|
@@ -40541,322 +40541,6 @@
|
|
|
|
|
|
} );
|
|
|
|
|
|
- /**
|
|
|
- * @author alteredq / http://alteredqualia.com/
|
|
|
- */
|
|
|
-
|
|
|
- function MorphBlendMesh( geometry, material ) {
|
|
|
-
|
|
|
- Mesh.call( this, geometry, material );
|
|
|
-
|
|
|
- this.animationsMap = {};
|
|
|
- this.animationsList = [];
|
|
|
-
|
|
|
- // prepare default animation
|
|
|
- // (all frames played together in 1 second)
|
|
|
-
|
|
|
- var numFrames = this.geometry.morphTargets.length;
|
|
|
-
|
|
|
- var name = "__default";
|
|
|
-
|
|
|
- var startFrame = 0;
|
|
|
- var endFrame = numFrames - 1;
|
|
|
-
|
|
|
- var fps = numFrames / 1;
|
|
|
-
|
|
|
- this.createAnimation( name, startFrame, endFrame, fps );
|
|
|
- this.setAnimationWeight( name, 1 );
|
|
|
-
|
|
|
- }
|
|
|
-
|
|
|
- MorphBlendMesh.prototype = Object.create( Mesh.prototype );
|
|
|
- MorphBlendMesh.prototype.constructor = MorphBlendMesh;
|
|
|
-
|
|
|
- MorphBlendMesh.prototype.createAnimation = function ( name, start, end, fps ) {
|
|
|
-
|
|
|
- var animation = {
|
|
|
-
|
|
|
- start: start,
|
|
|
- end: end,
|
|
|
-
|
|
|
- length: end - start + 1,
|
|
|
-
|
|
|
- fps: fps,
|
|
|
- duration: ( end - start ) / fps,
|
|
|
-
|
|
|
- lastFrame: 0,
|
|
|
- currentFrame: 0,
|
|
|
-
|
|
|
- active: false,
|
|
|
-
|
|
|
- time: 0,
|
|
|
- direction: 1,
|
|
|
- weight: 1,
|
|
|
-
|
|
|
- directionBackwards: false,
|
|
|
- mirroredLoop: false
|
|
|
-
|
|
|
- };
|
|
|
-
|
|
|
- this.animationsMap[ name ] = animation;
|
|
|
- this.animationsList.push( animation );
|
|
|
-
|
|
|
- };
|
|
|
-
|
|
|
- MorphBlendMesh.prototype.autoCreateAnimations = function ( fps ) {
|
|
|
-
|
|
|
- var pattern = /([a-z]+)_?(\d+)/i;
|
|
|
-
|
|
|
- var firstAnimation, frameRanges = {};
|
|
|
-
|
|
|
- var geometry = this.geometry;
|
|
|
-
|
|
|
- for ( var i = 0, il = geometry.morphTargets.length; i < il; i ++ ) {
|
|
|
-
|
|
|
- var morph = geometry.morphTargets[ i ];
|
|
|
- var chunks = morph.name.match( pattern );
|
|
|
-
|
|
|
- if ( chunks && chunks.length > 1 ) {
|
|
|
-
|
|
|
- var name = chunks[ 1 ];
|
|
|
-
|
|
|
- if ( ! frameRanges[ name ] ) frameRanges[ name ] = { start: Infinity, end: - Infinity };
|
|
|
-
|
|
|
- var range = frameRanges[ name ];
|
|
|
-
|
|
|
- if ( i < range.start ) range.start = i;
|
|
|
- if ( i > range.end ) range.end = i;
|
|
|
-
|
|
|
- if ( ! firstAnimation ) firstAnimation = name;
|
|
|
-
|
|
|
- }
|
|
|
-
|
|
|
- }
|
|
|
-
|
|
|
- for ( var name in frameRanges ) {
|
|
|
-
|
|
|
- var range = frameRanges[ name ];
|
|
|
- this.createAnimation( name, range.start, range.end, fps );
|
|
|
-
|
|
|
- }
|
|
|
-
|
|
|
- this.firstAnimation = firstAnimation;
|
|
|
-
|
|
|
- };
|
|
|
-
|
|
|
- MorphBlendMesh.prototype.setAnimationDirectionForward = function ( name ) {
|
|
|
-
|
|
|
