f&&(a=
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-!0):-1E-10>d?-1E-10>f&&(a=!0):Math.sign(e)===Math.sign(g)&&(a=!0),a?(c=-e,a=d,d=Math.sqrt(h)):(c=d,a=e,d=Math.sqrt(h/2));return new THREE.Vector2(c/d,a/d)}function e(a,b){var c,d;for(G=a.length;0<=--G;){c=G;d=G-1;0>d&&(d=a.length-1);for(var e=0,f=q+2*n,e=0;e<f;e++){var g=R*e,h=R*(e+1),k=b+c+g,g=b+d+g,l=b+d+h,h=b+c+h,k=k+M,g=g+M,l=l+M,h=h+M;C.faces.push(new THREE.Face3(k,g,h,null,null,x));C.faces.push(new THREE.Face3(g,l,h,null,null,x));k=E.generateSideWallUV(C,k,g,l,h);C.faceVertexUvs[0].push([k[0],
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-k[1],k[3]]);C.faceVertexUvs[0].push([k[1],k[2],k[3]])}}}function g(a,b,c){C.vertices.push(new THREE.Vector3(a,b,c))}function f(a,b,c){a+=M;b+=M;c+=M;C.faces.push(new THREE.Face3(a,b,c,null,null,w));a=E.generateTopUV(C,a,b,c);C.faceVertexUvs[0].push(a)}var h=void 0!==b.amount?b.amount:100,l=void 0!==b.bevelThickness?b.bevelThickness:6,k=void 0!==b.bevelSize?b.bevelSize:l-2,n=void 0!==b.bevelSegments?b.bevelSegments:3,p=void 0!==b.bevelEnabled?b.bevelEnabled:!0,m=void 0!==b.curveSegments?b.curveSegments:
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-12,q=void 0!==b.steps?b.steps:1,t=b.extrudePath,s,u=!1,w=b.material,x=b.extrudeMaterial,E=void 0!==b.UVGenerator?b.UVGenerator:THREE.ExtrudeGeometry.WorldUVGenerator,v,B,A,z;t&&(s=t.getSpacedPoints(q),u=!0,p=!1,v=void 0!==b.frames?b.frames:new THREE.TubeGeometry.FrenetFrames(t,q,!1),B=new THREE.Vector3,A=new THREE.Vector3,z=new THREE.Vector3);p||(k=l=n=0);var y,H,F,C=this,M=this.vertices.length,t=a.extractPoints(m),m=t.shape,K=t.holes;if(t=!THREE.Shape.Utils.isClockWise(m)){m=m.reverse();H=0;for(F=
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-K.length;H<F;H++)y=K[H],THREE.Shape.Utils.isClockWise(y)&&(K[H]=y.reverse());t=!1}var Q=THREE.Shape.Utils.triangulateShape(m,K),N=m;H=0;for(F=K.length;H<F;H++)y=K[H],m=m.concat(y);var I,D,L,U,P,R=m.length,T,V=Q.length,t=[],G=0;L=N.length;I=L-1;for(D=G+1;G<L;G++,I++,D++)I===L&&(I=0),D===L&&(D=0),t[G]=d(N[G],N[I],N[D]);var Z=[],Y,ga=t.concat();H=0;for(F=K.length;H<F;H++){y=K[H];Y=[];G=0;L=y.length;I=L-1;for(D=G+1;G<L;G++,I++,D++)I===L&&(I=0),D===L&&(D=0),Y[G]=d(y[G],y[I],y[D]);Z.push(Y);ga=ga.concat(Y)}for(I=
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-0;I<n;I++){L=I/n;U=l*(1-L);D=k*Math.sin(L*Math.PI/2);G=0;for(L=N.length;G<L;G++)P=c(N[G],t[G],D),g(P.x,P.y,-U);H=0;for(F=K.length;H<F;H++)for(y=K[H],Y=Z[H],G=0,L=y.length;G<L;G++)P=c(y[G],Y[G],D),g(P.x,P.y,-U)}D=k;for(G=0;G<R;G++)P=p?c(m[G],ga[G],D):m[G],u?(A.copy(v.normals[0]).multiplyScalar(P.x),B.copy(v.binormals[0]).multiplyScalar(P.y),z.copy(s[0]).add(A).add(B),g(z.x,z.y,z.z)):g(P.x,P.y,0);for(L=1;L<=q;L++)for(G=0;G<R;G++)P=p?c(m[G],ga[G],D):m[G],u?(A.copy(v.normals[L]).multiplyScalar(P.x),B.copy(v.binormals[L]).multiplyScalar(P.y),
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-z.copy(s[L]).add(A).add(B),g(z.x,z.y,z.z)):g(P.x,P.y,h/q*L);for(I=n-1;0<=I;I--){L=I/n;U=l*(1-L);D=k*Math.sin(L*Math.PI/2);G=0;for(L=N.length;G<L;G++)P=c(N[G],t[G],D),g(P.x,P.y,h+U);H=0;for(F=K.length;H<F;H++)for(y=K[H],Y=Z[H],G=0,L=y.length;G<L;G++)P=c(y[G],Y[G],D),u?g(P.x,P.y+s[q-1].y,s[q-1].x+U):g(P.x,P.y,h+U)}(function(){if(p){var a;a=0*R;for(G=0;G<V;G++)T=Q[G],f(T[2]+a,T[1]+a,T[0]+a);a=q+2*n;a*=R;for(G=0;G<V;G++)T=Q[G],f(T[0]+a,T[1]+a,T[2]+a)}else{for(G=0;G<V;G++)T=Q[G],f(T[2],T[1],T[0]);for(G=
