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Improved webgl_camera_array example.

Mr.doob 8 年之前
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b31e0007c4
共有 1 个文件被更改,包括 5 次插入1 次删除
  1. 5 1
      examples/webgl_camera_array.html

+ 5 - 1
examples/webgl_camera_array.html

@@ -38,7 +38,11 @@
 
 
 						var subcamera = new THREE.PerspectiveCamera( 40, ASPECT_RATIO, 0.1, 10 );
 						var subcamera = new THREE.PerspectiveCamera( 40, ASPECT_RATIO, 0.1, 10 );
 						subcamera.bounds = new THREE.Vector4( x / AMOUNT, y / AMOUNT, SIZE, SIZE );
 						subcamera.bounds = new THREE.Vector4( x / AMOUNT, y / AMOUNT, SIZE, SIZE );
-						subcamera.position.z = 3;
+						subcamera.position.x = ( x / AMOUNT ) - 0.5;
+						subcamera.position.y = 0.5 - ( y / AMOUNT );
+						subcamera.position.z = 1.5;
+						subcamera.position.multiplyScalar( 2 );
+						subcamera.lookAt( new THREE.Vector3() );
 						subcamera.updateMatrixWorld();
 						subcamera.updateMatrixWorld();
 						cameras.push( subcamera );
 						cameras.push( subcamera );