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+<!DOCTYPE HTML>
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+<html lang="en">
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+ <head>
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+ <title>three.js - interactive - cubes tween</title>
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+ <meta charset="utf-8">
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+ <style type="text/css">
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+ body {
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+ font-family: Monospace;
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+ background-color: #f0f0f0;
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+ margin: 0px;
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+ overflow: hidden;
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+ }
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+ </style>
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+ </head>
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+ <body>
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+
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+ <script type="text/javascript" src="../build/Three.js"></script>
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+ <script type="text/javascript" src="../src/extras/primitives/Cube.js"></script>
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+
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+ <script type="text/javascript" src="js/Tween.js"></script>
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+ <script type="text/javascript" src="js/Stats.js"></script>
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+
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+ <script type="text/javascript">
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+
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+ var container, stats;
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+ var camera, scene, projector, renderer;
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+
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+ init();
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+ setInterval( loop, 1000 / 60 );
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+
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+ function init() {
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+
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+ container = document.createElement( 'div' );
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+ document.body.appendChild( container );
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+
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+ var info = document.createElement( 'div' );
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+ info.style.position = 'absolute';
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+ info.style.top = '10px';
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+ info.style.width = '100%';
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+ info.style.textAlign = 'center';
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+ info.innerHTML = '<a href="http://github.com/mrdoob/three.js" target="_blank">three.js</a> - clickable objects';
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+ container.appendChild( info );
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+
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+ camera = new THREE.Camera( 70, window.innerWidth / window.innerHeight, 1, 10000 );
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+ camera.position.y = 300;
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+ camera.position.z = 500;
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+
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+ scene = new THREE.Scene();
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+
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+ var geometry = new Cube( 100, 100, 100 );
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+
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+ for ( var i = 0; i < 20; i ++ ) {
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+
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+ var object = new THREE.Mesh( geometry, [ new THREE.MeshBasicMaterial( { color: Math.random() * 0xffffff, opacity: 0.5 } ), new THREE.MeshBasicMaterial( { color: 0xffffff, opacity: 0.5, wireframe: true } ) ] );
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+ object.position.x = Math.random() * 800 - 400;
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+ object.position.y = Math.random() * 800 - 400;
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+ object.position.z = Math.random() * 800 - 400;
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+ object.scale.x = Math.random() * 2 + 1;
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+ object.scale.y = Math.random() * 2 + 1;
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+ object.scale.z = Math.random() * 2 + 1;
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+ object.rotation.x = ( Math.random() * 360 ) * Math.PI / 180;
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+ object.rotation.y = ( Math.random() * 360 ) * Math.PI / 180;
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+ object.rotation.z = ( Math.random() * 360 ) * Math.PI / 180;
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+ scene.addObject( object );
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+
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+ }
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+
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+ projector = new THREE.Projector();
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+
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+ renderer = new THREE.CanvasRenderer();
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+ renderer.setSize( window.innerWidth, window.innerHeight );
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+
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+ container.appendChild(renderer.domElement);
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+
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+ stats = new Stats();
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+ stats.domElement.style.position = 'absolute';
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+ stats.domElement.style.top = '0px';
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+ container.appendChild( stats.domElement );
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+
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+ document.addEventListener( 'mousedown', onDocumentMouseDown, false );
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+
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+ }
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+
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+ function onDocumentMouseDown( event ) {
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+
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+ event.preventDefault();
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+
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+ var vector = new THREE.Vector3( ( event.clientX / window.innerWidth ) * 2 - 1, - ( event.clientY / window.innerHeight ) * 2 + 1, 0.5 );
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+ projector.unprojectVector( vector, camera );
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+
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+ var ray = new THREE.Ray( camera.position, vector.subSelf( camera.position ).normalize() );
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+
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+ var intersects = ray.intersectScene( scene );
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+
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+ if ( intersects.length > 0 ) {
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+
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+ new TWEEN.Tween( intersects[ 0 ].object.position ).to( {
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+ x: Math.random() * 800 - 400,
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+ y: Math.random() * 800 - 400,
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+ z: Math.random() * 800 - 400 }, 2000 )
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+ .easing( TWEEN.Easing.Elastic.EaseOut).start();
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+
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+ new TWEEN.Tween( intersects[ 0 ].object.rotation ).to( {
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+ x: ( Math.random() * 360 ) * Math.PI / 180,
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+ y: ( Math.random() * 360 ) * Math.PI / 180,
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+ z: ( Math.random() * 360 ) * Math.PI / 180 }, 2000 )
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+ .easing( TWEEN.Easing.Elastic.EaseOut).start();
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+
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+ }
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+
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+ /*
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+ // Parse all the faces
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+ for ( var i in intersects ) {
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+
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+ intersects[ i ].face.material[ 0 ].color.setHex( Math.random() * 0xffffff | 0x80000000 );
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+
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+ }
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+ */
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+ }
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+
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+ var radius = 600;
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+ var theta = 0;
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+
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+ function loop() {
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+
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+ TWEEN.update();
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+
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+ theta += 0.2;
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+ camera.position.x = radius * Math.sin( theta * Math.PI / 360 );
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+ camera.position.y = radius * Math.sin( theta * Math.PI / 360 );
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+ camera.position.z = radius * Math.cos( theta * Math.PI / 360 );
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+
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+ renderer.render(scene, camera);
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+ stats.update();
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+ }
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+
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+ </script>
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+
|
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+ </body>
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+</html>
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