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TextureCubeUVNode: Clean up.

Mr.doob hace 5 años
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commit
b4c1cdbdda
Se han modificado 1 ficheros con 15 adiciones y 15 borrados
  1. 15 15
      examples/jsm/nodes/misc/TextureCubeUVNode.js

+ 15 - 15
examples/jsm/nodes/misc/TextureCubeUVNode.js

@@ -65,20 +65,20 @@ TextureCubeUVNode.Nodes = ( function () {
 	var getUV = new FunctionNode(
 		`vec2 getUV(vec3 direction, float face) {
 				vec2 uv;
-			    if (face == 0.0) {
-			      uv = vec2(direction.z, direction.y) / abs(direction.x); // pos x
-			    } else if (face == 1.0) {
-			      uv = vec2(-direction.x, -direction.z) / abs(direction.y); // pos y
-			    } else if (face == 2.0) {
-			      uv = vec2(-direction.x, direction.y) / abs(direction.z); // pos z
-			    } else if (face == 3.0) {
-			      uv = vec2(-direction.z, direction.y) / abs(direction.x); // neg x
-			    } else if (face == 4.0) {
-			      uv = vec2(-direction.x, direction.z) / abs(direction.y); // neg y
-			    } else {
-			      uv = vec2(direction.x, direction.y) / abs(direction.z); // neg z
-			    }
-			    return 0.5 * (uv + 1.0);
+				if (face == 0.0) {
+					uv = vec2(direction.z, direction.y) / abs(direction.x); // pos x
+				} else if (face == 1.0) {
+					uv = vec2(-direction.x, -direction.z) / abs(direction.y); // pos y
+				} else if (face == 2.0) {
+					uv = vec2(-direction.x, direction.y) / abs(direction.z); // pos z
+				} else if (face == 3.0) {
+					uv = vec2(-direction.z, direction.y) / abs(direction.x); // neg x
+				} else if (face == 4.0) {
+					uv = vec2(-direction.x, direction.z) / abs(direction.y); // neg y
+				} else {
+					uv = vec2(direction.x, direction.y) / abs(direction.z); // neg z
+				}
+				return 0.5 * (uv + 1.0);
 		}` );
 	getUV.useKeywords = false;
 
@@ -106,7 +106,7 @@ TextureCubeUVNode.Nodes = ( function () {
 			uv.y += filterInt * 2.0 * cubeUV_minTileSize;
 			uv.x += 3.0 * max(0.0, cubeUV_maxTileSize - 2.0 * faceSize);
 			uv *= texelSize;
- 
+
 			vec4 tl = texture2D(envMap, uv);
 			uv.x += texelSize;
 			vec4 tr = texture2D(envMap, uv);