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+<!DOCTYPE HTML>
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+<html lang="en">
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+ <head>
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+ <title>three.js webgl - lines - splines</title>
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+ <meta charset="utf-8">
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+ <style type="text/css">
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+ body {
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+ background-color: #000000;
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+ margin: 0px;
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+ overflow: hidden;
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+ }
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+
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+ a {
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+ color:#0078ff;
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+ }
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+
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+ #info {
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+ position: absolute;
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+ top: 10px; width: 100%;
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+ color: #ffffff;
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+ padding: 5px;
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+ font-family: Monospace;
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+ font-size: 13px;
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+ text-align: center;
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+ z-index:100;
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+ }
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+
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+ a {
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+ color: orange;
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+ text-decoration: none;
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+ }
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+
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+ a:hover {
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+ color: #0080ff;
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+ }
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+
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+ </style>
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+ </head>
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+ <body>
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+
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+ <div id="info">
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+ <a href="http://github.com/mrdoob/three.js" target="_blank">three.js</a> - splines WebGL demo
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+ [<a href="http://en.wikipedia.org/wiki/Hilbert_curve">Hilbert curve</a> thanks to <a href="http://www.openprocessing.org/visuals/?visualID=15599">Thomas Diewald</a>,
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+ Catmull-Rom spline thanks to <a href="https://github.com/sole/tween.js">sole</a>]
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+ </div>
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+
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+ <script type="text/javascript" src="../build/Three.js"></script>
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+
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+ <script type="text/javascript" src="js/Detector.js"></script>
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+ <script type="text/javascript" src="js/RequestAnimationFrame.js"></script>
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+ <script type="text/javascript" src="js/Stats.js"></script>
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+
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+ <script type="text/javascript">
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+
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+ if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
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+
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+ var postprocessing = false;
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+
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+ var mouseX = 0, mouseY = 0,
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+
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+ windowHalfX = window.innerWidth / 2,
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+ windowHalfY = window.innerHeight / 2,
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+
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+ camera, scene, renderer, material;
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+
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+ var cameraOrtho, sceneScreen, rtTexture1, rtTexture2, rtTexture3, materialScreen, materialConvolution, blurx, blury, quadScreen;
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+
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+ init();
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+ animate();
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+
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+ function init() {
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+
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+ var i, n_sub, container;
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+
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+ container = document.createElement('div');
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+ document.body.appendChild(container);
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+
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+ camera = new THREE.Camera( 33, window.innerWidth / window.innerHeight, 1, 10000 );
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+ camera.position.z = 700;
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+
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+ scene = new THREE.Scene();
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+
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+ renderer = new THREE.WebGLRenderer();
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+ renderer.setSize( window.innerWidth, window.innerHeight );
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+ renderer.autoClear = false;
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+ container.appendChild( renderer.domElement );
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+
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+ var geometry = new THREE.Geometry(),
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+ geometry2 = new THREE.Geometry(),
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+ geometry3 = new THREE.Geometry(),
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+ points = hilbert3D( new THREE.Vector3( 0,0,0 ), 200.0, 1, 0, 1, 2, 3, 4, 5, 6, 7 ),
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+ colors = [], colors2 = [], colors3 = [];
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+
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+ n_sub = 6;
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+
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+ var position, index;
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+
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+ var spline = new Spline();
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+
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+ for ( i = 0; i < points.length * n_sub; i ++ ) {
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+
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+ index = i / ( points.length * n_sub );
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+ position = spline.get2DPoint( points, index );
