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@@ -20,6 +20,7 @@
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var camera, scene, renderer;
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var camera, scene, renderer;
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var mesh;
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var mesh;
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+ var AMOUNT = 6;
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init();
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init();
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animate();
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animate();
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@@ -28,7 +29,6 @@
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var ASPECT_RATIO = window.innerWidth / window.innerHeight;
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var ASPECT_RATIO = window.innerWidth / window.innerHeight;
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- var AMOUNT = 6;
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var WIDTH = ( window.innerWidth / AMOUNT ) * window.devicePixelRatio;
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var WIDTH = ( window.innerWidth / AMOUNT ) * window.devicePixelRatio;
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var HEIGHT = ( window.innerHeight / AMOUNT ) * window.devicePixelRatio;
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var HEIGHT = ( window.innerHeight / AMOUNT ) * window.devicePixelRatio;
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@@ -95,9 +95,31 @@
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function onWindowResize() {
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function onWindowResize() {
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- camera.aspect = window.innerWidth / window.innerHeight;
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+ var ASPECT_RATIO = window.innerWidth / window.innerHeight;
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+ var WIDTH = ( window.innerWidth / AMOUNT ) * window.devicePixelRatio;
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+ var HEIGHT = ( window.innerHeight / AMOUNT ) * window.devicePixelRatio;
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+
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+ camera.aspect = ASPECT_RATIO;
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camera.updateProjectionMatrix();
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camera.updateProjectionMatrix();
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+ for ( var y = 0; y < AMOUNT; y ++ ) {
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+
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+ for ( var x = 0; x < AMOUNT; x ++ ) {
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+
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+ var subcamera = camera.cameras[ AMOUNT * y + x ];
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+
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+ subcamera.viewport.set(
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+ Math.floor( x * WIDTH ),
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+ Math.floor( y * HEIGHT ),
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+ Math.ceil( WIDTH ),
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+ Math.ceil( HEIGHT ) );
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+
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+ subcamera.aspect = ASPECT_RATIO;
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+ subcamera.updateProjectionMatrix();
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+
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+ }
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+ }
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+
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renderer.setSize( window.innerWidth, window.innerHeight );
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renderer.setSize( window.innerWidth, window.innerHeight );
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}
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}
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