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@@ -9,7 +9,7 @@ import { PerspectiveCamera } from './PerspectiveCamera.js';
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* @author alteredq / http://alteredqualia.com/
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*/
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-var fov = 90, aspect = 1;
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+const fov = 90, aspect = 1;
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function CubeCamera( near, far, renderTarget ) {
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@@ -26,37 +26,37 @@ function CubeCamera( near, far, renderTarget ) {
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this.renderTarget = renderTarget;
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- var cameraPX = new PerspectiveCamera( fov, aspect, near, far );
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+ const cameraPX = new PerspectiveCamera( fov, aspect, near, far );
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cameraPX.layers = this.layers;
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cameraPX.up.set( 0, - 1, 0 );
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cameraPX.lookAt( new Vector3( 1, 0, 0 ) );
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this.add( cameraPX );
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- var cameraNX = new PerspectiveCamera( fov, aspect, near, far );
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+ const cameraNX = new PerspectiveCamera( fov, aspect, near, far );
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cameraNX.layers = this.layers;
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cameraNX.up.set( 0, - 1, 0 );
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cameraNX.lookAt( new Vector3( - 1, 0, 0 ) );
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this.add( cameraNX );
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- var cameraPY = new PerspectiveCamera( fov, aspect, near, far );
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+ const cameraPY = new PerspectiveCamera( fov, aspect, near, far );
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cameraPY.layers = this.layers;
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cameraPY.up.set( 0, 0, 1 );
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cameraPY.lookAt( new Vector3( 0, 1, 0 ) );
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this.add( cameraPY );
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- var cameraNY = new PerspectiveCamera( fov, aspect, near, far );
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+ const cameraNY = new PerspectiveCamera( fov, aspect, near, far );
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cameraNY.layers = this.layers;
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cameraNY.up.set( 0, 0, - 1 );
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cameraNY.lookAt( new Vector3( 0, - 1, 0 ) );
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this.add( cameraNY );
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- var cameraPZ = new PerspectiveCamera( fov, aspect, near, far );
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+ const cameraPZ = new PerspectiveCamera( fov, aspect, near, far );
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cameraPZ.layers = this.layers;
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cameraPZ.up.set( 0, - 1, 0 );
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cameraPZ.lookAt( new Vector3( 0, 0, 1 ) );
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this.add( cameraPZ );
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- var cameraNZ = new PerspectiveCamera( fov, aspect, near, far );
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+ const cameraNZ = new PerspectiveCamera( fov, aspect, near, far );
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cameraNZ.layers = this.layers;
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cameraNZ.up.set( 0, - 1, 0 );
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cameraNZ.lookAt( new Vector3( 0, 0, - 1 ) );
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@@ -66,12 +66,12 @@ function CubeCamera( near, far, renderTarget ) {
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if ( this.parent === null ) this.updateMatrixWorld();
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- var currentXrEnabled = renderer.xr.enabled;
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- var currentRenderTarget = renderer.getRenderTarget();
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+ const currentXrEnabled = renderer.xr.enabled;
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+ const currentRenderTarget = renderer.getRenderTarget();
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renderer.xr.enabled = false;
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- var generateMipmaps = renderTarget.texture.generateMipmaps;
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+ const generateMipmaps = renderTarget.texture.generateMipmaps;
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renderTarget.texture.generateMipmaps = false;
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@@ -103,9 +103,9 @@ function CubeCamera( near, far, renderTarget ) {
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this.clear = function ( renderer, color, depth, stencil ) {
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- var currentRenderTarget = renderer.getRenderTarget();
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+ const currentRenderTarget = renderer.getRenderTarget();
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- for ( var i = 0; i < 6; i ++ ) {
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+ for ( let i = 0; i < 6; i ++ ) {
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renderer.setRenderTarget( renderTarget, i );
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