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+
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+ geometry.vertices[ i ] = new THREE.Vertex( new THREE.Vector3( position.x, position.y, position.z ) );
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+
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+ colors[ i ] = new THREE.Color( 0xffffff );
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+ colors[ i ].setHSV( 0.6, ( 200 + position.x ) / 400, 1.0 );
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+
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+ colors2[ i ] = new THREE.Color( 0xffffff );
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+ //colors2[ i ].setHSV( 0.1, 1.0, ( 200 + position.x ) / 400 );
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+ colors2[ i ].setHSV( 0.9, ( 200 + position.y ) / 400, 1.0 );
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+
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+ colors3[ i ] = new THREE.Color( 0xffffff );
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+ colors3[ i ].setHSV( i / ( points.length * n_sub ), 1.0, 1.0 );
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+
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+
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+ }
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+
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+ geometry2.vertices = geometry3.vertices = geometry.vertices;
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+
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+ geometry.colors = colors;
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+ geometry2.colors = colors2;
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+ geometry3.colors = colors3;
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+
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+ // lines
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+
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+ material = new THREE.LineBasicMaterial( { color: 0xffffff, opacity: 1, linewidth: 3 } );
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+
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+ var line, p, scale = 0.3, d = 225,
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+ parameters = [ [ material, scale*1.5, [-d,0,0], geometry ],
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+ [ material, scale*1.5, [0,0,0], geometry2 ],
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+ [ material, scale*1.5, [d,0,0], geometry3 ] ];
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+
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+ material.vertexColors = true;
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+
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+ for ( i = 0; i < parameters.length; ++i ) {
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+
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+ p = parameters[ i ];
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+ line = new THREE.Line( p[ 3 ], p[ 0 ] );
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+ line.scale.x = line.scale.y = line.scale.z = p[ 1 ];
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+ line.position.x = p[ 2 ][ 0 ];
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+ line.position.y = p[ 2 ][ 1 ];
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+ line.position.z = p[ 2 ][ 2 ];
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+ scene.addObject( line );
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+
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+ }
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+
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+ // postprocessing
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+
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+ cameraOrtho = new THREE.Camera();
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+ cameraOrtho.projectionMatrix = THREE.Matrix4.makeOrtho( window.innerWidth / - 2, window.innerWidth / 2, window.innerHeight / 2, window.innerHeight / - 2, -10000, 10000 );
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+ cameraOrtho.position.z = 100;
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+
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+ sceneScreen = new THREE.Scene();
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+
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+ var pars = { minFilter: THREE.LinearFilter, magFilter: THREE.LinearFilter };
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+ rtTexture1 = new THREE.RenderTarget( window.innerWidth, window.innerHeight, pars );
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+ rtTexture2 = new THREE.RenderTarget( 512, 512, pars );
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+ rtTexture3 = new THREE.RenderTarget( 512, 512, pars );
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+
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+ var screen_shader = ShaderUtils.lib["screen"];
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+ var screen_uniforms = Uniforms.clone( screen_shader.uniforms );
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+
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+ screen_uniforms["tDiffuse"].texture = rtTexture1;
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+ screen_uniforms["opacity"].value = 1.0;
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+
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+ materialScreen = new THREE.MeshShaderMaterial( {
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+
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+ uniforms: screen_uniforms,
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+ vertexShader: screen_shader.vertexShader,
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+ fragmentShader: screen_shader.fragmentShader,
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+ blending: THREE.AdditiveBlending
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+
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+ } );
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+
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+ var convolution_shader = ShaderUtils.lib["convolution"];
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+ var convolution_uniforms = Uniforms.clone( convolution_shader.uniforms );
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+
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+ blurx = new THREE.Vector2( 0.001953125, 0.0 ),
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+ blury = new THREE.Vector2( 0.0, 0.001953125 );
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+
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+ convolution_uniforms["tDiffuse"].texture = rtTexture1;
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+ convolution_uniforms["uImageIncrement"].value = blurx;
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+ convolution_uniforms["cKernel"].value = ShaderUtils.buildKernel( 4.0 );
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+
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+ materialConvolution = new THREE.MeshShaderMaterial( {
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+
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+ uniforms: convolution_uniforms,
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+ vertexShader: "#define KERNEL_SIZE 25.0\n" + convolution_shader.vertexShader,
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+ fragmentShader: "#define KERNEL_SIZE 25\n" + convolution_shader.fragmentShader
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+
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+ } );
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+
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+ var plane = new Plane( window.innerWidth, window.innerHeight );
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+
