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@@ -9,6 +9,8 @@ function WebGLTextures( _gl, extensions, state, properties, capabilities, utils,
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const maxCubemapSize = capabilities.maxCubemapSize;
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const maxTextureSize = capabilities.maxTextureSize;
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const maxSamples = capabilities.maxSamples;
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+ const msaartcSupported = extensions.has( 'EXT_multisampled_render_to_texture' );
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+ const msaaExt = msaartcSupported ? extensions.get( 'EXT_multisampled_render_to_texture' ) : undefined;
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const _videoTextures = new WeakMap();
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let _canvas;
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@@ -859,22 +861,36 @@ function WebGLTextures( _gl, extensions, state, properties, capabilities, utils,
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const glType = utils.convert( texture.type );
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const glInternalFormat = getInternalFormat( texture.internalFormat, glFormat, glType );
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- if ( textureTarget === _gl.TEXTURE_3D || textureTarget === _gl.TEXTURE_2D_ARRAY ) {
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+ if ( ! renderTarget.hasExternalTextures ) {
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- state.texImage3D( textureTarget, 0, glInternalFormat, renderTarget.width, renderTarget.height, renderTarget.depth, 0, glFormat, glType, null );
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+ if ( textureTarget === _gl.TEXTURE_3D || textureTarget === _gl.TEXTURE_2D_ARRAY ) {
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- } else {
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+ state.texImage3D( textureTarget, 0, glInternalFormat, renderTarget.width, renderTarget.height, renderTarget.depth, 0, glFormat, glType, null );
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+
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+ } else {
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- state.texImage2D( textureTarget, 0, glInternalFormat, renderTarget.width, renderTarget.height, 0, glFormat, glType, null );
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+ state.texImage2D( textureTarget, 0, glInternalFormat, renderTarget.width, renderTarget.height, 0, glFormat, glType, null );
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+
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+ }
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}
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state.bindFramebuffer( _gl.FRAMEBUFFER, framebuffer );
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- _gl.framebufferTexture2D( _gl.FRAMEBUFFER, attachment, textureTarget, properties.get( texture ).__webglTexture, 0 );
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+ if ( renderTarget.useMultisampleRenderToTexture ) {
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+
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+ msaaExt.framebufferTexture2DMultisampleEXT( _gl.FRAMEBUFFER, attachment, textureTarget, properties.get( texture ).__webglTexture, 0, getRenderTargetSamples( renderTarget ) );
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+
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+ } else {
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+
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+ _gl.framebufferTexture2D( _gl.FRAMEBUFFER, attachment, textureTarget, properties.get( texture ).__webglTexture, 0 );
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+
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+ }
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+
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state.bindFramebuffer( _gl.FRAMEBUFFER, null );
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}
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+
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// Setup storage for internal depth/stencil buffers and bind to correct framebuffer
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function setupRenderBufferStorage( renderbuffer, renderTarget, isMultisample ) {
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@@ -884,7 +900,7 @@ function WebGLTextures( _gl, extensions, state, properties, capabilities, utils,
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let glInternalFormat = _gl.DEPTH_COMPONENT16;
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- if ( isMultisample ) {
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+ if ( isMultisample || renderTarget.useMultisampleRenderToTexture ) {
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const depthTexture = renderTarget.depthTexture;
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@@ -904,7 +920,15 @@ function WebGLTextures( _gl, extensions, state, properties, capabilities, utils,
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const samples = getRenderTargetSamples( renderTarget );
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- _gl.renderbufferStorageMultisample( _gl.RENDERBUFFER, samples, glInternalFormat, renderTarget.width, renderTarget.height );
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+ if ( renderTarget.useMultisampleRenderToTexture ) {
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+
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+ msaaExt.renderbufferStorageMultisampleEXT( _gl.RENDERBUFFER, samples, glInternalFormat, renderTarget.width, renderTarget.height );
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+
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+ } else {
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+
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+ _gl.renderbufferStorageMultisample( _gl.RENDERBUFFER, samples, glInternalFormat, renderTarget.width, renderTarget.height );
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+
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+ }
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} else {
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@@ -916,12 +940,16 @@ function WebGLTextures( _gl, extensions, state, properties, capabilities, utils,
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} else if ( renderTarget.depthBuffer && renderTarget.stencilBuffer ) {
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- if ( isMultisample ) {
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+ const samples = getRenderTargetSamples( renderTarget );
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- const samples = getRenderTargetSamples( renderTarget );
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+ if ( isMultisample && renderTarget.useMultisampleRenderbuffer ) {
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_gl.renderbufferStorageMultisample( _gl.RENDERBUFFER, samples, _gl.DEPTH24_STENCIL8, renderTarget.width, renderTarget.height );
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+ } else if ( renderTarget.useMultisampleRenderToTexture ) {
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+
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+ msaaExt.renderbufferStorageMultisampleEXT( _gl.RENDERBUFFER, samples, _gl.DEPTH24_STENCIL8, renderTarget.width, renderTarget.height );
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+
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} else {
