|
@@ -38,7 +38,11 @@
|
|
|
|
|
|
var subcamera = new THREE.PerspectiveCamera( 40, ASPECT_RATIO, 0.1, 10 );
|
|
var subcamera = new THREE.PerspectiveCamera( 40, ASPECT_RATIO, 0.1, 10 );
|
|
subcamera.bounds = new THREE.Vector4( x / AMOUNT, y / AMOUNT, SIZE, SIZE );
|
|
subcamera.bounds = new THREE.Vector4( x / AMOUNT, y / AMOUNT, SIZE, SIZE );
|
|
- subcamera.position.z = 3;
|
|
|
|
|
|
+ subcamera.position.x = ( x / AMOUNT ) - 0.5;
|
|
|
|
+ subcamera.position.y = 0.5 - ( y / AMOUNT );
|
|
|
|
+ subcamera.position.z = 1.5;
|
|
|
|
+ subcamera.position.multiplyScalar( 2 );
|
|
|
|
+ subcamera.lookAt( new THREE.Vector3() );
|
|
subcamera.updateMatrixWorld();
|
|
subcamera.updateMatrixWorld();
|
|
cameras.push( subcamera );
|
|
cameras.push( subcamera );
|
|
|
|
|