- var animation = this.animationsMap[ name ];
|
|
|
-
|
|
|
- if ( animation ) {
|
|
|
-
|
|
|
- animation.direction = 1;
|
|
|
- animation.directionBackwards = false;
|
|
|
-
|
|
|
- }
|
|
|
-
|
|
|
- };
|
|
|
-
|
|
|
- MorphBlendMesh.prototype.setAnimationDirectionBackward = function ( name ) {
|
|
|
-
|
|
|
- var animation = this.animationsMap[ name ];
|
|
|
-
|
|
|
- if ( animation ) {
|
|
|
-
|
|
|
- animation.direction = - 1;
|
|
|
- animation.directionBackwards = true;
|
|
|
-
|
|
|
- }
|
|
|
-
|
|
|
- };
|
|
|
-
|
|
|
- MorphBlendMesh.prototype.setAnimationFPS = function ( name, fps ) {
|
|
|
-
|
|
|
- var animation = this.animationsMap[ name ];
|
|
|
-
|
|
|
- if ( animation ) {
|
|
|
-
|
|
|
- animation.fps = fps;
|
|
|
- animation.duration = ( animation.end - animation.start ) / animation.fps;
|
|
|
-
|
|
|
- }
|
|
|
-
|
|
|
- };
|
|
|
-
|
|
|
- MorphBlendMesh.prototype.setAnimationDuration = function ( name, duration ) {
|
|
|
-
|
|
|
- var animation = this.animationsMap[ name ];
|
|
|
-
|
|
|
- if ( animation ) {
|
|
|
-
|
|
|
- animation.duration = duration;
|
|
|
- animation.fps = ( animation.end - animation.start ) / animation.duration;
|
|
|
-
|
|
|
- }
|
|
|
-
|
|
|
- };
|
|
|
-
|
|
|
- MorphBlendMesh.prototype.setAnimationWeight = function ( name, weight ) {
|
|
|
-
|
|
|
- var animation = this.animationsMap[ name ];
|
|
|
-
|
|
|
- if ( animation ) {
|
|
|
-
|
|
|
- animation.weight = weight;
|
|
|
-
|
|
|
- }
|
|
|
-
|
|
|
- };
|
|
|
-
|
|
|
- MorphBlendMesh.prototype.setAnimationTime = function ( name, time ) {
|
|
|
-
|
|
|
- var animation = this.animationsMap[ name ];
|
|
|
-
|
|
|
- if ( animation ) {
|
|
|
-
|
|
|
- animation.time = time;
|
|
|
-
|
|
|
- }
|
|
|
-
|
|
|
- };
|
|
|
-
|
|
|
- MorphBlendMesh.prototype.getAnimationTime = function ( name ) {
|
|
|
-
|
|
|
- var time = 0;
|
|
|
-
|
|
|
- var animation = this.animationsMap[ name ];
|
|
|
-
|
|
|
- if ( animation ) {
|
|
|
-
|
|
|
- time = animation.time;
|
|
|
-
|
|
|
- }
|
|
|
-
|
|
|
- return time;
|
|
|
-
|
|
|
- };
|
|
|
-
|
|
|
- MorphBlendMesh.prototype.getAnimationDuration = function ( name ) {
|
|
|
-
|
|
|
- var duration = - 1;
|
|
|
-
|
|
|
- var animation = this.animationsMap[ name ];
|
|
|
-
|
|
|
- if ( animation ) {
|
|
|
-
|
|
|
- duration = animation.duration;
|
|
|
-
|
|
|
- }
|
|
|
-
|
|
|
- return duration;
|
|
|
-
|
|
|
- };
|
|
|
-
|
|
|
- MorphBlendMesh.prototype.playAnimation = function ( name ) {
|
|
|
-
|
|
|
- var animation = this.animationsMap[ name ];
|
|
|
-
|
|
|
- if ( animation ) {
|
|
|
-
|
|
|
- animation.time = 0;
|
|
|
- animation.active = true;
|
|
|
-
|
|
|
- } else {
|
|
|
-
|
|
|
- console.warn( "THREE.MorphBlendMesh: animation[" + name + "] undefined in .playAnimation()" );
|
|
|
-
|
|
|
- }
|
|
|
-
|
|
|
- };
|
|
|
-
|
|
|
- MorphBlendMesh.prototype.stopAnimation = function ( name ) {