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+ quadScreen = new THREE.Mesh( plane, materialConvolution );
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+ quadScreen.position.z = -100;
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+ sceneScreen.addObject( quadScreen );
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+
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+ stats = new Stats();
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+ stats.domElement.style.position = 'absolute';
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+ stats.domElement.style.top = '0px';
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+ //container.appendChild(stats.domElement);
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+
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+
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+ document.addEventListener( 'mousemove', onDocumentMouseMove, false );
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+ document.addEventListener( 'touchstart', onDocumentTouchStart, false );
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+ document.addEventListener( 'touchmove', onDocumentTouchMove, false );
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+
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+ }
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+
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+ // Spline from Tween.js, slightly optimized
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+ // http://sole.github.com/tween.js/examples/05_spline.html
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+
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+ function Spline() {
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+
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+ var c = [], v3 = { x: 0, y: 0, z: 0 },
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+ point, intPoint, weight, w2, w3,
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+ pa, pb, pc, pd;
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+
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+ this.get2DPoint = function ( points, k ) {
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+
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+ point = ( points.length - 1 ) * k;
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+ intPoint = Math.floor( point );
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+ weight = point - intPoint;
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+
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+ c[ 0 ] = intPoint == 0 ? intPoint : intPoint - 1;
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+ c[ 1 ] = intPoint;
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+ c[ 2 ] = intPoint > points.length - 2 ? intPoint : intPoint + 1;
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+ c[ 3 ] = intPoint > points.length - 3 ? intPoint : intPoint + 2;
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+
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+ pa = points[ c[ 0 ] ];
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+ pb = points[ c[ 1 ] ];
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+ pc = points[ c[ 2 ] ];
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+ pd = points[ c[ 3 ] ];
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+
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+ w2 = weight * weight;
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+ w3 = weight * w2;
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+
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+ v3.x = interpolate( pa.x, pb.x, pc.x, pd.x, weight, w2, w3 );
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+ v3.y = interpolate( pa.y, pb.y, pc.y, pd.y, weight, w2, w3 );
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+ v3.z = interpolate( pa.z, pb.z, pc.z, pd.z, weight, w2, w3 );
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+
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+ return v3;
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+
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+ }
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+
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+ // Catmull-Rom
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+
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+ function interpolate( p0, p1, p2, p3, t, t2, t3 ) {
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+
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+ var v0 = ( p2 - p0 ) * 0.5,
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+ v1 = ( p3 - p1 ) * 0.5;
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+
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+ return ( 2 * ( p1 - p2 ) + v0 + v1 ) * t3 + ( - 3 * ( p1 - p2 ) - 2 * v0 - v1 ) * t2 + v0 * t + p1;
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+
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+ }
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+
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+ }
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+
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+ // port of Processing Java code by Thomas Diewald
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+ // http://www.openprocessing.org/visuals/?visualID=15599
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+
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+ function hilbert3D( center, side, iterations, v0, v1, v2, v3, v4, v5, v6, v7 ) {
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+
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+ var half = side/2,
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+
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+ vec_s = [
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+
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+ new THREE.Vector3( center.x - half, center.y + half, center.z - half ),
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+ new THREE.Vector3( center.x - half, center.y + half, center.z + half ),
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+ new THREE.Vector3( center.x - half, center.y - half, center.z + half ),
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+ new THREE.Vector3( center.x - half, center.y - half, center.z - half ),
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+ new THREE.Vector3( center.x + half, center.y - half, center.z - half ),
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+ new THREE.Vector3( center.x + half, center.y - half, center.z + half ),
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+ new THREE.Vector3( center.x + half, center.y + half, center.z + half ),
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+ new THREE.Vector3( center.x + half, center.y + half, center.z - half )
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+
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+ ],
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+
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+ vec = [ vec_s[ v0 ], vec_s[ v1 ], vec_s[ v2 ], vec_s[ v3 ], vec_s[ v4 ], vec_s[ v5 ], vec_s[ v6 ], vec_s[ v7 ] ];
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+
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+ if( --iterations >= 0 ) {
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+
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+ var tmp = [];
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+
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+ tmp = tmp.concat( hilbert3D ( vec[ 0 ], half, iterations, v0, v3, v4, v7, v6, v5, v2, v1 ) );
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+ tmp = tmp.concat( hilbert3D ( vec[ 1 ], half, iterations, v0, v7, v6, v1, v2, v5, v4, v3 ) );
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+ tmp = tmp.concat( hilbert3D ( vec[ 2 ], half, iterations, v0, v7, v6, v1, v2, v5, v4, v3 ) );
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+ tmp = tmp.concat( hilbert3D ( vec[ 3 ], half, iterations, v2, v3, v0, v1, v6, v7, v4, v5 ) );
