Background Shader: Simplify vertex shader
@@ -5,7 +5,6 @@ void main() {
vUv = ( uvTransform * vec3( uv, 1 ) ).xy;
- gl_Position = vec4( position, 1.0 );
- gl_Position.z = 1.0;
+ gl_Position = vec4( position.xy, 1.0, 1.0 );
}