@@ -1210,11 +1210,16 @@
} else {
material = new THREE.MeshBasicMaterial( { color: 0x3300ff } );
+ materials.push( material );
}
if ( 'color' in geometry.attributes ) {
- material.vertexColors = THREE.VertexColors;
+ for ( var materialIndex = 0, numMaterials = materials.length; materialIndex < numMaterials; ++materialIndex ) {
+
+ materials[ materialIndex ].vertexColors = THREE.VertexColors;
+ }
if ( geometry.FBX_Deformer ) {