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@@ -1722,7 +1722,7 @@ THREE.ShaderDeferred = {
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THREE.ShaderChunk[ "skinning_vertex" ],
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THREE.ShaderChunk[ "skinning_vertex" ],
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THREE.ShaderChunk[ "project_vertex" ],
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THREE.ShaderChunk[ "project_vertex" ],
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- " vNormal = normalize( normalMatrix * objectNormal );",
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+ " vNormal = normalize( transformedNormal );",
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" vPosition = gl_Position;",
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" vPosition = gl_Position;",
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"}"
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"}"
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@@ -2131,7 +2131,7 @@ THREE.ShaderDeferred = {
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THREE.ShaderChunk[ "skinning_vertex" ],
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THREE.ShaderChunk[ "skinning_vertex" ],
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THREE.ShaderChunk[ "project_vertex" ],
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THREE.ShaderChunk[ "project_vertex" ],
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- " vNormal = normalize( normalMatrix * objectNormal );",
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+ " vNormal = normalize( transformedNormal );",
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" vPosition = gl_Position;",
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" vPosition = gl_Position;",
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"}"
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"}"
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