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@@ -66,6 +66,53 @@ This code creates a scene, then creates a camera, adds the camera and cube to th
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### Change log ###
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+2013 04 17 - **r58** (411,339 KB, gzip: 97,298 KB)
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+* Removed `Matrix4`'s ` translate()`, `rotateX()`, `rotateY()`, `rotateZ()` and `rotateByAxis()`. ([mrdoob](http://github.com/mrdoob))
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+* Documentation improvements. ([yurifury](http://github.com/yurifury), [tmcw](http://github.com/tmcw), [deepan2k5](http://github.com/deepan2k5), [cjshannon](http://github.com/cjshannon), [sh0ot1e](http://github.com/sh0ot1e) )
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+* Improvements to `WebGLRenderer` stable z sorting.([wereHamster](http://github.com/wereHamster) and [mrdoob](http://github.com/mrdoob))
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+* Lots of progress in `SceneLoader2` and `SceneExporter2`, now known as `ObjectLoader` and `ObjectExporter`. ([mrdoob](http://github.com/mrdoob))
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+* Added morphTargets support to `MeshNormalMaterial`. ([mrdoob](http://github.com/mrdoob))
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+* Renamed `Matrix4`'s `extractPosition()` to `copyPosition()`. ([mrdoob](http://github.com/mrdoob))
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+* Editor now using localStorage for keeping state. ([mrdoob](http://github.com/mrdoob) and [sole](http://github.com/sole))
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+* Added `MaterialLoader` and `MaterialExporter`. ([mrdoob](http://github.com/mrdoob))
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+* Renamed `Matrix4`'s `setRotationFrom*()` to `makeRotationFrom*()`. ([bhouston](http://github.com/bhouston))
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+* Added `setGeometry()` and `setMaterial()` to `Mesh`. ([mrdoob](http://github.com/mrdoob))
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+* Editor primitives can now have the parameters updated at any point. ([mrdoob](http://github.com/mrdoob))
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+* Renamed `Matrix4`'s `compose()` to `makeFromPositionQuaternionScale()` and added `makeFromPositionEulerScale()`. ([bhouston](http://github.com/bhouston))
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+* Added `rotateOnAxis()` and `translateOnAxis()` to `Object3D`. ([WestLangley](http://github.com/WestLangley))
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+* Removed `Matrix4`'s `crossVector()`. ([WestLangley](http://github.com/WestLangley))
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+* Added `PLYLoader` (ASCII files). ([menway](http://github.com/menway))
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+* Added new `BokehShader2`. ([zz85](http://github.com/zz85))
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+* Replaced recursive calls in `PolyhedronGeometry` with an analytical construction of the geometry. ([bhickey](http://github.com/bhickey))
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+* Renamed `Object3D`'s `getChildByName()` to `getObjectByName()` and added `getObjectById()`. ([mrdoob](http://github.com/mrdoob))
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+* Add `materialOffset` parameter to `GeometryUtils`'s `merge()`. ([tapio](http://github.com/tapio))
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+* Now using prototype based `EventDispatcher`. ([mrdoob](http://github.com/mrdoob))
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+* Added `linewidth` to `ShaderMaterial`. ([mrdoob](http://github.com/mrdoob))
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+* `LOD` support in `Raycaster`. ([mrdoob](http://github.com/mrdoob))
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+* Added lights support to `ColladaLoader`. ([mrdoob](http://github.com/mrdoob))
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+* Started `WebGLRenderer3`. Aiming to find better solutions for the WebGL layer. ([mrdoob](http://github.com/mrdoob))
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+* Optimized the PCF shadow map filtering to use vector comparisons. ([MiiBond](http://github.com/MiiBond))
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+* `SoftwareRenderer` now handles color changes at runtime. ([mrdoob](http://github.com/mrdoob))
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+* Added `BoxHelper`. ([mrdoob](http://github.com/mrdoob))
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+* Removed `setClearColorHex()`, `parameters.clearColor` and `parameters.clearAlpha`. ([mrdoob](http://github.com/mrdoob))
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+* Refactored `CameraHelper`. ([mrdoob](http://github.com/mrdoob))
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+* Fixed bug in `DirectionalLightHelper` and `SpotLightHelper`. ([mrdoob](http://github.com/mrdoob))
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+* Fixed bug in Phong shader when using normal maps with derivative tangents. ([WestLangley](http://github.com/WestLangley))
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+* Added support for `FaceColors` to `SoftwareRenderer`.
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+* Updated `convert_obj_three.py` docstring with current loader interface. ([wilsaj](http://github.com/wilsaj))
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+* Updated OculusRiftEffect. Now it should work with the original OculusRift. ([troffmo5](http://github.com/troffmo5))
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+* Fixed vertex normals and UVs for CircleGeometry. ([WestLangley](http://github.com/WestLangley))
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+* Added snapping to the editor. ([arodic](http://github.com/arodic))
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+* Fixed `SpotLight`'s `angle` and `SpotlightHelper`'s cone size bug. ([WestLangley](http://github.com/WestLangley))
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+* Using `CanvasRenderer` in the editor when there is no WebGL support. ([mrdoob](http://github.com/mrdoob))
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+* Update `STLLoader` with [github improvements](https://github.com/blog/1465-stl-file-viewing). ([gero3](http://github.com/gero3))
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+* Fixed UVs for faces that straddle the seam in `PolyhedronGeometry`. ([WestLangley](http://github.com/WestLangley))
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+* Cleaned up `ArrowHelper`. ([WestLangley](http://github.com/WestLangley))
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+* Added `VertexColors` support for `Line` in `CanvasRenderer`. ([gero3](http://github.com/gero3))
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+* Fixed `TrackballControls` zoom increment to normalize responsiveness across various inputs. ([protometa](http://github.com/protometa))
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2013 03 15 - **r57** (403,818 KB, gzip: 96,416 KB)
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* Added Renderer panel to the editor. ([mrdoob](http://github.com/mrdoob))
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