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_gl.renderbufferStorage( _gl.RENDERBUFFER, _gl.DEPTH_STENCIL, renderTarget.width, renderTarget.height );
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@@ -939,13 +967,16 @@ function WebGLTextures( _gl, extensions, state, properties, capabilities, utils,
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const glFormat = utils.convert( texture.format );
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const glType = utils.convert( texture.type );
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const glInternalFormat = getInternalFormat( texture.internalFormat, glFormat, glType );
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+ const samples = getRenderTargetSamples( renderTarget );
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- if ( isMultisample ) {
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-
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- const samples = getRenderTargetSamples( renderTarget );
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+ if ( isMultisample && renderTarget.useMultisampleRenderbuffer ) {
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_gl.renderbufferStorageMultisample( _gl.RENDERBUFFER, samples, glInternalFormat, renderTarget.width, renderTarget.height );
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+ } else if ( renderTarget.useMultisampleRenderToTexture ) {
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+
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+ msaaExt.renderbufferStorageMultisampleEXT( _gl.RENDERBUFFER, samples, glInternalFormat, renderTarget.width, renderTarget.height );
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+
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} else {
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_gl.renderbufferStorage( _gl.RENDERBUFFER, glInternalFormat, renderTarget.width, renderTarget.height );
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@@ -986,14 +1017,31 @@ function WebGLTextures( _gl, extensions, state, properties, capabilities, utils,
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setTexture2D( renderTarget.depthTexture, 0 );
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const webglDepthTexture = properties.get( renderTarget.depthTexture ).__webglTexture;
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+ const samples = getRenderTargetSamples( renderTarget );
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if ( renderTarget.depthTexture.format === DepthFormat ) {
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- _gl.framebufferTexture2D( _gl.FRAMEBUFFER, _gl.DEPTH_ATTACHMENT, _gl.TEXTURE_2D, webglDepthTexture, 0 );
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+ if ( renderTarget.useMultisampleRenderToTexture ) {
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+
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+ msaaExt.framebufferTexture2DMultisampleEXT( _gl.FRAMEBUFFER, _gl.DEPTH_ATTACHMENT, _gl.TEXTURE_2D, webglDepthTexture, 0, samples );
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+
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+ } else {
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+
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+ _gl.framebufferTexture2D( _gl.FRAMEBUFFER, _gl.DEPTH_ATTACHMENT, _gl.TEXTURE_2D, webglDepthTexture, 0 );
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+
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+ }
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} else if ( renderTarget.depthTexture.format === DepthStencilFormat ) {
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- _gl.framebufferTexture2D( _gl.FRAMEBUFFER, _gl.DEPTH_STENCIL_ATTACHMENT, _gl.TEXTURE_2D, webglDepthTexture, 0 );
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+ if ( renderTarget.useMultisampleRenderToTexture ) {
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+
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+ msaaExt.framebufferTexture2DMultisampleEXT( _gl.FRAMEBUFFER, _gl.DEPTH_STENCIL_ATTACHMENT, _gl.TEXTURE_2D, webglDepthTexture, 0, samples );
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+
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+ } else {
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+
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+ _gl.framebufferTexture2D( _gl.FRAMEBUFFER, _gl.DEPTH_STENCIL_ATTACHMENT, _gl.TEXTURE_2D, webglDepthTexture, 0 );
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+
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+ }
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} else {
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@@ -1007,10 +1055,9 @@ function WebGLTextures( _gl, extensions, state, properties, capabilities, utils,
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function setupDepthRenderbuffer( renderTarget ) {
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const renderTargetProperties = properties.get( renderTarget );
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-
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const isCube = ( renderTarget.isWebGLCubeRenderTarget === true );
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- if ( renderTarget.depthTexture ) {
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+ if ( renderTarget.depthTexture && ! renderTarget.autoAllocateDepthBuffer ) {
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if ( isCube ) throw new Error( 'target.depthTexture not supported in Cube render targets' );
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@@ -1044,6 +1091,25 @@ function WebGLTextures( _gl, extensions, state, properties, capabilities, utils,
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}
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+ // rebind framebuffer with external textures
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+ function rebindTextures( renderTarget, colorTexture, depthTexture ) {
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+
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+ const renderTargetProperties = properties.get( renderTarget );
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+
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+ if ( colorTexture !== undefined ) {
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+
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+ setupFrameBufferTexture( renderTargetProperties.__webglFramebuffer, renderTarget, renderTarget.texture, _gl.COLOR_ATTACHMENT0, _gl.TEXTURE_2D );
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+
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+ }
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+
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+ if ( depthTexture !== undefined ) {
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+
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+ setupDepthRenderbuffer( renderTarget );
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+
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+ }
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+
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+ }
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+
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// Set up GL resources for the render target
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function setupRenderTarget( renderTarget ) {
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@@ -1056,7 +1122,12 @@ function WebGLTextures( _gl, extensions, state, properties, capabilities, utils,
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if ( renderTarget.isWebGLMultipleRenderTargets !== true ) {
