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Docs: Fix typos in docs/api/(zh),(en) (#22433)

SaintMalik 3 年之前
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b47ea73f93

+ 3 - 3
docs/api/en/animation/AnimationAction.html

@@ -73,9 +73,9 @@
 
 
 			Must be one of these constants:<br /><br />
 			Must be one of these constants:<br /><br />
 			[page:Animation THREE.LoopOnce] - playing the clip once,<br />
 			[page:Animation THREE.LoopOnce] - playing the clip once,<br />
-			[page:Animation THREE.LoopRepeat] - playing the clip with the choosen number of *repetitions*,
+			[page:Animation THREE.LoopRepeat] - playing the clip with the chosen number of *repetitions*,
 			each time jumping from the end of the clip directly to its beginning,<br />
 			each time jumping from the end of the clip directly to its beginning,<br />
-			[page:Animation THREE.LoopPingPong] - playing the clip with the choosen number of *repetitions*,
+			[page:Animation THREE.LoopPingPong] - playing the clip with the chosen number of *repetitions*,
 			alternately playing forward and backward.
 			alternately playing forward and backward.
 		</p>
 		</p>
 
 
@@ -98,7 +98,7 @@
 			The local time of this action (in seconds, starting with 0).<br /><br />
 			The local time of this action (in seconds, starting with 0).<br /><br />
 
 
 			The value gets clamped or wrapped to 0...clip.duration (according to the loop state). It can be
 			The value gets clamped or wrapped to 0...clip.duration (according to the loop state). It can be
-			scaled relativly to the global mixer time by changing [page:.timeScale timeScale] (using
+			scaled relatively to the global mixer time by changing [page:.timeScale timeScale] (using
 			[page:.setEffectiveTimeScale setEffectiveTimeScale] or [page:.setDuration setDuration]).<br />
 			[page:.setEffectiveTimeScale setEffectiveTimeScale] or [page:.setDuration setDuration]).<br />
 		</p>
 		</p>
 
 

+ 1 - 1
docs/api/en/core/Layers.html

@@ -15,7 +15,7 @@
 			Object3Ds are a member of layer 0.<br /><br />
 			Object3Ds are a member of layer 0.<br /><br />
 
 
 			This can be used to control visibility - an object must share a layer with a [page:Camera camera] to be visible when that camera's
 			This can be used to control visibility - an object must share a layer with a [page:Camera camera] to be visible when that camera's
-			view is renderered.<br /><br />
+			view is rendered.<br /><br />
 
 
 			All classes that inherit from [page:Object3D] have an [page:Object3D.layers] property which is an instance of this class.
 			All classes that inherit from [page:Object3D] have an [page:Object3D.layers] property which is an instance of this class.
 		</p>
 		</p>

+ 2 - 2
docs/api/en/extras/ShapeUtils.html

@@ -12,7 +12,7 @@
 		<p class="desc">
 		<p class="desc">
 		A class containing utility functions for shapes.<br /><br />
 		A class containing utility functions for shapes.<br /><br />
 
 
-		Note that these are all linear functions so it is neccessary to calculate separately for
+		Note that these are all linear functions so it is necessary to calculate separately for
 		x, y (and z, w if present) components of a vector.
 		x, y (and z, w if present) components of a vector.
 		</p>
 		</p>
 
 
@@ -30,7 +30,7 @@
 		<p>
 		<p>
 		pts -- points defining a 2D polygon<br /><br />
 		pts -- points defining a 2D polygon<br /><br />
 
 
-		Note that this is a linear function so it is neccessary to calculate separately for
+		Note that this is a linear function so it is necessary to calculate separately for
 		x, y  components of a polygon.<br /><br />
 		x, y  components of a polygon.<br /><br />
 
 
 		Used internally by [page:Path Path],
 		Used internally by [page:Path Path],

+ 1 - 1
docs/api/en/helpers/SkeletonHelper.html

@@ -13,7 +13,7 @@
 
 
 		<p class="desc">
 		<p class="desc">
 		A helper object to assist with visualizing a [page:Skeleton Skeleton].
 		A helper object to assist with visualizing a [page:Skeleton Skeleton].
-		The helper is renderered using a [page:LineBasicMaterial LineBasicMaterial].
+		The helper is rendered using a [page:LineBasicMaterial LineBasicMaterial].
 		</p>
 		</p>
 
 
 		<h2>Code Example</h2>
 		<h2>Code Example</h2>

+ 1 - 1
docs/api/en/loaders/managers/DefaultLoadingManager.html

@@ -12,7 +12,7 @@
 		<p class="desc">A global instance of the [page:LoadingManager LoadingManager], used by most loaders
 		<p class="desc">A global instance of the [page:LoadingManager LoadingManager], used by most loaders
 			when no custom manager has been specified.<br /><br />
 			when no custom manager has been specified.<br /><br />
 