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-0;G<V;G++)T=Q[G],f(T[0]+R*q,T[1]+R*q,T[2]+R*q)}})();(function(){var a=0;e(N,a);a+=N.length;H=0;for(F=K.length;H<F;H++)y=K[H],e(y,a),a+=y.length})()};
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|
+!0):-1E-10>d?-1E-10>f&&(a=!0):Math.sign(e)===Math.sign(g)&&(a=!0),a?(c=-e,a=d,d=Math.sqrt(h)):(c=d,a=e,d=Math.sqrt(h/2));return new THREE.Vector2(c/d,a/d)}function e(a,b){var c,d;for(F=a.length;0<=--F;){c=F;d=F-1;0>d&&(d=a.length-1);for(var e=0,f=q+2*n,e=0;e<f;e++){var g=R*e,h=R*(e+1),k=b+c+g,g=b+d+g,l=b+d+h,h=b+c+h,k=k+L,g=g+L,l=l+L,h=h+L;D.faces.push(new THREE.Face3(k,g,h,null,null,x));D.faces.push(new THREE.Face3(g,l,h,null,null,x));k=E.generateSideWallUV(D,k,g,l,h);D.faceVertexUvs[0].push([k[0],
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+k[1],k[3]]);D.faceVertexUvs[0].push([k[1],k[2],k[3]])}}}function g(a,b,c){D.vertices.push(new THREE.Vector3(a,b,c))}function f(a,b,c){a+=L;b+=L;c+=L;D.faces.push(new THREE.Face3(a,b,c,null,null,w));a=E.generateTopUV(D,a,b,c);D.faceVertexUvs[0].push(a)}var h=void 0!==b.amount?b.amount:100,l=void 0!==b.bevelThickness?b.bevelThickness:6,k=void 0!==b.bevelSize?b.bevelSize:l-2,n=void 0!==b.bevelSegments?b.bevelSegments:3,p=void 0!==b.bevelEnabled?b.bevelEnabled:!0,m=void 0!==b.curveSegments?b.curveSegments:
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+12,q=void 0!==b.steps?b.steps:1,t=b.extrudePath,s,u=!1,w=b.material,x=b.extrudeMaterial,E=void 0!==b.UVGenerator?b.UVGenerator:THREE.ExtrudeGeometry.WorldUVGenerator,v,C,A,B;t&&(s=t.getSpacedPoints(q),u=!0,p=!1,v=void 0!==b.frames?b.frames:new THREE.TubeGeometry.FrenetFrames(t,q,!1),C=new THREE.Vector3,A=new THREE.Vector3,B=new THREE.Vector3);p||(k=l=n=0);var z,G,H,D=this,L=this.vertices.length,t=a.extractPoints(m),m=t.shape,I=t.holes;if(t=!THREE.Shape.Utils.isClockWise(m)){m=m.reverse();G=0;for(H=
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+I.length;G<H;G++)z=I[G],THREE.Shape.Utils.isClockWise(z)&&(I[G]=z.reverse());t=!1}var Q=THREE.Shape.Utils.triangulateShape(m,I),M=m;G=0;for(H=I.length;G<H;G++)z=I[G],m=m.concat(z);var P,y,K,U,O,R=m.length,T,fa=Q.length,t=[],F=0;K=M.length;P=K-1;for(y=F+1;F<K;F++,P++,y++)P===K&&(P=0),y===K&&(y=0),t[F]=d(M[F],M[P],M[y]);var Z=[],V,$=t.concat();G=0;for(H=I.length;G<H;G++){z=I[G];V=[];F=0;K=z.length;P=K-1;for(y=F+1;F<K;F++,P++,y++)P===K&&(P=0),y===K&&(y=0),V[F]=d(z[F],z[P],z[y]);Z.push(V);$=$.concat(V)}for(P=
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+0;P<n;P++){K=P/n;U=l*(1-K);y=k*Math.sin(K*Math.PI/2);F=0;for(K=M.length;F<K;F++)O=c(M[F],t[F],y),g(O.x,O.y,-U);G=0;for(H=I.length;G<H;G++)for(z=I[G],V=Z[G],F=0,K=z.length;F<K;F++)O=c(z[F],V[F],y),g(O.x,O.y,-U)}y=k;for(F=0;F<R;F++)O=p?c(m[F],$[F],y):m[F],u?(A.copy(v.normals[0]).multiplyScalar(O.x),C.copy(v.binormals[0]).multiplyScalar(O.y),B.copy(s[0]).add(A).add(C),g(B.x,B.y,B.z)):g(O.x,O.y,0);for(K=1;K<=q;K++)for(F=0;F<R;F++)O=p?c(m[F],$[F],y):m[F],u?(A.copy(v.normals[K]).multiplyScalar(O.x),C.copy(v.binormals[K]).multiplyScalar(O.y),
