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@@ -82,10 +82,10 @@
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var geometry = new THREE.BufferGeometry();
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- geometry.addAtribute( 'index', Uint16Array, 3 * triangles, 1 );
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- geometry.addAtribute( 'position', Float32Array, 3 * triangles, 3 );
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- geometry.addAtribute( 'normal', Float32Array, 3 * triangles, 3 );
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- geometry.addAtribute( 'color', Float32Array, 3 * triangles, 3 );
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+ geometry.addAttribute( 'index', Uint16Array, 3 * triangles, 1 );
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+ geometry.addAttribute( 'position', Float32Array, 3 * triangles, 3 );
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+ geometry.addAttribute( 'normal', Float32Array, 3 * triangles, 3 );
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+ geometry.addAttribute( 'color', Float32Array, 3 * triangles, 3 );
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// break geometry into
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// chunks of 21,845 triangles (3 unique vertices per triangle)
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