2
0
Эх сурвалжийг харах

Remove unnecessary shader chunks (#24475)

WestLangley 3 жил өмнө
parent
commit
b398bc410b

+ 0 - 1
examples/jsm/utils/PackedPhongMaterial.js

@@ -189,7 +189,6 @@ class PackedPhongMaterial extends MeshPhongMaterial {
 			ShaderChunk.emissivemap_pars_fragment,
 			ShaderChunk.emissivemap_pars_fragment,
 			ShaderChunk.envmap_common_pars_fragment,
 			ShaderChunk.envmap_common_pars_fragment,
 			ShaderChunk.envmap_pars_fragment,
 			ShaderChunk.envmap_pars_fragment,
-			ShaderChunk.cube_uv_reflection_fragment,
 			ShaderChunk.fog_pars_fragment,
 			ShaderChunk.fog_pars_fragment,
 			ShaderChunk.bsdfs,
 			ShaderChunk.bsdfs,
 			ShaderChunk.lights_pars_begin,
 			ShaderChunk.lights_pars_begin,

+ 0 - 1
src/renderers/shaders/ShaderLib/meshbasic.glsl.js

@@ -63,7 +63,6 @@ uniform float opacity;
 #include <lightmap_pars_fragment>
 #include <lightmap_pars_fragment>
 #include <envmap_common_pars_fragment>
 #include <envmap_common_pars_fragment>
 #include <envmap_pars_fragment>
 #include <envmap_pars_fragment>
-#include <cube_uv_reflection_fragment>
 #include <fog_pars_fragment>
 #include <fog_pars_fragment>
 #include <specularmap_pars_fragment>
 #include <specularmap_pars_fragment>
 #include <logdepthbuf_pars_fragment>
 #include <logdepthbuf_pars_fragment>

+ 0 - 1
src/renderers/shaders/ShaderLib/meshphong.glsl.js

@@ -72,7 +72,6 @@ uniform float opacity;
 #include <emissivemap_pars_fragment>
 #include <emissivemap_pars_fragment>
 #include <envmap_common_pars_fragment>
 #include <envmap_common_pars_fragment>
 #include <envmap_pars_fragment>
 #include <envmap_pars_fragment>
-#include <cube_uv_reflection_fragment>
 #include <fog_pars_fragment>
 #include <fog_pars_fragment>
 #include <bsdfs>
 #include <bsdfs>
 #include <lights_pars_begin>
 #include <lights_pars_begin>