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+B.copy(s[K]).add(A).add(C),g(B.x,B.y,B.z)):g(O.x,O.y,h/q*K);for(P=n-1;0<=P;P--){K=P/n;U=l*(1-K);y=k*Math.sin(K*Math.PI/2);F=0;for(K=M.length;F<K;F++)O=c(M[F],t[F],y),g(O.x,O.y,h+U);G=0;for(H=I.length;G<H;G++)for(z=I[G],V=Z[G],F=0,K=z.length;F<K;F++)O=c(z[F],V[F],y),u?g(O.x,O.y+s[q-1].y,s[q-1].x+U):g(O.x,O.y,h+U)}(function(){if(p){var a;a=0*R;for(F=0;F<fa;F++)T=Q[F],f(T[2]+a,T[1]+a,T[0]+a);a=q+2*n;a*=R;for(F=0;F<fa;F++)T=Q[F],f(T[0]+a,T[1]+a,T[2]+a)}else{for(F=0;F<fa;F++)T=Q[F],f(T[2],T[1],T[0]);for(F=
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+0;F<fa;F++)T=Q[F],f(T[0]+R*q,T[1]+R*q,T[2]+R*q)}})();(function(){var a=0;e(M,a);a+=M.length;G=0;for(H=I.length;G<H;G++)z=I[G],e(z,a),a+=z.length})()};
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THREE.ExtrudeGeometry.WorldUVGenerator={generateTopUV:function(a,b,c,d){a=a.vertices;b=a[b];c=a[c];d=a[d];return[new THREE.Vector2(b.x,b.y),new THREE.Vector2(c.x,c.y),new THREE.Vector2(d.x,d.y)]},generateSideWallUV:function(a,b,c,d,e){a=a.vertices;b=a[b];c=a[c];d=a[d];e=a[e];return.01>Math.abs(b.y-c.y)?[new THREE.Vector2(b.x,1-b.z),new THREE.Vector2(c.x,1-c.z),new THREE.Vector2(d.x,1-d.z),new THREE.Vector2(e.x,1-e.z)]:[new THREE.Vector2(b.y,1-b.z),new THREE.Vector2(c.y,1-c.z),new THREE.Vector2(d.y,
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1-d.z),new THREE.Vector2(e.y,1-e.z)]}};THREE.ShapeGeometry=function(a,b){THREE.Geometry.call(this);this.type="ShapeGeometry";!1===Array.isArray(a)&&(a=[a]);this.addShapeList(a,b);this.computeFaceNormals()};THREE.ShapeGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.ShapeGeometry.prototype.constructor=THREE.ShapeGeometry;THREE.ShapeGeometry.prototype.addShapeList=function(a,b){for(var c=0,d=a.length;c<d;c++)this.addShape(a[c],b);return this};
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THREE.ShapeGeometry.prototype.addShape=function(a,b){void 0===b&&(b={});var c=b.material,d=void 0===b.UVGenerator?THREE.ExtrudeGeometry.WorldUVGenerator:b.UVGenerator,e,g,f,h=this.vertices.length;e=a.extractPoints(void 0!==b.curveSegments?b.curveSegments:12);var l=e.shape,k=e.holes;if(!THREE.Shape.Utils.isClockWise(l))for(l=l.reverse(),e=0,g=k.length;e<g;e++)f=k[e],THREE.Shape.Utils.isClockWise(f)&&(k[e]=f.reverse());var n=THREE.Shape.Utils.triangulateShape(l,k);e=0;for(g=k.length;e<g;e++)f=k[e],
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@@ -796,7 +796,7 @@ THREE.RingGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.RingG
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THREE.SphereGeometry=function(a,b,c,d,e,g,f){THREE.Geometry.call(this);this.type="SphereGeometry";this.parameters={radius:a,widthSegments:b,heightSegments:c,phiStart:d,phiLength:e,thetaStart:g,thetaLength:f};this.fromBufferGeometry(new THREE.SphereBufferGeometry(a,b,c,d,e,g,f))};THREE.SphereGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.SphereGeometry.prototype.constructor=THREE.SphereGeometry;
