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+<!DOCTYPE html>
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+<html lang="en">
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+ <head>
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+ <title>threejs webgl - materials</title>
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+ <meta charset="utf-8">
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+ <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
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+ <style>
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+ body {
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+ color: #fff;
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+ font-family:Monospace;
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+ font-size:13px;
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+ text-align:center;
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+
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+ background-color: #000;
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+
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+ margin: 0px;
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+ overflow: hidden;
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+ }
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+
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+ #info {
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+ position: absolute;
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+ top: 0px; width: 100%;
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+ padding: 5px;
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+ }
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+ </style>
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+ </head>
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+ <body>
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+
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+ <div id="container"></div>
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+ <div id="info"><a href="http://threejs.org" target="_blank">threejs</a> - Transparency with Non-Premultipled Alpha (left) versus Premultiplied Alpha (right) with RGBA8 Buffers by <a href="http://clara.io/" target="_blank">Ben Houston</a>.</div>
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+
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+ <script src="../build/three.min.js"></script>
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+ <script src="../examples/js/controls/OrbitControls.js"></script>
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+ <script src="../src/loaders/BinaryTextureLoader.js"></script>
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+
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+ <script src="../examples/js/Detector.js"></script>
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+ <script src="../examples/js/libs/stats.min.js"></script>
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+
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+ <script src="../examples/js/libs/dat.gui.min.js"></script>
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+
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+ <script src="../examples/js/postprocessing/EffectComposer.js"></script>
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+ <script src="../examples/js/postprocessing/RenderPass.js"></script>
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+ <script src="../examples/js/postprocessing/MaskPass.js"></script>
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+ <script src="../examples/js/postprocessing/ShaderPass.js"></script>
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+ <script src="../examples/js/shaders/CopyShader.js"></script>
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+ <script src="../examples/js/shaders/FXAAShader.js"></script>
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+ <script src="../examples/js/postprocessing/BloomPass.js"></script>
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+ <script src="../examples/js/shaders/ConvolutionShader.js"></script>
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+
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+ <script>
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+
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+ if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
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+
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+ var container, stats;
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+ var params = {
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+ opacity: 0.5,
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+ roughness: 1.0,
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+ bumpScale: 0.3
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+ };
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+ var camera, scene, renderer, controls, objects = [];
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+ var composer;
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+ var standardMaterial, standardMaterialPremultiplied;
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+
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+ init();
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+ animate();
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+
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+ function init() {
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+
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+ container = document.createElement( 'div' );
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+ document.body.appendChild( container );
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+
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+ camera = new THREE.PerspectiveCamera( 40, window.innerWidth / window.innerHeight, 1, 2000 );
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+ camera.position.set( 0.0, 40, 40 * 3.5 );
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+
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+ scene = new THREE.Scene();
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+
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+ renderer = new THREE.WebGLRenderer( { antialias: false } );
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+
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+ var roughnessTexture = THREE.ImageUtils.loadTexture( "../examples/textures/roughness_map.jpg" );
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+ roughnessTexture.wrapS = THREE.RepeatWrapping;
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+ roughnessTexture.wrapT = THREE.RepeatWrapping;
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+ roughnessTexture.repeat.set( 9, 2 );
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+
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+ standardMaterial = new THREE.MeshStandardMaterial( {
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+ map: null,
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+ roughnessMap: roughnessTexture,
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+ bumpScale: - 0.05,
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+ bumpMap: roughnessTexture,
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+ color: 0xffffff,
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+ metalness: 0.9,
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+ roughness: 1.0,
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+ shading: THREE.SmoothShading,
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+ transparent: true
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+ } );
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+ var geometry = new THREE.SphereGeometry( 18, 30, 30 );
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+ var torusMesh1 = new THREE.Mesh( geometry, standardMaterial );
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+ torusMesh1.position.x = -20.0;
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+ torusMesh1.castShadow = true;
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+ scene.add( torusMesh1 );
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+ objects.push( torusMesh1 );
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+
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+ standardMaterialPremultiplied = new THREE.MeshStandardMaterial( {
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+ map: null,
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+ roughnessMap: roughnessTexture,
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+ bumpScale: - 0.05,
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+ bumpMap: roughnessTexture,
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+ color: 0xffffff,
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+ metalness: 0.9,
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+ roughness: 1.0,
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+ shading: THREE.SmoothShading,
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+ premultipliedAlpha: true,
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+ blending: THREE.CustomBlending,
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+ blendSrc: THREE.OneFactor, // output of shader must be premultiplied
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+ blendDst: THREE.OneMinusSrcAlphaFactor,
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+ blendEquation: THREE.AddEquation,
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+ transparent: true
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+ } );
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+
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+ console.log( 'standardMaterialPremultiplied', standardMaterialPremultiplied );
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+
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+ var torusMesh2 = new THREE.Mesh( geometry, standardMaterialPremultiplied );