 
-		  This will be sufficient for most purposes, however there may be times when you desire seperate loading managers
+		  This will be sufficient for most purposes, however there may be times when you desire separate loading managers
 			for say, textures and models.
 			for say, textures and models.
 		</p>
 		</p>
 
 

+ 2 - 2
docs/api/en/loaders/managers/LoadingManager.html

@@ -13,8 +13,8 @@
 			Handles and keeps track of loaded and pending data. A default global instance of this class
 			Handles and keeps track of loaded and pending data. A default global instance of this class
 			is created and used by loaders if not supplied manually - see [page:DefaultLoadingManager].<br /><br />
 			is created and used by loaders if not supplied manually - see [page:DefaultLoadingManager].<br /><br />
 
 
-			In general that should be sufficient, however there are times when it can be useful to have seperate loaders -
-			for example if you want to show seperate loading bars for objects and textures.
+			In general that should be sufficient, however there are times when it can be useful to have separate loaders -
+			for example if you want to show separate loading bars for objects and textures.
 
 
 		</p>
 		</p>
 
 

+ 1 - 1
docs/api/en/materials/Material.html

@@ -32,7 +32,7 @@
 		<h3>[property:Float alphaTest]</h3>
 		<h3>[property:Float alphaTest]</h3>
 		<p>
 		<p>
 		Sets the alpha value to be used when running an alpha test.
 		Sets the alpha value to be used when running an alpha test.
-		The material will not be renderered if the opacity is lower than this value.
+		The material will not be rendered if the opacity is lower than this value.
 		Default is *0*.
 		Default is *0*.
 		</p>
 		</p>
 
 

+ 1 - 1
docs/api/en/materials/ShaderMaterial.html

@@ -53,7 +53,7 @@
 						The loop variable has to be *i*.
 						The loop variable has to be *i*.
 					</li>
 					</li>
 					<li>
 					<li>
-						The value *UNROLLED_LOOP_INDEX* will be replaced with the explicity value of *i* for the given iteration and can be used in preprocessor statements.
+						The value *UNROLLED_LOOP_INDEX* will be replaced with the explicitly value of *i* for the given iteration and can be used in preprocessor statements.
 					</li>
 					</li>
 				</ul>
 				</ul>
 				<code>
 				<code>

+ 2 - 2
docs/api/en/renderers/WebGLRenderer.html

@@ -56,7 +56,7 @@
 		of GPU is suitable for this WebGL context. Can be *"high-performance"*, *"low-power"* or *"default"*. Default is *"default"*.
 		of GPU is suitable for this WebGL context. Can be *"high-performance"*, *"low-power"* or *"default"*. Default is *"default"*.
 		See [link:https://www.khronos.org/registry/webgl/specs/latest/1.0/#5.2 WebGL spec] for details.<br />
 		See [link:https://www.khronos.org/registry/webgl/specs/latest/1.0/#5.2 WebGL spec] for details.<br />
 
 
-		[page:Boolean failIfMajorPerformanceCaveat] - whether the renderer creation will fail upon low perfomance is detected. Default is *false*.
+		[page:Boolean failIfMajorPerformanceCaveat] - whether the renderer creation will fail upon low performance is detected. Default is *false*.
 		See [link:https://www.khronos.org/registry/webgl/specs/latest/1.0/#5.2 WebGL spec] for details.<br />
 		See [link:https://www.khronos.org/registry/webgl/specs/latest/1.0/#5.2 WebGL spec] for details.<br />
 
 
 		[page:Boolean depth] - whether the drawing buffer has a
 		[page:Boolean depth] - whether the drawing buffer has a
@@ -64,7 +64,7 @@
 		Default is *true*.<br />
 		Default is *true*.<br />
 
 
 		[page:Boolean logarithmicDepthBuffer] -  whether to use a logarithmic depth buffer. It may
 		[page:Boolean logarithmicDepthBuffer] -  whether to use a logarithmic depth buffer. It may
-		be neccesary to use this if dealing with huge differences in scale in a single scene. Note that this setting
+		be necessary to use this if dealing with huge differences in scale in a single scene. Note that this setting
 		uses gl_FragDepth if available which disables the [link:https://www.khronos.org/opengl/wiki/Early_Fragment_Test Early Fragment Test]
 		uses gl_FragDepth if available which disables the [link:https://www.khronos.org/opengl/wiki/Early_Fragment_Test Early Fragment Test]
 		optimization and can cause a decrease in performance.
 		optimization and can cause a decrease in performance.
 		Default is *false*. See the [example:webgl_camera_logarithmicdepthbuffer camera / logarithmicdepthbuffer] example.
 		Default is *false*. See the [example:webgl_camera_logarithmicdepthbuffer camera / logarithmicdepthbuffer] example.

