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@@ -70,77 +70,93 @@
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var exportButton, floatingDiv;
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var exportButton, floatingDiv;
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var mouseX = 0, mouseY = 0;
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var mouseX = 0, mouseY = 0;
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- function exportToObj ()
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- {
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- var exporter = new THREE.OBJExporter ();
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- var result = exporter.parse (scene);
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+ function exportToObj() {
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+
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+ var exporter = new THREE.OBJExporter();
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+ var result = exporter.parse( scene );
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floatingDiv.style.display = 'block';
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floatingDiv.style.display = 'block';
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- floatingDiv.innerHTML = result.split ('\n').join ('<br />');
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+ floatingDiv.innerHTML = result.split( '\n' ).join ( '<br />' );
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+
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}
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}
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- function addGeometry (type)
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- {
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- for (var i = 0; i < scene.children.length; i++) {
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- var current = scene.children[i];
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- if (current instanceof THREE.Mesh) {
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- current.geometry.dispose ();
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- scene.remove (current);
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+ function addGeometry( type ) {
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+
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+ for( var i = 0; i < scene.children.length; i++ ) {
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+
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+ var current = scene.children[ i ];
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+
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+ if( current instanceof THREE.Mesh ) {
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+
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+ current.geometry.dispose();
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+ scene.remove( current );
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i--;
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i--;
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+
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}
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}
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+
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}
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}
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- console.log (renderer.info);
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-
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- if (type == 1) {
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- var material = new THREE.MeshLambertMaterial ( { color : 0x00cc00 } );
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- var geometry = new THREE.Geometry ();
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- geometry.vertices.push (new THREE.Vector3 (-50, -50, 0));
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- geometry.vertices.push (new THREE.Vector3 (50, -50, 0));
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- geometry.vertices.push (new THREE.Vector3 (50, 50, 0));
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- var face = new THREE.Face3 (0, 1, 2);
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- geometry.faces.push (face);
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- geometry.computeFaceNormals ();
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+ if ( type === 1 ) {
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+
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+ var material = new THREE.MeshLambertMaterial( { color : 0x00cc00 } );
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+
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+ var geometry = new THREE.Geometry();
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+ geometry.vertices.push( new THREE.Vector3( -50, -50, 0 ) );
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+ geometry.vertices.push( new THREE.Vector3( 50, -50, 0 ) );
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+ geometry.vertices.push( new THREE.Vector3( 50, 50, 0 ) );
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+ var face = new THREE.Face3( 0, 1, 2 );
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+ geometry.faces.push( face );
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+ geometry.computeFaceNormals();
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+
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scene.add( new THREE.Mesh( geometry, material ) );
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scene.add( new THREE.Mesh( geometry, material ) );
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- } else if (type == 2) {
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- var material = new THREE.MeshLambertMaterial ( { color : 0x00cc00 } );
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- var geometry = new THREE.BoxGeometry( 100, 100, 100 );
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+
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+
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+ } else if ( type === 2 ) {
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+
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+ var material = new THREE.MeshLambertMaterial( { color : 0x00cc00 } );
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+ var geometry = new THREE.BoxBufferGeometry( 100, 100, 100 );
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scene.add( new THREE.Mesh( geometry, material ) );
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scene.add( new THREE.Mesh( geometry, material ) );
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- } else if (type == 3) {
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- var material = new THREE.MeshLambertMaterial ( { color : 0x00cc00 } );
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- var geometry = new THREE.CylinderGeometry( 50, 50, 100, 30, 1 );
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+
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+ } else if ( type === 3 ) {
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+
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+ var material = new THREE.MeshLambertMaterial( { color : 0x00cc00 } );
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+ var geometry = new THREE.CylinderBufferGeometry( 50, 50, 100, 30, 1 );
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scene.add( new THREE.Mesh( geometry, material ) );
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scene.add( new THREE.Mesh( geometry, material ) );
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- } else if (type == 4 || type == 5) {
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- var material = new THREE.MeshLambertMaterial ( { color : 0x00cc00 } );
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-
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- var geometry = new THREE.Geometry ();
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- geometry.vertices.push (new THREE.Vector3 (-50, -50, 0));
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- geometry.vertices.push (new THREE.Vector3 (50, -50, 0));
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- geometry.vertices.push (new THREE.Vector3 (50, 50, 0));
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- geometry.faces.push (new THREE.Face3 (0, 1, 2));
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- geometry.computeFaceNormals ();
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+
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+ } else if ( type === 4 || type === 5 ) {
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+
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+ var material = new THREE.MeshLambertMaterial( { color : 0x00cc00 } );
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+
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+ var geometry = new THREE.Geometry();
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+ geometry.vertices.push( new THREE.Vector3( -50, -50, 0 ) );
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+ geometry.vertices.push( new THREE.Vector3( 50, -50, 0 ) );
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+ geometry.vertices.push( new THREE.Vector3( 50, 50, 0 ) );
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+ var face = new THREE.Face3( 0, 1, 2 );
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+ geometry.faces.push( face );
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+ geometry.computeFaceNormals();
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+
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var mesh = new THREE.Mesh( geometry, material );
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var mesh = new THREE.Mesh( geometry, material );
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mesh.position.x = -200;
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mesh.position.x = -200;
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- if (type == 5) {
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- mesh.rotation.y = Math.PI / 4.0;
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- }
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scene.add( mesh );
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scene.add( mesh );
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- var geometry2 = new THREE.BoxGeometry( 100, 100, 100 );
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+ var geometry2 = new THREE.BoxBufferGeometry( 100, 100, 100 );
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var mesh2 = new THREE.Mesh( geometry2, material );
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var mesh2 = new THREE.Mesh( geometry2, material );
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- if (type == 5) {