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- textureProperties.__webglTexture = _gl.createTexture();
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+ if ( textureProperties.__webglTexture === undefined ) {
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+
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+ textureProperties.__webglTexture = _gl.createTexture();
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+
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+ }
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+
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textureProperties.__version = texture.version;
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info.memory.textures ++;
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@@ -1064,7 +1135,6 @@ function WebGLTextures( _gl, extensions, state, properties, capabilities, utils,
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const isCube = ( renderTarget.isWebGLCubeRenderTarget === true );
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const isMultipleRenderTargets = ( renderTarget.isWebGLMultipleRenderTargets === true );
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- const isMultisample = ( renderTarget.isWebGLMultisampleRenderTarget === true );
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const isRenderTarget3D = texture.isDataTexture3D || texture.isDataTexture2DArray;
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const supportsMips = isPowerOfTwo( renderTarget ) || isWebGL2;
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@@ -1120,7 +1190,7 @@ function WebGLTextures( _gl, extensions, state, properties, capabilities, utils,
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}
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- } else if ( isMultisample ) {
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+ } else if ( renderTarget.useMultisampleRenderbuffer ) {
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if ( isWebGL2 ) {
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@@ -1275,23 +1345,43 @@ function WebGLTextures( _gl, extensions, state, properties, capabilities, utils,
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function updateMultisampleRenderTarget( renderTarget ) {
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- if ( renderTarget.isWebGLMultisampleRenderTarget ) {
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+ if ( renderTarget.useMultisampleRenderbuffer ) {
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if ( isWebGL2 ) {
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const width = renderTarget.width;
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const height = renderTarget.height;
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let mask = _gl.COLOR_BUFFER_BIT;
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+ const invalidationArray = [ _gl.COLOR_ATTACHMENT0 ];
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+ const depthStyle = renderTarget.stencilBuffer ? _gl.DEPTH_STENCIL_ATTACHMENT : _gl.DEPTH_ATTACHMENT;
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+
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+ if ( renderTarget.depthBuffer ) {
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+
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+ invalidationArray.push( depthStyle );
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- if ( renderTarget.depthBuffer ) mask |= _gl.DEPTH_BUFFER_BIT;
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- if ( renderTarget.stencilBuffer ) mask |= _gl.STENCIL_BUFFER_BIT;
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+ }
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+
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+ if ( ! renderTarget.ignoreDepthForMultisampleCopy ) {
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+
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+ if ( renderTarget.depthBuffer ) mask |= _gl.DEPTH_BUFFER_BIT;
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+ if ( renderTarget.stencilBuffer ) mask |= _gl.STENCIL_BUFFER_BIT;
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+
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+ }
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const renderTargetProperties = properties.get( renderTarget );
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state.bindFramebuffer( _gl.READ_FRAMEBUFFER, renderTargetProperties.__webglMultisampledFramebuffer );
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state.bindFramebuffer( _gl.DRAW_FRAMEBUFFER, renderTargetProperties.__webglFramebuffer );
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+ if ( renderTarget.ignoreDepthForMultisampleCopy ) {
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+
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+ _gl.invalidateFramebuffer( _gl.READ_FRAMEBUFFER, [ depthStyle ] );
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+ _gl.invalidateFramebuffer( _gl.DRAW_FRAMEBUFFER, [ depthStyle ] );
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+
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+ }
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+
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_gl.blitFramebuffer( 0, 0, width, height, 0, 0, width, height, mask, _gl.NEAREST );
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+ _gl.invalidateFramebuffer( _gl.READ_FRAMEBUFFER, invalidationArray );
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state.bindFramebuffer( _gl.READ_FRAMEBUFFER, null );
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state.bindFramebuffer( _gl.DRAW_FRAMEBUFFER, renderTargetProperties.__webglMultisampledFramebuffer );
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@@ -1308,7 +1398,7 @@ function WebGLTextures( _gl, extensions, state, properties, capabilities, utils,
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function getRenderTargetSamples( renderTarget ) {
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- return ( isWebGL2 && renderTarget.isWebGLMultisampleRenderTarget ) ?
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+ return ( isWebGL2 && ( renderTarget.useMultisampleRenderbuffer || renderTarget.useMultisampleRenderToTexture ) ) ?
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Math.min( maxSamples, renderTarget.samples ) : 0;
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}
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@@ -1381,9 +1471,12 @@ function WebGLTextures( _gl, extensions, state, properties, capabilities, utils,
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this.setTexture2DArray = setTexture2DArray;
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this.setTexture3D = setTexture3D;
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this.setTextureCube = setTextureCube;
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+ this.rebindTextures = rebindTextures;
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this.setupRenderTarget = setupRenderTarget;
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this.updateRenderTargetMipmap = updateRenderTargetMipmap;
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this.updateMultisampleRenderTarget = updateMultisampleRenderTarget;
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+ this.setupDepthRenderbuffer = setupDepthRenderbuffer;
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+ this.setupFrameBufferTexture = setupFrameBufferTexture;
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this.safeSetTexture2D = safeSetTexture2D;
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this.safeSetTextureCube = safeSetTextureCube;
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