+ 1 - 1
docs/api/en/textures/DataTexture.html

@@ -19,7 +19,7 @@
 		<h3>[name]( data, width, height, format, type, mapping, wrapS, wrapT, magFilter, minFilter, anisotropy, encoding )</h3>
 		<h3>[name]( data, width, height, format, type, mapping, wrapS, wrapT, magFilter, minFilter, anisotropy, encoding )</h3>
 		<p>
 		<p>
 			The data argument must be an [link:https://developer.mozilla.org/en-US/docs/Web/API/ArrayBufferView ArrayBufferView].
 			The data argument must be an [link:https://developer.mozilla.org/en-US/docs/Web/API/ArrayBufferView ArrayBufferView].
-			Further parameters correspond to the properties inherited from [page:Texture], where both magFilter and minFilter default to THREE.NearestFilter. The properties flipY and generateMipmaps are intially set to false.
+			Further parameters correspond to the properties inherited from [page:Texture], where both magFilter and minFilter default to THREE.NearestFilter. The properties flipY and generateMipmaps are initially set to false.
 		</p>
 		</p>
 		<p>
 		<p>
 			The interpretation of the data depends on type and format:
 			The interpretation of the data depends on type and format:

+ 1 - 1
docs/api/en/textures/DataTexture2DArray.html

@@ -19,7 +19,7 @@
 		<h3>[name]( data, width, height, depth )</h3>
 		<h3>[name]( data, width, height, depth )</h3>
 		<p>
 		<p>
 			The data argument must be an [link:https://developer.mozilla.org/en-US/docs/Web/API/ArrayBufferView ArrayBufferView].
 			The data argument must be an [link:https://developer.mozilla.org/en-US/docs/Web/API/ArrayBufferView ArrayBufferView].
-			The properties inherited from [page:Texture] are the default, except magFilter and minFilter default to THREE.NearestFilter. The properties flipY and generateMipmaps are intially set to false.
+			The properties inherited from [page:Texture] are the default, except magFilter and minFilter default to THREE.NearestFilter. The properties flipY and generateMipmaps are initially set to false.
 		</p>
 		</p>
 		<p>
 		<p>
 			The interpretation of the data depends on type and format:
 			The interpretation of the data depends on type and format:

+ 1 - 1
docs/api/zh/textures/DataTexture2DArray.html

@@ -19,7 +19,7 @@
 		<h3>[name]( data, width, height, depth )</h3>
 		<h3>[name]( data, width, height, depth )</h3>
 		<p>
 		<p>
 			The data argument must be an [link:https://developer.mozilla.org/en-US/docs/Web/API/ArrayBufferView ArrayBufferView].
 			The data argument must be an [link:https://developer.mozilla.org/en-US/docs/Web/API/ArrayBufferView ArrayBufferView].
-			The properties inherited from [page:Texture] are the default, except magFilter and minFilter default to THREE.NearestFilter. The properties flipY and generateMipmaps are intially set to false.
+			The properties inherited from [page:Texture] are the default, except magFilter and minFilter default to THREE.NearestFilter. The properties flipY and generateMipmaps are initially set to false.
 		</p>
 		</p>
 		<p>
 		<p>
 			The interpretation of the data depends on type and format:
 			The interpretation of the data depends on type and format:

+ 1 - 1
docs/index.html

@@ -434,7 +434,7 @@
 		function setUrlFragment( pageName ) { // eslint-disable-line no-undef
 		function setUrlFragment( pageName ) { // eslint-disable-line no-undef
 
 
 			// Handle navigation from the subpages (iframes):
 			// Handle navigation from the subpages (iframes):
-			// First separate the memeber (if existing) from the page name,
+			// First separate the member (if existing) from the page name,
 			// then identify the subpage's URL and set it as URL fragment (re-adding the member)
 			// then identify the subpage's URL and set it as URL fragment (re-adding the member)
 
 
 			const splitPageName = decomposePageName( pageName, '.', '.' );
 			const splitPageName = decomposePageName( pageName, '.', '.' );

+ 1 - 1
examples/webgl_custom_attributes_points2.html

@@ -78,7 +78,7 @@
 				let sphereGeometry = new THREE.SphereGeometry( radius, segments, rings );
 				let sphereGeometry = new THREE.SphereGeometry( radius, segments, rings );
 				let boxGeometry = new THREE.BoxGeometry( 0.8 * radius, 0.8 * radius, 0.8 * radius, 10, 10, 10 );
 				let boxGeometry = new THREE.BoxGeometry( 0.8 * radius, 0.8 * radius, 0.8 * radius, 10, 10, 10 );
 
 
-				// if normal and uv attributes are not removed, mergeVertices() can't consolidate indentical vertices with different normal/uv data
+				// if normal and uv attributes are not removed, mergeVertices() can't consolidate identical vertices with different normal/uv data
 
 
 				sphereGeometry.deleteAttribute( 'normal' );
 				sphereGeometry.deleteAttribute( 'normal' );
 				sphereGeometry.deleteAttribute( 'uv' );
 				sphereGeometry.deleteAttribute( 'uv' );