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@@ -1941,6 +1941,7 @@ THREE.WebGLRenderer = function ( parameters ) {
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var shader = THREE.ShaderLib[ shaderID ];
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material.__webglShader = {
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+ name: material.type,
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uniforms: THREE.UniformsUtils.clone( shader.uniforms ),
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vertexShader: shader.vertexShader,
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fragmentShader: shader.fragmentShader
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@@ -1949,6 +1950,7 @@ THREE.WebGLRenderer = function ( parameters ) {
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} else {
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material.__webglShader = {
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+ name: material.type,
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uniforms: material.uniforms,
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vertexShader: material.vertexShader,
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fragmentShader: material.fragmentShader
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