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+ tmp = tmp.concat( hilbert3D ( vec[ 4 ], half, iterations, v2, v3, v0, v1, v6, v7, v4, v5 ) );
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+ tmp = tmp.concat( hilbert3D ( vec[ 5 ], half, iterations, v4, v3, v2, v5, v6, v1, v0, v7 ) );
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+ tmp = tmp.concat( hilbert3D ( vec[ 6 ], half, iterations, v4, v3, v2, v5, v6, v1, v0, v7 ) );
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+ tmp = tmp.concat( hilbert3D ( vec[ 7 ], half, iterations, v6, v5, v2, v1, v0, v3, v4, v7 ) );
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+
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+ return tmp;
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+
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+ }
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+
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+ return vec;
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+ }
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+
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+ //
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+
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+ function onDocumentMouseMove(event) {
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+
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+ mouseX = event.clientX - windowHalfX;
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+ mouseY = event.clientY - windowHalfY;
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+ }
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+
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+ function onDocumentTouchStart( event ) {
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+
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+ if ( event.touches.length > 1 ) {
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+
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+ event.preventDefault();
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+
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+ mouseX = event.touches[ 0 ].pageX - windowHalfX;
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+ mouseY = event.touches[ 0 ].pageY - windowHalfY;
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+ }
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+ }
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+
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+ function onDocumentTouchMove( event ) {
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+
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+ if ( event.touches.length == 1 ) {
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+
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+ event.preventDefault();
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+
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+ mouseX = event.touches[ 0 ].pageX - windowHalfX;
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+ mouseY = event.touches[ 0 ].pageY - windowHalfY;
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+ }
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+ }
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+
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+ //
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+
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+ function animate() {
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+
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+ requestAnimationFrame( animate );
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+ render();
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+
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+ }
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+
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+ function render() {
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+
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+ camera.position.x += ( mouseX - camera.position.x ) * .05;
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+ camera.position.y += ( - mouseY + 200 - camera.position.y ) * .05;
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+ camera.updateMatrix();
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+
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+ var time = new Date().getTime() * 0.0005;
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+
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+ for( var i = 0; i<scene.objects.length; i++ ) {
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+
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+ scene.objects[i].rotation.y = time * ( i % 2 ? 1 : -1);
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+
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+ }
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+
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+ renderer.clear();
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+
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+ if ( postprocessing ) {
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+
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+ // Render scene into texture
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+
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+ renderer.render( scene, camera, rtTexture1 );
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+
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+ // Render quad with blured scene into texture (convolution pass 1)
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+
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+ quadScreen.materials = [ materialConvolution ];
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+
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+ materialConvolution.uniforms.tDiffuse.texture = rtTexture1;
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+ materialConvolution.uniforms.uImageIncrement.value = blurx;
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+
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+ renderer.render( sceneScreen, cameraOrtho, rtTexture2 );
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+
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+ // Render quad with blured scene into texture (convolution pass 2)
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+
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+ materialConvolution.uniforms.tDiffuse.texture = rtTexture2;
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+ materialConvolution.uniforms.uImageIncrement.value = blury;
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+
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+ renderer.render( sceneScreen, cameraOrtho, rtTexture3 );
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+
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+ // Render original scene with superimposed blur to texture
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+
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+ quadScreen.materials = [ materialScreen ];
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+
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+ materialScreen.uniforms.tDiffuse.texture = rtTexture3;
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+ materialScreen.uniforms.opacity.value = 1.3;
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+
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+ renderer.render( sceneScreen, cameraOrtho, rtTexture1, false );
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+
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+ // Render to screen
|
|
|
+
|
|
|
+ materialScreen.uniforms.tDiffuse.texture = rtTexture1;
|
|
|
+ renderer.render( sceneScreen, cameraOrtho );
|
|
|
+
|
|
|
+ } else {
|
|
|
+
|
|
|
+ renderer.render( scene, camera );
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ </script>
|
|
|
+ </body>
|
|
|
+</html>
|