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THREE.SphereGeometry.prototype.clone=function(){var a=this.parameters;return new THREE.SphereGeometry(a.radius,a.widthSegments,a.heightSegments,a.phiStart,a.phiLength,a.thetaStart,a.thetaLength)};
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THREE.SphereBufferGeometry=function(a,b,c,d,e,g,f){THREE.BufferGeometry.call(this);this.type="SphereBufferGeometry";this.parameters={radius:a,widthSegments:b,heightSegments:c,phiStart:d,phiLength:e,thetaStart:g,thetaLength:f};a=a||50;b=Math.max(3,Math.floor(b)||8);c=Math.max(2,Math.floor(c)||6);d=void 0!==d?d:0;e=void 0!==e?e:2*Math.PI;g=void 0!==g?g:0;f=void 0!==f?f:Math.PI;for(var h=g+f,l=(b+1)*(c+1),k=new THREE.BufferAttribute(new Float32Array(3*l),3),n=new THREE.BufferAttribute(new Float32Array(3*
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-l),3),l=new THREE.BufferAttribute(new Float32Array(2*l),2),p=0,m=[],q=new THREE.Vector3,t=0;t<=c;t++){for(var s=[],u=t/c,w=0;w<=b;w++){var x=w/b,E=-a*Math.cos(d+x*e)*Math.sin(g+u*f),v=a*Math.cos(g+u*f),B=a*Math.sin(d+x*e)*Math.sin(g+u*f);q.set(E,v,B).normalize();k.setXYZ(p,E,v,B);n.setXYZ(p,q.x,q.y,q.z);l.setXY(p,x,1-u);s.push(p);p++}m.push(s)}d=[];for(t=0;t<c;t++)for(w=0;w<b;w++)e=m[t][w+1],f=m[t][w],p=m[t+1][w],q=m[t+1][w+1],(0!==t||0<g)&&d.push(e,f,q),(t!==c-1||h<Math.PI)&&d.push(f,p,q);this.setIndex(new (65535<
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+l),3),l=new THREE.BufferAttribute(new Float32Array(2*l),2),p=0,m=[],q=new THREE.Vector3,t=0;t<=c;t++){for(var s=[],u=t/c,w=0;w<=b;w++){var x=w/b,E=-a*Math.cos(d+x*e)*Math.sin(g+u*f),v=a*Math.cos(g+u*f),C=a*Math.sin(d+x*e)*Math.sin(g+u*f);q.set(E,v,C).normalize();k.setXYZ(p,E,v,C);n.setXYZ(p,q.x,q.y,q.z);l.setXY(p,x,1-u);s.push(p);p++}m.push(s)}d=[];for(t=0;t<c;t++)for(w=0;w<b;w++)e=m[t][w+1],f=m[t][w],p=m[t+1][w],q=m[t+1][w+1],(0!==t||0<g)&&d.push(e,f,q),(t!==c-1||h<Math.PI)&&d.push(f,p,q);this.setIndex(new (65535<
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k.count?THREE.Uint32Attribute:THREE.Uint16Attribute)(d,1));this.addAttribute("position",k);this.addAttribute("normal",n);this.addAttribute("uv",l);this.boundingSphere=new THREE.Sphere(new THREE.Vector3,a)};THREE.SphereBufferGeometry.prototype=Object.create(THREE.BufferGeometry.prototype);THREE.SphereBufferGeometry.prototype.constructor=THREE.SphereBufferGeometry;
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THREE.SphereBufferGeometry.prototype.clone=function(){var a=this.parameters;return new THREE.SphereBufferGeometry(a.radius,a.widthSegments,a.heightSegments,a.phiStart,a.phiLength,a.thetaStart,a.thetaLength)};
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THREE.TextGeometry=function(a,b){b=b||{};var c=THREE.FontUtils.generateShapes(a,b);b.amount=void 0!==b.height?b.height:50;void 0===b.bevelThickness&&(b.bevelThickness=10);void 0===b.bevelSize&&(b.bevelSize=8);void 0===b.bevelEnabled&&(b.bevelEnabled=!1);THREE.ExtrudeGeometry.call(this,c,b);this.type="TextGeometry"};THREE.TextGeometry.prototype=Object.create(THREE.ExtrudeGeometry.prototype);THREE.TextGeometry.prototype.constructor=THREE.TextGeometry;
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