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+ torusMesh2.position.x = 20.0;
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+ torusMesh2.castShadow = true;
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+ scene.add( torusMesh2 );
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+ objects.push( torusMesh2 );
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+
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+ var floorMaterial = new THREE.MeshStandardMaterial( {
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+ map: null,
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+ roughnessMap: null,
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+ color: 0xffffff,
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+ metalness: 0.0,
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+ roughness: 0.0,
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+ shading: THREE.SmoothShading
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+ } );
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+
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+ var planeGeometry = new THREE.PlaneBufferGeometry( 200, 200 );
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+ var planeMesh1 = new THREE.Mesh( planeGeometry, floorMaterial );
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+ planeMesh1.position.y = - 50;
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+ planeMesh1.rotation.x = - Math.PI * 0.5;
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+ planeMesh1.receiveShadow = true;
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+ scene.add( planeMesh1 );
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+
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+
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+ // Lights
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+
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+ scene.add( new THREE.AmbientLight( 0x222222 ) );
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+
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+ var spotLight = new THREE.SpotLight( 0xffffff );
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+ spotLight.position.set( 50, 100, 50 );
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+ spotLight.angle = Math.PI / 7;
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+ spotLight.penumbra = 0.8
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+ spotLight.castShadow = true;
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+ scene.add( spotLight );
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+
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+ renderer.setPixelRatio( window.devicePixelRatio );
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+ renderer.setSize( window.innerWidth, window.innerHeight );
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+ renderer.shadowMap.enabled = true;
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+ container.appendChild( renderer.domElement );
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+
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+ renderer.gammaInput = true;
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+ renderer.gammaOutput = true;
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+
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+ composer = new THREE.EffectComposer( renderer );
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+ composer.setSize( window.innerWidth, window.innerHeight );
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+
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+ var renderScene = new THREE.RenderPass( scene, camera );
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+ composer.addPass( renderScene );
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+
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+ var copyPass = new THREE.ShaderPass( THREE.CopyShader );
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+ copyPass.renderToScreen = true;
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+ composer.addPass( copyPass );
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+
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+ stats = new Stats();
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+ stats.domElement.style.position = 'absolute';
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+ stats.domElement.style.top = '0px';
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+
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+ container.appendChild( stats.domElement );
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+
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+ controls = new THREE.OrbitControls( camera, renderer.domElement );
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+ controls.target.set( 0, 0, 0 );
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+ controls.update();
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+
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+ window.addEventListener( 'resize', onWindowResize, false );
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+
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+ var gui = new dat.GUI();
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+
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+ gui.add( params, 'roughness', 0, 1 );
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+ gui.add( params, 'bumpScale', - 1, 1 );
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+ gui.add( params, 'opacity', 0, 1 );
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+ gui.open();
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+
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+ }
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+
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+ function onWindowResize() {
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+
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+ var width = window.innerWidth;
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+ var height = window.innerHeight;
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+
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+ camera.aspect = width / height;
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+ camera.updateProjectionMatrix();
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+
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+ renderer.setSize( width, height );
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+ composer.setSize( width, height );
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+
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+ }
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+
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+ //
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+
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+ function animate() {
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+
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+ requestAnimationFrame( animate );
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+
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+ render();
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+ stats.update();
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+
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+ }
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+
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+ function render() {
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+
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+ if ( standardMaterial !== undefined ) {
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+
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+
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+ standardMaterial.roughness = params.roughness;
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+ standardMaterialPremultiplied.roughness = params.roughness;
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+
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+ standardMaterial.bumpScale = - 0.05 * params.bumpScale;
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+ standardMaterialPremultiplied.bumpScale = - 0.05 * params.bumpScale;
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+
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+ standardMaterial.opacity = params.opacity;
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+ standardMaterialPremultiplied.opacity = params.opacity;
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+
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+ }
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+
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+ var timer = Date.now() * 0.00025;
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+
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+ camera.lookAt( scene.position );
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+
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+ for ( var i = 0, l = objects.length; i < l; i ++ ) {
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+
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+ var object = objects[ i ];
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+ object.rotation.y += 0.005;
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+
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+ }
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+
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+ composer.render();
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+
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+ }
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+
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+ </script>
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+
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+ </body>
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+</html>
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