|
|
|
-
|
|
|
- var animation = this.animationsMap[ name ];
|
|
|
-
|
|
|
- if ( animation ) {
|
|
|
-
|
|
|
- animation.active = false;
|
|
|
-
|
|
|
- }
|
|
|
-
|
|
|
- };
|
|
|
-
|
|
|
- MorphBlendMesh.prototype.update = function ( delta ) {
|
|
|
-
|
|
|
- for ( var i = 0, il = this.animationsList.length; i < il; i ++ ) {
|
|
|
-
|
|
|
- var animation = this.animationsList[ i ];
|
|
|
-
|
|
|
- if ( ! animation.active ) continue;
|
|
|
-
|
|
|
- var frameTime = animation.duration / animation.length;
|
|
|
-
|
|
|
- animation.time += animation.direction * delta;
|
|
|
-
|
|
|
- if ( animation.mirroredLoop ) {
|
|
|
-
|
|
|
- if ( animation.time > animation.duration || animation.time < 0 ) {
|
|
|
-
|
|
|
- animation.direction *= - 1;
|
|
|
-
|
|
|
- if ( animation.time > animation.duration ) {
|
|
|
-
|
|
|
- animation.time = animation.duration;
|
|
|
- animation.directionBackwards = true;
|
|
|
-
|
|
|
- }
|
|
|
-
|
|
|
- if ( animation.time < 0 ) {
|
|
|
-
|
|
|
- animation.time = 0;
|
|
|
- animation.directionBackwards = false;
|
|
|
-
|
|
|
- }
|
|
|
-
|
|
|
- }
|
|
|
-
|
|
|
- } else {
|
|
|
-
|
|
|
- animation.time = animation.time % animation.duration;
|
|
|
-
|
|
|
- if ( animation.time < 0 ) animation.time += animation.duration;
|
|
|
-
|
|
|
- }
|
|
|
-
|
|
|
- var keyframe = animation.start + _Math.clamp( Math.floor( animation.time / frameTime ), 0, animation.length - 1 );
|
|
|
- var weight = animation.weight;
|
|
|
-
|
|
|
- if ( keyframe !== animation.currentFrame ) {
|
|
|
-
|
|
|
- this.morphTargetInfluences[ animation.lastFrame ] = 0;
|
|
|
- this.morphTargetInfluences[ animation.currentFrame ] = 1 * weight;
|
|
|
-
|
|
|
- this.morphTargetInfluences[ keyframe ] = 0;
|
|
|
-
|
|
|
- animation.lastFrame = animation.currentFrame;
|
|
|
- animation.currentFrame = keyframe;
|
|
|
-
|
|
|
- }
|
|
|
-
|
|
|
- var mix = ( animation.time % frameTime ) / frameTime;
|
|
|
-
|
|
|
- if ( animation.directionBackwards ) mix = 1 - mix;
|
|
|
-
|
|
|
- if ( animation.currentFrame !== animation.lastFrame ) {
|
|
|
-
|
|
|
- this.morphTargetInfluences[ animation.currentFrame ] = mix * weight;
|
|
|
- this.morphTargetInfluences[ animation.lastFrame ] = ( 1 - mix ) * weight;
|
|
|
-
|
|
|
- } else {
|
|
|
-
|
|
|
- this.morphTargetInfluences[ animation.currentFrame ] = weight;
|
|
|
-
|
|
|
- }
|
|
|
-
|
|
|
- }
|
|
|
-
|
|
|
- };
|
|
|
-
|
|
|
/**
|
|
|
* @author alteredq / http://alteredqualia.com/
|
|
|
*/
|
|
@@ -44259,7 +43943,6 @@
|
|
|
exports.Vector2 = Vector2;
|
|
|
exports.Quaternion = Quaternion;
|
|
|
exports.Color = Color;
|
|
|
- exports.MorphBlendMesh = MorphBlendMesh;
|
|
|
exports.ImmediateRenderObject = ImmediateRenderObject;
|
|
|
exports.VertexNormalsHelper = VertexNormalsHelper;
|
|
|
exports.SpotLightHelper = SpotLightHelper;
|