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- mesh2.rotation.y = Math.PI / 4.0;
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- }
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scene.add( mesh2 );
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scene.add( mesh2 );
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- var geometry3 = new THREE.CylinderGeometry( 50, 50, 100, 30, 1 );
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+ var geometry3 = new THREE.CylinderBufferGeometry( 50, 50, 100, 30, 1 );
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var mesh3 = new THREE.Mesh( geometry3, material );
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var mesh3 = new THREE.Mesh( geometry3, material );
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- if (type == 5) {
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+ mesh3.position.x = 200;
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+ scene.add( mesh3 );
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+
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+ if ( type === 5 ) {
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+
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+ mesh.rotation.y = Math.PI / 4.0;
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+ mesh2.rotation.y = Math.PI / 4.0;
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mesh3.rotation.y = Math.PI / 4.0;
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mesh3.rotation.y = Math.PI / 4.0;
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+
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}
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}
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- mesh3.position.x = 200;
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- scene.add( mesh3 );
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}
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}
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+
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}
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}
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function init() {
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function init() {
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@@ -151,48 +167,57 @@
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document.body.appendChild( renderer.domElement );
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document.body.appendChild( renderer.domElement );
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camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 1, 1000 );
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camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 1, 1000 );
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- camera.position.set (0, 0, 400);
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+ camera.position.set( 0, 0, 400 );
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scene = new THREE.Scene();
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scene = new THREE.Scene();
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light = new THREE.DirectionalLight( 0xffffff );
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light = new THREE.DirectionalLight( 0xffffff );
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scene.add( light );
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scene.add( light );
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- addGeometry (1);
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+ addGeometry( 1 );
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window.addEventListener( 'click', onWindowClick, false );
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window.addEventListener( 'click', onWindowClick, false );
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window.addEventListener( 'resize', onWindowResize, false );
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window.addEventListener( 'resize', onWindowResize, false );
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document.addEventListener( 'mousemove', onDocumentMouseMove, false );
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document.addEventListener( 'mousemove', onDocumentMouseMove, false );
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document.addEventListener( 'mouseover', onDocumentMouseMove, false );
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document.addEventListener( 'mouseover', onDocumentMouseMove, false );
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- document.getElementById( 'triangle' ).addEventListener( 'click', function() { addGeometry (1); });
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- document.getElementById( 'cube' ).addEventListener( 'click', function() { addGeometry (2); });
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- document.getElementById( 'cylinder' ).addEventListener( 'click', function() { addGeometry (3); });
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- document.getElementById( 'both' ).addEventListener( 'click', function() { addGeometry (4); });
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- document.getElementById( 'transformed' ).addEventListener( 'click', function() { addGeometry (5); });
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+ document.getElementById( 'triangle' ).addEventListener( 'click', function() { addGeometry( 1 ); } );
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+ document.getElementById( 'cube' ).addEventListener( 'click', function() { addGeometry( 2 ); } );
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+ document.getElementById( 'cylinder' ).addEventListener( 'click', function() { addGeometry( 3 ); } );
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+ document.getElementById( 'both' ).addEventListener( 'click', function() { addGeometry( 4 ); } );
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+ document.getElementById( 'transformed' ).addEventListener( 'click', function() { addGeometry( 5 ); } );
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exportButton = document.getElementById( 'export' );
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exportButton = document.getElementById( 'export' );
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- exportButton.addEventListener( 'click', function() { exportToObj (); });
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+ exportButton.addEventListener( 'click', function() { exportToObj(); });
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- floatingDiv = document.createElement ('div');
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+ floatingDiv = document.createElement( 'div' );
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floatingDiv.className = 'floating';
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floatingDiv.className = 'floating';
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- document.body.appendChild (floatingDiv);
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+ document.body.appendChild( floatingDiv );
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+
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}
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}
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- function onWindowClick(event) {
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+ function onWindowClick( event ) {
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var needToClose = true;
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var needToClose = true;
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var target = event.target;
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var target = event.target;
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- while (target !== null) {
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- if (target === floatingDiv || target == exportButton) {
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+
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+ while( target !== null ) {
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+
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+ if ( target === floatingDiv || target === exportButton ) {
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+
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needToClose = false;
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needToClose = false;
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break;
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break;
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+
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}
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}
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+
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target = target.parentElement;
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target = target.parentElement;
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+
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}
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}
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- if (needToClose) {
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+ if ( needToClose ) {
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+
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floatingDiv.style.display = 'none';
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floatingDiv.style.display = 'none';
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+
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}
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}
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}
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}
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@@ -223,7 +248,7 @@
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camera.position.y += ( -mouseY - camera.position.y ) * .05;
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camera.position.y += ( -mouseY - camera.position.y ) * .05;
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camera.lookAt( scene.position );
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camera.lookAt( scene.position );
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- light.position.set( camera.position.x, camera.position.y, camera.position.z ).normalize ();
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+ light.position.set( camera.position.x, camera.position.y, camera.position.z ).normalize();
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renderer.render( scene, camera );
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renderer.render( scene, camera );
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}
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}
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