GLTFLoader: Flip normalScale without tangents.
@@ -2111,6 +2111,13 @@ THREE.GLTFLoader = ( function () {
}
+ // https://github.com/mrdoob/three.js/issues/11438#issuecomment-507003995
+ if ( material.normalScale && ! useVertexTangents ) {
+
+ material.normalScale.y = - material.normalScale.y;
+ }
mesh.material = material;
};
@@ -2178,6 +2178,13 @@ var GLTFLoader = ( function () {