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WireframeHelper indentation to tabs.

Mr.doob 11 ani în urmă
părinte
comite
b3e8c7177b
1 a modificat fișierele cu 30 adăugiri și 30 ștergeri
  1. 30 30
      src/extras/helpers/WireframeHelper.js

+ 30 - 30
src/extras/helpers/WireframeHelper.js

@@ -9,7 +9,7 @@ THREE.WireframeHelper = function ( object ) {
 
 	var keys = [ 'a', 'b', 'c', 'd' ];
 	var geometry = new THREE.BufferGeometry();
-    var numEdges = 0;
+	var numEdges = 0;
 
 	if ( object.geometry instanceof THREE.Geometry ) {
 
@@ -17,7 +17,7 @@ THREE.WireframeHelper = function ( object ) {
 		var faces = object.geometry.faces;
 
 		// allocate maximal size
-        var edges = new Uint32Array(6 * faces.length);
+		var edges = new Uint32Array(6 * faces.length);
 
 		for ( var i = 0, l = faces.length; i < l; i ++ ) {
 
@@ -33,8 +33,8 @@ THREE.WireframeHelper = function ( object ) {
 
 				if ( hash[ key ] === undefined ) {
 
-                    edges[ 2 * numEdges ] = edge[ 0 ];
-                    edges[ 2 * numEdges + 1 ] = edge[ 1 ];
+					edges[ 2 * numEdges ] = edge[ 0 ];
+					edges[ 2 * numEdges + 1 ] = edge[ 1 ];
 					hash[ key ] = true;
 					numEdges ++;
 
@@ -44,37 +44,37 @@ THREE.WireframeHelper = function ( object ) {
 
 		}
 
-        geometry.addAttribute( 'position', Float32Array, 2 * numEdges , 3 );
-        var coords = geometry.attributes.position.array;
+		geometry.addAttribute( 'position', Float32Array, 2 * numEdges , 3 );
+		var coords = geometry.attributes.position.array;
 
 		for ( var i = 0, l = numEdges; i < l; i ++ ) {
 
-            for ( var j = 0; j < 2; j ++ ) {
+			for ( var j = 0; j < 2; j ++ ) {
 
-                var vertex = vertices[ edges [ 2 * i + j] ];
+				var vertex = vertices[ edges [ 2 * i + j] ];
 
-                var index = 6 * i + 3 * j;
-                coords[ index + 0 ] = vertex.x;
-                coords[ index + 1 ] = vertex.y;
-                coords[ index + 2 ] = vertex.z;
+				var index = 6 * i + 3 * j;
+				coords[ index + 0 ] = vertex.x;
+				coords[ index + 1 ] = vertex.y;
+				coords[ index + 2 ] = vertex.z;
 
-            }
+			}
 
 		}
 
-    } else {
+	} else {
 
 		var vertices = object.geometry.attributes.position.array;
 		var faces = object.geometry.attributes.index.array;
 
 		// allocate maximal size
-        var edges = new Uint32Array(2 * faces.length);
+		var edges = new Uint32Array(2 * faces.length);
 
-        for ( var i = 0, l = faces.length / 3; i < l; i ++ ) {
+		for ( var i = 0, l = faces.length / 3; i < l; i ++ ) {
 
 			for ( var j = 0; j < 3; j ++ ) {
 
-                var index = i * 3;
+				var index = i * 3;
 
 				edge[ 0 ] = faces[ index + j ];
 				edge[ 1 ] = faces[ index + ( j + 1 ) % 3 ];
@@ -84,10 +84,10 @@ THREE.WireframeHelper = function ( object ) {
 
 				if ( hash[ key ] === undefined ) {
 
-                    edges[ 2 * numEdges ] = edge[ 0 ];
-                    edges[ 2 * numEdges + 1 ] = edge[ 1 ];
-                    hash[ key ] = true;
-                    numEdges ++;
+					edges[ 2 * numEdges ] = edge[ 0 ];
+					edges[ 2 * numEdges + 1 ] = edge[ 1 ];
+					hash[ key ] = true;
+					numEdges ++;
 
 				}
 
@@ -95,21 +95,21 @@ THREE.WireframeHelper = function ( object ) {
 
 		}
 
-        geometry.addAttribute( 'position', Float32Array, 2 * numEdges , 3 );
+		geometry.addAttribute( 'position', Float32Array, 2 * numEdges , 3 );
 
-        var coords = geometry.attributes.position.array;
+		var coords = geometry.attributes.position.array;
 
 		for ( var i = 0, l = numEdges; i < l; i ++ ) {
 
-            for ( var j = 0; j < 2; j ++ ) {
+			for ( var j = 0; j < 2; j ++ ) {
 
-                var index = 6 * i + 3 * j;
-                var index2 = 3 * edges[ 2 * i + j];
-                coords[ index + 0 ] = vertices[ index2 ];
-                coords[ index + 1 ] = vertices[ index2 + 1 ];
-                coords[ index + 2 ] = vertices[ index2 + 2 ];
+				var index = 6 * i + 3 * j;
+				var index2 = 3 * edges[ 2 * i + j];
+				coords[ index + 0 ] = vertices[ index2 ];
+				coords[ index + 1 ] = vertices[ index2 + 1 ];
+				coords[ index + 2 ] = vertices[ index2 + 2 ];
 
-            }
+			}
 
 		}
 	}