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Add support of camera zoom to CSS3DRenderer (#8700)

If we use zoom, `camera.fov` is not change. By replacing `camera.fov` by `camera.getEffectiveFOV`, the correct FOV is get.
Arthur Muchir 9 年之前
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b48f073c85
共有 1 个文件被更改,包括 1 次插入1 次删除
  1. 1 1
      examples/js/renderers/CSS3DRenderer.js

+ 1 - 1
examples/js/renderers/CSS3DRenderer.js

@@ -212,7 +212,7 @@ THREE.CSS3DRenderer = function () {
 
 
 	this.render = function ( scene, camera ) {
 	this.render = function ( scene, camera ) {
 
 
-		var fov = 0.5 / Math.tan( THREE.Math.degToRad( camera.fov * 0.5 ) ) * _height;
+		var fov = 0.5 / Math.tan( THREE.Math.degToRad( camera.getEffectiveFOV() * 0.5 ) ) * _height;
 
 
 		if ( cache.camera.fov !== fov ) {
 		if ( cache.camera.fov !== fov ) {